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Yamamaya Hayahikigane
Caldari
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Posted - 2007.11.03 01:52:00 -
[181]
Edited by: Yamamaya Hayahikigane on 03/11/2007 01:53:15 This is ridiculous... You ccreate a class of ships to catch other ships, and then make that class of ships incapabile of catching ANY F'ING THING! ^__^ |

Angor
The JORG Corporation Methods of Mayhem Alliance
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Posted - 2007.11.03 02:03:00 -
[182]
NOT HAPPY
CCP = ****ERS _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!!
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.03 10:12:00 -
[183]
Originally by: Selnix
Originally by: Deva Blackfire Wrong assumption. Heretic is as fast as sabre, and im fairly sure (didnt check) that eris can reach similiar speeds. nly one staying behind was catcher due to 1 lowslot and low base speed.
Nerfing sabre speed alone would mean that it would be way slower than heretic. Now with tweaked speeds sabre is still equal to heretic (+-200m/s with speed fits). Did not check eris and catcher but i guess they should be close to others in speed now.
Deva, you shouldn't have eaten so many paint chips when you were a kid... Heretic is not as fast as a Sabre, never has been. Eris is not either. Maybe if you had read through the thread instead of just flaming or cheering for the nerf like a drunken teenager at a high school football game you might have seen my earlier post that said specifically how the speed nerf was affecting the ships currently on Sisi.
Originally by: Evengard
Sabre (2 low) 6390 (1,5m) Eris (4 low) 6492 (1,75m) Heretic (3 low) 6233 (1,625m) Flycatcher (1 low) 4548 (1,9m)
Except for personal insults you didnt have anything else in your post. So sorry mr idiot, go back a page and read up. Sabre is 2,5% faster than heretic, eris is faster than sabre. Suprised? Or maybe go yourself of TQ instead of whoring forums and fit both ships. And check again.
Dunno what you fly, but i DO use both heretic and sabre. From what i see you use heretic and eris, then how the fck are you comparing em to sabre? If you mean "i never could catch sabre in either heretic or eris" maybe its time to think "why"? You can start with: gistii (ever used it on heretic? coz i did), hardwires or snake implants.
So pretty much your post except for typical kiddy-style aftermatch/xelas smack doesnt have anything worthy in it. Maybe its time to grow up?
Quote: Try using ammunition when you look at the speed of a ship instead of just pulling numbers or assumptions or superiority complexes out of your butt. Flycatcher and Heretic are both missile ships. The missiles/rockets that are best fitted to their role as anti-frigate vessels nerf your speed by 7.5% per launcher (6 total). Your Sabre on the other hand is kitted out with 7 tech II guns and ammunition with no such detriment to your speed.
You dont use javelin rockets on heretic. Unless you are an idiot (which assume you ar from above) and want to either die fast or let target go away. You should know by now that not only you need to hit target (javs do have higher velocity) but you also need to damage it (wow... javs have 500explo velocity... with maxskill+heretic bonus you can barely damage 2,5km/s targets). And if you are hunting slow targets you might as well use normal missiles and kill em faster with higher damage. But every missile user should know how missiles work.
And no, atm on TQ you will not kill sabre fit for speed - its too fast. But with sisi changes and maxed skills you stand a chance, coz sabre suddenly lands inside normal rocket speed range.
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Evengard
Solar Dragons Red Alliance
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Posted - 2007.11.03 11:20:00 -
[184]
Originally by: Deva Blackfire
And no, atm on TQ you will not kill sabre fit for speed - its too fast. But with sisi changes and maxed skills you stand a chance, coz sabre suddenly lands inside normal rocket speed range.
You won't kill ANY dictor fitted for speed. Maybe except catcher... They ALL does 10+ km\s!!
You won't kill Any Ceptor fitted for speed!! = they go 15+
With device "Hands" fitted and device "Brain" online, these ships just won't let you do that.
And with bubble changes and Sisi nerf, dictors will just die in theyr own probes, because they cant's drop bubble and warp away, and after bubble drop, speed reducing, and you just ... die.
