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Max Von Sydow
Droneboat Diplomacy
165
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Posted - 2012.01.18 10:13:00 -
[1] - Quote
What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus." |
Calistai Huranu
Gaping Axe Wound Promotions
16
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Posted - 2012.01.18 10:24:00 -
[2] - Quote
HAM drakes will be the new standard. |
Gypsio III
Dirty Filthy Perverts
178
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Posted - 2012.01.18 10:46:00 -
[3] - Quote
Calistai Huranu wrote:HAM drakes will be the new standard.
It'll be just like 2007-2008 again. |
Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.18 11:09:00 -
[4] - Quote
Well I'm a Caldari pilot, and I loves me some drakes. The change from resist to velocity makes a lot of sense-Puts them in line with the other missile boats, and puts there tank closer to the other T2 battle cruisers. I think this would help push people in to using it for offence and using the Ferox for defence. Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's. |
Calistai Huranu
Gaping Axe Wound Promotions
16
|
Posted - 2012.01.18 11:13:00 -
[5] - Quote
Gypsio III wrote:Calistai Huranu wrote:HAM drakes will be the new standard. It'll be just like 2007-2008 again.
But with more deeps, longer range, and quieter lowsec. |
Tore Smith
Science and Trade Institute Caldari State
8
|
Posted - 2012.01.18 11:30:00 -
[6] - Quote
cool stuff in my book. but there will be a lot of younger players cursing ccp for that. |
Max Von Sydow
Droneboat Diplomacy
165
|
Posted - 2012.01.18 11:32:00 -
[7] - Quote
I wonder what kind of tank the drake could get without the resist bonus. Would it still be viable as a lvl 4 missioner?
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Rel'k Bloodlor
Mecha Enterprises Fleet
79
|
Posted - 2012.01.18 11:34:00 -
[8] - Quote
Max Von Sydow wrote:I wonder what kind of tank the drake could get without the resist bonus. Would it still be viable as a lvl 4 missioner?
Probly be fine with an AB and nanos, as to kite the BS's well you kill the BC's and down. |
Elistea
G U N G N I R Y G G D R A S I L
31
|
Posted - 2012.01.18 11:57:00 -
[9] - Quote
Make drake with 5% cap bonus to lazors and 5% kinetic dmg bonus to smartbombs. Disco-lazor drakes ftw!!! |
vorneus
Hub2
56
|
Posted - 2012.01.18 13:12:00 -
[10] - Quote
I'm not too fussed about the changes - I don't like flying Drakes and probably still won't after this change (if it goes through).
My main concern is with how it will affect the viability of other ships with a missile velocity bonus like the Cerb, and to a lesser extent the Sacrilege. How it might tread on the Cerb's toes is obvious, what with the current state of on-grid warping/probing and the improved range it would have. The Sac issue is less obvious, as it's rarely a go-to ship for HAMs at the moment anyway, but will be even less so following a change like this.
-Ed |
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Onictus
Silver Snake Enterprise Against ALL Authorities
85
|
Posted - 2012.01.18 13:15:00 -
[11] - Quote
I hate flying Drakes (inb4 -A- & Drake joke) |
JunkRaider
JunkRaider Corp
9
|
Posted - 2012.01.18 15:09:00 -
[12] - Quote
I call BS. Leave it as it is. Most of the peeps that complain about it don't even use it. |
Munio J Makeanen
United Starbase Systems
3
|
Posted - 2012.01.18 15:11:00 -
[13] - Quote
Disagree Drake is one of the only viable ships in the Caldari Line up
If they do not change the stupid em resist hole across the board it is a very bad decision.
If they do this Nerf the dam Hurricane as well |
Liam Mirren
185
|
Posted - 2012.01.18 15:16:00 -
[14] - Quote
Hurricane is also in need of a nerf but the Drake getting rebalanced is a necessity and actually, it's not really a nerf anyway. If it's worth doing, it's worth doing right. |
Brother Galladrinal
Havoc Violence and Chaos BricK sQuAD.
3
|
Posted - 2012.01.18 15:30:00 -
[15] - Quote
More damage on a Drake? Where do I sign?!!! |
Goose99
707
|
Posted - 2012.01.18 15:34:00 -
[16] - Quote
Liam Mirren wrote:Hurricane is also in need of a nerf but the Drake getting rebalanced is a necessity and actually, it's not really a nerf anyway.
Winmatar shall never be nerfed |
SpaceSquirrels
254
|
Posted - 2012.01.18 16:16:00 -
[17] - Quote
WHAT THE **** WHAT AM I GOING TO SEMI AFK LVL 3's or SLEEP LVL 4's IN NOW!!! NOT THE DRAKE!!!
WHY!!! |
Rel'k Bloodlor
Mecha Enterprises Fleet
82
|
Posted - 2012.01.18 16:35:00 -
[18] - Quote
SpaceSquirrels wrote:WHAT THE **** WHAT AM I GOING TO SEMI AFK LVL 3's or SLEEP LVL 4's IN NOW!!! NOT THE DRAKE!!!
WHY!!!
its ok space squirrels you can still orbit at 150 of a large collidable object and pass out. |
Theodemir
Nemesis Holdings Corp Luna Sanguinem
19
|
Posted - 2012.01.18 16:40:00 -
[19] - Quote
I do hope these changes go through, buffed HAM Drakes has great appeal. |
Vile Coyote
Deep Space Legacy REN0VATI0
11
|
Posted - 2012.01.18 17:02:00 -
[20] - Quote
Please, no.
I think the Drake is overrused for a reason : people need a tanky BC. Because they lack skills, because they can't afford or fly something better, because they want to try more difficult pve (WH etc) or try PVP and actually stay on the field long enough to learn something.
Give players more options for these roles, and options that do not require spending billions or training for centuries. Or leave the Drake as it is. Want a DPS BC ? Fly a cane, it's what it's made for.
Missile velocity bonus REALLY ? Does this game needs another bonus that will go to waste if you have to fit HMs ? At the very least, make HAMs worth using if you're forcing us to. In their current state they suck hard, the added DPS over HMs does not nearly justify their many drawbacks.
The good point is that if this goes live I'll save a lot of money... flying caracals instead of that lame amputee draek. |
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Elindreal
Planetary Interactors
77
|
Posted - 2012.01.18 17:41:00 -
[21] - Quote
*shrug* there are more important ship rebalances imo before the drake |
Vile Coyote
Deep Space Legacy REN0VATI0
11
|
Posted - 2012.01.18 17:46:00 -
[22] - Quote
Elindreal wrote:*shrug* there are more important ship rebalances imo before the drake
^ this, too. |
Brotha Umad
Republic Military School Minmatar Republic
25
|
Posted - 2012.01.18 18:06:00 -
[23] - Quote
Brilliant idea ! Please take the only shield-tank BC, (cyclone ? is that a ship ?) and turn it into another weak lolHAMs gank boat.
Honestly I am disappointed. Finding a nerf should be easy for CCP, they have shown they know how to make a ship suck. |
Lili Lu
137
|
Posted - 2012.01.18 18:21:00 -
[24] - Quote
Munio J Makeanen wrote:Disagree Drake is one of the only viable ships in the Caldari Line up
If they do not change the stupid em resist hole across the board it is a very bad decision.
If they do this Nerf the dam Hurricane as well Hmm, so you posted this on your 2-month old alt. But I have to wonder whether your main is any older.
Drakes do everything, what is wrong with that?
Of course no other ships have resist holes. It is a travesty that an altered drake won't have a resist bonus to plug the em hole. That would surely make it uniquely bad. And where are the mods that can rectify this. Please keep the Drake the same as it currently is. Games should be easy, that is what makes them enjoyable. I don't want to think that my ship could ever die
/end sarcasm As for the Hurricane, how do you propose to nerf it? It's not enough to pout about the nerf to your favorite toy and cry for Jimmy's toy to also get nerfed. Come up with some ideas. |
Lili Lu
137
|
Posted - 2012.01.18 18:29:00 -
[25] - Quote
Brotha Umad wrote:Brilliant idea ! Please take the only shield-tank BC, (cyclone ? is that a ship ?) and turn it into another weak lolHAMs gank boat.
Honestly I am disappointed. Finding a nerf should be easy for CCP, they have shown they know how to make a bad ship. It appears you missed Ytterbiums post in the long thread in general discussion. Go find it. They are finally maybe going to do something about tier 1 BCs and Cruisers. Instead of just a Drake you may have other options such as a Cyclone if you want to fly shield and missiles.
edit- oh and the Hurricane is usually shield tanked btw even though it has only 4 mids and no em resist bonus. |
Drake McCann
EVE University Ivy League
1
|
Posted - 2012.01.18 18:33:00 -
[26] - Quote
No, nO, NoO and NOOO
I did not switch to caldari and name my character "Drake" to play the Drake with the resistance bonus taken out and as an offensive boat. I like it as it is, a tank for pve ..
Seriously no, don't do this. |
Lili Lu
137
|
Posted - 2012.01.18 18:37:00 -
[27] - Quote
Drake McCann wrote:No, nO, NoO and NOOO
I did not switch to caldari and name my character "Drake" to play the Drake with the resistance bonus taken out and as an offensive boat, I like it as it is, a tank for pve ..
Seriously no, don't do this.
|
Kaede Kimura
Epsilon Inc STORM.
10
|
Posted - 2012.01.18 18:38:00 -
[28] - Quote
Oh the EFT warrior tears... I look forward to "omg drake is an infinite range pwnmobile!" threads if the changes go through. Yeah you lose some tank, but you'll sing a different tune when drakes are hitting your weakest resist for maximum damage every time. At least wait for the changes to go live before starting the threads. |
Tsai Ashitaka
Aether Ventures Surely You're Joking
3
|
Posted - 2012.01.18 18:44:00 -
[29] - Quote
Quote:CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus.
Yeah, because the Caracal and Raven are so regularly seen in PvP ops.
The drake may be a jack of all trades, but it is a master of none. If you're doing L4s in a drake, it's suboptimal. If you're doing small gang pvp in a drake, you're missing out on the dps and maneuverability of smaller, faster cruisers. If you're doing large scale fleet pvp in a drake, you're missing out on instantaneous damage and high alpha strikes.
The drake performs well in many roles, but there are ships that can perform vastly better in each one. Changing the bonuses to fall into line with two of the least used pvp ships will almost completely eliminate the Caldari lineup from pvp.
One of the biggest complaints about heavy missiles is its incredible damage projection. Why on earth would CCP propose increasing its range further? |
Lili Lu
137
|
Posted - 2012.01.18 19:06:00 -
[30] - Quote
Tsai Ashitaka wrote:Quote:CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus. Yeah, because the Caracal and Raven are so regularly seen in PvP ops. The drake may be a jack of all trades, but it is a master of none. If you're doing L4s in a drake, it's suboptimal. If you're doing small gang pvp in a drake, you're missing out on the dps and maneuverability of smaller, faster cruisers. If you're doing large scale fleet pvp in a drake, you're missing out on instantaneous damage and high alpha strikes. The drake performs well in many roles, but there are ships that can perform vastly better in each one. Changing the bonuses to fall into line with two of the least used pvp ships will almost completely eliminate the Caldari lineup from pvp. One of the biggest complaints about heavy missiles is its incredible damage projection. Why on earth would CCP propose increasing its range further? The Naga has no resist bonus, yet it is getting some use in pvp. The Mael has no resist bonus . . .
The Caracal get's little use because it is a cruiser. Cruisers appear headed for a buff. This should in theory help everybody and increase diversity in the game.
The Raven suffers from cruise missile extreme delayed damage aversion as far as large fleet pvp. For close range and smaller scale pvp torp Ravens are still possible.
The missile velocity bonus is probably being proposed for the benfit of HAM usage. The bonus could go largely wasted on HM if you continue to view it as a range buff unless you sacrifice a mid to sensor booster, which further cuts into tank. You can't have everything. Alternately, HMs already can get more range than other Medium weapons, so a slight HM range nerf may be part of the balancing changes. This has been hinted at in the past. I think the velocity buff is more for reducing delayed damage aversion, not for providing range that is largely useless with the probing mechanics being what they are now.
Instant damage in current drake blobs does not matter, because the entire fleet is damage delayed. Will drakes not be seen anymore? I doubt it. One could foresee trully mixed shield BC fleets. Honestly, delayed damage on missiles is not such a big deal if the entier fleet is in closer.
I don't know why people are not looking at changes as an opening to more interesting gameplay. I would really love to see fewer monoculture fleets and more thematic fleets that include entire ship classes in them. Drake blobs, Baddon blobs, Mael blobs, all sorta boring. Nice to see with Hybrid buff that Mael blobs are becoming more loosely Mael and Rokh. Would be good to see Baddons mixed with a Gallente ship as well.
There appear to be more ship changes coming than just a Drake nerf. People should seriously wait to see what hits the test server. If the Drake becomes equivalent to a current prophecy then commence the outrage, and I'll be there right with you. However, it seems finally that CCP has put some serious effort into ship balancing and we may get a set of very interesting and good ship changes. Be optimistic. Afterall, hasn't just train a Drake been pretty boring? |
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Mfume Apocal
Origin. Black Legion.
272
|
Posted - 2012.01.18 19:07:00 -
[31] - Quote
Yeah, I'm not sure what the CSM was smoking when they said "offensive" and "range bonus" at the same time.
Edit: Double DPS (5% Rof and 5% kinetic) bonuses. |
Fon Revedhort
Monks of War DarkSide.
99
|
Posted - 2012.01.18 19:34:00 -
[32] - Quote
They'd better cut off some grid and replace resistance bonus with shield boost amount one - in this case fugly things won't be overtanked that much. Regular overtanking with 2 LSEs will prolly still remain possible, but at least will get punished by wasting 1 ship bonus. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
Berendas
Clandestine Vector THE SPACE P0LICE
167
|
Posted - 2012.01.18 19:42:00 -
[33] - Quote
Munio J Makeanen wrote:Disagree Drake is one of the only viable ships in the Caldari Line up
That statement is so laughably wrong. |
Hoskoal Ricks
Minmatar Republic
15
|
Posted - 2012.01.18 19:55:00 -
[34] - Quote
Mfume Apocal wrote:Edit: Double DPS (5% Rof and 5% kinetic) bonuses.
So basically, it'll be even better for gang blobs and marginally worse at pve. Op success. |
Onictus
Silver Snake Enterprise Against ALL Authorities
85
|
Posted - 2012.01.18 20:38:00 -
[35] - Quote
Hoskoal Ricks wrote:Mfume Apocal wrote:Edit: Double DPS (5% Rof and 5% kinetic) bonuses. So basically, it'll be even better for gang blobs and marginally worse at pve. Op success.
Its only marginal in blobs.
Not to mention that more pew would enhance it in small gang rolls and it may see use over a cane. I can fly both, love the cane....I.HATE.being.stuck.in.a.drake. |
m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.18 20:44:00 -
[36] - Quote
Even without resistance bonuses. Drakes have alot of defence. More damage might be a bad idea. |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
58
|
Posted - 2012.01.18 20:51:00 -
[37] - Quote
RoF bonus: Actually, this is a good replacement for the current Kinetic bonus on the Drake, giving it the flexibility that it sorely needs as a missile platform. Having to lose a full 20% of your damage when you switch damage types actually does suck. (Ask any Tengu pilot who is running L4s against Bloods and Sanshas). It also makes the Drake a bit gankier overall, which would be in line with the Harbinger and Hurricane (the current state of 2 gank and 2 tank BCs at the same tier is rather...strange, if you ask me, considering that the tier1 BCs are all tank boats).
Missile velocity bonus: I can see what they are trying to accomplish here, increasing HAM range while reducing missile delay annoyances. Nerfing HML range (i.e. flight time) overall would probably be a good complement to this, as the Drake shouldn't be a >100km sniper platform (even the Hurricane or Harbinger in a shield + long range turret fit is going to struggle to put good DPS down at 100km away, and that's using LR T2 ammo such as Tremor or Aurora). Ideally, you're looking giving HMLs roughly 80% of their current flight time. The Cerb and Tengu would get their velocity bonuses buffed to 15% per level in this case (which is a slight range nerf for both ships, but not a major factor; either that or you reduce HML flight time to 75% of its current value and then the Cerb and Tengu would still put up their old numbers with a 15%/level velocity bonus while the Drake takes the ding on missile range).
As to the Myrmidon: a 5%/level hybrid damage bonus would make it too ganky due to the high drone DPS output of this ship. Perhaps either 10%/level to hybrid tracking or falloff, to make fitting blasters (or rails) a more attractive option vs. fitting autocannons? (A Caldari-style 10%/level bonus to hybrid optimal would also be workable, and contrasts well with the Brutix in this case.) |
I Legionnaire
State Protectorate Caldari State
8
|
Posted - 2012.01.18 21:29:00 -
[38] - Quote
The Drake seems fine to me tbh, if any BC needs a nerf it's the Hurricane. |
Liang Nuren
Heretic Army Heretic Nation
638
|
Posted - 2012.01.18 21:34:00 -
[39] - Quote
The ROF bonus is a boost for sure. The Missile Velocity bonus OTOH..... I dunno. Not such a fan of that particular approach.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Palladias
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.18 21:40:00 -
[40] - Quote
I could really care less what they do with the drake so long as the ferox and med rails get some love. I long for the day when I can take one of these for a spin with my artycane bros. |
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Tsai Ashitaka
Aether Ventures Surely You're Joking
3
|
Posted - 2012.01.18 22:15:00 -
[41] - Quote
Lili Lu wrote:Tsai Ashitaka wrote:Quote:CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus. Yeah, because the Caracal and Raven are so regularly seen in PvP ops. The drake may be a jack of all trades, but it is a master of none. If you're doing L4s in a drake, it's suboptimal. If you're doing small gang pvp in a drake, you're missing out on the dps and maneuverability of smaller, faster cruisers. If you're doing large scale fleet pvp in a drake, you're missing out on instantaneous damage and high alpha strikes. The drake performs well in many roles, but there are ships that can perform vastly better in each one. Changing the bonuses to fall into line with two of the least used pvp ships will almost completely eliminate the Caldari lineup from pvp. One of the biggest complaints about heavy missiles is its incredible damage projection. Why on earth would CCP propose increasing its range further? The Naga has no resist bonus, yet it is getting some use in pvp. The Mael has no resist bonus . . . The Caracal get's little use because it is a cruiser. Cruisers appear headed for a buff. This should in theory help everybody and increase diversity in the game. The Raven suffers from cruise missile extreme delayed damage aversion as far as large fleet pvp. For close range and smaller scale pvp torp Ravens are still possible. The missile velocity bonus is probably being proposed for the benfit of HAM usage. The bonus could go largely wasted on HM if you continue to view it as a range buff unless you sacrifice a mid to sensor booster, which further cuts into tank. You can't have everything. Alternately, HMs already can get more range than other Medium weapons, so a slight HM range nerf may be part of the balancing changes. This has been hinted at in the past. I think the velocity buff is more for reducing delayed damage aversion, not for providing range that is largely useless with the probing mechanics being what they are now. Instant damage in current drake blobs does not matter, because the entire fleet is damage delayed. Will drakes not be seen anymore? I doubt it. One could foresee trully mixed shield BC fleets. Honestly, delayed damage on missiles is not such a big deal if the entier fleet is in closer. I don't know why people are not looking at changes as an opening to more interesting gameplay. I would really love to see fewer monoculture fleets and more thematic fleets that include entire ship classes in them. Drake blobs, Baddon blobs, Mael blobs, all sorta boring. Nice to see with Hybrid buff that Mael blobs are becoming more loosely Mael and Rokh. Would be good to see Baddons mixed with a Gallente ship as well. There appear to be more ship changes coming than just a Drake nerf. People should seriously wait to see what hits the test server. If the Drake becomes equivalent to a current prophecy then commence the outrage, and I'll be there right with you. However, it seems finally that CCP has put some serious effort into ship balancing and we may get a set of very interesting and good ship changes. Be optimistic. Afterall, hasn't just train a Drake been pretty boring?
All very good points. I only fly in relatively small gangs in a wormhole, so I don't see the drake as being particular OP. It's extremely versatile as is, with a beast of a tank and comparatively excellent damage projection. But the damage it does isn't overpowering until you get into blob-like numbers, but hell, anything will with that many numbers.
I'd love to see more Caldari ships represented in PvP. Having a handful of useful ships does not balance out the incredible meh of the Caldari HACs (double range Eagle! 20 second missile flight time Cerberus!) and battleships (although the Rokh is seeing some use now, despite its glaring lack of a damage bonus).
I guess my initial complaint was the idea of nerfing one of the few useful Caldari ships with little to no mention of examining any of the other ones sitting in the sidelines gathering dust.
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Myryanius
Whistling in the Dark
0
|
Posted - 2012.01.18 22:40:00 -
[42] - Quote
(I got bored reading half way down page 2)
The Drake is too much of a crutch and people rely on it way too often. I admit i have never flown one but every single noob friend that has played and quit this game within 2 months has flown a drake. Its got a huge natural shield and a decent amount of mid slots so its still a good passive tank without the shield resist, currently its just got way too much tank and people are fitting it to be rock hard and punch like a little girl.
This nerf will force people to branch out and use other ships instead of thinking "hmmm, pvp - drake for safety, pve - drake for safety, trip to the local supermarket- drake for safety". Theres plenty of other ships that are viable (waaaay more viable than the drake ) for l4 mission running and i will be glad to see people finally being able to appreciate that if this nerf goes through. I bet you now, 1 month after a nerf went though, all they nay-sayers will wonder wtf they were objecting to when they see what they could have been using all this time. |
Gerod Theron
Caldari Provisions Caldari State
0
|
Posted - 2012.01.19 00:24:00 -
[43] - Quote
So they are going to nerf the only Caldari ship that is used consistently.
all these frigging rail boats are worthless. we got the raven and drake for missions. that is the only advantage Caldari have. all of our other ships have other racial counter parts that are more desirable in pvp.
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Khrage
62
|
Posted - 2012.01.19 00:44:00 -
[44] - Quote
Gerod Theron wrote:So they are going to nerf the only Caldari ship that is used consistently.
all these frigging rail boats are worthless. we got the raven and drake for missions. that is the only advantage Caldari have. all of our other ships have other racial counter parts that are more desirable in pvp.
you my friend are so completely wrong it is amazing. off the top of my head: rokh, scorp, naga, drake (still after nerf), tengu (should count as a few ships since it can be fit so many different ways), blackbird, falcon, rook, widow, manticore, cormorant, kitsune, crow, hawk, harpy, flycatcher, cerb, moa, nighthawk, and any one i can't think of are very pvp worthy. leaving out navy ships too.
and if you really want a heavy missile slinging heavy tank pve boat, get a nighthawk or tengu. they are both better than the drake even now. CNR, SNI, or Golem all are great PvE boats too, same with the Rokh, but from the sould of things you haven't crosstrained out of missiles at all, which is your fault.
i'm tired of people saying caldari can't pvp. i won't even get into ecm either... |
Liang Nuren
Heretic Army Heretic Nation
644
|
Posted - 2012.01.19 00:58:00 -
[45] - Quote
Oh god - the Harpy and Hawk are going to be utterly ******* ridiculous after the patch. As in, the most OP of the OP class. Its gonna be kinda funny really.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Gerod Theron
Caldari Provisions Caldari State
0
|
Posted - 2012.01.19 01:03:00 -
[46] - Quote
Khrage wrote:Gerod Theron wrote:So they are going to nerf the only Caldari ship that is used consistently.
all these frigging rail boats are worthless. we got the raven and drake for missions. that is the only advantage Caldari have. all of our other ships have other racial counter parts that are more desirable in pvp.
you my friend are so completely wrong it is amazing. off the top of my head: rokh, scorp, naga, drake (still after nerf), tengu (should count as a few ships since it can be fit so many different ways), blackbird, falcon, rook, widow, manticore, cormorant, kitsune, crow, hawk, harpy, flycatcher, cerb, moa, nighthawk, and any one i can't think of are very pvp worthy. leaving out navy ships too. and if you really want a heavy missile slinging heavy tank pve boat, get a nighthawk or tengu. they are both better than the drake even now. CNR, SNI, or Golem all are great PvE boats too, same with the Rokh, but from the sould of things you haven't crosstrained out of missiles at all, which is your fault. i'm tired of people saying caldari can't pvp. i won't even get into ecm either...
name one caldari GUN boat that dose not have a racial counter part that is used over the caldari variant.
I never mentioned ecm or electronic warfare. I never said caldari can not pvp, I said that all of there ships have a better racial conter parts. I do know that caldari ecm is good. I was not contending that.
OO caldari have rails, really? Little bit extra range at the exspence of damage. How many battle are fought at the max range that rails offer? They are worthless unless you are in a giant fleet battle. Which for the majority of eve players is never.
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ITTigerClawIK
Galactic Rangers Galactic-Rangers
65
|
Posted - 2012.01.19 01:06:00 -
[47] - Quote
if these changes did go through, i may actually allow drakes back in my fleets, then they may actually be able to do something good for once insted of just dieing VERY slowly. |
Gorefacer
STRAG3S THE UNTHINKABLES
16
|
Posted - 2012.01.19 01:37:00 -
[48] - Quote
I run all my Drakes with HAMs as it is anyway. |
Trinkets friend
Obstergo NEM3SIS.
101
|
Posted - 2012.01.19 01:37:00 -
[49] - Quote
I fly a Cyclone. I love them, i'm a Cyclone tragic. But, it is always a hassle trying to solo a Drake. If you find one, eg, in full PVE fit with purgers, massive buffer and SPRs, the tank literally cannot be got through without neuting his hardeners off. if you find one PVP fit, with BCU's and a point, you often can DPS him down given enough time, and if it goes badly you just fly away.
Of course, if you know you are going up against a Drake and can refit, the triple-neut capnapper fit Cyclone is the way to go. Their hardeners fold within 20s and you hardly get below 30% shield. Job done.
If CCP does nerf the Drake, as intended, it will make a Drake a soloable target for the tier-1 battlecruisers. Half the issues with the tier system in the BC hulls is the Drake which can just sit there and tank the Brutix, Cyclone and Prophecy with impunity until its own spaghetti limp DPS does the job or its opponent gives up. The way to look at it is, if you remove a chunk of the tank of the Drake it is buffing the other hulls.
Removing the kinetic bonus will be a buff. Make no mistake, these days, if you know you are going up against a Drake you can fit kinetic hardeners and you'll be better off 90% of the time. Without that straitjacket, the Drake will be much more unpredictable and versatile.
