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Thread Statistics | Show CCP posts - 1 post(s) |
Fuel Technician
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Posted - 2010.02.10 11:27:00 -
[4621]
having problems with EFT loosing setups, have done a few setups lately,every time i go back to it they're gone, not all the setup's though, mainly BS's they all go, some other ships disappear too, is very annoying. i also have EveHQ installed, this used to conflict with EVEMon on my old PC was wondering if this may be the prob? any ideas guys?
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Etienne Towl
Gallente Band of Cateteris Looney Toons.
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Posted - 2010.02.10 13:08:00 -
[4622]
i'm having the same problem with EFT sometimes not saving setups. usually it happens when many different ships setup are opened. i don't know how to exactly reproduce the bug, but it's really annoying, sometime i spend a lot of time making setups, and when i close EFT they're all gone...
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LiNuXb0y
Amarr Imperial Shipment
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Posted - 2010.02.10 13:16:00 -
[4623]
Originally by: Kaaila Moposo I just got a new computer and wanted to transfer my fittings, but the import fitting button does not work! I can export "all fittings", but clicking the import fitting link does nothing. Do I need to do something special? Or is that a bug?
Go into the eft folder where ever u have it, there are 2 folders, Setups and Characters, copy both of these into the eft folder on ya new pc. now load eft and all your setups and chars should be there.
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Cerui Tarshiel
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2010.02.10 15:49:00 -
[4624]
Originally by: DJ MULER reporting bug: Command processors are not mid slot
O RLY? hint, they are, both ingame and in eft. However the links themselves are highslot
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Sovereign Enterprise
Gallente The Red.
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Posted - 2010.02.10 23:44:00 -
[4625]
It seems as though T2 rigs are not being stacking penalized. A few tests:
Vindicator with 7x Cormack's mag stabs+cormack's neutron blaster ROF: No rigs: 3.8537 Aerator I: 3.8533 Aerator II: 3.65954
Much faster with a T2 rig, the extra 5% due to it being T2 surely does not account for the massive increase.
Megathron, 7x cormack mag stab+neutron blaster II ROF: No rigs: 4.14376 Aerator I: 4.14333 Aerator II: 3.93499
It definitely isn't isolated to just the Vindicator.
Deimos, 6x mag stab II's+heavy neutron II ROF: No rigs: 2.76437 Aerator I: 2.76259 Aerator II: 2.62361
Nor is it isolated to just large rigs. Perhaps it's only ROF?
Deimos, 6x mag stab II's+heavy neutron II damage mod: No rigs: 13.66952 Collision I: 13.67828 Collision II: 14.30002
Nope, also broken with damage mod. Maybe lasers aren't borked?
Armageddon, 8x Heat Sink II+Mega pulse II ROF: No rigs: 3.10748 Aerator I: 3.10744 Aerator II: 2.9512
Hmm, maybe it's only damage mods?
Abaddon, 7x Armor EM hardener II, armor EHP under 100% EM damage profile: No rigs: 225579 Anti-EM I: 225649 Anti-EM II: 225660
Ok, resist rigs work normally. Now how about nano rigs?
Armageddon, 8x Overdrive II, speed No rigs: 185 m/s Auxiliary I: 185 m/s Auxiliary II: 185 m/s
Armageddon, 8x Inertial Stabilizer II, align time No rigs: 7.1 Low friction I: 7.1 Low friction II: 7.1
Speed rigs seem fine. The only other thing I can think of testing that also has stacking penalties would be missiles, so...
Raven, 5x BCS II, Siege launcher II, ROF: No rigs: 5.45508 Accelerator I: 5.43872 Accelerator II: 5.16449
Seems all rigs relating to damage and are also T2 aren't stacking penalized. Makes for some crazy EFT dps numbers (the Vindi is 2671 dps overheated.)
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Zaqar
Pator Tech School
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Posted - 2010.02.11 08:54:00 -
[4626]
Originally by: Sovereign Enterprise stuff
That's how the stacking penalty works. The highest percentage gets the lowest penalty (i.e. no penalty at all). Your T1 rig has a lower % than the modules so goes to the bottom of the stack and hardly has any effect. The T2 has a higher % than the modules, so gets the 100%.
Try fitting 3 invuls, then turn on an EM-specific hardener and watch your EM resist shoot up. Same reason.
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Sovereign Enterprise
Gallente The Red.
