| Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Kesslee
Caldari Water and Power
|
Posted - 2007.07.31 15:36:00 -
[1]
I have had a petition in to CCP for well over a month in regard to the invention hardwirings that were added to the new LP store when Revelations II was released.
My question was basically this:
1) Do they work, specifically the GI-2?
2) If the GI-2 does work, what is the bonus applied? The bonus is missing from the description.
My first response came in after 2 weeks or so and the GM who replied stated that after asking around, no one seemed to know. I asked to have this petition escalated to someone in CCP who was more familiar with the game. After another 2 weeks another GM responded, this time with a more direct, but disturbing answer.
The GM's answer in summary:
1) The Hardwirings DO NOT WORK currently.
2) CCP is deciding whether to fix them or just pull them from the game. This decision is going to happen soon.
3) CCP apologizes for any "trouble".
So, if you already have one of these hardwirings installed like me, you now know why your invention jobs aren't getting any better. Your quarter billion investment (more or less) is definitely not returning anything currently.
If you do not have one of these hardwirings yet and were thinking of buying one, or have one you were going to plug in, bear in mind the fact that they may just be removed. If they are removed, it will probably happen without any warning, solely based on CCP's past record of doing things like this. I also doubt there will be any kind of reimbursement if the items are removed (stolen) by CCP.
That is all, you may now return to your regularly scheduled forum programming.
|

Halada
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
|
Posted - 2007.07.31 15:39:00 -
[2]
As usual... no surprises here.
Click on my sig to read it ! |

Epidote
Gallente Tesla Foundation
|
Posted - 2007.07.31 16:26:00 -
[3]
There are several post on the subject
We dont know nothing about this implant (and his brother GI-1) We have never received a dev response about it
I am surprised that a petition can have such a reply, where in official forum nothing is said and we can listen a strange silence about the problem.
there are several "known issue" about implants .. but nothing about invention (to say the true ... as there is nothing in the implant description, there is in fact no possible error)
So Kesslee your suggestion is that for the moment the GI1 and the GI2 are only box with nothing inside, which can even vanish ...
CCP please read this thread ... we need something official
|

Kesslee
Caldari Water and Power
|
Posted - 2007.07.31 19:15:00 -
[4]
Originally by: Halada As usual... no surprises here.
I sort of felt something was up when the first response took so long, and I had to escalate the petition just to get a very simple yes/no answer about a specific game item. This petition has been 'handled' by no less than 3 GMs now. It's not so much the LP and isk that got spent, it just feels like another bait-n-switch.
CCP did turn my old Starbase Tactical Officer skillbook into something usable instead of just deciding to just remove it. I hope they decide to at least do something similar here.
|

Reverend Revelator
Elite Storm Enterprises Storm Armada
|
Posted - 2007.07.31 23:17:00 -
[5]
I am Jacks total lack of surprise
-- Dead People Laugh At The Murder Of Love -- |

Petrothian Tong
Gallente
|
Posted - 2007.08.01 02:21:00 -
[6]
ah fork....
CCP owes me about 500 mill in isk and LP if they are pulling them instead of fixing those damn implants..
!!!! -Siggi- ""PvP" isn't only direct person to person combat, it can be very indirect. Selling an item on the market which somebody buys from you is resulting in another guy not getting a sale." Oveur |

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.01 10:33:00 -
[7]
Not cool
Maarud.
Proudly a Ex-BYDI member |

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.01 10:34:00 -
[8]
This actually really sucks. I've just spent 2 weeks training cyber V on my bloody alt for the SOLE PURPOSE of using these implants.
I'm gonna be ****ed if they drop these implants
Maarud.
Proudly a Ex-BYDI member |

Mnengli Noiliffe
|
Posted - 2007.08.01 10:42:00 -
[9]
there are two implants for the same slot and iirc similar descriptions ("increased skill in invention"). This 'Draftsman' and the other one nicked 'Shaman'.
Are those 'Shaman's not working and going to be removed as well?
My guess is yes.
|

Trak Cranker
Serenity Inc
|
Posted - 2007.08.01 11:20:00 -
[10]
Just to add to it:
t20 confirmed this in #eve-chaos on IRC.
Him and Oneiromancer also stated that they _are_ trying to fix them.
|

Boombastica
|
Posted - 2007.08.01 12:53:00 -
[11]
Edited by: Boombastica on 01/08/2007 13:00:27 Hmm, not funny.
I've finished cybernetics lvl5 yesterday and plugged the implant in.
Dear CCP, if it doesn't work or you are unclear about implementing the items, then don't release them!
|

Peri Helion
Amarr Omega Whiskey Tango Foxtrot Curatores Veritatis Alliance
|
Posted - 2007.08.01 13:19:00 -
[12]
Originally by: Boombastica Edited by: Boombastica on 01/08/2007 13:00:27 Hmm, not funny.
I've finished cybernetics lvl5 yesterday and plugged the implant in.
Dear CCP, if it doesn't work or you are unclear about implementing the items, then don't release them!
The unfortunate truth is that often times on these types of issues CCP doesnt realize they dont work until we tell them. Or that if something works too well they dont know until somebody whines like the Rokh outmining the Hulk.
Oh well, I guess we can always buy the excuse that it is a big game, there are only so many developers and QA people, and it is really our responsibility as paying customers to log on to the test server and fully test everything we might want to do as well as items that we feel may be overpowered in order to avoid investing time and money into modules and implants CCP creates and puts in the game before they just take/nerf them away.
|

Kesslee
Caldari Water and Power
|
Posted - 2007.08.01 16:56:00 -
[13]
An update:
I just received another response to my petition and CCP assures now that these hardwirings will either be fixed or reimbursed if removed, 'when the time comes'. It would also seem that fixing them is their priority.
Thank you!
A fair resolution appears forthcoming, so I am happy my investment will not go to waste.
I am left wondering why CCP does not put all unfinished stuff like this on the known issues page? CCP already knew these hardwirings were unfinished and not working when the expansion was released. Simple disclosure would eliminate confusion and bad feelings I would think. It shouldn't be that hard to poll each developer prior to an update for a list of anything not completed.
|
|

CCP Chronotis

|
Posted - 2007.08.02 01:20:00 -
[14]
We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
|
|

Golden Helmet
Caldari No way I'm going to Deep Core Mining
|
Posted - 2007.08.02 01:33:00 -
[15]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you.
Explain the MWD rig that was removed then
|

Pilk
Axiom Empire
|
Posted - 2007.08.02 04:27:00 -
[16]
Originally by: Golden Helmet
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you.
Explain the MWD rig that was removed then
It was swapped to a different rig, auxilliary thrusters. Mind you, that rig was nowhere near as good, but it wasn't just outright removed.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |

Golden Helmet
Caldari No way I'm going to Deep Core Mining
|
Posted - 2007.08.02 05:30:00 -
[17]
Originally by: Pilk
Originally by: Golden Helmet
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you.
Explain the MWD rig that was removed then
It was swapped to a different rig, auxilliary thrusters. Mind you, that rig was nowhere near as good, but it wasn't just outright removed.
--P
What I meant was that the MWD rig was removed from the game. I know it was replaced with the aux thrust rig, but that thing's a piece of **** so meh. Plus the MWD rig was much more expensive than the aux thrust rig iirc, so for all those who spent a ton of isk on it, they got ripped off.
They should have just rebalanced it, not flat-out remove it =\
|

Peri Helion
Amarr Omega Whiskey Tango Foxtrot Curatores Veritatis Alliance
|
Posted - 2007.08.02 17:31:00 -
[18]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
Well, I know a lot of BPO holders had their BPOS "changed" from what they had bought to something other than what they had bought. Sure, you can argue it wasnt deleted. But to my mind when the thing you once owned is no longer there and has been replaced with an item of lesser value, that is a deletion.
http://oldforums.eveonline.com/?a=topic&threadID=425002&page=1#1
|

Robert Denby
|
Posted - 2007.08.03 17:37:00 -
[19]
Originally by: CCP Chronotis The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch)
One would think that putting the implants in stores, setting prices on them, and putting them into production would require programming time, and even *gasp* QA time, but alas, we are dealing with CCP here.
Way to prove everyone wrong, CCP.
|

pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2007.08.03 18:54:00 -
[20]
Thank you Chronotis for a response to yet another issue. Will the implants work as specified? Or will they somehow work in a diminished capacity?
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

Hohne
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.08.04 12:31:00 -
[21]
Originally by: pandymen Will the implants work as specified?
I don't believe they were ever 'specified' as to how they would work :\ I assume they will be coded to work as 'intended' though.
|

Admiral Alina
Minmatar Old Farts Imperial Republic Of the North
|
Posted - 2007.08.06 22:23:00 -
[22]
from what agents can u get these implants... actually what corporations? Just because i saw them on contracts for 45m (gi-1) and was looking at the description and attributes but there was nothing there so i got to snoop arround and ran into this thread...
tkx
-------------------------------------------------------------- ^ This line means that a signature will follow after it ^ |

Rude Bwoy
|
Posted - 2007.08.07 10:47:00 -
[23]
Big thanks to OP Kesslee letting us know though - sorry you were the first to find out. Who's the rudest of them all! |

Alvara
Kuiper Belt Industries Empire Research
|
Posted - 2007.08.07 17:27:00 -
[24]
I thought the same thing, that it wasn't helping, in fact that it was doing the reverse. Turns out it was just a string of bad luck; 15 HAC invention jobs failing in a row.
So I did a analysis of a 100 invention jobs with and a 100 without implant. End result: Without: 51.75 % of time success With: 57.5 % of time success
I'll admit to not doing an actual statistical analysis. aka figuring out the variance and crap. So maybe I need to do a lot more then a 1000 tests each, but I don't wanna take the time.
It was with L4 encryption methods, L5 main science skill, and L4 secondary science skill. No decryptors. No T1 item.
Tired of Waiting? Use Empire Research |

Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.08.10 20:52:00 -
[25]
Just a friendly bump in the hopes that someone sees this and saves their isk....
|

Pizi
Gallente
|
Posted - 2007.08.13 17:40:00 -
[26]
any news on this ?
_______________________________________________ EVEpedia[Deutsch/German] add
|

Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
|
Posted - 2007.08.13 19:12:00 -
[27]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
With the exception of course of removing copy slots from being usable via alliances. I no longer need half of my mobile labs due to this issue, and can't see CCP refunding me for the inconvenience. And we are talking closer to 6 billion isk here, not 250m on a simple implant.
Now you have new copy slots on the new advanced labs, and I hope the alliance issue has at least been resolved, or you are wasting your time bringing them out in the first place.
Need Empire Research Slots. Click here |

Marille
|
Posted - 2007.08.23 18:22:00 -
[28]
i got a petition too about this about a 2 weeks ago , they said that theyr currently working on fixing it.
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.08.23 20:48:00 -
[29]
Edited by: Macmuelli on 23/08/2007 20:50:29 Are this implant reducing the chance of succees now?... if they dont working correctly?.
So any news on it ? like a date when they get fixed?
Heared roumors about full skilled ppls include this implant has more negativ jobs then ppls which are skilled on lev 4 without implants.
true or lie?
PS. any chacne unplug this implant then without loosing as long it isnt fixed?
this woud be fair
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Pizi
Gallente
|
Posted - 2007.08.24 17:45:00 -
[30]
nothing in the patch notes =( _______________________________________________ EVEpedia[Deutsch/German] add
|

Blih Nox
|
Posted - 2007.08.27 11:03:00 -
[31]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
When and how will they be fixed? Update plz
|

Metaller
Ocean Dynamics Dark Matter Coalition
|
Posted - 2007.08.28 07:45:00 -
[32]
bump,
would like to know if its fixed with 2.2 patch.
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.08.28 08:00:00 -
[33]
Although some of the other implants that were added at the same time have been fixed (specifically, the warp speed increasing HY series), these ones have not been fixed according to the current patch notes. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
|

CCP Greyscale

|
Posted - 2007.08.28 15:14:00 -
[34]
As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
|
|

Mashie Saldana
Hooligans Of War
|
Posted - 2007.08.28 15:16:00 -
[35]
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
Thanks, as long as they don't end up as collectors items I'm happy.
|