As for the discussion of the Cerb, yes this will by default nerf the Cerb because you'll get most of the Cerb's utility in a hull 1/3rd the cost. The Sacrelige will become even more useless.
People are arguing about the Raven. I almost never see Ravens in PVP aside from POS bashes. The Drake, without an OMG BS tank, will definitely see a significant drop in popularity - but that's a good thing. As said, as long as the Ferox gets a bit of a buff to rails and versatility, people will begin using Railroxes.
Another way to look at this is that a velocity bonus on the Drake is a buff to the nanodrake, and the nano-range doctrines for small gangs. You will be able to use the Drake in concert with Nagas, Tornados and artycanes, kiting at 80km and have your missiles hit sometime before the fighting is over. This isn't a bad thing - people will begin flying the Drake, as opposed to just parking it in space and hoping to survive.
This might in the end be the best thing to do for the Drake, turning it from the space brick into a hate-spewing DPS boat.
I'd just like to see further details about some of the other tweaks to the tier-1 hulls. I'd love a 5/5 turret and missile slot versatility in the Cyclone so you could field a full-blown HAMclone with 5 HAMs and 3 neuts. That would be a scary, scary thing. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|
Patri Andari
Thukker Tribe Antiquities Importer
51
|
Posted - 2012.01.19 01:48:00 -
[50] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
I see how this is like a Raven but how is it like Caracal?
/me looks for ROF bonus to Caracal
Patri
Miners! Make Moar Isks Nao! |
|
Elindreal
Planetary Interactors
77
|
Posted - 2012.01.19 02:17:00 -
[51] - Quote
HAM geared drake should get a slight PG buff if that's going to be the new shape of it do an equal CPU nerf if must be.
|
Robertson Nolen
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.19 02:29:00 -
[52] - Quote
But but but I like my shield resists. I do not have too many HAM drakes laying around because I fit heavy missiles on them (inb4 you don't know how to fly a drake). I like to be able to take on BS's and often out tank them. I COULD use the Ferox for this role but the Drake is just a greater tank. Maybe you could just take the warfare module bonus off it and then put the kinetic bonus on the drake. |
Isaiah Harms
Buccaneer's Brotherhood
0
|
Posted - 2012.01.19 02:44:00 -
[53] - Quote
I oppose the Drake Nerf. Let me explain why:
The Drake is a good ship for an average player.
Now what the Drake DOES excel at is exploration. It can go into a lowsec exploration site and hold agro while your dps alt goes in and kills stuff.
This allows the budding explorers a relatively cheap ship to risk in lowsec. It does this BECAUSE of the 5% shield resists per skill level. Tengu's do well in lowsec, except they use shield boosters and at 10x the price can be hard to afford when they pop. Unless you faction fit a Tengu they do explode in lowsec exploration sites fairly easily. Let's not even mention PVP.
So you all think it's a fine idea to nerf the drake because it's PASSIVE shield regeneration is just too much... Guess you never experienced the PASSIVE SHIELD Myrmidon. It's better than the Drake's.
If this Nerf is proposed because of the Drake's "epic" passive shield regeneration "in full PVE fit with purgers, massive buffer and SPRs" then you are an IDIOT. You DO NOT FLY. You are an EFT warrior only.
Because if you feel a KITING ship like the Drake NEEDS a Passive shield REGEN for 3/4's of the missions in EVE you obviously aren't kiting your targets and killing them with missiles. Which means you are dumb. Why are we considering changing this game for the dummies?
Once you can answer that you might be qualified to debate ship mechanics and mathematics.
Regards,
|
Aggressive Nutmeg
94
|
Posted - 2012.01.19 05:44:00 -
[54] - Quote
Why do people keep calling this the 'Drake nerf'?
It doesn't look like a nerf to me. I'll reserve my judgement until after they make the change, but I do like the idea of getting extra DPS and range as a tradeoff for losing shield resist and kinetic bonuses.
Especially the kinetic bonus! It makes me predictable and lazy.
Low DPS and WAY MORE tank than I need has been my issue with the Drake. Looks like a buff to me. Never make eye contact with someone while eating a banana. |
Surge Roth
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.01.19 05:59:00 -
[55] - Quote
Lili Lu wrote: The Mael has no resist bonus . . .
I hope you're not talking about the Maelstrom. Because it's simply better than a drake in every way. It doesn't need tank when it's gank more than compensates for it. A drake's gank is ok at best. Drake really should be a brick house as it currently is. It's a well balanced ship. Has a good tank and sub par dps. Can project it's damage out far, but it takes time, a lot of time, and is easily reduced by simply moving. I mean, Seriously, there are plenty of ships that beat it up close in a one on one, and if for some reason they're 70km out, you can just warp away...
I don't see the problem with them. What, they can do level 4s? So can my hurricane. ****, I've done some in assault frigates for ***** and giggles. Are you jelly that they can just stand there in a level 4 while other people have to move around and what have you? Because I think it's justified by their **** poor dps. I'll consider Drakes or tengus OP when they can 1-2 volley npc battleships which I don't see happening... ever. I mean, they can kill them, using 7 times the ammo and 5 - 10 times slower than a Mael, but if taking 1-3 minutes to pop 1 battleship npc is fast for you people... I think the issue is with you guys. |
Khrage
62
|
Posted - 2012.01.19 06:01:00 -
[56] - Quote
Isaiah Harms wrote: So you all think it's a fine idea to nerf the drake because it's PASSIVE shield regeneration is just too much... Guess you never experienced the PASSIVE SHIELD Myrmidon. It's better than the Drake's.
just a little side comment, i'm pretty sure it's not... but either way, they are changing/tweaking/nerfing (w/e u want to call it) the myrm too. i don't know exact details, but don't compare a purposed ship change against a ship that is also getting tweaked before the change. |
Fon Revedhort
Monks of War DarkSide.
107
|
Posted - 2012.01.19 06:19:00 -
[57] - Quote
Elindreal wrote:HAM geared drake should get a slight PG buff if that's going to be the new shape of it do an equal CPU nerf if must be.
No, it's right the reverse - HAM-tailored drake should get a PG/CPU reduction in order to make it even more interesting fitting-wise, so that people start actually doing some trades rather than getting everything as granted. 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
Palladias
Imperial Academy Amarr Empire
3
|
Posted - 2012.01.19 06:38:00 -
[58] - Quote
Fon Revedhort wrote:Elindreal wrote:HAM geared drake should get a slight PG buff if that's going to be the new shape of it do an equal CPU nerf if must be.
No, it's right the reverse - HAM-tailored drake should get a PG/CPU reduction in order to make it even more interesting fitting-wise, so that people start actually doing some trades rather than getting everything as granted.
Agreed, drakes being easy to fit is unique to that ship. Certainly not a well known aspect of another entire race's entire lineup. |
Fon Revedhort
Monks of War DarkSide.
107
|
Posted - 2012.01.19 06:51:00 -
[59] - Quote
Palladias wrote:Fon Revedhort wrote:Elindreal wrote:HAM geared drake should get a slight PG buff if that's going to be the new shape of it do an equal CPU nerf if must be.
No, it's right the reverse - HAM-tailored drake should get a PG/CPU reduction in order to make it even more interesting fitting-wise, so that people start actually doing some trades rather than getting everything as granted. Agreed, drakes being easy to fit is unique to that ship. Certainly not a well known aspect of another entire race's entire lineup. I guess that's a separate issue. Others being easy to fit don't justify that issue with Drake. Since what's the point then in having CPU and grid in the first place? 2008, CCP Zulu(park): "command ships are fine as is" 2011, CCP Greyscale: "is the Nighthawk actually underpowered?" Nice progress, guys. |
Hrett
Quantum Cats Syndicate
25
|
Posted - 2012.01.19 07:30:00 -
[60] - Quote
Khrage wrote:Isaiah Harms wrote: So you all think it's a fine idea to nerf the drake because it's PASSIVE shield regeneration is just too much... Guess you never experienced the PASSIVE SHIELD Myrmidon. It's better than the Drake's.
just a little side comment, i'm pretty sure it's not... but either way, they are changing/tweaking/nerfing (w/e u want to call it) the myrm too. i don't know exact details, but don't compare a purposed ship change against a ship that is also getting tweaked before the change.
Where did you read they are changing the Myrm?
And I am looking forward to the T1 BC changes. I really hope they give the Brutix an extra medium or low, and medium rails get another tweak. Hearing ppl constantly call for Drakes and Canes in fleets is really getting old. |
|
Mike Whiite
Progressive State
9
|
Posted - 2012.01.19 08:29:00 -
[61] - Quote
I haven't had time to read through the minutes yet.
but is this a stand alone nerf, or are they going through the other Caldari ships as well?
Because these offensive ships it should be in line with, namely the Raven and the Caracal are only seen in PVE.
Please take note that wether or not it comes through PvP and mission test on SiSI it there is a chance the number of pilots running missions and doing complexes in lowsec will decrease, because the risks go up. And the step from PvE to PvP might get even harder for missile pilots.
|
Brotha Umad
Republic Military School Minmatar Republic
26
|
Posted - 2012.01.19 09:59:00 -
[62] - Quote
sorry, double post. |
Brotha Umad
Republic Military School Minmatar Republic
26
|
Posted - 2012.01.19 10:00:00 -
[63] - Quote
Lili Lu wrote: such as a Cyclone if you want to fly shield and missiles.
Spat my coffee on my screen. Thanks for the good laugh in the morning.
Kaede Kimura wrote:Yeah you lose some tank, but you'll sing a different tune when drakes are hitting your weakest resist for maximum damage every time.
Provided you are flying a structure. |
Jazelle Hazaad
Amarr Empire
0
|
Posted - 2012.01.19 10:18:00 -
[64] - Quote
Where is Von CokeSnort when we need his trolling sooooo badddllyyy? |
Dbars Grinding
Garoun Investment Bank Gallente Federation
335
|
Posted - 2012.01.19 10:41:00 -
[65] - Quote
Ok fine whatever the drake is getting a little bit of a nerf. The thing that bothers me is the amount of other ships that seriously need to be fixed and buffed first. Why is CCP trying to fix things that arnt broken??????? |
Munio J Makeanen
United Starbase Systems
5
|
Posted - 2012.01.19 11:04:00 -
[66] - Quote
ITTigerClawIK wrote:if these changes did go through, i may actually allow drakes back in my fleets, then they may actually be able to do something good for once insted of just dieing VERY slowly.
OK Name noted as the FC to never ever fly with
|
Niko Takahashi
United Starbase Systems
26
|
Posted - 2012.01.19 11:20:00 -
[67] - Quote
Well At least it will be a better PVE boat.
But for PVP it will be useless with the EM Hole. |
Max Von Sydow
Viziam Amarr Empire
167
|
Posted - 2012.01.19 11:23:00 -
[68] - Quote
Niko Takahashi wrote:Well At least it will be a better PVE boat.
But for PVP it will be useless with the EM Hole.
There is this thing called EM hardener, try using one sometime. |
Dig Ito
EntroPraetorian Academy EntroPraetorian Aegis
1
|
Posted - 2012.01.19 11:39:00 -
[69] - Quote
Max Von Sydow wrote:Niko Takahashi wrote:Well At least it will be a better PVE boat.
But for PVP it will be useless with the EM Hole. There is this thing called EM hardener, try using one sometime.
Obviously you dont know much about drakes, and there is no need in being a jerk...thank you
|
Max Von Sydow
Viziam Amarr Empire
167
|
Posted - 2012.01.19 11:57:00 -
[70] - Quote
Dig Ito wrote:Max Von Sydow wrote:Niko Takahashi wrote:Well At least it will be a better PVE boat.
But for PVP it will be useless with the EM Hole. There is this thing called EM hardener, try using one sometime. Obviously you dont know much about drakes, and there is no need in being a jerk...thank you
Fine then, EM rig. |
|
Malcanis
Vanishing Point. The Initiative.
2625
|
Posted - 2012.01.19 12:15:00 -
[71] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
I'd be delighted that Caldari finally get a high DPS "gank" ship. A Drake with HAM IIs would be doing massive damage out to ~30Km, and it would still have 6 mids and a pretty decent tank compared to the other tier 2 BCs
The range bonus would also make the HML Drake an even more effective large fleet ship than it already is. Plus you could put AMLs on them as well if the bonus applied to light missiles too, and boatmurder pretty much any frigate class ships on the battlefield. As "range = tank", it would also still be very effective for PvE, but less so in it's current role of near-stationary damage-sponge. It would basically become a cheap Tengu, since it would basically be much the same ship except with a larger sig and more EHP.
All in all, the proposed change can hardly be called a "nerf". It's a repurposing that would give Caldari pilots a cheap, powerful and effective medium sized high-DPS ship. In fact if anything, it's a boost to the Drake in my opinion. I'd certainly fly them more than I do the current iteration.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Hungry Eyes
Ministry of War Amarr Empire
347
|
Posted - 2012.01.19 12:33:00 -
[72] - Quote
Dbars Grinding wrote:Ok fine whatever the drake is getting a little bit of a nerf. The thing that bothers me is the amount of other ships that seriously need to be fixed and buffed first. Why is CCP trying to fix things that arnt broken???????
Drake broke the entire game tho. |
Niko Takahashi
United Starbase Systems
26
|
Posted - 2012.01.19 12:42:00 -
[73] - Quote
Max Von Sydow wrote:Dig Ito wrote:Max Von Sydow wrote:Niko Takahashi wrote:Well At least it will be a better PVE boat.
But for PVP it will be useless with the EM Hole. There is this thing called EM hardener, try using one sometime. Obviously you dont know much about drakes, and there is no need in being a jerk...thank you Fine then, EM rig.
LOL
Yeah I know silent whine about the current shield resistance spread for Caldari
If you have tackle need then the mid slots are very rare commodity.
If they do not like the passive regen shield tank why they just do not nerf the shield recharge time by 50 %.
|
Malcanis
Vanishing Point. The Initiative.
2625
|
Posted - 2012.01.19 13:01:00 -
[74] - Quote
Hungry Eyes wrote:Dbars Grinding wrote:Ok fine whatever the drake is getting a little bit of a nerf. The thing that bothers me is the amount of other ships that seriously need to be fixed and buffed first. Why is CCP trying to fix things that arnt broken??????? Drake broke the entire game tho.
Sorry, what?
Drake Army was last year, when server conditions uniquely favoured massed Drake fleets. Now thanks to Team Gridlock, Drake fleets are not even the second best choice for massed subcap fleets. Alphafleet and Hellcat doctrines both wipe the floor with remotely comparably-sized Drake fleets now that lag isn't the problem it was. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
2625
|
Posted - 2012.01.19 13:05:00 -
[75] - Quote
Just in case people aren't getting this btw:
Drake losing a +5% kinetic bonus in favour of a -5% RoF bonus is a HUGE boost to the PvE effectiveness of this ship
It's "only" an 8% DPS boost for Kinetic damage, but it's a 33% DPS buff for Explosive, EM & Thermal.
And +50% range
If you can't see how that makes it a better PvE ship then I don't know what to say to you. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Hungry Eyes
Ministry of War Amarr Empire
347
|
Posted - 2012.01.19 13:14:00 -
[76] - Quote
Hellcats are getting whacked by the nerf bat as well. 100mn AB needs to go at the very least. and Caldari need a full redesign, which will probably come with the new missiles. |
Takeshi Yamato
eXceed Inc. No Holes Barred
138
|
Posted - 2012.01.19 13:57:00 -
[77] - Quote
Reposting from the other thread.
The HAM Drake is going to make a comeback and this is what it will be able to do:
[Drake, HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Y-T8 Overcharged Hydrocarbon Microwarpdrive Fleeting Propulsion Inhibitor I Warp Disruptor II Invulnerability Field II Invulnerability Field II Large F-S9 Regolith Shield Induction
Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile Heavy Assault Missile Launcher II, Torrent Rage Assault Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Anti-EM Screen Reinforcer I
Hobgoblin II x5
Needs 1% pg implant.
Does 615 dps with Rage HAMs, 553 with Navy HAMs, plus 99 drone dps. 62k EHP, 98 shield/sec peak regen, 1038 m/s speed. Can deal selectable damage types. Range on HAMs is 30k, on Rage HAMs 27k.
That's still pretty damn good. In my opinion, this is actually better than the current HAM Drake. |
Malcanis
Vanishing Point. The Initiative.
2626
|
Posted - 2012.01.19 14:20:00 -
[78] - Quote
Hungry Eyes wrote:Hellcats are getting whacked by the nerf bat as well. 100mn AB needs to go at the very least. and Caldari need a full redesign, which will probably come with the new missiles. most people dont give a fuk about the nullsec meta. most pvp'ers dont use it, just the monkeys in the major alliances. alpha fleets have always been around, so thats nothing new.
Drakes and Canes broke the entire game for MOST people, which was well outlined by one of the devs. no reason to fly HAC's, t1 cruisers, CS's, etc. when you can just fast track to a tier 2 BC.
What nerf is being applied to Hellcats? I didn't see anything about Abaddons or tracking computers in the minutes.
There is plenty of reason to fly HACs. BCs can't replace HACs for the majority of roles that HACs are used for. The only HACs that are "replaced" by BCs are the ones that are just bad in their own right; the Eagle and the Sacrilege, and to a much lesser extent now, the Deimos. No BC is nearly as fast as the Vaga, has anything like the range of the Cerb, could come close to being as good an AHC as the Zealot, can match the drone power of the Ishtar and so on. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Takeshi Yamato
eXceed Inc. No Holes Barred
139
|
Posted - 2012.01.19 14:36:00 -
[79] - Quote
Malcanis wrote: There is plenty of reason to fly HACs. BCs can't replace HACs for the majority of roles that HACs are used for. The only HACs that are "replaced" by BCs are the ones that are just bad in their own right; the Eagle and the Sacrilege, and to a much lesser extent now, the Deimos.
The Sacrilege is only considered bad because it's a brawler and tier 2 BCs do this slightly better for less ISK. Similar situation with the Deimos. |
Hungry Eyes
Ministry of War Amarr Empire
347
|
Posted - 2012.01.19 14:37:00 -
[80] - Quote
im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. |
|
Red Teufel
Blackened Skies THE UNTHINKABLES
37
|
Posted - 2012.01.19 15:04:00 -
[81] - Quote
welp looks like i'll be using web drones from now on. |
Red Teufel
Blackened Skies THE UNTHINKABLES
37
|
Posted - 2012.01.19 15:06:00 -
[82] - Quote
Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll.
tengus is 500m isk plus! you get what you pay for.
and wow... your doing it wrong. |
Malcanis
Vanishing Point. The Initiative.
2626
|
Posted - 2012.01.19 15:09:00 -
[83] - Quote
Takeshi Yamato wrote:Malcanis wrote: There is plenty of reason to fly HACs. BCs can't replace HACs for the majority of roles that HACs are used for. The only HACs that are "replaced" by BCs are the ones that are just bad in their own right; the Eagle and the Sacrilege, and to a much lesser extent now, the Deimos.
The Sacrilege is only considered bad because it's a brawler and tier 2 BCs do this slightly better for less ISK. Similar situation with the Deimos.
Exactly; HACs "should" use their superior speed and agility (and range) to dictate the terms of the engagement. It's not that the Sac and the Deimos are obseleted by the BCs, it's that they fail to obselete BCs. A cruiser shouldn't be a better straight up face-to-face slugger than a battlecruiser.
The Eagle is just dreadful though, and it should be completely reworked from scratch. My personal preference would be to make it the one Caldari ship that can go at a decent speed for its class. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
2626
|
Posted - 2012.01.19 15:10:00 -
[84] - Quote
Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll.
Let me tell you about PL's Ishtar fleet Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Vile Coyote
Deep Space Legacy REN0VATI0
11
|
Posted - 2012.01.19 15:13:00 -
[85] - Quote
Malcanis wrote: Plus you could put AMLs on them as well if the bonus applied to light missiles too, and boatmurder pretty much any frigate class ships on the battlefield.
Anything but this.
-The Caracal already does the exact same thing, -This game does not need another frig killer setup, especially not on a hull nearly everybody has in hangar, -T1 cruisers may finally be getting love, it is not the time to steal the Cal's niche. If some ship ever has to steal it, please make it a destroyer.
Malcanis wrote:The range bonus would also make the HML Drake an even more effective large fleet ship than it already is. How ? Serious question. |
Malcanis
Vanishing Point. The Initiative.
2626
|
Posted - 2012.01.19 15:33:00 -
[86] - Quote
Vile Coyote wrote:Malcanis wrote: Plus you could put AMLs on them as well if the bonus applied to light missiles too, and boatmurder pretty much any frigate class ships on the battlefield.
Anything but this. -The Caracal already does the exact same thing, -This game does not need another frig killer setup, especially not on a hull nearly everybody has in hangar, -T1 cruisers may finally be getting love, it is not the time to steal the Cal's niche. If some ship ever has to steal it, please make it a destroyer. Malcanis wrote:The range bonus would also make the HML Drake an even more effective large fleet ship than it already is. How ? Serious question.
It's not really the resist bonus that makes the HML Drake a usefull fleet ship, or at least not only the resist bonus. It's the ability to do reasonable damage at decent range. 350-500 DPS at 5Km is distinctly meh, but 350-500 DPS at 80Km is pretty good. Adding 8-33% to that damage and 50% to that range will make it a very useful ship for large fights. 120Km is right at the "sweet spot" for ranged fighting; you're completely out of range for Pulse abaddons, which are the current hard counter to Drake fleets, but you're not so far away that you can be easily warped to. You're also well out of the "high damage" range for arty ships who will have to switch out to long range ammo. It's also enough range to stay out of the way of T2 ganglink boosted Lachs and Huginns, which is even more important.
To put it another way, the Drake will have the same range as the Tengu, and about the same damage (but with full damage type selectability, which counts for something in these days of standard alliance fittings). It'll have less tank, of course, but it's also about 10% of the price. It would be tempting to consider a Welpfleet style doctrine for the new Drake, where you don't really bother with RR, but just get everyone into a DPS ship, especially since you can stay out of tackle range, still apply max DPS at 110Km, and just warp off if you get yellowboxed. I'd probably want to pack some arty Tornados into the fleet as well to alpha any Lachs foolish enough to try and get too close
Honestly this change would 'obselete' Fleet Tengus more than any other ship. Tengus would still be better than drakes, but only in respect to tanking. As far as fleet fights are concerned, it would mix things up nicely and trigger a lot of fleet doctrine changes. I hope it comes to pass.
As far as PvE is concerned, it would make the Drake better in the sense of being able to kill rats far more effectively, but worse in the sense of being able to be "semi-AFK" and ignore income DPS. You will have to actually pilot the ship a bit and kill off webbing frigates in the same way one has to do with a Tengu, but overall, I think people will adjust quickly. If nothing else, the Drake will still have its drone bay. I think it will be overall a moderate improvement for ratting and missions, but will lose its place as a "tanker" to T2 ships. I am OK with this. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Duchess Starbuckington
Starbuckington Manor
88
|
Posted - 2012.01.19 15:44:00 -
[87] - Quote
Awesome, exactly what I would've done. I just hope the Hurricane nerf isn't too far off this.
To those whining about their favorite ship being "nerfed": cry more, the Drake will still be a perfectly usable ship, it just won't have utterly ridiculous EHP and will actually be better at lobbing non-kinetic missiles around. |
Takeshi Yamato
eXceed Inc. No Holes Barred
139
|
Posted - 2012.01.19 16:39:00 -
[88] - Quote
Duchess Starbuckington wrote:Awesome, exactly what I would've done. I just hope the Hurricane nerf isn't too far off this.
I still think that it's too good and would like to see tier 2 BCs not being straight up better than a HAC in a brawl.
As far as HAM Drakes go the change is hardly a nerf, it's at best shaking things up at and at worst a buff. |
Sidus Isaacs
Center for Advanced Studies Gallente Federation
84
|
Posted - 2012.01.19 16:57:00 -
[89] - Quote
Calistai Huranu wrote:HAM drakes will be the new standard.
HAM Drakes have kicked ass since I started EVE 4 years ago. I however welcome the ROF bonus in place of the kinetic one.
Taking away the resistance bonus strikes me as somewhat silly though. Wonder if they did it becasue of PVE balancing in a PVP game? |
Calistai Huranu
Gaping Axe Wound Promotions
16
|
Posted - 2012.01.19 18:25:00 -
[90] - Quote
Sidus Isaacs wrote:Calistai Huranu wrote:HAM drakes will be the new standard. HAM Drakes have kicked ass since I started EVE 4 years ago. I however welcome the ROF bonus in place of the kinetic one. Taking away the resistance bonus strikes me as somewhat silly though. Wonder if they did it becasue of PVE balancing in a PVP game?
HAM drakes will kick ass better and at longer range than before :D
Drakes hitter more often and faster than before in HML Draek blobs is going to be something else.
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Liang Nuren
Heretic Army Heretic Nation
648
|
Posted - 2012.01.19 18:26:00 -
[91] - Quote
Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll.
I don't see the problem. Cruisers that fit 100mn ABs are extremely cumbersome with gimped fits, hilariously poor agility, and generally overall slower performance than if they'd just MWD nano'd it. The trade off is that they're immune to scrams. I think its a totally legitimate tradeoff to make.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
648
|
Posted - 2012.01.19 18:29:00 -
[92] - Quote
Malcanis wrote:Takeshi Yamato wrote:Malcanis wrote: There is plenty of reason to fly HACs. BCs can't replace HACs for the majority of roles that HACs are used for. The only HACs that are "replaced" by BCs are the ones that are just bad in their own right; the Eagle and the Sacrilege, and to a much lesser extent now, the Deimos.
The Sacrilege is only considered bad because it's a brawler and tier 2 BCs do this slightly better for less ISK. Similar situation with the Deimos. Exactly; HACs "should" use their superior speed and agility (and range) to dictate the terms of the engagement. It's not that the Sac and the Deimos are obseleted by the BCs, it's that they fail to obselete BCs. A cruiser shouldn't be a better straight up face-to-face slugger than a battlecruiser. The Eagle is just dreadful though, and it should be completely reworked from scratch. My personal preference would be to make it the one Caldari ship that can go at a decent speed for its class.
