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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Urziel99
Multiplex Gaming The Bastion
126
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Posted - 2015.10.16 15:09:18 -
[1801] - Quote
Tippia wrote:Dave Stark wrote:and the issues arising from having more SP than your max allowed based on your character age is? The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this proposal creates. You knowGǪ how it will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. That is an issue in and of itself.
Or i could skip it by buying a whole pilot, lock, stock, and barrel from the bazaar. With plex that I paid cash for. So, this isn't any kind of earth-shattering development from that perspective. The only difference is that instead of paying tens of Billions of ISK (derived from plex sales) for a whole pilot at one time I instead pay smaller amounts at one time to touch up my existing pilot(s) |

Sibyyl
Brave Newbies Inc. Brave Squids
25737
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Posted - 2015.10.16 15:09:34 -
[1802] - Quote
Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.
Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.
And I wish I could shout you out
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Don ZOLA
Omniscient Order
54
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Posted - 2015.10.16 15:09:51 -
[1803] - Quote
Dave Stark wrote:Tippia wrote:Dave Stark wrote:and the issues arising from having more SP than your max allowed based on your character age is? The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this proposal creates. You knowGǪ how it will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. That is an issue in and of itself. i haven't moved the goalposts once. not that it matters if i did, you haven't provided a single reason why this idea is bad other than "now you can get more sp on a character than the theoretical maximum based on character DOB". just name an issue this will cause players in game? is it really that hard? (guess it is since you've failed to do it 3 times now).
There are plenty of posts with different solid arguments, yet you avoided to reply on any of those...
There are 2 rules in a successful life: 1. Don't tell people everything you know
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Rivr Luzade
Kenshin. DARKNESS.
2029
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Posted - 2015.10.16 15:10:30 -
[1804] - Quote
Laodell wrote:While we are at it why not add trans-gendered pilots and make other physical defects available. Lets get a wheelchair or walker option for the older pilots. We have scars why not amputee's and birth defects? Sure, but these things, just like this skill-point transfer, should available ingame and not to be purchased for extra money.
Laodell wrote:After re-reading these threads I see one common theme coming from everyone that is in favor of the change.
Impatience. ... If I could have done *everything* in the first year I would have gotten bored, and found another game to play. You can give up, patience is out these days. Everyone is conditioned towards impatience and I Need My Stuff Now.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Nervon
HaveItYourWay Corp
11
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Posted - 2015.10.16 15:10:43 -
[1805] - Quote
Just my 2 cents...
Make this like the current remap, you can only extract skill points so many times a year or add skill points.
Example: New players start with X Skill-add points from the start All other players will only receive Y skill-add/Skill-extract points a year
If you are wanting to fix the Character Bazaar -Allow people to make changes after purchase. -first time you start with the tune, you are allowed (for a cost...) to change the name and for an additional fee... move a percentage of the skill points around -Only the skill books already inserted can be increased and the books that you reduce to zero stay inserted....
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Estevan Andrard
World Traders Guild Channel
146
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Posted - 2015.10.16 15:11:05 -
[1806] - Quote
Janeos wrote:Liquefying our enemies after the Goonmass crushes their will to fight is going to be so, so satisfying. Permadeath has arrived, y'all!
Yeah, like, ganked by an army of Mastery V Tech 3 Destroyer alts created "last week" paid in bulk.
That will be really fun to watch.
If con is the opposite of pro, then is Congress the opposite of progress?
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Sibyyl
Brave Newbies Inc. Brave Squids
25737
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Posted - 2015.10.16 15:11:37 -
[1807] - Quote
Jeremiah Saken wrote:Sibyyl wrote:Anyone have any actual arguments for opposing it? Anyone?
Please list them.
