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baltec1
Bat Country Pandemic Legion
17401
|
Posted - 2016.02.13 10:49:19 -
[601] - Quote
SilentAsTheGrave wrote:This change is a lot more than just freighters. Not having to turn on the DC after every jump - yes please. Not to mention it now frees up a low slot if I want to experiment without having to sacrifice all hull resistances.
The big issue with freighters in this is that they are getting buffed to compensate for the nerf to DCU (a mod they cant fit in the first place) and with the size of the structure hitpoints as huge as it is and with the main way of tanking being bulkheads it means this buff is massive on freighters. Add into this the fact the freighters have already been buffed to compensate for the lack of a DCU when they had their teircide the other year.
Freighters are the extreme and the most obvious example of why a direct buff to hull resists on all ships is not a very good idea. I honestly think no ships need even more built in tank and that this DCU idea needs to be scrapped and rethought. |

Mag's
Rabble Inc. TransentienT
21280
|
Posted - 2016.02.13 10:53:47 -
[602] - Quote
Reaver Glitterstim wrote:Why not give freighters more CPU now? IIRC the reason they were kep low was to prevent them from fitting damage controls. Now you could just knock their hull HP down a bit to mesh with the hull resist bonus they're getting, and allow them to fit damage control as an option because it's no longer going to make quite as huge a difference. IIRC they didn't want freighters to have the ability to fit a DC. They also did a balance pass when fittings were added and ended up at the EHP they deemed correct.
There is no justification for an EHP increase, as they were never intended to be able to fit this module.
But let's not lose sight of other issues. Freighters are not the only problem here and that's why this idea needs a complete rethink. It's lazy and quite frankly looks like it was done, for the sake of doing something to the DC. Rather than it needed to be done.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
|

Fraxxton
Brutor Tribe Minmatar Republic
2
|
Posted - 2016.02.13 11:12:57 -
[603] - Quote
Now look at that. Two thirds of this thread got deleted - not even moved elsewhere, but actually deleted - because it was not the type of feedback CCP wanted? I now feel silly that I have spent time trying to figure out how modified resist profiles and a passive DCU would affect gameplay. Somebody might later unilaterally decide that my conclusions from this work are unwanted too, so I am not going to bother posting them here (not that I believe to be able to offer super extra special insight, mind you).
"Do what you want, you're going to do it anyway." |

Primary This Rifter
4S Corporation Goonswarm Federation
1100
|
Posted - 2016.02.13 11:20:26 -
[604] - Quote
baltec1 wrote:SilentAsTheGrave wrote:This change is a lot more than just freighters. Not having to turn on the DC after every jump - yes please. Not to mention it now frees up a low slot if I want to experiment without having to sacrifice all hull resistances. The big issue with freighters in this is that they are getting buffed to compensate for the nerf to DCU (a mod they cant fit in the first place) and with the size of the structure hitpoints as huge as it is and with the main way of tanking being bulkheads it means this buff is massive on freighters. Add into this the fact the freighters have already been buffed to compensate for the lack of a DCU when they had their teircide the other year this means they are getting buffed twice for the lack of a DCU. Freighters are the extreme and the most obvious example of why a direct buff to hull resists on all ships is not a very good idea. I honestly think no ships need even more built in tank and that this DCU idea needs to be scrapped and rethought. I mean, off the top of my head if CCP want to make the DCU less powerful why not split it up into shield/armour/structure mods so you can select which area of tank you want. You could then add more faction and officer mods and spread them around to provide even more options in the LP markets too. This way you don't have to give an arbitrary buff to everything that will be overpowered on a number of ships out there. No, structure resists are being buffed specifically to buff freighter EHP as a counter to the buff to wreck HP. As dumb as that is. The Damage Control is being nerfed so that resists with one fit will stay the same as before. |

