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Thread Statistics | Show CCP posts - 26 post(s) |
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Jiekon

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Posted - 2006.12.14 20:16:00 -
[1]
Greetings all.
There has been a lot of confusion regarding the new gang system lately and i'd like to tray take the oppertunity to clarify any questions or "myths" regarding the new gang / fleet system.
Firstly, i`ll have a look at static gangs. Static gangs do not receive gang bonuses at all, not from highly skilled "bosses" or from fleet command ships / gang assist modules. If you wish to take advantage of these, you must convert the gang to a fleet.
Secondly, there have been some misconceptions about how gang/fleet bonuses and fleet command / gang assist modules work. Commanders only give their bonuses to sqaud members below them. This means that Sqaudron Commanders only give gang bonuses to squadrons they are the commander of (So the commander of Squad1 only gives his bonuses to squad1, not sqaud2 or squad3, etc)
This also means that Wing Commanders only give their bonuses from skills / fleet command ships / gang assist modules to the squadron members in their wing but please note, this does not extend to the squadron commanders!
And also, Fleet Commanders give their bonuses to all squad memebrs of their fleet, but not to any other commander, not to any Wing Commanders or Squadron Commanders. only the squadrom members.
Finally, Commanders, Fleet Commander, Wing Commanders and Squadron Commanders give their bonuses to themselves.
Note that all of the above only applies as long as the fleet is active and is also dependent on the commanders having the appropriate skills.
I now open the floor to questions you would like answering regarding the new gang system and i will do my best to get answers for them. ___________________________ ~Jiekon
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Max Hammer
Gallente The Scope
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Posted - 2006.12.14 20:18:00 -
[2]
Edited by: Max Hammer on 14/12/2006 20:18:10 ur ["b"] tags are messed up.
no, there not.... ~Jiekon -----------------
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wierchas noobhunter
Caldari Kemono.
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Posted - 2006.12.14 20:19:00 -
[3]
♥
i am WIERCHAS i am like UBER and stuff |

Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.12.14 20:20:00 -
[4]
What is the long term plan for fleets of this size.
Are we going to be able to jump together through gates via a command "Fleet Jump" like we have no for warping ?
Can we get special que-ing so that if we manage to get through a que, we can go through as a squad / wing / fleet instead of one at a time ?
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Jean'Luc Well'Ard
Caldari OLE Mining Corp Miners With Attitude
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Posted - 2006.12.14 20:21:00 -
[5]
Originally by: Montaire What is the long term plan for fleets of this size.
Are we going to be able to jump together through gates via a command "Fleet Jump" like we have no for warping ?
Can we get special que-ing so that if we manage to get through a que, we can go through as a squad / wing / fleet instead of one at a time ?
Thats gonna do a lot for improving server stability and easing lag im sure 
Famous Last Words: Well, we've made it this far. The odds of that happening have to be a million to one. |
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Jiekon

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Posted - 2006.12.14 20:22:00 -
[6]
Originally by: Montaire What is the long term plan for fleets of this size.
Are we going to be able to jump together through gates via a command "Fleet Jump" like we have no for warping ?
Can we get special que-ing so that if we manage to get through a que, we can go through as a squad / wing / fleet instead of one at a time ?
I am not sure if there will ever be a "fleet jump" option but the issues with Queues are being adressed. ___________________________ ~Jiekon
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.12.14 20:25:00 -
[7]
Originally by: Jiekon
I am not sure if there will ever be a "fleet jump" option but the issues with Queues are being adressed.
Thank you. Tons of Q's but I will try and keep it on topic.
There is a great deal of lag when orginizing a fleet. Any chance that will go away in the future. Im talking like 3-5 second lag when sorting wings / squads. Especially in the creating of these things.
Finally, can the new gang mechanics be tied in with logistics ships, so that no lock is needed for logistics ships and their modules.
Is the new gang system a platform for future improvments in fleet combat ? Or is it more of a standalone system.
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 20:26:00 -
[8]
Edited by: Hllaxiu on 14/12/2006 20:26:39 Question: Are there any plans to change it so that ALL players under a commander, including lesser commanders recieve gang bonuses?
Question: Are there any plans for automatic promotions of people to squad commander? In a fleet, for a squadron member to recieve bonuses, the fleet commander, wing commander and squadron commander must all be in space, in the same system and not in a pod for bonuses to be sent around. This means that for a fleet that is in motion or in combat the nonbonus/bonus states change a lot. This is dangerous for shield tanks and speed tanks as 10% drops off shield hitpoints whenever one of these cycles occurs, and orbiting ships will slow down to less than 1/3 their speed and enter a new random orbit whenever a speed change occurs.
Question: Why is squad command rank 8 and fleet rank 12? Isn't this kinda excessive? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.14 20:29:00 -
[9]
I don't do big fleets I just gang with a couple of friends for some casual missioning fun. Are you saying gang bonuses from skills and ships do not apply to such gangs? Should I even bother to ask why?
Also, is there a way to remove the useless (to me) gang icons and just have the list of gang members in the gang section of the overview? Since the user interface does not have any customisation capabilities, overview height is too precious. ________________
Enhanced eye sight does not make up for the lack of vision |
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Jiekon

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Posted - 2006.12.14 20:34:00 -
[10]
Originally by: Montaire
Originally by: Jiekon
I am not sure if there will ever be a "fleet jump" option but the issues with Queues are being adressed.
Thank you. Tons of Q's but I will try and keep it on topic.
There is a great deal of lag when orginizing a fleet. Any chance that will go away in the future. Im talking like 3-5 second lag when sorting wings / squads. Especially in the creating of these things.
Finally, can the new gang mechanics be tied in with logistics ships, so that no lock is needed for logistics ships and their modules.
Is the new gang system a platform for future improvments in fleet combat ? Or is it more of a standalone system.
Eliminating the lag is something we are always working on, Sharkbait has been doing a huge amount of work on SISI involving fleets, lag and memory leaks. You should hop onto sisi sometime and help him out with that. We've had some pretty good results so far.
I don't think it will be possible to allow logistic ships to "heal" other members of their gang without locking. This seems to be a restriction of the current game mechanics but it may be an idea to post this suggestion in the "ideas and suggestions" section of the forums.
Again, if you can suggest other ways to make the gang system better or have more functionality, posting it in ideas and suggestions ensures it will be seen by the right people and maybe some of those ideas will be used in implementing new features. ___________________________ ~Jiekon
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Jim McGregor
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Posted - 2006.12.14 20:36:00 -
[11]
Edited by: Jim McGregor on 14/12/2006 20:37:21 I still think gangs should work the other way around. That is, people should be able join a password protected gang if they are in the corp/alliance or has the right standings (and know the password). Its very awkward today with all the invites.
A much better approach is to let people join, and then the leaders move people around to the positions where they are most useful.
My 2 cents anyway. 
Edit: And I realize the thread isnt about that, but im taking the chance to get my 2 cents in... :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Shayla Sh'inlux
Gallente
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Posted - 2006.12.14 20:36:00 -
[12]
Can we please have the option to have one assigned "gang leader" for small gangs that can transfer gang bonuses to the whole small gang instead of having to bother with converting to fleet to get the same effect except that the boss doesn't get the bonuses and you have the mess with extra channels.
Can it be changed so that as soon as your regular gang reaches 11 people, it will auto-convert to fleet and put the gang boss as fleet boss and the other 10 people in a squadron?
Can we please get better documentation on fleets because it's a complete mess and even after an hour of trying we STILL haven't figured out who, when and how you can properly have gang bonuses active. Some images would really help.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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Jiekon

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Posted - 2006.12.14 20:39:00 -
[13]
Originally by: Hllaxiu Edited by: Hllaxiu on 14/12/2006 20:26:39 Question: Are there any plans to change it so that ALL players under a commander, including lesser commanders recieve gang bonuses?
Question: Are there any plans for automatic promotions of people to squad commander? In a fleet, for a squadron member to recieve bonuses, the fleet commander, wing commander and squadron commander must all be in space, in the same system and not in a pod for bonuses to be sent around. This means that for a fleet that is in motion or in combat the nonbonus/bonus states change a lot. This is dangerous for shield tanks and speed tanks as 10% drops off shield hitpoints whenever one of these cycles occurs, and orbiting ships will slow down to less than 1/3 their speed and enter a new random orbit whenever a speed change occurs.
Question: Why is squad command rank 8 and fleet rank 12? Isn't this kinda excessive?
I don't think there are any plans at present to allow commanders to give their bonuses to other commanders but i will ask TomB about that tomorrow.
Agian, i don't think there are any plans to automatically move people into the commander positions if the previous commander was killed. This adds to the challenge of trying to keep your commanders alive. Again, TomB will be poked about this tomorrow and i`ll give an answer if i can.
I don't have an answer for the last question, but idon't think it's excessive...Then again, i did train gallente dread and carrier to level 5  ___________________________ ~Jiekon
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 20:40:00 -
[14]
Also question: Can we please get rid of the squadron channel? Its utterly redundant, and I already have too many chat channels open. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Jiekon

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Posted - 2006.12.14 20:42:00 -
[15]
Originally by: Shemar I don't do big fleets I just gang with a couple of friends for some casual missioning fun. Are you saying gang bonuses from skills and ships do not apply to such gangs? Should I even bother to ask why?
Also, is there a way to remove the useless (to me) gang icons and just have the list of gang members in the gang section of the overview? Since the user interface does not have any customisation capabilities, overview height is too precious.
That's correct, gnag bonuses were changed to only affect fleets and only take effect from commanders as the old system was causing too much load on the server. The new system is much easier on the server. If you wish to benefit from the bonuses you can train the leadership skill, convert to a fleet and work in squadrons. You don't need to go to wings or fleet to get the bonuses it can work off 1 guy as squadron commander
There no way to get rid of the gang icons im afraid. ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.14 20:44:00 -
[16]
Originally by: Hllaxiu Also question: Can we please get rid of the squadron channel? Its utterly redundant, and I already have too many chat channels open.
No, it's not utterly redundant. it's where squad memebrs can communicate quickly to each other rather than having to annoy the entire fleet with their chatter. The main gang channel can be used for commanders communication only. ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.14 20:45:00 -
[17]
Originally by: Shayla Sh'inlux Can we please have the option to have one assigned "gang leader" for small gangs that can transfer gang bonuses to the whole small gang instead of having to bother with converting to fleet to get the same effect except that the boss doesn't get the bonuses and you have the mess with extra channels.
Can it be changed so that as soon as your regular gang reaches 11 people, it will auto-convert to fleet and put the gang boss as fleet boss and the other 10 people in a squadron?
Can we please get better documentation on fleets because it's a complete mess and even after an hour of trying we STILL haven't figured out who, when and how you can properly have gang bonuses active. Some images would really help.
I don't think small gangs will ever have the bonuses applied to them, but this is worthy of being posted in the ideas and sugegstions forum as it kinda makes sense.
We're not gonna dumb down eve, if you want to make a fleet, you have to do it yourself manually.
I think my first post pretty much covered who gives bonuses to who and who doesn't, if theres something about it you don't understand, ask here. ___________________________ ~Jiekon
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2006.12.14 20:47:00 -
[18]
Can we ever change the name of the squads ? It would be more intuitive. Instead of Squad 1, wing 1. I'd have Deklein Wing with Recon, Tackle and Battleship squads.
Originally by: Jiekon
Originally by: Shayla Sh'inlux Can we please have the option to have one assigned "gang leader" for small gangs that can transfer gang bonuses to the whole small gang instead of having to bother with converting to fleet to get the same effect except that the boss doesn't get the bonuses and you have the mess with extra channels.
Can it be changed so that as soon as your regular gang reaches 11 people, it will auto-convert to fleet and put the gang boss as fleet boss and the other 10 people in a squadron?
Can we please get better documentation on fleets because it's a complete mess and even after an hour of trying we STILL haven't figured out who, when and how you can properly have gang bonuses active. Some images would really help.
I don't think small gangs will ever have the bonuses applied to them, but this is worthy of being posted in the ideas and sugegstions forum as it kinda makes sense.
We're not gonna dumb down eve, if you want to make a fleet, you have to do it yourself manually.
I think my first post pretty much covered who gives bonuses to who and who doesn't, if theres something about it you don't understand, ask here.
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Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 20:48:00 -
[19]
Edited by: Righteous Fury on 14/12/2006 20:48:21 This might come across as trolling, so I apologize beforehand. But..
Why are gangs and leadership skills being pushed towards larger fleet combat when statistically, smaller gangs are in the majority?
Also, why is large-fleet combat being pushed when the servers have proven incapable of handling it (for the most part)?
I agree with some of the changes, but not sharing bonuses between fleet commanders and stuff seems like a slap in the face to those of us who like to keep gangs under 5-7 people. It also seems silly to encourage huge fleets when all thats going to happen is jump queues, lag, and node crashes.
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Jiekon