There you go and without buzzwords "pay to win": Tippia wrote:This is bad on a design level (since it's the antithesis of design GÇö it actually disrupts mechanics), on a balance level (because it can't be balanced since it relies on cost as a restriction), and on a conceptual level (it doesn't actually solve any of the problems it's supposed to solve). Hell, just for good measure, I'd throw in that it's bad on a morale level too: it absolutely reeks of desperate last-ditch cash grab to hope that a handful of whales will splurge on their newfound ability to not let something as silly as core game design sit in the way of their grand ideas.
All I see from Tippia is adjectives and buzzwords. It's not an argument so much as it is an opinion.. and a very subjective one.
Tippia please back up your statement with why's.
And I wish I could shout you out
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1777
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Posted - 2015.10.16 15:11:49 -
[1808] - Quote
deezy 1dabest wrote:I just wanted to say that overall I support this idea.
It is really a huge improvement on character trading while also creating a huge SP sink once you have done it a certain number of times.
It will give dummies like me the chance to fly around in things we really should not be flying to give out some sweet kill mails to the real PVPers running around.
I see what people are saying about an issue with not being able to guess a persons SP by tapping their name in local but I would call that for the better. I remember in my first few months being very harshly targeted specifically for my low age. I may have come out better on the other side of dealing with that but that is not changed here. The only difference is those pirates could end up being the easy target when they jump in on someone who has dumped in a load of cash.
Only flying what you can afford to lose will take on a whole new meaning when newbies in battleships go where they should not be and get wiped out by a small group of players that actually know what they are doing with their SP.
With all that being said I do see people feeling like this significantly demeans their SP investment but there is much more that comes from growing your assets and abilities over time than just being able to sport a flashy ship that would take newbies a year or more to get.
Just my 2 ISK that will get quickly overlooked.
o7
Just curious, Why do you feel a Skillpoint sink is either a good thing or desired by CCP?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Torei Dutalis
IceBox Inc.
35
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Posted - 2015.10.16 15:11:53 -
[1809] - Quote
Edward Olmops wrote: There are more flaws/side effects.
The proposed changes would totally mess up the current training and attributes system. Future optimum training:
1. remap to +10 Per +4 Will 2. buy 2 learning implants to train PER/WILL at max speed 3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes 4. dont care about attributes and remaps until you have at least 50mil SP
This kind of behavior is more "worrisome" to me than buying skill points from other players. But I think it also outlines the fact that the current attribute system is hardly optimal. Implants and attributes only create "relevant" game play decisions for players that engage in "risky" types of PvP. As we know, a majority of players do not even make the actually relevant decision of high-grade pirate implants or +5s as they never PvP.
Players with money will always be able to acquire high skill pointed characters regardless of the current system or a new system (unless the new system forbade character selling). However, this proposed system allows for a greater "concentration" of skill points. A side effect of the above quoted material is that alts can now be effectively combined into a single character without interaction with the player market at all. Of course this is predicated upon the costs of the skill stripping item, but there is significant enough concern that a single player will be able to partake in this type of activity at very little financial cost.
A majority of people are concerned (at least from my perspective) due to the fact that a system like this proposed one will severely devalue older and more focused characters as well as (potentially) break down the stratified knowledge/skillpoint hierarchy that exists. I must admit that as a long time player with very advanced characters (skill point wise) I am personally unphased by this in regards to the effect it will have on my personally.
If this idea is truly aimed at new player retention and development then I believe that skillpoints are not the area to focus on, but rather on developing the environment in which new players operate. Eve's culture of a player developed and controlled environment has created some truly wonderful things, but it has also created an incredibly steep learning curve and some incredibly toxic portions of the game (player wise). Engaging new players should revolve around overcoming (to some degree) the massive amount of information that a person is required to learn, and in enabling new players to participate in a variety of activities that offer them the ability to contribute in a meaningful fashion. I think there is already plenty of framework in place for this, but a greater focus on corporations for new players is a great way to shift the burden off of the game itself and to use the player base to help with this issue.
