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Madla Mafia
The Dead Man's Hand
|
Posted - 2008.04.16 14:08:00 -
[811]
Originally by: Horny girl1 haha, after nano nerf... curse will be only good in station.... Amar recons are really bad LOL
lol, yeah seriously. Curse and Pilgrim = Hangar Decoration |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.16 14:18:00 -
[812]
Originally by: Horny girl1 haha, after nano nerf... curse will be only good in station.... Amar recons are really bad LOL
It's not like nano curse was such a winner in the first place after years of nerf bat abuse. -------------------------------------- [Video]Skirmish Warfare II |

Caelum Dominus
Amarr
|
Posted - 2008.04.16 23:02:00 -
[813]
A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
I agree about your points on the Pilgrim, though.
|

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 00:00:00 -
[814]
Edited by: Lyria Skydancer on 17/04/2008 00:00:31
Originally by: Caelum Dominus A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
I agree about your points on the Pilgrim, though.
You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong. -------------------------------------- [Video]Skirmish Warfare II |

Julius Romanus
Fatalix Inc. Phalanx Alliance
|
Posted - 2008.04.17 02:36:00 -
[815]
The Lyria I agree with is back. Dark times ahead. |

Caelum Dominus
Amarr
|
Posted - 2008.04.17 07:13:00 -
[816]
Edited by: Caelum Dominus on 17/04/2008 07:15:44
Originally by: Lyria Skydancer You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong.
I think anyone with half a brain would draw a more reasonable conclusion from a post that doesn't even contain the word "skill". Let me rephrase for the sake of those who don't:
The Curse is a demanding ship to fit and fly in terms of player skill, since it relies entirely on manipulating something you cannot monitor. Once you get it right, however, there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly. Most people seem to be living in the past and insisting on a NOS-oriented fit, and it's a ridiculously bad idea. The Curse remains powerful.
Here's a little something to get you started - fit at least two Neutralizers, no Nosferatu and certainly no capacitor booster. |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 08:33:00 -
[817]
Edited by: Lyria Skydancer on 17/04/2008 08:34:01
Originally by: Caelum Dominus Edited by: Caelum Dominus on 17/04/2008 07:15:44
Originally by: Lyria Skydancer You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong.
I think anyone with half a brain would draw a more reasonable conclusion from a post that doesn't even contain the word "skill". Let me rephrase for the sake of those who don't:
The Curse is a demanding ship to fit and fly in terms of player skill, since it relies entirely on manipulating something you cannot monitor. Once you get it right, however, there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly. Most people seem to be living in the past and insisting on a NOS-oriented fit, and it's a ridiculously bad idea. The Curse remains powerful.
Here's a little something to get you started - fit at least two Neutralizers, no Nosferatu and certainly no capacitor booster.
Some facts to make it simple:
1. If you have falcons/rooks and huginns/rapiers you DO NOT NEED A CURSE.
2. Curse sucks for solo because sacrilege will outperform it by huge margins
3. Wich means curse is just a poor mans gang and solo ship. There simply is no reason to fly a curse. Minmtar and caldari recons do the anti nano/disrupting better and hacs are better solo ships.
gg curse.
Do you realise how pathetic curses are? I've seen curses lose against injected zealots and even harbingers. |

Hydrogen
Art of War
|
Posted - 2008.04.17 09:00:00 -
[818]
Edited by: Hydrogen on 17/04/2008 09:04:06
Originally by: Caelum Dominus
I think anyone with half a brain would draw a more reasonable conclusion from a post that doesn't even contain the word "skill". Let me rephrase for the sake of those who don't:
The Curse is a demanding ship to fit and fly in terms of player skill, since it relies entirely on manipulating something you cannot monitor. Once you get it right, however, there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly. Most people seem to be living in the past and insisting on a NOS-oriented fit, and it's a ridiculously bad idea. The Curse remains powerful.
Here's a little something to get you started - fit at least two Neutralizers, no Nosferatu and certainly no capacitor booster.
Just dont take EFT warriors serious.
Caelum Dominus is a well experienced character and of course he does for sure take advantage of player skill, since he needs it (he does have average to good Amarr Recon skills, but faaaar from perfect): http://ineve.net/skills/character.php?charID=ODkwNzM0Mjky
Now one daresay: Hydrogen! Caelum is jsut an alt and there is a great PvPer hidden inside. Yes, I am aware so I started to learn from a properly fitted Curse: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#mail http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#fitting
Thus it becomes obvious, that Caelum Dominus is the Pro and - at least - myself is the n00b. Considering this, I am happy and feel comfortable with that, since I heavily refrain from taking Caelum serious or even consider him on a similar level (Yeah I know I know, he is waaaaayy above).
EDIT: lots of edits, since I had so many typos while laughing so hard. __
- click here - |

