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Thread Statistics | Show CCP posts - 1 post(s) |

Cavik
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Posted - 2008.06.25 10:48:00 -
[2041]
Would definately like to see HEAT upgraded a it more in EFT. Time/Heat Qt/Heat Produced.. blah blah.. Would be nice to know these things as well =]
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VheroKai
Vhero' Multipurpose Corp
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Posted - 2008.06.25 11:06:00 -
[2042]
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats? --sig--
Originally by: Bunyip The LOLqual is a capital-sized joke
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Laughlyn Vaughns
Lagos-Vaughn Industries
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Posted - 2008.06.25 21:13:00 -
[2043]
I;m havign trouble importing the Api details, i have my ID number but where do i get the Api Key?
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KrabKley
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Posted - 2008.06.25 22:16:00 -
[2044]
Question about ECM Excuse for my English but I will try to tell. It is possible to answer in Russian :)
I use version 2.6 in it there is a section "Projected effects" We take "Condor" from it Target sensor strength = 8 and I wish to count probability jamm. I move in section "Projected effects" from section Multi Spectrum Jammers - ECM - Multispectral Jammer II (in EFT at it force 2.4) and the probability jamm = 30 %, but in game at me by ship ROOK force ECM - Multispectral Jammer II = 8.4, that about the formula [Jammer Strength] / [Target sensor strength] * [100 %] = 8 so that I jamming from 100 % result turns out.
Help to understand! Even if I in EFT will drag in section "Projected effects" - 4 Multispectral Jammer II that the probability will be only 76 %.
Where an error???
PS. Well to make so that it was possible to expose the force jamm in section "Projected effects"
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Zithon
JinTech Industries Soldiers of the Forgotten Abyss
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Posted - 2008.06.26 00:16:00 -
[2045]
Edited by: Zithon on 26/06/2008 00:19:14 Ok, I have now re-downloaded EFT 2.6, imported my character and re-made my setup. EFT shows it as cap stable. In EVE the cap lasts for about 1 minute. It is just barely stable if I switch off either my reps or my neuts.
Something is wrong. Wether at your end or in EVE itself I have no idea. But perhaps you ought to check how cap is calculated.
Or if there is a problem with that ship itself, it is an uncommon one. An Ashimmu.
EDIT: Did the last one. Checked basic cap recharge. According to EVE i should have a cpa recharge rate of +9, in EFT it shows as +11.5. So something is wrong in EFT. If some bonus is wrongfully applied somewhere or something. And no, NO implants in my character.
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Hanneshannes
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Posted - 2008.06.26 16:00:00 -
[2046]
Is it just me or are caldari BS missing?
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Chris Vattic
Paxton Industries Paxton Federation
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Posted - 2008.06.26 21:17:00 -
[2047]
You seriously need to upload your files to a better site man. After trying to download it 3 times without the page wanting me to write the russian F or 'sch' I went looking for other places to get it. If you recommend people to use your page and that only then maybe try to provide them the ability to use it, not everybody have russian ketboards you know  --
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Garr Anders
Minmatar Tribal Liberation Force
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Posted - 2008.06.27 08:37:00 -
[2048]
Great tool and love it!
Any changes tracking get's incorporated into the tools as well ?
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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Tekumze Wolf
Minmatar Jericho Fraction The Star Fraction
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Posted - 2008.06.27 10:13:00 -
[2049]
Edited by: Tekumze Wolf on 27/06/2008 10:13:40 Very nice tool... but it has a bug that not many people notice :)
Try structure tanking and you will notice that structure reppers have no effect on defensive efficiency. They should. How else can I make a structure tanking LOLZ fit ;)
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Lupus Lupus
Nosferatu Security Foundation
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Posted - 2008.06.27 14:23:00 -
[2050]
Zithon, I'm guessing that both you and EFT assume that nosferatus bring you max energy all the time when they are active. In game their benefit is conditional; they will bring you energy only if you have less cap than the enemy. Their functionality was changed in one of the patches last year (the hotly discussed nosf nerf).
I don't see any way how EFT could automatically factor in the conditional aspect of nosferatus. You can do it manually in EFT by toggling nosferatus, thus testing the effects of both getting and not getting energy from enemy. |

