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Thread Statistics | Show CCP posts - 1 post(s) |

Dragon Krystal
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Posted - 2010.01.14 06:58:00 -
[4531]
Doing it this way does seem to work for me as well, but if I open multiple new ships (without any fittings) and create 1 or more fittings for each, then EFT won't save any of them.
Also, I'm running Windows XP SP3, so it's not just Vista. I'm a PC tech and before ever hitting the forums verified my rights to the folder suspecting somehow it became read-only to me, but hadn't. I can create new files no problem, but read above for my exact issue. I have created new shortcuts to it (someone mentioned this worked for them), no change. Opening directly, no change. If you want any specific info, let me know and I'll get it for you.
By the way, still a great program! Just wish I hadn't forgot to back it up before wiping my PC a few weeks ago, causing me to have to update to this new version that isn't working right for me... Oh well. :)
Originally by: IAmSmarter I checked right now. I was restarting etf each time a make a change. OK I ceated many fits to one ship. OK I open other ship and on first created couple of fites. OK
Anyway I would suspect there is a way to get an error. Oh well I am happy right now. Only armor gang modules left to gain nirvana. Dhawos
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sturi
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Posted - 2010.01.15 09:58:00 -
[4532]
when you have gas harvesters fitted only there still bonus from mining drones, tho they cant mine gas clouds. maybe you have to somehow split mining output to three positions: ore/ice/gas
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Gritto Arkillus
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Posted - 2010.01.15 17:47:00 -
[4533]
I have just downloaded EFT to tryout. Read the FAQ's but cannot find how to import my character. It must have been brought up before, so, can anyone tell me which one of the 151 pages of the forum it is on please?
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Lucia Antonius
Amarr
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Posted - 2010.01.15 19:01:00 -
[4534]
Edited by: Lucia Antonius on 15/01/2010 19:04:16 Edited by: Lucia Antonius on 15/01/2010 19:02:07
Originally by: Gritto Arkillus I have just downloaded EFT to tryout. Read the FAQ's but cannot find how to import my character. It must have been brought up before, so, can anyone tell me which one of the 151 pages of the forum it is on please?
View -> Charachter Editor -> Import tab. You need your User ID and API key available from eveonline.com
EDIT: Don't know where in those 151 pages that is though... EDIT#2: Create new character into EFT (not to your account!) in Character Editor before trying to import stuff with API _________________________________________
Always look on the bright side of life... |

Gritto Arkillus
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Posted - 2010.01.16 00:41:00 -
[4535]
OK Thanks... PS, I meant 151 pages in this post and I couldn't trawl through it all.
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KingKong Fooey
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Posted - 2010.01.16 10:24:00 -
[4536]
Why doesn`t it save my character details between logins Am i doing something wrong coz its annoying having to reinput my API details every time I use it. In fact all the preferences reset as well some to think of it. Am I being a muppet or is this normal. I use Vista 64
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Dhawos
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Posted - 2010.01.16 13:17:00 -
[4537]
Originally by: KingKong Fooey Why doesn`t it save my character details between logins Am i doing something wrong coz its annoying having to reinput my API details every time I use it. In fact all the preferences reset as well some to think of it. Am I being a muppet or is this normal. I use Vista 64
On wndow when You choose caracter to import there is tick box "save my user ID/API key" Click that and it will be saved
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FawKa
Gallente x13 IT Alliance
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Posted - 2010.01.17 21:37:00 -
[4538]
Edited by: FawKa on 17/01/2010 21:36:53 Make en "update program" feature already, instead of the endless zipping  Should be like when EVE-mon updates 
however, thx for the program o/
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Lanais Suleia
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Posted - 2010.01.18 01:24:00 -
[4539]
Anyone else having trouble with certain shield hardwires? The KYA and KVA series implants don't seem to have any effect, at least in EFT that is. There might be others too, but the KUA series seems to work as intended. |

Knorkor
Gallente
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Posted - 2010.01.18 01:32:00 -
[4540]
Okay, I have a feature request if you do not mind: For the sake of health for my mouse, please add the option "Add 5 Drones" to the context-menu when I r-click on drones  Thanks a lot. regards
--------------------------------------- Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code. ~Dan Salomon |

