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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Dave Stark
7568
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Posted - 2015.10.17 05:54:21 -
[2341] - Quote
Amateratsu wrote:Dave Stark wrote:
how will it obsolete the training system? without the training system where are you going to get the SP to buy/sell? especially when this new system deletes up to 90% of the SP extracted and sold.
In the Dev Blog he said 70 characters a day being sold / transfered... 70 characters at an avg 50m sp = 3.5 billion sp.. Now you don't have to sell the character, just extract all your unwanted sp and put it on the market for sale. If this change happens, there will be 1,000's of players who will extract unwanted and even wanted skills just to make some isk. That will translate to 100's of billions of sp points on the market availlable to buy. it won't completely kill the training system, but it will do enough damage to make it an optional excercise. no longer will you have to spend years training skills, you will be able to buy whatever skills you want instantly. instant gratification that will quickly ware off and become boring as no effort was required to obtain those shiny new skills. and for all those players who have had to spend years training their skills, its a kick in the teeth and a F***k Y*u.
as i've also pointed out. for a player over 80m sp, like myself, one month's sp is going to be 12bn isk. to buy SP at the same rate i earn it naturally is 1.33333 skill packets per day. thats' 400m/day.
not to mention 100s of billions of SP on the market translates to merely a few billion because of the hilarious 90% diminishing returns at high SP.
now lets give 100m sp to all the deep pocketers. with only 1bn isn of sp out there by your estimate only 100 people of the thousands playing will be able to purchase all this surplus.
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Grath Telkin
Sniggerdly Pandemic Legion
2785
|
Posted - 2015.10.17 05:54:25 -
[2342] - Quote
Every idiot in here saying this is Pay to Win should have your account outright deleted until you've proven yourself above the average Fox News Viewer.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Nasar Vyron
S0utherN Comfort
126
|
Posted - 2015.10.17 06:07:43 -
[2343] - Quote
Driving home from work today thinking about how moronic this whole thing is and a song came on that really drove the point home about this helping new players.
To quote some of the lyrics "when everything is handed to you it is only worth the time put in." If you can't grasp what that means, think about a game many of you have likely experienced, League of Legends. Why do players take ranked so serious? Because of the time and effort they have put in for the hopes of future rewards(higher rank). Now why do those same exact players not take normal games serious at all? No rewards, no consequences from one game to the next. Each game is meant for fun and it's meaningless once it's over.
Now we have people wanting this new feature implemented into EVE "for the new players," or rather for their selfish wants and desires. When we all joined we were amazed at the world around us. We may have seen a big ship being announced (CW/RMR anyone?) or heard of a large battle and wanted to be a part of it. We learned quickly learned that it was going to take time and based on the fact that we are all here discussing this I can assume we all set our goals and went headlong for it. We accepted it was going to take time because everyone was going to have to put in that same time and effort to obtain it.
The new generation of EVE players, or should I say MOBA/WOW players stopping by for a visit, expect to instantly reach their goals upon entry and don't see value in the journey. They are the type that do not belong in this game, and is a mentality that sadly needs to be bled from the gaming community as a whole. I look around and as time goes on every game is quickly becoming a copy paste of the same F2P-P2W model because the selfish lot of players jump from game to game expecting the same ease of entry and rewards for little effort gameplay. The reason they so easily jump from game to game you may ask? Because they have no skin in the game, they came, they saw, they conquered in a short amount of time and left. No game can survive if those same fair-weather players are the ones being allowed to decide the direction of a game. They won't be around long enough to see the outcome.
I've said my peace, twice now. I'm sure there will be those who think it's my kind that don't belong here, but I hate to tell you. I've been here much longer, you are the new comers demanding change that changes the core fundamentals of the game under the guise that it'll actually retain new players. |
Dr Caymus
Applied Technologies Inc Agents of Fortune
104
|
Posted - 2015.10.17 06:14:26 -
[2344] - Quote
Bad idea, as evidenced by the vast majority of 100-plus pages of posts.
I'd rather fly around in a Charon with a Budweiser skin. Surely AB InBev would pay something for that (yea, yea, I'd have to undock once in awhile...). This seems like its really about boosting game revenues. As an alternative, ad insertion could be done in a clever, tasteful and entertaining fashion without materially impacting game play. Just think of the possibilities:
Sell naming rights to popular stations. Jita IV-4, for example, might become "Oracle Station".