Trpos
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Posted - 2008.06.27 14:53:00 -
[2051]
Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
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Karando
Random Goods
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Posted - 2008.06.27 21:19:00 -
[2052]
my EFT won't save created setups 90% of the time after i close it. any idea?
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Aaspa
Echolalia.
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Posted - 2008.06.28 00:19:00 -
[2053]
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
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Terianna Eri
Amarr Scrutari
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Posted - 2008.06.28 03:36:00 -
[2054]
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken) __________________________________
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Aaspa
Echolalia.
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Posted - 2008.06.28 07:16:00 -
[2055]
Originally by: Terianna Eri
Originally by: Aaspa
Originally by: VheroKai
Originally by: Aaspa Hello,
Some skills are still missing in the new version : Nanite Inferfacing and Nanite Operations 
Thanks again for your good work Keep going !
How do they affect your ship stats?
One of the skill reduce repair cycle time and the other one improve armor HP repair amount.....
Only when using Nanite Repair Paste. The skills don't affect armor repairers that you fit to your own ship.
(No, you cannot double your tanking efficiency by training nanite interfacing V, that would be broken)
Ohhhhhhhhhhh.............thanks! I didn't know.........yeah, that would have been too easy lol....
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Mousy
Romal Mining Ventures Ltd.
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Posted - 2008.06.28 15:47:00 -
[2056]
Edited by: Mousy on 28/06/2008 15:48:06 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? Thanks |

HalfWolf
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Posted - 2008.06.28 20:01:00 -
[2057]
I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
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AlienHand
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Posted - 2008.06.28 20:42:00 -
[2058]
Hey Gripen! Used you tool for some time now and it is simply a "must have" application. Just upgraded to v2.6 ;)
I do have one question (didn't read the whole thread as it is 2000+ posts!) Will EFT ever feature Named modules or likewise?
Cheers!
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AlienHand
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Posted - 2008.06.28 21:02:00 -
[2059]
Originally by: Mousy Edited by: Mousy on 28/06/2008 17:03:59 I just uploaded and upgraded from eft v2.41 to eft v2.6. Now when I try to import my skills, it does not import. Anyone have any idea what might be the problem? The import still works fine with v2.41 but with v2.6 no skills are updated. Thanks
I just copied over the old files .. still works ;)
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.06.28 22:55:00 -
[2060]
Originally by: AlienHand I do have one question (didn't read the whole thread as it is 2000+ posts!)
Will EFT ever feature Named modules or likewise?
Define "named modules".
Going by the definition as the community uses it, "named" items are the tech 1 low meta variants. I.e. for a missile launcher, the malkuth, limos, SV-xxxx and arbalest variants. These are available in EFT and have been for a long time.
What you mean are probably the high meta variants, which should be called "faction" items (dread guristas, dark blood, etc), "deadspace" items (Gist, Pith, etc), and "officer" items (so-and-so's modified stuff).
These are also available in EFT. Look at the very bottom of the window where you can choose modules. There are four tabs for "market", "faction", "deadspace", and "officer" modules. |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.06.28 23:02:00 -
[2061]
Edited by: Ishina Fel on 28/06/2008 23:03:20
Originally by: Trpos Its possible to add Armor / Shield Maintenance Bots to defence ?
Btw good job so far.
When editing a setup, click on the "projected effects" tab at the bottom. Now find the item you want to have affect the ship in the module listing, and drag it to this area. This works for rep drones just as well as for remote sensor boosters, target painters, or anything that a friendly or enemy ship might point at you.
However, that will give only the base effect before skills. To have the final effect, design a second ship, set appropriate skills for it, load the drones into its drone bay (or fit the remote modules onto the ship) and then drag them from there into the projected effects area of your own ship.
Extra hint: if you want gang assist modules to affect your ship, you must design a second ship that uses them (like a BC or command ship), set skills for it, then find the "gang bonuses" tab at the bottom of your first ship and set "squad commander -> bonuses from ship -> [the ship with gang mods]". |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.06.28 23:11:00 -
[2062]
Originally by: FlameGlow Can you add a simple option to set target's shield resistances, speed(plain and transversal), distance and signature radius and recalculate setups's DPS with those?
You can do that with the DPS graph.
Design your ship. Design a second ship to be the target. Make sure both are opened in separate design windows.
Click "File -> New DPS graph".
Right-click on the window to the right, above the speed throttles, and select "add attacker -> [your ship]" and "add target -> [second ship]". Now you can set yours and the targets speed with the throttles. Also, the graph updates in real time with changes to make to either of your ships in their design windows (for example, if you turn the target's MWD on or its shield hardeners off).
Right-click at any point in the DPS graph to receive and exact measure of how much DPS is being done at that exact range. Also, if you have multiple attackers and/or multiple targets, you can click on the various graphs to bolden them.
Extra hint: make the DPS graph window much larger for better detail! |

