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Thread Statistics | Show CCP posts - 1 post(s) |

Power's Urge
Perkone
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Posted - 2008.04.28 16:58:00 -
[1831]
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
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Prosto neba
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Posted - 2008.05.01 21:46:00 -
[1832]
1. Open Character editor Ctrl+C. 2. Click button Implants. 3. Dobleclick in any item in teeview(open and curtail). 4. Click button Skill. 5. Click button Implants. 6. Dobleclick in any item in teeview(open and curtail).
Error: Access violation in module EFT.exe.
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tiller
MAFIA
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Posted - 2008.05.02 07:47:00 -
[1833]
Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.05.02 11:23:00 -
[1834]
Originally by: tiller Fantastic program... can I make a request for a feature for low sec pirates please.
Can you put in a reading as to how long any given setup will tank low sec 2 gun sentrys ?, should be pretty easy and very useful for evil scum like me.
Thanks
Right-click defence icon - bottom line "Edit damage profiles". |

Doctor Crunch
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Posted - 2008.05.02 15:25:00 -
[1835]
I must be dense, I can't figure out how to make the DPS graph work. It says "No graph selected" and I can't figure out how to select anything. |

Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.03 07:11:00 -
[1836]
I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this? |

Cybele Lanier
Amarr The Graduates Brutally Clever Empire
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Posted - 2008.05.03 12:23:00 -
[1837]
A suggestion for future version--have the damage / mining yield amount be switchable without needing to (for example) deselect combat drones on a mining barge. Also maybe include a stat showing how much shield / armour / cap a ship is remotely transferring per second. That'd be handy for fitting out a logistics (if it can already do this and I missed it, just ignore me). |

Dano Sarum
Amarr MotorSaikol LadrUNZ G00DFELLAS
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Posted - 2008.05.03 18:13:00 -
[1838]
Can you explain me why I can't search for an item? I see the lock symbol next to the search field. |

Josef Amerentev
Gallente E.M.P. Industries
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Posted - 2008.05.04 01:17:00 -
[1839]
on carriers/moms the additional drone control range does not appear |

Power's Urge
Perkone
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Posted - 2008.05.04 01:23:00 -
[1840]
Just in case anyone else has a use for this - I made a small tool to easily convert QuickFit setup files to EFT's import format, so they don't have to be rebuilt in EFT by hand. It's quick and dirty, but should work okay most of the time. It doesn't export ammo (I was too lazy), scripts (my QuickFit version does not know those) and drones (apparently EFT does not import these, even if they have just been exported from it).
Download (from EVE Files) needs .NET Framework 2.0 or above to run
Originally by: Dano Sarum Can you explain me why I can't search an item in the search field? I see the lock symbol next to the search field.
You haven't tried, have you ? The lock icon has nothing to do with the search field, it just keeps the fitting panel from collapsing.
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Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.04 05:02:00 -
[1841]
There is really a need for reset skills to default option. Basicaly once you finished playing with skill levels to see what bonuses you get at different levels, you're only bet is to re-import your character using the API key to get the default levels. Unless you want to re-check for all your skills. |

Doosh Bagge
Soldi di Protezione
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Posted - 2008.05.04 05:49:00 -
[1842]
Is there some way to see what your jamming strength is with this thing? |

Riley Kendrik
Caldari Magnadyne
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Posted - 2008.05.04 06:58:00 -
[1843]
Originally by: Doosh Bagge Is there some way to see what your jamming strength is with this thing?
Fit the mod. Right click and select show info. You'll see jam strength for that mod against all sensor types. |

Jaquomot
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Posted - 2008.05.04 15:26:00 -
[1844]
Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one . other than that great program .
Best regards Jaq |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.05.04 20:42:00 -
[1845]
Originally by: Jaquomot Hi Gripen Is it possible to load the API for different characters? It doesn't seem to allow more then one .
Why You didn't created more than one character in EFT? Any specific reason? |

Messerschmitt facility
Amarr Shinra Shinra Alliance
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Posted - 2008.05.04 23:45:00 -
[1846]
Don't know if this has been asked before but no faction modules available like gisti? |