Apparel, of course, has enormous potential. Who wouldn't want to show up at the next alliance meeting sporting an Oakley monocle or North Face jacket?
Modules might be branded. Who needs Cormack's Modified Coprocessor when you could fit an Intel CPU instead?
Catarpillar exhumers, Shell rocket fuel, Quafe labeled as Coke, ads on billboards at stargates, the possibilities are endless. The revenue potential could be huge!
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Urziel99
Multiplex Gaming The Bastion
126
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Posted - 2015.10.17 06:28:06 -
[2345] - Quote
Dr Caymus wrote:Bad idea, as evidenced by the vast majority of 100-plus pages of posts.
I'd rather fly around in a Charon with a Budweiser skin. Surely AB InBev would pay something for that (yea, yea, I'd have to undock once in awhile...). This seems like its really about boosting game revenues. As an alternative, ad insertion could be done in a clever, tasteful and entertaining fashion without materially impacting game play. Just think of the possibilities:
Sell naming rights to popular stations. Jita IV-4, for example, might become "Oracle Station".
Apparel, of course, has enormous potential. Who wouldn't want to show up at the next alliance meeting sporting an Oakley monocle or North Face jacket?
Modules might be branded. Who needs Cormack's Modified Coprocessor when you could fit an Intel CPU instead?
Catarpillar exhumers, Shell rocket fuel, Quafe labeled as Coke, ads on billboards at stargates, the possibilities are endless. The revenue potential could be huge!
Interesting, but those big names may not thing that our demographic is big enough to warrant any real money to break even from dev costs. |
Dave Stark
7570
|
Posted - 2015.10.17 06:31:45 -
[2346] - Quote
i would honestly rather upset people with 200m than see the game full of dreadful adverts.
there's a reason pretty much all of us install ad blockers on our browsers. |
Aischa Montagne
Blut-Klauen-Clan
10
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Posted - 2015.10.17 06:43:52 -
[2347] - Quote
Hmm, why dont you add the Option to Sell a character as a Contract?
Contracts do have Auction feature. Setup Price for the Auction could be the 2 Plex. And Bam, you have all features in game that are currently done in the Forum.
I see following Advantages: # Character Auction is sufficently tested by the community. Prices are set by them. -> Low Game impact risk # Development cost should be low (What you need to do is add Plex Pricing, plus generate a Character Item that allows you to browse the Auctioned Character. (Browseing the Auction Character is a feature that is in the game. you may need to generalize this feautre thought.)
I see disadvantages on Skilltradeing: # Skilltraining devaluates by the Price in the market. (Drops the Price to low no one wants to skill.) # High Risk to break the game, by destroying market price of skillpoints. # High development Invest. You need new features like the 2 Items. # This will impact a lot of People
I do not see the advantage you see. People want to play one role, not Pay for skillpoints.
I would add to the Aurem Market: # Chirugial Services to change your Character # Renameing Services
Renameing Services note: Please add a notification of all renames to people if they have them on the Contact list. Just that a rename Service has been taken. So People know.
That is my Idea for now. |
Gully Alex Foyle
Black Fox Marauders
4178
|
Posted - 2015.10.17 06:44:44 -
[2348] - Quote
Ok, I've got over my initial knee-jerk reaction.
My thank you to the few thoughtful, calm and rational posters.
Now I find this interesting, exciting and scary at the same time.
This would be a HUGE change, and I don't think all the ramifications have been noted yet (though I certainly haven't read all 2.300 posts!).
For example, let's look at the SP supply side.
Say you're more or less satisfied with the skills you have. Either because you have 100M+ SP, or because you have 15M but well focused on what you like doing in EVE. Note that this may change over time. You can be ok for a few months, then maybe you want SP to do other stuff, then maybe go back to not really needing additional SP anymore. Note that this happens all the time for utility alt accounts: once you have a good hauler, for example, you may well not be really interested in skilling them up in something else.
Now, guess what? To play the game (or even just to shitpost on EVE-O lol) you have to be subscribed. So you're accumulating SP even though you may not need them at the moment.
With this change, you could first change your skillplan to whatever, just to maximise SP/hour based on your current remap. Then, extract and sell these 'surplus' SP.
Fascinating, uh? But it gets better!
I understand it's safe to assume that your monthly 1.8M (or so) SP will be roughly worth the equivalent of 1 PLEX.