Marverick245
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Posted - 2010.01.18 17:12:00 -
[4541]
Hi,
I'm a little confused. I'm entering ship loadouts based on loadouts from BattleClinic.com and I'm not getting the dps to match that of what was stated in the description. I have tried setting my skills all to lvl 5. but still it doesn't make that much of a difference. I'm pretty sure that it is not implants either since the difference is quite substantial.
As an example, in BattleClinic.com, there is this loadout: http://eve.battleclinic.com/loadout/25222-BUFFER-tank-drake-with-f-ck-you-dps.html. It states there should be a dps of 667. EFT states the dps should be around 361. Am I doing something wrong?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.01.18 18:44:00 -
[4542]
Originally by: Marverick245 Hi,
I'm a little confused. I'm entering ship loadouts based on loadouts from BattleClinic.com and I'm not getting the dps to match that of what was stated in the description. I have tried setting my skills all to lvl 5. but still it doesn't make that much of a difference. I'm pretty sure that it is not implants either since the difference is quite substantial.
As an example, in BattleClinic.com, there is this loadout: drake fit. It states there should be a dps of 667. EFT states the dps should be around 361. Am I doing something wrong?
Yes, you are.
EFT with lvl 5 skills that fit gets me 677 dps even. Throw in 5 hobgoblin IIs and Terror Rage missiles (t2) and you should see the difference..
Also generally implants can make a hell of a difference..
All the above is prolly crap Drone Guide
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2010.01.19 01:58:00 -
[4543]
Not sure if it's been mentioned yet...
But I've noticed on mine, when I fit Modulated Strips, and try to select the crystals...
The only "T1" crystals are Veld I. And everything else, like Veld II, Scor I and II, etc are listed under "T2" crystals. |

Chiana Torrou
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Posted - 2010.01.20 00:00:00 -
[4544]
When I followed the link on the first page of the forum I got this link http://depositfiles.com/files/bum5chxqj
Not sure this is where I should have been directed
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Sweetness Sideways
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2010.01.20 17:28:00 -
[4545]
Use alt link if 1st download link is not working!
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Woad Rager
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Posted - 2010.01.21 00:28:00 -
[4546]
All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. I am afraid to say that the program does not list some of the current skills that are in game. The example from personal experience is Nanite Operation and Nanite Interfacing, if you have these skills trained and are Active Armour Tanking, these 2 skills will impact on your cap and repair bonuses in game, but do not appear to impact on EFT stats, nor do they appear in the character editor screen. In this particular case, just having Nanite Operation at level 2 impacted on my CAP by over 5% (EFT reads 43% Cap Stable, In Game 38%) and as soon as I go Level 3 Nanite Operation , it will not be cap stable.
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
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Ashen Angel
Minmatar Shirestorm Industry
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Posted - 2010.01.21 02:11:00 -
[4547]
Edited by: Ashen Angel on 21/01/2010 02:13:40 noticed a problem with some cpu adjustments.
I have a fitting that is working in game but the EFT cpu value is off (checked all skills and implants to be correct)
In game my retribution has 164 cpu but the EFT score is only showing 156.25 with skills and implants set up right.
Haven't checked others, but noticed it today.
edit: nvm found the problem when I redownloaded and installed fresh. Something didn't get updated from an older version or something was corrupted don't know which.
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Vincent Jarjadian
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Posted - 2010.01.21 13:21:00 -
[4548]
Any eta for the 'supercarrier' changes to be incorporated into EFT, would be good if the DAT files were in a format that was easily editable.
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Praesentius
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Posted - 2010.01.21 14:51:00 -
[4549]
I had a thought for a useful feature. An orbit speed at 'x' distance readout. With experience, you can sort of guestimate by looking at the ships speed and align time. But in practice, you need to fit the ship and orbit someone.
Just throwing that out there for what it's worth. |