___________________ Recon and Intercept
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.03 11:29:00 -
[185]
Originally by: Evengard
Originally by: Deva Blackfire
And no, atm on TQ you will not kill sabre fit for speed - its too fast. But with sisi changes and maxed skills you stand a chance, coz sabre suddenly lands inside normal rocket speed range.
You won't kill ANY dictor fitted for speed. Maybe except catcher... They ALL does 10+ km\s!!
You won't kill Any Ceptor fitted for speed!! = they go 15+
Those are gistii+snake ceptors/dictors. And even after nerf they wont be easy to kill anyways. Problem is t2 sabre can reach 6+km/s (dont remember exact value now and TQ is down to check) and this speed is enough to give him invulnerability.
Gistii+poly (no snake) sabre goes 7,2-7,8km/s (depends on hardwires)
Quote:
With device "Hands" fitted and device "Brain" online, these ships just won't let you do that.
Agreed with this one. You dont die as long as you WANT to do so (or you get hit by game bug)
Quote:
And with bubble changes and Sisi nerf, dictors will just die in theyr own probes, because they cant's drop bubble and warp away, and after bubble drop, speed reducing, and you just ... die.
Its because bubble is dropped in front of ship and you bump into it. I know i had problem myself tackling nighthawk - had to time next bubble between missiles hitting me otherwise id instapop. But this issue has nothing to do with dictor speed.
Best way to fix it would be to make dictor bubbles same as cans are now: immaterial (hope its correct word) so you pass thru them.
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Apply
HUN Corp. HUN Reloaded
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Posted - 2007.11.03 11:29:00 -
[186]
Originally by: Snowden Vel CCP's idea of balance: making everything suck.
:cripes:
OMG, I'm agreeing with a goon, what comes next?
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Jagerin
Gallente AB INITO
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Posted - 2007.11.03 11:35:00 -
[187]
1) Even on SISI Sabre is faster than rockets... 2) Eris can easyly kill sabre, and it doesn't need to catch sabre, because they usually attack first 3) Rockets? Flycatcher with proper fit can kill sabre too. And it also doesn't need to catch sabre.
About dictor's invulnerability - anti-inty/dictor ship like caracal w/ t2 lights or muninn has no problems with killing them. Also neut ships & vagas are evil. And if you can't kill sabre on your cloaked raven w/ torps - that's not dictor's problem
Also i wanted to ask - what will be the new pimped crow killer? Muninn need pretty long range to fire, caracal can't hit such fast target, heavy neuts can't drain target from 27km (or even 33 on new malediction). What's left? Curse, Huginn & vaga? Not much.
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Sauromugue
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Posted - 2007.11.03 11:58:00 -
[188]
Everything's getting nerfed, these days I don't even train what I want to fly, just what I think is the least likely to get nerfed...
I was seriously considering Amarr on the sole reason "Well, they have to get buffed sooner or later, right?"
The nerfbat is just too wild in this game. But it's not what the majority wants, it's what the devs want... ***** the skull of 0.0 logistics, further nerf the Eris and the other flying coffins, saying they don't want blob warfare but giving them all the tools people need to blob.
CCP, stop changing your Goddamn mind of what you want this game to be every 6 months. **** walking in stations, **** new graphics, just GIVE US A STABLE GAME. :(
I get the feeling that CCP is run by like 6 teens with ADD or something.
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Redback911
Malevolent Intentions
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Posted - 2007.11.03 12:07:00 -
[189]
I'm really glad I love Amarr, and made the ships work for me rather than running to the FOTM.
"Waaah I trained this and it nerfed ... now I train this and it nerf...."
Stop training FOTM.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.11.03 16:48:00 -
[190]
Originally by: Redback911 I'm really glad I love Amarr, and made the ships work for me rather than running to the FOTM.
"Waaah I trained this and it nerfed ... now I train this and it nerf...."
Stop training FOTM.
FOTM = Useful ships?
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gyt
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Posted - 2007.11.03 19:01:00 -
[191]
Looks like the 600 fixes is actually 600 nerfs :(
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Ruciza
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Posted - 2007.11.03 19:09:00 -
[192]
I'm scissors, paper is good, nerf rock.
