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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Tylara duChelm
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Posted - 2010.01.04 02:25:00 -
[4501]
Saving problems here too. Even worse I can have a saved fit, and if I reopen the fit it can disappear.
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Alicya
Caldari
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Posted - 2010.01.04 22:15:00 -
[4502]
you can fit mwd and ab to ship now. that error message "you cannot fit this module cose of limitations..." no longer needed. There are 2 kinds of people: the ones with big dreams and hopes and the ones who live to crush the other ones dreams and hopes. |
Andy Landen
Caldari
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Posted - 2010.01.05 02:38:00 -
[4503]
I would like to export Eve ship base statistical data to an excel spreadsheet. If the best way is to convert the EFT ships.dat file, then how would you suggest that I go about it? Or is there a better way to get the spreadsheet? I am looking to parse and sort ship data unaffected by skills or mods. Thanks. The key to pvp is effective fleet teamwork. |
Crassus Detlator
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Posted - 2010.01.05 19:51:00 -
[4504]
Hi, I'm using this great tool at home, but would love to also be able to messa round with this in the free moments at the office. Since we are behind a proxy server, I can't import the character from the API. I've been in the Preferences menu, but the proxy fields are only the server and the port, and the proxy I'm behind has user and password too.
Is there a way to import from the API into EFT2 behind a passworded proxy?
Thanks!
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W0wbagger
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Posted - 2010.01.06 22:22:00 -
[4505]
Originally by: Crassus Detlator Hi, I'm using this great tool at home, but would love to also be able to messa round with this in the free moments at the office. Since we are behind a proxy server, I can't import the character from the API. I've been in the Preferences menu, but the proxy fields are only the server and the port, and the proxy I'm behind has user and password too.
Is there a way to import from the API into EFT2 behind a passworded proxy?
Thanks!
You could always pull the relevant character file from your eft folder at home and then email it to yourself at work. Obviously it won't update if it can't continually pull the api but as long as you're not learning skills too quickly you could just manually update.
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Insa Rexion
Minmatar Blue Republic
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Posted - 2010.01.07 00:01:00 -
[4506]
Originally by: Gripen
Originally by: MrDiao "Medium Egress Port Maximizer"
This rig is wrong in description and has not effect in EFT at all.
Actually it could make a ship stable which has a large ST, but EFT does not count that so a stable ship could only last few minutes in EFT.
I've checked it and it works fine and its description is up to date. If by "ST" you are referring to Shield Transporters then this rig shouldn't affect them. It affects Energy Transfer Arrays, Energy Neutralizers and Nosferatus.
Originally by: Chribba The mimir's slot layout needs to be looked at.
What's wrong with it? It's no longer possible to link it ingame but according to dominion dump slot layout should be 6-3-6.
Originally by: Wild Spirit There's an error with Shield Power Relays in EFT. For example, Shield Power Relay II: in game: Caprecharge -35%, Shieldrecharge +24% in EFT: Caprecharge +35%, Shieldrecharge -24%
It's a matter of terminology. By "CapRecharge" and "ShieldRecharge" EFT means capacitor recharge time and shield recharge time. In game information shows "cap recharge rate" and "shield recharge rate" bonuses. Higher recharge time means lower recharge rate thus the sign is inverted. But if you want to be absolutely correct it's the way module parameters presented in ingame information window is wrong because 35% increase in recharge time is not the same as 35% decrease in recharge rate.
---
For those of you who are still having issues with saving the changes I can only suggest to 1) make sure you're using latest version 2) make sure your are not running EFT from read-only folder like "Program Files" in Vista.
Otherwise if anybody could came up with the solid way to reproduce it, it would be very helpfull. Btw, is there anyone with this problem on XP or is it only Vista\Win7 issue?
I noticed it (with older version) when PC (running vista) is closed down without first closing EFT. I may try reproducing that later with latest version, I 'll get back to you on that.
I also have a question, why is there a roughly 20k differnce in EHP for my HAM drake fit when I compare stats in EFT and the in game fitting window ? Is there something that EvE does not take into account ? I was in space with active mods turned on BTW so it's not that. --------------------------------------------
well mannered ****ole |
Nora Allen
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Posted - 2010.01.07 03:50:00 -
[4507]
When I use the damage graph and set the attacker as a missile ship (Drake) and target as an interceptor (ares), the damage increases when I turn OFF the MWD. However, if I assign target painters against the Ares to increase its sig radius, the damage goes up.