Opertone
Caldari Simtech Productions
|
Posted - 2008.04.17 09:11:00 -
[819]
people under estimate the curses power with tracking disruptors tracking disruptors shut down the best of the best turrets
nowadays the tracking disruptors affect the falloff... with 3 tracking disruptors on a non specialized ship i could effectively stop enemy turret fire... by limiting their range to 10 km
curse can limit enemie's range on turrets to 8 kms, shut down small ships with neutralizers and feed on large ship's capacitor with vampires...
missile boats are shield tanked, shield tank is fragile and cap intensive, normally missile boats do not have room or power grid for cap booster, so it is easy to shut down a smaller missile boat
the only ship which curse will have problems with is the sacrilege - non shield tanked, cap injected missile boat and drake - massively tanked missile boat, tank of which can not be broken by cap warfare
what concerns a curse versus a raven - the curse can break the ravens active tank with ease, but it can not withstand incoming fire, some possible way is feeding on the ravens tank and tanking the curse as a response
curse can solo all frigates, all turret ships and majority of industrials curse only can't take - Ravens, sacrileges, drakes
curse role is not so bad, what do you think?
|

Brother Welcome
Amarr Icarus' Wings Brutally Clever Empire
|
Posted - 2008.04.17 09:13:00 -
[820]
Originally by: Caelum Dominus A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
That's good news. What = 'fitted properly' in your view?
-vk |

Hydrogen
Art of War
|
Posted - 2008.04.17 09:14:00 -
[821]
Originally by: Opertone people under estimate the curses power with tracking disruptors tracking disruptors shut down the best of the best turrets
nowadays the tracking disruptors affect the falloff... with 3 tracking disruptors on a non specialized ship i could effectively stop enemy turret fire... by limiting their range to 10 km
curse can limit enemie's range on turrets to 8 kms, shut down small ships with neutralizers and feed on large ship's capacitor with vampires...
missile boats are shield tanked, shield tank is fragile and cap intensive, normally missile boats do not have room or power grid for cap booster, so it is easy to shut down a smaller missile boat
the only ship which curse will have problems with is the sacrilege - non shield tanked, cap injected missile boat and drake - massively tanked missile boat, tank of which can not be broken by cap warfare
what concerns a curse versus a raven - the curse can break the ravens active tank with ease, but it can not withstand incoming fire, some possible way is feeding on the ravens tank and tanking the curse as a response
curse can solo all frigates, all turret ships and majority of industrials curse only can't take - Ravens, sacrileges, drakes
curse role is not so bad, what do you think?
You are invited to run with a blasterthron. Then again I do invite you to make a load of solo experience in a Curse first and verify your statements.
/emote shakes head |

Hydrogen
Art of War
|
Posted - 2008.04.17 09:14:00 -
[822]
Originally by: Brother Welcome
Originally by: Caelum Dominus A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
That's good news. What = 'fitted properly' in your view?
-vk
Apparently this - yeah, I had to learn too, when I saw it:
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#fitting |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 09:15:00 -
[823]
Originally by: Opertone people under estimate the curses power with tracking disruptors tracking disruptors shut down the best of the best turrets
nowadays the tracking disruptors affect the falloff... with 3 tracking disruptors on a non specialized ship i could effectively stop enemy turret fire... by limiting their range to 10 km
curse can limit enemie's range on turrets to 8 kms, shut down small ships with neutralizers and feed on large ship's capacitor with vampires...
missile boats are shield tanked, shield tank is fragile and cap intensive, normally missile boats do not have room or power grid for cap booster, so it is easy to shut down a smaller missile boat
the only ship which curse will have problems with is the sacrilege - non shield tanked, cap injected missile boat and drake - massively tanked missile boat, tank of which can not be broken by cap warfare
what concerns a curse versus a raven - the curse can break the ravens active tank with ease, but it can not withstand incoming fire, some possible way is feeding on the ravens tank and tanking the curse as a response
curse can solo all frigates, all turret ships and majority of industrials curse only can't take - Ravens, sacrileges, drakes
curse role is not so bad, what do you think?
All those points are moot.
Dual long range webs nail a target in mid space to almost a halt. No injection is going to save you.
Falcons/rooks can jam several battleships out of combat, eccm or not. If a falcon wants to jam a BS he will. ECCM is not enough.
There is no point in flying the curse unless you can't fly other ships that fill the role you're looking for. |