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Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.11.03 19:35:00 -
[193]
Seriously, put down the nerf bat and step away from the computer. Don't make me taze you bro.
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Saint Luka
The Illuminati. Triumvirate.
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Posted - 2007.11.03 20:11:00 -
[194]
This game disappoints me more and more every passing day. -
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.11.03 20:13:00 -
[195]
the sabre was the only one that needed to be calmed down a bit. This is probaly too much.
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.11.03 20:51:00 -
[196]
Great nerf all interdictors because sabre can go so fast. Flawless logic.
Just once ppl. try to fit flycatcher to go even as fast as HACs. And have full rack of rocket launchers. (oh that dps!) Then try flying it, without going instapop. Maybe harder than you think.
And no, you won't be going as fast as interceptors.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.11.03 20:55:00 -
[197]
cpp is going mad with nerfs..
this game is gonna turn into carebear empire warfare: who can mine that veldspar roid faster..
actually, i'm gonna write a whole new topic about CCP going haywire..
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.11.04 04:22:00 -
[198]
Originally by: Deva Blackfire Dunno what you fly, but i DO use both heretic and sabre. From what i see you use heretic and eris, then how the fck are you comparing em to sabre? If you mean "i never could catch sabre in either heretic or eris" maybe its time to think "why"? You can start with: gistii (ever used it on heretic? coz i did), hardwires or snake implants.
Nice... Polycarb'd, Snake'd, Hardwired, Gistii Eris... to catch a Sabre, then once you activate the guns and (if you fit one instead of the MSE II) disruptor, both your capacitor and shield disappear as you finally catch up to the Sabre. Real nice use of isk there. With the Eris you can fit rails for pathetic damage and tracking with moderate cap use that breaks your regen, or you can fit blasters that will *****your cap, dictate very close range, work very poorly without a web and are more or less suicidal. If you wish to disregard the primary ship bonuses you can fit 4 T2 rocket launchers which have the same range/web need problems of the blasters unless you use T2 which reduce your speed to sub-par or pathetic levels, or you can fit missiles which will make it virtually impossible to fit the medium extender. Pretty much any kit you put on the ship, it is a piece of junk.
High speed rigged Heretic is more realistic but once again you are stuck with either capacitor killing turrets (unbonused in this case), using rockets that you do get a bonus to but will be forced to stay inside web range of the enemy to hit as your T2 ammo either kills your capacitor or slows you down to pathetic speeds, or you can put on a few light missile launchers that give you better range and no speed or cap nerf if you use faction ammo but you will lose a 25% damage bonus and will have to gimp your kit elsewhere.
In both ships' cases, the Sabre is far far superior as you don't have to gimp your setup to the edge of being unusable just to attain high speeds. At the end of the day 4 mid slots with high speed can not be beaten by 2 or 3.
Originally by: Deva Blackfire So pretty much your post except for typical kiddy-style aftermatch/xelas smack doesnt have anything worthy in it.
Might check corp history before you smack... never was in Xelas.
Originally by: Deva Blackfire You dont use javelin rockets on heretic. Unless you are an idiot (which assume you ar from above) and want to either die fast or let target go away.
Guess your 65 kills in a Sabre and 28 in the Heretic make you an interdictor expert, but I think that given I've had 240 with my Eris and 195 with my Heretic, I'll stick to my own kits and let you fly whatever super duper uberpwnmobile kits you can dream up using EFT or Quickfit. 
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.04 11:17:00 -
[199]
Edited by: Deva Blackfire on 04/11/2007 11:22:30 Edited by: Deva Blackfire on 04/11/2007 11:21:45 Edited by: Deva Blackfire on 04/11/2007 11:17:56
Originally by: Selnix
In both ships' cases, the Sabre is far far superior as you don't have to gimp your setup to the edge of being unusable just to attain high speeds. At the end of the day 4 mid slots with high speed can not be beaten by 2 or 3.