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Posted - 2006.12.14 20:48:00 -
[20]
Originally by: Montaire Can we ever change the name of the squads ? It would be more intuitive. Instead of Squad 1, wing 1. I'd have Deklein Wing with Recon, Tackle and Battleship squads.
that's quite a good idea.... ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.14 20:53:00 -
[21]
Originally by: Righteous Fury Edited by: Righteous Fury on 14/12/2006 20:48:21 This might come across as trolling, so I apologize beforehand. But..
Why are gangs and leadership skills being pushed towards larger fleet combat when statistically, smaller gangs are in the majority?
Also, why is large-fleet combat being pushed when the servers have proven incapable of handling it (for the most part)?
I agree with some of the changes, but not sharing bonuses between fleet commanders and stuff seems like a slap in the face to those of us who like to keep gangs under 5-7 people. It also seems silly to encourage huge fleets when all thats going to happen is jump queues, lag, and node crashes.
The new fleet system was partly introduced to make large fleets easier to manage and to reduce server load for calculating who gives bonuses to whome. In the old gang system it used to check every single member and compare them to every other member to see who had the highest skills and who would give the bonuses. Now imaging that happening in a 100 man gang travelling through space. After every jump, each person is compared against 99 others...ouch!
The servers are capable of handling large fleet battles, ok, it's not as smooth as we'd like, but we are working on making that better as you can see with the amount of fleet stress tests sharkbait is doing on SISI over the past few months.
You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself) ___________________________ ~Jiekon
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Miranda Duvall
Gallente OPM Holdings
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Posted - 2006.12.14 20:54:00 -
[22]
Where does the "Gang Boss" fit into the picture? He/She can promote/move fleetmembers, but:
does the boss give bonussus? if so, to whom? if not, can you make it so the boss acts as fleet commander bonuswise? can the boss demote commanders? Isn't it great being a skill collector?
Top 20 My Skills |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 20:57:00 -
[23]
Originally by: Jiekon You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself)
The real problem comes when the 11th person comes into gang. You need to spend a few minutes saying in channel asking "ok, who has leadership 5... who has wing command." before that person can actually get into the gang. And then you have a squadron with 1 person in it, which defeats the purpose of the squadron, so then you start balancing it out between the two. God help you if someone attacks you while doing this... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Jiekon

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Posted - 2006.12.14 20:57:00 -
[24]
Originally by: Miranda Duvall Where does the "Gang Boss" fit into the picture? He/She can promote/move fleetmembers, but:
does the boss give bonussus? if so, to whom? if not, can you make it so the boss acts as fleet commander bonuswise? can the boss demote commanders?
The gang boss is the person that created the fleet. This can be a normal squad member, or a commander. The only benefits of being a boss is to move people around in the fleet and organise a structure to it. The boss does not give any gang bonuses unless he is a commander You can make the boss act as a fleet commander, bonus wise, if you make him a fleet commander The boss can promote and demote memebrs of any "rank" from squad member to fleet commander. Yes, it's great being a skill collector. ___________________________ ~Jiekon
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Roshan longshot
Gallente Ordos Humanitas
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Posted - 2006.12.14 20:57:00 -
[25]
Is there going to be a formation option? Sphere, blob, line abreast etc?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Jiekon

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Posted - 2006.12.14 20:58:00 -
[26]
Originally by: Hllaxiu
Originally by: Jiekon You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself)
The real problem comes when the 11th person comes into gang. You need to spend a few minutes saying in channel asking "ok, who has leadership 5... who has wing command." before that person can actually get into the gang. And then you have a squadron with 1 person in it, which defeats the purpose of the squadron, so then you start balancing it out between the two. God help you if someone attacks you while doing this...
To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster. ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.14 20:59:00 -
[27]
Originally by: Roshan longshot Is there going to be a formation option? Sphere, blob, line abreast etc?
Eventually, yes, maybe, it's something we've always wanted to integrate into EvE ___________________________ ~Jiekon
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Shemar
Gallente Photesthetics Glamour Syndicate
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Posted - 2006.12.14 21:02:00 -
[28]
ok, so let me understand this:
Whereas before the best bonus in a gang would apply, now only the squadron commander gives bonuses to the others?
What about ship bonuses. Is it enough for a ship to be in the squadron for all to get the bonus or only the squadron commander's ship gives bonuses?
And how does the leadership skill figure in (beyond it's own bonus). Does it affect how many people can be in the squadron to get the bonus, or is level 5 needed for just 3-4 gang members before any bonus applies? ________________
Enhanced eye sight does not make up for the lack of vision |

Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 21:03:00 -
[29]
Edited by: Righteous Fury on 14/12/2006 21:04:01
Originally by: Jiekon You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself)
Thats the point I'm driving at though. Limiting squads and wings to certain amounts of people is extremely difficult when you're on the fly - especially because not many people can be bothered training leadership skills when they have 3 or 5 charisma points.
I understand the process-time reducing formula for distributing bonuses, and it works well for actual fleets - my problem is that it doesn't work well for anyone with small gangs. Bar my preferences for gangs smaller than 10, I would objectively say that a real "fleet" starts with at minimum, 20 people.
It never appeared to me that gangs of smaller than 20 ever caused unbearable lag issues, is it possible to implement a solution for those of us without a massive corp backing to run gangs and still have a commander to share bonuses?
In short, I guess I'm saying for gangs of less than 20 people is it possible to allow the gang boss to share his gang skills without having to create a fleet?
Quote: To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster.
And also to be fair, gang sizes change on the fly based on people's real-life commitments, pilots travelling from Jita to meet a gang in Rens, etc. Asking people to dock when their gang status is in flux is pretty ridiculous.
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Hehulk
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 21:04:00 -
[30]
Originally by: Jiekon The servers are capable of handling large fleet battles, ok, it's not as smooth as we'd like, but we are working on making that better as you can see with the amount of fleet stress tests sharkbait is doing on SISI over the past few months.
Sorry if this is trolling, but if that were the case, why do node crashes occure?
Cudos for trying to fix the problem though, I appriciate it. ---------- It's great being minmatar, ain't it |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.14 21:05:00 -
[31]
Edited by: Hllaxiu on 14/12/2006 21:11:48
Originally by: Jiekon To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster.
Any plans on allowing the management of gangs while docked?
(I should clarify: you can invite people to gangs/create gangs, but you can't manage fleets) --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
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Jiekon

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Posted - 2006.12.14 21:06:00 -
[32]
Originally by: Shemar ok, so let me understand this:
Whereas before the best bonus in a gang would apply, now only the squadron commander gives bonuses to the others?
What about ship bonuses. Is it enough for a ship to be in the squadron for all to get the bonus or only the squadron commander's ship gives bonuses?
And how does the leadership skill figure in (beyond it's own bonus). Does it affect how many people can be in the squadron to get the bonus, or is level 5 needed for just 3-4 gang members before any bonus applies?
Yes. Only commanders give bonuses now.
I think only commanders in those ships give bonuses, i`m not 100% sure on this as i haven't tested it yet. But gang modules from an EOS are only given if a commander is flying it
Leadership skill allows a squad commander to control a squad size of 2 x his skill level up to a maximum of 10 members (including himself) ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.14 21:08:00 -
[33]
Originally by: Hehulk
Originally by: Jiekon The servers are capable of handling large fleet battles, ok, it's not as smooth as we'd like, but we are working on making that better as you can see with the amount of fleet stress tests sharkbait is doing on SISI over the past few months.
Sorry if this is trolling, but if that were the case, why do node crashes occure?
Cudos for trying to fix the problem though, I appriciate it.
Node crashes occur for many reasons and we are doing our best to eliminate them all, hence teh serious stress tests on SISI. I should note that we handled a 100 vs 100 POS battle on SISI without crashing a node ___________________________ ~Jiekon
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Magdala
Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.14 21:08:00 -
[34]
Originally by: Jiekon This also means that Wing Commanders only give their bonuses from skills / fleet command ships / gang assist modules to the squadron members in their wing but please note, this does not extend to the squadron commanders!
. . .
And also, Fleet Commanders give their bonuses to all squad memebrs of their fleet, but not to any other commander, not to any Wing Commanders or Squadron Commanders. only the squadron members.
. . .
I now open the floor to questions you would like answering regarding the new gang system and i will do my best to get answers for them.
Why is it that the members you need to protect the most (i.e. commanders) are the ones who receive the least bonuses? I can understand different squadron commanders not granting each other benefits, but I don't undsertand why squadron commanders don't inherit their wing/fleet commander's bonuses or why wing commanders don't inherit the fleet commander's bonuses.
That just seems inherently wrong. |
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Jiekon

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Posted - 2006.12.14 21:10:00 -
[35]
Originally by: Righteous Fury Edited by: Righteous Fury on 14/12/2006 21:04:01
In short, I guess I'm saying for gangs of less than 20 people is it possible to allow the gang boss to share his gang skills without having to create a fleet?
And also to be fair, gang sizes change on the fly based on people's real-life commitments, pilots travelling from Jita to meet a gang in Rens, etc. Asking people to dock when their gang status is in flux is pretty ridiculous.
I`ll speak to TomB about the possibility of introducing a "gang commander" for small gangs and see what he says about it. But don't hold your breath.
___________________________ ~Jiekon
Known Issues Bug Reporting
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Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 21:12:00 -
[36]
Edited by: Righteous Fury on 14/12/2006 21:13:19
Originally by: Jiekon I`ll speak to TomB about the possibility of introducing a "gang commander" for small gangs and see what he says about it. But don't hold your breath.
Whats the reasoning behind not implementing it then? Or rather, the inference from your "dont hold my breath" comment that it will hardly be considered?
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Jiekon

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Posted - 2006.12.14 21:13:00 -
[37]
Originally by: Righteous Fury
Originally by: Jiekon I`ll speak to TomB about the possibility of introducing a "gang commander" for small gangs and see what he says about it. But don't hold your breath.
Whats the reasoning behind not implementing it then?
Like i said, i`ll speak to TomB tomorrow, i don't know the answer to that. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Der Ewige
Cataclysm Enterprises
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Posted - 2006.12.14 21:17:00 -
[38]
Atm you cant switch 2 positions in a fleet direct. If you want to replace a commander with somone else you have to first move the commander away to make place for a new commander. This is espacialy a problem if you want to switch a squadmember with the squadcommander and the squad is full. So you have to move the old commander to another squad or even wing. Will ther ever be a "switch position with" command or something like this?
I noticed that when the "Boss" quites to what ever reason (CTD, Log off...) there is no "claim Boss" option. Although there is a workaround. If there is no boss in the gang anybody can convert the gang to a fleet or the other way around and will becom Boss then. Any plan to fix this?
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Jiekon

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Posted - 2006.12.14 21:24:00 -
[39]
Originally by: Der Ewige Atm you cant switch 2 positions in a fleet direct. If you want to replace a commander with somone else you have to first move the commander away to make place for a new commander. This is espacialy a problem if you want to switch a squadmember with the squadcommander and the squad is full. So you have to move the old commander to another squad or even wing. Will ther ever be a "switch position with" command or something like this?
I noticed that when the "Boss" quites to what ever reason (CTD, Log off...) there is no "claim Boss" option. Although there is a workaround. If there is no boss in the gang anybody can convert the gang to a fleet or the other way around and will becom Boss then. Any plan to fix this?
Yeah, if you could file a bug report on this issue and supply a log server we'll look into it :) ___________________________ ~Jiekon
Known Issues Bug Reporting
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suzy homemaker
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Posted - 2006.12.14 21:34:00 -
[40]
First of all thanks for the hard work with this system.
1) Can we get a collapsible option on the gang buttons similar to the ones on the squad, wing and fleet lines?
2)Why is tagging limited to the Fleet commander only? Is it possible for the highest rated commander in the system have that option or at least to have the highest rated commander in the fleet to have it if the highest is squad or wing.
Thanks |

Marquise
Minmatar Dangerous Liasons
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Posted - 2006.12.14 21:39:00 -
[41]
Originally by: Jiekon To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster.
ok, we can create gangs in station, but how do we convert them to fleets without undocking and using the overview fleet menu?
also, how do we move people around within fleets while we're in station?
------------------------------------------------
"In the end it all came down to one wonderfully simple principle: that happiness and vanity are incompatible" |