I think you're smoking something really strong if you don't think that the range bonus Drake is going to obsolete the Cerb and quite possibly the Navy Caracal. Its plenty fast enough to nano, has a drone bay, and has just more overall DPS. Furthermore, it doesn't address why people don't like the Nighthawk to begin with.... its ****** power grid.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Hungry Eyes
Ministry of War Amarr Empire
348
|
Posted - 2012.01.19 19:17:00 -
[93] - Quote
Liang Nuren wrote:Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll. I don't see the problem. Cruisers that fit 100mn ABs are extremely cumbersome with gimped fits, hilariously poor agility, and generally overall slower performance than if they'd just MWD nano'd it. The trade off is that they're immune to scrams. I think its a totally legitimate tradeoff to make. -Liang
the only cruiser causing an issue is the Tengu. it just happens that the 100mn AB Tengu isnt gimped in any way, and has no weaknesses. |
Liang Nuren
Heretic Army Heretic Nation
648
|
Posted - 2012.01.19 19:24:00 -
[94] - Quote
Hungry Eyes wrote:Liang Nuren wrote:Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll. I don't see the problem. Cruisers that fit 100mn ABs are extremely cumbersome with gimped fits, hilariously poor agility, and generally overall slower performance than if they'd just MWD nano'd it. The trade off is that they're immune to scrams. I think its a totally legitimate tradeoff to make. -Liang the only cruiser causing an issue is the Tengu. it just happens that the 100mn AB Tengu isnt gimped in any way, and has no weaknesses.
Sounds like a problem with the Tengu to me - not 100mn ABs on cruisers (which is what you implied). Also - it is gimped.... at least compared to what it could be doing. -_-
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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knobber Jobbler
United Highsec Front The 99 Percent
25
|
Posted - 2012.01.19 19:57:00 -
[95] - Quote
Who cares about the drake these days? It's all about the talos and tornado. |
Naomi Knight
Imperial Academy Amarr Empire
198
|
Posted - 2012.01.19 20:01:00 -
[96] - Quote
so will they nerf matar too? like -20% resists and -20% close range ammo dmg? |
Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
58
|
Posted - 2012.01.19 20:10:00 -
[97] - Quote
Malcanis wrote:Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it.
HACs are only viable for AHAC fleets. to narrow it down even more, only the Zealot is viable for AHAC fleets (maybe Deimos now as well). all the other HAC's are useless compared to tier 2 BC's. tier 3's happily took over the sniping role of the other HAC's. the Eagle is a fuckin joke, and Vagas dont exist any more as they've been replaced by the Cynabal faceroll. Let me tell you about PL's Ishtar fleet Never mind what happens when you create pure-Zealot AHAC fleets: people just ignore EXP/KIN and promptly thumb their nose at you. Mixing Muninns in fixes that problem, and also gives you some alpha punch to go with the fast-firing lasers on the Zealot. (Hint: Muninns also have these things called 'drones' and 'utility high slots' for getting rid of these things called 'tacklers'.)
Hurricane btw doesn't have the speed/sig combo for flying alongside Zealots, also T1 resists are a bit of a drag to work with (although the Muninn does have to deal with the asymmetry in T2 Minmatar resists, it's nothing a couple of active armor hardeners can't fix.) |
mecubed
Amarrian Retribution
0
|
Posted - 2012.01.19 20:35:00 -
[98] - Quote
The Cerb was already bested by the drake, in terms of HACS, caldari ones are the worst. As for HAms, in order to make them hit with authority, you need a scram and web, which hurts its tank by quite a bit.
With the speed,sig radius and extra utility slots, your just going to be an easier kill for a hurricane after the nerf. Also with Hams come PG issues. |
Noisrevbus
66
|
Posted - 2012.01.19 21:31:00 -
[99] - Quote
The funny thing is that with the proposed changes the role of the Drake will just steer over to counter it's presumtive counter, nore does it in any way deal with the issues revolving around the ship. All you will have in the end is continued streamlining and simplification of the game, with CCP's seemingly incessant desire to encourage meaningless, stale and blobby interaction.
What is the focal point of the argument?
Changing the Drake from an 80k ehp, 80km, KN-dependent allround platform into a 50k ehp, 120km, fully selectable platform would create another cheap sniper with a reasonable buffer, fit to deal with the new menace of Tier 3 BC while continuing it's role as a stepping stone or support in allround Alpha doctrine. A lesser buffered Drake would have similar appeal as a Tier 3 BC, get enough of them and their stack- and ratio still allow them to push hostile groups off or project a reliable middle-average damage over a desirable range. The changes will only reinforce it's role as the bottom-line allround support (easy to train, easy to use, essentially free to use and more powerful as sizes scale up).
In fact, prior to the Crucible patch, the main weakness to exploit in common Drake-gangs (beyond those of massive fleets in unstable environments) would be it's moderate reach, moderate damage with KN-dependence and relative immobility. There were concepts based around both rushing Drakes, blitzing their support to uncover their weakness and outranging them while controlling or blitzing support.
While the Drake is a wonderful entry-level support ship, it's also commonly known that Drakes are pretty toothless without their support. That's also why certain gangs the Drakes themselves countered would continue to see some limited use despite the profileration of BC-gangs and Drakes in particular. Once you scale up though, the game's tactical environment narrow out and they become stronger in their simplicity and general application. No matter the scene though, today, they are the beginner's and third-rate option in almost every scale, setting or scene.
What are the greater implications?
To understand the Drake you need to understand the environment it's in. I already brushed onto the topic of it's support-role, how the reliable missile-spam operate under conditions of scale (stacking to make middle-line good enough) and support ("it's not Drakes that kill Vagas, it's webs - and it's not Scimis on Drakes that push nano off, it's Scimis on Recons with a numerical advantage of unappealing, reliable fire-support on the side").
The Drake and the Tengu see major use because they are the only Caldari ships with bonuses that reproduce the intended role for the race (barring specialist ships, best exemplified by ECM). Caldari is based around heavy shield tanking and sniping, that's their traits. The problem is that both those traits are largely disqualified by the game itself. Extreme range sniping, and sniping's tactical role between reach and mobility is already well known, noted in the CSM minutes and spattered all over these forums. The shield-tanking issue revert back to the Caldari-Gallente discussion of how at the ground conceptual level shield is quick, technical and teethy, while armor is tanky and reliable.
The Drake is one of few Caldari ships that is tanky and reliable, living up to it's racial trait while counteracting the core concept. The key lie in the traits and how they play out in bonuses. The Drake and the Tengu have predominant resistance and damage bonuses. Most other Caldari ships (once again, barring the specialist ships) don't see use because they have bonuses that don't amount to any form of logic in today's environment. They overshoot, undershoot or mix-match with their bonuses. This also mean that by diminishing that re-balancing or diminishing the Drake is difficult - because it's going to be difficult selling what other ships their pilots are meant to phase over into. It also mean that diminishing the Drake will likely see those players shift into other races instead.
Another important aspect is that it will have a cascading effect. I've made the point before that Caldari mostly play well with Caldari. The rising trend of Minmatar BS have helped deal with that problem to some extent, making Caldari support more appealing in a larger cross-race doctrine; but looking at recent history, Caldari support would mainly operate with very homogenous Caldari gangs. It relates back to the issue of concept. The Drake has been one of few ships with a functional role as a heavy shieldtanker, acting as the base for a gang that would utilize shield-bonuses and heavier (slower) shield support. Most shield-gangs that have been Minmatar-aligned not only would prefer Minmatar bonuses and Minmatar ships around them (due to mobility), but this would also be so exclusive that they wouldn't even want Caldari support with them.
That may be a bit abstract, but let me clarify it with an example:
Your typical gang centered around a Vagabond is still shield tanking. That speed bonuses is important, and even preferrable is a given, but given the circumstances point-range and signature is often revered over even resistance bonuses. The ships don't tank enough conventional tank to warrant it over the sig-speed relative for mitigation - then you couple that with how ships that offer those bonuses usually have trouble staying aligned with a mobile gang. An oldschool nano-gang may be an extreme example, but the same issues represent themselves across most older shield concepts - wether it's formed around kiting or sniping. Caldari snipers are too slow, caldari boosters are too slow and caldari support is too slow.
Thus adressing the hegemony of the Drake (or Tengu) have greater implications for the race overall.
Out of space, plenty more to say . |
Liang Nuren
Heretic Army Heretic Nation
649
|
Posted - 2012.01.19 21:35:00 -
[100] - Quote
I think its unfair to say that other ships "mix and match bonuses" and imply that its ineffective. Many of the ships could be quite effective given even a tiny shift in the metagame.
But otherwise I think its a reasonable post.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Spineker
98
|
Posted - 2012.01.19 21:41:00 -
[101] - Quote
"Make it more offensive like the Caracal and Raven"
LMFAO seriously stupid comment |
Boyd Achura
Caldari State
1
|
Posted - 2012.01.19 21:42:00 -
[102] - Quote
Liang Nuren wrote:Malcanis wrote:Takeshi Yamato wrote:Malcanis wrote: There is plenty of reason to fly HACs. BCs can't replace HACs for the majority of roles that HACs are used for. The only HACs that are "replaced" by BCs are the ones that are just bad in their own right; the Eagle and the Sacrilege, and to a much lesser extent now, the Deimos.
The Sacrilege is only considered bad because it's a brawler and tier 2 BCs do this slightly better for less ISK. Similar situation with the Deimos. Exactly; HACs "should" use their superior speed and agility (and range) to dictate the terms of the engagement. It's not that the Sac and the Deimos are obseleted by the BCs, it's that they fail to obselete BCs. A cruiser shouldn't be a better straight up face-to-face slugger than a battlecruiser. The Eagle is just dreadful though, and it should be completely reworked from scratch. My personal preference would be to make it the one Caldari ship that can go at a decent speed for its class. I think you're smoking something really strong if you don't think that the range bonus Drake is going to obsolete the Cerb and quite possibly the Navy Caracal. Its plenty fast enough to nano, has a drone bay, and has just more overall DPS. Furthermore, it doesn't address why people don't like the Nighthawk to begin with.... its ****** power grid. -Liang
Malcanis has been pretty much on the money here. The nacal, cerb, and NH are already obsolete and need their own workups. I have no idea what you're on about. |
Large Collidable Object
morons.
972
|
Posted - 2012.01.19 21:54:00 -
[103] - Quote
Malcanis wrote: Let me tell you about PL's Ishtar fleet
PL even made Mallers work.
Anyway - I certainly dislike Drakes, but I don't really want to see them nerfed - the guy may be sitting in an OP ship, but then he has to suffer the embarassment to be seen in a Drake - that's enough of a punishment for me. morons- sting like a butterfly and-ápost like a bee. |
Liang Nuren
Heretic Army Heretic Nation
652
|
Posted - 2012.01.19 23:39:00 -
[104] - Quote
Boyd Achura wrote: Malcanis has been pretty much on the money here. The nacal, cerb, and NH are already obsolete and need their own workups. I have no idea what you're on about.
You can't use the Drake for sniping as you can the Cara, NCara, and Cerb. Now you'll be able to and the Drake will be flat superior at all conceivable use cases for all the ships. Also I tremendously respect Malcanis but he's not right here. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Malcanis
Vanishing Point. The Initiative.
2627
|
Posted - 2012.01.19 23:56:00 -
[105] - Quote
Liang Nuren wrote:Boyd Achura wrote: Malcanis has been pretty much on the money here. The nacal, cerb, and NH are already obsolete and need their own workups. I have no idea what you're on about.
You can't use the Drake for sniping as you can the Cara, NCara, and Cerb. Now you'll be able to and the Drake will be flat superior at all conceivable use cases for all the ships. Also I tremendously respect Malcanis but he's not right here. :) -Liang
The new Drake wont obselete the Cerb any more than the Tengu already has. The Cerb is still supreme in it's niches of really long range DPS and also AML Frigate killer. Admittedly limited niches, but they still belong to the Cerb for now Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Liang Nuren
Heretic Army Heretic Nation
652
|
Posted - 2012.01.20 00:03:00 -
[106] - Quote
Malcanis wrote:Liang Nuren wrote:Boyd Achura wrote: Malcanis has been pretty much on the money here. The nacal, cerb, and NH are already obsolete and need their own workups. I have no idea what you're on about.
You can't use the Drake for sniping as you can the Cara, NCara, and Cerb. Now you'll be able to and the Drake will be flat superior at all conceivable use cases for all the ships. Also I tremendously respect Malcanis but he's not right here. :) -Liang The new Drake wont obselete the Cerb any more than the Tengu already has. The Cerb is still supreme in it's niches of really long range DPS and also AML Frigate killer. Admittedly limited niches, but they still belong to the Cerb for now
The Cerb runs 85M. You can buy and fit literally 8 Cerbs for the price of a Tengu.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Duchess Starbuckington
Starbuckington Manor
90
|
Posted - 2012.01.20 00:07:00 -
[107] - Quote
Quote:The Cerb is still supreme in it's niches of really long range DPS If shooting missiles at 200km and then waiting 2 days for them to hit was a nich+¬, the Raven would be a useful PVP ship.
Frigate killer is a role dozens of ships can fill - a lot of them significantly cheaper than a Cerberus. |
Liang Nuren
Heretic Army Heretic Nation
652
|
Posted - 2012.01.20 00:17:00 -
[108] - Quote
Malcanis - I'm not arguing against the change to the Drake. I'm arguing that: - The missile speed bonus isn't such a great idea. It means that almost no matter what they do they can't fix the Cerb and NCara and Cara. - The NH is obsolete all on its own even without the Drake "eclipsing" it.
I'd say the proper course of action is to boost the grid on the NH and then adjust base statistics on the Drake until its no longer the "do everything" ship.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Boyd Achura
Caldari State
1
|
Posted - 2012.01.20 03:19:00 -
[109] - Quote
Liang Nuren wrote:Malcanis - I'm not arguing against the change to the Drake. I'm arguing that: - The missile speed bonus isn't such a great idea. It means that almost no matter what they do they can't fix the Cerb and NCara and Cara. - The NH is obsolete all on its own even without the Drake "eclipsing" it.
I'd say the proper course of action is to boost the grid on the NH (and probably several other Caldari missile ships) and then adjust base statistics on the Drake until its no longer the "do everything" ship. It would also be ideal if they gave the Eagle, Cerb and NCara a 25m^3 drone bay - something to offset the new Tier 3s putting such a dent in the sniping niche.
Also, increasing mobility of the Cerb and NCara would be swell. Think Navy Osprey mobility. :)
-Liang
I agree more or less with your second point, the NH's grid is it's own problem more so than the drake. However, I don't understand the Cara/N/Cerb supposition. I don't buy that the drake is just sooo good that the cerb and nacal are pushed out by it. I think the issue is precisely that the latter are just not filling a desirable role or filling it efficiently. The nacal is a good anti-frigate platform, sure, but there are many other, cheaper, means of filling that role. The cerb's niche is almost completely nonsensical.
Honestly, I think all three ships obsolete themselves, just in different ways. |
Spineker
99
|
Posted - 2012.01.20 05:06:00 -
[110] - Quote
Duchess Starbuckington wrote:Quote:The Cerb is still supreme in it's niches of really long range DPS If shooting missiles at 200km and then waiting 2 days for them to hit was a nich+¬, the Raven would be a useful PVP ship. Frigate killer is a role dozens of ships can fill - a lot of them significantly cheaper than a Cerberus.
Eagle can do it instantly missile travel time can give most frigs time to warp... Just simple fact. Eagle needs some love though they nerfed it so bad it was made useless. Hell with Cerb Eagle was real HAC until nerfed to hell. Not to mention they nerfed it just a few months after I made the skills. This nerf stuff sucks bad.
Now they are going to nerf drake because of Drake Mania. Better look under your bed for a drake I am sure it is laying there ready to whack you.
What most people don't realize including CCP obviously the Drake gives new players an IN to PVE and PVP. Don't whack the drake because of blob fleets it is dumb. New players can have relative fun with a drake, they will spend half a year to do better. Drake is a great entry level ship and even odds against players like me with 50+ million SP. If you make it obsolete like the Eagle and Cerb (which takes HUGE amounts of training) you will bar new players from being capable and wanted.
Which is horrible for the game over all because in Eve you need an niche and the drake is it for 3 month old players they can play and be part of the over all game. Nerf it and you will do a bad thing for the game.
I don't fly the POS my self no desire too. Funny all those ELITE SO CALLED PVP'er are afraid of a passive tanked BC. LMAO |
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Malcanis
Vanishing Point. The Initiative.
2627
|
Posted - 2012.01.20 07:33:00 -
[111] - Quote
Why would anyone use the Eagle over the Naga?
Paint-chipping DPS at extreme range wasn't something that anyone cared about even before the Naga with it's useful DPS at extreme range appeared. IMO the Eagle should be completely repurposed. As I said before, I'd like it to be the Caldari speed ship. We should get at least one. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Khrage
63
|
Posted - 2012.01.20 07:35:00 -
[112] - Quote
Malcanis wrote:Why would anyone use the Eagle over the Naga?
Paint-chipping DPS at extreme range wasn't something that anyone cared about even before the Naga with it's useful DPS at extreme range appeared. IMO the Eagle should be completely repurposed. As I said before, I'd like it to be the Caldari speed ship. We should get at least one.
navy osprey! too bad it literally can't do anything well... |
Liang Nuren
Heretic Army Heretic Nation
662
|
Posted - 2012.01.20 07:51:00 -
[113] - Quote
Khrage wrote:Malcanis wrote:Why would anyone use the Eagle over the Naga?
Paint-chipping DPS at extreme range wasn't something that anyone cared about even before the Naga with it's useful DPS at extreme range appeared. IMO the Eagle should be completely repurposed. As I said before, I'd like it to be the Caldari speed ship. We should get at least one. navy osprey! too bad it literally can't do anything well... Edit: Note, that if I ever die to a Navy Osprey, as it is now, in an actual fight, I will quit Eve.
Heh, Heretics is putting together a Tier 1 navy cruiser fleet sometime soon.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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DooDoo Gum
Center for Advanced Studies Gallente Federation
9
|
Posted - 2012.01.20 10:10:00 -
[114] - Quote
Max Von Sydow wrote:I wonder what kind of tank the drake could get without the resist bonus. Would it still be viable as a lvl 4 missioner?
i have never considered the drake to be a viable level 4 mission runner |
Vile Coyote
Deep Space Legacy REN0VATI0
12
|
Posted - 2012.01.20 11:05:00 -
[115] - Quote
DooDoo Gum wrote:Max Von Sydow wrote:I wonder what kind of tank the drake could get without the resist bonus. Would it still be viable as a lvl 4 missioner?
i have never considered the drake to be a viable level 4 mission runner It was a doable l4 mission runner. Slow but steady. Without resist bonus you can forget EM/Th missions and probably a lot of the others too. But who cares about beggining missioners anyway ? It is far more important to balance the game for blob warfare.
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Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.20 11:09:00 -
[116] - Quote
It really doesn't sound like that much of a nerf. More of a role change, really.
A velocity bonus drake would be doing about 550dps out to 105km. The 7.5km/s missiles would also have a much easier time landing hits on frigates. You'd also have HAMs hitting out past point range for ~650dps.
Essentially you'd have either a high dps ship with a good tank (it still would have 6 mids). Or an extremely solid 100km sniper with selectable damage types. The new drake would still be incredibly good in either of those roles. |
Max Von Sydow
Viziam Amarr Empire
167
|
Posted - 2012.01.20 11:25:00 -
[117] - Quote
I think most of the complaints are from people who use drakes for lvl 4 missions. But imo, it's a BC and shouldn't do lvl 4 missions at all, and the new RoF bonus would make it a MUCH better lvl 3 missioner due to increased dps and selectable damage types.
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Tippia
Sunshine and Lollipops
4463
|
Posted - 2012.01.20 11:31:00 -
[118] - Quote
Max Von Sydow wrote:I think most of the complaints are from people who use drakes for lvl 4 missions. But imo, it's a BC and shouldn't do lvl 4 missions at all, and the new RoF bonus would make it a MUCH better lvl 3 missioner due to increased dps and selectable damage types.
GǪand to be fair, it will still be able to do L4s just fine GÇö it'll just tank a bit worse than the Myrm, that's all (until/unless they adjust its tank as well).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Duchess Starbuckington
Starbuckington Manor
94
|
Posted - 2012.01.20 11:41:00 -
[119] - Quote
Quote:What most people don't realize including CCP obviously the Drake gives new players an IN to PVE and PVP. Don't whack the drake because of blob fleets it is dumb. New players can have relative fun with a drake, they will spend half a year to do better. Drake is a great entry level ship and even odds against players like me with 50+ million SP. If you make it obsolete like the Eagle and Cerb (which takes HUGE amounts of training) you will bar new players from being capable and wanted. This is a flawed argument in several ways. 1. The fact that the Drake is good with such ridiculously low skills compared to the other BCs is actually a major red flag of an overpowered ship, not a good thing. 2. Bar new players from being capable and wanted? What game are you playing? Tacklers are always useful, and ECM isn't exactly hard to train for. There, I just gave you two roles new players can easily fill, and neither of those take "half a year" to train for. 3. The fact it happens to be a (too much so) newbie friendly ship right now comes second to the fact that the Drake is out of balance, and needs to be brought back in line. Sure it might suck for them for a little while, but it'll be very good for the game on the whole. 4. It's actually the uses higher SP players are putting it to that's far more of a problem than what some newbie does.
Quote:in Eve you need an niche and the drake is it for 3 month old players What a load of crap. "Newbie ship" is not a role. You seem to think that the Drake immediately stops being useful once the pilot gains a few SP - no, actually, it's quite the opposite. In the hands of someone with higher SP the Drake goes from "good" to "hilariously OP".
Quote:Funny all those ELITE SO CALLED PVP'er are afraid of a passive tanked BC. Oh look, baseless accusations. Did you run out of ways to make yourself look like an idiot already?
The Drake is a horrible level 4 runner. The only people who use it as such are the ones who haven't figured out yet that there's a huge difference between being able to complete level 4s, and being able to do them remotely efficiently. |
Rel'k Bloodlor
Mecha Enterprises Fleet
89
|
Posted - 2012.01.20 11:52:00 -
[120] - Quote
I'm excited to make up some HAM drakes. I'm also looking forward to my HML drakes clearing scan sites faster. But then People are screaming so this month old talk about what to do will probably turn in to it keeping its resist losing a mid slot and shield HP. |
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Mike Whiite
Progressive State
9
|
Posted - 2012.01.20 12:18:00 -
[121] - Quote
Noisrevbus wrote:The funny thing is that with the proposed changes ....................................................................................................................... Intresting wall of text .
This +1
If you're going to look at the drake, make sure, you look at the Caldari race as a whole. |
Smabs
Higher Than Everest BricK sQuAD.
36
|
Posted - 2012.01.20 13:15:00 -
[122] - Quote
Quote:You really don't know much about missiles, do you?
In that they would be able to hit >5km/s ceptors instead of not being able to at all. |
Malcanis
Vanishing Point. The Initiative.
2628
|
Posted - 2012.01.20 13:20:00 -
[123] - Quote
Tippia wrote:Max Von Sydow wrote:I think most of the complaints are from people who use drakes for lvl 4 missions. But imo, it's a BC and shouldn't do lvl 4 missions at all, and the new RoF bonus would make it a MUCH better lvl 3 missioner due to increased dps and selectable damage types.
GǪand to be fair, it will still be able to do L4s just fine GÇö it'll just tank a bit worse than the Myrm, that's all (until/unless they adjust its tank as well).
On the other hand, its "DPS tank" will be significantly improved. And it's range tank. NewDrake will actually be much more effective against EM rats because it'll be able to use Thunderbolts at full efficiency instead of taking a 20% DPS hit for using non-Kinetic, and it'll be able to use them far outside the effective range of the Sansha/Blood lasers anyway. Put a 10MN AB/2x LSE/ Invuln II/2x Photon II in the mids, rejoice in your 33% DPS boost, and you'll be just fine doing Pirate Invasion or Sansha Blockade or whatever.
God forbid that missioners actually have to spend a few minutes per mission actually piloting their damb ship in return for a whopping ISK/hr boost.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Duchess Starbuckington
Starbuckington Manor
94
|
Posted - 2012.01.20 14:25:00 -
[124] - Quote
Smabs wrote:Quote:You really don't know much about missiles, do you? In that they would be able to hit >5km/s ceptors instead of not being able to at all. A purely academic benefit, as they'd still do virtually no damage on impact. |
Tippia
Sunshine and Lollipops
4472
|
Posted - 2012.01.20 14:42:00 -
[125] - Quote
Malcanis wrote:On the other hand, its "DPS tank" will be significantly improved. And it's range tank. NewDrake will actually be much more effective against EM rats because it'll be able to use Thunderbolts at full efficiency instead of taking a 20% DPS hit for using non-Kinetic, and it'll be able to use them far outside the effective range of the Sansha/Blood lasers anyway. Put a 10MN AB/2x LSE/ Invuln II/2x Photon II in the mids, rejoice in your 33% DPS boost, and you'll be just fine doing Pirate Invasion or Sansha Blockade or whatever. God forbid that missioners actually have to spend a few minutes per mission actually piloting their damb ship in return for a whopping ISK/hr boost. Pretty much.
Active-Drake was a hell of a lot better than passive-Drake before for missions, and if this change makes people switch over to those kinds of fits, they'll discover the joys of not sitting still. Hell, if you dump the extenders and go for a shield-booster fit (because why not GÇö you're stuffing it full with cap-drawing equipment anyway, so you might as well go all the way), you'll notice that it's actually small enough a ship to speed-tank NPC battleships, even before you even consider trying to outrange them. It seems people have gotten so used to it being a 4-500m sigres turtle that those aspects of the ship have gone almost completely unnoticed.
The more I think about it, the more obvious the buff status of the proposed change becomes. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
AstarothPrime
Eternal Profiteers Eternal Syndicate
5
|
Posted - 2012.01.20 15:26:00 -
[126] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
YESS thats not a nerf - its a buff...
OK
I agree - u wont be able to solo WHs with it anymore or do afk L4 missions but - YESSSSSS you will be able to rat in EVERY nulsec space with it - distance tanking with HMLs or do fleet pew pew with HAMs on 40km distance wohooohoohooooohohohoho, looking forward to it - I mite just as well jump into it once again :)
I. |
Vokradacka
Hedion University Amarr Empire
0
|
Posted - 2012.01.20 17:11:00 -
[127] - Quote
its nerf seriously....why? BEcause drake dont need RANGE buf ......... HMLs are 70km - ok , HAMs are 14kms , its OK because you still NEED scr+web... soo one bonus is waste = nerf....
give drake another PG boost +150 PG...... and it ill be "ok"... |
Duchess Starbuckington
Starbuckington Manor
95
|
Posted - 2012.01.20 17:27:00 -
[128] - Quote
Quote:BEcause drake dont need RANGE buf ......... HMLs are 70km - ok , HAMs are 14kms , its OK because you still NEED scr+web... soo one bonus is waste = nerf.... You really have no idea what you're talking about, GTFO please. +Velocity helps at long range because the missiles then take less time to reach their target. Not all Drakes sit at 5km you know. As for HAMs, the ability to lob those at 30km or so is pretty sweet actually.