Essentially, without devoting a serious amount of thought to this particular proposal, I think that there are far too many unintended and potentially negative outcomes to warrant its implementation if the major points it is addressing are the new player experience and the lacking elements of the character bazaar. |

Don ZOLA
Omniscient Order
54
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Posted - 2015.10.16 15:12:17 -
[1810] - Quote
Sibyyl wrote: Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.
Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.
Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive!
There are 2 rules in a successful life: 1. Don't tell people everything you know
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Fourteen Maken
Omega Industry Inc. The Ditanian Alliance
209
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Posted - 2015.10.16 15:12:19 -
[1811] - Quote
vikari wrote:A lot of people are saying this would be no different then buying a character in the bazaar. These two mechanics have significant differences, and it's why many of us like what the bazaar offers over this proposed idea.
1. The current bazaar does not favor any demographic in Eve. Whether you played six months of seven years, the bazaar has the same options to you.
2. When you buy a character you get the flaws associated with it. Characters naturally will be more and more less focus the higher the SP. You can't find a 200m SP character that doesn't have something that is useless to the next buyer. This is a nice balance to the system. You get to jump ahead and not wait for the skillpoints but also you get stuck with stuff you don't want as balanced effect of that choice you made. Also toss in there that you lose the option to control the name, the KB history and corp history and it's a good balance.
3. This system opens up the recycling of characters with no loss. As of now if you want to destroy a character the SP is lost. You can sell it but ultimately there is still a history of the characters actions that the next person has to take on if they buy the toon. This system allows for easy rotation of characters in disregard for their history. The implications are bigger then one might see at first glance. Corp and alliance thefts are something people balance between the value of their character(s) and the money/assets available to them. For some their character is to important, they couldn't replace exactly that they have. This goes out the door, a name can be tossed to the wind and nothing is lose (unless the character has high SP, and in that case it can be spread out into two characters with little to no negative effect).
4. Some people selling their toon have strong association with that toon. They don't simply want to see the toon shelved. This systhem removes that from the game. There can be no long term legacy for characters. The ownership of them is degraded that of simple numbers and nothing more.
1. So does the proposed new system, but not a lot of new players even know the character bazaar exists and they don't know how much they should be paying for their toons either.
2. The higher SP your toon has the less effect the skill pack will have.
3. there will be loss, the extractors won't be free, if they're bought with aur they'll probably be quite expensive so there will be loss. As for corp theft you can do that now and sell the character on the bazaar then use the isk to buy a clean one.
4. really who cares about this stuff?
Support a fairer loyalty point market for faction war:
The sinews of war; infinite money.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12672
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Posted - 2015.10.16 15:12:25 -
[1812] - Quote
Sibyyl wrote: Anyone have any actual arguments for opposing it? Anyone?
Please list them.
So you aren't reading Tippia's posts?
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Dave Stark
7554
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Posted - 2015.10.16 15:13:12 -
[1813] - Quote
Don ZOLA wrote:yet you avoided to reply on any of those...
no i haven't.
the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time. |

Wendrika Hydreiga
521
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Posted - 2015.10.16 15:13:25 -
[1814] - Quote
Sibyyl wrote: Anyone have any actual arguments for opposing it? Anyone?
Please list them.
I can only see advantages that would benefit me in the short and long term. Sorry!
However! I can see myself using Skill Packets to dismember characters I don't use instead of just biomass them after liquidating my assets. And also, it would also mean that getting optimal skills for say, exploration or Faction Warfare, would be feasible in a very short window of time, weeks instead of months or years.
In terms of Faction War though, I could see that actually flying Tech 2 module stuff with perfect skills would be the benchmark everyone would feel obligated to pursue, since even a newbie could achieve that within a short time by using the ISK they make to invest in skills, even maybe throw a PLEX or two in the game for funding skills. It would go as far as being an obligation to have perfect skills to even engage in content, but it would kinda be better than what happens now. Having skills or not, you either do the content with what you have, or you don't.