See what's happening here? If you forfeit your SP accumulation, you could PLEX your account without grinding ISK!
Partial SP extraction would of course be possible too, meaning that you could fund your monthly PLEX partly with ISK, partly with SP donations.
Did I get this right? Note that you don't need to be a multi-year vet for this to make sense. What do you guys think of this?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Estevan Andrard
World Traders Guild Channel
171
|
Posted - 2015.10.17 06:46:06 -
[2349] - Quote
It is a crescendo. The ones demanding this kind of change are the ones who left other games because of this kind of changes.
If they were not, they would not be cheering the destruction of what all the progression of the game means.
But it is too late already. This is not the beginning of something, it is the consolidation of something.
The EVE you describe has been long gone.
Some is better now, some is worse now, but it is all different and there is no point on clinging on the illusion of it is still the same things you describe when you say "that is EVE" in the movie and you actually play EVE.
It is like real life indeed, there are those of us who lives in a house we make of whatever we want, and go to the market and buy whatever we want, and watch TV, which show we want. But we cant say that is life, because that A life, much different from the lives of those who cant afford it.
Well, "That is EVE" was created by people who have the power and the history to make EVE whatever they want. And that is not EVE from a long time now. For the most of the player-base, it is just support the luxury of those making videos like "That is EVE" in ways much diverse than those shown in "That is EVE".
For people, I have no shame in saying, like me, this or any other dumb downing of the game wont matter, because I had my share of "That is EVE", and that was really EVE for me at some point. For those still out there in the corps and places I was before, that is still EVE and probably will still be for a long time.
For those starting today, last month, last quarter, that is not EVE, and never will be. Maybe it is the right thing to facilitate everything, because by now, EVE has become just a game. Just another MMO you see on a list and try out, if your "stats" and "kill-boards" are good, then congrats, you are "good at EVE".
That is when this all began. It is not selling skill points, it is not selling plex, it is not selling packages of ships or veteran chars, these are consequences. It really started when EVE stopped being a Universe where you sought to overcome your foes, or make your own empire, and started counting how many ships you can destroy for no reason at all. That is also true about WoW. WoW became the garbage it is when dps charts became more important than correct handling of mechanics. There were forum threads and devs decision entirely based on the concept that mechanics in the bosses were broken because they were not allowing the optimum DPS. That is insane, but that was inserted in-game. GW2 started with a good proposal, the starting idea would be nice here too, the dynamic events, the rupture with the Tank-DPS-Healer "holy-trinity". Then guess what ? DPS meters and cookie cutters appeared, and the game was molded to such terms. It is always the same, whenever the game becomes based on numbers rather than the reality, the reality accommodate.
Everything lost, there is only one thing that started and made everything else diminish, it was meaning.
That is why I dont bother wars or pvp anymore. It means nothing. Oh, great, "harvest tears", "cry me a river", "bla bla bla killboard". That means nothing. If anything, means the victim is more of value than the weak person who pilots a Tech 3 cruiser and get pride on saying those bull to a person in a weaponless ship. That, meaning, is what ruined null, low and hisec. That is what made sov broken. That is what makes capital ships useless. It is not devs, it is not the game, it is the meaningless "it is just a game" attitude.
If con is the opposite of pro, then is Congress the opposite of progress?
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Maraner
The Executioners Shadow Cartel
329
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Posted - 2015.10.17 06:59:00 -
[2350] - Quote
DEVS? Helloooo?? You all seem to have gone quiet..... very few post from you all.
Anything else to add to this treadnought of your creating?
No?
Eve subscribers need to clearly see what this is.
It is not about helping new players to accelerate their progress faster. It is not about us liberating SP that we would like to spend in other ways. If that was the case then the SP packets could be a drop on rats in belts or you can think of any one of a number of mechanisms to add it to the game.
This is about money.
Money for CCP to allow us to sell something that we have already paid for and in the process change part of the game that has had consequences for poor decisions since its inception.
Our CSM have come out so far universally against it, but you put up the thread anyway.
I look forward to the 'thanks for your feedback' Dev response plus the probable shelving of this idea. I wonder who will get the job of posting the choke reply to this **** storm.
This is an attempt to make more money for CCP for game altering changes that would benefit the people with the most cash.
That is simply something that they said they would not do.
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Laodell
Executable Inc.