Overall this is an awesome change and I can't wait to give it a try. |
Vokradacka
Hedion University Amarr Empire
0
|
Posted - 2012.01.20 17:54:00 -
[129] - Quote
yeaa... i never fly a single drake.... and you? yes , it maybe help fleet HAM drake..... Hmm , no its a lie, nobody flew a a fleet HAM drake...soo?
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Duchess Starbuckington
Starbuckington Manor
95
|
Posted - 2012.01.20 18:00:00 -
[130] - Quote
Vokradacka wrote:yeaa... i never fly a single drake.... and you? yes , it maybe help fleet HAM drake..... Hmm , no its a lie, nobody flew a a fleet HAM drake...soo?
Heh, more clueless with every post. Not everyone flies Drakes in 200man gangs, you know. Not to mention the change to a RoF bonus means it can use damage types other than kinetic much more effectively, a buff to both HAMs and HMLs there.
Generally speaking though, a tank nerf to the Drake was needed. Now it's on par with the other BCs and actually better offensively. |
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Liang Nuren
Heretic Army Heretic Nation
662
|
Posted - 2012.01.20 18:27:00 -
[131] - Quote
Duchess Starbuckington wrote:Quote:in Eve you need an niche and the drake is it for 3 month old players What a load of crap. "Newbie ship" is not a role. You seem to think that the Drake immediately stops being useful once the pilot gains a few SP - no, actually, it's quite the opposite. In the hands of someone with higher SP the Drake goes from "good" to "hilariously OP".
As with all things, there's a curve for how much you utility you can squeeze out of a ship with a certain amount of SP. The Drake and Cane have a very high return up front but as you get more SP the advantages get much smaller. For instance, the easy fittings for the Drake and Cane rapidly lose their initial utility as you train fitting skills to 5. The initially high damage and damage projection loses its luster as you gain access to smaller, faster, and more far reaching ships like the Muninn and Zealot.
That's not to say that it isn't powerful and perhaps even OP - and I've argued such before. Historically I've used the Drake for everything from a nano ship with great damage projection to a tank and spank brawler to a sentry tanking gate camper. With the introduction of Tier 3 BCs my historic fondness of the nano Drake is rapidly fading, which leaves me looking to the tank and spank applications and sentry tanking - two things that it does well.
Thus I'd say that from my perspective (all subcaps reasonably trained, all T2 weapons, most T2 ship skills at 5) the Drake is simply one more ship in a toolbox. Perhaps its too strong, but its not so strong that I feel compelled to use it in my quest to dominate the battlefield. And nor is it so strong that I hesitate to engage them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Liang Nuren
Heretic Army Heretic Nation
662
|
Posted - 2012.01.20 18:30:00 -
[132] - Quote
Tippia wrote:Malcanis wrote:On the other hand, its "DPS tank" will be significantly improved. And it's range tank. NewDrake will actually be much more effective against EM rats because it'll be able to use Thunderbolts at full efficiency instead of taking a 20% DPS hit for using non-Kinetic, and it'll be able to use them far outside the effective range of the Sansha/Blood lasers anyway. Put a 10MN AB/2x LSE/ Invuln II/2x Photon II in the mids, rejoice in your 33% DPS boost, and you'll be just fine doing Pirate Invasion or Sansha Blockade or whatever. God forbid that missioners actually have to spend a few minutes per mission actually piloting their damb ship in return for a whopping ISK/hr boost. Pretty much. Active-Drake was a hell of a lot better than passive-Drake before for missions, and if this change makes people switch over to those kinds of fits, they'll discover the joys of not sitting still. Hell, if you dump the extenders and go for a shield-booster fit (because why not GÇö you're stuffing it full with cap-drawing equipment anyway, so you might as well go all the way), you'll notice that it's actually small enough a ship to speed-tank NPC battleships, even before you even consider trying to outrange them. It seems people have gotten so used to it being a 4-500m sigres turtle that those aspects of the ship have gone almost completely unnoticed. The more I think about it, the more obvious the buff status of the proposed change becomes.
People may ignore that kind of fit, but I assure you it isn't for lack of preaching about the fitting.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Jerick Ludhowe
The Green Cross Controlled Chaos
40
|
Posted - 2012.01.20 19:36:00 -
[133] - Quote
Vokradacka wrote: give drake another PG boost +150 PG...... and it ill be "ok"...
3/10
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Aldap
Club Bear
7
|
Posted - 2012.01.20 19:36:00 -
[134] - Quote
I think you should leave the Drake as is.
You seem to think that it needs a nerf... As if Caldari has anything else worth flying, you're trying to take away my HAM Drake from me? But I'm only going to fly it more, with these changes :-)
Do whatever you want. But the Nighthawk is not going to get any more used due to these changes. Its just not worth the ISK.
If you want to change anything, please dear god nerf the terrible thing that is ECM drones. So that I don't get almost perm jammed in a Battleship from EC300s. So that Solo PvP can becomes a reality and fun for so much more pilots... So that you even think of engaging 2 Canes with 300s, or a silly Harb with 600s... Which atm is just a big freakin' "meh whats the point".
Leave my Drakes alone! |
Naomi Knight
Imperial Academy Amarr Empire
198
|
Posted - 2012.01.20 19:38:00 -
[135] - Quote
use smartbombs vs ecm drones , oh wait you dont want to loose dps ... kinda stupid thing as you say you are jammed a lot by those , i quess 7 turret (not jammed) does more dps than 8 turret jammed , but it is your call |
Aldap
Club Bear
7
|
Posted - 2012.01.20 19:48:00 -
[136] - Quote
Naomi Knight wrote:use smartbombs vs ecm drones , oh wait you dont want to loose dps ... kinda stupid thing as you say you are jammed a lot by those , i quess 7 turret (not jammed) does more dps than 8 turret jammed , but it is your call
I'm talking about making solo PvP fun, if you engage superior numbers you need your full DPS capabilities. The battleship was an example, but of course I'm talking about BCs, and Drakes since this is what this thread's suppose to be about. Fact is EC300s jam way too often, and the jam cycles are way too long. IMO 300s should be something of a gamble for whoever choses to use them, something like "will I get my 2 jam cycles or won't I?", while atm its not even a question. The sad thing about it, is that if indeed the situation is a solo fight on a gate, the ECM drones just make the opponent deagress and leave the fight... These drones just take away from the general enjoyment of small scale PvP, that is my opinion.
I'm not saying ECM drones are bad. I'm just saying... Leave my Drakes alone! :-) And if you feel the need to nerf something, take it out on the ECM drones. |
Naomi Knight
Imperial Academy Amarr Empire
198
|
Posted - 2012.01.20 19:52:00 -
[137] - Quote
Aldap wrote:Naomi Knight wrote:use smartbombs vs ecm drones , oh wait you dont want to loose dps ... kinda stupid thing as you say you are jammed a lot by those , i quess 7 turret (not jammed) does more dps than 8 turret jammed , but it is your call I'm talking about making solo PvP fun, if you engage superior numbers you need your full DPS capabilities. The battleship was an example, but of course I'm talking about BCs, and Drakes since this is what this thread's suppose to be about. Fact is EC300s jam way too often, and the jam cycles are way too long. IMO 300s should be something of a gamble for whoever choses to use them, something like "will I get my 2 jam cycles or won't I?", while atm its not even a question. The sad thing about it, is that if indeed the situation is a solo fight on a gate, the ECM drones just make the opponent deagress and leave the fight... These drones just take away from the general enjoyment of small scale PvP, that is my opinion. I'm not saying ECM drones are bad. I'm just saying... Leave my Drakes alone! :-) And if you feel the need to nerf something, take it out on the ECM drones. no the problem is they decided to fix overused ships , and only want to nerf/fix drake , and let other overused(winmatar) ships alone
btw the cerb was already underused ,why the hell they want to make a bc to completly remove it from game :( more dps more tank same range as you shouldnt be farther than 120km anyway ,thx csm total fail |
Liang Nuren
Heretic Army Heretic Nation
663
|
Posted - 2012.01.20 20:48:00 -
[138] - Quote
Aldap wrote:Naomi Knight wrote:use smartbombs vs ecm drones , oh wait you dont want to loose dps ... kinda stupid thing as you say you are jammed a lot by those , i quess 7 turret (not jammed) does more dps than 8 turret jammed , but it is your call I'm talking about making solo PvP fun, if you engage superior numbers you need your full DPS capabilities. The battleship was an example, but of course I'm talking about BCs, and Drakes since this is what this thread's suppose to be about. Fact is EC300s jam way too often, and the jam cycles are way too long. IMO 300s should be something of a gamble for whoever choses to use them, something like "will I get my 2 jam cycles or won't I?", while atm its not even a question. The sad thing about it, is that if indeed the situation is a solo fight on a gate, the ECM drones just make the opponent deagress and leave the fight... These drones just take away from the general enjoyment of small scale PvP, that is my opinion. I'm not saying ECM drones are bad. I'm just saying... Leave my Drakes alone! :-) And if you feel the need to nerf something, take it out on the ECM drones.
A few comments: - ECM mechanics (including ECM drones) undoubtedly need adjustment, but that's a wholly different discussion to the Drake. Bringing up ECM drones when discussing the Drake is merely muddying the water around the Drake. The two are not related. - I've repeatedly seen Club Bear decline to engage me late at night. Last night you guys wouldn't even engage 2 Thorax + (maybe blackbird) vs a solo Ranis on a gate. When I brought Hahbs in (all the way from Amamake!) so that it was 2 Ranis (us) vs 2 Thorax+[Blackbird] (Syss7 and friends) you guys ran for high sec. Do you guys have standing orders to avoid Heretic Army in the Aus TZ?
-Liang
Ed: The blackbird may or may not have been with you guys. Even at 2 Thorax vs 2 Ranis I'd have expected you guys to fight and not ask me to tank 2 thorax + sentry guns with my Ranis. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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Spineker
101
|
Posted - 2012.01.20 21:40:00 -
[139] - Quote
Duchess Starbuckington wrote:Quote:What most people don't realize including CCP obviously the Drake gives new players an IN to PVE and PVP. Don't whack the drake because of blob fleets it is dumb. New players can have relative fun with a drake, they will spend half a year to do better. Drake is a great entry level ship and even odds against players like me with 50+ million SP. If you make it obsolete like the Eagle and Cerb (which takes HUGE amounts of training) you will bar new players from being capable and wanted. This is a flawed argument in several ways. 1. The fact that the Drake is good with such ridiculously low skills compared to the other BCs is actually a major red flag of an overpowered ship, not a good thing. 2. Bar new players from being capable and wanted? What game are you playing? Tacklers are always useful, and ECM isn't exactly hard to train for. There, I just gave you two roles new players can easily fill, and neither of those take "half a year" to train for. 3. The fact it happens to be a (too much so) newbie friendly ship right now comes second to the fact that the Drake is out of balance, and needs to be brought back in line. Sure it might suck for them for a little while, but it'll be very good for the game on the whole. 4. It's actually the uses higher SP players are putting it to that's far more of a problem than what some newbie does.
Ahh you got smacked down by a drake and now you boohoo about it. How about getting a hair cut? You have no idea what you are rambling on about. There is nothing flawed new people to the game need something to survive in. You do realize there is more to this game than tackling and PVP correct since PVP pays **** in isk.
The fact that you got faceplanted at some time by some newb in an absolute NEWB ship is not our fault. WTF are you going to use ECM for in PVE? So every new person is suppose to be your slave ECM or Tackling bot. Yeah we get it.
Hope it drives the price to rock bottom cheap and all of you teary eyed nerf bots get swarmed by them. That would be justice.
When are we nerfing Projectile Weapons, Lazers and Minny ships? Soon I hope. Talk about something actually over powered and not hyped by lemmings. |
mecubed
Amarrian Retribution
2
|
Posted - 2012.01.20 22:02:00 -
[140] - Quote
Smabs wrote:It really doesn't sound like that much of a nerf. More of a role change, really.
A velocity bonus drake would be doing about 550dps out to 105km. The 7.5km/s missiles would also have a much easier time landing hits on frigates. You'd also have HAMs hitting out past point range for ~650dps.
Essentially you'd have either a high dps ship with a good tank (it still would have 6 mids). Or an extremely solid 100km sniper with selectable damage types. The new drake would still be incredibly good in either of those roles.
Solid sniper at 100km with missiles....please save that for someone who will buy that ridiculous statement. The reason the cerb is one of the crappiest Hacs because that idea of sniping with missiles.
|
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Liang Nuren
Heretic Army Heretic Nation
664
|
Posted - 2012.01.20 22:07:00 -
[141] - Quote
mecubed wrote:Smabs wrote:It really doesn't sound like that much of a nerf. More of a role change, really.
A velocity bonus drake would be doing about 550dps out to 105km. The 7.5km/s missiles would also have a much easier time landing hits on frigates. You'd also have HAMs hitting out past point range for ~650dps.
Essentially you'd have either a high dps ship with a good tank (it still would have 6 mids). Or an extremely solid 100km sniper with selectable damage types. The new drake would still be incredibly good in either of those roles. Solid sniper at 100km with missiles....please save that for someone who will buy that ridiculous statement. The reason the cerb is one of the crappiest Hacs because that idea of sniping with missiles.
No, there are a plethora of other reasons that the Cerb is one of the crappiest HACs. Reasons that oddly enough don't affect the Drake.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
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mecubed
Amarrian Retribution
2
|
Posted - 2012.01.20 22:08:00 -
[142] - Quote
Duchess Starbuckington wrote:Quote:BEcause drake dont need RANGE buf ......... HMLs are 70km - ok , HAMs are 14kms , its OK because you still NEED scr+web... soo one bonus is waste = nerf.... You really have no idea what you're talking about, GTFO please. +Velocity helps at long range because the missiles then take less time to reach their target. Not all Drakes sit at 5km you know. As for HAMs, the ability to lob those at 30km or so is pretty sweet actually. Overall this is an awesome change and I can't wait to give it a try.
Ever fit T2 Hams on a drake? in order to get them on plus anything that you can call a tank, you need fitting mods or implants. Hams are junk unless your target is webbed and scrammed.
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mecubed
Amarrian Retribution
2
|
Posted - 2012.01.20 22:10:00 -
[143] - Quote
Jerick Ludhowe wrote:Vokradacka wrote: give drake another PG boost +150 PG...... and it ill be "ok"...
3/10
If you think that was a troll, then you need to go fit t2 hams on a drake....
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Liang Nuren
Heretic Army Heretic Nation
664
|
Posted - 2012.01.20 22:11:00 -
[144] - Quote
mecubed wrote:Duchess Starbuckington wrote:Quote:BEcause drake dont need RANGE buf ......... HMLs are 70km - ok , HAMs are 14kms , its OK because you still NEED scr+web... soo one bonus is waste = nerf.... You really have no idea what you're talking about, GTFO please. +Velocity helps at long range because the missiles then take less time to reach their target. Not all Drakes sit at 5km you know. As for HAMs, the ability to lob those at 30km or so is pretty sweet actually. Overall this is an awesome change and I can't wait to give it a try. Ever fit T2 Hams on a drake? in order to get them on plus anything that you can call a tank, you need fitting mods or implants. Hams are junk unless your target is webbed and scrammed.
Amazingly, the Drake can still sport 3 BCUs, DC, Scram, and web and still have a fantastic tank. Its a fantastic brawler.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
mecubed
Amarrian Retribution
2
|
Posted - 2012.01.20 22:14:00 -
[145] - Quote
Liang Nuren wrote:mecubed wrote:Smabs wrote:It really doesn't sound like that much of a nerf. More of a role change, really.
A velocity bonus drake would be doing about 550dps out to 105km. The 7.5km/s missiles would also have a much easier time landing hits on frigates. You'd also have HAMs hitting out past point range for ~650dps.
Essentially you'd have either a high dps ship with a good tank (it still would have 6 mids). Or an extremely solid 100km sniper with selectable damage types. The new drake would still be incredibly good in either of those roles. Solid sniper at 100km with missiles....please save that for someone who will buy that ridiculous statement. The reason the cerb is one of the crappiest Hacs because that idea of sniping with missiles. No, there are a plethora of other reasons that the Cerb is one of the crappiest HACs. Reasons that oddly enough don't affect the Drake. -Liang
Ther cerb is crap all the way around, but a sniping missile ship? That suggestion oozes stupidity..I know your a forum nut and pride yourself in having some sort of come back for any post, but seriously if you dont think the main draw back of the cerb is the idea of a missile snipe ship, then i have a white hug me jacket and a rubber room for you.
|
Liang Nuren
Heretic Army Heretic Nation
664
|
Posted - 2012.01.20 22:19:00 -
[146] - Quote
mecubed wrote: Ther cerb is crap all the way around, but a sniping missile ship? That suggestion oozes stupidity..I know your a forum nut and pride yourself in having some sort of come back for any post, but seriously if you dont think the main draw back of the cerb is the idea of a missile snipe ship, then i have a white hug me jacket and a rubber room for you.
Stop frothing at the mouth. The main draw back of the cerb is its mediocre mobility, ****** fittings, and lack of a drone bay. Notably those are things that the Drake doesn't have a problem with. Furthermore, the missile range bonus is simply a nice to have and lets you very realistically engage from outside sentry gun range or even attack and drive off Falcons and other ranged ships.
Honestly it sounds to me like you're trying to fly a Cerb in a 250 man gang and complaining that the primary is instapopped before your missiles get there. Missiles - even at range - work fine in smaller gangs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Diomidis
Pod Liberation Authority HYDRA RELOADED
37
|
Posted - 2012.01.20 22:32:00 -
[147] - Quote
It's too early to say anything. As it is the drake is hardly "better" in most roles other than "ok-dps@range" if it's not tankier. And "ok-dps@range" is not enough - that's why the caracal lineup is not used much.
ROF bonus would be nice. ROF + missile speed would be great, but it would kill anything with HML/HAM capabilities below the Drake's class, as it would be still tankier than HACs/Cruisers, and have more DPS, and same range etc etc etc...
It's hardly a "Great HAM Drake buff" however you see it tho - it is still out-classed in DPS by it's nemesis, the cane, (it will have full dmg selectivity tho, a bit plus, but so do Minmatar to a great extend, and you won't have the passive resist tank - aka, the neuts that would shut your Invul's off, will work against you faster, and you will have less EHP to boot with. - Wait - it's too early to say...
All I have to say - LOVE THE HARBINGER and the PROPHECY TOO! Maybe it's not the Drake that it's too good...It's the other Tier 2 BCs, the caracal line, the NH etc that are weak...(lol).
Oh, and reading that they will make it "gankier" to match the Raven hull - oh, please...that made me laugh... Only Torp-Raven is ganky. Cruise missiles are a joke (even T2 Furys), and HAMs are NOTHING like torps.
Make a glass, 800 DPS HAM cerb with range bonuses, or an equiv. Drake - even kin limited, with no range bonus - and then we talk again. This cowardice "massaging" won't change anything. Only will populate the forums with more whiny threads.
"War does not determine who is right - only who is left." -- Bertrand Russell |
Duchess Starbuckington
Starbuckington Manor
95
|
Posted - 2012.01.20 23:02:00 -
[148] - Quote
Quote:Ahh you got smacked down by a drake and now you boohoo about it. How about getting a hair cut? You have no idea what you are rambling on about. There is nothing flawed new people to the game need something to survive in. You do realize there is more to this game than tackling and PVP correct since PVP pays **** in isk. And the post starts with baseless accusations, thanks for letting me know in advance what an utter tool you are. If you'd bothered to read (or understand) my post, it was that the best place for newbies is in tackling. Of course there's more to the game, but that needs some SP investment.
Quote:The fact that you got faceplanted at some time by some newb in an absolute NEWB ship is not our fault. More baseless accusations rather than a valid point. Seems I was right about you being an idiot.
Quote:WTF are you going to use ECM for in PVE? So every new person is suppose to be your slave ECM or Tackling bot. Yeah we get it. And where exactly did I say anything about using ECM for PVE? What the other guy said was essentially that a newer Caldari player was useless in anything other than a Drake. I corrected them.
Quote:So every new person is suppose to be your slave ECM or Tackling bot. Yeah we get it. Oh look, throwing around "slave" and "bot" to make it sound like ewar and tackle roles are something to be looked down. In short: they aren't. In long: what exactly is wrong with newer players being ideal tacklers or ECM ship pilots? |
Cyzlaki
Interstellar eXodus BricK sQuAD.
209
|
Posted - 2012.01.20 23:19:00 -
[149] - Quote
I love how these guys have never head of a cerb sniper and how effective it is. Smabs was right, you are all morons |
Malcanis
Vanishing Point. The Initiative.
2630
|
Posted - 2012.01.20 23:42:00 -
[150] - Quote
AstarothPrime wrote:Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus." YESS thats not a nerf - its a buff... OK I agree - u wont be able to solo WHs with it anymore or do afk L4 missions but - YESSSSSS you will be able to rat in EVERY nulsec space with it - distance tanking with HMLs or do fleet pew pew with HAMs on 40km distance wohooohoohooooohohohoho, looking forward to it - I mite just as well jump into it once again :) I.
Which L4 do you think you would be unable to do with the NewDrake? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Liang Nuren
Heretic Army Heretic Nation
667
|
Posted - 2012.01.20 23:58:00 -
[151] - Quote
Malcanis wrote:Which L4 do you think you would be unable to do with the NewDrake?
I'd be really surprised if you can do *any* C3 anom solo with NewDrake.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Malcanis
Vanishing Point. The Initiative.
2630
|
Posted - 2012.01.21 08:03:00 -
[152] - Quote
Liang Nuren wrote:Malcanis wrote:Which L4 do you think you would be unable to do with the NewDrake? I'd be really surprised if you can do *any* C3 anom solo with NewDrake. -Liang
I have no experience of C3s, but my question was specifically about Level 4 missions. Offhand I can't think of one that I couldn't do with NewDrake. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Dig Ito
EntroPraetorian Academy EntroPraetorian Aegis
1
|
Posted - 2012.01.21 08:32:00 -
[153] - Quote
A Drake in it's present form, complete t2 fitted, can zip through level 4s..try it yourself....
The purpose of the recomended changes is to weed out the casual players, who pay for their time with cash, not plex. Maybe CCPs finance department will wake up..... |
Murtific
Snuff Box
27
|
Posted - 2012.01.21 17:08:00 -
[154] - Quote
Titans will be dropped on the drake armies once again and there will be cries of terror spread throughout the forum as each one dies in a fire... |
Ehn Roh
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.01.22 02:39:00 -
[155] - Quote
Lili Lu wrote:Tsai Ashitaka wrote:Quote:CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus. Yeah, because the Caracal and Raven are so regularly seen in PvP ops. The drake may be a jack of all trades, but it is a master of none. If you're doing L4s in a drake, it's suboptimal. If you're doing small gang pvp in a drake, you're missing out on the dps and maneuverability of smaller, faster cruisers. If you're doing large scale fleet pvp in a drake, you're missing out on instantaneous damage and high alpha strikes. The drake performs well in many roles, but there are ships that can perform vastly better in each one. Changing the bonuses to fall into line with two of the least used pvp ships will almost completely eliminate the Caldari lineup from pvp. One of the biggest complaints about heavy missiles is its incredible damage projection. Why on earth would CCP propose increasing its range further? The Naga has no resist bonus, yet it is getting some use in pvp.
That's because it's not a missile platform.
The only reason the Drake sees as much use as it does despite the missiles is the tank
Not saying that I support or dislike this change either way, however. I can think of some uses for the extra range. |
Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 03:23:00 -
[156] - Quote
Diomidis wrote:It's too early to say anything. As it is the drake is hardly "better" in most roles other than "ok-dps@range" if it's not tankier. And "ok-dps@range" is not enough - that's why the caracal lineup is not used much.
ROF bonus would be nice. ROF + missile speed would be great, but it would kill anything with HML/HAM capabilities below the Drake's class, as it would be still tankier than HACs/Cruisers, and have more DPS, and same range etc etc etc...
It's hardly a "Great HAM Drake buff" however you see it tho - it is still out-classed in DPS by it's nemesis, the cane, (it will have full dmg selectivity tho, a bit plus, but so do Minmatar to a great extend, and you won't have the passive resist tank - aka, the neuts that would shut your Invul's off, will work against you faster, and you will have less EHP to boot with. - Wait - it's too early to say...
All I have to say - LOVE THE HARBINGER and the PROPHECY TOO! Maybe it's not the Drake that it's too good...It's the other Tier 2 BCs, the caracal line, the NH etc that are weak...(lol).
Oh, and reading that they will make it "gankier" to match the Raven hull - oh, please...that made me laugh... Only Torp-Raven is ganky. Cruise missiles are a joke (even T2 Furys), and HAMs are NOTHING like torps.
Make a glass, 800 DPS HAM cerb with range bonuses, or an equiv. Drake - even kin limited, with no range bonus - and then we talk again. This cowardice "massaging" won't change anything. Only will populate the forums with more whiny threads.
Agree with this entirely. Too early to say what impact this will have on the drake-centric metagames, but I think it should scare caldari pilots all the same. The caracal, cerb, and nh deal with their own issues and missiles themselves have to battle against problems unique to the weapon system.
I hope ccp gives this some thought while they're mixing balance up a bit. I for one would like to see a greater variety of caldari ships to shoot at. |
Braelyn
Good Vs. Neutral Stop Exploding You Cowards
1
|
Posted - 2012.01.22 22:44:00 -
[157] - Quote
The changes sound good to me. It may actually give me some sort of incentive to use the ship. I mean, who doesn't like ham? |
Noisrevbus
69
|
Posted - 2012.01.23 05:11:00 -
[158] - Quote
Shameless plug, since it kind of relate more to this thread than the one it was posted in.