In the end, it would mean this game would be even more about being a skilled player than having a lot of SP. My Worm could have on paper perfect performance, but since I am not that good of a pilot, it would amount to nothing.
If that's good or bad, I can't really say. |

Sibyyl
Brave Newbies Inc. Brave Squids
25737
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Posted - 2015.10.16 15:14:12 -
[1815] - Quote
Jenn aSide wrote:Sibyyl wrote: Anyone have any actual arguments for opposing it? Anyone?
Please list them.
So you aren't reading Tippia's posts?
I read them. I don't see reasons against, just opinions.
And I wish I could shout you out
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Sibyyl
Brave Newbies Inc. Brave Squids
25737
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Posted - 2015.10.16 15:15:29 -
[1816] - Quote
Wendy, skills don't make you a better player. They never have.
And I wish I could shout you out
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Edward Olmops
DUST Expeditionary Team Good Sax
315
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Posted - 2015.10.16 15:15:38 -
[1817] - Quote
Edward Olmops wrote: There are more flaws/side effects.
The proposed changes would totally mess up the current training and attributes system. Future optimum training:
1. remap to +10 Per +4 Will 2. buy 2 learning implants to train PER/WILL at max speed 3. whenever you need anything else, just extract 500k XP and reinsert them into your own brain as 400k unallocated SP. Despite the loss, you still get more SP than when training with your weak attributes 4. dont care about attributes and remaps until you have at least 50mil SP
Bonus for PvP addicts:
train on character A on your account with 2 +5 implants. Then transfer SP to your combat char B who never wears expensive implants and has no active training queue.
Hum. I am still trying to be constructive.
How about: 1. scrap the idea with the extractors. Only when biomassing a character you get the option of paying 1 PLEX (like character transfer) for "Advanced Biomassing". You get one final Lossmail sent to your account e-mail address so you can post it on killboards. A character biomassed in this way has a chance to drop skills (say in the form of those transneural packages) and SKIN licenses. Loot appears in your redeeming system. Everyone con salute the lossmail. o7 2. skill packages only apply SP over time at a fixed rate, multiple packages only increase duration. Max training speed with this method is roughly twice normal perfect speed. No extreme exploits by insta recreating characters. 3. while we are at it, please decouple training from PvP by making Learning Implants like timed attribute boosters that cannot be lost via podkill. Dont touch creation process, just make them like +4 intelligence (30 days) - exactly like pirate SKINs. Pirate implants just lose their attribute bonus. While this is a flat nerf on paper, its actually a buff since they dont block the valuable slots 1-5 for learning anymore. No one will worry about too expensive learning clones anymore before undocking -> more action, more explosions. Consumption rate of implants can be set indepentendly, because items will be timed (good for market/economy). |

Tippia
Sunshine and Lollipops
26501
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Posted - 2015.10.16 15:15:55 -
[1818] - Quote
Dave Stark wrote:i haven't moved the goalposts once. GǪexcept for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated.
Quote:not that it matters if i did, you haven't provided a single reason why this idea is bad other than "now you can get more sp on a character than the theoretical maximum based on character DOB". Wrong on both accounts. Not only have I provided a reason GÇö that reason has nothing to do with your strawman. In fact, I even said the exact opposite of what you try to describe as a problem. Had you not been so hysterically insistent that I must have said exactly what you've dreamed up, you would have noticed this, since I've said it twice now.
Quote:just name an issue this will cause players in game? It will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. Just because you have utterly failed to address this problem three times does not mean I haven't provided it.
gascanu wrote:dude take a break and relax a bit:
i, new player jinx buy plex>sell plex>buy one 200 mil caracter on the bazar, i can have that 200 mil char in 2 days; for me that is MY trainig speed, 2 days, what you trying to tell with overcomplicated mathematics about sps/h is just dust in the wind; You, as a player, do not have a training speed. Your character does. Under the current system, you character can only acquire SP at a maximum rate of 2700 SP/h. It does not matter if you groom it personally from a pup or if you scam some bittervet on the bazaar GÇö the limit for acquiring SP on a character is 2700 SP/h. The mechanics make it so.
