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Thread Statistics | Show CCP posts - 1 post(s) |
Rho'varo
Diversified Operational Services
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Posted - 2008.08.13 19:12:00 -
[2251]
Originally by: Interscene Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
You might want to also copy across your own character files from the "Character" folder (not the "All Lvl V.chr" file, though).
Features & Ideas: Winding Up Learning Skills |
kilteroff
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Posted - 2008.08.13 20:56:00 -
[2252]
this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
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Leisel Fieve
Eve University
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Posted - 2008.08.13 21:22:00 -
[2253]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
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Liang Nuren
Perkone
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Posted - 2008.08.13 21:31:00 -
[2254]
Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
kilteroff
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Posted - 2008.08.13 22:15:00 -
[2255]
Originally by: Leisel Fieve
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Learning implants don't affect anything ship-wise, so there's no need for them to be included with this program.
i figured as much, i'd still like to know why i get inaccurate numbers on cap usage and mod fittings though. it works perfectly for everyone else in my corp :/ |
predatorGR
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Posted - 2008.08.13 22:50:00 -
[2256]
Originally by: Interscene
Originally by: predatorGR Edited by: predatorGR on 13/08/2008 09:24:31 hi id like to update from 2.6 to 2.7.2. can someone please tell me what to do so i dont lose the data i had in the last version? thanks
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
(If you havn't created any setups yet, the folder won't have been created inside the new installation, if it has, either over-write it or just save the files into it).
thanks man, worked like a charm!
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Kaivaja
State War Academy
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Posted - 2008.08.14 12:15:00 -
[2257]
Originally by: Interscene
Download and extract the new version to a different location. Copy the folder marked "Setups" from the old to the new. Done.
There is much easier way: unzip the new version on top of the old version making sure you overwrite old files. All setups, settings and character data is unaffected.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.08.14 13:38:00 -
[2258]
Originally by: kilteroff this program isn't accurate for me. i've loaded up my toon, i have all the right skills, but it's constantly telling me the wrong things. it says i'm cap-stable when i'm not. it says mods cost less power/cpu than they actually do... what's going on? and how come the implant list only shows pirate implants? it shows me as having no implants but i have a full set of +4 :T
Make sure your skills got imported propertly and you didn't imported them into wrong character. Also check if your implants are set according to ingame state (implants don't imported with API import).
Originally by: Liang Nuren Gripen,
What's the chances of getting the hit quality formula incorporated into your damage output and graphs?
Last time I studied into subject I came up with a conclusion that there is no such thing as hit quality and it's just an attemp to compensate lack of statistical data. Official tracking guide also says nothing about hit quality theory.
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LX926
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Posted - 2008.08.17 18:01:00 -
[2259]
I can't get this to work. I download the zip, drag all the files in to a folder, replace the the duplicates, open the application and all I get is a pop up that says "invalid filename" then a window with nothing in it. What did I do?
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DeadRow
Mercenary Forces
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Posted - 2008.08.17 19:39:00 -
[2260]
Originally by: Andreus Ixiris For God's sake, CCP, sticky this.
It is stickied.
Ships and Modules Resource Thread
Norrin Ellis > What?! Boobs aren't inappropriate! They feed children! For God's sake, think of the children!
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Sanzorz
Amarr EVEfan.dk
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Posted - 2008.08.17 20:53:00 -
[2261]
I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
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Fright01
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Posted - 2008.08.18 19:06:00 -
[2262]
Great program! Thanks :D |
Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.08.19 07:11:00 -
[2263]
Originally by: Gene3N Edited by: Gene3N on 13/08/2008 02:40:45 I get a 'Invalid Floating Point Operation' error whenever I try to open a Freight class ship. Any of that type give me this error (and all the attributes are blank) while all other ships seem to work fine. Program does not quit, it just pops up that message.
Confirmed for 2.7.2. Happens for both Freighters and Jump Freighters. Same thing happened with 2.7.1. |
Julius costpeters
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Posted - 2008.08.19 16:11:00 -
[2264]
I updated the EFT to lastest version and now allways I try to update my skills. the EFT stops to respond. I tryed delete and the problem persists. Now I can't take my char info |
Katana Seiko
Gallente
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Posted - 2008.08.19 17:09:00 -
[2265]
Why don't you use EVE-Files for the upload? |
Spawinte
Aliastra
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Posted - 2008.08.19 18:27:00 -
[2266]
Mirror 1 is eve-files |
nutbar
Caldari Flair Inc.
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Posted - 2008.08.20 14:40:00 -
[2267]
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue). |
nutbar
Caldari Flair Inc.
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Posted - 2008.08.20 14:47:00 -
[2268]
Originally by: nutbar
Originally by: Sanzorz I may be missing something, but I'm getting wrong speed measures.
I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
Am I really blind here?
