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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:36:00 -
[211]
flagging them when they enter a deadspace is wrong
flagging them perhaps if in deadspace and can theifing there perhaps the criminal flagger can be upped to 1-2 hours ( might be another option)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Queen Hades
|
Posted - 2006.12.06 12:36:00 -
[212]
Originally by: Jock Feegle
Originally by: Apollo Balthar No offense, but if this is all the creativity you can put into an open ended game like EvE, you better start looking out for another game, cause they will never cater EvE to suit your personal style... ever.
Are you for real? Are you actually asking people that support a game you play a lot (obviously) to leave? You have to look to where CCP gets the bulk of their money, and believe me when I say that the carebears provide it... Without the carebears, you wont have a game to play!
I liked the fact, that I could grind missions to some extent to finance the fun of pvp. This was great. Now it's gone, pvp is also not an option anymore because I can't compensate for potential losses.
Nice work, CCP. 
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:39:00 -
[213]
Originally by: Avon Bottom line: It is only griefing if their intention is to spoil your fun.
If their intention is to make shed loads of risk free isk, then it isn't griefing - NO MATTER HOW MUCH GRIEF IT MAY CAUSE YOU.
as i said have lost ships today mission runners are starting to fight back and set traps which is good tho
our intention is to make isk etc and as it stands CCP wont listen to many petitions at the moment as my intention is to find rats, loot and wrecks as well as PVP against anyone that wants to play and im taking losses as well as kills so its balanced and fair
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:40:00 -
[214]
Originally by: Queen Hades
Originally by: Jock Feegle
Originally by: Apollo Balthar No offense, but if this is all the creativity you can put into an open ended game like EvE, you better start looking out for another game, cause they will never cater EvE to suit your personal style... ever.
Are you for real? Are you actually asking people that support a game you play a lot (obviously) to leave? You have to look to where CCP gets the bulk of their money, and believe me when I say that the carebears provide it... Without the carebears, you wont have a game to play!
I liked the fact, that I could grind missions to some extent to finance the fun of pvp. This was great. Now it's gone, pvp is also not an option anymore because I can't compensate for potential losses.
Nice work, CCP. 
againg we come back to the logic - PVP can be profitable if u form co operative communities - otherwise low sec and 0.0 NPCing still represent good value for ISK generation - jump clones are available to NPC stations in low sec and 0.0 - major alliances take PVEers with some PVP if need be. Its still quite empty out there.
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.06 12:41:00 -
[215]
Originally by: Avon Bottom line: It is only griefing if their intention is to spoil your fun.
Yup, which is what this kind of mission griefing is all about.
Originally by: Avon If their intention is to make shed loads of risk free isk, then it isn't griefing - NO MATTER HOW MUCH GRIEF IT MAY CAUSE YOU.
If its done at the expense of another player who can do nothing to stop them then yes, it is either griefing or an exploit. Eve is supposed to be a "risk vs reward" game, but these griefers take no risks (the mission runners do) and potentially get all the reward (which the mission runner doesn't).
So its either griefing or an exploit, much in the same manner of those exploiting complexes out in 0.0.
Personally I don't mind if someone busts into my deadspace and kills stuff providing I can still complete the mission. They want the NPC bounty but are too stupid to run missions, then out of charity to these idiotss, I'll let em take the NPCs. After all, it helps me complete the mission faster.
But if people start warping in to just aggro everything onto me or taking mission critical loot when I can do nothing about it, then thats either griefing or exploiting and it needs fixing. In the interim, I imagine CCPs petition queue will be getting pretty long from all the reports on this.
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Perseus D'Solos
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Posted - 2006.12.06 12:42:00 -
[216]
Edited by: Perseus D''Solos on 06/12/2006 12:43:24 Far to many flamebaits in this thread... So I won't be any better.
Gankbears, if you're so keen on "serious pvp", get your asses into 0.0. Oh wait, you can't survive there because you're lame. My bad. Revelations was CCPs gift to lamers and griefers.
Btw, with this whole probe thingy, there is only one differance between low-sec and 0.0, and that is sovreignty. Nothing else, as gankbears generally don't consider their sec status valuable. I mean, with warp to zero, any -10 can travel to Jita... Revelations added more than eight regions to 0.0. Bah. CCP, stop catering to 1/5 of the playerbase only plz.
