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Thread Statistics | Show CCP posts - 1 post(s) |

Zaqar
Pator Tech School
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Posted - 2010.09.16 11:57:00 -
[5011]
Originally by: Gigglios
Quote: It could also work both ways
That is a far better idea.
I thought about some sort of swapping arrangement where a fitted module is highlighted then, alternatives can quickly be temp-swapped from the fitting panel by holding whatever button (Middle is good), just to see which is really better once it's on the ship.
I think that's redundant tho if you could temp-fit, rather than temp-unfit
Nice :)
You kow you can offline a module in EFT? CTRL-click to the left of the module icon when fitted. That's kinda 'temp-unfitting'...
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Wiu Ming
Gallente Dead Guy Syndicate Quantum Forge
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Posted - 2010.09.17 06:56:00 -
[5012]
Re: duplicating a character
This doesn't seem to carry over implants/hardwirings. Bug? or by design?
cheers,
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Caldariftw123
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Posted - 2010.09.18 09:37:00 -
[5013]
Hey just a little one, black hole class 2 effect for agility is set to 40% and speed 44% instead of 44% for both. I wondered why my tengu stats were a little off in EFT from what I experience in the game :) Can you check this please? |

Anticide
Thukker Tribe Holdings Inc.
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Posted - 2010.09.19 19:12:00 -
[5014]
when I have covert reconfig selected for tengu, it doesnt allow me to add rigs. is this a bug?
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CO Bradley
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Posted - 2010.09.21 14:37:00 -
[5015]
For those who pve,
Would it be possible to have the NPC database imported for the DPS graph?
If we could add any given NPC as a target or an attacker this would be very useful IMHO. Not sure how difficult that would be for you but I know several sites have databases with resist and such. Main goal would be to find out your DPS vs a specific NPC or how well you can tank against them.
Doable?
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Der Valkirie
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Posted - 2010.09.22 20:09:00 -
[5016]
OK Dumb question but how does the DPS graph function work?
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Caldariftw123
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Posted - 2010.09.22 23:29:00 -
[5017]
.. Oh and arbalest rocket launcher I shows capacity of .15 when it is .18 in game. :D
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Ultrablack
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Posted - 2010.09.24 16:37:00 -
[5018]
Hey guys,
Quick question from a new EVE player and EFT user. When you're playing around with setups and it has the 2 options "Without Skills" and "All Level V", what skills is it referring to? Just trying to figure out what to train.
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Khorr Dark
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Posted - 2010.09.24 16:57:00 -
[5019]
Originally by: Ultrablack Hey guys,
Quick question from a new EVE player and EFT user. When you're playing around with setups and it has the 2 options "Without Skills" and "All Level V", what skills is it referring to? Just trying to figure out what to train.
All skills. It's there to see how the extreme bad and extreme good skilled chars would fare with the setup.
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VoggFight
Genesis Nation
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Posted - 2010.09.25 00:05:00 -
[5020]
I was looking to the EFT Preferences and I tried the: Enable fitting shortcuts.
This could be very handy, but you HAVE to select the results by name, and you cannot select results based on CPU or PG.
Can this be fixed? That 1) blabla actually responds to Ctrl+1 instead of looking at which line it is on?
Thanks!
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iKill Giants
Minmatar
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Posted - 2010.09.25 01:31:00 -
[5021]
In creating a Rupture fit, I noticed a difference in cap stability between the fit on EFT with L5 skills and the same fit on EVE with L4 cap skills. The fit on EVE with L4 was stable. The fit on EFT was not. Not sure why, or I'd give you more details. ---------
People always ask me for my Rupture fit after I blow up their Abaddon. |