Ima Wreckyou
The Conference Elite CODE.
2211
|
Posted - 2016.02.13 11:22:22 -
[605] - Quote
It seams to me if you don't want negative feedback about the ganking nerf you should not create a feedback thread where it is explicitly stated that this is a ganking nerf and ask for our opinions. To just delete the feedback and call everyone hot headed and send them away to cool off is not really the way how you talk to your customer base.
If you don't want feedback or don't care and go on with it anyway, then why do you even make this threads? Wouldn't it be easier to just inform everyone in a devblog instead of pretending you care about feedback and waste everyone's time while doing it?
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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baltec1
Bat Country Pandemic Legion
17403
|
Posted - 2016.02.13 11:29:50 -
[606] - Quote
Fraxxton wrote:Now look at that. Two thirds of this thread got deleted - not even moved elsewhere, but actually deleted - because it was not the type of feedback CCP wanted? I now feel silly that I have spent time trying to figure out how modified resist profiles and a passive DCU would affect gameplay. Somebody might later unilaterally decide that my conclusions from this work are unwanted too, so I am not going to bother posting them here (not that I believe to be able to offer super extra special insight, mind you).
"Do what you want, you're going to do it anyway."
The AG mob turned it into a shitfest as they always do without posting anything helpful, just "hur dur tearz". That the posts countering them had actual feedback dosn't halt the fact that CCP will delete them as they were quoting drivel. Best tactic we can do from now is continue to post facts and numbers to back up our case and if the AG mob try to derail again with shitposting just posts the stats again and tell them to stfu and get constructive.
I sure as **** wont stop posing the ludicrous results this disaster is going to cause. |

Fraxxton
Brutor Tribe Minmatar Republic
4
|
Posted - 2016.02.13 11:44:20 -
[607] - Quote
baltec1 wrote:The AG mob turned it into a shitfest as they always do without posting anything helpful, just "hur dur tearz". You know this is not true. I followed this thread closely, while there were meaningless posts on both sides, you personally got cornered by some posts and had no valid answer. My point is, it does not matter if a player is pro / contra / indifferent in terms of ganking, players should be able to speak their mind. Why the "off topic" posts have been deleted instead of moved is beyond me. |

Primary This Rifter
4S Corporation Goonswarm Federation
1102
|
Posted - 2016.02.13 11:48:45 -
[608] - Quote
None of these deleted posts were off-topic. None of them broke any rules. None of them quoted posts that were deleted. These aren't the only ones that were deleted unnecessarily, but they're just a few of the posts that were constructive and yet got deleted anyway for no reason.
http://eve-search.com/thread/468977-1/page/1#16
EvilweaselFinance wrote:gankers received the tiniest of buffs so it's time for another massive nerfbat to ganking
http://eve-search.com/thread/468977-1/page/2#40
Silver Isu wrote:So you fixed a completely broken, uncounterable mechanic. This does not justify a massive blanket buff to freighter EHP. Not speaking about all the other gank targets as well. Gankers punish people for stupidity. Untanked people oblivious to their surroundings are prime targets. Now you are seriously nerfing ganking by giving all gank targets a free EHP buff.
During the past few years CCP has shown a consistent trend to nerf ganking. Every "buff" has been met with several nerfs, so the predator and prey environment is already out of whack.
http://eve-search.com/thread/468977-1/page/2#56
Agent Known wrote:You're forgetting that many ganked freighters have a bunch of loot which is the whole point of the gank to begin with (unless you're bored and gank an empty JF).
Yes, more manpower will be required and it will increase the floor of when it's profitable to gank based on cargo contents (so, more than 1b in a freighter to maybe 1.5b before profitability? Not sure how many extra ships). Suicide ganking is a zero-risk exercise, so there should be more of a cost to essentially get billions in loot that's still quite an amount even if split between more people.
http://eve-search.com/thread/468977-1/page/2#58
Altrue wrote:Good job, nice execution.
Still though, the real issue with suicide ganking isn't so much the kill part, it's the endless bumping beforehand... EHPs don't actually matter that much when you put them in comparison with other parts of a suicide gank.
I haven't even gotten to the 100th post yet of a thread that has had over 600 posts since it was created, and already long chains of comments have been deleted because the start of the chain was deemed off-topic. Why? I can only surmise because they were discussing how this change relates to suicide ganking, which isn't off-topic because CCP Fozzie explicitly specified the connection in the first post.
So basically, as usual, ISD ruins a thread because they don't know what they're doing. |