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:43:00 -
[217]
Originally by: Sendraks
Originally by: Avon Bottom line: It is only griefing if their intention is to spoil your fun.
Yup, which is what this kind of mission griefing is all about.
Originally by: Avon If their intention is to make shed loads of risk free isk, then it isn't griefing - NO MATTER HOW MUCH GRIEF IT MAY CAUSE YOU.
If its done at the expense of another player who can do nothing to stop them then yes, it is either griefing or an exploit. Eve is supposed to be a "risk vs reward" game, but these griefers take no risks (the mission runners do) and potentially get all the reward (which the mission runner doesn't).
So its either griefing or an exploit, much in the same manner of those exploiting complexes out in 0.0.
Personally I don't mind if someone busts into my deadspace and kills stuff providing I can still complete the mission. They want the NPC bounty but are too stupid to run missions, then out of charity to these idiotss, I'll let em take the NPCs. After all, it helps me complete the mission faster.
But if people start warping in to just aggro everything onto me or taking mission critical loot when I can do nothing about it, then thats either griefing or exploiting and it needs fixing. In the interim, I imagine CCPs petition queue will be getting pretty long from all the reports on this.
ok mission critical loot drops ( objectives) secure can only openable by the missionee those that loot youre cans in deadspace flagged criminally for 2 hours perhaps 1 hour instead of 15 minutes gives u and youre corp mates ( anyone past 3 months should be in a player corp anyway) the ability to hunt them down it is multiplayer after all
nerf scan probes or boost skills slightly to make it less available otherwise everything else is in order
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Cerwyn Taraman
Minmatar Phoenix Tech Industries
|
Posted - 2006.12.06 12:43:00 -
[218]
Just throwing my two isk in here...
I'm really surprised at the number of people who think that EVE can be as successful as it is without all of the "carebears"! The vast majority of the EVE playerbase plays in high-sec Empire space - just look at the map and the facts are plain and clear. Now, not all of these people are mission runners (some are Empire warring corps), but many, many, players run missions. I'm sure the devs have stats on it, but i'd guess that about of 145k subscribers, at least 50% or more of those that login during the week do at least one mission. You CANNOT discount this portion of your player base to constantly favor PVP.
In fact, over the past year or two, many of the EVE features focused on PVP things, to help out the hardcore PVP crowd. Many of the devs are admittedly very big fans of the PVP in their game. However, some of the new features such as factional warfare seem more tuned to the casual PVPer or PVE player - which NEEDs to be catered to. I run missions, but I do it mainly to fund my industrial production services - which is the part of EVE I really enjoy: playing the market, finding minerals, doing buy / sell orders, building ships and praying to the T2 Gods for a BPO. My thrills at this point in EVE do not revolve around PVP at all, and i'm having plenty of fun and enjoying the game. Why should my gameplay be any less important to the devs than your PVP gameplay is? How is that fair?
In short, EVE is definitely a PVP-focused game, however, without the carebears in the game, good luck buying all your ships, having lots of cheap minerals to buy etc. The economy would crash without carebears, so please remember that the next time you think its funny to grief a new player who is running a mission in what he thinks is an "instance" in the sense of every other MMO where nobody but you and your gang can use the activation gate to get to the area.
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:44:00 -
[219]
Originally by: Perseus D'Solos Edited by: Perseus D''Solos on 06/12/2006 12:42:04 Far to many flamebaits in this thread... So I won't be any better.
Gankbears, if you're so keen on "serious pvp", get your asses into 0.0. Oh wait, you can't survive there because you're lame. My bad. Revelations was CCPs gift to griefers.
Btw, with this whole probe thingy, there is only one differance between low-sec and 0.0, and that is sovreignty. Nothing else, as gankbears generally don't consider their sec status valuable. I mean, with warp to zero, any -10 can travel to Jita... Revelations added more than eight regions to 0.0. Bah. CCP, stop catering to 1/5 of the playerbase only plz.
wrong again numerous devs have stated PVP can occour anytime anywhere if its within existing framework
empire wars, can flagging , suicide ganking ( enough said PVP can happen anywhere unlike wow its a game of everything interacting with some limited protections)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Alitha Maru
Hidden Agenda Deep Space Engineering
|
Posted - 2006.12.06 12:45:00 -
[220]
Originally by: Avon
As to the other players being griefers, are you serious? They aren't doing it to annoy you, they are doing it for the countless waves of NPC bounties being spawned for them in nice Hi-Sec systems, rather than having to take the risk of leaving hi-sec ... the same risk the mission runners are desperately trying to avoid.