Kesslee
Caldari Water and Power
|
Posted - 2007.08.28 15:38:00 -
[36]
An update:
As of the latest patch today the Draftsman Invention implants have been removed from the LP store a quarter of a year after they were introduced.
These implants are still not listed as non-functional on the known issues page.
|

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
|
Posted - 2007.08.28 16:15:00 -
[37]
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
In the end will there be one invention implant for each faction, or will it settle for just one to cover invention as a whole? Wouldnt it be better to use the encryption method skills as governing factor over how usefull these implants would be?
Not very handy to have to use 4 different characters for invention to cover all factions.
Home: http://www.hidden-agenda.co.uk
|

Entity
X-Factor Industries
|
Posted - 2007.08.30 23:55:00 -
[38]
Originally by: Mashie Saldana
Thanks, as long as they don't end up as collectors items I'm happy.
Hey whats wrong with collectors items, eh? :P _
Got Item? | Ship? | Python EVE API? |

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.08.31 01:48:00 -
[39]
At least we won't have snake oil salesmen on the Sell Forums trying to talk as if these are worth buying.
While we're talking about non-working implants - what's the status on the Beancounter G60s?
|

Timotheus Siberius
Gallente
|
Posted - 2007.09.02 14:40:00 -
[40]
When can we expect the patch for the invention implants?
* See you in space! |

Retaxis
|
Posted - 2007.09.03 14:15:00 -
[41]
I have the GI-2 Installed. I've heard they were pulled from the market because they were giving clones cancer. Is there any truth to this ? Am I gonna get cancer ?
Seriously, though... Is CCP ever going to share any information about invention ? I can look at the market & skills to find out how much ore I can mine using different ships, lasers & modules, a PVPer can tell about how much damage his turrets will do... I can't tell if I'm even going to succeed, much less what my prize will be.
End the silence, make at least a little info public. We never even knew what these implants were supposed to do in the first place.
Do it right the first time, and we won't have these discussions anymore, CCP !
|

Tolmech
Reikoku Band of Brothers
|
Posted - 2007.09.03 14:28:00 -
[42]
Can we have an update on the situation pls ccp.
Also can you outline to us the issues regarding the implant, is it just a technical issue or an issue of game balance?
As the above post says invention is just a black box at the moment, time to shine the torch on it.
|

Kesslee
Caldari Water and Power
|
Posted - 2007.09.03 15:17:00 -
[43]
It is interesting to see that on the patch notes page it now shows the Draftsman GI implants under "exploits".
So who exactly is/was exploiting these implants? In my opinion it is CCP, because they knew full well back in June the GIs didn't work, but placed them for sale in the LP store anyway. Their failure to list these on the known issues page is dubious at the very least. I know we are allowed and even encouraged to scam each other within the game but I would not expect to be scammed by CCP.
So CCP, can I expect a full refund (with interest) if I file an exploit petition?
|

Contralto
Department Of Health and Social Security
|
Posted - 2007.09.03 15:51:00 -
[44]
Hmmm having sold the GI-2 to Kesslee does that mean I am now an exploiter 
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.09.03 22:29:00 -
[45]
So whats the deal to them, they had plug this implant in before they had known thats this implant dosent work correct?
79 k lpoints + 79 mio isks ?
will they get refunded after they implant was removed from lpoint store?
Or should we have patience ?
If u wanna add invention implants for each faction a diffrent, will they be in diffrent slots?
many questions
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

Wad Macs
|
Posted - 2007.09.06 04:54:00 -
[46]
Many people can't or does not want to read....
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
On the other hand, I really hope CCP won't reveal any single information about how invention works... This is why it is invention!!!
Regarding implants: i give you a piece of ****, and I say this is the win button and you will earn millions of isk with it, will you plug it into your head?!
|

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2007.09.06 05:14:00 -
[47]
Originally by: Wad Macs Many people can't or does not want to read....
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
On the other hand, I really hope CCP won't reveal any single information about how invention works... This is why it is invention!!!
Regarding implants: i give you a piece of ****, and I say this is the win button and you will earn millions of isk with it, will you plug it into your head?!
Ok, don't tell me the chances and let me invent something new, as Etho's modified Large Smartbombs that have 15 km of radius.
Give me a break. All this feature has of invention is the name. Publish the damn chances and get done with it. And in the way take time to fix your bugged random algorithm.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Kesslee
Caldari Water and Power
|
Posted - 2007.09.11 00:31:00 -
[48]
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
There is another patch tomorrow and again no mention of fixing the Draftsman GI Hardwirings..
Can we please get some kind of update on how long it is going to take to fix our implants, and what "something useful" means exactly? I am getting the very strong feeling CCP intends to try to pass off giving us a cookie or something equally as infuriating and call that "useful".
|

Bistyboy
|
Posted - 2007.09.14 16:35:00 -
[49]
BUMP There are more than 2 implants like "Draftsman", each race has two of them, but i don¦t know their names :-)
|

Masheine
|
Posted - 2007.09.14 17:14:00 -
[50]
Originally by: Bistyboy BUMP There are more than 2 implants like "Draftsman", each race has two of them, but i don¦t know their names :-)
In the database, yeah. But on the server, on the GI's were ever released.
And since so many of us spent money on GI, and now have them plugged in, if they come back later and make them racial, a lot of us are going to be quite ****ed. I do not want or need Gallente Invention implants. When I bought the damned thing, on the assumption it worked, since it had just been added, and surely no one would release an item into the game that people were going to spend isk on without ensuring that it worked, the assumption was also that it was just generally for all invention, since the others, the MI, AI, and CI versions, weren't in the live game, and hadn't been discovered in the database dump yet.
The fix that comes needs to very much NOT be racial, or needs to allow those of us who already have them, to rechoose which race we want.
|

Blih Nox
|
Posted - 2007.09.22 11:27:00 -
[51]
bump?
|

Pizi
Gallente
|
Posted - 2007.09.22 12:26:00 -
[52]
a timline would be good .. PLEASE a 150m or so item should be high preority to bugfix _______________________________________________ EVEpedia[Deutsch/German] add
|

Damon Ra
Caldari
|
Posted - 2007.09.22 19:51:00 -
[53]
Edited by: Damon Ra on 22/09/2007 19:51:46 Yet another patch on Tuesday and still no mention of CCP fixing the GI implants.
What gives CCP? Current Tranquility status: SELECT production_code FROM SISI WHERE testers = 'players' AND testers <> 'ccp_staff' AND testing_duration <> 'sufficient'; |

Lady Natacha
Minmatar Water and Power
|
Posted - 2007.09.25 15:46:00 -
[54]
CCP Greyscale,
Are these implants ever going to be fixed or should we just file a reimbursement petition?
If we do file a petition are the GM's going to act like they don't know anything about this problem again?
250M implant HAS disappeared: Linkage
|

Ky Sarpati
|
Posted - 2007.09.26 01:32:00 -
[55]
I have a GL-2 plugged in too - have read the forums all I really want to know is, is it doing my invention chances any HARM? I've read so much that I don't know what to believe. If it's a case of it does nothing but will do in some future patch, that's cool with me. But if it's b0rked and is actually reducing chances (as I've read in here somewhere) then I ought to rip it out because I'm failing a ridiculous amount of invention with perfect skills (racial starship V, racial encryption V, mech eng V), but that's for another thread ;)
So... all I care about is my invention chance of success... what to do?
cheers
N
|

Bom Bolenath
|
Posted - 2007.09.26 23:32:00 -
[56]
Ky's request is quite valid.
Not only do the draftsman implants not work, but we have no assurances that they're not somehow borking our odds rather than buffing 'em.
Now I know I've got my tinfoil-hat on, but this is just another kick to inventors' collective arse. 160m? Anyone remember the 3-450m isk price tags on gi-2s? Sadly, I do. Cybernetics 5? Wasted skill training on top of poor QA and worse follow-up debugging.
I believe CCP will be content when invention becomes completely unprofitable for all but the real alliance based economies of scale. The cheaper t2 ships are, the happier the majority of the player base. Inventors be hanged. CCP's made it clear that we're a market corrective above all and reiterated that point by failing over three patches to fix a freaking implant involving no more complex maths than just putting parentheses around the whole invention formula and multiplying by 1.03, 1.05, whathaveyou.
Blech.
|

Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.09.27 08:58:00 -
[57]
Originally by: Bom Bolenath CCP's made it clear that we're a market corrective above all and reiterated that point by failing over three patches to fix a freaking implant involving no more complex maths than just putting parentheses around the whole invention formula and multiplying by 1.03, 1.05, whathaveyou.
Now that is too easy.
Signature approved by Eldo |
|

CCP Greyscale

|
Posted - 2007.09.27 09:55:00 -
[58]
If it was that straightforward it would be fixed already.
No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty. As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability. The formulas have been very carefully balanced and we're not going to mess with them via hardwirings. The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.
|
|

Kesslee
Caldari Water and Power
|
Posted - 2007.09.27 10:28:00 -
[59]
Originally by: CCP Greyscale If it was that straightforward it would be fixed already.
No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty. As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability. The formulas have been very carefully balanced and we're not going to mess with them via hardwirings. The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.
Thanks for the response..
So does that mean that if I already have maxxed-out my invention skill(s) (5/5/5) that this very expensive implant that I bought in good faith won't do anything?
How can you claim in a much earlier post that a a fix will be forthcoming when you (CCP) haven't even decided what that is going to be yet after so many months?
As my corp-mate mentioned, should I just open a reimbursement petition? I'd personally rather not wait another 1/2 a year having my isk tied up in a very expensive non-functional "something" you guys cannot seem to get together on.
This is not meant to sound like a rant, but I paid a lot for this broken thing and would like to have my isk back please so I can use it on something else that works, is available now, that has a clearly defined purpose.
|

El'essar Viocragh
Minmatar FSK23
|
Posted - 2007.09.27 11:24:00 -
[60]
Originally by: Kesslee So does that mean that if I already have maxxed-out my invention skill(s) (5/5/5) that this very expensive implant that I bought in good faith won't do anything?
No, it explicitly doesn't.
These skills influence success chance and he said this is the one thing it won't mess with. Think a bit and I think you'll find a lot of things about invention that can't be changed right now. -- [17:47] <Mephysto> its dead, jim |

Admiral Nova
Strike Team Nova
|
Posted - 2007.09.27 11:46:00 -
[61]
Originally by: CCP Greyscale other than invention probability.
I'm struggling to work out something that would make this implant anything other than a dud if it can't affect probability. I mean, it doesn't have to change probability very much :\ But otherwise it's a big waste of isk, we wouldn't mind so much if it explicitly said it didn't increase probability before we all bought it, but in a market where you NEED to have the best chances to compete, how could any inventor have held back from something that potentially made the difference between profit and isk sink.
|

Nap ViRii
|
Posted - 2007.09.27 13:44:00 -
[62]
Edited by: Nap ViRii on 27/09/2007 13:45:30 Edited by: Nap ViRii on 27/09/2007 13:44:19 Edited by: Nap ViRii on 27/09/2007 13:43:58
Originally by: CCP Greyscale If it was that straightforward it would be fixed already. ...............
Wait, Grey, you're confusing us. It would be that simple if the implant were a simple buff to odds. The only reason it isn't is because CCP devs clearly don't know what the invention implants are for. Am I missing something?
Don't bother with reimbursement petitions either, folks. I tried that and got a curt response indicating that CCP is emphatically not reimbursing draftsman implants.
Seeing as how one of the main rants against invention involves the negative ME values, using the implants to improve ME on invented BPOs would certainly be an option. I just can't believe that it's the laborious programming that's at issue here. This stuff is simple in the maths but difficult to balance in terms of its effects on the market. Or at least that's what I'm pulling down with my tinfoil antennae.
Once again: it's not about the profession or its practitioners: it's about its repercussions on the eve economy.
|

Dominique Vasilkovsky
Techmart Industries
|
Posted - 2007.09.27 13:50:00 -
[63]
Originally by: CCP Greyscale The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.
Please make it reduce the ME/PE penalty on invented prints by 50% for G2 and 30% for G1 then. 
Signature approved by Eldo |