Drake: background, fallacies, problems (lengthy, as always). |
Deen Wispa
Screaming War Eagles Incorporated
84
|
Posted - 2012.01.23 07:09:00 -
[159] - Quote
Liang Nuren wrote:Malcanis wrote:Which L4 do you think you would be unable to do with the NewDrake? I'd be really surprised if you can do *any* C3 anom solo with NewDrake. -Liang
You can't. And that's good to hear. You'll have a tough time doing a C2 solo without having to warp out. . |
shal ri
Zanzibar Land
6
|
Posted - 2012.01.23 22:13:00 -
[160] - Quote
these changes to the drake are goin to great for the ship as a pvp boat. it will have a good balance between tank and gank. makes it more of a challenge for ships like the myrm to kill. as for the affect on the use of the ship, i dont think it will drop very much at all, in fact i think it will increase the use of the ship in pvp engagements. i saw a post in the tread about it being a newb friendly ship and had a real laugh at the guy saying it should stay as is just for the newbs.
there are so many roles a new player can play to fit into. tackle and ecm being the most useful. tackle put the player in the engagement to learn first hand wat it means to work in a group an important role. he/she can use the same frig to pve with doin lv 1 mish and so on, they can even join in the the older player to do some boring lv 4s killin frigs and gettin free isk with standing while training for a proper ship to do missions/pvp in.
limiting them to just a drake in a shame. wat do most ppl say to new players? train for a drake to mish and some pvp as its the easiest. guess theres not really a good chance of them branching out is there? moving on from that, the range bonus the drake will get with missles will put hams to good use. as for the statements about it makin the cerb useless? well the cerb was always useless. its cost is high. its training long. its tank? oh god. even in small gang if u have it warp in at 70k missles take time to get there so thats an issuse with gettin the dps applied in time for a gank b4 support warps in. in large engagements i can see it working well yes, but then theres the tank. cerb primey= dead cerb. to solo in the cerb in just like jumping off a bridge. the ability to hold range on a target is difficult to do with its **** cap. running the micro for very long in just not a good idea.
the drake is more cost effective and for the most part, does the same thing. even more so once the buff comes into play. though it will be limited to its max targeting range for sniping purposes. this will also mean i will have to change the way i fight drakes in belts and gates in low sec, and make it easier to kill in high sec |
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Liang Nuren
Heretic Army Heretic Nation
679
|
Posted - 2012.01.23 22:22:00 -
[161] - Quote
shal ri wrote:makes it more of a challenge for ships like the myrm to kill
It is not a challenge to kill a Myrm with a Drake already - certainly if you have the time to bleed his cap boosters dry.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Ehn Roh
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.01.24 02:09:00 -
[162] - Quote
After thinking about it some more, removing the resist bonus makes some (but not all) aspects of the tank more like the tank you would find anyways on the low SP fit that a number of people are saying they want to retain, while rewarding everyone with more DPS.
If they give the cruisers some love maybe we can get more moderate SP players back into cruisers. |
Izlare
1st MC
0
|
Posted - 2012.01.24 08:05:00 -
[163] - Quote
I think the drake is perfect. Its slow as ****, built like a brick and can (slowly) whittle away a lot of targets. Increasing its average DPS a little bit and its range while seriously harming its tank will make it less useful.
|
Jeremy Ironforge
White syndicate
14
|
Posted - 2012.01.24 08:16:00 -
[164] - Quote
Izlare wrote:I think the drake is perfect. Its slow as ****, built like a brick and can (slowly) whittle away a lot of targets. Increasing its average DPS a little bit and its range while seriously harming its tank will make it less useful.
On the countrary:
7xCompact 'Limos' Heavy Assault Missile Launcher I, Caldari Navy Terror Assault Missile [Empty High slot]
2xLarge Shield Extender II Y-T8 Overcharged Hydrocarbon Microwarpdrive/Y-S8 Hydrocarbon Afterburners 2xInvulnerability Field II Warp Disruptor II
2xBallistic Control System II Damage Control II Reactor Control Unit II
Medium Anti-EM Screen Reinforcer I 2xMedium Core Defence Field Extender I
This setup will have 68k EHP and 320 DPS with SP <1kk
Before ppl had to fly smth like 150 DPS with HML. |
Izlare
1st MC
0
|
Posted - 2012.01.24 08:59:00 -
[165] - Quote
Jeremy, what are you trying to say? I R confused.
|
Rel'k Bloodlor
Mecha Enterprises Fleet
94
|
Posted - 2012.01.24 10:04:00 -
[166] - Quote
have this weird feeling that this is going to go one of two ways.
1) People scream loud enough and it stays the same.
2) It gets changed and it turns out that 7 launchers with ROF and increased missile speed (AKA reducing the delay in damage delivery) is broken. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Michael Banki
Eve Defence Force Fatal Ascension
1
|
Posted - 2012.01.24 11:52:00 -
[167] - Quote
If you wanna change it, switch the resist bonus with shield hp bonus. That way it will be harder to omni tank it. Its gonna have same damage, same predictability with kinetic and you still gonna be able to passive fit it for pve, just active tanking will be harder. |
Malcanis
Vanishing Point. The Initiative.
2654
|
Posted - 2012.01.24 12:17:00 -
[168] - Quote
Dig Ito wrote:A Drake in it's present form, complete t2 fitted, can zip through level 4s..try it yourself....
The purpose of the recomended changes is to weed out the casual players, who pay for their time with cash, not plex. Maybe CCPs finance department will wake up.....
Which L4 mission do you think you would be unable to do with the NewDrake? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Tanya Powers
Science and Trade Institute Caldari State
786
|
Posted - 2012.01.24 14:38:00 -
[169] - Quote
I don't understand why people are crying about this. You call this a "NERF" ?
Well actually I wouldn't really like to cross a gang with a few of those HAM's fitted from now on, with my cane or even less with my cyna, those Drake gangs are going to murder everything in their path. As for fleets, c'mon guys be inventive be smart you'll see the drake is ONLY getting a huge buff for the job as a BC he's intended to do and leave more place for smart people to find new fits/setups.
Cruise Ravens? Rails Megas? Rails Rokh's? (sorry couldn't avoid having a good laugh irl when I wrote this one and Rails Mega)
There's a lot of place for new setups, now the best one will still be Arty Maelstrom if nothing is done to give Rails some firepower or whatever to Cruise stuff and Lazors stuff Wait, lasers have trouble? -do you guys tried to fit beams instead of pulse to shoot pass 100km?- I read somewhere meta Tach's are arty like. |
Scien Inkunen
School of Applied Knowledge Caldari State
0
|
Posted - 2012.01.24 14:56:00 -
[170] - Quote
Lots of posters are experienced player - did you forget that you once been young (noob) player? Drake is rare ship that starting players can use to run lvl 3 missions without fear that will loose the ship and can make some descent money to buy equipment and others ship.
Many 3+ years players are roaming high sectors and still preaching about LS and Null ... How many of you are in low sectors - millions? Or low sector is little deserted than ...?
I understand that CCP is doing this - losing ships and equipment is more money for them, but other players ... If you dont fly Drakes or do not like them, why bothering about Drakes so much? And yes, there are others ships around to fly, but to collect and spare some ISK, the Drake is almost best to do that (for running missions - PVE).
And many are shouting about independence and such, but still want to be a CEO of 1000+ corp with noobs to collect easy ISK? Give others chance to make a descent star, to build up some SP and that you can start killing them or preaching for low and null epic battles. |
|
mecubed
Amarrian Retribution
3
|
Posted - 2012.01.24 15:08:00 -
[171] - Quote
Scien Inkunen wrote:Lots of posters are experienced player - did you forget that you once been young (noob) player? Drake is rare ship that starting players can use to run lvl 3 missions without fear that will loose the ship and can make some descent money to buy equipment and others ship.
Many 3+ years players are roaming high sectors and still preaching about LS and Null ... How many of you are in low sectors - millions? Or low sector is little deserted than ...?
I understand that CCP is doing this - losing ships and equipment is more money for them, but other players ... If you dont fly Drakes or do not like them, why bothering about Drakes so much? And yes, there are others ships around to fly, but to collect and spare some ISK, the Drake is almost best to do that (for running missions - PVE).
And many are shouting about independence and such, but still want to be a CEO of 1000+ corp with noobs to collect easy ISK? Give others chance to make a descent star, to build up some SP and that you can start killing them or preaching for low and null epic battles.
Its usually Minnie pilots who complain because their Cane cant **** a drake as easily as every other BC. If you actually start seeing how many fly the drake here and compare to others who dont, which are the people who complain about it and scream nerf.. Then youll see.
Which is why minnie ships need a nerf bat, you see more of them on fleets than about everything and they are pretty much superior to everything else. Hence( Winmatar)
|
Duchess Starbuckington
Starbuckington Manor
109
|
Posted - 2012.01.27 21:20:00 -
[172] - Quote
For the benefit of the ones panicking about this change: Stats post-buff DPS: Same with kinetic, 25% better with other damage types Missile range: Around 100km Tank: 60-65k
Hardly broken, is it? |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 21:21:00 -
[173] - Quote
Duchess Starbuckington wrote:For the benefit of the ones panicking about this change: Stats post-buff DPS: Same with kinetic, 25% better with other damage types Missile range: Around 100km Tank: 60-65k
Hardly broken, is it?
Are the changes on sisi already?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Mavnas
The Scope Gallente Federation
16
|
Posted - 2012.01.27 21:42:00 -
[174] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
Why completely change an existing ship into something totally different. This no longer makes it the safe boat you can dip your toes into the higher end missions with low-SP boat that it used to be.
|
Duchess Starbuckington
Starbuckington Manor
109
|
Posted - 2012.01.27 21:45:00 -
[175] - Quote
Quote:Are the changes on sisi already?
-Liang No, just EFTing. For the tank I just set BC skill to 0 to lose the shield bonus. For missile range I used the Caracal, etc. |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 21:48:00 -
[176] - Quote
Ah - then your math is wrong. They were proposing a ROF + Range bonus which means even its kin damage is higher.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|
Gypsio III
Dirty Filthy Perverts
184
|
Posted - 2012.01.27 22:07:00 -
[177] - Quote
Yeah, the DPS would be 33.3% higher for non-kinetic and, er, 6.7% higher for kinetic.
I'm equally saddened and amused that CCP would consider buffing the Drake so much. |
Duchess Starbuckington
Starbuckington Manor
109
|
Posted - 2012.01.27 22:09:00 -
[178] - Quote
Not much in the way of math, to be honest. Ok yeah I'll admit now it was a bit of a crude estimate. I didn't think I'd underestimated it though O_o |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 22:11:00 -
[179] - Quote
Duchess Starbuckington wrote:Not much in the way of math, to be honest. Ok yeah I'll admit now it was a bit of a crude estimate. I didn't think I'd underestimated it though O_o
Yeah my biggest objection to the change is that its a change to the role the ship plays - and that role change is going to step on the toes of ships that should better fill it. There's nothing wrong with a bruiser tank and spank BC... if the complaint is that it really does everything too well, then maybe they should adjust some of the base stats to disallow that.
But a role change? I'll pass.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
Gypsio III
Dirty Filthy Perverts
184
|
Posted - 2012.01.27 22:13:00 -
[180] - Quote
The non-kinetic DPS increase is very impressive, really. People sometimes criticise kinetic as a damage type, although this is mostly based on T2 resist spreads, it's respectable enough against T1 resists.
But full damage type selectivity, plus a further 25% DPS increase in those circumstances where you can use velocity-boosted HAMs instead of HMLs, is a change not to be underestimated... Honestly I'd be surprised if CCP makes this change. |
|
Duchess Starbuckington
Starbuckington Manor
109
|
Posted - 2012.01.27 22:14:00 -
[181] - Quote
Yeah velocity boosted HAMs was one of the first things that stood out to me - 30km range on those things with that DPS? Umm... |
Gypsio III
Dirty Filthy Perverts
184
|
Posted - 2012.01.27 22:20:00 -
[182] - Quote
Yeah, missile velocity bonuses are funny things, sometimes the bonus isn't really worth much, but over the 20-30 km range window it can become remarkably useful, if the host platform is mobile enough.
Current dual BCS HML Drake: 295 DPS from non-kinetic missiles, excl. drones. Future dual BCS HAM Drake: 492 DPS from all missiles, excl. drones - that's 66.8% more.
Relative ease of damage application is another question of course. |
Andrea Griffin
92
|
Posted - 2012.01.27 22:23:00 -
[183] - Quote
Removing the kinetic damage bonus and moving it to an ROF damage bonus does two things:
Breaks the racial damage emphasis of Caldari on Kinetic; Brings it too close to the Khanid ships, which enjoy a ROF bonus to missiles but no damage type bonus.
People complain about the damage projection of the Drake with HMLs, and now they want to give it more range? Buh?
I'm really confused. Someone help me. Has the CSM gone full speed ahead into insanity?
The Drake isn't overpowered the way it is. People don't like the large EHP, that's a fair criticism, but at least compensate by giving it bonuses that make sense. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
MisterNick
The Sagan Clan Pax Romana Alliance
28
|
Posted - 2012.01.27 23:16:00 -
[184] - Quote
Came expecting Drake tears, wasn't disappointed
This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum.
I see no downsides "Fools! I'll show them all!"
What do you mean that one's already taken? |
Denuo Secus
35
|
Posted - 2012.01.27 23:20:00 -
[185] - Quote
I really want this new Drake |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 23:21:00 -
[186] - Quote
MisterNick wrote:Came expecting Drake tears, wasn't disappointed This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum. I see no downsides
The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb. Also if your DPS was that bad with a Drake, may I suggest fitting some BCUs?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
MisterNick
The Sagan Clan Pax Romana Alliance
28
|
Posted - 2012.01.27 23:31:00 -
[187] - Quote
Liang Nuren wrote:MisterNick wrote:Came expecting Drake tears, wasn't disappointed This will improve the Drake, and you by proxy. It will put out enough DPS to actually kill things before they dispair and give in, you might actually be able to hurt Gallente T2 ships (High kin resists), and best of all people won't automatically think of you as a safety-obsessed pvp fun vacuum. I see no downsides The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb. Also if your DPS was that bad with a Drake, may I suggest fitting some BCUs? -Liang
I'll grant you that you do see them with BCUs fitted. Still not fantastic DPS compared to the other tier2 BCs though unless you're using kinetic, which is reasonably high %-wise in most resist profiles.
As for treading on the toes of the caracal and cerb, that's kind of an issue with tier2 BCs in general. "Fools! I'll show them all!"
What do you mean that one's already taken? |
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.27 23:32:00 -
[188] - Quote
Liang Nuren wrote: The down side is that this ***** all over the role you can reasonably expect for the Cara, NCara, and Cerb. -Liang
That seems to be the case already. The only cara/ncara pilots I know are newbs or players who just want to fly faction because it is like cat-nip to local reds. The only cerb pilots I know... well, I don't know any really. I used to fly them for luls in shield hac gangs as anti-support, but I quickly realized the drake can do essentially the same thing with only minor tank loss by swapping a rig. |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 23:37:00 -
[189] - Quote
MisterNick wrote:
I'll grant you that you do see them with BCUs fitted. Still not fantastic DPS compared to the other tier2 BCs though unless you're using kinetic, which is reasonably high %-wise in most resist profiles.
As for treading on the toes of the caracal and cerb, that's kind of an issue with tier2 BCs in general.
I find it ******* hilarious that people ***** about Kinetic damage and then go on to talk about how Canes do good damage. Has it occurred to you that most of the time that Barrage Cane is hitting the absolute highest resists of whatever its trying to shoot? But don't let me keep interrupt your pity party.
As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake. The real kick in the nuts is that the missile velocity bonus precludes any use the ships might be modified to have - since I think its a fairly realistic assertion that they aren't going to become up close Deimos-like gankers.
Furthermore, they're changing the role the ship has, and there has never been anything wrong with a bruiser BC. I'm all for the ROF change but the missile velocity change really needs better thought out than it is.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
MisterNick
The Sagan Clan Pax Romana Alliance
28
|
Posted - 2012.01.27 23:47:00 -
[190] - Quote
Liang Nuren wrote:[don't let me keep interrupt your pity party
I lol'ed
I seem to recall the shield cane's strength being in its kiting ability, though I guess I must've been mistaken.
The fact that it will muscle in on the long range missile niche is not a perfect solution, but from what i've seen the niche isn't used a great deal anyway. Ever been sniped on a gate by a cerb? Me neither
"Fools! I'll show them all!"
What do you mean that one's already taken? |
|
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.27 23:50:00 -
[191] - Quote
Sounds to me like you've never encountered a proper "crappy drake". Again, don't let me interrupt your pity party. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
MisterNick
The Sagan Clan Pax Romana Alliance
28
|
Posted - 2012.01.28 00:03:00 -
[192] - Quote
Lol, again with the attempts to annoy me. Gotta love the forums eh.
Read my initial post and note it's optimistic nature.
Now, where did I leave my Enyo... "Fools! I'll show them all!"
What do you mean that one's already taken? |
Oxeu
Perkone Caldari State
4
|
Posted - 2012.01.28 00:06:00 -
[193] - Quote
main problem of drakes is that they are boring above anything else, beside that they are fine really.
|
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.28 00:10:00 -
[194] - Quote
MisterNick wrote:Lol, again with the attempts to annoy me. Gotta love the forums eh.
Read my initial post and note it's optimistic nature.
Now, where did I leave my Enyo...
Your original post is optimistic because you assume that the current Drake "sucks". This is decidedly not the case.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 01:22:00 -
[195] - Quote
Liang Nuren wrote: As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake.
One bay thruster II puts the drake's range just over 100km and it delivers a higher damage volley which is important when the target can simply warp off most of the time. Then there's the fact it's only marginally slower, has far more ehp, costs less, etc. etc. You know, the obvious stuff. When do you think that this is not enough? Of course there's a theoretical niche where a cerb can lob missiles at 2x that range, but when is it useful? It's not.
The drake shouldn't be stepping on toes, but this role is garbage anyway. Unless there's a missile revamp dramatically increasing velocity and decreasing flight time of HML in particular, the cerb's might as well be an opux. You fly it for luls, that's it. It's too slow to skirmish, doesn't have the grid/ehp to brawl, and it's time to deliver dps at it's ideal range(s) is horrifying.
tl;dr: Do whatever you want with the drake, fix bad hacs. |
RougeOperator
Autocannons Anonymous
156
|
Posted - 2012.01.28 01:37:00 -
[196] - Quote
First off most people i know dont fly HML cara they fly and Assault launcher cara for pvp. Cerb needs a redo period its got issues that have nothing related to any other ship. N caracal will still have speed and agility better then a drake being a cruiser hull.
I like the purposed changes myself. Since right now the drake is stepping on the feroxs roll of the shield res tanked ship. And i see nothing but awesome from the suggested changes for PvP and even PvE. |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.28 01:47:00 -
[197] - Quote
Greybush Threepwood wrote:Liang Nuren wrote: As to it stepping on the toes of the Cerb and Caracal: no... it really doesn't. They have a niche with long range missiles and that niche is going to be severely impinged upon with the longer ranged Drake.
One bay thruster II puts the drake's range just over 100km and it delivers a higher damage volley which is important when the target can simply warp off most of the time. Then there's the fact it's only marginally slower, has far more ehp, costs less, etc. etc. You know, the obvious stuff. When do you think that this is not enough? Of course there's a theoretical niche where a cerb can lob missiles at 2x that range, but when is it useful? It's not. The drake shouldn't be stepping on toes, but this role is garbage anyway. Unless there's a missile revamp dramatically increasing velocity and decreasing flight time of HML in particular, the cerb's might as well be an opux. You fly it for luls, that's it. It's too slow to skirmish, doesn't have the grid/ehp to brawl, and it's time to deliver dps at it's ideal range(s) is horrifying. tl;dr: Do whatever you want with the drake, fix bad hacs.
You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
Realityfirst
Hemorrhagic Visions The Falling Darkness
4
|
Posted - 2012.01.28 02:19:00 -
[198] - Quote
Rel'k Bloodlor wrote: Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's.
Myrms use to be able to field 5 ogre IIs so they nerfed it
|
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 02:40:00 -
[199] - Quote
Liang Nuren wrote: You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.
-Liang
You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role. |
Liang Nuren
Heretic Army Heretic Nation
706
|
Posted - 2012.01.28 02:48:00 -
[200] - Quote
Greybush Threepwood wrote:Liang Nuren wrote: You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.
-Liang
You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role.
You seem to think that changing guided missiles won't also affect the Drake. Well, it will. The Drake will have superior DPS and tank while maintaining more than enough range and pretty great mobility. They do not have to give it the range bonus - its stupid and royally fucks up the game.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren PVP Videos:-áhttp://vimeo.com/user9887127 |
|
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 03:45:00 -
[201] - Quote
Liang Nuren wrote:Greybush Threepwood wrote:Liang Nuren wrote: You don't seem to understand: you can't "fix" the bad HACs if the Drake gets this bonus - it ***** all over them and leaves them literally nowhere to turn.
-Liang
You seem to be missing the point. Leaving them that niche is immaterial. It is a nearly-useless niche to have. I am not arguing the drake past, present, or future should or should not occupy that niche. I am saying that the niche should be revised, ie. making guided missiles faster and shorter range, or these ships should be changed to occupy fulfill another role. You seem to think that changing guided missiles won't also affect the Drake. Well, it will. The Drake will have superior DPS and tank while maintaining more than enough range and pretty great mobility. They do not have to give it the range bonus - its stupid and royally fucks up the game. -Liang
You seem to assume I am (despite the fact i've repeatedly stated otherwise) arguing for the drake changes presented. This is not the case. I'm telling you the hac role you said it would eliminiate, was never worth occupying to begin with. Even with a small range reduction, just for the drake, it would still be more useful than a cerb.
My point was entirely to say, regardless of how effective or ineffective the drake is/becomes, the cerb is already obsolete. Sure, this might add insult to injury, but that's immaterial. |
Liang Nuren
Heretic Army Heretic Nation
707
|
Posted - 2012.01.28 03:54:00 -
[202] - Quote
Greybush Threepwood wrote: You seem to assume I am (despite the fact i've repeatedly stated otherwise) arguing for the drake changes presented. This is not the case. I'm telling you the hac role you said it would eliminiate, was never worth occupying to begin with. Even with a small range reduction, just for the drake, it would still be more useful than a cerb.
My point was entirely to say, regardless of how effective or ineffective the drake is/becomes, the cerb is already obsolete. Sure, this might add insult to injury, but that's immaterial.
The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
V'oba
Caldari Provisions Caldari State
11
|
Posted - 2012.01.28 04:03:00 -
[203] - Quote
Missile sniping is a useless role for any ship. The Caracal/ NCara/ and Cerb all need to be redesigned from the ground up imo. Standard Caracal arguably less so, given its proficiency for eating frigs, but the others definitely. The new Drake looks like it's being brought pretty much right in line with the other tier 2 BCs in both ehp and dps.
One could still argue though that part of its character was to be over-tanked. In that case I would accept the rof bonus with a straight ehp bonus rather than resistances or missile velocity, so it will still have raw buffer but be less-effective when paired with logis. |
Liang Nuren
Heretic Army Heretic Nation
707
|
Posted - 2012.01.28 04:13:00 -
[204] - Quote
V'oba wrote:Missile sniping is a useless role for any ship. The Caracal/ NCara/ and Cerb all need to be redesigned from the ground up imo. Standard Caracal arguably less so, given its proficiency for eating frigs, but the others definitely. The new Drake looks like it's being brought pretty much right in line with the other tier 2 BCs in both ehp and dps.
One could still argue though that part of its character was to be over-tanked. In that case I would accept the rof bonus with a straight ehp bonus rather than resistances or missile velocity, so it will still have raw buffer but be less-effective when paired with logis.
Yes, if you are sniping shuttles from 200km with a Cerb you are probably doing it wrong. That doesn't make it the only use of the bonus.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 04:52:00 -
[205] - Quote
Liang Nuren wrote: The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.
Liang Nuren wrote: That doesn't make it the only use of the bonus.
I'm still waiting to hear what you think that role is and how you can imagine a cerb, with just a fitting adjustment (I presume you're talking about it's lacking grid) would be better than any alternatives. |
Liang Nuren
Heretic Army Heretic Nation
707
|
Posted - 2012.01.28 05:43:00 -
[206] - Quote
Greybush Threepwood wrote:Liang Nuren wrote: The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.
Liang Nuren wrote: That doesn't make it the only use of the bonus. I'm still waiting to hear what you think that role is and how you can imagine a cerb, with just a fitting adjustment (I presume you're talking about it's lacking grid) would be better than any alternatives.
I'd fit it like a cheap Tengu and go **** BC gangs with it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
Ireland VonVicious
Gurista Saints Assassin Confederacy
17
|
Posted - 2012.01.28 07:10:00 -
[207] - Quote
I just wish ccp would ease up on the changes.
Want to nerf the drake reduce one number a small amount. Maybe base shield or regen or something similar.
This entire lets change the bonuses and reinvent the wheel stuff has got to stop.
People are getting sick of training up items for ships that become useless builds for that ship after some big wig flexes his power of doing something big to earn his pay check. Short end of the stick seems to get shorter everyday on this game. |
Vala Kyrija
LUX Uls Xystus LUX aRe us
0
|
Posted - 2012.01.28 12:16:00 -
[208] - Quote
In my book it's the worst idea I've ever seen in eve. It does nothing meaningful but makes the drake one among the masses.
Every game in which the designers startet to even everything out got worse by doing so.
The drake can tank. Thats what it should do. If it's too strong overall nerf it's damage, not it's tank. If those changes go life one can just as well fly winmatar, cause it's gonna be the same.
For tanking by doing damage we already have the crap caracal and the crap raven. Don't crap the drake as much. Please.
It's not that I fly my old drake very much since I do my missions with my nighthawk, do exploration with my tengu but as it is now it's one of the coolest ships in eve and it will be trash with those changes.
|
Vala Kyrija
LUX Uls Xystus LUX aRe us
0
|
Posted - 2012.01.28 12:19:00 -
[209] - Quote
Just because some ppl like to fly high dps ships it doesn't mean it's ok to destroy the game for ppl liking to fly high tank ships. |
Duchess Starbuckington
Starbuckington Manor
110
|
Posted - 2012.01.28 12:37:00 -
[210] - Quote
The Cerberus is difficult but not impossible to fit. It can still mount a 41k tank with 3 BCUs and a rack of HMLs, but needs pretty much maxed out CPU skills to do so. An equivilent HAM fit needs an ACR but doesn't gimp it too badly.
About a 10% grid and CPU buff would make it perfect, to be honest.