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Posted - 2010.02.11 18:57:00 -
[4627]
Originally by: Zaqar
Originally by: Sovereign Enterprise stuff
That's how the stacking penalty works. The highest percentage gets the lowest penalty (i.e. no penalty at all). Your T1 rig has a lower % than the modules so goes to the bottom of the stack and hardly has any effect. The T2 has a higher % than the modules, so gets the 100%.
Try fitting 3 invuls, then turn on an EM-specific hardener and watch your EM resist shoot up. Same reason.
Hmm that makes perfect sense too. Kind of ashamed I didn't see it before.
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Trebor Notlimah
Lone Star EVE Group Veni Vidi Vici
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Posted - 2010.02.12 17:54:00 -
[4628]
All of my T2 turrets show they only require the level 4 respective turret skill when ingame they require level V.
Thanks for EFT BTW!
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xGradiusx
Minmatar Insidious Existence RAZOR Alliance
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Posted - 2010.02.13 05:32:00 -
[4629]
Bump. CCp sticky this plz
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safrrr
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Posted - 2010.02.13 19:42:00 -
[4630]
why does eft shows that my raven has got ¦2000 more cap than i have in the game? i have downloaded the latest eft but it still shows i have more cap which isnt true.
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TheLedZepplin
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Posted - 2010.02.13 19:45:00 -
[4631]
Is there a reason I see the Ore Yield for a fitting sometimes and the firepower other times?
EFT 2.12.3
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Whisky Visions
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Posted - 2010.02.16 15:04:00 -
[4632]
Originally by: safrrr why does eft shows that my raven has got ¦2000 more cap than i have in the game? i have downloaded the latest eft but it still shows i have more cap which isnt true.
Seeing similiar on Harbinger, but with power grid. In game it lists the power grid as 1500, but EFT is giving it 1545 (value is before any skills).
I had a really tight fit on EFT that doesn't work ingame.
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Foos Pooler
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Posted - 2010.02.17 01:58:00 -
[4633]
Noticed a bug, Shield Flux Coil II doesn't take Energy Grid Upgrades into account.
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Death Perfect
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Posted - 2010.02.17 22:26:00 -
[4634]
Just thought i would say that the bonus's for the faction ships are wrong, that is the blood raider ships ect.
Example is the Bhaalgorn (Blood raider Bs) It says that the ship has a 50% reduction in large energy turret cap use. But in game it has a 100% dmg bonus to large energy turrets. This is a problem when trying to setup one the the ships because the damage is wrong and the cap.
I know this may have already been addressed in one of the erlier pages but i did not feel like reading through the last 100 or so pages looking for this.
Is there anything i can do to change this or a patch o something.
Thanks
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Zaqar
Pator Tech School
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Posted - 2010.02.17 23:38:00 -
[4635]
Originally by: Death Perfect Just thought i would say that the bonus's for the faction ships are wrong, that is the blood raider ships ect.
Bhaalgorn seems to have exactly the same bonuses in EFT and in-game. At the risk of asking a blindingly obvious question: do you have the latest version of EFT? Originally by: Foos Pooler Noticed a bug, Shield Flux Coil II doesn't take Energy Grid Upgrades into account.
Works fine for me... r-click module > change Energy Grid Upgrades skill > cpu usage changes. What's the problem?
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Lady Valkyria
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Posted - 2010.02.21 09:38:00 -
[4636]
Love this tool, seriously!!! But I am having some serious issues with loosing ship fittings... I use it and close it down only to find that all my fits are gone the next time I start EFT please fix this, and if you cant, put in a manual save option other than save to XML. I'm saving all fittings to XML atm to compansate but its tiresome and backwards
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Broken Star
Gallente Federal Navy Academy
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Posted - 2010.02.22 13:25:00 -
[4637]
Excellent tool, been using it for yonks.
/me rewards creator with cookie. --- I'm an alt, I admit it. |
S0zi0P4th
Caldari Unidentified Flying Dutchman Dark Taboo
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Posted - 2010.02.22 21:09:00 -
[4638]
Is there any way to set the Prices to the forge region iff you let it automatically update
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stoicfaux
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Posted - 2010.02.22 21:21:00 -
[4639]
Originally by: Lady Valkyria Love this tool, seriously!!! But I am having some serious issues with loosing ship fittings... I use it and close it down only to find that all my fits are gone the next time I start EFT please fix this, and if you cant, put in a manual save option other than save to XML. I'm saving all fittings to XML atm to compansate but its tiresome and backwards
Upgrade to the current version. Or instead of using Alt-F4 or click the X in the upper right of the window frame, close the individual ship pages inside the app. Then click the menu item File -> Exit to close the app.