Magdala
Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.14 21:41:00 -
[42]
You missed me up there. /emote points up
Is there any chance the fleet window could be separate from the overview and moveable?
Also, as to getting stuff sorted out before you undock, unless I'm missing it somehow (and if I am, please enlighten me) you can't access the fleet window in-station. |

Caedicus
Minmatar Einherjar Rising Dusk and Dawn
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Posted - 2006.12.14 21:52:00 -
[43]
Questions:
Would it be very hard to add some information about what bonuses we are receiving? When you mouse over the dot by a commander's name it tells you whether you are receiving bonuses from them or not, maybe you can add that information there. It's pretty silly that we have to ask our commander's what bonuses we are receving?
Why exactly don't commanders receive bonuses from the fleet commander? I think they need bonuses the most since they are going to be the most desirable target.
Quote:
The new fleet system was partly introduced to make large fleets easier to manage and to reduce server load for calculating who gives bonuses to whome. In the old gang system it used to check every single member and compare them to every other member to see who had the highest skills and who would give the bonuses. Now imaging that happening in a 100 man gang travelling through space. After every jump, each person is compared against 99 others...ouch!
Why wouldn't you just limit the comparisons to only the people who have the ability to give bonuses? I.E. BC's and Command ships. It seems to me you would only have to compare a handful of ships agains't each other since only a few of them have the possibility of giving bonuses. Evolution in Eve:
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Ather Ialeas
Amarr Karjala Inc. Freelancer Alliance
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Posted - 2006.12.14 21:57:00 -
[44]
Originally by: Jiekon
Originally by: Roshan longshot Is there going to be a formation option? Sphere, blob, line abreast etc?
Eventually, yes, maybe, it's something we've always wanted to integrate into EvE
I'm curious why. Only real benefits I see this would give would be that the fleet members wouldn't bump to each others tha easily and some sort of "Mwahaha nos+neut+remote armor repping/shieldboosting blob!" could be made easier but...eh, I just can't see the real benefit of having the ability to have formations in EVE. So thus...Why? You are #27 in queue to see this signature. |

Blind Man
Kemono.
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Posted - 2006.12.14 21:58:00 -
[45]
what takes priority? say a squad commander has better skills than the fleet commander, will the members of that squad still get bonus's from their squad commander since he has better skills?
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Thalera Saldana
Minmatar Oxymorons from Outer Space
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Posted - 2006.12.14 22:02:00 -
[46]
Titans - not that I think its something I'll ever have to worry about, but curious anyway:
Does the Titan's x/lvl gang bonus (i.e. cap recharge for Avatar) work for a fleet or a gang or does the titan driver have to be a fleet commander for this to work?
Thal
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SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2006.12.14 22:29:00 -
[47]
Originally by: Jiekon
Originally by: Montaire Can we ever change the name of the squads ? It would be more intuitive. Instead of Squad 1, wing 1. I'd have Deklein Wing with Recon, Tackle and Battleship squads.
that's quite a good idea....
If you do implement this idea, please add a save feature (like you have for overview settings). ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Hoshi
DAB RAZOR Alliance
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Posted - 2006.12.14 23:04:00 -
[48]
Q: Will it ever be possible to move the fleet view from the overview?
It just get more and more crowded with each patch it seems. Now you have overview, drones, fleet and broadcast and there is no way you can have them all open at the same time unless you have some monster resolution. Remember that 1024x768 is still listed as the required res not 1920x1440.. ---------------------------------------- A Guide to Scan Probing in Revelations |

Decairn
Caldari Shinra Lotka Volterra
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Posted - 2006.12.14 23:04:00 -
[49]
If there is a FC->WC->SC chain, with multiple SCs and one of the SCs doesn't have the skill level, do the other squads get the bonuses from FC and WC still?
The overview is crowded, can the fleet info be pulled to a seperate window please?
Can we have the Boss always shown above the FC? In a big gang, Boss can get lost and is difficult to find resulting in slow reformation of fleet.
There is a lot of administration involved in setting up and maintaining fleets of any decent size. To that end:
Can we have a wing text channel so that wing command can communicate only with their wing? Using voice now with multiple commanders is painful.
Can we have restrictions on ship type settable on squad or wing level so that people can automatically get assigned to the correct groups? Common splits now are BS wing 1, frigates wing 2, other wing 3 etc. Invite to fleet should put people in first available slot of the correct fitler type.
Can we have a (manually initiated) auto-selection of commander promotion within a squad? As people come and go its a PITA to keep saying 'ok who has got leadership V'?
Can we stream line the right clicks a bit so wing commander doesnt have to go wing 1->squadron 1->blah. Remove the wing 1 menu level, allow user to get straight to the commands. --Decairn
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.12.14 23:05:00 -
[50]
Cool  -----
[Coreli Corporation Mainframe] |

Driven
Caldari Mass Produced Venturi Starea
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Posted - 2006.12.14 23:06:00 -
[51]
How fantastic for all of us that the gang system has been worked out.
Grand.
Brilliant.
Now how about making the in game auction system usable?
I BUY TECH II AMMO BPOs |

Ghana Straa
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Posted - 2006.12.14 23:39:00 -
[52]
Awesome info . . . I do like the system now and it can only get better ! I do have a side note question . . . I noticed a "scout" option or something like that when I right clicked on the gang one evening . . . something about a scout ? Thanx
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Scouty McScouter
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Posted - 2006.12.14 23:49:00 -
[53]
Originally by: Driven How fantastic for all of us that the gang system has been worked out.
Grand.
Brilliant.
Now how about making the in game auction system usable?
rotfl, give the guy a break man, he's not all of CCP so he can't do everything at once.
1 quick question: i'm not sure if this was asked before, but is CCP looking to add more leadership skills? ie, +damage skills or +ship agility skills or +gun cap usage? My my my. Oops I just died again. What a good pie rat you are! |

Angry Sheep
Amarr Aur0ra
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Posted - 2006.12.15 00:26:00 -
[54]
Can we have all this as a nice diagram please, be brilliant for quick reference
Ta
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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M'haratoh
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Posted - 2006.12.15 00:39:00 -
[55]
There seems to be a few misconceptions here.
First up, its trivial to make a small gang and get bonuses - you form a fleet and demote the boss to squad member and then promote your member with highest leadership to squadleader (it could be the boss or someone else). A three click process.
You do not need skilled people to fill holes in fleet so there is no need to stress if you dont have enough leadership skills. The Boss can make anyone any role, you simply wont get any bonus apply if you dont have skills for the role.
Also note any commander plus the boss can invite people into those parts of the fleet under their command. This means you can share the gang invite duty. Squad leaders can invite to their sqaud (up to 10 people max), Wing Commanders to any squads in their wing, and Fleet Commanders can invite to teh whole fleet. This is entirely irrelvent of skills.
Anyway, thats what I've found, please pick me up on errors :)
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Shayla Sh'inlux
Gallente
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Posted - 2006.12.15 00:45:00 -
[56]
Originally by: "Jiekon"
I don't think small gangs will ever have the bonuses applied to them, but this is worthy of being posted in the ideas and sugegstions forum as it kinda makes sense.
WHY NOT? As it is, small gangs can get the bonuses anyway, but you have to go through the trouble of creating a fleet, assigning a commander not mentioning the extra channels involved that were unneeded and unwanted in the first place.
Then there's the issue of requiring sufficient leadership skill which is not a problem for me personally but royally screws the newer players.
Quote:
We're not gonna dumb down eve, if you want to make a fleet, you have to do it yourself manually.
Seriously... you have dumbed down Eve quite enough with the scan probes mess, the tons randomness in combat, lower skill requirements on pretty much everything and passive supertanks that I don't think a triviality like this will change much. As pointed out, converting to fleet takes time with assigning the commanders, putting people in the right squads etc. This is messy to do in space (even without the terrible lag involved). With people coming and leaving on the fly you can't exactly expect us to dock up and wait while the commander sorts the fleet (which can only be done from space in the first place)...
Quote:
I think my first post pretty much covered who gives bonuses to who and who doesn't, if theres something about it you don't understand, ask here.
It would be nice to know when bonuses stop working. Ie, I've found out that if just the wing commander of a few squads docks, none of the squads receive ANY gang bonuses even if they're next to their assigned squad commanders. I assume the same holds true for jumping. Now imagine a fleet commander CTD'ing in the middle of a big fight and your entire fleet will be bonusless. I have the feeling even CCP themselves have no idea how gangs work.
Then there's the issue of the destroyed ship. As it is, you don't exactly have ANY control on who will be shot down first. You can guess, sure, but if it happens to be your assigned wing commander that's being killed your entire wing will be bonusless and at a significant disadvantage. There is not such thing as "protecting the commander" aside from dropping him in a PoS forcefield. It's completely silly gang bonuses stop working when the assigned squad/wing commander loses his ship.
And then finally, why was this stupid system implemented in the first place. First you introduce cool leadership skills that people like myself specialize in. Then you even add specialized tech II ships to get even more out of it. Yay.
Then you COMPLETELY screw every player that doesn't sit in a 50+ blob on a daily basis (ie, 85% of your playerbase give or take) by implementing this. Yes, I can still give my gangmates a bonus, but if I want a second I need to train it personally instead of one guy going armor warfare and another getting skirmish to complement eachother. Not even mentioning that I can't fly in a Vulture and an Eos at the same time either.
This new system that came out of the blue all of a sudden is not only inconvenient, but also unasked for AND implemented poorly. All in the name of reducing lag.
If lag was the whole problem you'd just have made it so the gang leader could assign up to four people as bonus-givers (ie, one for each leadership skilltree). That'd have gotten rid of the thousands of relative checks and wouldn't actually deny smallscale combat the gang bonuses.
Originally by: "Cy4n1d3"
You can't PVP with 4 mids.
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DuPuy
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Posted - 2006.12.15 03:29:00 -
[57]
My christmas wish is...
1) For a moveable gang icon/message panel. 2) for a moveable/collapsable gang status window.
At the moment, too many of our squaddies are not seeing the messages flashing down in the far right corner of their screen... We'd all love to move that icon line in particular up to near where the targeted items are and overview list... up near the top... where our eyes spend most of their time (if we want to stay alive, that is)...
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Roemy Schneider
BINFORD
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Posted - 2006.12.15 04:47:00 -
[58]
- will "warp to member" in squad view be fixed (currently results in the "not in gang or in this system" thingy - warping to a chat member works x_x)?
- could the client be coded so that fleet&wing just dont show up when there's only a squad?
- could the broadcast "window" be coded to collapse properly?
---- could overview (and company) be [eventually] reformed? "selected item", overview, 5 drones, gang _and_ broadcast just doesn't work on a 17" w/ 1025x768
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Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.12.15 05:21:00 -
[59]
Has anyone even made it to Fleet Commander 1-5 yet on TQ?
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Tareen Kashaar
eXin Alliance
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Posted - 2006.12.15 05:49:00 -
[60]
With respect to small gangs (read: fleets), why doesn't the gang boss have to ability to disband a fleet? If I have a gang of say 5 people, we will have one squad commander = boss and 4 members. Now, to disband the gang, boss has to make himself fleet commander to be able to disband. IMHO he should be able to disband in his function as a gang boss alone.
Also please make Squad and Wing commanders inherit their superiors' bonuses too...
And give us a more customizable overview/UI, it gets simply ridiculously impossible to handle in anything below 1600x1200 if you have drones, fleet and even targets to manage... (keyboard shortcuts would rock too, kthx ) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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unit01
Amarr Dark Knights of Deneb Interstellar Alcohol Conglomerate
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Posted - 2006.12.15 06:28:00 -
[61]
Thanks ccp for a new gang system.
Just a few suggestions if i may.
1: FC, Wing COmmanders and Squad Commanders need their own chat channel so they can sort out their structure beter between themselves and not have to resort to spamming gang or vent for this logistics. 2: Is there a way that you could code it in who has leadership V or gang skills so that an FC can find and promote sufficiently skilled ppl to the correct roles? 3: Renaming of squads is definetly a good idea. At the moment you have to sometimes jot down which squad is my inty squad. Where did i put that cruiser squad or ......is wing 3 the bs wing or the dictors? 4: The new broadcast system is a great new tool and helps a lot if you missed something on vent. At the moment if you want to have a member warp to a gate you right click the gate and choose Broadcast warp to... Can you code it into the broadcast that the target becomes an actual autolink? This would remove a lot of useless clicks as ppl wont have to search for their objectives but have it immediately available and can act upon it. 5: Claim Boss status is missing. If the boss ctd's or quits then there is no way for anyone to claim Boss status. 6: The little icon on your right if you are FC/Wing Commander is useful but it does not inform you if you squad commanders are transferring bonuses. Can you expand it so that the FC/WC's can see if the bonuses get filtered down? Put a little red/green icon to every SC's row. 7: when you click on a member in a gang through the gang overview you get a pretty picture of that member but not a lot of useful information really that is not available anywhere else. Can you populate the overview information with useful information about the member of the gang member. aka ship type, health information and my wishful thinking leadership skills.
Well thats all i can think off at the moment. Hope you take this input and at least laff at it