I tried it with a Raven shooting at a Vexor and had the same issue. Damage goes up when the MWD is turned off.
Am I doing something wrong or is this a bug? I would think the big sig radius increase for having a MWD on would increase the damage as well.
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Arrador
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Posted - 2010.01.07 15:33:00 -
[4508]
Bug noticed.
Playing around with the Tempest and Typhoon on 2.12.2
EFT is not properly calculating the volley damage. It doesn't add the missile volley to the turrets volley. IF there are turrets + missiles present - it only counts the turrets volley.
Try it on the Typhoon and you'll see what I mean.
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Lubomir Penev
Dark Nexxus
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Posted - 2010.01.07 16:29:00 -
[4509]
Originally by: Arrador Bug noticed.
Playing around with the Tempest and Typhoon on 2.12.2
EFT is not properly calculating the volley damage. It doesn't add the missile volley to the turrets volley. IF there are turrets + missiles present - it only counts the turrets volley.
Try it on the Typhoon and you'll see what I mean.
It's not a bug. Missile+guns volley is by no mean a volley since damage won't come at same time. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |
Dhawos
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Posted - 2010.01.07 18:53:00 -
[4510]
Edited by: Dhawos on 07/01/2010 18:55:32 Gang assist modules dont work properly (2 armor ones)
Rapid repair works only on remote armor reps and it is removing cap need, insteed shortening duration
Damage control works only on remote reps....
I tested effect of damnation on archon and vindicator
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Cluny theScourge
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Posted - 2010.01.08 20:59:00 -
[4511]
I also have been having lots of trouble saving new fittings. Every time I create one, it's there and exists, but when I close/reopen EFT later it's gone.
Also, no item in my DB has any text under the Description tab. Should I reinstall to fix this or are these known bugs? Any advice appreciated.
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Kynes Harkonnen
OHiTech
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Posted - 2010.01.09 02:17:00 -
[4512]
Originally by: Nora Allen Am I doing something wrong or is this a bug? I would think the big sig radius increase for having a MWD on would increase the damage as well.
This is normal, particularly when shooting at a ship a size class smaller than your weapon class... The speed boost from the MWD decreases the damage more than the sig increases it.
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Bargo Ro
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Posted - 2010.01.09 03:48:00 -
[4513]
Edited by: Bargo Ro on 09/01/2010 03:53:21 edit: Nevermind, found my answer.. :) |
daaztastic
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Posted - 2010.01.09 10:30:00 -
[4514]
The daredevil has 5 low slots now doesnt it? I still see only 3 when i try to make a set up :(
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StarLurcker
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Posted - 2010.01.09 15:08:00 -
[4515]
Missing the Zephyr
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Adehlea
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Posted - 2010.01.09 17:17:00 -
[4516]
There seems to be an issue (I am using 2.12.2) with the Tengu Engineering - Capacitor Regeneration Matrix subsystem. If I have a fitting that includes this, I cannot add any modules to the fitting:
[Tengu, Test] [empty low slot] [empty low slot] [empty low slot] [empty low slot] [empty low slot]
Pithi A-Type Small Shield Booster Republic Fleet 10MN Afterburner Caldari Navy Invulnerability Field [empty med slot] [empty med slot]
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Rigor Catalyst I Medium Capacitor Control Circuit II Medium Warhead Rigor Catalyst II
Tengu Defensive - Adaptive Shielding Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Capacitor Regeneration Matrix
If I swap the Cap Regen Matrix for say the Augmented Cap Reservoir, it all starts working again.
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Nareg Maxence
Gallente JotunHeim Hird
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Posted - 2010.01.10 19:08:00 -
[4517]
EFT 2.12.2 -
Hitting del while hovering with the pointer over a Strategic Cruiser subsystem causes A/V.
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Zaqar
Pator Tech School
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Posted - 2010.01.10 21:40:00 -
[4518]
Originally by: daaztastic The daredevil has 5 low slots now doesnt it? I still see only 3 when i try to make a set up :(
It's not hard to find out how many slots something has In-game: 4 lowslots In EFT: 4 lowslots
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Originally by: Tiberizzle
Originally by: Aloe Cloveris nyoro~n <:3c
lol wtf is this emoticon
it looks like you are sodomizing a yard gnome
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Franga
NQX Innovations
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Posted - 2010.01.11 06:56:00 -
[4519]
This is a good thread and a good tool. Yeah?