Hydrogen
Art of War
|
Posted - 2008.04.17 09:18:00 -
[824]
@Dominus Caelum
In all due respect I do not have anything against you personally. But (here it comes - the big BUT) there are a lot of players with semi to non-existant experience in this thread who claim to know something. Somehow trying to brag and gloat to...
After all this attitude somehow spoils the goal of this thread, the work of all involved, leaves a bad taste and makes you look like an @$$. Read this thread, learn, improve and make your own experience and if you really try hard, you might become competent with Amarr Recons. |

Brother Welcome
Amarr Icarus' Wings Brutally Clever Empire
|
Posted - 2008.04.17 09:55:00 -
[825]
Originally by: Hydrogen
Originally by: Brother Welcome
Originally by: Caelum Dominus ...anyone who doesn't agree have yet to fly one that's fitted properly.
That's good news. What = 'fitted properly' in your view?
-vk
Apparently this - yeah, I had to learn too, when I saw it:
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#fitting
Surely that's a delivery fit? Not all slots are filled.
-vk |

Opertone
Caldari Simtech Productions
|
Posted - 2008.04.17 10:05:00 -
[826]
you haven't tried a DISRUPTING on a MEGATHRONE
go try for yourself, you will see that you can keep megathrone outside of the turret range with an overheated web, you can MWD out of megathrones range
you just never use turret disruptors, and you should
curse >>> all turret ships
webbs >> MWD zealot
go learn something before saying bad things |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 10:21:00 -
[827]
Originally by: Opertone you haven't tried a DISRUPTING on a MEGATHRONE
go try for yourself, you will see that you can keep megathrone outside of the turret range with an overheated web, you can MWD out of megathrones range
you just never use turret disruptors, and you should
curse >>> all turret ships
webbs >> MWD zealot
go learn something before saying bad things
You have no clue about real combat. Why?
Tracking disrupted mega will kill anything that tries to web it (unless its a huginn) if he tries to get back to a gate. TD fail nr 1 because a falcon and rook can protect their sub 10km tacklers against the mega by jamming it.
Webs > mwd zealot? What does this have to do with the curse? Do you seriously mean that the curse should web the zealot while holding 2 TDs on it? hahahaha, wait.....hahahaha. You sure you know what you're talking about? -------------------------------------- [Video]Skirmish Warfare II |

Opertone
Caldari Simtech Productions
|
Posted - 2008.04.17 10:32:00 -
[828]
check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.04.17 10:59:00 -
[829]
Originally by: Opertone check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple
Not it's not simple.
THIS is simple:
To be able to prevent ANY lock at all on the MEGA eventhough it has ECCM from 150km distance.
-------------------------------------- [Video]Skirmish Warfare II |

Hydrogen
Art of War
|
Posted - 2008.04.17 11:04:00 -
[830]
Originally by: Opertone check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple
Actually - when thinkign about it - I shouldnt have mentioned any ship. Simply because it is a moot point - since a smart mega pilot either is prepared or with a gang. You wont kill any mega in 100% of the cases in any setup. That easy. The same goes for most other ships also.
After all I plain dislike your attitude and also got the impression you lack experience. Example: - Which Curse pilot cares orbiting a mega at 30 km anyways, except someone who can pin it down with webs and scrambler/disruptor aka another gang? It wont score you a kill. - About MWD speed - read above posts and you will realize that we are about to see a nano-nerf, where you can most likely shove the speed of the Nano-Curse to where the sun never shines. - ... so much more
Think twice. Either you are the typical type of troll (weeeep - they try for a Amarr Recon boost - **** them) or you are a EFT warrior out to troll and gloat or... so much more.
Its not only abotu what you say, but also the constructive attitude - the latter you totally lack. __
- click here - |

Hydrogen
Art of War
|
Posted - 2008.04.17 11:08:00 -
[831]
Originally by: Brother Welcome Surely that's a delivery fit? Not all slots are filled. -vk
It sure is a travel fit - except he forgot the WCS.
Hmmm, no testing fit for... nm
Well, uhmmm a ratting fit... err next!
Must be a ... "I do not hae a clue" fit. __
- click here - |