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Kuolematon
Space Perverts and Forum Warriors United Privateer Alliance
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Posted - 2006.12.15 08:36:00 -
[62]
So bonuses to big fleet battles? How about small pvp gan(g/k)s? Are we safted because we will never get any bonuses? I was about to start training for warfare modules when I read that your nerffing gangs. I'm glad that I trained only 1mil SP in Leadership  "It's great being Amarr, ain't it?Ö"
"A world without pain" |
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Jiekon

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Posted - 2006.12.15 09:02:00 -
[63]
Originally by: suzy homemaker First of all thanks for the hard work with this system.
1) Can we get a collapsible option on the gang buttons similar to the ones on the squad, wing and fleet lines?
2)Why is tagging limited to the Fleet commander only? Is it possible for the highest rated commander in the system have that option or at least to have the highest rated commander in the fleet to have it if the highest is squad or wing.
Thanks
An option to collapse the gang buttons is something i`m seeing a lot of requests for and is something i will bring to the attention of the UI guys.
I`m not sure why only the fleet commander can tag something. I`ll do some testing on SISI regarding this and pass it on to the relevant person. I`m guessing you mean <right click > Tag > number / letter> so it shows on the overview? ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.15 09:03:00 -
[64]
Originally by: Blind Man what takes priority? say a squad commander has better skills than the fleet commander, will the members of that squad still get bonus's from their squad commander since he has better skills?
From what i gather in testing, the person with the better skills takes priority, so if you have a fleet commander with lvl 5 of a skill and a squad commander with lvl 3, you will be affected by the fleet commanders skill untill he dies, then teh squadron commanders skill comes into effect. ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.15 09:04:00 -
[65]
Originally by: Thalera Saldana Titans - not that I think its something I'll ever have to worry about, but curious anyway:
Does the Titan's x/lvl gang bonus (i.e. cap recharge for Avatar) work for a fleet or a gang or does the titan driver have to be a fleet commander for this to work?
Thal
I`ll check this on SISI today and get back to you ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.15 09:09:00 -
[66]
Originally by: Decairn If there is a FC->WC->SC chain, with multiple SCs and one of the SCs doesn't have the skill level, do the other squads get the bonuses from FC and WC still?
The overview is crowded, can the fleet info be pulled to a seperate window please?
Can we have the Boss always shown above the FC? In a big gang, Boss can get lost and is difficult to find resulting in slow reformation of fleet.
There is a lot of administration involved in setting up and maintaining fleets of any decent size. To that end:
Can we have a wing text channel so that wing command can communicate only with their wing? Using voice now with multiple commanders is painful.
Can we have restrictions on ship type settable on squad or wing level so that people can automatically get assigned to the correct groups? Common splits now are BS wing 1, frigates wing 2, other wing 3 etc. Invite to fleet should put people in first available slot of the correct fitler type.
Can we have a (manually initiated) auto-selection of commander promotion within a squad? As people come and go its a PITA to keep saying 'ok who has got leadership V'?
Can we stream line the right clicks a bit so wing commander doesnt have to go wing 1->squadron 1->blah. Remove the wing 1 menu level, allow user to get straight to the commands.
1) only if the squad is "active" as in, he has the relevant leadership skills to control the squad (from testing, he can't invite mroe people into a squad than he can control)
2) This has been asked a lot and is something i will pass on to the UI guys
3) Something i will again pass onto the UI guys, but it's not very practical, in my opinion, if the boss is a squad memebr "ohnoes, what squad is the boss guy in" In times where the FC is the boss and he gets killed, the WC should take over as boss, or highest ranked member.
4) I`ll let the relevant people know about the requests for a wing channel and the other UI elements. ___________________________ ~Jiekon
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Jiekon

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Posted - 2006.12.15 09:11:00 -
[67]
Originally by: Ghana Straa Awesome info . . . I do like the system now and it can only get better ! I do have a side note question . . . I noticed a "scout" option or something like that when I right clicked on the gang one evening . . . something about a scout ? Thanx
Scouts are usually people in fast ships that scout ahead of the main fleet. They have some gang commands available only to them and their primary role is finding targets (or trying to keep the fleet away from targets) ___________________________ ~Jiekon
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.12.15 09:19:00 -
[68]
Originally by: Kuolematon So bonuses to big fleet battles? How about small pvp gan(g/k)s? Are we safted because we will never get any bonuses? I was about to start training for warfare modules when I read that your nerffing gangs. I'm glad that I trained only 1mil SP in Leadership 
I really don't get why people think the fleet structure is only for big fleet battles. Yes, there are fleet commander and wing commander positions, and a whole fleet heirarchy, but you don't need to use all of it to get the bonuses.
I quite happily get bonuses from my "fleet" of 2 players, one squad commander and one squad member. The whole fleet system is, in fact, far easier on both skill training and organisation when you stick to small gangs (i.e. 10 or less so you all fit in one squad).
There are only two situations the new system really "shafts":
1) Groups that shared out gang training, so each char only had to do a bit, and the old system then merged the highest levels of each for a super-bonused gang.
2) Larger gangs that now have to rely on many leadership-trained chars to propagate the bonuses.
Neither of these things I have a problem with - it makes leadership skills a proper speciality rather than something everyone trains a bit of, and makes characters with that speciality far more valuable to the group.
Originally by: Hllaxiu The real problem comes when the 11th person comes into gang. You need to spend a few minutes saying in channel asking "ok, who has leadership 5... who has wing command." before that person can actually get into the gang. And then you have a squadron with 1 person in it, which defeats the purpose of the squadron, so then you start balancing it out between the two. God help you if someone attacks you while doing this...
Originally by: Righteous Fury And also to be fair, gang sizes change on the fly based on people's real-life commitments, pilots travelling from Jita to meet a gang in Rens, etc. Asking people to dock when their gang status is in flux is pretty ridiculous.
Well, if you're expecting your gang size to fluctuate, surely it makes sense to build in some space within your structure before you start? You don't have to wait until the 11th person arrives before forming up the second squadron, and if you expect more than 10 people to arrive, it makes sense to set up the fleet to accomodate that before you start. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Dwight Hammerhead
Caldari KIA Corp
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Posted - 2006.12.15 09:54:00 -
[69]
Originally by: Shayla Sh'inlux
If lag was the whole problem you'd just have made it so the gang leader could assign up to four people as bonus-givers (ie, one for each leadership skilltree). That'd have gotten rid of the thousands of relative checks and wouldn't actually deny smallscale combat the gang bonuses.
What the man said! This thing was said time and time again while this new crap was still in discussion in the Kali Development forum. Or shall I say was supposed to be in discussion since CCP just came out and said - ok flyboys, this is how its gonna be. Some discussion that was!
I mean really, is it that fecking hard for once to the the simple and logical thing! righ click - set scout.. right click - make boss, right click - make BONUS PERSON/BUFFER/SPACE PRIEST whathever! Did that actually came to any1s mind in CCP? Not only the new system is hard and slow to magane, but it also nerfs the use of gang mods (as if they were widely used before) aaand on top of that forces ppl with gang skills to actually be FCs now which is just unbeliebably stupid. No the "Dont want to be FC, dont give your bonuses to others if u dont want to" crap is not valid. Why? Because some ppl actaully chose that skill path with having one game mechanic in front of them. Now all of a sudden CCP changes the whole game mechanic of what they are doing in a fleet, forcing them to do smth they werent forced to before. To put it simple - I never signed for any of this. _____________________________________________ Too bad at photoshop and too poor to buy a sig |

Tachy
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Posted - 2006.12.15 10:57:00 -
[70]
Will we see gang mechanics like friendly lock, protective actions and things like that come to EVE in the near future?
There have been reports of pilots salvaging wrecks they didn't lock first. This might hva been some strange lag event, but ...
What will your lunch be today? --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.12.15 11:31:00 -
[71]
Off the top of my head (and I am know that some of these have been mentioned before)....
Naming of squads/wings: So I can create a 'Support' Squad, and a 'Battleship' Squad, so people have a rough idea of where they need to be.
Make squad/wing/fleet commander, even if one already in place: Just swap their positions or something. As removing squad commanders at the moment is very laggy/buggy.
Auto-Boss: If the fleet boss drops for some reason, I think the best thing is to give Boss to the 'highest' member of the fleet. Eg the leader of "Wing 1", then leader of "Squad 1", then the first member of "Squad 1".
An indication of squads from above: Having a rough idea of who can create a valid squad for bonuses to apply. Maybe potential squad/wing commanders to have an icon next to them? I'm not saying that we need an auto-gang option, I am just saying that we now spend 20 minutes when setting up a fleet, asking "who has leadership 5/wing command 2" or "are you all getting bonuses?"
I think this has been asked before, but here goes: Assuming I have Wing Command 3, and a stack of gang skills, mods, etc; and that I am the commander of a wing. Now, I have two squads: Squad 1 has 10 pilots, and a squad commander with leadership 5. Squad 2 has 10 pilots, but a squad commander with leadership 3. Am I right in thinking that Squad 1 inherits both wing and squad commander bonuses; whereas squad 2 gets nothing?
What I do the rest of the time - Vote for a Jita bypass! |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.12.15 11:47:00 -
[72]
Quote: In certain circumstances while playing in windowed mode, gang broadcast and drone command interfaces would overlap. This has been resolved.
Jiekon can you confirm this bug is being looked at please as it clearly has NOT been resolved?
As it is if you get this bug its quite difficult if not impossible to see gang commands or to act on them.
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oil
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Posted - 2006.12.15 11:50:00 -
[73]
Edited by: oil on 15/12/2006 12:04:53 Edited by: oil on 15/12/2006 12:03:35 Edited by: oil on 15/12/2006 11:56:10 Edited by: oil on 15/12/2006 11:53:44 Edited by: oil on 15/12/2006 11:52:29 why was the new system introduced in unchanged form against the expressed will of 90% of the posters in the relevant threads?
negatives:
-combining out of game leadership abilities with ingame leadership sp is just wrong.
pilots which trained leadership to max to help their corp/alliance are now obsolete if those pilots have now wish or ability to actually lead a fleet. many millions of wasted skillpoints on the server
gangbonus-guy was a support role. now its something entirely different
-fleatleaders have usuall no second accounts with a leadership sp char. they fly combat ships or covert ops. freshmen gangleaders will have a hard time to emerge because there always are others in the gang with better skills.
-all will probably agree that we need more gangleeders. why force them to train leadershipskills? gangleaders burn out easy so why make it difficult for others to fill in for a time to give the gangleaders a rest? complete crap i see no more rooky gangleeaders emerging. - i start to doubt, that the devs ever participated in a REAL battle. the situations there are sometimes so chaotic that selecting a replacement for the fallen fleet/squad/wing- comander will be low on the list. even if it were high on the list then ccp should first give us the ability to choose a new one with removing lag.
the reason given was that its introduced to reduce lag.
the obvious multiple times stated saolution: let the fleetleader fill 4 slots of gang assist roles in his fleet. one for each race. if he doesnt asignt those roles then his skills count. let those people select their own replacement for the case of ship loss or logoff/crash. fill the replacement automatcall into the slot in case of shiploss or logoff/crash.
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Vicarrah
Minmatar Three Kind Buds
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Posted - 2006.12.15 12:50:00 -
[74]
Edited by: Vicarrah on 15/12/2006 12:51:12
Originally by: Marquise
Originally by: Jiekon To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster.
ok, we can create gangs in station, but how do we convert them to fleets without undocking and using the overview fleet menu?
also, how do we move people around within fleets while we're in station?
you might not have noticed this one Jiekon, but if you're telling us that fleet setup should be performed before undocking, wouldn't it be nice to be able to get at the fleet overview while docked? :P
[Edit - Spelling] Vicarrah Tahiri Advisor |

suzy homemaker
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Posted - 2006.12.15 12:55:00 -
[75]
Originally by: Jiekon
I`m not sure why only the fleet commander can tag something. I`ll do some testing on SISI regarding this and pass it on to the relevant person. I`m guessing you mean <right click > Tag > number / letter> so it shows on the overview?
Yes that is what i was referring too.
On a side note, any chance of a dialog text box for tagging rather than the number /letter?
Thanks. Suzy
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James Duar
Merch Industrial
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Posted - 2006.12.15 12:58:00 -
[76]
1. Fleet/Gang information MUST be made into a separate, moveable window. I currently NEVER use it because I don't have enough space between overview and drones. I need overview large since I need an overview.
2. Why can't we just flick warfare bonus' to being 4 main people and let the gang skills control size and some more nominal aspect of gang control? The current system really doesn't make sense - why are healers/technicians being told to also lead the squad/wing/fleet?
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Dotar Sojat
Caldari Reality Check
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Posted - 2006.12.15 13:03:00 -
[77]
Jiekon
Quote: I don't think small gangs will ever have the bonuses applied to them...
That little tidbit of information would have probably been nice to know before many thousands of us spent huge blocks of time skilling along these lines. |

Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.12.15 13:25:00 -
[78]
Originally by: Dotar Sojat Jiekon
Quote: I don't think small gangs will ever have the bonuses applied to them...
That little tidbit of information would have probably been nice to know before many thousands of us spent huge blocks of time skilling along these lines.
I think you misunderstand him.
If you have a gang of 4, on converting to a fleet, as long as 1 guy has leadership 2, his bonuses will work for the rest of the gang. If you get a 5th guy who has leadership 5 and wingcommand 1, you can make him wingcommander, so he and the guy with leadership 2 give bonuses to the gang of 5.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.12.15 13:28:00 -
[79]
If you dont have the skills to accommodate more members please let us place them in a gang.
I only had Wing 1 and after 10 in my squad I had a hard time with the remaining 5. I had a total of 15.
I dont see the fleet command skill anywhere. New NPC Region |

Morgassana
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Posted - 2006.12.15 13:31:00 -
[80]
36d 11h 46m to Wing Command V
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Dotar Sojat
Caldari Reality Check
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Posted - 2006.12.15 13:48:00 -
[81]
Originally by: Malachon Draco
Originally by: Dotar Sojat Jiekon
Quote: I don't think small gangs will ever have the bonuses applied to them...
That little tidbit of information would have probably been nice to know before many thousands of us spent huge blocks of time skilling along these lines.
I think you misunderstand him.
If you have a gang of 4, on converting to a fleet, as long as 1 guy has leadership 2, his bonuses will work for the rest of the gang. If you get a 5th guy who has leadership 5 and wingcommand 1, you can make him wingcommander, so he and the guy with leadership 2 give bonuses to the gang of 5.
No misunderstanding...Rather than bilking those of us that had strong gang skills, rendering them useless, maybe they should have focused on making the hardware stable enough to accommodate large fleet battles. The server stability issue is once again swept under the rug by the deliberate addition of shameless time sinks and more content that doesn't function.
"We're very sorry sir we still can't make your truck run, but we did install new tires to make it look nice in your driveway." |

Mr Xzomo
Carebear Industries
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Posted - 2006.12.15 15:21:00 -
[82]
Edited by: Mr Xzomo on 15/12/2006 15:22:07 Edited by: Mr Xzomo on 15/12/2006 15:21:50
Would it be possible with a graphical layout of this ?
Since some ppl have easier understand the complexity when seeing it .
/Sincerley X
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Apertotes
Nuevos Horizontes O X I D E
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Posted - 2006.12.15 15:38:00 -
[83]
ok, i am fine with gang hyerarchy and all that. i think it was a big improvement to be able to distribute pilots into wings/squads.
but i have a big problem with bonuses. see, until we knew about the new fleet features, me and some friends used to train leadership skills to help each other during common operations. but, since training those skills was a little bit boring and gave no benefit whatsoever when flying alone, we decided that each one of us would train and spec on one or two skills, so one or us trained information warfare, another one armored, another one siege and another one skirmish, and some of us also trained mining foreman/director.
that way, when on a gang, each one of us gave bonuses to everybody.
now, with the new system, only one of us (squad leader) can give bonuses, so we feel like we wasted many weeks of training for nothing.
i know we could train for wing and fleet command, and have 3 pilots giving bonus, but that still is a bad solution, since commanders dont get bonuses, and still 3 bonuses are less than 6.
so, we all (me and my friends) would love to get rid of our now completely worthless leadership skills and get the sp refounded onto something useful again. that, or to have a new fleet feature where the boss can assign who is gonna give each type of bonus inside the fleet, so that we can have again 5 people giving bonuses (and there would be no need for calculations and comparatives like with the old system)
i know everybody has trained something that later has been nerfed, but this time is different. it has not been nerfed, it has been made completely useless on the most strict sense of the word: now, on a fleet, my leadership skills dont work, unless i am a commander, on which case, my mate's skills dont work. so, either way, useless.
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TheMoog
Caldari 3240 Inc.
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Posted - 2006.12.15 16:15:00 -
[84]
Can we get a new position within the fleet, Warfare Link Specialist?
This position would allow the member to give his gang bonus to the squad/wing/fleet, but is not in control of the said squad/wing/fleet.
Only one member could be in that position for a given squad/wing/fleet.
His bonus would apply to the gang the same way as the leader's. no stacking, with only the bigger bonus being taken into account.
That way, it would allow people who want to give bonus to the gang, but don't want/are unable to be in charge, without going back to the old laggy system. |

Vermis
Prox XII Interstellar Alcohol Conglomerate
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Posted - 2006.12.15 16:37:00 -
[85]
If I'm understanding how gang bonuses are applied this should be a graphical representation of it.
Fleet Bonus Structure
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Karash Amerius
Amarr O.E.C
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Posted - 2006.12.15 16:43:00 -
[86]
I would first like to say that I truly like the new changes to the 'gang' (now fleet) system. You have finally given something to players that have high CHA and WIL attributes...so good job CCP for coming through on this.
Some Suggestions:
We need automatic promotions. Please allow the gang boss or unit commander the ability to set a 'second in command'. This title (XO for example) only duty is to be automatically promoted if the unit commander is forced into a pod. If the unit commander ejects from his ship, or self destructs, the XO takes over immediately.
We need fleet templates. We need to be able to save fleet structures based on ship class just like we save overview settings. This template should allow automatic shuffling and even promotions by clicking the button. This idea needs work, but should be looked at.
We need people to stop whining about small gang warfare. Serious guys, train up leadership to level 4 and you will be fine for the most part. It doesnt take a lot of time to get Wing Commander to level 2. RF, there is your 10 man gang.
We need a better graphical layout. Even if you assign it to a separate window and hotkey, we need a better logical layout of the fleet...complete with ship types under each member's name as well as location.
Overall, I am very pleased with the changes. There is a lot of bellyaching about having to train new skills, but Wing Commander 1 is not that time consuming to get. Good work CCP!
Merc Blog |

Hardin
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.12.15 16:56:00 -
[87]
Quick question
We were setting up a fleet a couple of weeks ago
We had two people with Wing Commander III trained up - giving them the ability to manage 3 (and give bonuses) to 3 squads of 10 people in each.
However we had seven squads (the last one consisting of just a couple of players)
As soon as this 4th Squad was assigned to one of the wing commanders all the bonuses started going screwy.
It seemed that the fourth squad and two of the others were getting the Wing Commander's bonuses but one of the others had lost them. Is there anyway to manage how this happens so you can decide which wings get the bonuses?
And finally why dont the squad commanders get the bonuses supplied by the Wing commanders / Fleet commanders - seems like an oversight to me.
We have found that often the best way to ensure a squad gets all the bonuses is to not have a squad lead and demote everyone to an ordinary member who then get the wing/fleet commanders bonuses. ------------------------------ Blog's back - for now Signature removed due to incorrect size (400X120px and 24000 bytes). Please review the forum rules or e-mail us with any questions. You can view you signature here - Petwraith
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Amira Silvermist
Yazata Spenta Aegis Militia
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Posted - 2006.12.15 17:21:00 -
[88]
Is there any information about formations out there Jiekon? A blog or dev posts or anything else?
Amarr racial trait: Nerfbat damage resistance 0% |

Karash Amerius
Amarr O.E.C
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Posted - 2006.12.15 17:54:00 -
[89]
Edited by: Karash Amerius on 15/12/2006 17:55:14
Originally by: Hardin Quick question
We were setting up a fleet a couple of weeks ago
We had two people with Wing Commander III trained up - giving them the ability to manage 3 (and give bonuses) to 3 squads of 10 people in each.
However we had seven squads (the last one consisting of just a couple of players)
As soon as this 4th Squad was assigned to one of the wing commanders all the bonuses started going screwy.
It seemed that the fourth squad and two of the others were getting the Wing Commander's bonuses but one of the others had lost them. Is there anyway to manage how this happens so you can decide which wings get the bonuses?
And finally why dont the squad commanders get the bonuses supplied by the Wing commanders / Fleet commanders - seems like an oversight to me.
We have found that often the best way to ensure a squad gets all the bonuses is to not have a squad lead and demote everyone to an ordinary member who then get the wing/fleet commanders bonuses.
Now that is very interesting Hardin, because in our tests you HAD to have a squad commander (with appropriate skills) for the squad members to recieve anything from the Wing Commander. No one has the FC skill yet, but thats how it worked for us. If you do not have a SC, you do not get bonuses from the WC we have found. Can you make sure on your testing since I dont want to be smoking meth here.
Merc Blog |

Shabesa
|
Posted - 2006.12.15 18:14:00 -
[90]
Originally by: Jiekon I think only commanders in those ships give bonuses, i`m not 100% sure on this as i haven't tested it yet. But gang modules from an EOS are only given if a commander is flying it
One of bigger Kali blunders tbh. It's not like there were gangs having 40+ command ships so "checking" load on server can't be issue there. And if server was checking every member after each session change, that's bad session change design anyway.
Can hardly believe this was design decision; prolly another example of "devs, can you simplify this? or we'll code it for the next 6 months!"
Not dumbing Eve down. Yeah, right. Look, a Damnation. Primary is ...
Appreciate the effort to explain this mess but to put it bluntly, outsource coding. I'm pretty sure you could find decent company through your China partner that will do Eve 2 properly in a year.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.12.15 18:33:00 -
[91]
Jiekon, I have used the new fleet / gang system quite a bit now, and there are two things that really bug me. 1. Please make it possible to seperate the gang window from the overview. 2. Please stop the gang window auto-scrolling back to the top when it updates.
Sure there are a few more tweaks that would be nice, but functionality first.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2006.12.15 19:27:00 -
[92]
Question : does fleet/wing/squad get the bonus for themselves ?
Example : I'm in a minnie Titan, fleet leader, do I get the -37,5% of my signature or not ?
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Jameroz
Independent Frontiers Chorus of Dawn
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Posted - 2006.12.15 19:28:00 -
[93]
I think commanders should get bonuses from commanders above them... Sucks to be squadron commander now. You don't really want to train the skills that will in best case scenario effect max 11 people. 
Independent Frontiers is recruiting |
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Jiekon

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Posted - 2006.12.15 19:32:00 -
[94]
Originally by: Kweel Nakashyn Question : does fleet/wing/squad get the bonus for themselves ?
Example : I'm in a minnie Titan, fleet leader, do I get the -37,5% of my signature or not ?
Yes, you do.
I apologise for not replying to each post individually, things have been pretty hectic around the office, but your words have not gone unheeded. I`ll be passing on a lot of ideas and suggestions to the game design team in due course. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2006.12.15 19:42:00 -
[95]
Okay, so Avatars are the best titan, period (cap is their only only only weakness.)
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Pang Grohl
Gallente
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Posted - 2006.12.15 21:49:00 -
[96]
Are the broadcast messages meant to work with deadspace/mission sites? At the moment I can't direct other gang members to a deadspace/mission site with the broadcasts. The system seems to be unable to find the location. The other fleet members see the broadcast, but the warp to option lists "none" as the destination. I have bug-reported this, but I figured since there's some dedicated attention to the Fleet system I'd raise the issue here.
Other than this flaw the only difficulty with the system has been the difficulty in figuring out how the leadership skill bonuses are applied.
Si non adjuvas, noces (If you're not helping, you're hurting) |
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Jiekon