Ky Sarpati
|
Posted - 2007.09.27 16:11:00 -
[64]
Originally by: CCP Greyscale
No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty.
Greyscale,
Thanks a lot for this. I'm sure it'll put mine and many others minds at rest.
Whatever CCP decide to do is always cool with me...you guys haven't done me wrong yet :)
Yours sycophantically,
N
|

Benvie
|
Posted - 2007.09.27 18:44:00 -
[65]
There's only a few things that can be modified besides success probability. Output ME, PE, and runs I think are the only things.
|

El'essar Viocragh
Minmatar FSK23
|
Posted - 2007.09.27 19:48:00 -
[66]
Edited by: El''essar Viocragh on 27/09/2007 19:48:25 Exactly, and I'd be happy if it modifies any of those.
Bit happier if it's ME or runs, not PE ofc  -- [17:47] <Mephysto> its dead, jim |

Blih Nox
|
Posted - 2007.10.01 13:32:00 -
[67]
+ME and +runs would be acceptable. If it turns out to be a time bonus on invention jobs imma gonna war dec CCP. and plz spawn some % bonus BPC-runs in my hangar for all invention jobs I've done with this borked implant installed!!!!!1one11eleventy Unleash the code monkeys.....
|

Kesslee
Caldari Water and Power
|
Posted - 2007.10.02 17:25:00 -
[68]
Bumping this until we get a meaningful answer.
|

Tek'a Rain
Gallente Isis Technologies
|
Posted - 2007.10.03 12:55:00 -
[69]
bumpity? seems a good idea.
|

Kesslee
Caldari Water and Power
|
Posted - 2007.10.04 18:37:00 -
[70]
Devs? Bueller?.. Anyone? Can I please get my isk back on this if I file an exploit petition?
|

Twobits PieCake
|
Posted - 2007.10.05 12:23:00 -
[71]
What is bump?
|

Lady Natacha
Minmatar Water and Power
|
Posted - 2007.10.08 13:27:00 -
[72]
Sadly, another bump was required.
250M implant HAS disappeared: Linkage
|

Benvie
Benvie Enterprises
|
Posted - 2007.10.08 17:19:00 -
[73]
Any word if this thing is back in action on Singularity?
|

Fenlaw
|
Posted - 2007.10.09 04:54:00 -
[74]
What corporation has/had this in their LP store (yes, I know it's currently borked)?
|

Dangermouse DM
Caldari Black River Industries APEX Conglomerate
|
Posted - 2007.10.09 05:40:00 -
[75]
What exactly is going to happen if I get podded with one of these things in? I'm not impressed with the way this is being handled.
It was ccps mistake that had them in the game in the first place and it was a long time before it was admited that they were worthless. To add insult to injury it was hinted that it would be fixed in an upcoming patch which did not happen. Guys a flat out 'this isn't working and will be removed' within days of the patch introducing them would have saved you a hell of a lot of trouble down the road. Instead of trying to come up with a way to fix them in the future why don't you do something about the problem they are causing now? I'd rather see our LP and isk back and heads emptied through petitions than the run around we are currently getting. I think thats the least you could do.
|

Danson Grizz
|
Posted - 2007.10.10 06:49:00 -
[76]
Can we get an update on this? Anything happening? This thing has been sitting in my hangar a long time now.
|

Blih Nox
|
Posted - 2007.10.11 13:36:00 -
[77]
If this isnÆt fixed fairly soon I will sue!!!! (i.e. I will go to my friend Susanne and ask for another hug)
|

Mashie Saldana
Minmatar Hooligans Of War Insurgency
|
Posted - 2007.10.11 14:57:00 -
[78]
Originally by: Dangermouse DM What exactly is going to happen if I get podded with one of these things in? I'm not impressed with the way this is being handled.
The same thing as would happen if you get podded with any implant, you get a new fresh head without clumsy electronics fitted. 
|

Blih Nox
|
Posted - 2007.10.12 14:23:00 -
[79]
So many questions..... CCP, we need answers!
Does any1 remember what date these implants were introduced? We must be gettin' close to anniversery, right? Will there be a special 'Draftsman' GI-party at the FF? What is better, cake or pie?
|

Blih Nox
|
Posted - 2007.10.15 11:19:00 -
[80]
Fix will be in Trinity, yes?
|

Kesslee
Caldari Water and Power
|
Posted - 2007.10.21 20:27:00 -
[81]
How about we have a Dev step-up and address this topic with a meaningful answer?
When will this implant be fixed? many patches have come and gone, and it seems you guys still don't even know what you want to do here.
What will the fix actually be?
If you can't answer either direct question with a timely and meaningful response, can I please, PLEASE just get my isk back? It has been 6-months and $90 worth of subscription fees since this was botched after all.
The number of these implants that exist in game times $90.00 would be a VERY interesting number to know.
|

Master Han
The Blue Dagger Mercenery Agency
|
Posted - 2007.10.22 03:58:00 -
[82]
Originally by: Kesslee How about we have a Dev step-up and address this topic with a meaningful answer?
When will this implant be fixed? many patches have come and gone, and it seems you guys still don't even know what you want to do here.
What will the fix actually be?
If you can't answer either direct question with a timely and meaningful response, can I please, PLEASE just get my isk back? It has been 6-months and $90 worth of subscription fees since this was botched after all.
The number of these implants that exist in game times $90.00 would be a VERY interesting number to know.
Better ME would be nice effect from implant. Say +2 for the cheapo one and +4 for the expensive one.
|

EV1
|
Posted - 2007.10.23 13:06:00 -
[83]
yes, I agree
|

Blih Nox
|
Posted - 2007.10.24 17:16:00 -
[84]
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch - I'm sorry that this situation has occurred at all, please show just a little more patience while we deal with it.
Originally by: CCP Greyscale If it was that straightforward it would be fixed already.
No, they are definitely NOT adversely affecting your invention chances, and I say that with 100% certainty. As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability. The formulas have been very carefully balanced and we're not going to mess with them via hardwirings. The description of the implant is "A neural interface upgrade that boost the pilot's skill at invention.", and it will most likely be boosting some invention-related "skill" (in the loose sense, not the skillbook sense) other than invention probability.
Well...... Trinity or even more patience?
|

Capt Nibster
|
Posted - 2007.10.30 23:52:00 -
[85]
Bump - come on CCP/DEV either offer us soem compensation or get this thing sorted etc witha proper reply time /date etc.....
|

Kazuo Ishiguro
House of Marbles Zzz
|
Posted - 2007.10.31 17:26:00 -
[86]
Taking bets that this implant (which once sold for as much as 300m isk per unit), when 'fixed', will give a -5% invention time bonus and the few in existence will become worthless except to collectors. This would be entirely in line with the other implants of this type, which reduce the time required for other types of research, but it would be a worthless bonus. 
Most people who already do invention in any great quantity have a POS somewhere in order to avoid the queues in public copy slots. This gives them a -50% bonus to invention times and lots of slots (5 per normal lab) making a further invention time bonus superfluous. Even the longest jobs at present are such that you'd only save a couple of hours; unless you can save an entire day on one job (or at least 8 hours - 1 night's sleep) any one person is unlikely to be able to benefit from the bonus.
My suggestion for this implant would be to double the effect of the number of runs on the input BPC, allowing people to spend less time copying and more time inventing. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Bahk Naar
|
Posted - 2007.11.02 18:23:00 -
[87]
Originally by: Kazuo Ishiguro
My suggestion for this implant would be to double the effect of the number of runs on the input BPC, allowing people to spend less time copying and more time inventing.
My suggestion for this implant is that the devs get off their a$$ and fix it. Or at the very least talk about it - that'd be a good start.
|

Nap ViRii
|
Posted - 2007.11.03 00:20:00 -
[88]
bumpskies for an incomprehensibly slack response to this since the get-go.
i've said it before and i'll say it again: invention to ccp is a market corrective, not a "career"
for those of us that have had significant resources tied up in these implants and have petitioned asking for a reimbursement to no avail, ccp's non-response is insulting and enraging.
whatever the "fix" is, we should be given the option of reimbursement rather than a kick in the pants.
nap
|

Danson Grizz
|
Posted - 2007.11.03 09:29:00 -
[89]
Can a dev step up and respond to this thread? At least give us some kind of update like "we are too busy to look at this right now" or "you invention guys aren't as exciting as the pvp guys" or "we haven't really bothered to do anything about this yet and don't plan to for a while" or "haha.. look at all those inventors who wasted their time on cybernetics v and 85K loyalty - we needed a money sink to balance the economy" - something like that.
Well I respond: "pretty soon it will be a year later and my sweet +5's are about to break even!" or "well im busy too you guys, too busy to think about inventing right now" or "85k loyalty?? what was I going to do with that anyway??" or "one day my 150mm railgun I's are going to catch a pvp guy hauling out all his stuff in an unescorted freighter and that is going to be a good day indeed!"
|

Kesslee
Caldari Water and Power
|
Posted - 2007.11.06 18:07:00 -
[90]
Here we go... another patch. Anything in the patch notes about the implants being fixed?.. nope.
I for one am at the end of my patience. Reimburse me for your blunder already CCP, I already filed the petition 2 weeks ago which remains unanswered.
|

Danger Boy
|
Posted - 2007.11.06 21:46:00 -
[91]
Wow, I'm glad I never bought one of these things else I could come on here and say, "Hey, devs, when you pluck this thing out could one of you do something with this tapeworm?"
|

Blih Nox
|
Posted - 2007.11.09 11:50:00 -
[92]
RLY? it's a scam? DevModH4x, plz c/d?
|

Tek'a Rain
Gallente Isis Technologies
|
Posted - 2007.11.10 05:21:00 -
[93]
who? what? borken? bumpity?
|

minmatar citizen6020
|
Posted - 2007.11.10 11:33:00 -
[94]
yesterday I looked in some lp shops, which should have them, for this implant on tranquility and singularity. I could not find it like the 'consul' series. Fortunately I found later this thread. Are they removed from the LP shops?
Any news about these implants?
|

Kesslee
Caldari Water and Power
|
Posted - 2007.11.10 13:44:00 -
[95]
The Draftsman implants were removed from the LP store stealthfully and then deemed an "exploit" without any explanation approx 2-3 months after this thread was created.
We were promised many many patches ago these implants would be fixed (somehow) but CCP devs have stopped commenting on this, and CCP now just ignores reimbursement petitions (at least mine) and this thread altogether.
|

Kesslee
Caldari Water and Power
|
Posted - 2007.11.14 16:59:00 -
[96]
C'mon Devs, I know both CCP Greyscale and CCP Chron monitor this forum..
How about some "useful" or "meaningful" input here?
|

Blih Nox
|
Posted - 2007.11.15 19:58:00 -
[97]
Originally by: Kesslee C'mon Devs, I know both CCP Greyscale and CCP Chron monitor this forum..
How about some "useful" or "meaningful" input here?
^^ dis
|

Oresome
Dark and Light inc. D-L
|
Posted - 2007.11.16 13:43:00 -
[98]
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you. The fix requires programming time which means it is unlikely to be fixed in kali 2.2 (our next content patch) sadly, however Greyscale is dealing with it and will keep you apprised and when and how the implants will be fixed.
CCP Chronotis this is of interest to me, would you care to comment?
--------------------
|

Lorran Arras
|
Posted - 2007.11.19 14:39:00 -
[99]
just a single note from the dev would be appreciated.
thx
|

Liv Dawn
PPN United Against ALL Authorities
|
Posted - 2007.11.19 16:06:00 -
[100]
i guess if you guys would mind your language you might get an answer. but with that headline...
isnt the first ingame item and surely not the last which doesnt work. and i guess the devs are working on the roll-out of rev 3 right now and not on one lil implant. and yes i ve got it plugged in too :)
|