Brother Welcome
Amarr Icarus' Wings Brutally Clever Empire
|
Posted - 2008.04.17 14:07:00 -
[832]
Originally by: Hydrogen
Originally by: Brother Welcome Surely that's a delivery fit? Not all slots are filled. -vk
It sure is a travel fit - except he forgot the WCS.
Hmmm, no testing fit for... nm
Well, uhmmm a ratting fit... err next!
Must be a ... "I do not hae a clue" fit.
Cue opportunity to post a fit.
Other ewar is either absolute, or it's tackle which is vital to PvP. The one thing neuts do uniquely is hit repping.
I suppose the synergy between neuts and TDs lies in the way they both help your drones. TDs keep them safe, and neuts make them more dangerous.
-vk
|

Caelum Dominus
Amarr
|
Posted - 2008.04.17 16:06:00 -
[833]
Edited by: Caelum Dominus on 17/04/2008 16:07:47
Originally by: Lyria Skydancer
Some facts to make it simple:
1. If you have falcons/rooks and huginns/rapiers you DO NOT NEED A CURSE.
2. Curse sucks for solo because sacrilege will outperform it by huge margins
3. Wich means curse is just a poor mans gang and solo ship. There simply is no reason to fly a curse. Minmtar and caldari recons do the anti nano/disrupting better and hacs are better solo ships.
gg curse.
Do you realise how pathetic curses are? I've seen curses lose against injected zealots and even harbingers.
Electronic Counter Measures and Stasis Webifiers are not nearly as disabling to most ships as an empty capacitor. I'd much rather fly a Neutralizer-fitted Curse over a Sacrilege for purposes of solo PvP anyday, because the sheer destructive power of a perma-running Neutralizer and 300+ DPS is far more effective than a Sacrilege doing 400-some DPS but lacking the many abilities of a Curse to stay out of harm's way and shut his opponent(s) down entirely.
I think it's reasonable to assume that the Curse pilots you've seen lose to cap-injected Zealots and even Harbingers have been unable to fit their ship properly and/or fly it correctly alltogether. As I said earlier, it's a far more demanding ship to pilot than most others because it relies entirely on something you cannot monitor.
NOS no longer being an IWIN-button doesn't mean the Curse now sucks, you just have to adapt and actually put some thought into flying it.
|

Caelum Dominus
Amarr
|
Posted - 2008.04.17 16:12:00 -
[834]
Edited by: Caelum Dominus on 17/04/2008 16:15:39 Edited by: Caelum Dominus on 17/04/2008 16:13:05
Originally by: Hydrogen
Just dont take EFT warriors serious.
Caelum Dominus is a well experienced character and of course he does for sure take advantage of player skill, since he needs it (he does have average to good Amarr Recon skills, but faaaar from perfect): http://ineve.net/skills/character.php?charID=ODkwNzM0Mjky
Now one daresay: Hydrogen! Caelum is jsut an alt and there is a great PvPer hidden inside. Yes, I am aware so I started to learn from a properly fitted Curse: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#mail http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#fitting
Thus it becomes obvious, that Caelum Dominus is the Pro and - at least - myself is the n00b. Considering this, I am happy and feel comfortable with that, since I heavily refrain from taking Caelum serious or even consider him on a similar level (Yeah I know I know, he is waaaaayy above).
EDIT: lots of edits, since I had so many typos while laughing so hard.
I purchased this character some months ago, so if it interests you I'm sure you could dig up the thread in Character Bazaar to confirm it. I haven't lost my first Curse yet, but with the amount of encounters coming my way my wallet twitches to know it probably won't be long. While I do appreciate your enthusiasm to attempt to turn this into a more personal flame war, I'm afraid I'm not willing to return the favour.
|

Madla Mafia
The Dead Man's Hand
|
Posted - 2008.04.17 16:29:00 -
[835]
Originally by: Caelum Dominus I'd much rather fly a Neutralizer-fitted Curse over a Sacrilege for purposes of solo PvP anyday, because the sheer destructive power of a perma-running Neutralizer and 300+ DPS is far more effective than a Sacrilege doing 400-some DPS but lacking the many abilities of a Curse to stay out of harm's way and shut his opponent(s) down entirely.
How do you get 300 dps out of a curse? |