Ian Kazansky
Gallente ICE is Coming to EVE
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Posted - 2008.06.29 09:59:00 -
[2063]
Originally by: HalfWolf I read the FAQ that came with the EFT. About the Import and no names apearing on the list when tryin to import. I cant seem to save to import to any names. Well I cant because no name apeer to be saved with? I tried making new guy. Then selected that guy I made. But he dose not apeer on the import skills list. No names show up at all. Help?
Same for me :( |

Jukhta Mein
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Posted - 2008.06.30 01:30:00 -
[2064]
I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions? |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.06.30 08:28:00 -
[2065]
Originally by: Jukhta Mein I seem to be getting "Connection failed" messages every time AI try to import my API settings. Any suggestions?
You might need to configure proxy settings. I cannot tell you what to put there though, because only you can have that knowledge. |

Jukhta Mein
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Posted - 2008.06.30 11:24:00 -
[2066]
To be honest, I'm not sure what it is either.
But I remember there used to be a website that allows one to get around this..something related to Evemon and converting character files, then pasting it directly into EFT characters' folder.
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Mlkman
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Posted - 2008.07.01 03:58:00 -
[2067]
Edited by: Mlkman on 01/07/2008 03:58:46 I'm new to EFT and can't figure out why it only gives the "All level 5".Mine aren't all level 5 so of coarse nothing comes out right.Also I have one Basic implant but only ones I see available to select are named.Any help would be apreciated.
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Killajoules
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Posted - 2008.07.01 07:14:00 -
[2068]
I absolutely LOVE the simple graphical interface... It's very smooth and clean, the only thing however that I wished existed was the ability to export the required skills to eve-mon (similair to Quick Fit.) Although this is the most usefull feature for devolping characters I would in addition like to see thumbnails incorporated into the program as well. Perhaps maybe just the ships at first but evetually it would be interesting to see all images from eve for modules incorporated (a daunting task, I'm sure.)
Above are the the two main features that seem most important to me, I'm sure that the doomsday proof was a feature many players liked that existed in quick fit. Because quick fit is essentially dead right now while we wait for other people to pick up the updates, it would be nice to see if possible many of the same simulations and features present in Quickfit encorporated into Eve Fitting Tool. EFT however would still be unique in many aspects but the overall well roundeness of Quickfit was perhaps the best feature about it.
As stated before, particuallarly the skills management, where you were able to accuratly determine what skills at what levels you would need to fit a certain ship all displayed at your fingertips ready to be exported to eve-mon as a plan is an essential feature I would like to see incorporated into EFT. If time would permit would it be possible to see any of these features in EFT anytime soon? |

Zhull
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Posted - 2008.07.01 08:51:00 -
[2069]
Great tool.
I would like to suggest an addition for future versions.
I currently use EFT to plan my fittings, EVE asset manager to control my inventories and Excel or a piece of paper for my shopping list.
It would be great if EFT could read my assets api and tell me which modules i already own and where and which ones i have to buy for each fitting.
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Telorast
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.07.01 17:59:00 -
[2070]
Found a bug
The capital shield and energy transfers on the Wyvern get their range bonus from the Amarr carrier skill instead of from Caldari carrier.
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