Was saying abt "catching" sabre, read = tackling it. There are no means of killing hi-speed sabre in other ship unless its other sabre/vaga/rapier/huginn
Quote:
Guess your 65 kills in a Sabre and 28 in the Heretic make you an interdictor expert, but I think that given I've had 240 with my Eris and 195 with my Heretic, I'll stick to my own kits and let you fly whatever super duper uberpwnmobile kits you can dream up using EFT or Quickfit. 
Add: 244 heretic + 78 sabre from when i was in razor plus kills from when i was in celes (flown only sabre during that time, god knows how many kills coz KB was changed 2143632 times), CDA and my noobcorp times (yeh flown my sabre there too). Easily 600 kills if not more total. So you didnt do your research properly.
EDIT: As for using Qfit and EFT. Um i do hope you 1st buy and then pimp out your faction ships on TQ without checking em earlier. Sellers must be happy. Those tools are there to help fit ships and see what can you expect not to fly ships for you. But if you have clue and can make working fit in EFT you can easily pass it over to TQ (surprise, except for rare bugs all ships work exactly as supposed). So guess you are trying to put here another kiddy-****style smack coz you are left out of arguments.
If you want to discuss then start using normal arguments. If you want to smack - there is CAOD, heard goons levelled the field so you might feel like at home.
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Pilgrippa
0utbreak
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Posted - 2007.11.04 11:55:00 -
[200]
PVP in EVE sucks balls atm. Especially solo stuff.
I'm a sabre pilot, and this change doesn't bother me at all. Currently, who in his right mind would fly a ceptor over a sabre? If anyone can honestly tell me they didn't expect a sabre nerf, I would call him a liar. As far as the other dictors getting nerfed, what can I say. These ships are for 1 thing: dropping people out of warp. The fact that they can solopwn a wide variety of ships was just a bonus that was fun to exploit.
Now that that ablility is diminished, you might have to pick another ship. Want to go fast and tackle, use a ceptor. Want to trap ships, use a dictor. I can guarantee these things won't be 30 million anymore.
This game needs a change, and at this point I'll take anything.
DTee pretty much summed up my thoughts on the subject, so I won't repeat his post. (no it's not cuz we're corpmates.)
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Mr Mozzie
Evolution
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Posted - 2007.11.04 12:50:00 -
[201]
Originally by: Kublai Khan Edited by: Kublai Khan on 02/11/2007 19:04:19 Hmmmm.... Ive been calling out for a nerf of dictors. But nerfing their surviviability is just stupid, except maybe the sabre should have been made abit slower and flycatcher abit faster.
The problem with the dictor isnt the ship, but the dictor bubble and that it is staying up so long. It shouldnt last that long, it should last more like 30 sec, and/or be made targetable. The only problem with is it that two three dictors can do the job that you needed 20 tacklers for in the past....
I think this nerf is a good thing. I agree with you that bubbles are overpowered, and need to be nerfed.
Because dictors go hand in hand with bubbles, nerfing the dictor is a defacto nerf of bubbles. Slowing interdictors will change the way interdiction works. It will remove them from their present ubertackling role so that fleets will need to be more interceptor heavy.
Having said that I agree that they could have just as well reduced the bubble duration to 30 seconds. In fact, that might have been a better change.
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.11.04 20:49:00 -
[202]
Bubbles overpowered? You can say that, but what does nerfing a Dictor's speed have anything to do with that? 90 percent of bubble use is at a gate, where a Battleship's speed works. the only difference is, without speed, a dictor loses it's secondary abilities: The ability to engage Interceptors and AFs effectively, and the ability to survive post-bubble (or before if you have to get into position).
Already dictors have MASSIVE sig radiuses for their HP. All this is really doing is making the HICs look far more attractive. I say that nerfing Interdictor speeds is seriously not the right way to go. Nerf Polycarbons. Nerf Snakes. Not the joe average 4k with speedmods dictor that has the tightest possible orbit radius of 20+km, at 3k. That's vulnerable enough already to a damn T1 Rupture. ~~~
Survive Eve! Eve Tribune
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Granth Roden
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Posted - 2007.11.04 23:29:00 -
[203]
Yukisa indicated a problem here - the longer the distance the better you hit. So the bigger ships can pop small ships when they shouldn't, and because of this a lot of game mechanics get ****ed.