FT Cold
The Scope Gallente Federation
43
|
Posted - 2016.02.13 12:58:39 -
[609] - Quote
baltec1 wrote:Fraxxton wrote:Now look at that. Two thirds of this thread got deleted - not even moved elsewhere, but actually deleted - because it was not the type of feedback CCP wanted? I now feel silly that I have spent time trying to figure out how modified resist profiles and a passive DCU would affect gameplay. Somebody might later unilaterally decide that my conclusions from this work are unwanted too, so I am not going to bother posting them here (not that I believe to be able to offer super extra special insight, mind you).
"Do what you want, you're going to do it anyway." The AG mob turned it into a shitfest as they always do without posting anything helpful, just "hur dur tearz". That the posts countering them had actual feedback dosn't halt the fact that CCP will delete them as they were quoting drivel. Best tactic we can do from now is continue to post facts and numbers to back up our case and if the AG mob try to derail again with shitposting just posts the stats again and tell them to stfu and get constructive. We had the same type of people in the battleship tiercide thread and the best tactic we found was to post fits and results of the changes on said fits and every time one of them popped up spouting rubbish we shot them down with facts and continued debating the changes in a constructive manner that resulted in several changes being made.
I'm sorry, but from the perspective of an outsider, both parties are responsible for the disaster that this thread has been. It's only served as a distraction for people attempting to argue the merits of this change where, in terms of the number of players it applies to, matters most. The discourse between the ganking and anti-ganking communities has been reprehensible and you've been collectively punished for your behavior, and rightfully so.
Also, I'm curious as to what your reasoning behind saying that this is an unwarrented buff to non industrial ships is. The structure buff applies to all ships equally, and making the DC less mandatory for combat fits will eventually increase the diversity of fittings for most classes of ships. I've seen a few people argue that kiting builds like the slicer or tristan (which is still somewhat OP) will benefit more from this change, but brawling and scram kiting and brawling fits, such as the beam tormentor or merlin, will now have a greater viability when fitting a second damage mod instead of a DC. Releasing the tormentor from the requirement of fitting a DC gives players a fantastic new opportunity to fit their ship in a surprising way. That's not a bad thing at all.
Some people have pointed out that making the DC passive is a de-facto buff to afk t1 and t2 haulers, and it might be; to be completely honest I do share the concerns voiced over AFK gameplay. For other players though, it's simply an annoyance. It's just one more thing you have to do every time you're expecting combat and serves no function other than triviality. If the cap costs were significant, or it were an overheatable module, I would feel differently about this, but it's not. It's just too similar to passive hardeners to justify it not being passive itself.
Saying that these changes are lazy is selling the devs short. They've come up with a good solution the the ubiquity of the DC without obsoleting it and at the same time made new fits possible. |