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Posted - 2006.12.15 23:16:00 -
[97]
Originally by: Pang Grohl Are the broadcast messages meant to work with deadspace/mission sites? At the moment I can't direct other gang members to a deadspace/mission site with the broadcasts. The system seems to be unable to find the location. The other fleet members see the broadcast, but the warp to option lists "none" as the destination. I have bug-reported this, but I figured since there's some dedicated attention to the Fleet system I'd raise the issue here.
Other than this flaw the only difficulty with the system has been the difficulty in figuring out how the leadership skill bonuses are applied.
I`m not entirely sure, but if you submitted a bug report about it someone will investigate. ___________________________ ~Jiekon
Known Issues Bug Reporting
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DukeJoost1
The Last Solution Inc
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Posted - 2006.12.15 23:18:00 -
[98]
Missioning with my second account. Main creates gang, convert gang to fleet, move main to squad commander (since no fleet commandskill and i want those bonusses) warp squad command to mission area gives pop-up window : "you cannot do that since you need to be the gang leader"
but he IS gang creator, boss and squad commander, now why cant main warp squad of two !?!?!?
fly safe.... but separate
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Lord Artemis
Team Wide Open Throttle
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Posted - 2006.12.16 03:10:00 -
[99]
Why is it that when the owner of a wreck in squad in a fleet leaves the system or docks can another gang member in another corp no longer loot/tow/salvage the wreck without becoming flagged for aggression but when the specific owner of the can is there its ok?
_____________________________ Public Health Advisory - Say NO to OOC! |

Thaylon Sen
The Rat Pack
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Posted - 2006.12.16 09:39:00 -
[100]
Can scouts also right click and broadcast target...
kthxbye
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Jiekon

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Posted - 2006.12.16 11:28:00 -
[101]
Originally by: DukeJoost1 Missioning with my second account. Main creates gang, convert gang to fleet, move main to squad commander (since no fleet commandskill and i want those bonusses) warp squad command to mission area gives pop-up window : "you cannot do that since you need to be the gang leader"
but he IS gang creator, boss and squad commander, now why cant main warp squad of two !?!?!?
fly safe.... but separate
That's weird, squad commanders should be able to "Warp squad to" I`ll jump on SISI later and check it out. ___________________________ ~Jiekon
Known Issues Bug Reporting
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VaderDSL
Caldari
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Posted - 2006.12.16 11:46:00 -
[102]
This issue has probably already been addressed but I am hung over very badly 
Will commanders eventually be changed to receive bonuses? As it is I have wing command 2 to run two squads, however the squad commanders still do not receive bonuses from me.
I think it would be great for the commanders to receive the bonuses, as it makes perfect sense that a leader has support from the rest of his fleet/squad/wing. |

JForce
N.W.A
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Posted - 2006.12.16 13:16:00 -
[103]
The simple fact of the matter is that it makes absolutely no sense for bonuses to not filter down entirely.
There's no checking of multiple people, as it's 3 pre-defined roles, so the lag excuse is out.
Every single person in the fleet should receive the bonuses of the fleet commander if his is the highest, including squadron and wing commanders.
It also makes no sense at all for commanders to not receive their own bonuses. |

Phaestus Bjorn
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Posted - 2006.12.16 13:48:00 -
[104]
Will the bonuses ever be changed so the lower commanders get the upper echelon's boni? I know that this wont apply very often but it would be nice to have that incentive to be a squad/wing leader. Afterall who will want to have a good ship playing leader if they dont have as much defence as they would have if they were just following along.
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Lady Zirconia
Caldari M. Corp Lotka Volterra
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Posted - 2006.12.16 14:15:00 -
[105]
Originally by: oil
pilots which trained leadership to max to help their corp/alliance are now obsolete if those pilots have now wish or ability to actually lead a fleet. many millions of wasted skillpoints on the server
Not obsolete. You can still fly Command Ships, and they are still some of the best ships out there regardless of whether you are giving bonuses or not. So stop being melodramatic and get over it.
Originally by: oil
gangbonus-guy was a support role. now its something entirely different
Funny, they have always been called COMMAND Ships, not Support ships or something else. If you played them in a support role then so be it. But thats not what was intended with them.
Originally by: oil
-fleatleaders have usuall no second accounts with a leadership sp char. they fly combat ships or covert ops. freshmen gangleaders will have a hard time to emerge because there always are others in the gang with better skills.
Nobody complains that they have to train Covert Ops Cloaks (nevermind afford them) in order to be a scout. Why would anyone complain that they have to train Leadership in order to be a leader.
Originally by: oil
-all will probably agree that we need more gangleeders. why force them to train leadershipskills? gangleaders burn out easy so why make it difficult for others to fill in for a time to give the gangleaders a rest? complete crap i see no more rooky gangleeaders emerging.
Such melodrama. Of course new gang leaders will emerge.
Originally by: oil
- i start to doubt, that the devs ever participated in a REAL battle. the situations there are sometimes so chaotic that selecting a replacement for the fallen fleet/squad/wing- comander will be low on the list.
{whine EVE's too hard whine}
fill the replacement automatcall into the slot in case of shiploss or logoff/crash.
Like Jiekon said, EVE wont be dumbed down by people like you who can't cope with the challenges during battle. It probably will be low on the priority list. But its exactly this kind of challenge which seperates the good gangs from the great gangs.
Originally by: Shabesa
One of bigger Kali blunders tbh. It's not like there were gangs having 40+ command ships so "checking" load on server can't be issue there. And if server was checking every member after each session change, that's bad session change design anyway.
You must be one of those people who think they can do everything better than everyone else even when you dont fully understand the problem and despite evidence to the contrary.
Seriously, the lag was not being caused by the Command Ships but by the gang skills. Basic maths my overconfident friend. In the old system, 100 man gang, every gang member has to check their skills against every other member - thus: 100*100 checks per interval = 10 000 checks. The new system, exactly 3 checks. The Squad leader checks against the Wing Commander and the Fleet Commander.
The Command Ship bonus was simply a victim of the total rehaul of the gang system.
Originally by: Shabesa
Not dumbing Eve down. Yeah, right. Look, a Damnation. Primary is ...
Before the new gang system and after the new gang system, if you wanted to eliminate gang bonuses of the hostile gang you would target....The Damnation! The only difference is that now you are not really sure which Damnation is actually in a command position or not, if any. So your point if moot.
Originally by: Shabesa
Appreciate the effort to explain this mess but to put it bluntly, outsource coding. I'm pretty sure you could find decent company through your China partner that will do Eve 2 properly in a year.
Can I have your stuff?
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Potent Potable
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Posted - 2006.12.16 23:33:00 -
[106]
Edited by: Potent Potable on 16/12/2006 23:33:05
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Weirda
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.12.16 23:33:00 -
[107]
Originally by: Righteous Fury Edited by: Righteous Fury on 14/12/2006 21:13:19
Originally by: Jiekon I`ll speak to TomB about the possibility of introducing a "gang commander" for small gangs and see what he says about it. But don't hold your breath.
Whats the reasoning behind not implementing it then? Or rather, the inference from your "dont hold my breath" comment that it will hardly be considered?
Weirda would imagine "because it go against the whole point of all of this?" 
man - Weirda thought Matari are dumb, but Amarr take the cake  __ Weirda Join QotSA |

SilentTJ
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Posted - 2006.12.16 23:35:00 -
[108]
having it so that only commanders give out bonus' kinda makes all the skill training done by some people seem pointless now... its not always the person with the best bonuses who should be commander. someone could have trained up skills to give bonuses but should only be in the squad, not in charge of the squad. if a player is in a command ship, they can have assist modules and the ability to give out great bonuses, but if they're a horrible leader, then they shouldnt be the commander, but just cause they're not a good leader doesnt mean they shouldnt be in the squad at all. also, some of my corp mates do a lot of mining, and one of our members has trained up some mining bonus skills, and can fly cover while giving out mining bonuses to make mining go a lot quicker and be more effective. but to form a gang and not receive bonuses makes all that pointless now, because we cant be forming a fleet everytime there's maybe 2 or 3 people sitting in a belt. my opinion...
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Galldar
Dark and Light inc. D-L
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Posted - 2006.12.17 00:35:00 -
[109]
Originally by: Traxio Nacho
Quote: In certain circumstances while playing in windowed mode, gang broadcast and drone command interfaces would overlap. This has been resolved.
Jiekon can you confirm this bug is being looked at please as it clearly has NOT been resolved?
As it is if you get this bug its quite difficult if not impossible to see gang commands or to act on them.
or launch drones...had to reload a whole new clinet to fix it on my side 
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Vasiliyan
PAX Interstellar Services Anarchy Empire
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Posted - 2006.12.17 02:24:00 -
[110]
I can't find the new equivalent of "disband gang"?
A suggestion: make it visible (to the Boss only, if necessary to reduce lag) what the members' gang skill level is. Autopromotion would make this less crucial.
Another two suggestions: options for "tag freely" (any member of the fleet can tag) and "invite freely".
I like the "Enemy spotted!" button, it has many uses.
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Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.12.17 03:38:00 -
[111]
Yes, an Auto-Promotion for Squadrons would be absolutely loved. a Quick check of each squad's members to see who has Highest Leadership Level, and then who has the most SP in the Leadership Group of skills to determine squad leader.... I would -LOVE- that.
Also, I'd really love to have some sort of notification if a squad or my wing loses bonuses; just a quick way of identifying if my squads/Wings are receiving them correctly (Like, green light on the squads below me to say "They are receiving bonuses", or Yellow light "This squad could receive your bonuses" or something....
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Anna Fe
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Posted - 2006.12.17 23:49:00 -
[112]
Edited by: Anna Fe on 17/12/2006 23:54:35
Originally by: Jiekon Eventually, yes, maybe, it's something we've always wanted to integrate into EvE
May I suggest that instead of making people fly in a set position that you give a fleet commander the ability to project desired fleet positions? Something graphical much like the "I need a repair" emote? Fleet commanders would have settings for each category much like their current overview settings but each person in their fleet that fell into a specific group would be able to see the corresponding command overlay that the Fleet Commander is assigning. Besides positions commands should be able to be selected for the groups including things like "Hold position" "Scatter" etc. Perhaps ditch the stupid lines altogether in favor of each groups command menu being color coded. Yellow ouline = yellow overlay.
http://dl.eve-files.com/media/0612/overlay-idea2.jpg
In other words don't force players into a formation but give them the ability to fly in a formation of sorts. Also this overlay should only be updated every 5 seconds or so so it doesn't lag the hell out of everyone. Who am I kidding haha. |

Dwight Hammerhead
Caldari KIA Corp
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Posted - 2006.12.18 09:32:00 -
[113]
Yes, gang bonuses should be received be EVERY1 in the fkin fleet. It worked that way before. Now u had to gimp ppl to fixed positions in order to spread the bonuses and reduce the lag.. Somewhat fine, although as tons of ppl said it had to be done with a role - "Gang Dude", not the forcefull sh*t we have now.
Thats part of the point however, that will continue to be stressed until its resolved. The other question is why not every1 can get the bonuses? They could get them before, why not now? Whats the logic behind it? Its not the lag excuse, as the game already checks just a fixed amount of ppl.
Having the ability to rename squads and wings and have the fleet window detachable so u can move it anywhere u wan will also make things much better. _____________________________________________ Too bad at photoshop and too poor to buy a sig |

Malok Stravis
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Posted - 2006.12.18 14:16:00 -
[114]
don't know if it was already suggested. But maybe it would be a good idea, to be able to merge two fleets.
So you first can organize smaller fleets or squads and directly add this one as a new squad or wing in another fleet.
this would help to split the task of squad building.
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Jet Collins
Dynamic Endeavors
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Posted - 2006.12.18 21:38:00 -
[115]
Originally by: Jiekon
Originally by: DukeJoost1 Missioning with my second account. Main creates gang, convert gang to fleet, move main to squad commander (since no fleet commandskill and i want those bonusses) warp squad command to mission area gives pop-up window : "you cannot do that since you need to be the gang leader"
but he IS gang creator, boss and squad commander, now why cant main warp squad of two !?!?!?
fly safe.... but separate
That's weird, squad commanders should be able to "Warp squad to" I`ll jump on SISI later and check it out.
I also had the same problem, so I generaly leave me and my corp M8 as Boss/Fleet command and corp M8 into wind commander. Now neither of us have the wing commander skill but we both get gang bonuses.. at least to shield from what I notice.
I appolgise that I have not paid that close attention to see who's bonuse it is.
BUt according to what you say in the opeing post when converting to fleet it usualy sets up as Boss/Fleet Commander and Gang member is automatically places as squadmemeber. Now the Boss/fleet commander get his/her gang bonuses but the corp gang memeber/ does not have any gang bonuses unless i move them into a command position in which case, from what you are saying they are just getting thier gang bonuse.
So to the squadmemeber not getting the bosses bonuse when converting to fleet, am I just no being patent enough to wait for the bonuse or is that a bug. Just seems to me the bonuses are not working as you discribe.
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |

Tarron Sarek
Gallente Solid Industries Inc.
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Posted - 2006.12.19 02:30:00 -
[116]
Well, EVE got a bit more challenging on the gang and leadership skills part. Thanks for that CCP and thanks to you Jierkon for taking your time clearing things up. I definitely like the changes. Please ignore the people crying "It's not easy enough. Let the system do my work."
Heck, it's called leadership. The previous system was handy, but actually didn't make sense. As for the 'wasted skillpoints' argument - if you can fly an interceptor but you're currently flying a battleship, are those skillpoints wasted? You can't do everything (which your character is capable of) at the same time anyway. If anyone trained leadership skills without the intent to act as a leader anytime soon, well, that's a bit odd to be honest.
________________________ - Posting on forums can be more arduous than mowing your lawn with nail scissors - |

Sumayyah
Minmatar Dynamic Endeavors
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Posted - 2006.12.19 14:13:00 -
[117]
Last night on the main server "not" test server I tested the Gang bonuses with my corp M8 who has no leadership skills.
So I formed Gang(I was boss). Covert gang to fleet. I notice I get a gang sheild bonuse(my skills).Also appears that I have automatically been made Fleet commander, and my corp M8 Squad member. I ask my corp M8 does if I have shield bonuse.
He says no. Acording to your opening post he should.
I click move member for me to see what I can select, I can move to wing commander and Squad commander. I do nothing at this point. Click move corp M8 to wing commander. Ask any bonuse.. no. this is correct as to what you have said ok. Move him back to squad member. Ask more shields? No.. still not reflecting what you said. Move myslef to Squad leader, Corp M8 I have shield bonuse now. yeah!!
Only problem now is that I can not warp gang.
Problems i see with Current Gang system. 1: as I was Squad commander I can not warp gang. 2: As Fleet command my bonuse did not travel down to squad member. This is probably because I do not have Fleet commander skills, but if this is the case I should not get my own bonuse wouldn't you think? 3: persoanlly I think Commanders should share all thier bonuse. Ie wing with Squad and Fleet and Fleet with wing and squand and Squad with Wing and Fleet. Your commanders are the most important so wouldn't you want them to be the strongest so they have a better chance of surviving. It's nice that in theary that squad members can get all bonuses but I think it would almost make more since if squadmemeber only got the bonuses from there squad leader. I'm an ! I will always be an ! that is all I have to say But thats not all!!! Dynamic Endeavors is now Recuiting.!! Contact Jet Collins in game. |

Raste
Shinra Lotka Volterra
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Posted - 2006.12.19 15:33:00 -
[118]
1 - I would love an easy way to identify which wing/squad you are in. In large fleets in lagged out systems its very difficult to sort through hundred of names in the fleet overview trying to find yourself.
2a - There is just way too much micromanagement for big fleets, compounded by the UI, lag, etc. Asking for this to be fixed is not "dumbing down Eve" unless you think Eve was dumbed down pre-Revelations patch. b - "To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster." -- Completely unrealistic, good luck with that with a couple hundred people and ops spanning multiple days in hostile territory. People constantly crashing, relogging, etc.
===This is a sig=== "no matter where you are or what you're doing, you know that down in the southeast, LV and RA are trying to stab each other in the face." -- Cadiz ==============
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Sun Sliver
Minmatar Shinra Lotka Volterra
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Posted - 2006.12.19 16:35:00 -
[119]
I think someone must have misplaced a decimal on the time multipliers for the wing command and fleet command skills...8x and 12x??? Something more in line would be 1xLeadership(as is), 4x Wing Command, 8x Fleet Command. You are aware that means in order to fully take advantage of a 250 member fleet (something that forms daily in eve) an FC will have to commit training time just about equivalent for noob to get to lvl 5 dreadnaught?! Seriously did someone make a mistake on the time multipliers? Or is the requirement a purposeful step set up as to restrict players from causing lag at the expense of using the game feature: gang bonuses? 
I am not asking to be rude, I really want to know why if it isnt a mistake
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Frug
Caldari
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Posted - 2006.12.19 18:12:00 -
[120]
Quote: Basic maths my overconfident friend. In the old system, 100 man gang, every gang member has to check their skills against every other member - thus: 100*100 checks per interval = 10 000 checks. The new system, exactly 3 checks. The Squad leader checks against the Wing Commander and the Fleet Commander.
You're clearly not a coder. There's no need to do 10,000 checks. It can be done with only 100 checks quite easily. All you're doing is scrolling through a list looking for the highest.
If you're checking each member against each other member, you're totally fired dude. Totally fired. Get off my land!
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Abandon AllHope
Caldari Shinra Lotka Volterra
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Posted - 2006.12.19 18:14:00 -
[121]
Originally by: Sun Sliver I think someone must have misplaced a decimal on the time multipliers for the wing command and fleet command skills...8x and 12x??? Something more in line would be 1xLeadership(as is), 4x Wing Command, 8x Fleet Command. You are aware that means in order to fully take advantage of a 250 member fleet (something that forms daily in eve) an FC will have to commit training time just about equivalent for noob to get to lvl 5 dreadnaught?! Seriously did someone make a mistake on the time multipliers? Or is the requirement a purposeful step set up as to restrict players from causing lag at the expense of using the game feature: gang bonuses? 
I am not asking to be rude, I really want to know why if it isnt a mistake
Yes, for the love of God please reduce the required training time! It's quite insane to have to train a level 8 skill (Wing Command) to level 5, only then to have to train a level 12 skill (Fleet Command). INSANE!!
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Zyta Eke
Bombshell Cartel Xelas Alliance
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Posted - 2006.12.19 19:01:00 -
[122]
Originally by: Abandon AllHope Yes, for the love of God please reduce the required training time! It's quite insane to have to train a level 8 skill (Wing Command) to level 5, only then to have to train a level 12 skill (Fleet Command).
How could they do that when people are even now training them? How would you give them back their extra skill points? :)
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Sumayyah
Minmatar Dynamic Endeavors
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Posted - 2006.12.19 20:11:00 -
[123]
Originally by: Zyta Eke
Originally by: Abandon AllHope Yes, for the love of God please reduce the required training time! It's quite insane to have to train a level 8 skill (Wing Command) to level 5, only then to have to train a level 12 skill (Fleet Command).
How could they do that when people are even now training them? How would you give them back their extra skill points? :)
True so what they will do is lower the requirements for Fleet commander  I'm an ! I will always be an ! that is all I have to say But thats not all!!! Dynamic Endeavors is now Recuiting.!! Contact Jet Collins in game. |

Sun Sliver
Minmatar Shinra Lotka Volterra
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Posted - 2006.12.19 20:34:00 -
[124]
Originally by: Sumayyah
Originally by: Zyta Eke
Originally by: Abandon AllHope Yes, for the love of God please reduce the required training time! It's quite insane to have to train a level 8 skill (Wing Command) to level 5, only then to have to train a level 12 skill (Fleet Command).
How could they do that when people are even now training them? How would you give them back their extra skill points? :)
True so what they will do is lower the requirements for Fleet commander 
Hell in the interest of compromise I'll eat the skill points already in wing command I have just so everyone can get where it should be.
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Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
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Posted - 2006.12.20 00:15:00 -
[125]
Just one question..
I looked through this thread and found nothing related to the "scout" assignment.
Just what does/is a scout to do/for?
Trading 101
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.12.20 06:39:00 -
[126]
Originally by: Zyta Eke How could they do that when people are even now training them? How would you give them back their extra skill points? :)
Convo the 5 people that already have it beyond where you'd have the cutoff for a rank 4 to 5 and ask them where they want the skill points assigned? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

mindycs
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Posted - 2006.12.20 17:15:00 -
[127]
Originally by: Jiekon Greetings all.
This also means that Wing Commanders only give their bonuses from skills / fleet command ships / gang assist modules to the squadron members in their wing but please note, this does not extend to the squadron commanders!
And also, Fleet Commanders give their bonuses to all squad memebrs of their fleet, but not to any other commander, not to any Wing Commanders or Squadron Commanders. only the squadrom members.
Finally, Commanders, Fleet Commander, Wing Commanders and Squadron Commanders give their bonuses to themselves.
Commanders donÆt get bonuses from higher commanders!!!
Ok help me out here this seems like a really big oversight here but maybe I am missing something.
First let me say that I really like the new gang system I realize that it is a little complex at first to understand but then are not most great things in EVE.
I understand that there are two main reasons for this change first was a server bonus cpu calculation issues, and second was better organization.
It seems to me that the issues of commanders not getting bonuses does virtually nothing for the cpu issues in that calculating a few more bonuses by giving the entire squad the bonus and not just the squad members will create only a minor extra server load. While on the other hand the current situation is promoting bad organizations.
I will talk about my situation I am a gang leader for the last year my focus has been exclusively on gang skills. I have mining director level 5 I also have all the other gang skills to at least level 4 and some gang module skills as well with more planned soon... People want me as a leader because of my bonues. With my command ship running a gang modules; I can really bonus out a group. In Mining I can take a miner that can mine 860 ore in 180 seconds and turn him in to a miner that can mine 990 in 142 seconds that is the equivalent of a 40% increase just for having me in the gang.
But here is the catch If I am wing leader the top miner looses all those bonuses. And of course the top miner is the won who wants the bonuses the most. A newer miner who is not let using strip miners and is only mining1/4th to a 1/10th the ore that my best miners can mine is being harmed y being squad leader but not massively so. Therefore I am forced to ask my newest miner to train the leadership skills instead of their mining skills so they can lead the mining operations.
This creates the next big issue I donÆt want my newest miners leading the gang.
If 10 hostiles jump into system I want my most experienced miner, who has been in this situation at least a dozen times, to be the squad leader. He or she would naturally gang warp everyone; either to a station or a safe spot or a gate. Trusting a major 0.0 mining op to a new miner in 0.0 is à in one word stupid . Having my best miner loose a 40% bonus because he is gang leader is massively painful.
Can someone in the Dev team please explain to me my logic failure? What was the reason was for not giving bonuses to the commanders? At first I though it was an oversight but by reading this forum it seems to be by design; but I still cant find the logic in the design besides a minor performance issue for the servers. It seems to me to create a massively detrimental situation for whoever is commander. Back to the 2 main goals of the new gang system; while you may gain a minor assist in the cpu issue you are marjory detrimentally affecting the second goal.
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Doc Brown
Gallente Tyrell Corp
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Posted - 2006.12.20 17:46:00 -
[128]
Two problems with the present fleet system:
1: Wing commanders don't have a chat channel for just their wing _and_ they don't have access to any squad chats, just the gang chat (which can get very busy with 200 people fleets)
2: There should be a way to multi-select people and move them to the same squad. Moving each pilot individually is just painful. _________________________________________________
Proud member of Tyrell Corp. |

