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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
James Duar
Merch Industrial
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Posted - 2006.12.06 12:58:00 -
[241]
Originally by: SCIENTIST 02 THE GAME IS MORE REALISTIC NOW WITH PROBES. IMAGINE YOU ARE IN SPACE .... NO COME ON IMAGINE.... YOU ARE DOING A MISSION AND A PIRATE WARPS IN. TAKES YOUR LOOT. THIS IS WHAT REALLY WOULD HAPPEN!!!
You know saying "realism" doesn't actually win you the argument, it makes you look foolish. If this game were realistic then it would take probes HOURS to find me because their scans would only work at light speed. If this game were realistic the pirates wouldn't attack people in neatly predictable waves, they would all attack you and kick your ass. They would not be flying unbelievably nerfed setups without scrambler points on each frigate. CONCORD would not be able to drop in everywhere if one player shot another. After you have commited crimes you would not be able to shoot a bunch of unbelievably dense battleships and say "I'm nice again" in one great epic cycle.
Do I really need to go on here?
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Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.06 13:00:00 -
[242]
Originally by: SCIENTIST 02 The Dev team have devoted alot of time to developing this game and i am really impressed with what they have come up with. The more realistic they make this game the better.
Good Job and i just wish people whould stop whining. I think the main problem is people have become complacent with the old ways and are finding it hard to adapt to the new style.
Things will take time to brush over. Just give them time to sort it out and stop posting your hate threads in General chat.
yeah it wil subside as the worst whiners leave the rest will adapt some minor changes to get some balance will come in the devs probably are looking for ideas in this thread ayway and it has been constructive
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
Too Kind
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Posted - 2006.12.06 13:01:00 -
[243]
Edited by: Too Kind on 06/12/2006 13:01:43
Originally by: Raquel Smith
Originally by: Too Kind I tell you what your problem is. You think we play the game independently. You grind your missions, others mine, others do pvp, everyone how he likes without affecting the other.
Gee doc. How much do I owe you for your shiatty psuedopsychoanalysis?
I bet you think you're clever.
I doesn't need much cleverness to see that some mission runners don't care about the rest of the game, just want to do their stuff without interference by anybody else. Guess that option is not available. But good to see that there are exceptions, who see beyond their deadspace pocket. -------------------------- Post with your main !!!111 |
Miss Overlord
Gallente Ferrum Pugnus New Eve Order
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Posted - 2006.12.06 13:03:00 -
[244]
Originally by: Too Kind Edited by: Too Kind on 06/12/2006 13:01:43
Originally by: Raquel Smith
Originally by: Too Kind I tell you what your problem is. You think we play the game independently. You grind your missions, others mine, others do pvp, everyone how he likes without affecting the other.
Gee doc. How much do I owe you for your shiatty psuedopsychoanalysis?
I bet you think you're clever.
I doesn't need much cleverness to see that some mission runners don't care about the rest of the game, just want to do their stuff without interference by anybody else. Guess that option is not available. But good to see that there are exceptions, who see beyond their deadspace pocket.
exposing them to the rest of the game isnt such a bad thing
These posts represent my personal views and not those of my corp or alliance. These do not reflect offical alliance or corp views
This is a disclaimer |
Queen Hades
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Posted - 2006.12.06 13:06:00 -
[245]
Originally by: Miss Overlord
Originally by: Too Kind Edited by: Too Kind on 06/12/2006 13:01:43
Originally by: Raquel Smith
Originally by: Too Kind I tell you what your problem is. You think we play the game independently. You grind your missions, others mine, others do pvp, everyone how he likes without affecting the other.
Gee doc. How much do I owe you for your shiatty psuedopsychoanalysis?
I bet you think you're clever.
I doesn't need much cleverness to see that some mission runners don't care about the rest of the game, just want to do their stuff without interference by anybody else. Guess that option is not available. But good to see that there are exceptions, who see beyond their deadspace pocket.
exposing them to the rest of the game isnt such a bad thing
It IS a bad idea because the rest of the game is for dedicated players, not for those who want some plain action.
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BBQ
Gallente Suicidal Tendencies Ltd
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Posted - 2006.12.06 13:08:00 -
[246]
Edited by: BBQ on 06/12/2006 13:09:11 New form of greifing.
Greifer warps into hisec mission in a logistics ship. When the loot containing rat is shooting the player the greifer locks and repairs the ship with 700 shields per second. Greifer goes AFK while mission runner runs out of ammo, time and patience. Player who's mission it is cannot break this tank and so its stale mate. Player runs out of ammo, griefers friend warps in, pops rat and collects all loot before mission runner arrives OR ransomes mission runner for isk or the rat stays unkillable.
The player cannot shoot the logistics ship as they will not be flagged and greifer can just sit and wait for the stale mate and mission runner to warp off.