Power's Urge
Perkone
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Posted - 2008.05.04 23:56:00 -
[1847]
Originally by: Messerschmitt facility Don't know if this has been asked before
Thousands of times.
Quote: but no faction modules available like gisti?
Take a closer look at the lower left corner of the program window. |

itasteofcheese
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Posted - 2008.05.05 01:27:00 -
[1848]
Hi haven't gone through all the replys so don't know if this has been braught up yet, but it doesn't look like eft can work out the capacitor properly, i set up a permatank golem, on eve this can run forever yet on eft it says with a lvl 5 character, capacitor (Lasts 5m 57s} is this a bug? |

Stolen Lotus
Octavian Vanguard
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Posted - 2008.05.05 04:45:00 -
[1849]
Originally by: Power's Urge
Originally by: Stolen Lotus Could we get "Maximum warp distance" as well as "Warp speed" ?
Warp speed is already in as the last figure in the "Mobility" section.
Pretty sure I already mentioned that. What I'm suggesting is "Maximum Warp Distance".
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Imaos
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Posted - 2008.05.05 08:30:00 -
[1850]
Originally by: Messerschmitt facility I have been used it and I observe a small error.
If I choose Heavy Missle Launcher the damage of a F.O.F and a Heavy Missle is almost the same.
How can this be since the F.O.F has a damage of 120 and a Heavy Missle of 150 + my skills will give me a 25% more damage to the heavy missles compared to the 20% for the F.O.F.
Can anyone explain this?
They are F.o.F. Heavy Missiles. So you get 120*1.2*1.25 and on the regular Heavy Missile 150*1.25.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Amerose
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Posted - 2008.05.05 11:28:00 -
[1851]
I have detected an error on the consumption of X-large shield booster II. The Domination / Fleet republic consumes as much as a normal XLSB II. |

Delphen Gruss
Gallente Brethren Empire Hitchhiker's Alliance
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Posted - 2008.05.05 14:07:00 -
[1852]
I dont know if this has been posted before, but with Vista, the pop-up description boxes for ship and missing skills, flickers when you move the mouse of the pop-up points.
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Yoinx
Caldari JET FORCE
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Posted - 2008.05.05 19:48:00 -
[1853]
Edited by: Yoinx on 05/05/2008 19:50:12 *removed* figured it out - I wish I had something witty to put in a signature. - |

Verinoloth
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Posted - 2008.05.05 20:09:00 -
[1854]
Not sure if this has been fixed or not, but on version 2.5 armor compensation skills on passive modules for armor dont stack the right way. Other than that, great program :) Keep up the good work
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Ruciza
Minmatar The Feminists
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Posted - 2008.05.06 09:20:00 -
[1855]
Bug report:
It seems that Electronic Superiority Warfare Links make Sensor Dampener effectiveness worse rather than better.
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Alfred Mover
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Posted - 2008.05.06 17:58:00 -
[1856]
Please correct the popup not disapearing ! This is really really really annoying !
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Olmaris
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Posted - 2008.05.06 20:08:00 -
[1857]
Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
Armor Resistance ship in game: Thermal: 86,25% Armor Resistance ship in EFT: Thermal: 86,3%
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level |

DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.07 02:54:00 -
[1858]
Edited by: DubanFP on 07/05/2008 02:55:14
Originally by: Olmaris Bug report (v2.5.2):
Onyx - Heavy Interdictor is not correct ship parametrs:
Shield Resistance ship in game: EM: 0%, Explosive: 50%, Kinetic: 70%, Thermal: 80% Shield Resistance ship in EFT: EM: 25%, Explosive: 62,5%, Kinetic: 77,5%, Thermal: 85%
- - - - - - - - - - - - - - - - - - - - - - - - - - -
And program does not consider a Caldari Cruiser Skill Bonus - 5% bonus to shield resistances per level
Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake? _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Olmaris
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Posted - 2008.05.07 18:43:00 -
[1859]
Originally by: DubanFP Considering you can only fly it with caldari cruiser V don't those 2 problems cancel each other out for simplicity's sake?
No - so the ship has Shield Resistance Thermal: 80 %, at Caldari Cruiser Skill V bonus on shield risistance should be on 25 % more, in EFT we see only 85% - this is not 25% bonus.
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Radical Mole
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Posted - 2008.05.08 03:09:00 -
[1860]
Im having trouble figuring out how a fleet command ship with full bonuses would affect my Battleship setup. Are there some directions that could help me wiht this? |
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