VoggFight
Genesis Nation
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Posted - 2010.09.25 09:34:00 -
[5022]
Originally by: iKill Giants In creating a Rupture fit, I noticed a difference in cap stability between the fit on EFT with L5 skills and the same fit on EVE with L4 cap skills. The fit on EVE with L4 was stable. The fit on EFT was not. Not sure why, or I'd give you more details.
This could be because of a Armor repair speed skill which you haven't trained to V yet? On lvl 5, the repping goes faster thus requiring more cap.
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Franga
NQX Innovations
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Posted - 2010.09.26 12:46:00 -
[5023]
Bumpage for probably the most used 3rd party tool in EVE.
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Nova Zembla
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Posted - 2010.09.29 05:08:00 -
[5024]
i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
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Thraxor Blacksoul
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Posted - 2010.09.29 09:20:00 -
[5025]
Originally by: Nova Zembla i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
Are you sure you're importing your skills to your characters name in EFT rather than "All level V" which is the default in the character editor???
On a fresh EFT install and not paying attention, you're importing your skills to the "All level V" default and your character is NOT being updated.
Might want to check that.
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Nova Zembla
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Posted - 2010.09.29 18:01:00 -
[5026]
Originally by: Thraxor Blacksoul
Originally by: Nova Zembla i used eft about a year ago and everything worked flawlessly. Now that I'm back playing EVE, eft won't import my skills as everything is set to 0. I've set firewall exceptions, tried using the alternate download links and nothing. It takes my api fine and looks as if its doing something but the skills remain at 0. Other programs that use the api work for me, for some reason eft won't. Any ideas? Thanks
Are you sure you're importing your skills to your characters name in EFT rather than "All level V" which is the default in the character editor???
note sure how you'd be able to import anything with 'all level 5' set as everything is greyed out. I made a new character, put my api in, picked my character, and nothing. Quick import doesnt do anything either. On a fresh EFT install and not paying attention, you're importing your skills to the "All level V" default and your character is NOT being updated.
Might want to check that.
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Regulator6
Minmatar KOB4EG Red Alliance
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Posted - 2010.09.30 17:20:00 -
[5027]
I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
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Vilth Wiben
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Posted - 2010.09.30 21:25:00 -
[5028]
Proxy restrictions...!! Will it be too difficult to include character skill import from xml? I already have EFT installed at work for that odd break ;-) but I can only fit using the 'All LVL5' option.
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Eridanii
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Posted - 2010.10.01 04:37:00 -
[5029]
Originally by: Regulator6 I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
T2 spec skill bonus
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Regulator6
Minmatar KOB4EG Red Alliance
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Posted - 2010.10.04 19:37:00 -
[5030]
Originally by: Eridanii
Originally by: Regulator6 I was playing around with different turrets to see what the difference in dmg output between faction and T2. When I would make a build with faction pulse lazors my dps would actually be lower than the T2 version. When checking the base dmg mod the faction is higher, however, whith skillz applied they are lower. I am assuming there is something were skillz aren't properly being applied. Could someone else confirm that this is happening with them?
T2 spec skill bonus
Nice catch. Although... it does seem to make faction lazors useless. But that's a whole new thread. Thanks!
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Haniblecter Teg
F.R.E.E. Explorer The Initiative.
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Posted - 2010.10.09 18:11:00 -
[5031]
Can you add a feature that allows the pilot to turn on both speed modules (ab and mwd) for fitting purposes? Poor sabre fit almost didnt work.
Sorry about your region. ----------------- Friends Forever |

Psidal
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Posted - 2010.10.12 13:25:00 -
[5032]
Nighthawk shield resist doesn't scale with command ship skill level. A bit of a bug, but must of us wouldn't fly the ship before level 5 anyways.
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Furb Killer
Gallente
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Posted - 2010.10.12 14:02:00 -
[5033]
Edited by: Furb Killer on 12/10/2010 14:04:14
Originally by: Haniblecter Teg Can you add a feature that allows the pilot to turn on both speed modules (ab and mwd) for fitting purposes? Poor sabre fit almost didnt work.
Sorry about your region.
Why would they both need to be on for fitting purposes? You can also only activate one in game, you can have both modules fitted in EFT at same time and both online, just not active, that should do it for fitting purposes.
Nighthawk shield resistance bonuses scales with battlecruiser level, not with command ship. Since BC5 is prereq it is fixed.
btw enough people will use it with CS4, less will use a fleet command ship with CS5 though.
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BlueSquirrelG19
Gallente Shiva Morsus Mihi
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Posted - 2010.10.13 11:51:00 -
[5034]
Is there a trick to getting the import from .XML file to work, I open it and it does not show any .XML files for import. Even after I am able to export all fittings, the import option cannot see that XML file either. Any help would be nice.
Thanks again for such a great tool.
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Rasz Lin
Caldari Racketeers
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Posted - 2010.10.19 06:43:00 -
[5035]
Just discovered projected effects doesnt take into consideration Inverted Signal Field Projector rig How to reproduce: -fit a ship with Inverted Signal Field Projector + 2 T2 damps with range scripts (for example osprey - ship with no bonuses) -drag damps to Projected Effects window of a drake -remove Inverted Signal Field Projector rig, damping range doesnt change BUT damps strength changes
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Naso Gomez
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Posted - 2010.10.22 23:55:00 -
[5036]
I don't know if this has been suggested before, haven't read all 150+ pages of this topic yet.
My suggestion is a sort item by slot option, it would be pretty useful in my own opinion.
Anyway, thanks for the awesome tool!
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Scout 07
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Posted - 2010.10.25 05:30:00 -
[5037]
Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
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Plastician
Invictus Australis BricK sQuAD.
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Posted - 2010.10.25 07:02:00 -
[5038]
Originally by: Scout 07 Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
I've never noticed any mistakes in the slot layout, but obviously I don't use them all. Which ships are you talking about?
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Aioa
Planetary Assault Systems
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Posted - 2010.10.25 10:54:00 -
[5039]
Originally by: Plastician
Originally by: Scout 07 Very cool app but a few flaws.
the only one i have to say is that a lot of the ships low, med, and high slots are off from what they are in the game. could we get an update or something?
I've never noticed any mistakes in the slot layout, but obviously I don't use them all. Which ships are you talking about?
Ignore him, he's probably using a 2-year old version or something. --
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Clone 565
Minmatar Republic Military School
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Posted - 2010.10.27 16:39:00 -
[5040]
Originally by: Lexa Hellfury Quick question, sorry if this has been answered in the previous 99 pages.
If I want to see what effect a heavy neutralizer against me will have on my cap, is there a way to do that? Thanks.
-CLONE 565, Meaty mask |
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