The state of current high sec greifing needs to change as its to easy for one player to totally ruin a whole system of mission runners by shooting key rats and taking mission items.
I think the easiest way would be for the mission runner and his gang mates to be the only ones allowed through the gates on a mission. This will still allow them to be scanned out and allow for support people to warp in if things start to go wrong, most people doing missions are in gangs anyway when not doing them solo. ----
God gave us a brain, he also gave us a voice.
Shame some people have yet to connect them.
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Sendraks
TOHA Heavy Industries
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Posted - 2006.12.06 13:09:00 -
[247]
Originally by: Miss Overlord exposing them to the rest of the game isnt such a bad thing
I thought that the whole point of the game was choice? Exposing people to aspects of the game that they a choosing, rightly and properly, to avoid is removing elements of choice from the game.
If the devs keep removing choice from Eve where there only choice is to engage in combat PvP. At which point it'd be cheaper and as much fun to go play counterstrike.
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Perseus D'Solos
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Posted - 2006.12.06 13:11:00 -
[248]
Edited by: Perseus D''Solos on 06/12/2006 13:12:16
Originally by: Miss Overlord exposing them to the rest of the game isnt such a bad thing
I'm not part of "them" as you describe them, but even if your description was accurate, they most assuredly aren't in minority.
It comes down to one thing: Business. Does CCP want the largest portion of their subscribers to be atleast satisfied (50%+ is my bet), or do they their smallest portion of players (10-15% is my guess) to be insanely, gankardly, grieferly, happy?
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Lorn Yeager
Gallente Blessed Souls
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Posted - 2006.12.06 13:12:00 -
[249]
Originally by: Queen Hades
Originally by: Bellum Eternus The real answer here is for the whiner carebears to put their brains to use and come up with some creative ways of stopping these attacks within the existing game mechanics. The pirates are creative, why arn't the carebears?
Once again:
On workdays, when I'm a mission runner often, I have about 2 hours of time to get a level 4 mission done. There is no time to gather a bunch of people first to protect me and no time to think about anti - griefer - tactics.
What I want is:
1. Get into high sec system, ask agent for some action 2. Get action 3. Get loot and rewards 4. Get a long skill started, log off and spend time with my girlfriend / whatever
There can be a place for every style of playing. High sec should be arcade style PvE (when it comes to mission running), low sec and 0.0 for serious, dedicated playing.
You want a soloplayer game. EVE is not.
If players are prohibited in "interacting/locating" eachother then the whole idea of a MMORPG dies with it.
Besides, learn from you experiences. If it happens alot in one system - find another. Or wardec the dudes corp so you can shoot him back.
You are playing a multiplayer game. Dont forget that. EVE is also one MMORPG without instants - wich is good tbh.
Begin sig: //->
Its Aloha time!
Lorn Yeager Blessed Souls
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.12.06 13:13:00 -
[250]
Originally by: Too Kind
I doesn't need much cleverness to see that some mission runners don't care about the rest of the game, just want to do their stuff without interference by anybody else. Guess that option is not available. But good to see that there are exceptions, who see beyond their deadspace pocket.
Mission runner makes ISK, buys offcier/faction stuff from 0.0 ratting pilot, mission runner sells loot to everyone, mission runner gets salvaged loot and builds rigs for 0.0 pilots, mission runner does missions for navy raven which 0.0 pilot buys. It all works out unless you kill the mission runner¦s mission to force him out of the game to show how little your e-peen is.
Mission runners are a vital part of the game like pvp pilots are. One part without the other doesnt work. But wait, there are those that are none of each and just try to kill the others fun by using lame tactics and then spits on others that disagree with him (logging out/shoot mission rats and warp out).
But the most stupid ignorants are some 0.0 pilots that come here and actually think they know how missions work after doing a handfull of them but went back to 0.0 for officer/commander spawns.
Ship lovers click here |
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Radioactive Babe
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Posted - 2006.12.06 13:14:00 -
[251]
Originally by: BBQ ....New form of greifing......
LOL, I thought of that earlier too but didnt want to post it because of the stupid griefbears .... but then it occured to me that most wouldnt have a clue what a logistics ship was
alas, poor risk and reward, I knew you well |
Perseus D'Solos
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Posted - 2006.12.06 13:14:00 -
[252]
Originally by: Hellspawn01 Mission runner makes ISK, buys offcier/faction stuff from 0.0 ratting pilot, mission runner sells loot to everyone, mission runner gets salvaged loot and builds rigs for 0.0 pilots, mission runner does missions for navy raven which 0.0 pilot buys. It all works out unless you kill the mission runner¦s mission to force him out of the game to show how little your e-peen is.