Uhm....if they are doing it for those countless waves, why not get their own mission from their own agent? They'll even recieve LP and Important Missions for it. This they can do, but instead they choose to take other peoples targets thus making life miserable for those people. |

James Duar
Merch Industrial
|
Posted - 2006.12.06 12:46:00 -
[221]
All I can say is without hi-sec mission runners, ratting 0.0 would not be nearly as profitable as it is. Amazing named mods can be moved in under a day for millions of ISK, which eventually blows up as ships (unfortunately frequently mine).
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:46:00 -
[222]
Originally by: Cerwyn Taraman Just throwing my two isk in here...
I'm really surprised at the number of people who think that EVE can be as successful as it is without all of the "carebears"! The vast majority of the EVE playerbase plays in high-sec Empire space - just look at the map and the facts are plain and clear. Now, not all of these people are mission runners (some are Empire warring corps), but many, many, players run missions. I'm sure the devs have stats on it, but i'd guess that about of 145k subscribers, at least 50% or more of those that login during the week do at least one mission. You CANNOT discount this portion of your player base to constantly favor PVP.
In fact, over the past year or two, many of the EVE features focused on PVP things, to help out the hardcore PVP crowd. Many of the devs are admittedly very big fans of the PVP in their game. However, some of the new features such as factional warfare seem more tuned to the casual PVPer or PVE player - which NEEDs to be catered to. I run missions, but I do it mainly to fund my industrial production services - which is the part of EVE I really enjoy: playing the market, finding minerals, doing buy / sell orders, building ships and praying to the T2 Gods for a BPO. My thrills at this point in EVE do not revolve around PVP at all, and i'm having plenty of fun and enjoying the game. Why should my gameplay be any less important to the devs than your PVP gameplay is? How is that fair?
In short, EVE is definitely a PVP-focused game, however, without the carebears in the game, good luck buying all your ships, having lots of cheap minerals to buy etc. The economy would crash without carebears, so please remember that the next time you think its funny to grief a new player who is running a mission in what he thinks is an "instance" in the sense of every other MMO where nobody but you and your gang can use the activation gate to get to the area.
the so called non PVP crowd are still fairly safe except those in some busy systems - its the most hardcore non PVPers that are making the most noise a storm in a teacup really the vast majority are moving around and adapting
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Perseus D'Solos
|
Posted - 2006.12.06 12:47:00 -
[223]
Originally by: Cerwyn Taraman Just throwing my two isk in here...
I'm really surprised at the number of people who think that EVE can be as successful as it is without all of the "carebears"! The vast majority of the EVE playerbase plays in high-sec Empire space - just look at the map and the facts are plain and clear. Now, not all of these people are mission runners (some are Empire warring corps), but many, many, players run missions. I'm sure the devs have stats on it, but i'd guess that about of 145k subscribers, at least 50% or more of those that login during the week do at least one mission. You CANNOT discount this portion of your player base to constantly favor PVP.
In fact, over the past year or two, many of the EVE features focused on PVP things, to help out the hardcore PVP crowd. Many of the devs are admittedly very big fans of the PVP in their game. However, some of the new features such as factional warfare seem more tuned to the casual PVPer or PVE player - which NEEDs to be catered to. I run missions, but I do it mainly to fund my industrial production services - which is the part of EVE I really enjoy: playing the market, finding minerals, doing buy / sell orders, building ships and praying to the T2 Gods for a BPO. My thrills at this point in EVE do not revolve around PVP at all, and i'm having plenty of fun and enjoying the game. Why should my gameplay be any less important to the devs than your PVP gameplay is? How is that fair?
In short, EVE is definitely a PVP-focused game, however, without the carebears in the game, good luck buying all your ships, having lots of cheap minerals to buy etc. The economy would crash without carebears, so please remember that the next time you think its funny to grief a new player who is running a mission in what he thinks is an "instance" in the sense of every other MMO where nobody but you and your gang can use the activation gate to get to the area.