Quote:Just because some ppl like to fly high dps ships it doesn't mean it's ok to destroy the game for ppl liking to fly high tank ships. And yet another idiot that assumes just because the Drake is losing the tank bonus, it'll now drop to cruiser level EHP or something. Hint: it won't. |
|
Vala Kyrija
LUX Uls Xystus LUX aRe us
1
|
Posted - 2012.01.28 13:44:00 -
[211] - Quote
Duchess Starbuckington wrote:The Cerberus is difficult but not impossible to fit. It can still mount a 41k tank with 3 BCUs and a rack of HMLs, but needs pretty much maxed out CPU skills to do so. An equivilent HAM fit needs an ACR but doesn't gimp it too badly. About a 10% grid and CPU buff would make it perfect, to be honest. Quote:Just because some ppl like to fly high dps ships it doesn't mean it's ok to destroy the game for ppl liking to fly high tank ships. And yet another idiot that assumes just because the Drake is losing the tank bonus, it'll now drop to cruiser level EHP or something. Hint: it won't.
And yet another moron who thinks he knows what other ppl are thinking. It'll not drop to cruiser ehp but it will loose it's uniqueness in that it's a ship that vastly favors tank over damage.
All those who want to fly high dps ships got plenty to choose from. Why has it to be the only ship that has another style?
I think the whole change is about those stupid wannabees that fly to wh space with some pvp fittet winmatar ship to find the easy kill that a pve fittet ratter suposedly is. They engage with dps that don't break the drake's tank, start neuting the passive fittet drake in hope to break the tank that way and don't notice that by doing that they empty their own cap, can't tank the drake and it's drones any more and don't even notice that the pve fittet drake doesn't scramble them and die.
And instead of learning from their stupidity they go to the forums and whine about how unfair it is that a drake who doesn't waste medslots for points can do both: more damage that their tank and more tank than their damage.
Seen the whining more than once in some ingame help channel. |
Malcanis
Vanishing Point. The Initiative.
2684
|
Posted - 2012.01.28 14:17:00 -
[212] - Quote
Liang Nuren wrote:Greybush Threepwood wrote:Liang Nuren wrote: The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.
Liang Nuren wrote: That doesn't make it the only use of the bonus. I'm still waiting to hear what you think that role is and how you can imagine a cerb, with just a fitting adjustment (I presume you're talking about it's lacking grid) would be better than any alternatives. I'd fit it like a cheap Tengu and go **** BC gangs with it. -Liang
And indeed BS gangs that can't do damage past 80-90Km (eg: Hellcats)
+25% resist bonus makes for a nice tank
Being out of range makes for a better one. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
RougeOperator
Autocannons Anonymous
156
|
Posted - 2012.01.28 19:05:00 -
[213] - Quote
Vala Kyrija wrote: It'll not drop to cruiser ehp but it will loose it's uniqueness in that it's a ship that vastly favors tank over damage.
Yeah cause the Ferox and prophecy dont exist right? Oh and how about that Gila and Ratter, and the now more used space bus.
Im sorry the drake is just not a special snowflake you are trying to pretend it is.
|
Seraph Minayin
Adamas Anima
1
|
Posted - 2012.01.28 19:16:00 -
[214] - Quote
Actually, I've done a quick blog post on this, though I am slightly biased towards keeping the brake as it is
Drake nerf bad My-á[url]http://seraph-minayin.blogspot.com/[/url]-áon EVE |
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 22:43:00 -
[215] - Quote
Malcanis wrote:Liang Nuren wrote:Greybush Threepwood wrote:Liang Nuren wrote: The Cerb is obsoleted because it has **** fittings, not because the role it occupies is useless.
Liang Nuren wrote: That doesn't make it the only use of the bonus. I'm still waiting to hear what you think that role is and how you can imagine a cerb, with just a fitting adjustment (I presume you're talking about it's lacking grid) would be better than any alternatives. I'd fit it like a cheap Tengu and go **** BC gangs with it. -Liang And indeed BS gangs that can't do damage past 80-90Km (eg: Hellcats) +25% resist bonus makes for a nice tank Being out of range makes for a better one.
1. Liang, which tengu fit did you have in mind?
2. Malc, we both know range tank with missiles is doomed to failure. |
Malcanis
Vanishing Point. The Initiative.
2694
|
Posted - 2012.01.28 23:01:00 -
[216] - Quote
Greybush Threepwood wrote: 2. Malc, we both know range tank with missiles is doomed to failure.
Oh right OK I'll just erase the last 18 months or so from my memory and agree with you.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
299
|
Posted - 2012.01.28 23:03:00 -
[217] - Quote
Quote:2. Malc, we both know range tank with missiles is doomed to failure.
Confirming that nanodrakes are terrible and nobody uses them.
Moving on... |
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 23:18:00 -
[218] - Quote
Malcanis wrote:Greybush Threepwood wrote: 2. Malc, we both know range tank with missiles is doomed to failure.
Oh right OK I'll just erase the last 18 months or so from my memory and agree with you.
Yes, becase as we all know drakes have no tank and are perfectly analogous to the cerb. |
Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
300
|
Posted - 2012.01.28 23:19:00 -
[219] - Quote
Quote:Yes, becase as we all know drakes have no tank and are perfectly analogous to the cerb.
You explicitly said that range tanking with missiles is not doable. You didn't specify which ships. Therefore, you were factually incorrect, as it's regularly done with the Drake. |
Greybush Threepwood
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.28 23:29:00 -
[220] - Quote
Roosterton wrote:Quote:Yes, becase as we all know drakes have no tank and are perfectly analogous to the cerb. You explicitly said that range tanking with missiles is not doable. You didn't specify which ships. Therefore, you were factually incorrect, as it's regularly done with the Drake.
You must have missed the last half dozen posts i've made here. Feel free to read them. |
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Nina Lowel
Genco Interstellar Alcohol Conglomerate
0
|
Posted - 2012.01.28 23:30:00 -
[221] - Quote
will be interesting
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Roosterton
Shattered Star Exiles SpaceMonkey's Alliance
300
|
Posted - 2012.01.29 01:15:00 -
[222] - Quote
Greybush Threepwood wrote:Roosterton wrote:Quote:Yes, becase as we all know drakes have no tank and are perfectly analogous to the cerb. You explicitly said that range tanking with missiles is not doable. You didn't specify which ships. Therefore, you were factually incorrect, as it's regularly done with the Drake. You must have missed the last half dozen posts i've made here. Feel free to read them.
It doesn't matter; you said the range tank with missiles doesn't work, full stop. I'm pointing out a flaw in that argument. The cerb has its problems, but those problems aren't because it's forced to range tank with missiles, it's because of other issues, such as fittings. If you wanted to diss the Cerb, you should have mentioned that instead. Missiles are actually a kiter's dream weapon... |
Soldarius
United Highsec Front The 99 Percent
141
|
Posted - 2012.01.29 10:42:00 -
[223] - Quote
Tippia wrote:Malcanis wrote:On the other hand, its "DPS tank" will be significantly improved. And it's range tank. NewDrake will actually be much more effective against EM rats because it'll be able to use Thunderbolts at full efficiency instead of taking a 20% DPS hit for using non-Kinetic, and it'll be able to use them far outside the effective range of the Sansha/Blood lasers anyway. Put a 10MN AB/2x LSE/ Invuln II/2x Photon II in the mids, rejoice in your 33% DPS boost, and you'll be just fine doing Pirate Invasion or Sansha Blockade or whatever. God forbid that missioners actually have to spend a few minutes per mission actually piloting their damb ship in return for a whopping ISK/hr boost. Pretty much. Active-Drake was a hell of a lot better than passive-Drake before for missions, and if this change makes people switch over to those kinds of fits, they'll discover the joys of not sitting still. Hell, if you dump the extenders and go for a shield-booster fit (because why not GÇö you're stuffing it full with cap-drawing equipment anyway, so you might as well go all the way), you'll notice that it's actually small enough a ship to speed-tank NPC battleships, even before you even consider trying to outrange them. It seems people have gotten so used to it being a 4-500m sigres turtle that those aspects of the ship have gone almost completely unnoticed. The more I think about it, the more obvious the buff status of the proposed change becomes.
I tried using a Drake to shoot Bloods in a Sanctum once. They damn near melted me in a couple volleys, even with EM and Thermal hardeners on a full-on passive fit. And I have nearly perfect Drake skills.
After warping out and repairing armor, I thought about what had happened, looked at my fit (full T2 with appropriate hardeners, purger rigs, and 2x SPR IIs), I decided to try kiting/speed tanking with an AB. Strangely, it worked. But it was still a lot harder than any other sanctum I've over done.
tl;dr: I agree that speed-tanking a Drake is both possible and viable.
While I would not be opposed to replacing the Kinetic bonus with a RoF bonus, nerfing the Drake's tank to make the Nighthawk better is ignorant at best. Nighthawk needs way more grid. I also don't think a range/missile velocity bonus is a great idea. I can already hit out to 80km (better than locking range w/o sebo) w/HMLs. I really don't need more range on my Drake. It would make HAMs somewhat better. But HAMs are freakin' useless vs frigates. Thank CCP for the 25m3 drone bay.
I'm most concerned about nerfing the Drake and having nothing but Hurricane's in shield BC fleets. Why would you fly the HAM drake when you can fly a Cane? Caldari have few enough useful PvP ships as it is. Funny thing is that the proposed nerf to tank would hurt PvE more than PvP. Is that really what CCP wants? "How do you kill that which has no life?" |
Shade Millith
Caldari Provisions Caldari State
17
|
Posted - 2012.01.29 13:27:00 -
[224] - Quote
No changes needed. Caldari gets screwed over for PVP with many ship classes it isn't funny.
HAC? Don't make me laugh, they're both beyond terrible compared to other races. Slow, with pitiful tank. BS's? Rarely used for PVP HIC? Worst of the bunch Capitals? The only viable shield caps, thus everyone uses armor, thus shield caps do poorly.
We get a solid PVP ship and the CSM screams nerf because it has a heavy tank, thus is popular? Why not nerf the Hurricane/Vagabond speed while your at it?
The intention of giving it a tiny damage boost along with a useless missile velocity bonus is laughable. Because it's so useful on the Cerberus /s.
Edit: Hell, this change would make the problem Drake Armies (I think this is what started the 'NERF DRAKES' thing?) worse! Now instead of having a 'Drake Army' having a predictable damage profile (Kinetic), it's going to be completely random. And it'll still be abused because of the range.
I honestly don't know what you're trying to achieve with this. |
Shade Millith
Caldari Provisions Caldari State
17
|
Posted - 2012.01.29 13:29:00 -
[225] - Quote
How the heck do I delete accidental double posts? |
Katalci
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
20
|
Posted - 2012.01.30 07:26:00 -
[226] - Quote
Hungry Eyes wrote:im telling you the nerf is coming, because no cruiser should be able to fit 100mn AB's. the Tengu is a stupidly OP and broken ship, and it's only a matter of time before CCP sees it. Maybe consider adding a rapier/huginn/loki/interceptor to your stupid gang?
Quote:Vagas dont exist any more as they've been replaced by the Cynabal faceroll. There is this thing called remote repair. Perhaps you could try looking at their resistances. |
ITTigerClawIK
Galactic Rangers Galactic-Rangers
66
|
Posted - 2012.01.31 02:48:00 -
[227] - Quote
i can not belive so many people are pissed off that there beloved drake is getting a BUFF rather than a nerf, what is WRONG with you people ???? |
Mfume Apocal
Origin. Black Legion.
287
|
Posted - 2012.01.31 04:56:00 -
[228] - Quote
ITTigerClawIK wrote:i can not belive so many people are pissed off that there beloved drake is getting a BUFF rather than a nerf, what is WRONG with you people ????
Well, wrt to PvP it's a hands-down buff that will basically obsolete a lot of other ships at a clip. But for easy PvE, it's a definite nerf. |
Shade Millith
Caldari Provisions Caldari State
19
|
Posted - 2012.01.31 05:03:00 -
[229] - Quote
ITTigerClawIK wrote:i can not belive so many people are pissed off that there beloved drake is getting a BUFF rather than a nerf, what is WRONG with you people ????
Using it for mass drake armies it's a buff. A massive buff.
As a solo PVP ship, it's a massive nerf. |
Spineker
145
|
Posted - 2012.01.31 05:14:00 -
[230] - Quote
Drake already melts to so many ships it is silly. Don't need a nerf just bandwagon nonsense. |
|
Spineker
145
|
Posted - 2012.01.31 05:15:00 -
[231] - Quote
If you are getting blobbed by drakes do what the normal advice from Epeens in Null sec is "cry more" |
Malcanis
Vanishing Point. The Initiative.
2721
|
Posted - 2012.01.31 14:28:00 -
[232] - Quote
Soldarius wrote:Tippia wrote:Malcanis wrote:On the other hand, its "DPS tank" will be significantly improved. And it's range tank. NewDrake will actually be much more effective against EM rats because it'll be able to use Thunderbolts at full efficiency instead of taking a 20% DPS hit for using non-Kinetic, and it'll be able to use them far outside the effective range of the Sansha/Blood lasers anyway. Put a 10MN AB/2x LSE/ Invuln II/2x Photon II in the mids, rejoice in your 33% DPS boost, and you'll be just fine doing Pirate Invasion or Sansha Blockade or whatever. God forbid that missioners actually have to spend a few minutes per mission actually piloting their damb ship in return for a whopping ISK/hr boost. Pretty much. Active-Drake was a hell of a lot better than passive-Drake before for missions, and if this change makes people switch over to those kinds of fits, they'll discover the joys of not sitting still. Hell, if you dump the extenders and go for a shield-booster fit (because why not GÇö you're stuffing it full with cap-drawing equipment anyway, so you might as well go all the way), you'll notice that it's actually small enough a ship to speed-tank NPC battleships, even before you even consider trying to outrange them. It seems people have gotten so used to it being a 4-500m sigres turtle that those aspects of the ship have gone almost completely unnoticed. The more I think about it, the more obvious the buff status of the proposed change becomes. I tried using a Drake to shoot Bloods in a Sanctum once. They damn near melted me in a couple volleys, even with EM and Thermal hardeners on a full-on passive fit. And I have nearly perfect Drake skills. After warping out and repairing armor, I thought about what had happened, looked at my fit (full T2 with appropriate hardeners, purger rigs, and 2x SPR IIs), I decided to try kiting/speed tanking with an AB. Strangely, it worked. But it was still a lot harder than any other sanctum I've over done. tl;dr: I agree that speed-tanking a Drake is both possible and viable. While I would not be opposed to replacing the Kinetic bonus with a RoF bonus, nerfing the Drake's tank to make the Nighthawk better is ignorant at best. Nighthawk needs way more grid. I also don't think a range/missile velocity bonus is a great idea. I can already hit out to 80km (better than locking range w/o sebo) w/HMLs. I really don't need more range on my Drake. It would make HAMs somewhat better. But HAMs are freakin' useless vs frigates. Thank CCP for the 25m3 drone bay. I'm most concerned about nerfing the Drake and having nothing but Hurricane's in shield BC fleets. Why would you fly the HAM drake when you can fly a Cane? Caldari have few enough useful PvP ships as it is. Funny thing is that the proposed nerf to tank would hurt PvE more than PvP. Is that really what CCP wants?
The Drake would still be easily the tankiest tier2 BC, and being able to do 500 DPS at 110Km is awesome no matter how many iditos try and claim it isn't Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Vile Coyote
Deep Space Legacy REN0VATI0
19
|
Posted - 2012.01.31 14:38:00 -
[233] - Quote
Malcanis wrote: The Drake would still be easily the tankiest tier2 BC, and being able to do 500 DPS at 110Km is awesome no matter how many iditos try and claim it isn't
No matter how many "iditos" claim that the future drake will be equal / better for their uses, people who used to rely on it know how much they will be screwed. (I was one of those for a few months before I felt confident enough to bring something else into my wh.) |
Mike Whiite
Progressive State
9
|
Posted - 2012.01.31 14:52:00 -
[234] - Quote
Malcanis wrote: The Drake would still be easily the tankiest tier2 BC, and being able to do 500 DPS at 110Km is awesome no matter how many iditos try and claim it isn't
If I wanted to do DPS at long ranges the Caldari have two other battlecruisers that are quite capable of doing that and worse, with the capabillity of actualy staying at that range and not moving like a slug.
But wether this change is a buff or a nerf isn't realy important.
What does CCP and CSM actualy want acomplish by changing the drake and will this change make that happen?
|
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
114
|
Posted - 2012.01.31 15:07:00 -
[235] - Quote
I don't know if with just the changes proposed if its PvE ability would be reduced as much as clamed. If it still keeps its other stats(same shield HP, recharge, and six mid slots) a change of tactics and fitting ( keeping transversil up, controlling range more, nano's & a MWD or AFB) with its new found ability to push more DPS faster to and towards further targets could more than make up for the loss of resist. No one here has any to "fly" and find out.
Also it is almost 2 month old table talk at a CSM meeting. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Tanya Powers
Science and Trade Institute Caldari State
793
|
Posted - 2012.01.31 16:04:00 -
[236] - Quote
Mike Whiite wrote:Malcanis wrote: The Drake would still be easily the tankiest tier2 BC, and being able to do 500 DPS at 110Km is awesome no matter how many iditos try and claim it isn't
If I wanted to do DPS at long ranges the Caldari have two other battlecruisers that are quite capable of doing that and worse, with the capabillity of actualy staying at that range and not moving like a slug. But wether this change is a buff or a nerf isn't realy important. What does CCP and CSM actualy want acomplish by changing the drake and will this change make that happen?
This Drake "rebalance" if it's really ever done will make it just the next cheapest pownmobile, and there will not be that much counters other than very long range sniping to kill a gang of those, bring some ML cerberus in and they will never ever get a warpin or able to jam.
You people don't use missiles? -+missile speed +rof?
"wooohooo I shoot you from here, thxbay" |
Ehn Roh
Center for Advanced Studies Gallente Federation
16
|
Posted - 2012.02.01 20:14:00 -
[237] - Quote
NewDrake seems as if it should clearly be better regardless of whether you active or passive tank.
I'm looking forward to the changes now. |
ReptilesBlade
Old Spice Syndicate Sailors of the Sacred Spice
3
|
Posted - 2012.02.02 01:06:00 -
[238] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
Actually if they kept the shield resistance bonus but changed the 5% kinetic damage to just velocity that would be perfect.
That is what they should do. |
Her Innocence Lost
Pator Tech School Minmatar Republic
0
|
Posted - 2012.02.02 03:21:00 -
[239] - Quote
ReptilesBlade wrote:
Actually if they kept the shield resistance bonus but changed the 5% kinetic damage to just Rof or velocity that would be perfect.
That is what they should do.
Double resist bonus bro. |
Vile Coyote
Deep Space Legacy REN0VATI0
19
|
Posted - 2012.02.02 12:10:00 -
[240] - Quote
ReptilesBlade wrote:Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus." Actually if they kept the shield resistance bonus but changed the 5% kinetic damage to just Rof or velocity that would be perfect. That is what they should do.
That would be an outright buff and the drakes does not need it. If it must be changed (I think there are other more pressing priorities in the "ship rebalancing" section) I vote for stealing the Cyclone's active tanking bonus.
-this would be largely suboptimal for drake blobs, which I guess are the target, -this would get carebears to know about active tanking before flying a raven, -the drake has the capacitor to back it up, active setups with the current bonus are working fine, -the Cyclone OTOH have a sucky cap as all matar ships, not enough med slots to field a proper active tank and anyway the buffer cyclone is already as popular as the active one.
|
|
Firh
Duct Solutions
0
|
Posted - 2012.02.02 12:33:00 -
[241] - Quote
How about CCP adress BCs that actually are in need of fixing, like the Myrmidon?
I don't see why every BC needs to be streamlined, do we really want a Hurricane with missiles? A slower Hurricane at that and which can't fit medium energy neutralizers.
Changing the resistance bonus on the Drake isn't gonna remove blobbing from the game either, at best it'll make people replace their Drakes for something else and of what use would that be?
The Drake is an excellent ship for entry level PvE and it can be put to good use in solo PvP as well as small, medium and large fleets. Lets also not forget that the Caldari line of ships doesn't exactly provide a lot of options for PvP pilots for those who lack proper skills in ECM, missiles AND gunnery. There's especially little to be found in the solo PvP department, where the Drake currently is one of the few entries.
- My 2 isk. |
Noisrevbus
72
|
Posted - 2012.02.02 13:59:00 -
[242] - Quote
I don't understand why this discussion have simmered out so much over the last few pages.
The proposed changes are bad because it takes from an underutilized side of the game (heavy shield tanking) and give to an overutilzed side of the game (100-150km mobile sniping), resulting in a thinner game a whole.
It will achieve nothing in terms of the overpopulation and profileration of BC-hulls in fleet scale PvP, since the main reason people use Drakes now have everything to do with resources and insurance.
What it will do is continue to streamline the game to contain less variation and potential counters, by usurping existing ones and presenting them in a more affordable and accessible pakage. The same criticism i've given time and time again to the introduction of Tier 3 BC.
The existing Drake may be a good and popular ship, but you can counter it by applying sniping tactics that outrange it, rush tactics that tank over it's KN-peak and exploit it's relative immobility, as well as sig-speed tactics that exploit the simplistic accuracy equations of missiles.
That's three separate tactical archetypes, encompassing a multitude of different gang concepts - races, hull-sizes, classes and tech levels.
The proposed changes also take away part of those weaknesses, resulting in marginalising those counters and replace them with the weakness of less staying power. That means more Drakes will go pop, but when they don't cost anything to replace the only effect is that you buff the numerical advantage that such concepts already rely on. A weaker tank is easily supplanted by more able bodies, so it's a self-fulfilling inflation (more blobs, pets, afk-empires, bots, ISK hoarding and RMT) .
The existing Drake also only hit top performance in an environment that allow it to devote all it's slots to the things it does well, while avoiding modules that rely on functions the ship is less proficient at. For example, if you void yourself of the necessity to tackle, you don't have to give up midslots crucial to it's abundant tank, nore is it as impeding to be relatively slow. Hence, most "issues" with the Drake only manifest themselves in the (by necessity) stale environment of complex resource juggling that is large scale fleet PvP fighting over static objects on a given grid.
The more you scale down the size of a gang, the more demands are put on ships to perform allround roles and functions.
Thus, the only nerf the Drake "needs" is a nerf to it's relatively free cost-efficiency: it's insurance return. The same go for every BC and to some degree tech I as a whole. Insurance is the problem, not HML, not resistance bonuses and not running missions.
What the game as a whole need the most is changes to the "stale, large scale, fleet PvP fighting over static objects on a given grid" paradigm which feed the blob, that Drake-blobs are a symptom of.
The biggest problem EVE as a game is facing is that for the past 5 years our designers have continued to struggle with this problem and unbeknown to them made continued choices that has driven the game in this direction (both in terms of changes they have done and by choosing not to do changes that has let trend run rampant). |
Kaikka Carel
White syndicate BattleStar Alliance
12
|
Posted - 2012.02.19 09:08:00 -
[243] - Quote
So the question is "when?" |
Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
0
|
Posted - 2012.02.20 18:28:00 -
[244] - Quote
I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.) |
Braelyn
Good Vs. Neutral Stop Exploding You Cowards
4
|
Posted - 2012.02.20 20:35:00 -
[245] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
I don't understand this logic. You seem to be saying that it is logical to change the bonus in the first statement, and saying in the second part it is logical to modify the ship in another way, not its bonus. I am not really sure which change you are lobbying for. If you care to clarify, it will be helpful in accepting your P.S. challenge. =D
Either way, several tech 1 ships have had their bonuses modified or changed altogether throughout the years. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.20 20:42:00 -
[246] - Quote
I'm not a drake expert, but can someone who is post what the differences be before and after proposed change? Seems like the DPS might be getting into the silly range with a ROF bonus... |
Rashino Zea
Universal Freelance
0
|
Posted - 2012.02.20 20:44:00 -
[247] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
Sounds to me like you're arguing to remove something because it is different. Homogenization of the ships is just bad anyway you look at it.
It's already been mentioned, but where's the logic behind turning the drake into a BC sized carbon copy of other caldari boats?
But i mean hey, X is the only ship in class Y that has bonus Z. Let's get rid of it; It clearly doesn't belong! Is that the kind of infallible logic you're referring to? |
Gypsio III
Dirty Filthy Perverts
200
|
Posted - 2012.02.20 21:11:00 -
[248] - Quote
Hrett wrote:I'm not a drake expert, but can someone who is post what the differences be before and after proposed change? Seems like the DPS might be getting into the silly range with a ROF bonus...
For HML-HML or HAM-HAM comparisons, missile DPS would be 33.3% higher for non-kinetic and, er, 6.7% higher for kinetic.
If the missile velocity boost allows you to switch from a HML Drake to a ~27 km kiting HAM Drake, then the missile DPS increase is, assuming same number of BCS, 67.7% for non-kinetic and 33.3% more for kinetic., assuming no difficulty in applying DPS (e.g. against other BCs).
EHP on classic dual Invuln, single-LSE, triple-extender Drake goes from 83k to 68k, an 18% reduction.
The whole idea is ridiculous, a classis case of opening mouth before engaging brain. Firstly, a large boost to PVP Drake, particularly in solo/small gang; also a boost to PVE because DPS >>> tank; secondly, complete obsolescence of the Caracal as the Drake is now basically the same but much more powerful, much easier to fit, more flexible and costs minimally more.
Result - even more battlecruiser spam, which is quite near the bottom of a list of Things That Eve Needs, alongside things like penalty-free WCS on supercapitals, and capitals being instantly able to teleport across regions without warning... oh. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.20 23:00:00 -
[249] - Quote
Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. |
Liang Nuren
Heretic Army Heretic Nation
841
|
Posted - 2012.02.20 23:33:00 -
[250] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
Just because it is the only one with a resist bonus doesn't make it the only one with a tank bonus. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|
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Misanthra
Alternative Enterprises
39
|
Posted - 2012.02.21 00:10:00 -
[251] - Quote
Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea.
basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh.
People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.21 16:54:00 -
[252] - Quote
Misanthra wrote:Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh. People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake.
So you think the drake needs a 33% - 66% damage bonus? If his post is right, even a with the resist bonus removed, the common drake would still have 68k EHP. Im pretty sure that is still more than most (if not all) other BC that have that kind of range. Sorry, but this is a dumb change for the ship that is ALREADY #1 on the kill boards. Bad. Idea.
I was excited that the drake was getting changed, but this is the wrong one, IMHO. |
Jeremy Ironforge
White syndicate BattleStar Alliance
19
|
Posted - 2012.02.21 17:44:00 -
[253] - Quote
Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. |
Shade Millith
Caldari Provisions Caldari State
22
|
Posted - 2012.02.21 22:53:00 -
[254] - Quote
Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane.
Actually, what this change is going to do is turn it into even more effective "Drake Army" ship.