mindycs
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Posted - 2006.12.20 21:51:00 -
[129]
Originally by: SilentTJ ... its not always the person with the best bonuses who should be commander.
I had not thought of this issue but I can not agree more. In fact most of the battles that I have been involved I was not leader even though I was in a command ship and give out tons of command bonus. This is because in a command ship, I am amour repairing and sending out shield repairs and generally SUPPORTING the gang. I am often too busy supporting the gang to actually be leading the gang.
Any one who has been in 0.0 or empire wars long enough can tell many a bar room tale of a good well organized fleet using proper ts discipline and veteran pilots taking out larger/better fleets that were not as well organized. A well organized fleet is worth twice its value to a disorganized chaos. I remember one battle we were in a new alliance there were many corporations none of them had each others ts. We were not well coordinated and a relatively small force inflicted massive casualties on us simply because we were so poorly organized.
Thought the skills may be called ôleadershipö skills the reality is that they are support skills not leadership. The other reality is that I think that the best leaders on ts tend not to be the people who would be drawn to fly a command ship.
The new gang system tries to force fleets to organize themselves properly. I think this is a very good thing, and I commend the developers for taking this step. If they had kept the old system of everyone in the fleet giving bonuses to everyone else, and simply instituted the fleet setup that is currently in place I would have said WOW congratulations great Job. (With the minor exception of a few missing chat groups such as wing chat and command chat. )
The problem is that they tried to kill 2 birds with one stone. They tried to stop the server drain of calculating an exponentially increasing number of bonuses and reorganize the fleet setup.
The problem is that the guy in the command ship often has his display setup very differently then the guy in the PVP setup. In PVP I remove all my friends from my view so I canÆt even see blue ships. In my command ship sometimes I go the opposite I have a setup that only sees blues so I can easily lock blues for shield and amour repairs. Command ship bonuses are to support activates such as Armor repairs and shield transfers so they naturally support this type of game play.
MY SOLUTION
It seems to me that fleets need to have support roles. Have special roles similar to the current scouts role but in the case of the support role have them be able to bonus the entire fleet/ /wing/squad.
As far as how many support ships a fleet could have and who they bonus the devs would have to do a cost benefit analysis But my quick off the top of my head is only one support ship for every 10 ships.
Another idea might be have a special skill with a prerequisite of say wing commander 3 that allows you to assign one support ships one per skill level.
Another idea would be ships have certain ships (command, carriers) able to support the fleet even if not in the appropriate role. I do not know what the server cpu requirements of this would be in that I donÆt know. The devs would have to calculate how many carriers / command ships are there in your average 200 ship fleet. (In my limited experience not many.)
This would allow those that have spent sometimes years learning gang support skills to still support the gang even if they are not in command, and should probably not be in command. I am willing to hear that the old system was untenable in that there were too many bonus calculations required and that it was one of the many reasons for the lag. I am prepared to do my part to stop server lag but there has to be a realization of the reality that I spent the last year only working on gang support skills but when it comes to a fight I should not be leading it really I should be supporting the group.
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Jack Thurner
SPECTRE Ops
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Posted - 2006.12.20 23:12:00 -
[130]
Originally by: mindycs ....
Lets say that you've got the title "grunt" in your gang/fleet.. Does it means that you cannot lead that very fleet by using Teamspeak/Ventrilo/VOIP/whatever?
Or are ppl trying to lead big fleets by using the chat channels???  Same goes for support ships.. They don't have to "lead" just cause theyre in that dmn section. Its just a friggin title, get over it (same goes for many posts above)
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mindycs
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Posted - 2006.12.21 04:38:00 -
[131]
Originally by: Jack Thurner[/quote
Lets say that you've got the title "grunt" in your gang/fleet.. Does it means that you cannot lead that very fleet by using Teamspeak/Ventrilo/VOIP/whatever?
Or are ppl trying to lead big fleets by using the chat channels???  Same goes for support ships.. They don't have to "lead" just cause theyre in that dmn section. Its just a friggin title, get over it (same goes for many posts above)
I have spent a year of my eve life learning all the gang skills. My leading of a fleet provides a 10% shield bonus and an 8% armor bonus to everyone in the fleet merely by my leading it. Let me turn on some of my gang modules and I can really help a fleet out. Therefore the only logical place for me is wing/fleet commander. If I am a squad member I bonus no one!!! And all my skill and gang modules are for nothing
So are you suggesting that I should be wing/Fleet commander but let some one else actually do the work? The problem is that only the "leader" can warp squad to a location. Only the leader can call targets in the system and all people below them see the targets they call. Only a leader can warp a squad to another member in the group. Only the leader can warp a squad to a bookmark. So it is best to have a leader who is actually capable of leading. Half the time I have my overview on show only blues so calling targets does not really work for me. Also I often donÆt enter large battles I instead wait at a safe spot working as a mobile garage.
What do you think I should do throw away a year of skill training or throw away the new EVE fleet interface and fleet movement options ,which support "Teamspeak/Ventrilo/VOIP/whatever" nicely???? I have used gang warp (or had it used by my leader) so many times in battle I canÆt count any more. I want a senior veteran pilot on the gang warp button.
While in principle that the "Teamspeak/Ventrilo/VOIP/whatever" leader and the gang setup in eve do not have to match perfectly and there is some logic behind them maybe not matching my point is that the command ships role is a support one and not leading combat.
Originally by: Jack Thurner
Originally by: mindycs ....
Its just a friggin title, get over it (same goes for many posts above)
Umm NO its not just a title itÆs a role with abilities that other donÆt get to bonus the fleet! I spent a year learning the skills I want them to freaking count for something!!!! Hence my main point of my second post was give me a role or means to bonus the entire fleet without having to command it and I will be happy.
One of the dev comments were that one of the reasons they went this way was to encourage more people to ôchoose ô my ôcareerö path of being a fleet support specialist. I am simply feeding back to the developers that the recent gang changes have made my career path more difficult and not as inviting and that if you want to encourage more people to be fleet support specialist then the gang changes as they stand now have backfired. But I believe that there is great hope for the future that they can make it a very rewarding career choice.
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Shabesa
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Posted - 2006.12.21 10:52:00 -
[132]
Originally by: Lady Zirconia
You must be one of those people who think they can do everything better than everyone else even when you dont fully understand the problem and despite evidence to the contrary.
And you one of those who figure out number of fields on chessboard by counting them.
Originally by: Lady Zirconia
Before the new gang system and after the new gang system, if you wanted to eliminate gang bonuses of the hostile gang you would target....The Damnation! The only difference is that now you are not really sure which Damnation is actually in a command position or not, if any. So your point if moot.
Before another would take over buffing if you managed to get right one.
Originally by: Lady Zirconia Can I have your stuff?
For right price, sure.
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Sun Sliver
Minmatar Shinra Lotka Volterra
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Posted - 2006.12.21 15:54:00 -
[133]
I've had a couple goes at managing big fleets using this new system. Overall my impression is its very handy for situations requiring simultaneous actions.
Also Its structure allows for growth to the situation. When in a gank squad I just make a wing, make squads as space is needed and go...presto easy mgmt. On the other end of the spectrum it DOES allow for some great improvements on communication at large fleet lvls, but there's a cavait only someone who understands how the gang system works, can commit full time to managing it, and actually uses it can use it as intended. Still, when this does happen in your fleet you can tell based on gang chat and ts. Less talking on ts about orders, more on gang chat and it is at wing and squad lvls. EX. Wing 1 gather at point x. Wing 2 assignment - squad 1 on XX gate, squad 2 on YY gate, etc.
And you wanna talk about some new ways of target calling. make your wing cmdrs primary callers and focus fire at squad lvls...when its done right you have a implementable way of focus firing on multiple targets and interlacing fire groups.
Atm its rare to get all these benefits b/c its just a buttwhip to organzie and requires constant attention to maintain at peak levels. But to make this effective IMO: wing and squads need to be namable wing to squad cmdrs lvl chat for wing cmdrs, or fleet to wing cmdrs lvl chat for fleet cmdr. keep gang chat for overall use. These last two are a bit more involved but HUGE improvements in gang mgmt will come from it. Allow players to put in a short description of what they are flying when accepting gang invite and updatable under gang options. Ex. Long range BS, tackler - inty, tackler - recon, nos BS, covert. Knowing what everyone flys makes assigning SO MUCH easier Have a skill lvl indicator next to player on gang overview (FC/WC/L). Ex. DaUberCmd 4/5/6 or ChumpCmdr 0/0/1
all that and I think im forgoting something...oh yeah
REDUCE THE TIME MULTIPLIER ON WING AND FLEET COMMAND SKILLS...think I've mentioned that before 
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Erim Solfara
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Posted - 2006.12.21 19:10:00 -
[134]
Can I make a request that all gangs under 5 or 10 people are allowed to work as they used to?
The corp I run has 6 members, total. We do mining, complexes, ratting, the occasional bit of pirate-hunting. If more than one of us have trained a leadership skill for the sake of the rest of the corp, we can't now use those skills in unison. I've got skirmish warfare, my friend has mining foreman, and a couple have a couple of others, there's no way we can get even a 3 man mining op set up so that everyone recieves the bonuses we've trained for everyone's benefit. Bonuses should still work in small gangs, the point made about the old system being server intensive doesn't apply to gangs of 5-10.
And if you're worried fleets will become dozens of gangs of 10, who's gonna sacrifice all the new communications channels etc in a 100 man blob which will almost certainly have enough people with leadership skills for the whole fleet. ---------------------------------------- Proposed new ship class |

Nimrias
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Posted - 2006.12.21 20:40:00 -
[135]
Originally by: Erim Solfara Can I make a request that all gangs under 5 or 10 people are allowed to work as they used to?
And if you're worried fleets will become dozens of gangs of 10, who's gonna sacrifice all the new communications channels etc in a 100 man blob which will almost certainly have enough people with leadership skills for the whole fleet.
I'm with you Erim. This debate calls for differing levels of organization. Revive the old gang method, but nerf the bonuses (say 1%/lvl instead of 2%, this IS all hypothetical), and limit the number of members (the stick). Leave the current fleet system in place, with the current bonuses (the carrot). If you want to throw some friends together, you get a small, reasonable coordination bonus. If you have a large corp, or if you take the effort to organize a fleet, give them better bonuses than gangs.
Now the soloers, small gangs/groups (nerfed bonus is better than no bonus at all), and huge fleets/corps are all happy (full bonuses). Thank you for taking the time to read this, and thank CCP for trying to improve on an already wonderful game. At least they try, even if they do have implementation problems from time to time (Survey V to use Salvaging????? Too bad that was fixed AFTER the training was done). 
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mindycs
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Posted - 2006.12.22 06:14:00 -
[136]
Originally by: Erim Solfara Can I make a request that all gangs under 5 or 10 people are allowed to work as they used to?
The corp I run has 6 members, total. We do mining, complexes, ratting, the occasional bit of pirate-hunting. If more than one of us have trained a leadership skill for the sake of the rest of the corp, we can't now use those skills in unison. I've got skirmish warfare, my friend has mining foreman, and a couple have a couple of others, there's no way we can get even a 3 man mining op set up so that everyone recieves the bonuses we've trained for everyone's benefit. Bonuses should still work in small gangs, the point made about the old system being server intensive doesn't apply to gangs of 5-10.
And if you're worried fleets will become dozens of gangs of 10, who's gonna sacrifice all the new communications channels etc in a 100 man blob which will almost certainly have enough people with leadership skills for the whole fleet.
I have heard this complaint that the new system is not fair to the people who want to have under 10 man fllets, but I don't under stand how that is so.
First of all you do realise that abover the leadership skills that you already have you aculaly reqire no more skills to form a fleet that will generate bonuses for its members.
I fly in a 4 man fleet all the time.
i am involved in high sec mining operation constatly and rarely do they get over 10 people.
First you have to conver the gang to a fleet then you have to assign the person who you want to bonus the squad as squad leader.
Poof your fllet now is bonused. you are a fllet of 4 to 6 with only one squad but you are a bonus reciving fllet. you can change the comander around to get different bonusing people but you will be limited to one bonusing person at a time.
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slip66
Black Nova Corp Band of Brothers
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Posted - 2006.12.23 05:14:00 -
[137]
Can wing commanders get the option to move people into a different wing or from one wing into yours?
This puts allot of needless work on the gang Boss. Allowing the WC to move people helps distribute the load.
Can we have the option to move wing commanders around from wing to wing with out having to quit the gang?
Can WC get the option to invite people directly into a different wing?
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

Leneerra
Minmatar Trinity Nova
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Posted - 2006.12.25 00:14:00 -
[138]
or in old style gangs they could aply only the gang boss gang skill bonuses to the members in the same grid as the boss himself. And only give his skill bonuses, no gang module bonuses. This should reduce the gang skill calculations to a manageble level, and still offer entry level gang bonuses to starting players.
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Evil RedEye
Minmatar Visions of Evil
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Posted - 2006.12.25 12:12:00 -
[139]
Originally by: Righteous Fury Edited by: Righteous Fury on 14/12/2006 21:04:01
Originally by: Jiekon You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself)
I understand the process-time reducing formula for distributing bonuses, and it works well for actual fleets - my problem is that it doesn't work well for anyone with small gangs. Bar my preferences for gangs smaller than 10, I would objectively say that a real "fleet" starts with at minimum, 20 people.
I find it extremely easy to control and setup a small fleet for Lv4 Missions, I invite my alt and then a few mates that want to come on the mission, i set myself to wing commander, assign them all squads and hey presto we're off (the only time wasted is after the first invite making it a Fleet and assigning me to Wing CMDR, beyond that its invite X to Squad Y which is nice and simple) SO this does benefit the smaller groups as well as the larger fleets. I love the new gang system, cheers ccp for putting it in <3
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Jiekon

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Posted - 2006.12.27 12:34:00 -
[140]
I'd like to thank everyone for their feedback on this matter and i'm just replying to say "I haven't forgot about this topic"
I have compiled a list of questions that i will send to the relevant people and in the new year i'll hopefully have answers to those questions.
I'm going to lock this topic for now as there have been no "new" questions regarding the gang system and i will re-open the topic when i have those answers for you. ___________________________ ~Jiekon
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