My guess is that the version you're using isn't catching the exit window message thrown when you use alt-f4 or the X button to kill the app's window, so it never saves your changes. File -> Exit and closing the individual windows throws a close window message which is being handled by the app.
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Nietzsche, and PvP" |
Hobonator912
Gallente The Scope
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Posted - 2010.02.23 00:59:00 -
[4640]
Anyone know if you can turn modules offline to see their passive bonuses? Also, I tried putting a dd on a titan before, and as soon as I add any XL kind of sized weapons, the volley slams into the ground. Is this a bug or is it maybe about range differences or something? And lastly and most importantly, the sustained/reinforced defence efficiency is for DPS, right? so if it reads, oh, 816 for both, I can take a beating of 816 DPS assuming the beater is using the damage types I chose?
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Seylina Wilderness
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Posted - 2010.02.23 06:03:00 -
[4641]
Hey,
not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
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Sturmwolke
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Posted - 2010.02.23 07:52:00 -
[4642]
Originally by: Seylina Wilderness not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
Example Viator base hull is 3000m3 cargo. Adding pre-requisite Indy V maxes it automatically and gives 3000 x 1.25 = 3750m3 for the empty hull.
Calculation is fine for v2.12.3 |
Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.02.23 19:49:00 -
[4643]
Any plans to make it pick up "fitting:" URL's from clipboard? And export them... -- Thanks CCP for cu |
Seylina Wilderness
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Posted - 2010.02.24 14:06:00 -
[4644]
Edited by: Seylina Wilderness on 24/02/2010 14:08:43
Originally by: Sturmwolke
Originally by: Seylina Wilderness not sure if this has been reported yet, but theres a missing calculation in EFT for Transport Ships: They all have +5% cargo Capacity Bonus per Industrial Level, but EFT does not increase the Cargo Capacity with the skill
Example Viator base hull is 3000m3 cargo. Adding pre-requisite Indy V maxes it automatically and gives 3000 x 1.25 = 3750m3 for the empty hull.
Calculation is fine for v2.12.3
No its not ;) I just checked again (V2.12.3) and the bug isnt that the 5% bonus is not calculated, its even calculated without skills. Viator shows for me (no fitting) with "Without Skills" 3750m¦ where it should show 3000m¦
edit: ok my mistake, forgot that you need the industrial V skill to fly the transport Ship, so i guess its ok when EFT just calculates it hardcoded with 1,25 factor
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Pintogrog
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Posted - 2010.02.25 08:27:00 -
[4645]
I know this has been brought up before somewhere but I cannot seem to find it. I have used google and the search function on the EVE forums. This thread is just to long to sort through.
I download the EFT latest version from the site provided in the first post of this thread. Then I create a file and unzip to it. Once I launch the EFT.exe file it shows Invalid filename and I hit OK. It opens up the EFT but icons are missing, I cannot API import or anything.
Please help or point me to where someone has already been helped.
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Donnagen
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Posted - 2010.02.25 19:24:00 -
[4646]
Hey, i downloaded EFT about 4 days ago onto both my PC and laptop. It is fantastic and i lost an embarrassing amount of time fiddling about.
Just today on BOTH computers im having the exact same problem as the above poster. I start it up, its says invalid file name and loads with no real content. Can anyone help?
The eve community seems fantastic, hope you guys keep impressing
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Benju
Gallente Gangrel Mining and Security High Treason Alliance
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Posted - 2010.02.26 01:51:00 -
[4647]
to both of you guys just above me in posting:
you have to extract ALL the files to the same place, including the two file folders, not JUST the executable.
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Ashira Twilight
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Posted - 2010.02.26 05:58:00 -
[4648]
Edited by: Ashira Twilight on 26/02/2010 06:01:19 There any way to possibly get the ship browser organized better, perhaps alphabetically?
Also, my AB vengeance goes much slower ingame than it shows in EFT.
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Garett No'Jubai
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Posted - 2010.02.26 12:26:00 -
[4649]
Apologies in advance if it's been asked before, but is there any way to include the reload time of Cap Boosters in the Cap calculations for ease of planning?
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HottyChick
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Posted - 2010.02.26 23:03:00 -
[4650]
I cant even download EFT LOL When I try I get this msg from the website the download is on ''We are sorry, but all downloading slots for your country are busy.''
So now what?
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