22
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Posted - 2015.10.17 07:01:36 -
[2351] - Quote
Something else I haven't seen mentioned.
Sec status would be meaningless. It's bad enough that Empire is already more dangerous than 0.0.
Instead of putting a gank alt out long enough to grind positive status back or train a new alt. These alts could be created almost daily. Start a new alt every day and pay to skill them up. Hit targets in 1.0 space with no indication something foul was afoot.
Honesty within the community has been brought up in many different forms in this EpicThread so far, I don't need to rehash those issues.
All this 'feature' would accomplish is help the dishonest in the game scam ever more. Increase the ability of spies to infiltrate target corporations with impunity and destroy any semblance of trust this game requires.
This idea sounds like it came straight from the goons.
The real question for CCP here based on the evidence presented so far as I and many others before me interpret it is:
What kind of players do you want in the game?
-- People that recognize consequence and work to build a good reputation? -- People that want game mechanics to help them lie, steal and destroy?
Choose wisely CCP. We will be paying with our wallets.
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Dave Stark
7570
|
Posted - 2015.10.17 07:02:20 -
[2352] - Quote
Maraner wrote:Our CSM have come out so far universally against it, but you put up the thread anyway.
http://crossingzebras.com/skillpoint-trading/
afraid not, gorksi is in favour for example. |
Laodell
Executable Inc.
22
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Posted - 2015.10.17 07:03:34 -
[2353] - Quote
A single CSM a majority does not make. |
Dave Stark
7570
|
Posted - 2015.10.17 07:05:03 -
[2354] - Quote
Laodell wrote:A single CSM a majority does not make.
i'm aware but even one supporting it means that the csm are not "universally against it" as you said. |
Maraner
The Executioners Shadow Cartel
330
|
Posted - 2015.10.17 07:10:45 -
[2355] - Quote
Maybe they should just put up a vote on it?
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Dave Stark
7570
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Posted - 2015.10.17 07:14:12 -
[2356] - Quote
Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible.
buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. |
Estevan Andrard
World Traders Guild Channel
173
|
Posted - 2015.10.17 07:21:21 -
[2357] - Quote
Laodell wrote:A single CSM a majority does not make.
And having CSM a democracy does not make.
If con is the opposite of pro, then is Congress the opposite of progress?
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Nasar Vyron
S0utherN Comfort
128
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Posted - 2015.10.17 07:21:28 -
[2358] - Quote
Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.
Maybe that's because that's a horrible mentality to take when coming into any game. What kind of expectation is it that someone should be able to pick a game that's been out for so long and suddenly be able to go toe-to-toe with the best? How is that at all reasonable? If you want something like that play a MOBA not an MMORPG. Stop the bastardization of a genre. |
Daniela Doran
Ministry of War Amarr Empire
145
|
Posted - 2015.10.17 07:22:02 -
[2359] - Quote
Dave Stark wrote:Laodell wrote:A single CSM a majority does not make. i'm aware but even one supporting it means that the csm are not "universally against it" as you said.
Which means that CCP is longer functioning in unison and is becoming divided. Which is not good for other reasons. Hopefully the majority with eve best interest in mind would prevail and axe this cancerous idea become it manifest itself into the actually game. Or else Eve would slowly but surely die.
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Laodell
Executable Inc.
27
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Posted - 2015.10.17 07:27:05 -
[2360] - Quote
Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar.
I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Dave Stark seems to be the village loud mouth that screams at everyone that whatever he thinks is a good idea has to be done.
It's not a personal attack so much as pointing out his arguments should have not one whit more validity just because he's been repeating them over and over.
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Dave Stark
7570
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Posted - 2015.10.17 07:28:41 -
[2361] - Quote
Nasar Vyron wrote:Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. Maybe that's because that's a horrible mentality to take when coming into any game. What kind of expectation is it that someone should be able to pick a game that's been out for so long and suddenly be able to go toe-to-toe with the best? How is that at all reasonable? If you want something like that play a MOBA not an MMORPG. Stop the bastardization of a genre.