Blih Nox
|
Posted - 2007.11.22 22:42:00 -
[101]
Update please v v
|

Venkul Mul
Gallente
|
Posted - 2007.11.23 10:03:00 -
[102]
Just a little informatio: if you look near the end of the 3th page of comment on the latest blog on invention you will see that a player has petitioned for removal of the implant from his head and got it in his hangar.
It is not a great thing but it will free the hardwiring slot and save the implant for the future (the day when it will be fixed). post 76
and post 77 same thread:
Originally by: CCP Chronotis
Originally by: Venitor
Will the "Draftsman" invention implants work in the release of Trinity?
sadly no, we have multiple issues with these which entail they are not straight forward to fix. They have not been forgotten about.
|

Niddix
Minmatar Raptus Regaliter Phalanx Alliance
|
Posted - 2007.11.29 02:20:00 -
[103]
From the looks of the latest patch notes, another patch and still no fix for these implants.
WoooT!
|

Setana Manoro
Gallente Firefly Inc.
|
Posted - 2007.11.29 04:26:00 -
[104]
Originally by: Golden Helmet
Originally by: CCP Chronotis We would never remove something that is ingame like that, would be silly indeed and not very fair on you.
Explain the MWD rig that was removed then
They changed it into Auxiliary Thrusters even, on my ships. So not just removing, just a decent financial loss.
Rifter is not X-Wing CCP. Trinity model kinda sucks. |

Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
|
Posted - 2007.11.29 05:46:00 -
[105]
Originally by: Niddix From the looks of the latest patch notes, another patch and still no fix for these implants.
WoooT!
Imaging finding you in here, just as I was about to post about it myself Anyway, if you read the 41736 to 45000 patch notes here you can see, under the Implants and Boosters section, that these implants aren't addressed 
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
|
Posted - 2007.11.30 05:44:00 -
[106]
Up to the top with you - CCP nothing new about these for Trinity?? 
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

Gal'tashec
Gallente Raptus Regaliter Phalanx Alliance
|
Posted - 2007.12.02 17:20:00 -
[107]
Edited by: Gal''tashec on 02/12/2007 17:21:16 Turn out these implants have been addressed by CCP Chronotis here 
On a side note, thank you for the excellent work CCP!
EDIT: Looks like Venkul Mul mentioned this in post 102, whoops 
--- Vice CEO of Raptus Regaliter Always in the lookout for good pilots and corporations. |

Blih Nox
Gallente For Great Justice
|
Posted - 2007.12.20 14:37:00 -
[108]
any chanse for a Dev update? this is getting a bit old.... I wish you would at least put this up on the list of known issues.
|

Admiral Nova
Strike Team Nova
|
Posted - 2007.12.20 16:50:00 -
[109]
At this point having them swapped for LP/isk etc that they cost would be nice...
|

Nap ViRii
|
Posted - 2007.12.31 22:51:00 -
[110]
Edited by: Nap ViRii on 31/12/2007 22:52:04 Bumping this.
Tried petitioning for some sort of exchange, but no dice.
I hate grinding missions for LP store items, but I went straight through with Duvolle for the GI-2, only to find that CCP can't be bothered to address this within, what, 6-8 months of admitting that it never worked in the first place.
For consistently failing to remedy this, a big bronx cheer for CCP: Pfffftttttt.
Stinks, doesn't it?
|

Herring
Infinatech
|
Posted - 2008.01.01 14:54:00 -
[111]
Happy new year and fix this issue bump.
I mean come on...are you just trying to **** all these people off? Reimburse the damned things.
CCP - please stop with the nerfing and boost something already. |

Oidche
Minmatar Federated Industrial Collective
|
Posted - 2008.01.02 11:24:00 -
[112]
/bump Seems like they may still be messing with success rates and they don't want another variable ATM. My vote. Make them improve ME. Anybody with a researched original will still have a comfortable advantage even if the invention copies are Me0. Currently the investment in skill time to invent properly is not worth the profits you make.
|
|

CCP Chronotis

|
Posted - 2008.01.02 14:16:00 -
[113]
Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
|
|

AbandonAll Hope
|
Posted - 2008.01.02 15:05:00 -
[114]
you may not like it but a thanks for the responce is deserved here guys :D
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.01.02 15:08:00 -
[115]
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
You do realize that a job time bonus would make this implant completely worthless, donÆt you? Please reconsider and make it a +ME bonus instead.
|

Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2008.01.02 15:10:00 -
[116]
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
Tell your programmers to store all their variables and formulas in a database! I can do this for them if you need help!  _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
|

Captain Ferros
Caldari Expeditionary Fleet 1 Ka-Tet
|
Posted - 2008.01.02 15:52:00 -
[117]
oh god please give me a time bonus!
Ill love you to death if I can do my frieghter invention in 3 days instead of 5 --------------- Captain Ferros Command Fleet Admiral Admin Fleet Cmdr Expeditionary Fleet 1 Ka-tet
|

Trotski II
Rasta Tropical Club
|
Posted - 2008.01.03 04:33:00 -
[118]
It will suck for the people that have already plugged it to see it be a time bonus but anything else and one must have top implant in today competitive market.
A bonus to ME could even be more imbalanced when we are talking of T2 BS or freighters then a chance modifier or number of runs adder.
Anyway did not people sticked it on their heads without the effects being stated on the description? All you can complain is of the time CCP is taking to make it do something and there¦s plenty to complain.
|

Masheine
|
Posted - 2008.01.03 08:45:00 -
[119]
Time bonus? Blech.
I understand the corner you guys are backed into, design wise, and I sympathize. But, as an owner of the lesser implant, blech. I'd really just rather see everyone with the implants given the option of trading them in for the original LP cost at either whatever corp handed them out initially, or, preferably, with whichever corp I have the highest standing with.
An ME bonus is obviously something I'd want, but I can see how it might be too powerful. A PE bonus is worthless to a ship inventor (I don't invent mods or ammo, so I dunno if it would help those guys or not) unless it was pretty significant. A number of runs bonus might be decent, but, again, I understand, if you haven't got script access to the right variables or functions, then, there you go.
I'd really like to just exchange mine for LP... |

maarud
Knight of Anubis
|
Posted - 2008.01.03 13:54:00 -
[120]
Originally by: Blih Nox
You do realize that a job time bonus would make this implant completely worthless, donÆt you? Please reconsider and make it a +ME bonus instead.
This.
Infact, make a PE one too. Time bonus would suck something major. The only thing I would consider this for is for freighter invention, for everything else, it's kinda useless.
Maarud. 
Proudly a Ex-BYDI member <t20> i'd rather have a python in my pants than a sle |

Venkul Mul
Gallente
|
Posted - 2008.01.03 15:05:00 -
[121]
Originally by: Masheine
An ME bonus is obviously something I'd want, but I can see how it might be too powerful. A PE bonus is worthless to a ship inventor (I don't invent mods or ammo, so I dunno if it would help those guys or not) unless it was pretty significant. A number of runs bonus might be decent, but, again, I understand, if you haven't got script access to the right variables or functions, then, there you go.
A PE bonus can mean up to 50% production time reduction for ammunitions (and I think for ships too), so it is a good bonus overhall.
On the other hand a invention job time reduction is almost worthless.
I have plenty of extra T2 BPC as I am slower (with maximized skills) building than inventing.
|

Removal Tool
Vogon Deconstruction Fleet
|
Posted - 2008.01.03 21:16:00 -
[122]
This reminds me of Genesis from the Old Testament. God (CCP)made the entire Universe for Mankind (Player Base). And then when he got around to actually creating Mankind, Adam, Adam was lonely?....And then to fix that, Adam had to give up a rib? "God? Be honest, this is the BETA version isn't it?" |

Doriann
|
Posted - 2008.01.04 03:51:00 -
[123]
I'm good with a time bonus if it's in the 15-25% and 30-50% ranges... this 5% crap has got to go with an implant that could have been looked at more effectively.
I'm glad to see something is being done, but we were all hoping for something that actually helped the inventor instead of what you proposed...
|

Black Adder
|
Posted - 2008.01.09 17:05:00 -
[124]
Edited by: Black Adder on 09/01/2008 17:09:32 Edited by: Black Adder on 09/01/2008 17:07:36 Edited by: Black Adder on 09/01/2008 17:06:34 Time bonus to invention???? Building T2 takes longer than inventing T2.
I have had this stupid implant in my head 1 week after it was introduced. Solid mission grinding with no benefit.
ME/PE reduction would be much better. BPO holders can research the ME down so invention ME reduction could be a little more competitive, but does not take the BPO advatage away. New content without BPOÆs (marauders, black-ops, jump freighter,à) have huge build costs with no chance for ME/PE reduction. The best you can do is the zero run datafile which will reduce the ME by 3 resulting in negative 1ME. 9 run datafile gives the negative 9ME.
There are only 2 implants GI-1 and GI-2. I suggest: GI-1 --> 1 ME/PE reduction GI-2 --> 2 ME/PE reduction
ME/PE reduction is a solid benefit, while invention time reduction is trivial when POS labs deliver 50% time reduction.
================================================
Actually increaseing the invetion chance (as originaly introduced) would be best.
|

Herring
Alcatraz Inc. Tactical Narcotics Team
|
Posted - 2008.01.10 03:57:00 -
[125]
Originally by: Blih Nox
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
You do realize that a job time bonus would make this implant completely worthless, donÆt you? Please reconsider and make it a +ME bonus instead.
This. If you're going to patch it anyway, please consider that a time bonus is pretty much useless to anyone but those in freighter production. Please consider the +ME bonus.
CCP - please stop with the nerfing and boost something already. |

PR0JECT 2501
Section Nine
|
Posted - 2008.01.10 15:29:00 -
[126]
I have one of these implants, so am in the same boat as you all...
I have to agree that a boost to invention time would be useless, but i also think that any bonus to ME or PE lvl's would be pointless, as it would make the implant a 'must have' for invention, and would only drop T2 prices accordingly.
If it is going to be ME & PE lvl's i think CCP should release the other implants that where listed in the database but never seeded (e.g AI-2, CI-2 & MI-2) these would all use the same slot, but would only apply to one race of invention, forcing people to at least focus on one race's invention, and hopefully reduce the amount T2 prices would drop.
The only thing i can think of that would be vaguely useful and optional, would be an increase to the meta lvl of any item used in invention. The invention community is split between whether using an item makes any dif anyways, so those who dont use them could petition to have the implant placed back into their hanger and sell it, and the rest could feel like they where gaining some small benefit.
|

III LightBringer
Okkelen Grave Robbers
|
Posted - 2008.01.10 16:32:00 -
[127]
Originally by: Kesslee Edited by: Kesslee on 06/11/2007 19:10:37 So, if you already have one of these hardwirings installed like me, you now know why your invention jobs aren't getting any better. Your quarter billion investment (more or less) is definitely not returning anything currently.
Neither does diet pills or pills that makes you a man even without a capital ship... Selling those drugs are good biz. Guess selling you implants are a good biz to.
|

Admiral Nova
Strike Team Nova
|
Posted - 2008.01.10 20:08:00 -
[128]
+PE would be good, won't affect the item cost any, so may not be 'must have' but you can build them faster, which is the bottleneck, not the invention itself.
|

LtCol Killgore
|
Posted - 2008.01.24 15:39:00 -
[129]
Bump to the top, could do with a dev responce on if/what progress is being made on this...
|

Talidorn
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.29 03:36:00 -
[130]
Originally by: CCP Chronotis Last time I spoke to Greyscale we had agreed to go ahead with an invention job time bonus as the most reasonable bonus. The problem with success chance is that the bonus would be either not significant in the slightest or too significant and given its low fixed cost overhead would make it a requirement for future invention with the latter. We are also taking into account possible future changes with invention which may one day see us move from a chance based system so we want it to be more future proof as well without being too overpowered or useless.
The original problem (besides these implants being released by mistake before they were ready - our bad) is that everything with invention is hard coded (stuff we game designers cannot touch with dogma attributes and effects authoring). The reason why any fix has been delayed is that it requires programmer time to introduce a new variable to any of the formulas that works with passive implant bonuses but also from our end that it is the right and not overpowered or useless bonus.
I don't care about the future of invention... I care about what you are doing with it today. Things in EvE are always balanced (insert your own list of balanced/nerfed/whatever here). So instead of a long drawn out reason for this failure by CCP... Release a fix and let it be damned overpowered for a while. At the moment we have suffered with a USELESS list of excuses and reasons for your disasterous failure cascade. We still, today, have no solution... just more "proof" of why you neglect your paying playerbase. And to call the fix "delayed" is a gross understatement.
Originally by: CCP Chronotis
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
A long wait with a wasted Jump Clone, wasted ingame time, wasted effort, wasted isk, wasted training time, wasted investment opportunities, etc. Apologies are your rationalization... I want to be repaid for my losses. Please, pull the damned thing from my jump clones head and give me the 1B+ isk I should have made in the time the implant has been stuck there doing nothing. Restoring the wasted LP would also be a good move to prove that you are "apologizing". I don't want empty promises and excuses. I hope this helps explain the situation a LOT from our end.
I'm not angry... I'm sick and tired of excuses and broken promises.
Talidorn |