Mission runners are a vital part of the game like pvp pilots are. One part without the other doesnt work. But wait, there are those that are none of each and just try to kill the others fun by using lame tactics and then spits on others that disagree with him (logging out/shoot mission rats and warp out).
But the most stupid ignorants are some 0.0 pilots that come here and actually think they know how missions work after doing a handfull of them but went back to 0.0 for officer/commander spawns.
Signed.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.06 13:15:00 -
[253]
Originally by: Hellspawn01
But the most stupid ignorants are some 0.0 pilots that come here and actually think they know how missions work after doing a handfull of them but went back to 0.0 for officer/commander spawns.
I'd better check my agents, I hadn't realised the patch had moved them all to hi-sec space. That's going to make killing Concord ships on a mission a little more tricky.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.06 13:16:00 -
[254]
Originally by: Radioactive Babe
Originally by: BBQ ....New form of greifing......
LOL, I thought of that earlier too but didnt want to post it because of the stupid griefbears .... but then it occured to me that most wouldnt have a clue what a logistics ship was
It isn't new either...
The Battleships is not and should not be a solo pwnmobile - Oveur
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Raquel Smith
Caldari Freedom-Technologies Knights Of the Southerncross
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Posted - 2006.12.06 13:16:00 -
[255]
Originally by: Miss Overlord exposing them to the rest of the game isnt such a bad thing
Them?
I've PVP'd. I've been a scout for a large force and been shot at for my troubles (kestrel powa!) I've mined in 0.0 I've mined in 0.1 to 0.4 I've mined in 1.0 I've mined in 0.5 to 0.9 I've built things I've traded I've run missions of all levels in low sec and high sec I've camped gates in 0.0 for hours on end waiting to (with my alliance) pop a sucker red I've ratted in 0.0 I've hauled in and out of 0.0 I've been podded I've ctrl+q'd (and would do it again) to save my ship I've attempted to fight my way out of a gate camp
But hey, your sweeping generalisations amuse me.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.06 13:18:00 -
[256]
Originally by: Raquel Smith
I've ctrl+q'd (and would do it again) to save my ship
Well, I guess we can ignore any opinion you may have as to what constitutes fair play then.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Radioactive Babe
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Posted - 2006.12.06 13:18:00 -
[257]
Originally by: Avon It isn't new either...
yeh, but previously it took some effort to get a logistics ship into a mission area ..... now any idiot can do it
alas, poor risk and reward, I knew you well |
Too Kind
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Posted - 2006.12.06 13:19:00 -
[258]
Edited by: Too Kind on 06/12/2006 13:18:47 Edited by: Too Kind on 06/12/2006 13:17:59
Originally by: Hellspawn01
But the most stupid ignorants are some 0.0 pilots that come here and actually think they know how missions work after doing a handfull of them but went back to 0.0 for officer/commander spawns.
I'd like to see, how the wealth is spread out between 0.0 intermediate and advanced players and high sec mission runners. Take away the lucky people with nice tech-2 BPOs and you will see that the advanced high missions guy, who was operating at almost zero risk in rmr, has the fat wallet and the hangar full of nice well equipped ships. Now you guys want to drain even more money from 0.0 by being the ones, who supply the market with expensive (!) rigs. And if possible at the same low risk like in rmr.
That's what I see.
-------------------------- Post with your main !!!111 |
Admiral Pieg
Caldari
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Posted - 2006.12.06 13:19:00 -
[259]
If we would get kill rights on said "griefers" when they jumped into the mission, all would be cool. Risk vs reward right? ______________
Pod from above. |
Radioactive Babe
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Posted - 2006.12.06 13:19:00 -
[260]
Originally by: Avon
Originally by: Raquel Smith
I've ctrl+q'd (and would do it again) to save my ship
Well, I guess we can ignore any opinion you may have as to what constitutes fair play then.
and fair play involves killing and lotting critical mission loot? of course it does silly me
alas, poor risk and reward, I knew you well |
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.06 13:21:00 -
[261]
Originally by: Radioactive Babe
Originally by: Avon
Originally by: Raquel Smith
I've ctrl+q'd (and would do it again) to save my ship
Well, I guess we can ignore any opinion you may have as to what constitutes fair play then.
and fair play involves killing and lotting critical mission loot? of course it does silly me
There is a difference between playing a bad character and having a bad character.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Gefex
Thunderbolts The Cyrene Initiative
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Posted - 2006.12.06 13:23:00 -
[262]
I think the most frustrating thing is you cant do anything about it, its fine for griefers to come and ruin your day, to a point. But at least put some mechanics in place to allow you to deal with the problem yourself.
How about just allowing you to attack anyone inside YOUR deadspace area, simple, effective and sounds like fun to me.
Et voila, people can set up 'mission griefer' traps, equip their mission ships for PvP, and a new form of high sec PvP is born.
