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n'yleth
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Posted - 2007.05.25 15:09:00 -
[61]
I just like feeling stealthy? can't I do that?
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.25 15:13:00 -
[62]
Originally by: Empero Edited by: Empero on 25/05/2007 04:03:07 Your nerf is too complicated. Easiest way would be that: (Cyno gen. like) Activation timer i.e. 300 seconds, than 60sec penalty till you can turn it on again.
Or just remove local ;-)
Edit: typos
And have them NPC in recons
As for op, quite good idea imo, tho maybe like suggested above, better make it on already existing principle. ---
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TZeer
BURN EDEN
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Posted - 2007.05.25 15:14:00 -
[63]
Edited by: TZeer on 25/05/2007 15:15:57 I dont think adding fuel should be the solution.
Cap usage could be just as good, then you dont need to haul around that bloody fuel. But the cap usage shouldnt be more then that you would be able to sustain a claok for at least 1 hour.
Peeps need to remember that not everyone is in an alliance. And not everyone want`s to be in an alliance.
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.25 15:21:00 -
[64]
Originally by: TZeer Edited by: TZeer on 25/05/2007 15:15:57 I dont think adding fuel should be the solution.
Cap usage could be just as good, then you dont need to haul around that bloody fuel. But the cap usage shouldnt be more then that you would be able to sustain a claok for at least 1 hour.
Peeps need to remember that not everyone is in an alliance. And not everyone want`s to be in an alliance.
Yeah cap usage sounds good, would work nicely against macro-ratters since they wouldn't be able to know if somebody was going to sit in the system long enough to have them uncloak.
Not sure how the alliance thing fits in tho. All you need is the ability to sit cloaked for 15 mins before logging off to operate 'behind enemy lines', nothing proposed so far has changed that ability.
sgb
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.25 15:31:00 -
[65]
*yawn* cloak is ok but some people's ego could use a nerf
And 'nerf logoff' ? you lot are starting to sound like those junkies with a needle in their arm 24/7. Theres no reason to further nerf logoff now that scanning time (with the proper skills) is comparable with the time a ship vanishes. I thought the 'recent' titan affairs would make that obvious, but some people need to be poked in the eye with the obvious. WTF >?!
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Ay'Not Sivad
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Posted - 2007.05.25 15:31:00 -
[66]
or... you could head straight to the problem, and make it so that the prototype and improved cloakers only last for 5 minutes or something like that. the longer you run your cloak for, the longer it takes to cool it down(perhaps half of the time you were cloaked). let's say you're flying a raven, with a prototype cloaking device, you see local flare up and you warp to your safe spot and cloak. after 5 minutes, your cloak turns off on it's own, and there's a 2 minute, 30 second cool down period. If you were to only run your cloak for 2 minutes, then you'll only have to wait 1 minute to use it again. either apply this same thing to cov ops ships(the ones with CPU reductions), and then put something like this on there: 20% reduction in Covert Ops Cloaking Device cool down period and 20% increase in Covert Ops Cloaking Device Duration per level - or just skip this whole thing for cov ops ships.
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Badhands
Gallente DarkStar 1 GoonSwarm
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Posted - 2007.05.25 15:32:00 -
[67]
Originally by: justcheckingthemarket i say nerf anoying pussies that aint got nothing better to do than whine!
Wow how is '****' sensored but not 'pussies'?
On topic: sounds fine, but that requirement of 800 per activation sounds a bit high. .
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Heloise ChateauBriande
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Posted - 2007.05.25 15:40:00 -
[68]
The module doesn't need to be changed... cloaking in general needs to be changed. Until the cloaking rules ARE changed so that you can probe out a cloaker... I suggest that you just sit in local (in cloak) for 5 days... eventually the farmer will get used to you being there and will start ratting again. Then nail him. Is this easy or worth your time? Depends upon how many accounts you have.
However I definately feel that there should be probes for revealing cloaked ships. I think it should not be a trivial undertaking... but that if someone is afk/cloaked for hours or days... they should come back and find a pod.
- Helo
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Trovax
Amarr
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Posted - 2007.05.25 15:41:00 -
[69]
Originally by: Anaalys Fluuterby .....Where is my dedicated exploration vessels .....
OF COURSE!!! How could i have missied it. The sudden influx of 'NERF CLOAK' posts started when exploration began!! And now that the 'Carebears'that want to actually play with the new features and content in the game that CCP have provided, there is a sudden influx of 'CLOAKED' vessels in the 0.0 regions because those that want to play the content want to do so without the forced PVP, HENSE THEY TAKE A CLOAK!!
Now those of you that force your PVP lifestyle on other players arnt happy because you know theres target there but you just cnt get them cos they sit lcoaked until you gone on your merry way, and then continue with the exploration.