"we should tell new players to get ****** and refuse to allow the to even attempt to have a level playing field with veterans" and we wonder why the pcu is declining? |
Gully Alex Foyle
Black Fox Marauders
4178
|
Posted - 2015.10.17 07:31:36 -
[2362] - Quote
Laodell wrote:I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
Guess what will happen to the market SP/ISK ratio when thousands of Russians will be able to afford PLEX again, just by choosing to play without accumulating SP instead of not playing at all?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Dave Stark
7570
|
Posted - 2015.10.17 07:31:54 -
[2363] - Quote
Laodell wrote:Dave Stark wrote:Maraner wrote:Maybe they should just put up a vote on it?
i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players think "i need to spend more money" than the current system already does, where the only way to close the sp gap between themselves and established players is to buy a new character from the bazaar. I wonder what advantage Stark see's so clearly for himself that he would be pushing this so vehemently for so many 118 pages Dave Stark seems to be the village loud mouth that screams at everyone that whatever he thinks is a good idea has to be done. It's not a personal attack so much as pointing out his arguments should have not one whit more validity just because he's been repeating them over and over.
none what so ever. i've just yet to see, after 118 pages an argument for why this shouldn't be included other than "i don't like it".
nobody has pointed out a single reason why this is bad other than "i don't like it" or pretending pre-existing issues will suddenly exist.
we've always purchased and sold sp, new players have always felt obligated to buy characters to bypass tedious months of training support skills etc whether that be by grinding isk really slowly in their low sp pilots or opening their wallet.
in the absence of any reasons why this is bad - why wouldn't we add this?
if i were CCP and the CSM all sat there and went "i don't like it" but none of them actually put forward a reason why it's bad - i'd laugh at them and release the devblog too. |
General Lootit
RDS Academy Everyb0dy Knows
1
|
Posted - 2015.10.17 07:33:12 -
[2364] - Quote
Gully Alex Foyle wrote:Ok, I've got over my initial knee-jerk reaction. My thank you to the few thoughtful, calm and rational posters. Now I find this interesting, exciting and scary at the same time. This would be a HUGE change, and I don't think all the ramifications have been noted yet (though I certainly haven't read all 2.300 posts!). For example, let's look at the SP supply side. Say you're more or less satisfied with the skills you have. Either because you have 100M+ SP, or because you have 15M but well focused on what you like doing in EVE. Note that this may change over time. You can be ok for a few months, then maybe you want SP to do other stuff, then maybe go back to not really needing additional SP anymore. Note that this happens all the time for utility alt accounts: once you have a good hauler, for example, you may well not be really interested in skilling them up in something else. Now, guess what? To play the game (or even just to shitpost on EVE-O lol) you have to be subscribed. So you're accumulating SP even though you may not need them at the moment. With this change, you could first change your skillplan to whatever, just to maximise SP/hour based on your current remap. Then, extract and sell these 'surplus' SP. Fascinating, uh? But it gets better! I understand it's safe to assume that your monthly 1.8M (or so) SP will be roughly worth the equivalent of 1 PLEX. See what's happening here? If you forfeit your SP accumulation, you could PLEX your account without grinding ISK!Partial SP extraction would of course be possible too, meaning that you could fund your monthly PLEX partly with ISK, partly with SP donations. Did I get this right? Note that you don't need to be a multi-year vet for this to make sense. What do you guys think of this? I think it is a good option when you found your specialization and training not required yet. |
Dave Stark
7570
|
Posted - 2015.10.17 07:34:05 -
[2365] - Quote
Gully Alex Foyle wrote:Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
just gonna nip this one in the bud - no, i'm not.
however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters. |
Gully Alex Foyle
Black Fox Marauders
4178
|
Posted - 2015.10.17 07:40:05 -
[2366] - Quote
Dave Stark wrote:Gully Alex Foyle wrote:Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
just gonna nip this one in the bud - no, i'm not. however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters. Exactly!
And so will countless others...
PLEX allowed the ISK-earners to trade their ISK for game time.
Now we'll have this, that will allow the SP-earners (anybody that doesn't really need full-speed skilling on one or more of their accounts) to trade their SP for game time.
I admit I'm starting to like this...
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Karin Yang
Eye Of Insight SpaceMonkey's Alliance
2
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Posted - 2015.10.17 07:42:19 -
[2367] - Quote
Aischa Montagne wrote:Hmm, why dont you add the Option to Sell a character as a Contract?
Contracts do have Auction feature. Setup Price for the Auction could be the 2 Plex. And Bam, you have all features in game that are currently done in the Forum.