Black Pedro
Yammerschooner
2205
|
Posted - 2016.02.13 13:42:12 -
[610] - Quote
FT Cold wrote:Saying that these changes are lazy is selling the devs short. They've come up with a good solution the the ubiquity of the DC without obsoleting it and at the same time made new fits possible. No, these changes are lazy, at least in regard to freighters.
Raising the bar across the board to attack them, for no demonstrable reason (they could just reduce the structure HP to compensate for the 33% resistance if they wanted) is a lazy way to balance freighter safety/vulnerability in highsec. It makes everyone safer, even AFK players, at zero cost or trade-off to these players. In other words, a straight-out nerf to criminal players in highsec.
If CCP deemed freighters were dying too frequently in highsec, there are a myriad of changes one can imagine to make active freighter hauling safer. Instead, they are apparently going with the lazy choice of just making it cost more for anyone to attack them. This devalues the work of active haulers, forcing them to compete more with the already-very-safe-but-now-even-safer AFK haulers, reduces the amount of destruction of industrial ships decreasing the value of the work of the industrialists who built these ships and the goods that are lost when they are destroyed, and makes it even harder for criminals to gather sufficient players to even try to attack them. In short, it removes reasons and the ability for many different types of players to play the game, for no reason, or at least no reason that was provided by CCP Fozzie in the OP (and no, it is not an unavoidable side-effect of these changes despite how he presented it).
I encourage CCP to reconsider. If they really think freighter hauling is getting too dangerous, they should consider some other change that does not just increase the number of AFK haulers, silently plying the trade routes safe behind massive EHP walls from attack from all but the largest groups in the game, further sucking the life and conflict out of highsec.
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Fraxxton
Brutor Tribe Minmatar Republic
5
|
Posted - 2016.02.13 14:17:46 -
[611] - Quote
FT Cold wrote:The discourse between the ganking and anti-ganking communities has been reprehensible and you've been collectively punished for your behavior, and rightfully so. I respectfully disagree, in my opinion punishment is completely uncalled for. Also, while I admit I sometimes feel like banging stupid peoples' heads together, I try to keep the following maxim in mind:
"I disapprove of what you say, but I will defend to the death your right to say it." (attributed to Evelyn Beatrice Hall, meant to paraphrase Voltaire's words in the Essay on Tolerance GÇö "Think for yourselves and let others enjoy the privilege to do so too.") |

Lugh Crow-Slave
1559
|
Posted - 2016.02.13 14:23:52 -
[612] - Quote
HTFU had never been more warranted than in this thread
Citadel worm hole tax
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Ima Wreckyou
The Conference Elite CODE.
2216
|
Posted - 2016.02.13 15:12:00 -
[613] - Quote
Lugh Crow-Slave wrote:HTFU had never been more warranted than in this thread HTFU is something you say if someone cries about a loss in the game. It is hardly appropriate if CCP changes the game and someone voices their opinion. Are you just trying to troll and derail the thread again or is there any constructive feedback you can share with us? If not, kindly, gtfo.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Astecus
Astral Sanctuary - 7th Division
80
|
Posted - 2016.02.13 16:00:15 -
[614] - Quote
As someone using EFT/Pyfa a lot, I love DCs becoming more optional on most ships. This makes fitting more fun! It becoming passive is also a very welcome change, and also makes them more interesting to fit on cloaked ships.
As the creator of the Anti-ganking channel and Anti-ganking.net, I must admit I'm surprised by this sudden significant buff to freighter EHP though. It makes me wonder if this is a workaround for having trouble finding a good fix for horribly overpowered bumping that often supertackle freighters for hours. Bumping seems difficult to fix, as I still haven't heard about a solution that I really believe in. But it really needs a fix, and when it gets one, I believe freighter ganking will change quite dramatically, more than this big buff to EHP will cause. But until then, this EHP buff might serve as a workaround, albeit not a good one, as it for instance doesn't affect the orca or bowhead that much, two ships that are also often supertackled by bumping (since they should always fit DC previously anyway).