The proposal changes this so that, by paying for it, this mechanical limitation no longer applies; that there is no upper limit for how much SP your character can acquire in a given time (short of running out of skills at 450-and-a-bit million SP).
Quote:it's easy: instead of buying one 100 mil sp char you can now buy how many " sps packs" you need to get your char to 100 mil if you really want that 100 mil char... Yes, it is very easy: one way of doing that means that the game mechanics that restrict how quickly SP can accumulate on a character have been followed; the other means that those mechanics have been rendered irrelevantGǪ but only for those who pay.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2.
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Jenn aSide
Ascendent. Test Alliance Please Ignore
12674
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Posted - 2015.10.16 15:16:19 -
[1819] - Quote
Urziel99 wrote:Tippia wrote:Dave Stark wrote:and the issues arising from having more SP than your max allowed based on your character age is? The main issue is that you have to move the goalposts since you can't actually argue against the fundamental problem that this proposal creates. You knowGǪ how it will cause the fundamental problem that you will be able to skip game mechanics if you pay for it. That is an issue in and of itself. Or i could skip it by buying a whole pilot, lock, stock, and barrel from the bazaar. With plex that I paid cash for. So, this isn't any kind of earth-shattering development from that perspective. The only difference is that instead of paying tens of Billions of ISK (derived from plex sales) for a whole pilot at one time I instead pay smaller amounts at one time to touch up my existing pilot(s)
You buy a whole character warts and all, including a usually stupid name. And buying that character doesn't break things on other characters.
Peo0le thinking this is somehow good for 'accessibility' and 'new players' haven't learned the lessons the EVe experience has taught us for the last 12 years. CCP keeps making these kinds of mistakes because they see unwise feedback such as those in support of this change (while ignoring 'negative' feedback, only to learn later on that there was a reason for the negative feedback).
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Bed Bugg
Brutor Tribe Minmatar Republic
23
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Posted - 2015.10.16 15:16:57 -
[1820] - Quote
This is a skillpoint sink
In a game with too many faucets, it is nice to see a sink.
Thumbs up on this CCP! |
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Jeremiah Saken
The Fall of Leviathan
407
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Posted - 2015.10.16 15:18:06 -
[1821] - Quote
Sibyyl wrote:Wendy, skills don't make you a better player. They never have. Why make and option to buy SP, then?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
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Sibyyl
Brave Newbies Inc. Brave Squids
25738
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Posted - 2015.10.16 15:18:29 -
[1822] - Quote
Jenn, it's good for all players not just new ones. Now I can customize my skills however I want without arbitrary restrictions on backing them out.
Why are these existing arbitrary restrictions against backing out skills good?
And I wish I could shout you out
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Dave Stark
7556
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Posted - 2015.10.16 15:18:39 -
[1823] - Quote
Tippia wrote:except for the time when you moved them from the actual issue to a completely different one once you figured that you couldn't respond to the issue as stated.
what? i haven't moved anything dude - you've still yet to state a single issue this will cause. other than the aforementioned "you can get more sp than your char age allows" stuff. which isn't an issue by the way.
you could... you know, just point out an issue. |

Estevan Andrard
World Traders Guild Channel
149
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Posted - 2015.10.16 15:18:54 -
[1824] - Quote
Don ZOLA wrote:Sibyyl wrote: Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.
Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.
Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive!
That is preciselly why letting people instajump into end game content is a bad idea.
Get people to just insta jump into content they are not ready for, forming a "majority" to demand changes ingame that would be not need should the players had been better prepared to be at that level.
If con is the opposite of pro, then is Congress the opposite of progress?