No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage.
More missile velocity means it's effective engagement range increases by 50%.
At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me.
TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Who's the idiot who thought this up? |
Cipher Jones
329
|
Posted - 2012.02.22 08:35:00 -
[255] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
Read as;
CCP needs more ships to die because the alternative to cull inflation is more PLEX intervention and the community responds quite negatively to that.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 09:53:00 -
[256] - Quote
Vile Coyote wrote:Please, no.
I think the Drake is overrused for a reason : people need a tanky BC. Because they lack skills, because they can't afford or fly something better, because they want to try more difficult pve (WH etc) or try PVP and actually stay on the field long enough to learn something.
Give players more options for these roles, and options that do not require spending billions or training for centuries. Or leave the Drake as it is. Want a DPS BC ? Fly a cane, it's what it's made for..
This
CCP will screw many many new Player with this decision. All of the bittervets will applaud as the ship is useless to them besides some lolgoondrake-fleets.
The Drake always was the only viable L4/WH/Plex Caldari Starter-Ship and most likey was "THE L4/WH/Plex" Starter Ship in General.
If you adjust the Drake, this game needs more Tanky BCs and you need to nerf the Hurrican aswell, maybe switch the bonus to resists... pun intended!
|
Malcanis
Vanishing Point. The Initiative.
3039
|
Posted - 2012.02.22 11:18:00 -
[257] - Quote
Shade Millith wrote:Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. Actually, what this change is going to do is turn it into even more effective "Drake Army" ship. No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage. More missile velocity means it's effective engagement range increases by 50%. At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me. TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Why would anyone think this is a good idea?
I think you're neglecting the effect that the velocity bonus would have on HAMs. The HAM NewDrake would be a highly effective small gang ship IMO. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
151
|
Posted - 2012.02.22 11:28:00 -
[258] - Quote
Liang Nuren wrote:Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.) Just because it is the only one with a resist bonus doesn't make it the only one with a tank bonus. ;-) -Liang
It's funny the tank bonus on the drake and myrm make them the odd balls of tier 2 BC's. And they would both be better ships with offencive bonuses. A drake that could do any damage type, faster damage dilivery and having that range with close range weapons would be amazing! And could you imagine if the myrm had a gun bonus on it like the other drone boats. Hell I would fly myrms if they had the 75bwth of drones and 6 bonused hybrids. I also think the "drake nerf" will turn out to be a huge buff for all uses, once every one realises that with it still having 6 mids and that new DPS you wont miss the tank in PvE. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Zendon Taredi
ZT Bank
14
|
Posted - 2012.02.22 11:41:00 -
[259] - Quote
Went from 63k ehp to 50k ehp in EFT. 2x LSE, 1x invuln, 1x em rig, 2x, medium extender rig. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 11:50:00 -
[260] - Quote
Zendon Taredi wrote:Went from 63k ehp to 50k ehp in EFT. 2x LSE, 1x invuln, 1x em rig, 2x, medium extender rig.
Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players. |
|
Shade Millith
Caldari Provisions Caldari State
22
|
Posted - 2012.02.22 12:08:00 -
[261] - Quote
Malcanis wrote:Shade Millith wrote:Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. Actually, what this change is going to do is turn it into even more effective "Drake Army" ship. No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage. More missile velocity means it's effective engagement range increases by 50%. At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me. TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Why would anyone think this is a good idea? I think you're neglecting the effect that the velocity bonus would have on HAMs. The HAM NewDrake would be a highly effective small gang ship IMO.
Except that HAM's really need a web to be effective. Which puts them pretty much into the 10k range.
Quote:Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players.
Defence rating for kinetic with 2 T2 kin hardeners, 3 purgers, 1 LSE II, and two Shield power relay's goes from 809 DPS to 607. That's around 25% lost. Pretty hefty. |
Gypsio III
Dirty Filthy Perverts
202
|
Posted - 2012.02.22 13:04:00 -
[262] - Quote
Shade Millith wrote: Except that HAM's really need a web to be effective. Which puts them pretty much into the 10k range.
Not really. Against a basic shield Hurricane, you don't need a web to apply full damage, even with Rage. Unless we're talking offgrid Loki boosters etc.
Against smaller, more mobile stuff, then you'll need a web to apply more damage, sure - but you'll want to web your victim to stop him getting away anyway. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 13:35:00 -
[263] - Quote
Shade Millith wrote:Quote:Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players. [...]Defence rating for kinetic with 2 T2 kin hardeners, 3 purgers, 1 LSE II, and two Shield power relay's goes from 809 DPS to 607. That's around 25% lost. Pretty hefty.
Yeah as i said with this Changes the Drake will rank as pure PVP Ship, not that it isn't the most used one allready.
Useless to the newbies due to lack of all V and the 1 billion isk for blingbling faction/deadspace and useless to the bittervets that allready fly all V Tengu/Golem. |
Tanya Powers
Science and Trade Institute Caldari State
815
|
Posted - 2012.02.22 13:50:00 -
[264] - Quote
Hrett wrote:Misanthra wrote:Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh. People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake. So you think the drake needs a 33% - 66% damage bonus? If his post is right, even a with the resist bonus removed, the common drake would still have 68k EHP. Im pretty sure that is still more than most (if not all) other BC that have that kind of range. Sorry, but this is a dumb change for the ship that is ALREADY #1 on the kill boards. Bad. Idea. I was excited that the drake was getting changed, but this is the wrong one, IMHO.
Sorry but you clearly don't understand actually what's the strength of drakes in current fleets, it's absolutely not it's dps but the ability to tank huge amounts of punishment for long periods whilist doing dps, some but since it stays longer in the field you just have to add more friends flying drakes to make those become the nastiest crap you can fight.
Now compare this with the Brutix:
Crap range engagement, paper thin tank, slow brick just good for gate camps, but you can push 800dps from it.
The trade off from Battleship sized tank and cruiser dps (lol even thorax does more than pvp HM drake) for more regular tank (around 65K ehp) but more dps is a nice trade off. You'll still be able to hit crap at 100km to full dmg, but at higher rate of fire and damage but around 30K less tank. I can't wait to fit my newest HAM's drake and butt **** Cynabals all day long
EDIT: and sry guys but the noobie excuse it's a very poor excuse.
It's poor because this means drake is in need of a real big nerf or other BC huge improvements, so people have choices to fly in the race they've chosen rather than not have the choice but to train for drakes. |
Alara IonStorm
1656
|
Posted - 2012.02.22 14:14:00 -
[265] - Quote
Tanya Powers wrote: You'll still be able to hit crap at 100km to full dmg, but at higher rate of fire and damage but around 30K less tank.
You can actually see the new tank numbers by removing the Battlecruiser skill bonus from EFT. Here is a common Fleet Drake Fit.
[Drake, New Setup 1 copy 1] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Large Shield Extender II Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Viscoelastic EM Ward Salubrity I Experimental 10MN MicroWarpdrive
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
90760 EHP, 79652 Lowest Resist, Therm. Resists across the board, 68.2 em, 63.8 therm, 72.8 kin, 77.4 exp.
With a Warp Disruptor II or Omni resists above 70% I can still keep the ship above 80k EHP.
I really do doubt that this change is gonna hurt the Drake all that much.
Tanya Powers wrote: I can't wait to fit my newest HAM's drake and butt **** Cynabals all day long.
|
Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
225
|
Posted - 2012.02.22 14:16:00 -
[266] - Quote
Tanya Powers wrote:
Now compare this with the Brutix:
Crap range engagement, paper thin tank, slow brick just good for gate camps, but you can push 800dps from it.
Crap range- check Paper thin tank - check Slow brick - check Perfect for hole and gate camps - check 800 dps? LOL
Brutix does +1100dps when you push it, mine goes to eleven!!111! (1181dps). Push the red button and melt away. Required cybernetics are cheap and help on all Gal med hybrid hulls. And as long as you are in range, those 1100dps land on target.
[Brutix, Brutix dear Brutix]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Large F-S9 Regolith Shield Induction Experimental 10MN MicroWarpdrive I V-M15 Braced Multispectral Shield Matrix Warp Scrambler II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
/offtopic
Oh and nerf the draek!
|
Ryder 3vyn
State Navy
8
|
Posted - 2012.02.22 14:39:00 -
[267] - Quote
IMO, instead of making the Drake more like other missile boats, e.i. the Caracal, Kestrel, and Cerberus, which are arguably pretty gimpy ships, why not make those ships more like the Drake, which is one of the few missile spamming Caldari ships that actually work. |
Alara IonStorm
1657
|
Posted - 2012.02.22 14:49:00 -
[268] - Quote
Ryder 3vyn wrote:IMO, instead of making the Drake more like other missile boats, e.i. the Caracal, Kestrel, and Cerberus, which are arguably pretty gimpy ships, why not make those ships more like the Drake, which is one of the few missile spamming Caldari ships that actually work. Those ships problems do not stem from lacking a resist bonus. They have a whole host of other issues that need to be addressed that a resist bonus will not fix.
I don't know about the Raven but the Kestrel, Caracal and Cerberus are getting a Stat makeover soon according to the CSM Minutes and Dev Posts and they will be excellent ships without the resist bonus once their core issues are looked at.
|
Denuo Secus
41
|
Posted - 2012.02.22 17:40:00 -
[269] - Quote
Ceptia Cyna wrote:Vile Coyote wrote:Please, no.
I think the Drake is overrused for a reason : people need a tanky BC. Because they lack skills, because they can't afford or fly something better, because they want to try more difficult pve (WH etc) or try PVP and actually stay on the field long enough to learn something.
Give players more options for these roles, and options that do not require spending billions or training for centuries. Or leave the Drake as it is. Want a DPS BC ? Fly a cane, it's what it's made for.. This CCP will screw many many new Player with this decision. All of the bittervets will applaud as the ship is useless to them besides some lolgoondrake-fleets. The Drake always was the only viable L4/WH/Plex Caldari Starter-Ship and most likey was "THE L4/WH/Plex" Starter Ship in General. Besides this change most likely will increase the use in PVP and decrease it in PVE. The Drake is allready #1 in PVP there is no sense whatsoever to change it to be only usefull in PVP after. If you adjust the Drake, this game needs more Tanky BCs and you need to nerf the Hurrican aswell, maybe switch the bonus to resists... pun intended!
Friendliness to newbs and 'starter ship' isn't a role for a BC. If so...plz add newb friendly PvE starter BCs for the other 3 factions as well. Balance! |
Gibbo3771
AQUILA INC 0ccupational Hazzard
42
|
Posted - 2012.02.22 17:53:00 -
[270] - Quote
Amazing, all the posts in here.
Just because its getting the resistance bonus took away and an ROF bonus its not longer viable for mission running, kiting, blobs, small gang and solo.
Pfft listen to yourselfs, it needs nerfed into the ground.
Can honestly imagine how hard life is for you people when the bus route to you work changes. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |
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Noisrevbus
88
|
Posted - 2012.02.22 18:33:00 -
[271] - Quote
The winter time-tables put me waiting almost full hours in cold stops throughout my public transport route, you're damn right it's annoying. Whoever drew up those schedules, with miss-matching transit routes, should be fired. Not an ideal to build a game around .
I'd like to commend Gypsio on #246, nice seeing the discussion turn back to point. |
Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.22 19:05:00 -
[272] - Quote
vorneus wrote:I'm not too fussed about the changes - I don't like flying Drakes and probably still won't after this change (if it goes through).
My main concern is with how it will affect the viability of other ships with a missile velocity bonus like the Cerb, and to a lesser extent the Sacrilege. How it might tread on the Cerb's toes is obvious, what with the current state of on-grid warping/probing and the improved range it would have. The Sac issue is less obvious, as it's rarely a go-to ship for HAMs at the moment anyway, but will be even less so following a change like this.
-Ed When is the last time you saw a cerb? |
Liang Nuren
Heretic Army Heretic Nation
857
|
Posted - 2012.02.22 19:08:00 -
[273] - Quote
Zyress wrote:vorneus wrote:I'm not too fussed about the changes - I don't like flying Drakes and probably still won't after this change (if it goes through).
My main concern is with how it will affect the viability of other ships with a missile velocity bonus like the Cerb, and to a lesser extent the Sacrilege. How it might tread on the Cerb's toes is obvious, what with the current state of on-grid warping/probing and the improved range it would have. The Sac issue is less obvious, as it's rarely a go-to ship for HAMs at the moment anyway, but will be even less so following a change like this.
-Ed When is the last time you saw a cerb?
Last night Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|
Frillo Teslar
High Flyers RED.OverLord
5
|
Posted - 2012.02.22 19:21:00 -
[274] - Quote
Ryder 3vyn wrote:IMO, instead of making the Drake more like other missile boats, e.i. the Caracal, Kestrel, and Cerberus, which are arguably pretty gimpy ships, why not make those ships more like the Drake, which is one of the few missile spamming Caldari ships that actually work.
Cerb is with its low sig a little brother to the fleet tengu, where drakes can easily be tracked by titans etc., so take that jibberish talk elsewhere.
I invite all to take a look on http://eve-kill.net/?a=top20
You'll see that the drake is favoured over ships who requires much higher skills. This is because the drake can actually outperform many of these ships because of its insane tank and nice range. I see it as a problem that a ships with that low skill reqs performs so well. Also the drake will hands down win over any of the other BCs 1v1 (both pilots being equally skilled). Problem? Yes.
Furthermore I think that changing the drake will make people think more as they fly their dps snipe-mobile, instead of just clicking warp, F1 + F2, win.
|
Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.22 19:21:00 -
[275] - Quote
Khrage wrote:Gerod Theron wrote:So they are going to nerf the only Caldari ship that is used consistently.
all these frigging rail boats are worthless. we got the raven and drake for missions. that is the only advantage Caldari have. all of our other ships have other racial counter parts that are more desirable in pvp.
you my friend are so completely wrong it is amazing. off the top of my head: rokh, scorp, naga, drake (still after nerf), tengu (should count as a few ships since it can be fit so many different ways), blackbird, falcon, rook, widow, manticore, cormorant, kitsune, crow, hawk, harpy, flycatcher, cerb, moa, nighthawk, and any one i can't think of are very pvp worthy. leaving out navy ships too. and if you really want a heavy missile slinging heavy tank pve boat, get a nighthawk or tengu. they are both better than the drake even now. CNR, SNI, or Golem all are great PvE boats too, same with the Rokh, but from the sould of things you haven't crosstrained out of missiles at all, which is your fault. i'm tired of people saying caldari can't pvp. i won't even get into ecm either...
Don't forget the awsome Osprey, I can't tell you how many kills I've gotten in that beast |
Noisrevbus
88
|
Posted - 2012.02.22 20:49:00 -
[276] - Quote
Frillo Teslar wrote:I invite all to take a look on http://eve-kill.net/?a=top20You'll see that the drake is favoured over ships who requires much higher skills. This is because the drake can actually outperform many of these ships because of its insane tank and nice range. Furthermore I think that changing the drake will make people think more as they fly their dps snipe-mobile, instead of just clicking warp, F1 + F2, win.
1. How much is that list an actual representation of ship balance in the game?
Respectively, how much is that a list over how (1) you (the AAA block, and every other assorted low-intensity group) fly Drakes in 500+ man gangs, PL and their ilk fly (2) Tengus in 200-man gangs (while your block is catching up to that as well now a year later), Goons with immidiate pets use (3) Canes, (4) Tornados and (5) Maelstroms in their 800-man gangs while PL once again use (6) Oracles and almost everyone still fall back on (7) Abaddons to deal with Drakes while they use (8) Scimis to support almost all their gangs?
2. Would you still fly Drakes if they were even half the price of those baby fleet Cerbs you speak of?
Skillpoint requirements and ease of use in all honor, but a Drake is free + fitting and a Cerb cost 150m + fitting, while requiring better logistics to stock on an alliance- or coalition-level and scale better once gang sizes pop above tripple digits. Are you sincerely trying to say you use them because they are better? Really?
3. How would removing resistances while improving reach and damage output make you use them less... ... make you think more when using them and by any means move around more? By move around, do you mean permarunning your propmod in a wide orbit to raise mitigation? I highly doubt you mean moving around freely with a tactical mindset.
Realize you are the problem, not the Drake - and your ideas will make things worse, just like Tier 3 BC did.
|
Scrimtar
United Armed Forces Syndicate
0
|
Posted - 2012.02.22 20:57:00 -
[277] - Quote
I dont care much for anything the CSM dose there just puppets for the 00 alliances they work for. |
DooDoo Gum
Center for Advanced Studies Gallente Federation
15
|
Posted - 2012.02.22 23:26:00 -
[278] - Quote
Vile Coyote wrote:DooDoo Gum wrote:Max Von Sydow wrote:I wonder what kind of tank the drake could get without the resist bonus. Would it still be viable as a lvl 4 missioner?
i have never considered the drake to be a viable level 4 mission runner It was a doable l4 mission runner. Slow but steady. Without resist bonus you can forget EM/Th missions and probably a lot of the others too. But who cares about beggining missioners anyway ? It is far more important to balance the game for blob warfare.
Whilst this is true, you can also apply the same theory of being able to dig a hole for a swimming pool out using only a teaspoon... but i think an important [though often overlooked] factor is 'Right tool, for the right job' |
Vladimir Smugdog
Caldari State
4
|
Posted - 2012.02.23 03:01:00 -
[279] - Quote
Scrimtar wrote:I dont care much for anything the CSM dose there just puppets for the 00 alliances they work for.
I really hope you're actually military, because that would make your statement horribly ironic. |
Pinky Denmark
The Cursed Navy Important Internet Spaceship League
91
|
Posted - 2012.02.23 12:15:00 -
[280] - Quote
I think it's great to put the Drake in line with caracal and raven... The increase in damage and the bonus affecting ALL damage types makes the Drake put out more dps and makes it more flexible. I'm not huge fan of the missile velocity change, however it will be great for HAMs. In my opinion the Caracal, Drake and Raven would benefit from a bonus towards shield hitpoints instead. Drake wouldn't get much softer on it's own, but would need more remote reps to live through big fleet fights?
Pinky |
|
Mike Whiite
Progressive State
22
|
Posted - 2012.02.23 14:26:00 -
[281] - Quote
Denuo Secus wrote:Friendliness to newbs and 'starter ship' isn't a role for a BC. If so...plz add newb friendly PvE starter BCs for the other 3 factions as well. Balance!
But the Drake is every race newb ship.
once you can fly your racial tier 2 battlecruiser it takes 22 hours (percetion wilpower attributes maxed and +4 implants) to fly a drake and fire missiles.
It takes longer for a Caldari missile (drake) pilot to fly a Ferox than for any other race to fly a drake.
mind though If you don't have any shield skills it takes about 14 days to fly a drake.
Let missiles run a simulair tree to guns, make Battlecruisers a racial skill or make prequisites for the battlecruisers higher (Racial cruiser 5 and racial frigate 5)
I think that would do way more for the diversity of ships than nerfing one or two.
|
Jeremy Ironforge
White syndicate BattleStar Alliance
21
|
Posted - 2012.02.23 14:30:00 -
[282] - Quote
Mike Whiite wrote:Denuo Secus wrote:Friendliness to newbs and 'starter ship' isn't a role for a BC. If so...plz add newb friendly PvE starter BCs for the other 3 factions as well. Balance! But the Drake is every race newb ship. once you can fly your racial tier 2 battlecruiser it takes 22 hours (percetion wilpower attributes maxed and +4 implants) to fly a drake and fire missiles. It takes longer for a Caldari missile (drake) pilot to fly a Ferox than for any other race to fly a drake. mind though If you don't have any shield skills it takes about 14 days to fly a drake. Let missiles run a simulair tree to guns, make Battlecruisers a racial skill or make prequisites for the battlecruisers higher (Racial cruiser 5 and racial frigate 5) I think that would do way more for the diversity of ships than nerfing one or two.
Duuuuude racial Cruiser 5 is sooooo loooong, I wanna access C3 WH asap! |
Misanthra
Alternative Enterprises
39
|
Posted - 2012.02.23 17:41:00 -
[283] - Quote
Mike Whiite wrote:Let missiles run a simulair tree to guns
what would this fix?
Technical issue....your standard issue drake fires 1 ammo primarily. CN scourge. While it may be heresy, CN scourge fires almost jsut as well from a malkuth HML as it does from a t2 launcher. ROF obvioulsy different but its not omfg end of the world difference imo. Coming up the ranks...a malkuth drake put some dents in peoples ride almost as good as I did when t2, spec 4, all that happy horsecrap.
Make missiles like guns and you have the most basic problem....ccp has given no major reason to be t2 or death for missiles as I see it. Guns...yeah, I like my 8% damage bonus as much as the next guy at weapons spec 4. But right now, at this very moment in game, if you don't want that bonus nothing is stopping you from doing small projectile 4 to get T1 medium projectiles on your ride if you so desire. Hell to be really slick...medium projectile 4 to get large projectiles if if that impatient.
T2 launcher is a basic rof boost. One that csm is looking to fix via ship stat boost. End result...make t2 launchers harder all you want, missile shooters do not need the benefit of t2 as much as gun users. Make them learn light standard 4.....no skin off thier nose. Hell to be fair, if you want to make missiles inline with guns this would mean all small missiles are learned in jsut 5 days. Current system for small missile mastery is rocket 5 (5 days) and light standard (10+ days) THEN add the weapons specializations. Your idea takea a 15 day train jsut for 2 level 5's (just for t1 small luanchers max skill) down to 5......I'll sign off on that in a heartbeat.
Minmatar will miss their barrage not being t2 fit . And they will miss their damage bonus. As will all gun users and their t2 ammos. Drake....does not miss t2 ammo outside of pve, and the rof when you factor in flight times can often times be a non factor. HIgh missile rof with enough gun boats in fleet just means you have 2 volleys in space about to kill space dust instead of 1 lol.
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Tarrick Merdev
Among the Shadows Seekers of the Unseen
0
|
Posted - 2012.02.23 22:30:00 -
[284] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
Personally, I think they should lower the Drake's damage and let it keep its role as a tank. Caldari has enough missile DPS ships already. That role is already covered by other ships, whether they need their own tweaks or not. If the Drake deals too much damage, then reduce or outright change the damage bonus to something that fits a role that Caldari ships currently do not have. |
RougeOperator
Autocannons Anonymous Late Night Alliance
162
|
Posted - 2012.02.24 00:24:00 -
[285] - Quote
Tarrick Merdev wrote:Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus." Personally, I think they should lower the Drake's damage and let it keep its role as a tank. Caldari has enough missile DPS ships already. That role is already covered by other ships, whether they need their own tweaks or not. If the Drake deals too much damage, then reduce or outright change the damage bonus to something that fits a role that Caldari ships currently do not have.
More like getting rid of the res bonus and gives the ferox its roll back.
|
Luba Cibre
43
|
Posted - 2012.02.24 00:33:00 -
[286] - Quote
Tarrick Merdev wrote:Personally, I think they should lower the Drake's damage and let it keep its role as a tank. What damage? You mean the 510dps @all lvl 5 with hobgoblins and t2 scourge fury (**** the new names)? In reality it's more about 350 - 370dps and that's not really something that should be nerfed. |
Tanya Powers
Science and Trade Institute Caldari State
827
|
Posted - 2012.02.24 01:44:00 -
[287] - Quote
Luba Cibre wrote:Tarrick Merdev wrote:Personally, I think they should lower the Drake's damage and let it keep its role as a tank. What damage? You mean the 510dps @all lvl 5 with hobgoblins and t2 scourge fury (**** the new names)? In reality it's more about 350 - 370dps and that's not really something that should be nerfed.
This is what most people don't understand, 370DPS in a drake in real fleet fight conditions is not bad but it's far from what you get from a autos/ham's+drones Cane, very far from what you get from regular brutix fit (850dps +/-) so why are those so used?
The answer is mostly in the price tag (cheap to build) as every BC, nor those uber 370DPS, it's his tank the problem. Actually I'm quite convinced that if that bonus is changed for ROF+Speed the adantages on using it as a HAM's platform are quite interesting because you trade resist tank for dps tank witch is far more dynamic.
This optimism OC will not change the fact that those ships will for a very long time stilll be the top ships as long as gallente/amarr don't have any decent hull to bring, making drakes more expensive will not change this situation, will just take it from the drake and put it in to some other hull. |
Klymer
Hedion University Amarr Empire
6
|
Posted - 2012.02.24 08:07:00 -
[288] - Quote
Ok this thread is TL: so I DR all of it. I touched on this a bit in a post I made but I'll post again here since this thread obviously has more staying power than the ship it's about.
Why not just knock 1500 - 2000 points off the Drakes base shield amount to bring it inline with the others? Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus? Also, flip the link bonus between command ships and T3's, 5% for CS and 3% for T3? While we're mucking about, make command ships the only combat ships that can fit more than 1 link. The CS's make the point of saying they can fit 3 links in their descriptions, why not make that actually mean something? Let the T3's mount 1 or perhaps 2 links if they must. Perhaps tie it into the cloak sub for when they're flying cloaked with Black Ops and Bombers or providing overwatch for Deep Space Transports and Recon ships. T3 is supposed to be a special ship, make them be the command ship equivalent for the cloaker freaks. I'm sure Haffer would approve.
My view, fwiw, on changing the Drake to a missile speed bonus just makes me think the drake blobs will engage with heavy missiles from much farther away, thus keeping their newly fragile tanks out of harms way a bit. I have never flown in a drake blob so maybe this isn't the case. Odd as it sounds, this reminds me of another class of long range, fragile tank ships that I heard about, but anyways here's a bit of math I came up with. My head hurts and it's been a long day so maybe it's right and maybe it isn't, but since when has that ever stopped anyone from posting anything
My drake pilot gets a 12.6 second flight time and a velocity of 5250 meters per second for heavy missiles according to evehq, this gives a range of 66150 meters. Bumping up the missile speed 40%, since I have BC 4, would give a new speed of 7350 meters per second and a new range of 92610 meters. A more conservative 20% boost, 5% per level, would yield a 79380 meter range.