I think the real reason FUEL is being asked for is becasue those that FORCE PVP, know that once their fuel supply runs out they will have no choice but to head back to empire for more, giving PVP'rs extra targets to shoot at!! Its got nothing to do with the fact that they pose a threat at all.
Thats so lame and selfish!!
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |
Marcus Alkhaar
Conisor Excavations Syndicate Antagonistic Assembly
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Posted - 2007.05.25 15:44:00 -
[70]
Originally by: smallgreenblur
Originally by: Marcus Alkhaar Off-topic:
stop derailing the thread, thank you. try to be even remotely constructive if you want to post
On-topic:
nice Idea, good sir Death God . It wouldnt nerf haulers using cloaks either.
with an agression from belt rats lasting 1-2 minutes it would totaly wipe out those macro-ravens ratting 0.0 systems.
No such thing as agro from belt rats, however it would severely hurt macro-ravens as they would be unable to go afk for longer periods of time without knowing if they had enough fuel for their cloaks.
sgb
I was talking about if CCP could add an agression from belt rats
------------------ Might Aswell Train Another Race Idiot
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Damned Force
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Posted - 2007.05.25 15:55:00 -
[71]
Originally by: One Percent People logging off sucks but it's a lot better than it used to be.
Cloaks are fine.
Local chat is the problem. Give us a local chat that you only appear in when you speak. At the same time, give us a scanner (the one every ship has) that is system-wide and distinguishes between manned and unmanned ships. This would allow a scout or whoever to see how many piloted ships are in the system as soon as they jump in, unless the ships are cloaked (as it should be). Obviously, this would force isk farmers to be more alert and give those who hunt them the option to tackle with a cloaking ship.
If no local, than this part of the game would not be hunting npc-ers, but purely executions in the systems. u go system to system and execute everyone, because they just see u if they locked u. i like ganking too, but i would nothing else to do, just go system, scan, warp, kill. If u see the ship just if beginned to lock u, than u have no chance. so thats would be no more a challange. i donno why u all would like just easy kills. in this case u would be just an another type of isk farmer
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Illsauros
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Posted - 2007.05.25 15:56:00 -
[72]
Originally by: Billy Hardcore There's tons of corpless ISK farmers everywhere in 0.0 sovereign space. These people cannot be forcefully removed from these systems simply because they just save and cloak up the moment anyone enters local.
I'm not in favor of ISK farmers, but basically it sounds like you're saying you should be able to easily hang on to systems you're not actually using and I have to disagree. If it bothers you so much, put a permanent presence there.
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Damned Force
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Posted - 2007.05.25 15:59:00 -
[73]
Originally by: Illsauros
Originally by: Billy Hardcore There's tons of corpless ISK farmers everywhere in 0.0 sovereign space. These people cannot be forcefully removed from these systems simply because they just save and cloak up the moment anyone enters local.
I'm not in favor of ISK farmers, but basically it sounds like you're saying you should be able to easily hang on to systems you're not actually using and I have to disagree. If it bothers you so much, put a permanent presence there.
/signed could not be better sad
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.25 16:13:00 -
[74]
Edited by: Christopher Dalran on 25/05/2007 16:13:11 There is a way to get people that cloak then Log. Most people that dont use cloaks (in fact most people that use cloaks dont even know this) but if you log out or lose your link while cloaked you will not only warp off and wait 1 minute to leave the game but you will DECLOAK.
Add the offender to your buddy list and wait for them to log, soon as they do start a scan and get them before 1 minute elapses (you only have to hit them once to reset the timer, kill them at your leisure).
I probably just informed all your targets aswell but lets hope they dont read. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.25 16:17:00 -
[75]
The only way to stop farmers/ratters from CRTL-Q or Cloak is to make them commit to the spawn they are killing.
Have every NPC rat scramble in 0.0 belts.
Yeah you heard me! The holy grail - If you want to gain the riches from your current spawn - you have to commit to killing it! It will also remove this solo ratting and encorage people to rat in groups. --
Billion Isk Mission |
Guma
Victims of Confusion Cruel Intentions
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Posted - 2007.05.25 16:36:00 -
[76]
I like the Cloak how it is. Sry, but i think there is no need to nerf modules cause of this "professional" ratters.
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.05.25 16:43:00 -
[77]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 25/05/2007 16:13:11 There is a way to get people that cloak then Log. Most people that dont use cloaks (in fact most people that use cloaks dont even know this) but if you log out or lose your link while cloaked you will not only warp off and wait 1 minute to leave the game but you will DECLOAK.
Add the offender to your buddy list and wait for them to log, soon as they do start a scan and get them before 1 minute elapses (you only have to hit them once to reset the timer, kill them at your leisure).