1 - game ships must be hugely fast to survive big ships at long ranges 2 - because they are very fast, a lot of other game mechanics get twisted out of recognition - such as mods whose range represents less than 2 seconds before a ship goes out of range. 3 - you want to make something able (or not) to catch a type of ship, but that change also greatly affects speed tanking.
Example solutions: 1 - gun signature of X happens at range Y (say 40km) and it grows proportional to range. So at 80k its double, at 200k its 5 times. This means smaller ships start being missed at range and it counteracts the tracking.
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Mr Mozzie
Evolution
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Posted - 2007.11.05 08:03:00 -
[204]
Originally by: Aries Acheron Bubbles overpowered? You can say that, but what does nerfing a Dictor's speed have anything to do with that? 90 percent of bubble use is at a gate, where a Battleship's speed works. the only difference is, without speed, a dictor loses it's secondary abilities: The ability to engage Interceptors and AFs effectively, and the ability to survive post-bubble (or before if you have to get into position).
Yeah, I agree that gates is where they are most overpowered. I just can't see how you could nerf bubbles at gates without making them completely useless. Reducing their time to 30 seconds would be nice, but it wouldn't change much.
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.11.05 10:15:00 -
[205]
In any case, the introduction of the HICs means that CCP obviously sees bubbling as something that needs to be BUFFED, not nerfed. Yet when it comes down to it, what is inherently wrong with interdictors? They're well armed, yes. But they're actually relatively less defensive-capable against cruisers than Inties are. Why? Their sig radiuses are twice as big, while they're noticibly slower (about 30 percent or so).
A HAC or well setup t1 Cruiser can eat up a dictor. Right where it belongs. A T2 Dictor destroys T1 Frigs and T1 Destroyers in the same way a T2 HAC destroys T1 Cruisers and Frigs, but probably dies to a T1 Battlecruiser.
Any 'overspeed!' complaints really are coming from people who fought polycarbed out snaked garbage. At which point you need to ask, why isn't CCP nerfing the far more powerful, better tanked, faster Vagabond? ~~~
Survive Eve! Eve Tribune
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Andreya
Murder-Death-Kill
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Posted - 2007.11.06 03:33:00 -
[206]
has ccp put up any reply to the dictor nerf yet ? it would be nice if they explained themselves once in a while _________________________________________________________ Only once you've lost everything, are you free to do anything.
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ErazorHead
Deep Core Mining Inc.
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Posted - 2007.11.06 09:07:00 -
[207]
Edited by: ErazorHead on 06/11/2007 09:15:09 I was about to reactivate my two accounts, I stopped playing in may and payed till september, and bring my gf to EvE which would have been at least another account for CCP's wallet, but before that I decided to take a look a the Dev forum to see if anything interresting or sad was going on...
After reading the "torp nerf" thread which apparently gonna kill my main source of income (lvl4's in my T2 Torp CNR) then this thread, I've reconsidered my willing to come back and decided I won't reactivate.
Keep on the good work to the road of becoming another SWG, you're almost there.
/back to the L2 grinding
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Black Jumper
Altera Odyssea Tau Ceti Federation
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Posted - 2007.11.06 12:33:00 -
[208]
How to make your game boring, go on ...
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Beastoria
Sniggerdly Pandemic Legion
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Posted - 2007.11.06 12:37:00 -
[209]
hmm --------------------------------------------------
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Chaaaz
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Posted - 2007.11.06 12:57:00 -
[210]
Im not sure who comes up with these ideas, but im guessing they got whooped by a sabre, and decided to nerf it.
If these silly nerfs keep occuring you'll just end up with a game thats so even anything could kill anything...
CCP... keep things realistic, there is such a think as 'best thing for the job', and by nerfing everything down there youll soon be able to fit any ship into any catagory... although i might be exagerating slightly! :-)
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