Damien Arcuri
Empire Black Market
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Posted - 2010.01.21 19:26:00 -
[4550]
I'd like to reiterate the glitch pointed out by Adehlea in post 4514.
If you fit a t3 ship and then change subsystems so the current hardpoint fitting is impossible, then EFT will not display any warnings but will also not let you add/change modules until you delete the extra modules.
For instance, on a blank tengu fit: adaptive shielding dissolution sequencer augmented capacitor reservoir accelerated ejection bay intercalated nanofibers
then fit 6 heavy missile launchers
then change the augmented cap reservoir to a capacitor regeneration matrix (-1 launcher hardpoints)
the fit will be stuck until you remove one of the missile launchers
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Vespoi Filar
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Posted - 2010.01.22 05:17:00 -
[4551]
Sorry... just exactly what do I need to do in order to have EFT save my setups? |

Murasaki Midori
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Posted - 2010.01.22 06:49:00 -
[4552]
is sustained/reinforced shield efficiency actually how much dps can be tanked?? |

Destroperuk
Auctoritas Fleet Auctoritas Empire
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Posted - 2010.01.22 11:26:00 -
[4553]
Originally by: Woad Rager Edited by: Woad Rager on 21/01/2010 01:56:56 All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. It has, so whats going on here??
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
Do you have a cap booster in your setup? |

Haxfar Portlaind
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Posted - 2010.01.22 11:35:00 -
[4554]
What are plans for dominion 1.1? |

Jessica Lanson
Port Hercules
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Posted - 2010.01.22 11:36:00 -
[4555]
Originally by: Murasaki Midori is sustained/reinforced shield efficiency actually how much dps can be tanked??
Reinforced is the maximum DPS (of the damage type selected - make a damage profile) that you can tank. In other words 100 shield regenerated per second with 75% resist is a 400 dps tank.
Sustained is what you could tank "for ever" by pulsing your mods on and off. If you are capstable (which I never am) then sustained and reinforced would be equal. |

IamBeastx
Amarr Redcoats
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Posted - 2010.01.22 12:04:00 -
[4556]
Originally by: Woad Rager Edited by: Woad Rager on 21/01/2010 01:56:56 All I can say is, excellent program, but I have noticed a slight problem.
I could not for the life of me work out why I was not cap stable in game, but under EFT, the build was cap stable. I checked that my implants I was using currently were installed were correct in my character editor page, they were. I had been scratching my head for days and still not getting any where, so I decided to check that the program had correctly imported my skills correctly. It has, so whats going on here??
I thought I would just point out this slight hassle. Again, a top little program and thanks to Grippen for building it .
Oh....Current program is EFT Version 2.12.2
Eve ingame will calculate it based on all mods running at same time, whereas in eft you may have one turned off thats not need constantly, like a salvager. Or if your in a wormhole when checking ingame data it can be affected. |

LTcyberT1000
Caldari Free Space Tech Red Alliance
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Posted - 2010.01.22 12:22:00 -
[4557]
Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
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el M
Caldari The Achurans
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Posted - 2010.01.22 12:51:00 -
[4558]
Originally by: LTcyberT1000
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
whip slash |

Porksword Organthruster
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Posted - 2010.01.22 21:00:00 -
[4559]
Originally by: LTcyberT1000 Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
Be patient man.
Dom 1.1 has only just been applied. Until the final figures are published alongside the release of the patch Grippen cannot do anything. He will have an updated version out pretty quick.
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justin666
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Posted - 2010.01.23 00:37:00 -
[4560]
Originally by: Porksword Organthruster
Originally by: LTcyberT1000 Edited by: LTcyberT1000 on 22/01/2010 12:24:18 Hi there :)
Thanks for EFT, it helped me to make Chimera shield tank fitting!
There was Dominion 1.1 patch now and we need correct mothership hitpoints in EFT, now it is 1000 000 HPs instead 250k for each race. And there are fighter bombers in TQ already.
Be patient man.
Dom 1.1 has only just been applied. Until the final figures are published alongside the release of the patch Grippen cannot do anything. He will have an updated version out pretty quick.
he has to add fighter bombers into eft aswel wich will take him lil longer but yeah hopefuly it be pretty quick
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