I probably just informed all your targets aswell but lets hope they dont read.
WOW it must be great killing a sitting duck. Winning such a challenge, your feats will be remember and made into legend in the years to come.
Originally by: Guma I like the Cloak how it is. Sry, but i think there is no need to nerf modules cause of this "professional" ratters.
Very much agreed. Nothing is wrong with cloak, but some people's ego could use a nerf. A professional ratter doesn't even have a proper pvp fitting, but as above.. it must be great target practice for some poor souls.
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Maxine Blade
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Posted - 2007.05.25 17:00:00 -
[78]
Sorry, but I think this thread is pointless...
Let's say CCP does nerf cloaks and logging off. I'll bet you 20 Billion ISK that someone will start a new whine thread.
TOPIC: Make it take longer to initiate warp, or make probe scanning shorter, cause my prey is warping form moon to SS to planet and I can't probe him fast enough...
People will adapt, so stop nerfing stuff.
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pandymen
Caldari Red Dwarf Mining Corporation
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Posted - 2007.05.25 18:37:00 -
[79]
Ok, first off, sorry for not reading all of the second page, but i think I got the jist. Anyways, I do not like the idea of nerfing all but the cov ops cloak to use fuel. There are many legit uses of cloaks that don't involve 0.0 ratting, and it would make it a bit too ridiculous.
Instead, I have this proposal.
1. After a cloak is deactivated, there is a cooldown before it is allowed to activate again. Throw out some numbers there, 1-2 minutes?
2. When a cloak is activated for more than...say....5 minutes, it incurs a fuel penalty (like the activation amount listed initially). If the ship does not have the fuel necessary, then the cloak is deactivated, and the cooldown timer starts counting. Every minute the cloak is active after the initial 5 minutes will use a small amount of fuel.
This way, if you just use a cloak for a little bit to escape a gatecamp, you don't need to have all that bulky fuel. The only reason you would need fuel is if you intend on keeping your cloak active for very long periods of time, just like these isk farmers have to. Also, cov ops cloaking devices can be exempt from the rule.
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E Vile
Caldari
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Posted - 2007.05.25 18:46:00 -
[80]
Very sick of this trend of people whining for a nerf when they find someone is tricky, or difficult to kill. Cloaks are in no way overpowered. If you could shoot while cloaked I could see a problem. If anything they should make you invisi to local. Get over yourselves. "The key to immortality is to first live a life worth remembering."
Shohadaku New York Metal |
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Maxine Blade
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Posted - 2007.05.25 18:48:00 -
[81]
Originally by: pandymen Ok, first off, sorry for not reading all of the second page, but i think I got the jist. Anyways, I do not like the idea of nerfing all but the cov ops cloak to use fuel. There are many legit uses of cloaks that don't involve 0.0 ratting, and it would make it a bit too ridiculous.
Instead, I have this proposal.
1. After a cloak is deactivated, there is a cooldown before it is allowed to activate again. Throw out some numbers there, 1-2 minutes?
2. When a cloak is activated for more than...say....5 minutes, it incurs a fuel penalty (like the activation amount listed initially). If the ship does not have the fuel necessary, then the cloak is deactivated, and the cooldown timer starts counting. Every minute the cloak is active after the initial 5 minutes will use a small amount of fuel.
This way, if you just use a cloak for a little bit to escape a gatecamp, you don't need to have all that bulky fuel. The only reason you would need fuel is if you intend on keeping your cloak active for very long periods of time, just like these isk farmers have to. Also, cov ops cloaking devices can be exempt from the rule.
This won't satisfy the OP... I think they want it nerfed for escaping gate camps too...
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Shinigami
Gallente Reikoku Band of Brothers
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Posted - 2007.05.25 19:10:00 -
[82]
Originally by: E Vile Very sick of this trend of people whining for a nerf when they find someone is tricky, or difficult to kill. Cloaks are in no way overpowered. If you could shoot while cloaked I could see a problem. If anything they should make you invisi to local. Get over yourselves.
The isk farmers aren't "tricky" or "difficult to kill". They are completely invulnerable. They can rat in a system 24 hours a day seven days a week, and there is nothing that can be done to stop them. Obviously many of you have no experience with 0.0 space or cloaking isk farmers. It's possible that they might even be using a 3rd party tool that warps them to a safe spot and cloaks when someone else enters the system.
--- Help reduce lag in eve by supporting the Titans. Screenshots
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Shinigami
Gallente Reikoku Band of Brothers
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Posted - 2007.05.25 19:11:00 -
[83]
Originally by: Maxine Blade
This won't satisfy the OP... I think they want it nerfed for escaping gate camps too...