Again I'm only speculating on how the range issue would play for the drake blobs since I haven't flown in one. I'm not at all sure what the ROF versus the kinetic damage bonus would look like in actual numbers, but it seems to me it would be a bit less damage for flat kinetic and a bit more for the other types of damage so I see it as a general buff as well. I think it would make running lvl4s a bit easier as there have been a few times I wished I had more range to work with.
cheers |
Hidden Snake
Inglorious-Basterds
94
|
Posted - 2012.02.24 08:12:00 -
[289] - Quote
Two words ... Ham drake IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Klymer
Hedion University Amarr Empire
6
|
Posted - 2012.02.24 08:23:00 -
[290] - Quote
Hidden Snake wrote:Two words ... Ham drake
2 better words
Ham Sammich
Sorry couldn't resist, but on topic my Drake pilot gets 15802 meter range with heavy assaults now. A 5% bonus would extend that to 18963 and a 10% bonus would be 22123 meters. Hmm think my math is failing me on this one... Then again I haven't used assault much so .. meh |
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Hidden Snake
Inglorious-Basterds
94
|
Posted - 2012.02.24 14:37:00 -
[291] - Quote
Klymer wrote:Hidden Snake wrote:Two words ... Ham drake 2 better words Ham Sammich Sorry couldn't resist, but on topic my Drake pilot gets 15802 meter range with heavy assaults now. A 5% bonus would extend that to 18963 and a 10% bonus would be 22123 meters. Hmm think my math is failing me on this one... Then again I haven't used assault much so .. meh
Well aditional speed might change necesity of use of scram on ham drakes .... Aditional rof might make the baby insane dps
In general csm or ccp is messing it badly .... Bcs are one of the most ballanced class in the game now (and yes ferox and cyclone can be pretty mean ships). IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |
Cylide Askald
Jelly Baby Corporation Fidelas Constans
8
|
Posted - 2012.02.24 15:18:00 -
[292] - Quote
I'd have to find a new cheap ship to tank Dread Guristas Fleet Staging Point with. :< I'm running for CSM: https://forums.eveonline.com/default.aspx?g=posts&m=836203&#post836203 |
Maroxus
Red Federation RvB - RED Federation
22
|
Posted - 2012.02.24 17:19:00 -
[293] - Quote
Klymer wrote:Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus?
Speaking of the Nighthawk ... why does it have a pathetic powergrid? Every Command ship gets more powergrid then their tech 1 variant ... except the Nighthawk .. why? The powergrid is even smaller then tier 3 cruisers like the Moa and Rupture.
Changing the drake might make the Nighthawk more or less worth the cost, but its still remains a handicapped ship. |
Soporo
Perkone Caldari State
13
|
Posted - 2012.02.24 17:32:00 -
[294] - Quote
Not to mention T3 gang boosting apparently stomping, urinating and defecating and loling all over the Command ship role.
edit: rationalizing changing one ship to make another look better is just fail, btw. Leave the Drake as is. Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |
Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 17:33:00 -
[295] - Quote
Soporo wrote:Not to mention T3 gang boosting apparently stomping, urinating and defecating and loling all over the Field Command ships role.
You meant fleet command, right?
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
24
|
Posted - 2012.02.24 18:21:00 -
[296] - Quote
Rel'k Bloodlor wrote:Well I'm a Caldari pilot, and I loves me some drakes. The change from resist to velocity makes a lot of sense-Puts them in line with the other missile boats, and puts there tank closer to the other T2 battle cruisers. I think this would help push people in to using it for offence and using the Ferox for defence. Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's.
The Ferox is a Gallente ship pretending to be a Caldari ship. A missile/shield Caldari would take months longer to max out gunnery skills and fly a Ferox than it would for a Gallente pilot to train Caldari Frig 4/Cruiser 3. |
Liang Nuren
Heretic Army Heretic Nation
862
|
Posted - 2012.02.24 18:28:00 -
[297] - Quote
Ares Renton wrote:Rel'k Bloodlor wrote:Well I'm a Caldari pilot, and I loves me some drakes. The change from resist to velocity makes a lot of sense-Puts them in line with the other missile boats, and puts there tank closer to the other T2 battle cruisers. I think this would help push people in to using it for offence and using the Ferox for defence. Now if they got rid of the Myrm's rep bonus for say hybrid damage and pushed its drones up to 100-125bandwith we would have use a solid set of tier 2's. The Ferox is a Gallente ship pretending to be a Caldari ship. A missile/shield Caldari would take months longer to max out gunnery skills and fly a Ferox than it would for a Gallente pilot to train Caldari Frig 4/Cruiser 3.
No, its not at all a Gallente ship. It doesn't have enough turrets, a big enough drone bay, or a damage bonus. Definitely Caldari.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Jerick Ludhowe
The Scope Gallente Federation
49
|
Posted - 2012.02.25 05:58:00 -
[298] - Quote
Maroxus wrote:Klymer wrote:Once you have BC 5 to get the resists up to make the tank more meaningful, you would have more reason to push for a Nighthawk. Speaking of the 'hawk, why not change it's damage bonus to a flat 5% across the board like the other ships in it's class instead of just a kinetic bonus? Speaking of the Nighthawk ... why does it have a pathetic powergrid? Every Command ship gets more powergrid then their tech 1 variant ... except the Nighthawk .. why? The powergrid is even smaller then tier 3 cruisers like the Moa and Rupture. Changing the drake might make the Nighthawk more or less worth the cost, but its still remains a handicapped ship.
The problem has allot to do with the grid however has even more to do with the slot layout. The Drake ( a tech 1 bc) has 2, yes 2 more slots than the nighthawk (a tech 2 bc). Yes rigs DO count as slots for all those out there thinking I can't count .
What's needed is either a buff to Field commands through a very serious balance comparison with the inevitable addition of slots and fitting or a significant nerf to all tier 2 BCs other than maybe the Myrmidon. I'd of course choose a buff to Field Commands.
Oh, and to necro my point posted in a now dieing thread. Give Field commands the same level of resists as their Fleet Command Brothers... Enough of these half assed "t2" resists that they currently have.
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Blastcaps Madullier
Celestial Horizon Corp. Flatline.
8
|
Posted - 2012.02.25 22:30:00 -
[299] - Quote
persoanly the only change i'd say doing would be changing the 5% kinetic missile bonus into a straight 5% heavy/heavy assualt missile bonus instead, allowing pilots to choose the damage type and allow more flexability in that regards, in terms of pve drakes are fine and allow even newer pilots something thats a bit more forgiving in both pve and pvp, taking the bonuses to shield resists away would seriously hurt newer players to that game more than anything else. |
Luba Cibre
44
|
Posted - 2012.02.25 22:32:00 -
[300] - Quote
holy ****, i link you this thread pointing at the op and you're just to dumb to read it. |
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Ireland VonVicious
Gurista Saints Assassin Confederacy
38
|
Posted - 2012.02.26 20:09:00 -
[301] - Quote
Hate the changes. |
Maroxus
Red Federation RvB - RED Federation
23
|
Posted - 2012.02.26 20:26:00 -
[302] - Quote
Jerick Ludhowe wrote:The problem has allot to do with the grid however has even more to do with the slot layout. The Drake ( a tech 1 bc) has 2, yes 2 more slots than the nighthawk (a tech 2 bc). Yes rigs DO count as slots for all those out there thinking I can't count .
That's largely to due with command ships being based on tier 1 BCs. Every command ship, both field and fleet, gets 1 more slot, more cpu, and more powergrid over their tech 1 variant. The nighthawk is the sole exception as it gets less powergrid rather then more. A whole 1/3 less over the Ferox.
Also these drake changes will break another pattern in eve: Every tier 1 and teir 2 BC has one bonus that is the same. Active armor rep bonus for Gallente, Projectille rate of fire for Minmatar, Energy weapon cap reduction for Amarr, and of course shield resist bonus for Caldari.
But hey if CCP doesn't want to play with patterns anymore, why not throw the table and fix those needing a buff like the prophecy and some tech 1 cruisers. |
drdxie
Federal Navy Academy Gallente Federation
48
|
Posted - 2012.02.27 01:29:00 -
[303] - Quote
So when they nerf the drake to put it more inline with other races.. will it get a bigger drone bay and more bandwidth ??? |
Liam Mirren
292
|
Posted - 2012.02.27 02:07:00 -
[304] - Quote
drdxie wrote:So when they nerf the drake to put it more inline with other races.. will it get a bigger drone bay and more bandwidth ???
It can get the same bay as the Cane :P Excellence is not a skill, it's an attitude.
My guides: http://mirren.freeforums.org |
Soporo
Perkone Caldari State
14
|
Posted - 2012.02.27 03:47:00 -
[305] - Quote
double post Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |
Soporo
Perkone Caldari State
14
|
Posted - 2012.02.27 03:50:00 -
[306] - Quote
Soporo wrote:They ought to be looking at the freekin Daredevil, not the Drake.
Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken |
Mike Whiite
Progressive State
24
|
Posted - 2012.02.27 13:42:00 -
[307] - Quote
Misanthra wrote:Mike Whiite wrote:Let missiles run a simulair tree to guns what would this fix? Technical issue....your standard issue drake fires 1 ammo primarily. CN scourge. While it may be heresy, CN scourge fires almost jsut as well from a malkuth HML as it does from a t2 launcher. ROF obvioulsy different but its not omfg end of the world difference imo. Coming up the ranks...a malkuth drake put some dents in peoples ride almost as good as I did when t2, spec 4, all that happy horsecrap.
Not realy unless you'll buy that Malkuth to safe the 700.000 ISK a launcher it will mean you have Heavy missiles on lvl 4 or lower and that is a damage bonus.
RoF for missiles is a damage bonus as well within the missiles range, not to mention the RoF of a T2 is already faster than of that Malkuth.
breaking it down to just the launchers and the difference between skills you have when opperating the T2 or Malkuth.
-Malkuth heavy with caldari navy Trauma:
CNT Missile 172 kin damage Heavy missile launcher 4
single shot damage 172 + 20% (heavey missile launcher 4) = 34.4 = 206.4 a shot every 14 seconds x 7 launchers on your Drake is a volley damage of 1444,1/14 = 103.15 damage a second.
T2 HML with Caldari navy trauma: CNT Missile 172 Kin damage Heavy missile launcher 5 Heavy Missile launcher Sepcialisation 4 (rather short learning time when you start with specialisation)
Single shot Damage 172 + 25% (heavey missile launcher 5) = 43 = 215 a shot every 11,04 seconds x 7 launchers on your Drake is a volley damage of 1505/11,04 = 136,32 damage a second.
Right after the 3th Malkuth volley the T2 fires its 4th Volley, then the loading capacity of a malthuth is lower then that of a T2 so it needs more reloads as well wich even lowers the DPS even more.
theb there is the T2 reduced heat damage for overheating.
So it realy does matter if you use a T2 launcher even is you are not using T2 ammo.
---
One of the criteria the meating gave was that the Drake was over used, not only by Caldari pilots but in general, one reason for that is that (when shield trained) you can fly it in 22 hours and fire missiles.
It's the easiest ship to adapt an entire group to, that is one of the reasons why the Drake blob is so succesfull, it's the Sherman tank of EVE online.
Make it more Skill intensive (with less skills) and it will make it less popular already.
Battlecruisers should become racial and missiles should have a more simular skill tree to Gunnery.
results no 3 month old players in Drakes or other Battlecruisers for that matter (good for cruisers)
The Drake will become less populair because you can't train 12 newbees to fly in your Drake blob within a week, and you don't just side learn it within the same week because you like to run missions in it or do WH.
The change will take time ofcourse but changing one ships stats to put an other ship on top just changes the name of the nerf every other week.
|
Kneebone
K-H Light Industries
5
|
Posted - 2012.02.27 16:37:00 -
[308] - Quote
My only complaint from a PvE perspective would be changing the HML system itself. Lowering flight times, as has been hinted at, would affect more than just the Drake. The Rof v. Kin change is great, the velocity change is nice in a few ways, but any changes to the HML system should not change the current range of missles on other ships such as the Tengu, Cerberus, or any other missle chucking ship.
As far as the resist changes go, doesn't bother me none. The RoF change will make the Drake better at non-Kin missions and it will still be an L3 beast of a ship. Flinging EM based missles will make other BC's look to fill that hole. Might lead to more armor battles, but we shall see. I think the trade will work better than most people think.
My only complaint from a PvP perspective is all about speed and AGI. Give the Drake the same Inertia Modifer as the rest of the T2 BC's, 0.704 for all compared to 0.628 for the Drake. Also the weight of the Drake needs to come down as well. The super Brick of BC's, the Harby, weights less than the Drake.
I would also apply the above to the Ferox and Brutix, the poor Ferox is at 0.597!! |
Gypsio III
Dirty Filthy Perverts
204
|
Posted - 2012.02.27 17:32:00 -
[309] - Quote
Kneebone wrote:My only complaint from a PvP perspective is all about speed and AGI. Give the Drake the same Inertia Modifer as the rest of the T2 BC's, 0.704 for all compared to 0.628 for the Drake. Also the weight of the Drake needs to come down as well. The super Brick of BC's, the Harby, weights less than the Drake.
What would you say to giving an unfitted Drake the same align time as an unfitted Hurricane? |
Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.27 19:35:00 -
[310] - Quote
Gypsio III wrote:Kneebone wrote:My only complaint from a PvP perspective is all about speed and AGI. Give the Drake the same Inertia Modifer as the rest of the T2 BC's, 0.704 for all compared to 0.628 for the Drake. Also the weight of the Drake needs to come down as well. The super Brick of BC's, the Harby, weights less than the Drake.
What would you say to giving an unfitted Drake the same align time as an unfitted Hurricane?
Nothing, they have the same align time now 8.23 sec. Now if you want to give it the base speed of a Hurricane I'd welcome that. Caldari ships are agile they just aren't quick. Hurrucane 206 m/s Drake 175 m/s. |
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Scien Inkunen
School of Applied Knowledge Caldari State
11
|
Posted - 2012.02.27 19:46:00 -
[311] - Quote
What ever they intend to do - just do it at last. Read the "Fart file" and you will understand the meaning of life ! |
Nor Tzestu
Stillwater Intelligence Services
46
|
Posted - 2012.02.28 00:59:00 -
[312] - Quote
I for one welcome the new drake. As i suck at pvp, I have stocked up on drake hulls all fitted PODLA style. Having more deeps and more range to go with it will be just what the dr. ordered. Getting people out of drakes for real boats in level 4 PVE is a good thing. |
Zyress
Deaths Head Brigade Vanguard.
33
|
Posted - 2012.02.28 16:26:00 -
[313] - Quote
Soporo wrote:Soporo wrote:They ought to be looking at the freekin Daredevil, not the Drake.
yeah... Drake OP Angel Cartel Ships just fine... |
safrrr
Alpha Strategy In Umbra Mortis
0
|
Posted - 2012.05.27 23:53:00 -
[314] - Quote
here is what its basicly comes at.
drake is good at almost anything. it has a strong tank and it has reliable firepower. not strong, but reliable. thats what the drake is. cheap and reliable. thats why its one of the most used ships out there for both ratting, wormholing and pvp.
losing the drake its current abilities is simple blasphemy. trading the kinetic damage bonus for a rof bonus will have an almost identical damage output, changing the resistance for longer missile range, simply means you need to start fitting a medium slot for a sensor booster, giving it even less tank. the drake was never meant to snipe with, even with the changed bonuses, it will only suck more.
this is typical of CCP, they always change a ship when its good at something, the myrmidon got nerfed because people complained it had too much drone power. **HELLO! DRONE DAMAGE MODS MAKE DOMINIX INTO A 1600DPS POWERHOUSE!** They are now trying to do the same to the drake? because its good at what its supposed to do? being a cheap and reliable vehicle for us to be used. thats just messed up, and if they continue with this they are simply asking for another player riot in jita.
alot of people rely on the drake for its current abilities, its kinetic missile damage gives it an edge over players not able to tank it properly, its resistance mods makes it survive an attack longer, this ship, is already a front line ship. The raven is not one of those ships, the raven is sheer crap. not even polished crap with a bo tie attached to it, just plain old doggy poo.
change the drake, and ccp changes the heart of the caldari faction. if they are going to NERF this ship, then i demand they will nerf the tier 2 battlecruisers of the other factions. |
Maeltstome
Epidemic. F0RCEFUL ENTRY
4
|
Posted - 2012.05.28 08:23:00 -
[315] - Quote
95k EHP. 350DPS. 1200 M/s. 70KM range. Costs 80mil. No Tracking.
BALANCE. |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 08:51:00 -
[316] - Quote
Nine out of ten Battlecruisers are Drakes.
Sure, you have some idiots like myself who prefer style over function and fly either Amarr, Gallente or Minmatar Battlecruisers, but at the end of the day nothing beats the Drake. It has everything in a cheap little package. There simply is no reason not to fly a Drake because it is so damn good.
The Drake needs to be hit by the nerfbat, or the forgotten Battlecruisers of the other factions (and the Ferox. What, you didn't know Caldari had another Battlecruiser?) needs to be brought in-line with the Drake's awesomeness.
I prefer option #1. Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
10
|
Posted - 2012.05.28 12:19:00 -
[317] - Quote
Question, what other t1 BC can tank a c3 wh? If this change keeps the same "spirit" for c3, then I'm fine with it. That is the personal side of my post.
The logical side is, we already have a BS tanking BC size, the Drake. Recently CCP introduced a BS dps BC size boat, the naga. Seems to me that changes in the drake only tips the balace to one side, the pvp side. Then again, this may be a new tendecie for the caldari pilots. |
Tor Gungnir
Agenda Industries
111
|
Posted - 2012.05.28 12:34:00 -
[318] - Quote
Kalel Nimrott wrote:Question, what other t1 BC can tank a c3 wh? If this change keeps the same "spirit" for c3, then I'm fine with it. That is the personal side of my post.
The logical side is, we already have a BS tanking BC size, the Drake. Recently CCP introduced a BS dps BC size boat, the naga. Seems to me that changes in the drake only tips the balace to one side, the pvp side. Then again, this may be a new tendecie for the caldari pilots.
Then were is the Minmatar tank? Your argument doesn't hold water since each faction has the T3 BC, but not a T3 tanker. Gallente is what America believes itself to be.
Caldari is how America is in reality. |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
10
|
Posted - 2012.05.28 12:43:00 -
[319] - Quote
Tor Gungnir wrote:Kalel Nimrott wrote:Question, what other t1 BC can tank a c3 wh? If this change keeps the same "spirit" for c3, then I'm fine with it. That is the personal side of my post.
The logical side is, we already have a BS tanking BC size, the Drake. Recently CCP introduced a BS dps BC size boat, the naga. Seems to me that changes in the drake only tips the balace to one side, the pvp side. Then again, this may be a new tendecie for the caldari pilots. Then were is the Minmatar tank? Your argument doesn't hold water since each faction has the T3 BC, but not a T3 tanker.
Your argument doesn't hold water couse I was talking about Caldari, no other factions. I wont get into that aegument since I don't fly them, tho I would like it very much. But since you mention it, the could change it so that Tier 2 (and not T2) would be every faction tankers and Tier 3 (not T3) would be the dps dealer. But it just a thought. |
Maeltstome
Epidemic. F0RCEFUL ENTRY
5
|
Posted - 2012.05.28 12:48:00 -
[320] - Quote
Tor Gungnir wrote:Then were is the Minmatar tank? Your argument doesn't hold water since each faction has the T3 BC, but not a T3 tanker.
Cyclone has an active tanking bonus for shields. |
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
214
|
Posted - 2012.05.28 12:57:00 -
[321] - Quote
safrrr wrote: this is typical of CCP, they always change a ship when its good at something, the myrmidon got nerfed because people complained it had too much drone power. **HELLO! DRONE DAMAGE MODS MAKE DOMINIX INTO A 1600DPS POWERHOUSE!** They are now trying to do the same to the drake? because its good at what its supposed to do? being a cheap and reliable vehicle for us to be used. thats just messed up, and if they continue with this they are simply asking for another player riot in jita.
It hasn't been changed since 2008 (when Quantum Rise massively buffed it). The suggested changes haven't even been revisited in 6 months. |
Malcanis
Vanishing Point. The Initiative.
3975
|
Posted - 2012.05.28 13:14:00 -
[322] - Quote
safrrr wrote:here is what its basicly comes at.
drake is good at almost anything. it has a strong tank and it has reliable firepower. not strong, but reliable. thats what the drake is. cheap and reliable. thats why its one of the most used ships out there for both ratting, wormholing and pvp.
losing the drake its current abilities is simple blasphemy. trading the kinetic damage bonus for a rof bonus will have an almost identical damage output...
If by "almost identical" you mean "33% more DPS", I suppose.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
10
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Posted - 2012.05.28 13:31:00 -
[323] - Quote
Remember the reloading times and how does that affect the dps |
Lili Lu
239
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Posted - 2012.05.28 14:00:00 -
[324] - Quote
Kalel Nimrott wrote:Tor Gungnir wrote:Kalel Nimrott wrote:Question, what other t1 BC can tank a c3 wh? If this change keeps the same "spirit" for c3, then I'm fine with it. That is the personal side of my post.
The logical side is, we already have a BS tanking BC size, the Drake. Recently CCP introduced a BS dps BC size boat, the naga. Seems to me that changes in the drake only tips the balace to one side, the pvp side. Then again, this may be a new tendecie for the caldari pilots. Then were is the Minmatar tank? Your argument doesn't hold water since each faction has the T3 BC, but not a T3 tanker. Your argument doesn't hold water couse I was talking about Caldari, no other factions. I wont get into that aegument since I don't fly them, tho I would like it very much. But since you mention it, the could change it so that Tier 2 (and not T2) would be every faction tankers and Tier 3 (not T3) would be the dps dealer. But it just a thought.
Congrats Kalel you are making the case for a Drake nerf quite well. Indeed, what other t1 (by this I assume you mean tech I) BC can tank a C3 wh? There should of course be only one.
Sorry but I hope they nerf the shield regen for all BCs along with removing your Drake's resist bonus. Then omg you'ld have to see if a Ferox (presumably still with a resist bonus) could put out enough dps at 70km and somehow have enough cap to run an eek, local tank. Or horrors, people might have to try to use active Cyclones, or even Prophecys and ack, active armor tanking. Or, maybe they would try Myrmidons but whoops dps already nerfed (and lol drones against sleepers) and if BC shield regen gets nerfed, again ack, active armor tanking. Or maybe no tech I BC should be solo-ing C3s.
Frankly, I hope that what does happen is that the resist bonus is simply replaced with a missile speed bonus. That would be a true nerf for a ship that has been deserving one for many years. None of this replacement of the kinetic bonus with a rof bonus. I mean who wants Gallente tech II ship resists to mean anything anyway. **** Gallente. They've been losers for a while now, let's pile it on.
However, not to worry, I don't think I've ever seen a Caldari ship outright nerfed. ECM got nerfed, twice, but ecm boats got simultaneous compensatory buffs. But now, not hearing about any simultaneous buff for Neut boats with the new cap battery right back atcha mechanic. The Myrm got two sentry/heavy drones taken away and no compensatory buff when it got quickly nerfed after it's introduction to tranquility. Web boats got no re-buff with the web nerf. Damp boats no re-buff with the Damp nerf. The list goes on. It seem membership in the most populous race in new eden has its privileges.
Also, again, no reason to worry about your carebear Drake, you see, with this expansion we had 5 frigs "rebalanced." They appear to be working their way up the ship classes. No word from CCP, but apparently in 6 months there will be 5 more frigs rebalanced. At this rate it will be years still before your precious easy-mode Drake will get altered in any way. Relax, and let me and anyone else that looks at the stats that are available about pve and pvp ship use (and cares about game balance) do the crying. |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
10
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Posted - 2012.05.29 00:51:00 -
[325] - Quote
Sorry, master, I didn`t knew that carebearing should be hard. And BTW, you can`t solo a C3 in a drake without warp or having an alt with Link bonuses. So, I guess it`s been a long time since you did a C3, but Sleepers BS neuts are killers, eats your cap in a minute or so, and that is a good bye to your adaptives, and hello to EM hole. Again, you are crying that the drake is easy mode and it shouldn`t be doing C3 (uhm) solo. They should have been nerfed a long time ago. The onlu argument is that myrm got nerfed, so nerf others and drakes are good and simple. so ubernerf them. What you don`t realise is that they are good, not great. Not much dps unless you spend a lot in skills (lvl 5 to everything relevant). Also, at pvp, we only use drakes as support, not main. Its not that good, simple. For carebearing, lacks of the dps to finish a C3 site in 15 minutes (forts maybe), so, more than one is needed |
Lili Lu
244
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Posted - 2012.05.29 02:42:00 -
[326] - Quote
I probably shouldn't but oh what the hell.
Kalel, you said "what other t1 BC can tank a c3 wh?" Implying that the Drake alone is capable. So you see you pointed out the difference of the Drake from all other BCs. Yes neuting, but apparently you would not want to use any other BC and rightly so. Alt with link bonuses or not. Thus my examples of the horror that would ensue with any other BC and active local tanking, solo or not.
No, it is not my only argument that Myrms got nerfed very quickly. Maybe you should go back and read the whole thread. Also, oh you poor thing that you have to train shield operation 5 and shield management 5. I'm sure everyone else is doing fine training shield compensation 3 or 4 or armor skills to 3 or 4 and not 5, including the armor damage compensation skills.
You flat out confessed that you have no experience with any race of ships but Caldari - "I was talking about Caldari, no other factions. I won't get into that aegument since I don't fly them." So it would seem that you lack perspective on the Drake. You just don't want it nerfed. Understandable but not a valid argument that it is balanced with other BCs and with other ships in the classes above.
But you know, I already alerted you that you probably have nothing to worry about most likely for many years at the pace of changes that appear now. I hope I'm there though when it is finally nerfed to bathe in the tears of people like you. |
Kalel Nimrott
Wishful Desires Inc. Armada Assail
10
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Posted - 2012.05.29 04:49:00 -
[327] - Quote
As you said, what the hell. Instead of leveling up other bc to get, in teir own term, be a good tanker while dealing a bit of dps in an effective way, you keep insisting in the nerf argument. That was my point, but you understood whatever you wanted to understand. As so many other said in other topics with less arguments that mine (basically "whaaaaaa, NOT FAIR!!!!!"), why fix what it ain't broken. Fix the other bcs so every faction, in its own way, can have a good base plataform for pvp and move on from there. I hope I made my point simple. And you don't need to talk down to me, I understand you just fine without you petty sarcasm. |
Bouh Revetoile
The Rough Riders Ares Protectiva
21
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Posted - 2012.05.29 14:52:00 -
[328] - Quote
Kalel Nimrott wrote:Remember the reloading times and how does that affect the dps Haha ! I missed this one ! Sure, you often need to reload to finish your target, more often without the damage bonus ! :D
Come on, this so called nerf is not even one. Drake tank wil remain very good, dps will be better with real damage selection, delayed damage application will be reduced and AML will have better damage projection. Infact, it will be on line with the others, and still an OP BC tier 2... |
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