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Dhawos
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Posted - 2010.01.11 10:16:00 -
[4520]
Originally by: Cluny theScourge I also have been having lots of trouble saving new fittings. Every time I create one, it's there and exists, but when I close/reopen EFT later it's gone.
Also, no item in my DB has any text under the Description tab. Should I reinstall to fix this or are these known bugs? Any advice appreciated.
Same issue. Sometimes they stay sometimes they are gone..
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Masterr Splinter
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Posted - 2010.01.11 20:33:00 -
[4521]
Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
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ThE NuVioN
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Posted - 2010.01.12 17:31:00 -
[4522]
I cannot download from any of the 3 links given, it always shows a error...
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ThE NuVioN
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Posted - 2010.01.12 17:38:00 -
[4523]
500 - Internal Error
The server was unable to process your request.
Support personel has been notified, no further action is needed.
½ Back i get this on all 3 links provided. Please help
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Dragon Krystal
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Posted - 2010.01.13 04:06:00 -
[4524]
I have had the same problem as the other 2, with EFT not saving my fittings. Your description here of why that's happening would be correct if it were that I/them had multiple EFT's open. Being that I run only 1 instance of EFT and open multiple ships/fittings within the 1, this is not my cause, and therefore I doubt theirs either. EFT's current version will only save up to 1 new ship for fitting at a time when it is closed, and sometimes if you have multiple new ship fittings to be saved it will save none of them.
Originally by: Masterr Splinter Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.01.13 09:26:00 -
[4525]
Originally by: Gripen [..] ---
For those of you who are still having issues with saving the changes I can only suggest to 1) make sure you're using latest version 2) make sure your are not running EFT from read-only folder like "Program Files" in Vista.
Otherwise if anybody could came up with the solid way to reproduce it, it would be very helpfull. Btw, is there anyone with this problem on XP or is it only Vista\Win7 issue?
bolded for saving issues All the above is prolly crap Drone Guide
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Tozmeister
Digital Fury Corporation Ushra'Khan
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Posted - 2010.01.13 11:15:00 -
[4526]
I'm using XP and i have had this issue with every single new version of EFT. The way i found to fix it was to make sure that the old shortcut was deleted and a new one made. I know that shouldn't make any difference but it did.
PS, Missile damage on DPS graphs is still broken.
+++????+++Out of Cheese Error. Redo From Start+++ |
ThE NuVioN
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Posted - 2010.01.13 14:08:00 -
[4527]
Thanks for helping out with my problem.... :/
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.01.13 14:33:00 -
[4528]
Originally by: ThE NuVioN Thanks for helping out with my problem.... :/
Just checked the eve-files link, still working fine for me. If you want help with your issue of not being able to download I suggest letting us know what browser/os/settings you're using.
works fine for me in IE7 and FF3.5 All the above is prolly crap Drone Guide
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Dhawos
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Posted - 2010.01.13 22:08:00 -
[4529]
Originally by: Dragon Krystal I have had the same problem as the other 2, with EFT not saving my fittings. Your description here of why that's happening would be correct if it were that I/them had multiple EFT's open. Being that I run only 1 instance of EFT and open multiple ships/fittings within the 1, this is not my cause, and therefore I doubt theirs either. EFT's current version will only save up to 1 new ship for fitting at a time when it is closed, and sometimes if you have multiple new ship fittings to be saved it will save none of them.
Originally by: Masterr Splinter Fittings are only saved at program shutdown. Which means; If you just created a fitting, and open another instance of EFT, it doesn't show up.
Be sure to only use 1 instance at a time. For instance, when you have 2 EFT open, 1 with all the new fittings and 1 without. If you close the EFT with the fittings, and after that close the other one, the new fittings will have be removed again.
Not really a bug I think, more like something to remember.
Exacly. I use eft from its beginings I know how it work normaly Bug with armor command modules is ok as long as I can predict amount of bonuses but not saving ships is really painfull can I will my ships all the time and thay are still not there!
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IAmSmarter
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Posted - 2010.01.13 22:53:00 -
[4530]
I checked right now. I was restarting etf each time a make a change. OK I ceated many fits to one ship. OK I open other ship and on first created couple of fites. OK
Anyway I would suspect there is a way to get an error. Oh well I am happy right now. Only armor gang modules left to gain nirvana. Dhawos
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