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Sibyyl
Brave Newbies Inc. Brave Squids
25738
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Posted - 2015.10.16 15:20:11 -
[1825] - Quote
Jeremiah Saken wrote:Sibyyl wrote:Wendy, skills don't make you a better player. They never have. Why make and option to buy SP, then?
Skills give you access to more game features and improve the performance of your ship.
They don't make you a better pilot, however.
And I wish I could shout you out
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Sibyyl
Brave Newbies Inc. Brave Squids
25738
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Posted - 2015.10.16 15:21:10 -
[1826] - Quote
Estevan Andrard wrote:Don ZOLA wrote:Sibyyl wrote: Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.
Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.
Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive! That is preciselly why letting people instajump into end game content is a bad idea. Get people to just insta jump into content they are not ready for, forming a "majority" to demand changes ingame that would be not need should the players had been better prepared to be at that level.
People can use the character bazaar today. Your argument is invalid.
And I wish I could shout you out
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Don ZOLA
Omniscient Order
58
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Posted - 2015.10.16 15:21:24 -
[1827] - Quote
Dave Stark wrote:Don ZOLA wrote:yet you avoided to reply on any of those... no i haven't. the only solid argument so far has been people paying to hit V in a skill that was released only yesterday - which is only an issue for like, a month. which is a trivially small amount of time.
If you do not have basic understanding you should avoid discussions then. Every single valid argument you have avoided to counter argument by stating "those are not real arguments"?
Well if they are so weak why not answer to the challenge and bury the challengers? Though I assume the real goal you are after is spam/troll so it is our mistake for even considering you for worthy participant in the discussion.
I hope you will have nothing against me quoting every post you made and doing the same to you.
There are 2 rules in a successful life: 1. Don't tell people everything you know
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Bantara
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
44
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Posted - 2015.10.16 15:22:42 -
[1828] - Quote
Laodell wrote:Bantara wrote:Orions Lord wrote:I have enough on this pvp character so if I sell 1 mont earned skill point does that equal me an plex. Then eve will be free to play for me. I am sure CCP would love that loss of income. Someone had to buy the PLEX. They lose no money. Don't be this way. You can make enough ISK in game to purchase a PLEX without having to ever touch cash. Eve can be free to play if you can make more than a billion isk a month. Which happens. I am sure the mining-bot account holders will love this feature. Less time required to get to their optimal training and harvesting.
Don't join the stupid wagon. PLEX only enter the game when someone spends RL money. They don't appear out of thin air.
edit add: unless they changed that while I wasn't looking. |

Sibyyl
Brave Newbies Inc. Brave Squids
25738
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Posted - 2015.10.16 15:23:06 -
[1829] - Quote
Don ZOLA replying with "no u" is not a good strategy for argumentation.
Please try again.
And I wish I could shout you out
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Estevan Andrard
World Traders Guild Channel
149
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Posted - 2015.10.16 15:23:28 -
[1830] - Quote
Sibyyl wrote:Estevan Andrard wrote:Don ZOLA wrote:Sibyyl wrote: Skill points aren't holy. All the arguments against this change make the assumption that somehow the choices you made during skill training are somehow a permanent mark on the character.
Not everyone agrees with that assumption. Making skill points modular removes another barrier of inaccessibility to the game.
Took you 8 mins to read whole topic and thing about all arguments mentioned and come up with such conclusion. Impressive! That is preciselly why letting people instajump into end game content is a bad idea. Get people to just insta jump into content they are not ready for, forming a "majority" to demand changes ingame that would be not need should the players had been better prepared to be at that level. People can use the character bazaar today. Your argument is invalid.
Never said bazaar is good (deja vu).
It is worse when you can actually buy skill from 5 sources into making one ubber char than buying one char you have no changing skill chance.
As you clearly will repeat all the things said in the thread and I wont be answering the same things again, I will just block. It is easier.
If con is the opposite of pro, then is Congress the opposite of progress?
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