Kylar Renpurs
Dusk Blade
|
Posted - 2008.01.29 04:26:00 -
[131]
Quote: I don't care about the future of invention... I care about what you are doing with it today
You wouldn't care until the rushed job you're asking for now buggers up in the future.
Improve Market Competition! |

Pele Menehune
|
Posted - 2008.02.04 04:30:00 -
[132]
Dear CCP, How about you keep the GI-2s as to what they were sold to us as being and Nerf all the T2 BPOs you handed out? Make them into BPCs with similiar runs to what we are getting w/ invention. As invention stands now, it's little more than a gee-whiz factor and too hard to make isk from.
|

Kesslee
Caldari Water and Power
|
Posted - 2008.02.14 15:51:00 -
[133]
Originally by: CCP Chronotis
I hope that helps explain the situation a little from our end. A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
There is a very noticeable lack of the word "Draftsman" on the patch notes page for the Tuesday, 19 February patch.
Path Notes
Would you care to comment again please on when CCP will finally address this? You do realize that if you just reimbursed everyone involved and deleted these items from the game, it would probably be a heckuva' lot easier, and would be one less thing on the list of broken game features that need your attention.
|

Montaire
Genbuku. Daisho Syndicate
|
Posted - 2008.02.14 22:28:00 -
[134]
This isnt a static patch.
|

Venkul Mul
Gallente
|
Posted - 2008.02.15 22:57:00 -
[135]
Originally by: Pele Menehune Dear CCP, How about you keep the GI-2s as to what they were sold to us as being and Nerf all the T2 BPOs you handed out? Make them into BPCs with similiar runs to what we are getting w/ invention. As invention stands now, it's little more than a gee-whiz factor and too hard to make isk from.
Invention was introduced as a method to reduce T2 priced (and it work great for that) not as a method to make huge quantity of isk. As long as T2 items were overpriced it was a great isk source, now that every player invent, the problem of people not counting the invention costs in the sale price cut heavily on the profits.
And removing/changing the 2 BPo will change very little, beside removing some items from the game.
|

Barbicane
|
Posted - 2008.02.16 09:25:00 -
[136]
Originally by: Kesslee ... There is a very noticeable lack of the word "Draftsman" on the patch notes page for the Tuesday, 19 February patch.
Path Notes
On the other hand, isn't this one of those cases where they would fix it first and tell us later, to avoid market manipulation?
Not saying I think they will fix it in this patch... just that whenever they do, it won't be in the patch notes.
|

Lord Fitz
Antares Fleet Yards SMASH Alliance
|
Posted - 2008.02.16 10:29:00 -
[137]
Originally by: Barbicane On the other hand, isn't this one of those cases where they would fix it first and tell us later, to avoid market manipulation?
Not saying I think they will fix it in this patch... just that whenever they do, it won't be in the patch notes.
Since they have taken it off the market, that's unlikely to be the case.
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.03.05 20:14:00 -
[138]
Regarding the 1 year bug anniversary coming up, should we organize something?
|

Kesslee
Caldari Water and Power
|
Posted - 2008.03.10 23:20:00 -
[139]
From Aug 28, 2007:
Originally by: CCP Greyscale As you can probably tell from the patchnotes, we didn't get the fix we wanted for these implants in for this patch. They will be fixed (to do something useful) in a future patch
From Sept 21, 2007:
Originally by: CCP Greyscale As to the actual fix, it's still not decided exactly what form it will take but it's very likely that it will NOT increase your success probability.
From Jan 2, 2008:
Originally by: CCP Chronotis
A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
Gee... Yet another patch tomorrow and still no Draftsman in the patch notes... That means the next real patch won't come out until sometime near or after the 1-year anniversary of the Draftsman being introduced in its present useless state.
CCP Chronotis, did you actually mean "next year" back on Jan 2nd, and accidentally typed-out "next static patch" instead?
Cmon' CCP, please just reimburse us for this stupid implant already and simply remove it from the game. I could have made a billion isk with the funds I have had tied-up in your little LP store scam.
(If scam is too harsh of a word for anyone here, please substitute the term "exploit" as was done when the Draftsman was stealthfully removed (without explanation) from the LP store by CCP, 3 months after it was introduced.
|

Blih Nox
For Great Justice
|
Posted - 2008.03.29 12:03:00 -
[140]
friendly reminder to CCP: you still fail horribly with this implant
|

Twobits PieCake
|
Posted - 2008.04.10 19:36:00 -
[141]
the patch notes are tl;dr is there a fix for this in there?
|

Imuran
|
Posted - 2008.04.11 10:56:00 -
[142]
Originally by: Twobits PieCake the patch notes are tl;dr is there a fix for this in there?
Rofl - what do you think 
|

Mika Meroko
Minmatar Crayon Posting Inc
|
Posted - 2008.04.11 21:45:00 -
[143]
Still waiting for my reinburstment.......
damn ccp...
|

Dave Borland
Einherjar Incorporated
|
Posted - 2008.04.15 16:14:00 -
[144]
Hope no one is forgeting about this...
|

Danson Grizz
|
Posted - 2008.04.15 16:41:00 -
[145]
Still nothing with the draftsman implants? I encourage everyone to start petitioning every patch from now on until it has been fixed, this issue should have been addressed a long time ago. It's kind of a joke for the people who originally invested in these things. |

Dave Borland
Einherjar Incorporated
|
Posted - 2008.04.21 22:33:00 -
[146]
Greyscale, any word on this... it's been ages? Could you please keep us updated?
|

Midas Man
Caldari Dzark Asylum
|
Posted - 2008.04.22 14:47:00 -
[147]
I think when this implant is fixed All CCP staff should be forced to have one put in their heads.
If it is going to reduce invention time it may help them to reduce the time it takes them to "Invent a fix".
The bonus needs to be more than 50% though I was thinkking in the 80% for one and 90% for the higher lvl one. We may see fix times in the region of 1-2 months them...who knows.
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.05.08 20:48:00 -
[148]
GRAYSCALE!!!!! Can I has bonuzes?
|

Artmedis Valben
Gallente Lobster of Babel
|
Posted - 2008.05.10 04:58:00 -
[149]
Edited by: Artmedis Valben on 10/05/2008 04:59:39 Make the best one increase the success rate same as 1 level of the relevant encryption skill does.
for sake of argument lets assume each level increase the success rate by 2%, so GI-2 should do exactly that. Maybe GI-1 should do half that, and GI-0 a quarter.
This would be in line with every other line of implants.
Take Manu beancounters for example like 1 level of industry, 1/2 a level and 1/4 level.
Not that 25% sucess rate would be improved to 25,5% success rate in the example above.
Hardly a game breaking increase or a must have for every inventor.
Selling: PERFECT PRINTS + RESEARCH |

Aidyn Avery
|
Posted - 2008.05.10 20:26:00 -
[150]
i got rid of the implant and put another one in its slot. i was sick of waiting
|

Blih Nox
For Great Justice
|
Posted - 2008.05.22 14:08:00 -
[151]
Originally by: CCP Chronotis ....... A fix is in the pipeline for our next static patch hopefully. Apologies for the extremely long wait you have had for a fix.
duh, when's the next static patch scheduled???
|

Parline
Kessel Moria Syndicate
|
Posted - 2008.05.22 14:25:00 -
[152]
lol ripped that out of my builder's heaqd a year ago, forgot all about that implant.
|

Blih Nox
For Great Justice
|
Posted - 2008.05.25 21:40:00 -
[153]
This is a very good thread! |

Kaldira
|
Posted - 2008.05.26 10:14:00 -
[154]
Mine is sitting in a hanger gathering spacedust. Got it the day it came out and finally got a GM to remove it for me
|

Blih Nox
For Great Justice
|
Posted - 2008.06.05 14:35:00 -
[155]
Update please.
(1 year bug anniversery on 6/20/2008)
|

Pizi
|
Posted - 2008.06.05 20:43:00 -
[156]
patchnotes are up no fix for this and no Orca ... CCP hates us =( _______________________________________________ Mining Crystal II BPC Pricelist EVEpedia[Deutsch]
|

Meha Mott
Carebear Research and Produktion Agency
|
Posted - 2008.06.10 01:30:00 -
[157]
I am realy interested, if the new patch is "static" enough to fix the "problem" with that imp.
But i think, the only thing, we maybe will here is: Sorry guys, but the fix diddn't make it in that patch, we apologize for blablabla 
Sorry fo my bad english. |

Mika Meroko
Crayon Posting Inc
|
Posted - 2008.06.11 10:51:00 -
[158]
still waiting for it =P |

PaddyPaddy Nihildarnik
aurorae pacificas
|
Posted - 2008.06.11 14:29:00 -
[159]
Originally by: Blih Nox Update please.
(1 year bug anniversery on 6/20/2008)
wow, thats hilarious.
I feel for you guys who bought these implants when they seeded. Just wow.
       |

Blih Nox
For Great Justice
|
Posted - 2008.06.17 17:11:00 -
[160]
I didn't hear any news about the fix this week either!
|

Bom Bolenath
|
Posted - 2008.06.17 18:08:00 -
[161]
CCP: how about a settlement?
As no viable fix seems imminent, buy them off their owners at a figure close to their market value when it was revealed that they don't work.
Those of us who have these either ran a lot of lousy missions or paid a hefty sum to get one. If you can implement invention implants later in a balanced way, great, but for now cash us out.
Please.
|

Lord Fitz
Deep Core Mining Inc.
|
Posted - 2008.06.17 18:36:00 -
[162]
Market value would be hard to determine, even though it's worth less now, the only thing I think they could do would be to give those LP and isk back that the original player paid. Mind you if that's too hard at least some isk payout would be desirable. Since this implant is seemingly never going to do anything.
|

Meha Mott
Carebear Research and Produktion Agency
|
Posted - 2008.06.21 12:28:00 -
[163]
Start the fireworks, drink a glass of champagne.
The red headed stepchild Draftsmen GI-2 Invention Hardwiring has its 1 year bug anniversery 
And i would be very surprised if this situation is worth to get some kind words and promisses from CCP.
Maybee some bad thinking peolpe wouldn't believe what CCP staff posts about the issue , but in the end it would be a sign that that it isn't totaly forgotten
Sorry for my bad english
|

Kesslee
Water and Power
|
Posted - 2008.06.21 23:40:00 -
[164]
I won a sizable bet recently that CCP wouldn't do a bloody thing about these implants prior to the first anniversary of their introduction.
Way to go CCP! I can't wait until 2010 when you finally release the Orca, or finally get around to buffing Industrialists again. I have another substantial sum riding on your continued apathy, so please, make me proud!
|

Nap ViRii
|
Posted - 2008.06.24 16:14:00 -
[165]
C'mon CCP, give us a buyout option. You've made it clear you're not likely to make the draftsman a buff to invention odds. This is how the implant was initially billed, and I think (no matter the ultimate decision about what to do with this) we should be reimbursed on account of false advertising.
This implant was selling for upwards of 500m shortly before it was revealed that it does nothing. Certainly those that bought it off the market are in the worst position, but those of us that built corp standings from the ground up with an RD group like Duvolle know the pain of the grind that's all for nought.
Seriously, while you keep monkeying about with the draftsman's role (if you're even bothering anymore) we're all losing opportunity costs on the isk or hours we threw into this ill-conceived bit of DB debris.
How many of these can there really be in-game? Invite us to request a return via petition. Delete the item; credit our accounts. Easy, no? A hell of a lot easier than waiting another year to find out that the draftsman gi-2 will provide a buff to invention time or something else worthless that no one would have spent time or large sums chasing after in the first place.
Again: suck it up, pay us for our trouble, and acknowledge a screw-up and some unfulfilled promises--next static patch, what?--that are now over a year old.
Nap
|