Don't think so - I've got the same problem. I am finding that speeds are being reported as faster than they end up being in EVE. I have a few frigate class ships which report they should be going in the ranges of 200-400m/s faster than they actually end up going. I've made sure all relevant skills are correct and the %'s of the modules do appear to be correct as well.
I'm guessing there's some stacking penalty or something that's applying in EVE but isn't being applied in EFT. It would be nice to get these speed values correct (even if they're different on SiSi - does it affect that data too? Could be a base calculation issue).
Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be. |
ysamitis
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Posted - 2008.08.20 23:39:00 -
[2269]
Edited by: ysamitis on 20/08/2008 23:43:13 Edited by: ysamitis on 20/08/2008 23:41:22 Does anybody else gets an Invalid floating point operation error when selecting any of the freighters?
At least I do.. :( and after that all 0s in every parameter.
2.7.2 Version. and the same when using the SiSi switch.
Edit. Just saw the past posts. Same problem here with 2.7.2 |
Gripen
Rage and Terror Against ALL Authorities
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Posted - 2008.08.23 10:16:00 -
[2270]
Originally by: Sanzorz I currently made a Cyclone fitting for salvaging and threw in 4 t2 cargo expanders and 3 salvage tackles. However, it says I'll go around 1k m/s with Acc Control 4, a T2 10MN MWD and Armor Rigging 1. This ain't the case as I only go about 800 m/s ingame.
I was able to reproduce this and will try to fix that later.
Originally by: nutbar Ah, upon further investigation, I think I've found the problem - it's with the user skill calculations. Take the Retribution for example - base speed of 240m/s which is both correct in EVE and EFT. However, applying all level 5 skills to the ship, EFT reports it should go 330m/s, but in reality it only goes 300m/s. So, somewhere in the calculation of speed with regards to character skills, there's an error which is causing speeds higher than they really should be.
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
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nutbar
Caldari Flair Inc.
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Posted - 2008.08.24 00:44:00 -
[2271]
Originally by: Gripen
10% speed difference looks like to come from Skirmish Warfare skill. Don't you have "Always apply leadership skills" option enabled?
Son of a... Thanks - boy do I feel like a tool :P I thought that option was something that referred to if I had gone to the leadership tab or something. I didn't think it meant it was applying the leadership skill to my stats. Hmm... now this means all my setups are a bit skewed for dps and such too :P
Thanks for the info though!
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Arothnai
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Posted - 2008.08.24 03:49:00 -
[2272]
This is a top-class program and I recommend it to any EVE fanatic...
The only other EVE-related program I'd compare this to on basis of quality would be Evemon. Thanks Gripen for this amazing program! Keep up the good work!
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nutbar
Caldari Flair Inc.
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Posted - 2008.08.24 03:55:00 -
[2273]
Edited by: nutbar on 24/08/2008 03:55:39 BTW, not sure if you have other screenshots submitted or not, but I noticed your screenshot seems kind of old. Here's a quick screenshot from within Vista showing the character import screen, and 2 setups I had... I kind of mimiced your screenshot, so I disabled the fitting panel in the first shot. The second is with it undocked as a window (I think that's a new feature?).
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Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.08.24 07:30:00 -
[2274]
Freighters work in 2.8. Thanks. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Kaivaja
State War Academy
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Posted - 2008.08.24 08:02:00 -
[2275]
Edited by: Kaivaja on 24/08/2008 08:02:04
Originally by: nutbar Here's a quick screenshot from within Vista
It took me a while to realise why your screenshots look so ugly. All icons have black background for some reason. Is that a conflict between EFT and Vista, or is it something like a problem with your specific setup, maybe with buggy display driver?
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DTson Gauur
Underground-Operators
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Posted - 2008.08.24 09:06:00 -
[2276]
v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
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Kit Ramsey
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Posted - 2008.08.24 16:16:00 -
[2277]
Character import doesn't appear to be working in 2.8. Can someone else confirm?
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Liang Nuren
Perkone
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Posted - 2008.08.24 16:22:00 -
[2278]
Originally by: DTson Gauur v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
Yeah, I am too. I'm about to try a fresh install.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |
Fastercart
Gallente Ihatalo Heavy Industries
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Posted - 2008.08.24 17:09:00 -
[2279]
Originally by: Kit Ramsey Character import doesn't appear to be working in 2.8. Can someone else confirm?
I had a problem with that too. But, closing EFT, then reopening and re-importing did the trick for me. I thought it was a one time thing or a mistake on my part because I don't import but once a week. __ Rorqual AKA Mega Maid
Oh, my God. It's Mega Maid. She's gone from suck to blow. |
Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.24 17:20:00 -
[2280]
there's a slight type in the Boosters & Implants tab at the bottom of the fitting window. At the moment it says "boosters and Imlpants".
Other than that, great work on EFT.
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