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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Vic Jefferson
Stimulus Rote Kapelle
838
|
Posted - 2016.01.21 07:57:45 -
[721] - Quote
Please do not remove MJFGs from lowsec.
Vote Vic Jefferson for CSM XI
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Sartyva
Space Pioneers Odin's Call
0
|
Posted - 2016.01.21 08:29:54 -
[722] - Quote
Please do not remove the MJFG from lowsec |

Skyler Hawk
The Tuskers The Tuskers Co.
67
|
Posted - 2016.01.21 08:40:23 -
[723] - Quote
Vic Jefferson wrote:Please do not remove MJFGs from lowsec.
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Captain Cean
Holy Cookie
44
|
Posted - 2016.01.21 08:40:43 -
[724] - Quote
Dont do this its only time since years that stupid station and gate games stoped |

Maccian
Soul Takers
39
|
Posted - 2016.01.21 08:55:10 -
[725] - Quote
I know nothing has been announced, but just in case; please don't disable the micro jump drive for command dessies in low sec. They opened up a whole new dimension of PVP game play that added to the challenge and fun of EVE. I've died multiple times directly because of these as well as my corpies got killed because of them many occasion, and as annoying as they are at times, they are very fun and challenging to have around.
I'm all for some sort of Nerf, maybe make the cycle time longer, or reduce the jump range by 50%, but please don't remove the ability completely. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1790
|
Posted - 2016.01.21 08:56:07 -
[726] - Quote
Dear CCP
What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?
Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)
Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?
Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.
They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.
I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?
It will be interesting to see your response.
PS Reddit is not amused. Command destroyers appear very popular in their current form.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Tura Azui
Shadows of Earth Alternate Allegiance
0
|
Posted - 2016.01.21 09:01:39 -
[727] - Quote
Please do not remove MJFGs from lowsec. |

Brass Goover
Holy Cookie
0
|
Posted - 2016.01.21 09:01:43 -
[728] - Quote
CCP, please don't remove this from Low-Sec, thank you.
This Module gives small gangs and fleets in lowsec so much fun and new tactical options. |

Ria Nieyli
39799
|
Posted - 2016.01.21 09:17:28 -
[729] - Quote
James Msyu wrote:Don't remove the MJFG from lowsec. It's made station games fun again.
Come Citadel you will be unable to dock if pointed. Much better solution than having MJFG. |

Ria Nieyli
39799
|
Posted - 2016.01.21 09:21:57 -
[730] - Quote
epicurus ataraxia wrote:Dear CCP
What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?
Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)
Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?
Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.
They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.
I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?
It will be interesting to see your response.
PS Reddit is not amused. Command destroyers appear very popular in their current form.
MJFG is a bad mechanic and should be removed entirely.
The fact of the matter is that it scales with the size of your fleet extremely well, while it punishes smaller gangs disproportionally. Let's see what happens in a mid-sized gang vs large gang, if you're the mid-sized gang's FC. You chain 2 command destroyers and jump some of their fleet away. They kill the destroyer, warp to a ping, warp back to their fleet and carry on. They would take some losses, but it would be hard from a winning move. Just annoying. Now, if you're in the mid-sized gang and the same happens to you, there might not be a fleet left to get back to. It's simply, a "win more" mechanic. |

Duke Livingstone
Free Throbbing Veinal Penii For Spacmens FETID
0
|
Posted - 2016.01.21 09:37:42 -
[731] - Quote
Queen Oramara wrote:If this is even considered I will be taking my 10 toons selling them and quitting. EVE is one of the last decent player run games and I'm over children not getting there way so they tell daddy over and over until he beats his wife.
For lack of a better word pu44ies wine about getting killed and wine about ships being OP because the skill of the ones dying is that of a downsy child when it comes to pvp that isn't bloby.
So many great ships have fallen prey to the nerf gun because 'elite pvpers' aka scrubs, are to bad to learn how to pvp and instead rely on the gangs to win. Real PVP is that of a solo warrior. Asking CCP to help you cause you ******* suck is your own problem. Get better scrubs and stop crying over pixels.
Everyone is getting real sick of the ones who just can't mold and conform with the idea that maybe you're not as good as your think. Go sit in your hulk in jita and cry in local. No one wants your here.
Don't like what I have to say? Well you read the entire bit so stop bitching.
Bring back my f***** Gila
Can I has your stuffs |

Jakkan Wrath
Black Shark Cult
6
|
Posted - 2016.01.21 09:47:22 -
[732] - Quote
Ria Nieyli wrote:epicurus ataraxia wrote:Dear CCP
What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?
Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)
Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?
Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.
They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.
I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?
It will be interesting to see your response.
PS Reddit is not amused. Command destroyers appear very popular in their current form. MJFG is a bad mechanic and should be removed entirely. It takes control of your ship and moves it 100km. It makes positioning worthless. The fact of the matter is that it scales with the size of your fleet extremely well, while it punishes smaller gangs disproportionally. Let's see what happens in a mid-sized gang vs large gang, if you're the mid-sized gang's FC. You chain 2 command destroyers and jump some of their fleet away. They kill the destroyer, warp to a ping, warp back to their fleet and carry on. They would take some losses, but it would be hard from a winning move. Just annoying. Now, if you're in the mid-sized gang and the same happens to you, there might not be a fleet left to get back to. It's simply, a "win more" mechanic.
there are many ways to counter this, just because its a bit harder then just sitting and pressing f1 does not mean it should be removed. they could nerf it if it truly is such a bad idea. no need to remove it adds so much dynamic to the game. or rather then destroy the MJFG then make another module which inhibits it or something. there is no need to remove them from lowsec or entirely. |

Yngvar ayShorn
Einheit X-6
689
|
Posted - 2016.01.21 09:59:11 -
[733] - Quote
Please do not remove MJFGs from lowsec.
21 Tage EVE testen! -->> Klick mich <<--
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Mizhara Del'thul
T.R.I.A.D Ushra'Khan
572
|
Posted - 2016.01.21 10:11:56 -
[734] - Quote
When even people so utterly **** at low and nullsec PvP as me manage to have so much fun both solo and in fleets with the MJFG, it's a sign that it was a much needed addition to the game. Removing it would be a terrible mistake.
I've used it successfully and catastrophically, and had it used against me successfully and catastrophically. The one thing all of these events had in common was that it was fun as hell and made me want to have some more fun.
Just making it a T3D replacement in small plexes would be the worst mistake you've made in a long time. |

Nornamor Invaldiname
School of Applied Knowledge Caldari State
1
|
Posted - 2016.01.21 10:16:03 -
[735] - Quote
Please do not remove MJFGs from lowsec. They make small plexes hilarious :D |

Esnaelc Sin'led
The Unchained Club
50
|
Posted - 2016.01.21 10:26:28 -
[736] - Quote
Nice joke CCP Rise !!   
What ? 
Not a joke ?  

Please do not do that. I've always thought that you (CCP as a whole) had awsome ideas since CCP Seagull is at command, but this ? Really ? What would be the reason to do this ?
Don't, please. It adds so much to the game, specially in LowSec, you just cannot. |

Ria Nieyli
39813
|
Posted - 2016.01.21 10:49:33 -
[737] - Quote
Jakkan Wrath wrote:there are many ways to counter this, just because its a bit harder then just sitting and pressing f1 does not mean it should be removed. they could nerf it if it truly is such a bad idea. no need to remove it adds so much dynamic to the game. or rather then destroy the MJFG then make another module which inhibits it or something. there is no need to remove them from lowsec or entirely.
Do you not understand that the very thing you're saying that the MJFG helps against can and will make even greater use of it? This game's core design means that no matter what it is, just having more people will make you benefit more from it. Your entire arguement that it will make it harder for a blob is invalid because it will make it even harder for smaller fleets facing the blob. |

Korotani
Air The Initiative.
21
|
Posted - 2016.01.21 10:50:46 -
[738] - Quote
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.
Trust no one.-á
|

Ria Nieyli
39813
|
Posted - 2016.01.21 11:02:43 -
[739] - Quote
Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.
If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. |

Solanus Omaristos
Dirt 'n' Glitter Local Is Primary
21
|
Posted - 2016.01.21 11:09:12 -
[740] - Quote
Oh come on CCP, I've still yet to train into Command Dessies and you insist on removing the ability to use them where I live??
Please don't remove them from lowsec. They've injected life into the meta here, and are fun to fight with and against. Don't destroy a path in the sandbox. |

El Space Mariachi
Leather Club Paisti Syndicate
197
|
Posted - 2016.01.21 11:17:21 -
[741] - Quote
I'd wager the bulk of the MJF's usage is in lowsec and neutering it would be another instance of CCP teasing a bonkers game-changing feature only to completely gut it to the point of uselessness after feedback (see : MJU). If you didn't consider the implications for A BUTTON THAT MOVES EVERYTHING NEARBY 100KM AWAY and how it might be used in station games that's more a problem with your design and implementation process than how the players use it.
While from the off I thought it was game-breaking and ridiculous, the feature's providing great content and amusement for many. Bluemelon wouldn't have lost his latest tourney ship without the MJF. Why effectively kill a new mechanic that is actually seeing use and is positively received by the bulk of the community and ending the scourge of station games?
Reconsider and don't ban the MJF in lowsec.
edit : Rise just tweeted that they're not removing them and it's a mistake??? Well okay
gay gamers for jesus
|

Korotani
Air The Initiative.
21
|
Posted - 2016.01.21 11:21:00 -
[742] - Quote
Ria Nieyli wrote:Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason. If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.
Well CCP appear to have made a mistake and it's staying for now. Yay!
We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD.
A double jump off a station means they are more prepared than you, HTFU.
Trust no one.-á
|

Minty Aroma
Eternity INC. Goonswarm Federation
62
|
Posted - 2016.01.21 11:23:56 -
[743] - Quote
Do NOT remove the MJDG effect from Lowsec - it is an amazing new thing to have and will turn fights back to the one sided n+1 feel they had before the Command Destroyers were implemented.
At the moment, smaller fleets can actually do something to split up larger fleets and kill elements off, other than try to kite the enemy (which is boring to all save for the larger fleet's logi), plus the larger fleet can use them to stop a kiting fleet by launching ships at them! |

Scarlett Stolas
Cherry-Poppers
42
|
Posted - 2016.01.21 11:25:31 -
[744] - Quote
As a low-sec PvP player, I feel like the MJF is a very interesting mechanic that increases the skill ceiling for the game and has improved the meta game by allowing new and interesting tactics that are relient on teamwork. Please reconsider removing this module from low sec. |

Ria Nieyli
39814
|
Posted - 2016.01.21 11:28:30 -
[745] - Quote
Korotani wrote:Ria Nieyli wrote:Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason. If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun. Well CCP appear to have made a mistake and it's staying for now. Yay! We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD. A double jump off a station means they are more prepared than you, HTFU.
A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill. |

Morrigan LeSante
Senex Legio The OSS
1107
|
Posted - 2016.01.21 11:37:10 -
[746] - Quote
Chill people. It was an accident.
https://twitter.com/CCP_Rise/status/690107533642633216 |

Scarlett Stolas
Cherry-Poppers
42
|
Posted - 2016.01.21 12:40:37 -
[747] - Quote
Grand, that's wonderful news. |

Korotani
Air The Initiative.
21
|
Posted - 2016.01.21 14:38:19 -
[748] - Quote
Ria Nieyli wrote:Korotani wrote:Ria Nieyli wrote:Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason. If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun. Well CCP appear to have made a mistake and it's staying for now. Yay! We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD. A double jump off a station means they are more prepared than you, HTFU. A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.
I'll take whatever MJFG kills and deaths come my way and I'll enjoy it :)
Trust no one.-á
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2896
|
Posted - 2016.02.01 00:55:25 -
[749] - Quote
Ria Nieyli wrote:Korotani wrote:Ria Nieyli wrote:Korotani wrote:I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.
It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason. If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun. Well CCP appear to have made a mistake and it's staying for now. Yay! We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD. A double jump off a station means they are more prepared than you, HTFU. A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill. The best counter play has been to set up a scram chain. I have seen it employed before to strong effect. Mostly seen it on battleships either to hug a gate or undock, or to stay in range of their triage. |

Lake Askiras
Science and Trade Institute Caldari State
0
|
Posted - 2016.03.30 06:54:03 -
[750] - Quote
Hey CCP Rise! Have you looked at command dessies since introduction, they seem really over powered atm? On small scale people are getting ganked because of them left and right, on large scale they work pretty well.
If you are doing small scale, on gate or station you really have no defense against it since you wont be able to lock the command dessie in time to scram it or kill it. You will get booshed of the gate or station to the loving arms of 20 of his best friends and ganked. This really breaks the small/solo meta where gate used to be way for you to split the enemy to more manageable size to fight them outnumbered.
Please consider making the spool up timer on the MJD mod bit longer, which would allow bigger ships (BC/BS) to get lock on scram on the command dessie. I mean if you scram him you are still taking the aggro, so you on gate or station you will still have 60seconds weapons timer, not to mention possibly the gate guns too.
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