Blih Nox
For Great Justice
|
Posted - 2008.06.27 01:35:00 -
[166]
Originally by: Nap ViRii C'mon CCP, give us a buyout option. You've made it clear you're not likely to make the draftsman a buff to invention odds. This is how the implant was initially billed, and I think (no matter the ultimate decision about what to do with this) we should be reimbursed on account of false advertising.
This implant was selling for upwards of 500m shortly before it was revealed that it does nothing. Certainly those that bought it off the market are in the worst position, but those of us that built corp standings from the ground up with an RD group like Duvolle know the pain of the grind that's all for nought.
Seriously, while you keep monkeying about with the draftsman's role (if you're even bothering anymore) we're all losing opportunity costs on the isk or hours we threw into this ill-conceived bit of DB debris.
How many of these can there really be in-game? Invite us to request a return via petition. Delete the item; credit our accounts. Easy, no? A hell of a lot easier than waiting another year to find out that the draftsman gi-2 will provide a buff to invention time or something else worthless that no one would have spent time or large sums chasing after in the first place.
Again: suck it up, pay us for our trouble, and acknowledge a screw-up and some unfulfilled promises--next static patch, what?--that are now over a year old.
Nap
^^ I support this product and/or service
|

Halada
Caldari Lone Star Joint Venture
|
Posted - 2008.06.28 00:46:00 -
[167]
I had written a very thorough post to explain how the situation is unacceptable to the industry community but I won't bother.
The timeframe in which no actions were taken to fix this problem is unacceptable.
Yes we got the Jump Freighter (which isn't useful only for Industrialists, PvPers also take advantage of it) and the Rorqual, a very specialized ship used by I'd say less than 500 pilots at the moment.
Since RMR we have gotten absolutely nothing new since the Hulks meant only for us carebears and useful for everybody. Invention has pleased PvPers MUCH MORE than the industry community.
If you are not working on new content, then what excuse could you possibly have for not having a fix for this implant over a year later? This isn't the first time CCP fails at introducing Industrial items. The michi implants was broken as long if not longer than the draftman, and the foreman links were also broken for months before they were finally changed except the laser optimization one.
Again, I say this: it is unacceptable.
I don't know what you are doing out there Chronotis, but if you have some staff that reports to you, they don't deserve much praise at the moment. This is very disappointing indeed.
★ LSJV now recruiting ★ |

Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
|
Posted - 2008.06.28 03:31:00 -
[168]
Well everyone does complain that eve needs some serious isk sinks, maybe people should be encouraged to buy these before they are removed.
Infact, why not get 3 each. -------- Billy Jean is not my lover |

Lord Fitz
Antares Fleet Yards
|
Posted - 2008.06.28 07:46:00 -
[169]
Originally by: Demtalin le'Mercennaire Well everyone does complain that eve needs some serious isk sinks, maybe people should be encouraged to buy these before they are removed.
Infact, why not get 3 each.
Primarily because they removed them from the market / and their ability to be contracted. You 'can't' get more of them, that's their solution to the problem so far, leave the people with them as the only ones affected and ignore it.
|

Mika Meroko
Minmatar Crayon Posting Inc
|
Posted - 2008.06.29 05:15:00 -
[170]
still waiting =P
I want it fixed or my orca darn it! |

Blih Nox
Gallente For Great Justice
|
Posted - 2008.07.05 15:44:00 -
[171]
Dear Devs, Would you like to talk about your problems?
|

Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2008.07.07 16:26:00 -
[172]
Happy 7-7 everyone _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
|

Timotheus Siberius
Gallente
|
Posted - 2008.07.11 11:16:00 -
[173]
I would love to see an update on the issue. * See you in space! |

Bom Bolenath
|
Posted - 2008.07.16 23:19:00 -
[174]
No solution this far suggests no obvious end in sight.
Whatever 'fix' you devise, CCP, will not give GI-2 owners what they worked hard or paid large sums for.
Therefore, the only reasonable outcome (from a player perspective) is to have the option to sell or exchange these implants.
Set up a few NPC orders, and let the draftsman invention line pass gracefully into true obsolescence--not this painful limbo its suffered for the past year.
Bom!
|

Devilish Ledoux
Caldari State Protectorate
|
Posted - 2008.07.17 04:42:00 -
[175]
I'm sure they'll fix it SoonÖ*.
*never
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.07.17 11:17:00 -
[176]
Originally by: Devilish Ledoux I'm sure they'll fix it SoonÖ*.
*never
As soon as as they have fixsed pos labs copy use for alliance. 1.5 years and still ticking ;)
|

Lord Fitz
Project Amargosa
|
Posted - 2008.07.17 12:05:00 -
[177]
Originally by: Carniflex
Originally by: Devilish Ledoux I'm sure they'll fix it SoonÖ*.
*never
As soon as as they have fixsed pos labs copy use for alliance. 1.5 years and still ticking ;)
They are working as intended. They were never meant to allow copy usage. (And you'll note they never even said they would 'fix' them because they never 'worked' in the first place). - No, a procedure that requires a GM to intervene because you're doing something they didn't intend isn't 'working'.
IMO they need to sort that out as part of a complete overhaul of POS and hangar permissions etc. The system is just too inflexible for what people need to do with it. No one needed to control POS guns, or use other peoples hangars when corp roles were first introduced.
This has to be a record for the longest time after they said it would be fixed that something hasn't been. I mean, seriously, just give everyone the LP + isk back (even though many of us paid more in isk for the implants) or free gametime and be done with it. If you're going to fix something, 3 months should be the limit. After that write it off and move on.
|

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.07.18 09:06:00 -
[178]
Originally by: Lord Fitz
They are working as intended. They were never meant to allow copy usage. (And you'll note they never even said they would 'fix' them because they never 'worked' in the first place). - No, a procedure that requires a GM to intervene because you're doing something they didn't intend isn't 'working'.
IMO they need to sort that out as part of a complete overhaul of POS and hangar permissions etc. The system is just too inflexible for what people need to do with it. No one needed to control POS guns, or use other peoples hangars when corp roles were first introduced.
This has to be a record for the longest time after they said it would be fixed that something hasn't been. I mean, seriously, just give everyone the LP + isk back (even though many of us paid more in isk for the implants) or free gametime and be done with it. If you're going to fix something, 3 months should be the limit. After that write it off and move on.
Actually I have pretty clear memory of some dev stating that they will fix it soon and disabling it is temporary solution. Bcos of that I moved temporary into alt corp 'until it's fixsed'. As you can see I have given up hope recently and moved back to my main corp. Unfortunately I don't have a link at hand to back my statement up.
It might be also ofc my misunderstadning the statement (would not be the first one, like that feature of switching ammo in all guns at once that was kinda hinted like it's coming and later got scrapped behind the scenes for database performance issues, I even sold my navy launchers and downgraded to T2 expecting that to make in in next patch).
Overall if something is done about it then indeed it's unlikely that it will happen before full pos overhaul. Not holding my breath on that tho as as far as I understand next major patch will be ambulation. So there will be a year to next major patch where it might make in. Unless they ofc do not count ambulation as major patch (they have separate team for that afterall, right) in what case perhaps pos'es and industry in general might get some love in winter patch.
|

Vladimir Tinakin
Caldari Hadean Drive Yards Archaean Cooperative
|
Posted - 2008.07.18 16:05:00 -
[179]
Originally by: Lord Fitz
This has to be a record for the longest time after they said it would be fixed that something hasn't been. I mean, seriously, just give everyone the LP + isk back (even though many of us paid more in isk for the implants) or free gametime and be done with it. If you're going to fix something, 3 months should be the limit. After that write it off and move on.
Chimera model and fitting pains was sitting around for a year and a half or so before they finally made it bigger than a rokh and gave it enough CPU to fit a capital shield transporter + a tank.
That being said, this is a bit of a ridiculous timeframe for a simple implant fix. ----------------------------------------------- Hadean Drive Yards |

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.07.18 16:35:00 -
[180]
I think that longest known issue of bonuses on gadget not working has been with POS silos where the final fix was done after 2 years of bughunting. Altho I must admit that first attempts to fix that issue were done in a bit shorter timeframe.
Who knows. Perhaps this one will set a new record :)
Overall CCP is doing pretty good job in my opinion, regardless of some issues taking longer than anticipated.
|

LaVista Vista
|
Posted - 2008.07.21 15:22:00 -
[181]
Was this not fixed yet?
|

Clara Mismer
Minmatar Gulfonodi Industries Shadow Donkeys
|
Posted - 2008.07.21 15:53:00 -
[182]
Originally by: LaVista Vista Was this not fixed yet?
Not yet, and no real comment or attention seems to be paid towards it being an issue or having a planned resolution.
The least they can do is establish a reimbursement plan for these "White Elephants" until they can schedule the fix. Actually I'm incorrect above the least they can do is ignore the situation totally.
|

LaVista Vista
|
Posted - 2008.07.21 16:24:00 -
[183]
*Hint*Please post here*Hint*
|

Timotheus Siberius
Gallente
|
Posted - 2008.07.21 21:36:00 -
[184]
Edited by: Timotheus Siberius on 21/07/2008 21:36:43 ok lets move to the other thread then... * See you in space! |

Clara Mismer
Minmatar Gulfonodi Industries Shadow Donkeys
|
Posted - 2008.07.23 23:42:00 -
[185]
Has anyone else petitioned for reimbursement? The Response to mine was interesting, although it didn't contain the standard "our logs show nothing".
|

Bom Bolenath
|
Posted - 2008.07.30 17:20:00 -
[186]
i did petition, asking for reimbursement, and was told that it's not being offered at this time.
maybe ccp is ready to change their tune?
i hate to keep bumping this thread, but keeping a 7-page complaint thread at the top of the list seems our only recourse at this point. perhaps it's shame alone at having left inventors so long in the lurch that will set the gears turning.
to that end: more bumpage!
Chronotis, what gives?!?!
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.08.05 22:17:00 -
[187]
Why don't you return our calls?

|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.08.19 16:36:00 -
[188]
Now we know what it is to be 0wned (during an extended period of time) |

Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2008.08.19 17:08:00 -
[189]
o/ everyone. What's everyone up to? |

Blih Nox
Gallente For Great Justice
|
Posted - 2008.09.25 19:05:00 -
[190]
It sure will be happy days when this bug is fixed
|

Clara Mismer
Minmatar Gulfonodi Industries Shadow Donkeys
|
Posted - 2008.09.26 16:16:00 -
[191]
ccp any news on this issue?
a policy for us to get reimbursed or a time line for the fix to these, or even some acknowledgment you really are doing something?
|

S3dINSTBE
EXPLORATIS
|
Posted - 2008.09.26 17:23:00 -
[192]
Originally by: Clara Mismer ccp any news on this issue?
a policy for us to get reimbursed or a time line for the fix to these, or even some acknowledgment you really are doing something?
You seriously want them to aknowledge that you exsist? Are you joking?
CCP takes your money then leaves you in the dust as they laugh at you for buying their shoddy goods. At least scammers smile when they take your money.
You might take comfort in knowing that they really don't give 2 shits about "any" complaints or they would have had something in place to take care of this a long time ago.
Just taking 2 minutes of their time to update the players on the situation would be nice, but even that is too much to ask in any petition not just this one.
Some people may say "well they do have lots of other complaints to deal with", if thats true then there is something seriously wrong somewhere. If this ship was being properly run there wouldn't be so many complaints. If, on the other hand, there aren't that many complaints why are the players being put on the back burner all the time??
CCP PR managment needs a swift kick in the ass if you ask me.
|

Lord Fitz
Project Amargosa
|
Posted - 2008.09.26 20:38:00 -
[193]
This is ridiculous really, they need to just give the LP + isk value of it back (even though most of us paid alot more than they are now worth). If they'd done that in the first place instead of waiting well over a year to do nothing, it would be a non issue! We've deployed how many new features while this bug has gone untouched ?
|