I see following Advantages: # Character Auction is sufficently tested by the community. Prices are set by them. -> Low Game impact risk # Development cost should be low (What you need to do is add Plex Pricing, plus generate a Character Item that allows you to browse the Auctioned Character. (Browseing the Auction Character is a feature that is in the game. you may need to generalize this feautre thought.)
I see disadvantages on Skilltradeing: # Skilltraining devaluates by the Price in the market. (Drops the Price to low no one wants to skill.) # High Risk to break the game, by destroying market price of skillpoints. # High development Invest. You need new features like the 2 Items. # This will impact a lot of People
I do not see the advantage you see. People want to play one role, not Pay for skillpoints.
I would add to the Aurem Market: # Chirugial Services to change your Character # Renameing Services
Renameing Services note: Please add a notification of all renames to people if they have them on the Contact list. Just that a rename Service has been taken. So People know.
That is my Idea for now. This post makes you like a character farmer. The difference between character bazaar and skill trading is mainly that one is exist and another is not. But this does not make one acceptable and another is dangerous. |
Niko Lorenzio
United Eve Directorate
437
|
Posted - 2015.10.17 07:44:00 -
[2368] - Quote
Laodell wrote:Niko Lorenzio wrote:
I always said that if events surrounding Incarna were stretched out over many months and expansions they probably would not culminate in Jita Riots. I think the effect would be the same though. Slow and gradual disenchantment with the game and gradual decline. I think this is what has been happening for a few years now.
Proof of your statement can be seen in the drop of activity in the recruitment channels over the years. It used to scroll by faster than you could read it. Now, it barely moves.
Not to say that you are wrong but the AWOX changes might have contributed to that decline as well. Recruitment chat used to be full of AWOXers looking for a corp to join. Although most of the spam was done by corps recruiting, so you're probably right. |
Dave Stark
7571
|
Posted - 2015.10.17 07:46:12 -
[2369] - Quote
Gully Alex Foyle wrote:Dave Stark wrote:Gully Alex Foyle wrote:Not sure if Stark (as a character seller, if I understood correctly) will have advantages.
just gonna nip this one in the bud - no, i'm not. however with this new system i'd probably start selling SP packets. i have an account that just has 3 PI characters on it. i'd simply use the SP to pay for the gametime as i don't need more than ~15 days worth of SP on those characters. Exactly! And so will countless others... PLEX allowed the ISK-earners to trade their ISK for game time. Now we'll have this, that will allow the SP-earners (anybody that doesn't really need full-speed skilling on one or more of their accounts) to trade their SP for game time. I admit I'm starting to like this...
Is it really any different to me taking my purely PI account and using 1 character slot to make say - a perfect naglfar pilot - and then selling that on the bazaar?
people who want to sell SP for isk were already able to do so. got an empty character slot on an account? dual training and away you go.
this system is something we've already had for a while - just in a less convoluted format. also the SP isn't being made from thin air and with the diminishing returns this creates an SP sink and will limit the supply. |
General Lootit
RDS Academy Everyb0dy Knows
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Posted - 2015.10.17 07:49:34 -
[2370] - Quote
Laodell wrote:Something else I haven't seen mentioned.
Sec status would be meaningless. It's bad enough that Empire is already more dangerous than 0.0.
Instead of putting a gank alt out long enough to grind positive status back or train a new alt. These alts could be created almost daily. Start a new alt every day and pay to skill them up. Hit targets in 1.0 space with no indication something foul was afoot.
Honesty within the community has been brought up in many different forms in this EpicThread so far, I don't need to rehash those issues.
All this 'feature' would accomplish is help the dishonest in the game scam ever more. Increase the ability of spies to infiltrate target corporations with impunity and destroy any semblance of trust this game requires.
This idea sounds like it came straight from the goons.
The real question for CCP here based on the evidence presented so far as I and many others before me interpret it is:
What kind of players do you want in the game?
-- People that recognize consequence and work to build a good reputation? -- People that want game mechanics to help them lie, steal and destroy?
Choose wisely CCP. We will be voting with our wallets. Actually both opption is necessary. I can't remember last time when I watched film without any problems in it which was solving by characters successfully or not.
"Did you know that the first Matrix was designed to be a perfect human world, where none suffered, where everyone would be happy? It was a disaster. No one would accept the program, entire crops were lost. Some believed we lacked the programming language to describe your perfect world, but I believe that, as a species, human beings define their reality through misery and suffering. The perfect world was a dream that your primitive cerebrum kept trying to wake up from." |
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