I couldn't care less about escaping gate camps with cloaks. You actually have a chance to spot and reveal the cloaker in that situation. --- Help reduce lag in eve by supporting the Titans. Screenshots
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Dreck Morrison
Amarr No Quarter. Vae Victis.
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Posted - 2007.05.25 19:18:00 -
[84]
No way does making fuel for cloaks solve the issue.
Nowadays our gatecamps smack 3+ sigils per week loaded to the gills with Juggernaut Torps - heading out to supply these ships.
So the only change will be to also get to kill 3+ loaded with heavy water......
Would much rather have a chance to kill the ss cloaked ravens with some way of eventually scanning them down. But if that is the case they will just log out as someone else had said....
Dreck
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Damned Force
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Posted - 2007.05.25 19:30:00 -
[85]
And whats your problem with this isk farmers? they making what they like(if they ruin own game to make just ratting, than is they fault). They paying for play a game as they like.(if they sell the isk is an another thing. that should be somehow fixed- but is CPP's problem). Some peoples do missions in high sec, some are pvp'in solo, some in gang. some producing and some mining. and some ratting. I dont see any problem with this. i still think u want just easy targets. Why that i see here just 2-3 peoples crying for nerf, maybe some more, and not the all 30k. because they think other or dont care about. so as i sad before go back and play, or bye bye
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Santa Anna
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Posted - 2007.05.25 19:35:00 -
[86]
Originally by: Shinigami
The isk farmers aren't "tricky" or "difficult to kill". They are completely invulnerable. They can rat in a system 24 hours a day seven days a week, and there is nothing that can be done to stop them. Obviously many of you have no experience with 0.0 space or cloaking isk farmers. It's possible that they might even be using a 3rd party tool that warps them to a safe spot and cloaks when someone else enters the system.
Aren't such 3rd party tools bannable violations of the TOS? |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.25 20:43:00 -
[87]
Originally by: Santa Anna
Originally by: Shinigami
The isk farmers aren't "tricky" or "difficult to kill". They are completely invulnerable. They can rat in a system 24 hours a day seven days a week, and there is nothing that can be done to stop them. Obviously many of you have no experience with 0.0 space or cloaking isk farmers. It's possible that they might even be using a 3rd party tool that warps them to a safe spot and cloaks when someone else enters the system.
Aren't such 3rd party tools bannable violations of the TOS?
Isk selling is bannable. Yet people do it everyday.
You see its not the punishment that matters - Its the chance of getting cought. Bit like real life, since most criminals could not care less about punishment as they dont expect to be cought anyway, especially if they use alibi's as these isk sellers do.
But the only reasonable way to stop farmers in 0.0 is quite simply have all 0.0 npc rats scramble. - This forces them to commit to their spawn insted of a macro CTRL-Q or Macro Warpoff as soon as someone comes into local. This gives time of roaming people to get a kill. After all, if they want the riches of a spawm, then they need to commit to killing it.
--
Billion Isk Mission |
Horas Redwyne
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Posted - 2007.05.25 21:06:00 -
[88]
Edited by: Horas Redwyne on 25/05/2007 21:05:02 Anyone trying to cloak or log while a mighty PIWAT enters the system should be insta warped to the pirate with zero cap and in hull when possible.
The stuff i have to read here....
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Shinigami
Gallente Reikoku Band of Brothers
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Posted - 2007.05.26 00:20:00 -
[89]
Originally by: Dreck Morrison No way does making fuel for cloaks solve the issue.
Nowadays our gatecamps smack 3+ sigils per week loaded to the gills with Juggernaut Torps - heading out to supply these ships.
So the only change will be to also get to kill 3+ loaded with heavy water......
Would much rather have a chance to kill the ss cloaked ravens with some way of eventually scanning them down. But if that is the case they will just log out as someone else had said....
Dreck
I'm sure there's a solution. You could make the fuel volatile so that it can't survive in a jet can. Or you could make it more expensive. Imagine if a farmer was paying 250mil per day to cloak every time someone passed through a system. --- Help reduce lag in eve by supporting the Titans. Screenshots
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.26 00:48:00 -
[90]
Originally by: One Percent People logging off sucks but it's a lot better than it used to be.
Cloaks are fine.
Local chat is the problem. Give us a local chat that you only appear in when you speak. At the same time, give us a scanner (the one every ship has) that is system-wide and distinguishes between manned and unmanned ships. This would allow a scout or whoever to see how many piloted ships are in the system as soon as they jump in, unless the ships are cloaked (as it should be). Obviously, this would force isk farmers to be more alert and give those who hunt them the option to tackle with a cloaking ship.
I like this the best of all that I've read. Get rid of the local chat early warning system and the quasi-perfect-detector goes away. Evens things up. Phoenix Logistics Industries |
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