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Queen Hades
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Posted - 2006.12.06 13:23:00 -
[263]
A question:
If CCP would make deadspaces untouchable by CONCORD in high sec AND allow bubbles inside, how about having a special kind of mercenary corporation you can call for the duration of, for example, one mission for, say, 3 million ISK (depending on the mission, maybe) which stays with their ships at the incoming gate, ready to gank any incoming griefer?
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.12.06 13:26:00 -
[264]
Wow, im really surprised at the amount of well respected corps and alliance here acting like complete children. I dont even mission, infact i hate missioning but how exactly is a newbie in a kestrel being stopped from completing every mission not griefing?
Originally by: Victor Ramirez using it to get the layout of a new system and a quick belt-check is about as practical as using Google Earth to see if your car is still in front of your house.
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Lorn Yeager
Gallente Blessed Souls
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Posted - 2006.12.06 13:26:00 -
[265]
Originally by: Radioactive Babe
and fair play involves killing and lotting critical mission loot? of course it does silly me
What is fair play then?
Is it fair that missionrunners should make isk without me having the possibility to stop him?
Begin sig: //->
Its Aloha time!
Lorn Yeager Blessed Souls
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Radioactive Babe
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Posted - 2006.12.06 13:30:00 -
[266]
Originally by: Lorn Yeager Nobody should be "left alone" for any reason. Playstyle aside, this is a multiplayergame.
And if CCP came out and said that this game would be dead in a month
griefers dont realise that quite a lot of people DO NOT WANT TO BE YOUR PLAYTHING, most people are quite happy to kill npc's, talk in newbie channel and trade etc, they are not gazillionaires out to destroy the fun of 0.0 alliances (poor things) ... If I have no option but to be a source of amusement for griefers I will take my ú20 a month and spend it elsewhere ... (**** off with the childish "can i have ur stuf")
It been said a zillion times, if "PvPers" want danger and the excitement of blowing things up, go to 0.0 ... but that little statement is never quoted by the griefers, never addressed .... because they are likely to be prepubescent children who find pulling legs of spiders to be some of the best enjoyment to be had
alas, poor risk and reward, I knew you well |
Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.12.06 13:31:00 -
[267]
Originally by: Too Kind I'd like to see, how the wealth is spread out between 0.0 intermediate and advanced pvp players and high sec mission runners. Take away the lucky people with nice tech-2 BPOs and you will see that the advanced high missions guy, who was operating at almost zero risk in rmr, has the fat wallet and the hangar full of nice well equipped ships. Now you guys want to drain even more money from 0.0 by being the ones, who supply the market with expensive (!) rigs. And if possible at the same low risk like in rmr.
That's what I see.
You miss that commander stuff only comes from 0.0 which is a major income for 0.0 pilots so it all works out in the end. High sec pilots build stuff for you and you supply them with other stuff. Both make ISK this way for ages now. Is that all that bothers you? That some ppl make ISK the easy way and others dont?
Ship lovers click here |
Radioactive Babe
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Posted - 2006.12.06 13:32:00 -
[268]
Originally by: Lorn Yeager
Originally by: Radioactive Babe
and fair play involves killing and lotting critical mission loot? of course it does silly me
What is fair play then?
Is it fair that missionrunners should make isk without me having the possibility to stop him?
yes, he is not playing for the sole purpose of creating a funny situation for you
alas, poor risk and reward, I knew you well |
Raquel Smith
Caldari Freedom-Technologies Knights Of the Southerncross
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Posted - 2006.12.06 13:33:00 -
[269]
Originally by: Lorn Yeager
Is it fair that missionrunners should make isk without me having the possibility to stop him?
If you want to attack people do so in 0.0 to 0.4 space. Above that the mission rats will do their job to give resistance.
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Hellspawn01
Amarr The Phantom Conglomerate
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Posted - 2006.12.06 13:34:00 -
[270]
Originally by: Radioactive Babe
Originally by: Lorn Yeager Nobody should be "left alone" for any reason. Playstyle aside, this is a multiplayergame.
And if CCP came out and said that this game would be dead in a month
griefers dont realise that quite a lot of people DO NOT WANT TO BE YOUR PLAYTHING, most people are quite happy to kill npc's, talk in newbie channel and trade etc, they are not gazillionaires out to destroy the fun of 0.0 alliances (poor things) ... If I have no option but to be a source of amusement for griefers I will take my ú20 a month and spend it elsewhere ... (**** off with the childish "can i have ur stuf")
It been said a zillion times, if "PvPers" want danger and the excitement of blowing things up, go to 0.0 ... but that little statement is never quoted by the griefers, never addressed .... because they are likely to be prepubescent children who find pulling legs of spiders to be some of the best enjoyment to be had
Very true.
Ship lovers click here |
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