Seara Arrodan
Caldari Honourable East India Company
|
Posted - 2008.10.02 17:07:00 -
[194]
Are you kidding me? correct me if im wrong, we are going on what almost 18 months here? like a year and a half? again correct me if I'm wrong but isn't that somthing like 360 working days? or 2,880 working hours? give me a break either fix it or refund the players! At the verry least let them remove this usless piece of jumk with out destroying it so the slot can be put to use and when you finaly decide it can't be fixed and will be refunded they can get a refund. ______________________________________________
The superior pilot uses his superior reasoning to avoid situations where he will be required to use his superior skills.
|

Clara Mismer
Minmatar Gulfonodi Industries Shadow Donkeys
|
Posted - 2008.10.03 20:49:00 -
[195]
As I understand it the petitions to have the implants removed have been successful, the implants to get them reimbursed have not been.
The "fix" for these implants may or may not make them worth using but it is hard to tell since the feedback and information on this issues is/has been severely lacking.
I have had one petition closed stating they were to be fixed several patches ago and to watch the patch notes. Mayhaps when we are walking in stations we can get an update on the situation or they will have a developer free to address this issue.
|

Chao Phyra
|
Posted - 2008.11.05 00:20:00 -
[196]
Sooo - unsurprisingly, it looks like nothing on the GI-2 in the quantum [smallest possible increment] patch.
|

Lord Fitz
Project Amargosa
|
Posted - 2008.11.05 11:20:00 -
[197]
sooo. 10 months ago there was an apology for having to wait the first 8 months ?
Can we seriously just get these changed for LP + isk. I mean, LP were worth so much more when we got these, even that seems ridiculous by now. This is something that should have happened day 1. Whoops, didn't mean to release those, reimburse and at least people wouldn't have too much to complain about an honest mistake. But this is just really poor community management.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
|

Lady Andromedae
Caldari The Andromedae
|
Posted - 2008.11.05 12:18:00 -
[198]
Let this thread fade away and go low profile with your implants. Then sell them to stupid ppl like we did with the mining laser upgrades 
|

Saladin
Minmatar Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.11.05 19:19:00 -
[199]
So when will CCP provide satisfaction for people? I obtained one of those standing implants that was disabled as well. When will we get compensated or when will this be fixed?
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.11.09 00:48:00 -
[200]
yo sup quantum rise i need my fix
|
|

CCP Chronotis

|
Posted - 2008.11.09 13:38:00 -
[201]
In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
|
|

Nap ViRii
|
Posted - 2008.11.10 21:52:00 -
[202]
No offense, but you do realize Chronotis that "we'll look into it" is a time-honored dust-off, right? Various reimbursement logics have already been proposed here, and I really don't think we're to be convinced that establishing a flat, fair price for these gimcracks and putting up npc buy orders is a delicate, world-changing tweak.
I think it particularly fitting too that this latest attempt at appeasing us comes from someone whose name suggests an inflammation of time. As if the player base's irritation over the irrational amount of time it takes you all to "look into things" isn't enough, we're supposed to feel sorry for your grossly swollen temporal lobe... Sheez.
[naps]
|

Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
|
Posted - 2008.11.10 22:07:00 -
[203]
Originally by: Nap ViRii No offense, but you do realize Chronotis that "we'll look into it" is a time-honored dust-off, right?
Hmm, this guy knows what he's talking about...
Originally by: Nap ViRii I think it particularly fitting too that this latest attempt at appeasing us comes from someone whose name suggests an inflammation of time.
... Ah, I can see where he's going.
Originally by: Nap ViRii we're supposed to feel sorry for your grossly swollen temporal lobe... Sheez.
RIGHT ON!!-- wait, what? 
|

Nap ViRii
|
Posted - 2008.11.10 22:32:00 -
[204]
couldn't resist the temporality puns, sorry. somehow the global economic crisis made the quip about fat heads induced by an inflammation of time oddly sonorous to my tin(foil) ears.
geeky when i'm grumpy,
napps
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.11.12 01:52:00 -
[205]
Originally by: CCP Chronotis
.... Sorry for the extremely long wait on this  .... Sorry for the extremely long wait ....  .... the extremely long wait ....  .... extremely long ....  .... extremely .... .... long ....  .... wait ....  .... sorry ....  ....
^^ this is what i'm tolkien about
|

Sunsu
|
Posted - 2008.11.12 13:23:00 -
[206]
Originally by: CCP Chronotis In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
giz me dam implant back snot in my head snot in my hanger snot in my cargo hold ok it dident work but its mine n i want it back
|

Blih Nox
Gallente For Great Justice
|
Posted - 2008.11.13 16:25:00 -
[207]
hey, i just had a great idea; CCP could fix this issue in their next static patch
|

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.11.14 03:22:00 -
[208]
Originally by: Blih Nox ^^ this is what i'm tolkien about
Tolkien about? What was that, Frodo? 
|

Bom Bolenath
|
Posted - 2008.11.29 19:15:00 -
[209]
sorry for straight-up bumpage, but imho this really needs to stay on the first several pages on this forum until we get some meaningful response from CCP.
Giving us 6 months to request that the implant be removed, then enforcing that all remaining draftsmen are removed to hangars is just going in circles.
CCP knew that their ideas for these plants weren't viable when they released them, only how long did it take to actually admit that they were released as non-working items?
Deliberate deception to cover over a design flaw they couldn't think themselves out of in time? Crappy, non-transparent stick-it-to-the-playerbase QA there, if you ask me.
I've said it multiple times already: set up some NPC buy orders at a decent price, acknowledging how hot and hard-to-get these were before the playerbase was actually informed that they don't work, and be done with it.
If you decide in the future, CCP, that there's some merit in invention plants, then great: rerelease them. For now, though, cash us out, and end this silly thread documenting more than 18 months of ineptitude and dismissal.
Bom!
|

Doctor Retarded
|
Posted - 2008.12.05 19:52:00 -
[210]
Please fix the implants!
|

Sedecimdiad
|
Posted - 2008.12.15 14:35:00 -
[211]
I hope that this issue get resolved some day soon...
still think that the ivention chance calculation should be released so we can actually see what effects it most.
|

Lord Fitz
Project Amargosa
|
Posted - 2008.12.15 15:08:00 -
[212]
Edited by: Lord Fitz on 15/12/2008 15:08:46
Originally by: Sedecimdiad still think that the ivention chance calculation should be released so we can actually see what effects it most
http://games.chruker.dk/eve_online/invention_chance.php < This. People who have done thousands of runs, including the original creator of the formula have it checking out. It isn't going to be off by any amount that matters, and is quite probably 100% spot on.
|

Blih Nox
Gallente For Great Justice
|
Posted - 2009.01.09 14:30:00 -
[213]
1. the fix, when is it coming? 2. is it considered an exploit to sell the implants?
|

Arimathea Anthalas
Game-Over
|
Posted - 2009.01.10 02:15:00 -
[214]
Edited by: Arimathea Anthalas on 10/01/2009 02:15:15 This issue has been open for 528 days.
That's 1 year, 5 months, and 9 days.
That's 45,619,200 seconds 760,320 minutes 12,672 hours 75 weeks (rounded down).
I'm going to post on this thread every day until the issue is fixed.
This is inexcusable, CCP.
|

MilowFV
Echo Heavy Industries
|
Posted - 2009.01.10 05:46:00 -
[215]
I don't have this implant so it doesn't affect me one way or the other, but I have to agree that letting it go on and on like this is just insane.
You should make sure NPC no longer sell/drop this item so they aren't available in game (if it hasn't been done already).
I don't have a good idea on how to deal with the ones that are already in circulation though, but some way of buying them back should be set up. Letting this go on and on with promise of fixes in some far future date is just silly though. |

Lord Fitz
Project Amargosa
|
Posted - 2009.01.10 10:36:00 -
[216]
Originally by: Arimathea Anthalas Edited by: Arimathea Anthalas on 10/01/2009 02:15:15 This issue has been open for 528 days.
That's 1 year, 5 months, and 9 days.[/b][/center]
No, look at the first post in this thread. It's been open since MAY 2007. That is almost 1 year 8 months.
When these were mistakenly introduced, CCP needed to offer reimbursement for isk and LP (at the NPC value). Since then the value of LP has declined dramatically, so even that would be a kick in the kneecaps, but still better than nothing. Many many months ago these were prevented from being sold on the market / contracts (This to me is an admission that the entire issue has been indefinitely shelved by CCP) and only the last patch were they removed from our clones heads, having been stuck there taking up valuable space for nothing (but risking being lost) for almost 2 years.
This is just silly. Either they can be made to do something worthwhile in a timely manner, or they need to be reimbursed, at LEAST an admission that they have given up, we have had major expansion after major expansion since these were released, and we can't even get something as simple as a reimbursement.
|

OSGOD
|
Posted - 2009.01.11 11:33:00 -
[217]
hehe actually in my country as a paying customer CCP could be charged 4 theft even robery as a paying cuctomer the items you buy 4 isk and deleted or changed bye CCP means your hard earned cash (RL money paid 4 game) has been taken under false pretenses ,it is long over due 4 countries legislature to be brought into the 21 cent to protect gamers from thes criminal acts perfermed buy game companies in the name of game flo or lag busting
|

Lord Fitz
Project Amargosa
|
Posted - 2009.01.11 14:41:00 -
[218]
Originally by: OSGOD hehe actually in my country as a paying customer CCP could be charged 4 theft even robery as a paying cuctomer the items you buy 4 isk and deleted or changed bye CCP means your hard earned cash (RL money paid 4 game) has been taken under false pretenses ,it is long over due 4 countries legislature to be brought into the 21 cent to protect gamers from thes criminal acts perfermed buy game companies in the name of game flo or lag busting
Good luck with that. The EULA says that they always own it all, and the only legal challenges to it have failed, even when someone actually did pay real money for in game items. (which is much less of a grey area than what you propose).
|

Arimathea Anthalas
Game-Over
|
Posted - 2009.01.11 23:27:00 -
[219]
530 days 1 year, 5 months, 11 days 45,792,000 seconds 763,200 minutes 12,720 hours 75 weeks (rounded down)
|

Lord Fitz
Project Amargosa
|
Posted - 2009.01.12 22:56:00 -
[220]
Originally by: Arimathea Anthalas 530 days 1 year, 5 months, 11 days 45,792,000 seconds 763,200 minutes 12,720 hours 75 weeks (rounded down)
MAY 2007 1) June 2007 2) July 2007 3) August 2007 4) September 2007 5) October 2007 6) November 2007 7) December 2007
7 months right?
All of 2008, that's more than 1 year 7 months ! |

Arimathea Anthalas
Game-Over
|
Posted - 2009.01.13 14:59:00 -
[221]
Originally by: Lord Fitz
Originally by: Arimathea Anthalas 530 days 1 year, 5 months, 11 days 45,792,000 seconds 763,200 minutes 12,720 hours 75 weeks (rounded down)
MAY 2007 1) June 2007 2) July 2007 3) August 2007 4) September 2007 5) October 2007 6) November 2007 7) December 2007
7 months right?
All of 2008, that's more than 1 year 7 months !
No sir.
The post was originally made in 2007. The edit was made in 2008. So my math and my date are right: Pay attention or go pound sand.
From and including: Tuesday, July 31, 2007 To, but not including : Tuesday, January 13, 2009
532 days
1 year, 5 months, 13 days
532 days can be converted to one of these units: 45,964,800 seconds 766,080 minutes 12,768 hours 76 weeks
|

Lord Fitz
Project Amargosa
|
Posted - 2009.01.13 15:35:00 -
[222]
Originally by: Arimathea Anthalas The post was originally made in 2007. The edit was made in 2008. So my math and my date are right: Pay attention or go pound sand
Regardless of when the post was made, the issue was released with Revelations II, not when the post was made. The poster had put in a petition to the GM and waited for over a month. You can see this by the following posters responses, made the same day. His edits of the first post have only been to change the thread title, the rest of the content is as it appeared 2007.07.31. Where upon the issue had been open, for over 4 weeks.
Your math is fine, your assumption on the start date is incorrect.
http://myeve.eve-online.com/news.asp?a=single&nid=1490&tid=1 eve online: revelations ii deployment completed! reported by CCP kieron | 2007.06.19 11:12:43
575 Days.
|