Signed in triplicate. No missionrunners = 90% of the economy goes to hell.
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:48:00 -
[224]
Originally by: Alitha Maru
Originally by: Avon
As to the other players being griefers, are you serious? They aren't doing it to annoy you, they are doing it for the countless waves of NPC bounties being spawned for them in nice Hi-Sec systems, rather than having to take the risk of leaving hi-sec ... the same risk the mission runners are desperately trying to avoid.
Uhm....if they are doing it for those countless waves, why not get their own mission from their own agent? They'll even recieve LP and Important Missions for it. This they can do, but instead they choose to take other peoples targets thus making life miserable for those people.
note solo players who arent multiplaying with players in player corps - really tbh this is a weakness solo players are being nerfed a bit in this patch co operative and small gruop players recieving a massive boost
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Anna Grahm
|
Posted - 2006.12.06 12:48:00 -
[225]
Originally by: Bellum Eternus On my work days I want to be able to log in, go find some ppl to kill and have a fun fight.
Why don't you join your alliance and fight in 0.0? Reds and Goons still whipping your ass?
|

Semper Sanguis
|
Posted - 2006.12.06 12:48:00 -
[226]
Congratulations Oveur.
This is what you've turned EVE into. Instead of doing the only rational thing and nerfing lvl4 agents in high sec, you have a thread full of ravaging carebears crying because their -put in your words- "lets all play a single player game together" lifestyle is being *disrupted* by *griefers*.
Please introduce even more incentives for 0.5+ space to become the grind-isk-tap of EVE so 0.4- will only serve as a consensual PvP arena similiar to WoW. Do not forget to make low sec safety-padded, dumb/ADHD-friendly and overcomfortable too though, like you've done with WTZ and Local, otherwise people might not have enough fun and quit in rage!
I can't wait for the day that EVE becomes a real mainstream MMO that complies with the industry template of a nerd grind/timesink with lots of colorful toys.
That was the vision behind EVE-Online: The Second Genesis all along, right?
Good job.
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SCIENTIST 02
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Posted - 2006.12.06 12:48:00 -
[227]
The Dev team have made this game nothing but worse in my opinion. I mean we have problems before Kali and now we are plagued by more.
But b4 all you muppets who only read the first line that i have posted and make a reply without reading all the text read this :-
THE GAME IS MORE REALISTIC NOW WITH PROBES. IMAGINE YOU ARE IN SPACE .... NO COME ON IMAGINE.... YOU ARE DOING A MISSION AND A PIRATE WARPS IN. TAKES YOUR LOOT. THIS IS WHAT REALLY WOULD HAPPEN!!!
And for the people who say :- The wrecks have made the game worse etc. I say STFU its part of the game now. If you want some crppy fantasy game go and play WOW and if you dont like the game mechanics :- Stop whining like a kid and go and play WOW where all the whining students hang out.
STFU
Nuf said 
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:49:00 -
[228]
Originally by: James Duar All I can say is without hi-sec mission runners, ratting 0.0 would not be nearly as profitable as it is. Amazing named mods can be moved in under a day for millions of ISK, which eventually blows up as ships (unfortunately frequently mine).
0.0 ratting with up wards of 1 mil in bounties for 5 minutes work more profitable than high sec - i think most players should shift to .5 and .6 systems now if they want quite mission running
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Hotice
|
Posted - 2006.12.06 12:49:00 -
[229]
Edited by: Hotice on 06/12/2006 12:50:36 If this kind of behavior is not griefing, I don't know what is. It is time for ccp to do something. The new prob system is for people to use in space exploration to find hidden complex and such. However, it is now used in away that CCP never have even considered. The current game system doesn't have the tools to deal with the situation thus CCP must take action quickly to stop this.
Pvp is one thing, having purposefully ruin other people's fun is another. If this kind of behavior considered as a legit form of game play, then I think we really should start look for another game. It is clear that ccp don't want people pve minded people to play Eve if they condole such griefers to keep ruining mission runner's fun.
We need CCP to clearly make a statment on this issue!
PS. Petition those who did this in game as harassment. CCP must do something about it.
|

Plutoinum
German Cyberdome Corp Veritas Immortalis
|
Posted - 2006.12.06 12:50:00 -
[230]
Edited by: Plutoinum on 06/12/2006 12:49:15
Originally by: Miss Overlord
Originally by: Avaleric Solution to hi-sec mission thieves: Instant War decleraetion. If we're able to wardeck the little bastards then and there, Then they can scan all they want. Keep the 24 hour timer on ending the war though. For the misson runners, the risk is running into the thives corp mates in that period...
for a small fee bounty hunter systems are coming to eve.
Not bad, I like it, because it's about player interaction and not playing solo in your little mission world.
But honestely, I think people will whine anyway, because pvp'ers will try to bait mission runners into wars, some will fall for it by their own stupidity. But they could pay bounty hunters. So why not ? Could become an interesting profession.
CTD/con-loss vs. log-out. A proposal for a fix. |

Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.06 12:50:00 -
[231]
Originally by: Miss Overlord ok mission critical loot drops ( objectives) secure can only openable by the missionee those that loot youre cans in deadspace flagged criminally for 2 hours perhaps 1 hour instead of 15 minutes gives u and youre corp mates ( anyone past 3 months should be in a player corp anyway) the ability to hunt them down it is multiplayer after all
nerf scan probes or boost skills slightly to make it less available otherwise everything else is in order
This all sounds good to me and changes CCP could implement easily enough. Hard to say that there would be no more problems with these changes implemented, but I can't see cause for complaint with these right now.
|

Raquel Smith
Caldari Freedom-Technologies Knights Of the Southerncross
|
Posted - 2006.12.06 12:51:00 -
[232]
Originally by: Too Kind I tell you what your problem is. You think we play the game independently. You grind your missions, others mine, others do pvp, everyone how he likes without affecting the other.
Gee doc. How much do I owe you for your shiatty psuedopsychoanalysis? 
I bet you think you're clever.
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:52:00 -
[233]
Originally by: SCIENTIST 02 The Dev team have made this game nothing but worse in my opinion. I mean we have problems before Kali and now we are plagued by more.
But b4 all you muppets who only read the first line that i have posted and make a reply without reading all the text read this :-
THE GAME IS MORE REALISTIC NOW WITH PROBES. IMAGINE YOU ARE IN SPACE .... NO COME ON IMAGINE.... YOU ARE DOING A MISSION AND A PIRATE WARPS IN. TAKES YOUR LOOT. THIS IS WHAT REALLY WOULD HAPPEN!!!
And for the people who say :- The wrecks have made the game worse etc. I say STFU its part of the game now. If you want some crppy fantasy game go and play WOW and if you dont like the game mechanics :- Stop whining like a kid and go and play WOW where all the whining students hang out.
STFU
Nuf said 
wrecks and salvage once they start appearing on the market will becoem stock and trade it just takes a while for peeps to adapt
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Perseus D'Solos
|
Posted - 2006.12.06 12:53:00 -
[234]
Originally by: Miss Overlord wrong again numerous devs have stated PVP can occour anytime anywhere if its within existing framework
They changed the existing framework.
Originally by: Miss Overlord empire wars, can flagging , suicide ganking ( enough said PVP can happen anywhere unlike wow its a game of everything interacting with some limited protections)
As it should be. I don't mind any of what you just mentioned. My alliance is at war as we speak, and I don't mind it one bit. I would rather have to run gatecamps in 01 all day in iteron 5's chock full of expanders and cargo rigs, at warp-to-15 instead of warp-to-0, than have to contend with being ganked mid mission.
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:54:00 -
[235]
Originally by: Plutoinum Edited by: Plutoinum on 06/12/2006 12:49:15
Originally by: Miss Overlord
Originally by: Avaleric Solution to hi-sec mission thieves: Instant War decleraetion. If we're able to wardeck the little bastards then and there, Then they can scan all they want. Keep the 24 hour timer on ending the war though. For the misson runners, the risk is running into the thives corp mates in that period...
for a small fee bounty hunter systems are coming to eve.
Not bad, I like it, because it's about player interaction and not playing solo in your little mission world.
But honestely, I think people will whine anyway, because pvp'ers will try to bait mission runners into wars, some will fall for it by their own stupidity. But they could pay bounty hunters. So why not ? Could become an interesting profession.
survival of the fittest all part of the game isnt it but yeah we anticpated this would happen and are just providing balance to the whiners ( carebears that i knew would come screaming out)
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

The Snowman
Gallente Center for Advanced Studies
|
Posted - 2006.12.06 12:54:00 -
[236]
In High-sec, I really couldnt care less if people come along and steal loot, or steal NPC kills.. if they want the kills fine, It just means the mission will finish quicker and I will get my reward quicker..
Its just the low-sec danger of being popped that is more of a concern, I really want to take the risks and get out of hi-sec.. but if your still pretty new and dont have so much money you cant afford to take the risk.
Im not sure that nerfing probes is the soloution either... Maybe if NPC's had a certain % chance to aggro other ships depending on their actions?
In most MMO's there is a fine art to 'retaining aggro' if other players got involved then the npc's would aggro them also, this is why 'Taunt' skills are so valuble for tanks.
In eve though, once an npc has locked onto you.. you have gained their attention forever!
<------------> Poker RPG 60 jumps 'Flop' by.. |

Pan Crastus
|
Posted - 2006.12.06 12:55:00 -
[237]
Originally by: Miss Overlord
0.0 ratting with up wards of 1 mil in bounties for 5 minutes work more profitable than high sec - i think most players should shift to .5 and .6 systems now if they want quite mission running
You can make more isk/time in L4 missions with large spawns - you don't need to warp around to find new rats and you don't even need to tank them if they are all shooting someone else.
|

SCIENTIST 02
|
Posted - 2006.12.06 12:56:00 -
[238]
The Dev team have devoted alot of time to developing this game and i am really impressed with what they have come up with. The more realistic they make this game the better.
Good Job and i just wish people whould stop whining. I think the main problem is people have become complacent with the old ways and are finding it hard to adapt to the new style.
Things will take time to brush over. Just give them time to sort it out and stop posting your hate threads in General chat.
|

Miss Overlord
Gallente Ferrum Pugnus New Eve Order
|
Posted - 2006.12.06 12:57:00 -
[239]
Originally by: Hotice Edited by: Hotice on 06/12/2006 12:50:36 If this kind of behavior is not griefing, I don't know what is. It is time for ccp to do something. The new prob system is for people to use in space exploration to find hidden complex and such. However, it is now used in away that CCP never have even considered. The current game system doesn't have the tools to deal with the situation thus CCP must take action quickly to stop this.
Pvp is one thing, having purposefully ruin other people's fun is another. If this kind of behavior considered as a legit form of game play, then I think we really should start look for another game. It is clear that ccp don't want people pve minded people to play Eve if they condole such griefers to keep ruining mission runner's fun.
We need CCP to clearly make a statment on this issue!
PS. Petition those who did this in game as harassment. CCP must do something about it.
CCPs silence and admissions that scan probes mgiht be tweaked but not overhauled is basically saying that they allow it to happen the secure can for mission objectives and flagging in deadspaces for looting up to 2 hours may happen thats enough balance plus some chagnes to scanning but will still allow it to not be time consuming now mr NPC corper go join a player corp
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |

Sendraks
TOHA Heavy Industries
|
Posted - 2006.12.06 12:57:00 -
[240]
Originally by: SCIENTIST 02 THE GAME IS MORE REALISTIC NOW WITH PROBES. IMAGINE YOU ARE IN SPACE .... NO COME ON IMAGINE.... YOU ARE DOING A MISSION AND A PIRATE WARPS IN. TAKES YOUR LOOT. THIS IS WHAT REALLY WOULD HAPPEN!!!
Ok genius, lets see if you can wrap your brain around this.
1) The game is more realistic with probes - not really. Before they were brokem but results could be achieved by a skilled player, now any idiot can use them. Ergo the devs have made Eve into a more "idiot friendly PvP" game.
2) You are doing a mission and a pirate warps in, steals your mission critical loot and then warps out. You can do nothing to stop them or get the loot back. You mission is now failed. Either you wait until the next DT for the mission to respawn or you take the standing hit. Thats the only choice you have. The other player took no risk to do this to you.
I am stunned at the idiocy of people who cannot see these fundamental problems. Fortunately Miss Overlord has suggested some very sensible solutions.
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