Regarding the IFFA, I do believe raising it from 17 to 20 CPU will break several of my fits. That said, a CPU difference of over 43% between it and T2 is quite a lot, so it's understandable you want to close this gap somewhat. And since some hull resist will be kept, breaking some fits might be an acceptable loss. And I just realized that it might take some time before I get used to all the new options from new faction/officer DCs.
A comment to some gankers here - freighters should never be balanced around being profitable to gank, as this turns them into mainly a resource to be exploited, similar to rats. The thing about rats is that they don't have feelings and a playstyle that should be respected. Sometimes freighters decide to haul enough to give gankers a profit opportunity, but balancing should never be about giving gankers the ability to expect a steady stream of such opportunities. That would turn ganking into 'ratting'.
Creator of the Anti-ganking channel, Anti-ganking.net and AstralServices.net
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Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 16:12:27 -
[615] - Quote
Astecus wrote:As someone using EFT/Pyfa a lot, I love DCs becoming more optional on most ships. This makes fitting more fun! It becoming passive is also a very welcome change, and also makes them more interesting to fit on cloaked ships.
As the creator of the Anti-ganking channel and Anti-ganking.net, I must admit I'm surprised by this sudden significant buff to freighter EHP though. It makes me wonder if this is a workaround for having trouble finding a good fix for horribly overpowered bumping that often supertackle freighters for hours. Bumping seems difficult to fix, as I still haven't heard about a solution that I really believe in. But it really needs a fix, and when it gets one, I believe freighter ganking will change quite dramatically, more than this big buff to EHP will cause. But until then, this EHP buff might serve as a workaround, albeit not a good one, as it for instance doesn't affect the orca or bowhead that much, two ships that are also often supertackled by bumping (since they should always fit DC previously anyway).
Regarding the IFFA, I do believe raising it from 17 to 20 CPU will break several of my fits. That said, a CPU difference of over 43% between it and T2 is quite a lot, so it's understandable you want to close this gap somewhat. And since some hull resist will be kept, breaking some fits might be an acceptable loss. And I just realized that it might take some time before I get used to all the new options from new faction/officer DCs.
A comment to some gankers here - freighters should never be balanced around being profitable to gank, as this turns them into mainly a resource to be exploited, similar to rats. The thing about rats is that they don't have feelings and a playstyle that should be respected. Sometimes freighters decide to haul enough to give gankers a profit opportunity, but balancing should never be about giving gankers the ability to expect a steady stream of such opportunities. That would turn ganking into 'ratting'.
Eve isn't a place that worries about feelings too much, but to tell you the truth, what real life cops would stop the aggressor, then let his buddies haul off the goods? Maybe Concord should recover the loot from illegal kills and return it to its owner.
You could still gank to harrass your enemies' supply lines, get some vengeance, whatever. You just wouldn't profit from it. Unless the target was legally shootable, of course.
Do not run. We are your friends.
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Masao Kurata
Perkone Caldari State
373
|
Posted - 2016.02.13 16:18:57 -
[616] - Quote
Tyranis Marcus wrote:Eve isn't a place that worries about feelings too much, but to tell you the truth, what real life cops would stop the aggressor, then let his buddies haul off the goods? Maybe Concord should recover the loot from illegal kills and return it to its owner.
EVE is a GAME. What exactly is FUN about real life cops? |

Mag's
Rabble Inc. TransentienT
21284
|
Posted - 2016.02.13 16:19:06 -
[617] - Quote
Just when you thought you'd heard it all. We get Concord returning loot. We can file this idea together with all the otherJust one more nerf and it will be balanced ideas. Thanks.
I see we're going wildly off topic again. Bumping and loot. Great stuff.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Tyranis Marcus
Bloody Heathens
1465
|
Posted - 2016.02.13 16:20:12 -
[618] - Quote
This is going to be an interesting set of changes. Without looking closely at all, I hope the pg and cpu numbers are such that none of my fits get nerfed in the final evaluation. I can't wait to play with some fits and see how things work out, though. Kind of excited about this one. Lot of interesting new fitting possiblities here, maybe...
Thanks!
Do not run. We are your friends.
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Masao Kurata
Perkone Caldari State
374
|
Posted - 2016.02.13 16:31:08 -
[619] - Quote
How much EHP is too much EHP for some pleb's hauler? One million? Two million? Ten million? If everyone in CODE. on all their dps characters are needed is that too much? What about everyone in miniluv? Freighter ganking is in no way too easy currently, that's why there is SO LITTLE OF IT. |

Ashlar Vellum
PIE Inc. Praetoria Imperialis Excubitoris
232
|
Posted - 2016.02.13 16:41:25 -
[620] - Quote
Fozzie would be nice to have more meta 1 options. One meta DCU is kinda scarce, consider adding one more, like:
DCU Name - 1PWG - 18CPU - 10%Armor - 8%Shield - 30%Hull - MetaLevel 1
(imo will just give more options for fitting and won't outshine IFFA,T2 or 'Basic' DCUs) |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7203
|
Posted - 2016.02.13 17:08:36 -
[621] - Quote
baltec1 wrote:The big issue with freighters in this is that they are getting buffed to compensate for the nerf to DCU (a mod they cant fit in the first place) and with the size of the structure hitpoints as huge as it is and with the main way of tanking being bulkheads it means this buff is massive on freighters. Add into this the fact the freighters have already been buffed to compensate for the lack of a DCU when they had their teircide the other year this means they are getting buffed twice for the lack of a DCU. They certainly aren't getting buffed, since according to you the old freighter changes were a nerf as you used to be able to have both tank and cargo and now have to pick, so in reality they got nerfed with the warp speed changes, nerfed again with the rebalance, and are now getting buffed. Sounds reasonable to me.
baltec1 wrote:The AG mob turned it into a shitfest as they always do without posting anything helpful, just "hur dur tearz". Apparently you haven't seen the countless threads full of code members calling every other post tears. For some reason when other players get their playstyles nuked, everything they post is tears, but an increase in EHP - which won't stop ganking - and everything you guys post is supposedly reasonable?
At the end of the day CCP will make changes and some people will like them, others will hate them, but it's about looking at how the change affects the game as a whole, and with this one with a few tweaks to some of the module stats it looks pretty sound.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Mag's
Rabble Inc. TransentienT
21288
|
Posted - 2016.02.13 17:15:40 -
[622] - Quote
This year's award for best mental gymnastics goes to Lucas Kell. Congratulations sir.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Rhamnousia Nosferatu
TRAINSPOTTING
328
|
Posted - 2016.02.13 17:26:16 -
[623] - Quote
Masao Kurata wrote:How much EHP is too much EHP for some pleb's hauler? One million? Two million? Ten million? If everyone in CODE. on all their dps characters are needed is that too much? What about everyone in miniluv? Freighter ganking is in no way too easy currently, that's why there is SO LITTLE OF IT.
If everyone in CODE is needed then maybe CODE has too few active people? You and your group have repeatedly been saying 'htfu' and 'get more friends' as a blanket reply to anything anyone who disagreed with you would bring up while continuously derailing all discussions you didn't like. Karma is not without a sense of irony, it seems.
As for the changes, now you need to bring 10 more people in the worst possible scenario and still you're whining in a manner very similar to worst 'plebs' as you like to call them. This attitude towards others you have, the 'plebs vs us' attitude (whatever 'us' is in this case) and the idea that your is the only 'correct' way to play the game are just some of the reasons why you're toxic for the game. I'm sure that very few people will miss you once you leave, and since you've already announced it on several occasions, please do leave already and stop whining here.
Also, can I have your stuff?
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Masao Kurata
Perkone Caldari State
375
|
Posted - 2016.02.13 17:40:01 -
[624] - Quote
Just ten more people? JUST ten more people? Just TEN MORE people? DO YOU EVEN LISTEN TO YOURSELF? |

Globby
ElitistOps Pandemic Legion
318
|
Posted - 2016.02.13 17:40:53 -
[625] - Quote
People are upset over how hypocritical CCP has been in recent times and how one sided CCP has been towards ganking. Their reasoning for this substantial EHP buff for freighters is based on a QOL change to ganking, but when hyperdunking was removed there was absolutely no ganking buff implemented with it. Hyperdunking's removal was quite a bit more substantial than wreck shooting.
I'll post a couple undeniable facts for you:
Wreck shooting was an incredibly low barrier to entry (15 minute alt) method that had absolutely no counterplay unless the pilot made a very stupid and hard to make mistake. It was a method that consistently allowed a 2 million isk thrasher to deny hundreds of billions of loot that 15-40 people worked together to achieve. It was a punishment that could have completely broke the freighter ganking game.
Wreck shooting was absolutely in need of a nerf, and it was nerfed because it makes no sense to have one guy be able to thwart the efforts of 20 guys. But it's still possible to do. You can still do it cost effectively with two people and still beat our general ganking in the (iskdestroyed/costofships) ratio. You just need to being an extra friend.
The problem with this EHP change is, once again, annoyance. The reasoning behind it is hypocritical, and it is completely unneeded. This just makes it impossible for anyone other than CODE or miniluv to gank in highsec. It makes it impossible for the small guys to compete. |