Arimathea Anthalas
Game-Over
|
Posted - 2009.01.13 16:59:00 -
[223]
Originally by: Lord Fitz
Originally by: Arimathea Anthalas The post was originally made in 2007. The edit was made in 2008. So my math and my date are right: Pay attention or go pound sand
Regardless of when the post was made, the issue was released with Revelations II, not when the post was made. The poster had put in a petition to the GM and waited for over a month. You can see this by the following posters responses, made the same day. His edits of the first post have only been to change the thread title, the rest of the content is as it appeared 2007.07.31. Where upon the issue had been open, for over 4 weeks.
Your math is fine, your assumption on the start date is incorrect.
http://myeve.eve-online.com/news.asp?a=single&nid=1490&tid=1 eve online: revelations ii deployment completed! reported by CCP kieron | 2007.06.19 11:12:43
575 Days.
Let's debate semantics some more because you can't admit you're wrong about the May 2008 thing. Irrelevant. The point is whether it's 528 or 575 days it doesn't take that long to get a fix. Now we return you to your regularly scheduled sandcastle.
|

Lord Fitz
Project Amargosa
|
Posted - 2009.01.14 13:59:00 -
[224]
Originally by: Arimathea Anthalas Let's debate semantics some more because you can't admit you're wrong about the May 2008 thing. Irrelevant. The point is whether it's 528 or 575 days it doesn't take that long to get a fix. Now we return you to your regularly scheduled sandcastle.
Wait what. So I was tired (had just woken up) when I saw 7 and my brain said June. woo hoo. I love how you jam in there 'can't admit you were wrong' when I contradicted myself with the hard evidence, (thus proving myself wrong, which is as good or better than admitting it). But it also proved you wrong. If there was no point in the exact number of days to the second, I have no idea why you posted it three times, when you're wrong it's semantics and irrelevant. When I'm wrong I'm not paying attention? I knew you were wrong when I posted, that's why I posted, so I wasn't right either, but it got to the truth eventually.
Getting a fix quite clearly does take this long. Getting a fix or at least resolution shouldn't, but it has.
|

Arimathea Anthalas
Game-Over
|
Posted - 2009.01.14 15:09:00 -
[225]
This thread has been open for 533 days
Or 1 year, 5 months, 14 days excluding the end date
533 days can be converted to one of these units: 46,051,200 seconds 767,520 minutes 12,792 hours 76 weeks (rounded down)
|

Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
|
Posted - 2009.01.14 19:15:00 -
[226]
Originally by: Arimathea Anthalas This thread has been open for 533 days
Or 1 year, 5 months, 14 days excluding the end date
533 days can be converted to one of these units: 46,051,200 seconds 767,520 minutes 12,792 hours 76 weeks (rounded down)
Do us all a favor and YOU go pound some sand.
Thank you for your invaluable contribution to the EVE Industry forum.
★ LSJV now recruiting ★ |

ShadowandLight
Amarr Hammer Of Light Libertas Fidelitas
|
Posted - 2009.01.15 05:24:00 -
[227]
haha i was gonna guy buy these for my alt too
|

CutsLawn
|
Posted - 2009.01.22 04:17:00 -
[228]
This is just plain pathetic, ccp wtf?  |

Raymon James
Minmatar Tribal Liberation Force
|
Posted - 2009.01.22 04:30:00 -
[229]
Originally by: CutsLawn This is just plain pathetic, ccp wtf? 
Originally by: CCP Chronotis In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
take that for what its worth. |

Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2009.01.22 10:06:00 -
[230]
Originally by: Raymon James
Originally by: CutsLawn This is just plain pathetic, ccp wtf? 
Originally by: CCP Chronotis In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
take that for what its worth.
People did. They will also probably argue that it really wasn't worth much.
|

Lord Fitz
Project Amargosa
|
Posted - 2009.01.22 12:40:00 -
[231]
Originally by: Raymon James
Originally by: CutsLawn This is just plain pathetic, ccp wtf? 
Originally by: CCP Chronotis In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
take that for what its worth.
About 250 million isk less than it was 18 months ago.
|

Chao Phyra
|
Posted - 2009.02.02 12:43:00 -
[232]
Bump
Any chance of any agile:scrum'ish info on 1) where this sits in the priority list? 2) Is this going to make the 'cut'? 3) what the 'fix' is going to be [if any]?
|

Kazzac Elentria
|
Posted - 2009.02.02 16:47:00 -
[233]
Its a shame they cannot be picked up via sale or contract anymore.
I'd gladly start buying them up from people at reduced amounts so they can at least recover something. |

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.04 15:31:00 -
[234]
this issue is starting to get annoying |

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.10 13:43:00 -
[235]
Hey CCP, new idea: why dont you fix this in the new Apocrypha expansion!!!!!1111111oneoneten
                        |

The Slagh
|
Posted - 2009.02.10 15:00:00 -
[236]
Originally by: Kazzac Elentria Its a shame they cannot be picked up via sale or contract anymore.
I'd gladly start buying them up from people at reduced amounts so they can at least recover something.
Heh, I was thinking of doing the exact same thing  |

Qual
Gallente Cornexant Research
|
Posted - 2009.02.10 15:06:00 -
[237]
Originally by: Blih Nox Hey CCP, new idea: why dont you fix this in the new Apocrypha expansion!!!!!1111111oneoneten
                       
It has been fixed. Implant has been removed form game and your char head. If they did anyhting more people could start claiming scam om skill training whenever they change a skills function. (Kinda like scanning will be affected with Apocrypha.) So here is an idea: Let it go! |

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.10 16:19:00 -
[238]
Originally by: Qual Implant has been removed form game ....
no sir i've got one in my hangar implants have been removed from the head of the victims while they fix them (in the next static patch) ccp would never let us down like you claim
|

Qual
Gallente Cornexant Research
|
Posted - 2009.02.10 17:43:00 -
[239]
Originally by: Blih Nox
Originally by: Qual Implant has been removed form game ....
no sir i've got one in my hangar implants have been removed from the head of the victims while they fix them (in the next static patch) ccp would never let us down like you claim
And I have one in my hangar. Not the point. The implant have effectively been removed, just like numerous skills and items haven been over the years. Deal with it and stop the whining. |

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.11 01:18:00 -
[240]
counterpoint ---->
Originally by: CCP Chronotis In Quantum Rise, the clones with the implant plugged in will have it unplugged and returned to their home station so you can at least plug something else in in the interim.
A fix for the implants is still scheduled however we will look into the possibility of reimbursement for those who do not want to wait any longer for a fix.
Sorry for the extremely long wait on this 
i rest my case
|

Lord Fitz
Project Amargosa
|
Posted - 2009.02.12 14:57:00 -
[241]
Originally by: Qual
Originally by: Blih Nox
Originally by: Qual Implant has been removed form game ....
no sir i've got one in my hangar implants have been removed from the head of the victims while they fix them (in the next static patch) ccp would never let us down like you claim
And I have one in my hangar. Not the point. The implant have effectively been removed, just like numerous skills and items haven been over the years. Deal with it and stop the whining.
I don't think that's the point. If Chronotis jumps in the thread and says 'yeah we gave up on these' then that's what happened. At this point fixes for it are coming *soon* every few months, only to not eventuate. I'm not aware of any other item that was LP store sold that has been completely removed, all the others have been at least converted into another item instead.
|

Pwett
Minmatar QUANT Corp. QUANT Hegemony
|
Posted - 2009.02.12 16:21:00 -
[242]
eventuate, I like that word. _______________ <Q> QUANT Hegemony Item Database
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
|
Posted - 2009.02.12 20:17:00 -
[243]
How is this a "scam"? If you were observant before your purchase you'd have known the implants weren't working correctly and you could have avoided the purchase. My guess though is that you bought them early while they were broken to save yourself some money.. as they will likely jump in price as soon as they are fixed.
Other similar issues have taken a while but they eventually got fixed.. this is why I figure if it's broken I'll wait.
|

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.13 14:21:00 -
[244]
Originally by: Barbara Nichole How is this a "scam"? If you were observant before your purchase you'd have known the implants weren't working correctly and you could have avoided the purchase. My guess though is that you bought them early while they were broken to save yourself some money.. as they will likely jump in price as soon as they are fixed.
Other similar issues have taken a while but they eventually got fixed.. this is why I figure if it's broken I'll wait.
wow |

Lord Fitz
Project Amargosa
|
Posted - 2009.02.13 16:30:00 -
[245]
Edited by: Lord Fitz on 13/02/2009 16:31:28
Originally by: Barbara Nichole How is this a "scam"? If you were observant before your purchase you'd have known the implants weren't working correctly and you could have avoided the purchase. My guess though is that you bought them early while they were broken to save yourself some money.. as they will likely jump in price as soon as they are fixed.
Other similar issues have taken a while but they eventually got fixed.. this is why I figure if it's broken I'll wait.
When most people in this thread bought them, no one knew they didn't work, it took petitioning a GM and waiting quite some time, and eventually the start of this thread, to get the response that 'no they didn't work',
Buying them early cost a HUGE amount of money, they were bought the day the LP store was released. On this day, LP points were worth many many many times what they are (the GI-2's sold for almost 300 million isk). Should these actually be made to work, and be reseeded in the LP store, they will be significantly cheaper than they were on release almost 2 years ago.
It was many many months after that they removed them from the market, and then over a year before they removed them from our heads where they were taking up a valuable implant slot, always a podding away from potentially being lost while never having been useful.
In short, you have absolutely no idea what you are talking about; every single thing you said in that post was wrong, terribly.
|

Blih Nox
Gallente For Great Justice
|
Posted - 2009.02.22 17:17:00 -
[246]
giev update
|

Puritalas Frame
Space Salvage Incorperated
|
Posted - 2009.03.09 18:37:00 -
[247]
Something buried in the Apocrypha patch notes may be of interest:
"Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK."
Salvage Upgrade Idea|Internal Slots |

Steve Thomas
|
Posted - 2009.03.09 19:23:00 -
[248]
and that in a nutshell is their solution.
now lets go win one for the gyper!
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Pwett
QUANT Corp. QUANT Hegemony
|
Posted - 2009.03.09 19:36:00 -
[249]
Hey, at least it's something. _______________ <Q> QUANT Hegemony A man creates; A parasite asks 'Where is my share?' Item Database
|

KingCappo
Seigers of Doom
|
Posted - 2009.03.09 22:12:00 -
[250]
Originally by: Puritalas Frame Something buried in the Apocrypha patch notes may be of interest:
"Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK."
What about implants that people have already plugged in?
|

Breaker77
|
Posted - 2009.03.09 22:54:00 -
[251]
Originally by: KingCappo
Originally by: Puritalas Frame Something buried in the Apocrypha patch notes may be of interest:
"Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK."
What about implants that people have already plugged in?
Petition it
|

Joss Sparq
Caldari Deep Core Mining Inc.
|
Posted - 2009.03.09 23:31:00 -
[252]
I believe those implants were previously unplugged in the last expansion, weren't they? I'd be surprised if anyone plugged them in again but if they did ... then they should definately create a petition to try and have them unplugged.
|

Lord Fitz
Project Amargosa
|
Posted - 2009.03.11 08:43:00 -
[253]
Edited by: Lord Fitz on 11/03/2009 08:43:20
Originally by: Puritalas Frame Something buried in the Apocrypha patch notes may be of interest:
"Poteque Pharmaceuticals has issued a recall on their Draftsman range of hardwiring implants which were released with severe faults in the neural processors. Players can now sell their Draftsman implants back to NPCs at various stations. The GI-1 can be sold for 25 million ISK and the GI-2 can be sold back for 200 million ISK."
Well if they'd done this what 18 months ago, I would have only lost 175m isk....
GI-2's were selling for 250m isk and GI-1's for 150m isk... Would have been nice to have been at least not worse off after almost two years of patience.
|
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |