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| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Beness
Absolutely No Retreat
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Posted - 2007.12.21 05:38:00 -
[1141]
Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
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MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.12.21 09:13:00 -
[1142]
I try to load my xml sheet but it says it is invalid?
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Kael D'mende
Homo Victor
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Posted - 2007.12.21 15:48:00 -
[1143]
Edited by: Kael D''mende on 21/12/2007 15:49:33 auto updater would be on the most wanted for sure...
great work, keep it up ;O)
Regards. /Kael |

xttz
GoonFleet GoonSwarm
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Posted - 2007.12.21 15:50:00 -
[1144]
Great program, have a quick feature request.
Can we have a 'temporary items window' to drag fittings into and keep them for quick access, rather than looking them up each time? For example, if I want to find the best armour tank setup I would drag EANM, hardeners, plate and DCU into temp area. I can then quickly swap out mods without typing their name in search each time.
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Dubious Drewski
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Posted - 2007.12.21 18:03:00 -
[1145]
Edited by: Dubious Drewski on 21/12/2007 18:10:57
Originally by: Kael D'mende auto updater would be on the most wanted for sure...
You mean to say that the "quick import" button in the character window isn't quick enough? I'd rather not have it automatic - it might make it difficult to play with my skill levels while I fit ships.
Originally by: MysticNZ I try to load my xml sheet but it says it is invalid?
?? EFT Can't load or save XML files. There's no part of the interface that even mentions XML. What program are using again? This is the EFT thread.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

MysticNZ
Solstice Systems Development Concourse
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Posted - 2007.12.22 03:49:00 -
[1146]
lol, I was using quick fit. Sorry. This program seems much better. The new eve api is grand.
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Xi Mishikani
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Posted - 2007.12.22 07:38:00 -
[1147]
The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.12.22 07:48:00 -
[1148]
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang -- I give up (Make me say whatever you want!): Price Check: Liang Nuren
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Chi Quan
DEFCON. Phoenix Allianz
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Posted - 2007.12.22 12:04:00 -
[1149]
is there a way to plantext-edit the .dat files? i would like to play "what if" and change some shipstats/bonuses
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Xi Mishikani
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Posted - 2007.12.22 17:56:00 -
[1150]
Originally by: Liang Nuren
Originally by: Xi Mishikani The program is awesome. However, I think you may want to take a look at your formula for calculating the Max. Peak Cap Recharge. A setup for my Apocalypse, in EFT, says it's completely cap stable (-70.3/+74.4). However, while I was flying L4 Recon - Part 2, it was slowly draining my cap. I was down to between 25-33% cap when I reached the end of the ambush. Unless the Apoc has some weird looking recharge curve that only stabilizes when it's cap is nearly gone.
This is caused by using up your capacitor in "large chunks" most of the time. There was a discussion about this earlier in the thread (concerning whether or not to use 2.4 or 2.5 as the max recharge rate).
-Liang
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.
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ranna sleeper
White Shadow Imperium Burning Horizons
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Posted - 2007.12.23 01:58:00 -
[1151]
Edited by: ranna sleeper on 23/12/2007 01:58:53
Originally by: Xi Mishikani
Yeah, I was thinking about that a little while after I posted. I'm just about to try staggering the 2 Large Armor Repairer II's. I'll come back with the results.[/quote
a) your cap's peak is about 35-40%, so if it dips below that by a little, it's just because eft shows in cap/sec while modules take cap/cycle, so if it's a 10 min cycle it may only drain 2 cap per sec but that's 1200 cap chunk taken, it's expected for it to dip and go above peak a little.
b) if anything eft is a little forgiving on cap recharge rate. i've got a few setup's that it shows can only run for say 30 minutes but i've let them run over night w/o and still had it running in the morning, so it's cap formula isnt to far off, and the nice thing is it's off in the safe direction xP
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Jno Aubrey
Caldari Royal Navy Industries
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Posted - 2007.12.23 04:32:00 -
[1152]
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
________________________________________ Always choose the lesser of two weevils! |

Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.23 12:27:00 -
[1153]
Originally by: Jno Aubrey
Originally by: Beness Is it just my toon, or does anyone else get Scout Drone Operation lvl 0 instead of lvl 5?
This happens to me all the time as well. I have to set it manually after every download.
If you use any other program supporting api import (like EveMon), can you check if this skill imported there correctly? --- There is no Amarr problem. |

erizias
Caldari Wokou Enterprises
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Posted - 2007.12.23 17:37:00 -
[1154]
is version 2.4.1 the latest?
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Ristro
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Posted - 2007.12.23 18:40:00 -
[1155]
Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
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Power's Urge
Keepers of the Holy Bagel
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Posted - 2007.12.23 19:03:00 -
[1156]
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
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Galitha
Galactech Industries Ltd.
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Posted - 2007.12.23 21:23:00 -
[1157]
Edited by: Galitha on 23/12/2007 21:25:57 Not sure if this has been reported or not. (Using 2.4.1)
I have two characters:
- Is the pilot of a drake with two mining modules on (lower duration & longer range).
- Is the pilot of a Hulk with T2 Strip Miners & T2 Crystals.
When I put gang bonuses on from the character with the leadership skills the appropriate bonuses work fine. (Shields, Speed, Ore Yield)
The bug is when I switch to bonuses from the drake. I get all the module bonuses and all the pilots bonuses except Ore Yield does not apply. (Viewable if you show the module info)
For some reason that bonus which should be coming from that pilots mining foreman skill does not get calculated in.
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Ristro
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Posted - 2007.12.23 21:53:00 -
[1158]
Originally by: Power's Urge
Originally by: Ristro Are there going to be support for Faction Items and or Deadspace Items (e.x. Gist Shield Boosters, Dread Gurista Shield Amps)?
Ristro
Look all the way down in the modules pane on the left.
I still cannot find what you are saying. Could you give me a step by step walkthrough to get to those items. Thanks for your help!
Ristro
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Raz Gulderoi
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Posted - 2007.12.23 23:27:00 -
[1159]
Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
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BCBArclight
Odessa Operations Sylph Alliance
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Posted - 2007.12.23 23:37:00 -
[1160]
Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
* This effect is not due to rigs or speed implants. Odessa Ops, Anti-Pirate 0.0 PvP corp - Newbs and Corp Mergers Welcome
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ZMasterz
Caldari PURE Legion Pure.
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Posted - 2007.12.24 00:19:00 -
[1161]
There¦s a bug when you try to import any Fitting with a CapBooster on it.
Error: Floating point division by zero.
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Lyn Raz
Caldari
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Posted - 2007.12.24 03:52:00 -
[1162]
I'm getting errors even with no cap boosters. Even with not fittings, and no skills whatsoever. The problem might be that the Eve ships info is not hard coded in correctly.
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Marak Bon
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Posted - 2007.12.24 03:57:00 -
[1163]
First up - love the software, saves me a lot of hastle and makes helping new corp members easier.
Second - found a few bugs:
The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Also - next time you update, can you make the characters auto-update their skills? I know its not hard to go into char and update them, but quite a few times ive told corp mates they cant fit something until they point out ive forgotten to update again haha.
-- Lets hope it posts this time, damn forums --
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.12.24 14:08:00 -
[1164]
Originally by: Raz Gulderoi In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
EFT shows peak recharge rate which is 2.5*Capacitor_Capacity/Recharge_Time, and not average recharge.
Originally by: BCBArclight Possible bug in the speed calculation.
I tried this on my curse and malediction, I used various setups and on all accounts the speed quoted by EFT was alot faster than ingame, its possible they have change the ship attributes to what EFT was set to use or the calculation to fiqure it out is off.
I need exact setup to reproduce the bug. Are you sure this error doesn't come from "Always apply leadership skills" option in EFT while in EVE you are testing outside of the gang?
Originally by: Marak Bon The DPS gague: if you fit missiles and turrets, it only calculates one(always the turrets i believe), thats not such a big problem.
You are probably talking about volley damage and not DPS. It is by the design that is shows volley from turrets only if there is any.
Originally by: Marak Bon Torp Range: I have 3 rigs on my raven(2 x flight time, 1 x speed), a 5% speed hardwiring for missiles, and the range is about 3km off what EFT says it should be, i think one of hte figures in EFT is miscalculating(or with the new rules isnt applied) - although i cannot tell you which, im not sure. Im pretty sure its NOT the implant, as i was getting a similar problem before but didnt have time to test with corp mates.
Missile range in EFT is multiplication of missile speed and flight time. In EVE real range is slightly less but I do not consider it a bug. Also, make sure you are using 2.4.1 version because in 2.4 missile flight time rigs had no stacking penalty applied to them. --- There is no Amarr problem. |

Cordus
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Posted - 2007.12.24 16:28:00 -
[1165]
Edited by: Cordus on 24/12/2007 16:30:35 Some of the resistance bonuses that should be applied are completely ignored by EFT. For instance, jump into a vulture and set all skills to level 5. You should have a 25% shield EM resistance instead of the 0, but EFT does not recognize the battlecruiser skill bonuses.
Edit: Aha, this has been fixed in 2.4.1 so never mind.
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Trioxis
Caldari Caldari Provisions
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Posted - 2007.12.24 17:07:00 -
[1166]
I can't download the zip, it goes to approx 80% and then just stops for no reason. Is there another site to download it from? I really want to use this tool.
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Condecinte
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Posted - 2007.12.24 19:57:00 -
[1167]
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.12.27 19:44:00 -
[1168]
Originally by: Condecinte
Originally by: Raz Gulderoi Eve fit tool is lying to me. In particular it doesn't calculate cap recharge rate accurately. I had been noticing discrepancies between what EFT was telling me and what I was actually getting. Obviously, I had imported my char using the API and fitted the ship exactly as in game.
In order to do a sanity check and ensure that its EFT that is wrong I checked a Hyperion, completely unfitted, and with no skills. According to EFT you get a recharge rate of 12.
This is incorrect. The correct value is 7200/1500 = 4.8.
Not a huge discrepancy, but it gets much worse as soon as you use skills and cap rechargers etc.
Is there a quick fix for this? I'm using V 2.4.1
Capacitor reaches its peak recharge rate at roughly 40% of capacity. It does not recharge at a flat rate per second. The closer your cap gets back towards being full the slower it recharges. Hence you need to use the little formula Gripen gave and not just CAP / RECHARGE TIME.
It's actually around 30%, but otherwise, you're correct. Expressed as a graph, the cap recharge rate peaks at 30% remaining and is very small close to 0% and 100%. -- Support fixing the EVE UI | Suggest Jita fixes
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Kalfu Arcturus
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Posted - 2007.12.28 09:19:00 -
[1169]
Quote: Microsoft OLE DB Provider for ODBC Drivers error '80004005'
[Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database requested in login 'EVE_FILES'. Login fails.
/includes.dxd, line 29
Could someone please host this on a server that isn't infected with the Microsoft virus?
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EonSmith
Caldari
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Posted - 2007.12.28 10:44:00 -
[1170]
I think i found a bug on Transport Ship bonus, the -5% Armor Repairer Cap Need Bonus isn't applied, while the duration bonus is applied correctly.
I'm using EFT 2.4.1
Let's get to the numbers:
Ship: Occator Module involved: Medium Armor Repairer II, (Cap: 160, Dur: 12 sec, Cap/Sec: 13.33)
Affecting Skills: - Repair Systems (-5% duration/level): Assuming level 2, (Cap: 160, Dur: 10.8sec, Cap/Sec: 14.8)
- Transport Ships (-5% duration & -5% cap need/level) : Assuming level 5, In EFT: (Cap: 160, Dur: 8.1, Cap/Sec: 19.75) Should be: (Cap: 120, Dur: 8.1, Cap/Sec: 14.8)
Is this a slipped bug? Or is my calculation above incorrect?
Anyway, thanks a lot for creating and maintaining this great tool, Gripen.
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