Globby
ElitistOps Pandemic Legion
318
|
Posted - 2016.02.13 17:41:42 -
[626] - Quote
Masao Kurata wrote:Just ten more people? JUST ten more people? Just TEN MORE people? DO YOU EVEN LISTEN TO YOURSELF? He's completely out of touch. You'd think a guy who can't even organize 4 or 5 guys into doing something useful could talk about 'just getting 10 extra dudes' lol |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7203
|
Posted - 2016.02.13 17:46:28 -
[627] - Quote
Rhamnousia Nosferatu wrote:If everyone in CODE is needed then maybe CODE has too few active people? You and your group have repeatedly been saying 'htfu' and 'get more friends' as a blanket reply to anything anyone who disagreed with you would bring up while continuously derailing all discussions you didn't like. Karma is not without a sense of irony, it seems. This. It's strange to see how badly people can react to a minor change when it's against them.
Masao Kurata wrote:Just ten more people? JUST ten more people? Just TEN MORE people? DO YOU EVEN LISTEN TO YOURSELF? Rhamnousia Nosferatu wrote:in the worst possible scenario Remember though, this thread is not about complaining and threatening to ragequit because ganking might be marginally more difficult, it's about constructive feedback for the whole change.
Globby wrote:People are upset over how hypocritical CCP has been in recent times and how one sided CCP has been towards ganking. Ganking has literally no opposition. Whether that's down to mechanics or you guys being so damn good, it reaches a point where CCP may want to step in to encourage more varied content. Just sayin'
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Khan Wrenth
Ore Oppression Prevention and Salvation
435
|
Posted - 2016.02.13 17:46:43 -
[628] - Quote
Can we look at the whole freighter thing from a different perspective?
Let's examine this angle. Freighters were specifically designed to never be able to use a DC unit. It was spelled out numerous times that they were designed to have lowslots but never enough CPU to use a DC unit. Never. Never. Never. It was reasoned they had so much HP already, that any bonus to hull would be over the top. So when DC units get nerfed, and a portion of their former power gets passively put into everybody's hull points, how does it make sense to give that bonus to a ship that was specifically designed to not carry it? They can't lose what they never had and never could have. That's like nerfing hictor script range, but giving every ship longer points to compensate. Only the ships designed to carry the nerfed module should be considered for rebuffing. Ships like shuttles and freighters cannot be the beneficiary of hull resists they were specifically designed to never have.
If any combat pilot simply asked for a buff to his EHP, you'd tell him he'd have to take a serious nerf elsewhere to get that. This is a straight buff for any ship that could not previously carry a DCU, so what nerf do freighters get to compensate? Less shields and armor? Cut their warp speed in half? Double their align time? Reduce their lowslots to one?
Let's discuss overhauling the way we get intel in EvE.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7203
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Posted - 2016.02.13 17:55:12 -
[629] - Quote
Khan Wrenth wrote:It was spelled out numerous times that they were designed to have lowslots but never enough CPU to use a DC unit. Never. Never. Never. They still won't be able to.
Khan Wrenth wrote:It was reasoned they had so much HP already, that any bonus to hull would be over the top. Any bonus? No, it was reasoned that with so much hull HP, a 60% across the board resist would be too much, not "any" bonus.
Khan Wrenth wrote:So when DC units get nerfed, and a portion of their former power gets passively put into everybody's hull points, how does it make sense to give that bonus to a ship that was specifically designed to not carry it? They can't lose what they never had and never could have. It makes sense because it keeps ships in line. Consider that a ship that can currently fit a DC will be getting two buffs rather than one, they get a base bonus to their resists plus the feeing up of a previously used low slot, which they can choose to use a new DC to achieve a higher resist than the old DC or to use a different module to boost them in another area. Ships that couldn't previously fit the DC will only get the base buff and no additional slot.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
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Daichi Yamato
Xero Security and Technologies
3085
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Posted - 2016.02.13 18:00:16 -
[630] - Quote
'get more friends' doesn't have the same impact when you're talking about one of the last groups in hi-sec even capable of freighter ganking compared to telling you to bring one friend to web your freighter or help you gank a wreck.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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