Caelum Dominus
Amarr
|
Posted - 2008.04.17 16:32:00 -
[836]
Edited by: Caelum Dominus on 17/04/2008 16:33:26
Originally by: Brother Welcome
That's good news. What = 'fitted properly' in your view?
-vk
I quite like the one I've been using for the past few weeks:
Quote: 2x Medium Unstable Power Fluctuator 3x 'Arbalest' Heavy Assault Missile Launcher
10mn Microwarpdrive Shadow Serpentis Warp Disruptor (Warp Disruptor II fits just fine, but I like the somewhat extended range) Balmier-series Tracking Disruptor Medium Capacitor Battery II Cap Recharger II Large Shield Extender II
2x Capacitor Power Relay II 2x Overdrive Injector System II
2x Polycarbon Engine Housing II
I've found it to be a nice balance between speed, buffer and offensive power. If you'd rather be faster and you're willing to sacrifice the buffer of the Large Shield Extender (nearly cuts your effective HP in half, mind you), you can exchange the Large Shield Extender for another Cap Recharger. This allows you to fit a Large Capacitor Battery and eliminate the need for a second Capacitor Power Relay (increases your speed from 3100m/s to 3500m/s). You will be able to perma-run one Neutralizer (which is obviously plenty to keep anyone dry) and both for a solid two minutes.
Give it a whirl. =)
Originally by: Madla Mafia
How do you get 300 dps out of a curse?
Decent drone and missile skills - nothing spectacular, you could achieve more with perfect skills. |

BobMoo22
Yarrrateers
|
Posted - 2008.04.17 16:35:00 -
[837]
Originally by: Lyria Skydancer
Originally by: Opertone check the tracking distruptors again, use the range disruption again
curse MWDs faster than a MEGA curse can bring MEGA's range to 12 km, it can stay 30 km away...
it is simple
Not it's not simple.
THIS is simple:
To be able to prevent ANY lock at all on the MEGA eventhough it has ECCM from 150km distance.
and do 0 damage in the process...
The curse is totally safe from a normal thron at 30k that it might as well be at 150k. The thron's guns can't hit it. The thron's drones (ogre's) can't get near it. At the same time, the curse is killing the thron, while the caldari recon is what, trying to stare then to death? 
The curse is balanced. It is by far the best solo recon. It is a great ship to fly. It is perfect as it is.
The pilgrim on the other hand... |

Hydrogen
Art of War
|
Posted - 2008.04.17 17:06:00 -
[838]
Originally by: Caelum Dominus While I do appreciate your enthusiasm to attempt to turn this into a more personal flame war, I'm afraid I'm not willing to return the favour.
Dont just assume - show your kills with your setup. Actually I am happy if you proove me wrong and you add valuable input. I did not find a single kill by you on any killboard so far with a Curse.
What I found was Malediction, Maller, Zealot,... all in a group, but not a single kill with you in a Curse. |

Hydrogen
Art of War
|
Posted - 2008.04.17 17:17:00 -
[839]
Originally by: Caelum Dominus I purchased this character some months ago, so I'm sure the thread still exists in the Character Bazaar if it interests you to dig it up for confirmation.
To be exact: you sold a character called Xiang Zao and there is no sell/buy thread of Caelum Dominus to be found on Character bazaar. And I still do not see any of your "Uber" kills with a Curse. So where are the facts? __
- click here - |

Caelum Dominus
Amarr
|
Posted - 2008.04.17 17:32:00 -
[840]
Edited by: Caelum Dominus on 17/04/2008 17:34:59
Originally by: Hydrogen
Originally by: Caelum Dominus I purchased this character some months ago, so I'm sure the thread still exists in the Character Bazaar if it interests you to dig it up for confirmation.
To be exact: you sold a character called Xiang Zao and there is no sell/buy thread of Caelum Dominus to be found on Character bazaar. And I still do not see any of your "Uber" kills with a Curse. So where are the facts?
That's a shame, it must've been pruned by now (either that, or it exists somewhere deep within Timecode Bazaar before the separation of these two forums). I don't consider any of my Curse kills to date to be "uber", but I hope they can at least go some way towards proving some people in this thread wrong. Here's one from a few days ago:
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=wortax&filter=losses&id=3309715#mail http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Lord%20Ira&filter=losses&id=3309716#mail (nevermind the "Civilel" guy, I have no idea who he is)
I hope you realize that requesting killmails from me has preciously little to do with the topic of this thread. I'd rather you didn't continue your attempts to turn this into a flame-war between the two of us, because you will not succeed. |
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