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Thread Statistics | Show CCP posts - 0 post(s) |

Ilvan
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Posted - 2007.11.02 05:40:00 -
[91]
Originally by: Evange Im starting to think that they're putting in random nerfs just for the lolz.
I think this is their revenge on the world for Iceland's long, dark winters.
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.11.02 05:43:00 -
[92]
I hate dictors and I support this nerf. Well done, CCP! 
Forsch Defender of the empire
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Jagerin
Gallente AB INITO
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Posted - 2007.11.02 05:53:00 -
[93]
Very "nice" nerf, thanks CCP. I even know people which will stop playing if this nerf will be on TQ Dictors are fine, don't nerf them. Better reduce vaga's speed a bit, and everything will be fine. And instead of nerfing speed tanks why not just make them official? They are already inseparable part of EVE.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.02 06:08:00 -
[94]
Edited by: Futher Bezluden on 02/11/2007 06:10:27 nerf vaga? lolz. nothing like going so fast your 220 II ac's won't hit anything and you will run out of cap mwd'ing the whole time.
Nerf Snakes... mwd cap reduction and smuggling bonus.
Dictors on SISI are like speed fit AF's on TQ. Just slightly faster, but so much easier to hit it's sick. THUKKER -Be Paranoid
Skeet Skeet L33t |

Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.02 06:11:00 -
[95]
Wow. So, i just checked my character sheet. Yup, over 18M points in spaceship command. I figure, hey, that's gotta be good right?
More and more, day after day, I'm able to fly less and less.
<3 CCP
I don't have to think any more! good game
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Brea Lafail
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Posted - 2007.11.02 06:20:00 -
[96]
Originally by: Jagerin And instead of nerfing speed tanks why not just make them official? They are already inseparable part of EVE.
I thought they were official; if they weren't meant to be, tracking rates would have never been put it, right?
Problem is, people say speed tanks are overpowered as they also allow the pilot to escape unfavorable combat. True, but they are also horribly unforgiving. Normal tank: switch on your hardeners and you're set. Speed tank: Watch your transversal, stay out of web range, manual orbit into optimal, don't bump into gate/'roid/station, hope grid loads fast enough for you to engage MWD before getting popped, etc..
BTW, this thread is now about speedtanks.
Also, if you nerf dictors, the price needs a nerf to go with it, they already cost near an order of magnitude above an inty (for a sabre and assuming you pimp it out).
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Aenis Veros
Caldari Alphaflight
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Posted - 2007.11.02 06:30:00 -
[97]
I'll live.
It's a different EVE, not necessarily worse.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.02 06:40:00 -
[98]
Sabre is now just a faster jag.
Jag with 3 200mm AC II, mwd, web, scram, med extender II, odj II, nano II, iSTab II (manueverability) with polycarb 1, anti-kin screen
vs
Sabre with mwd, web, scram, med extender II
Sabre is just a faster jag and will die to it. jagerin had 2 med ext II's fit, mwd, web, odj, istab, 2 polycarbs and 7x125mm so I lost, but fun fight. both used barrage. THUKKER -Be Paranoid
Skeet Skeet L33t |

Moraguth
Amarr Shiva Morsus Mihi
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Posted - 2007.11.02 06:44:00 -
[99]
Originally by: Brea Lafail
Originally by: Jagerin And instead of nerfing speed tanks why not just make them official? They are already inseparable part of EVE.
I thought they were official; if they weren't meant to be, tracking rates would have never been put it, right?
Problem is, people say speed tanks are overpowered as they also allow the pilot to escape unfavorable combat. True, but they are also horribly unforgiving. Normal tank: switch on your hardeners and you're set. Speed tank: Watch your transversal, stay out of web range, manual orbit into optimal, don't bump into gate/'roid/station, hope grid loads fast enough for you to engage MWD before getting popped, etc..
BTW, this thread is now about speedtanks.
Also, if you nerf dictors, the price needs a nerf to go with it, they already cost near an order of magnitude above an inty (for a sabre and assuming you pimp it out).
Speed tanks are overpowered because of this.
Let's say you got all those things you requested, you can now effectively speed tank an infinite number of ships. If you stay out of the range of enough webbers, you're good. If someone looks to be as fast as you, you just run away.
Now let's look at armor, shield, and hull tanks (real men hull tank!). You activate your modules, maybe get a bud (or a carrier if he's not RSD'd to death) to remote rep you too. Hmmm..... you can tank up to X number of people (really up to x dps, but whatever). once you try to tank more than that, you have to hope you're not warp scrambled because you'll pop.
infinity vs x. infinity seems to win every time.
yes, i know the speed tank has it's downside, but it's upside is FAR too powerful and unballanced. good game
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.02 07:03:00 -
[100]
Originally by: Moraguth
Speed tanks are overpowered because of this.
Let's say you got all those things you requested, you can now effectively speed tank an infinite number of ships. If you stay out of the range of enough webbers, you're good. If someone looks to be as fast as you, you just run away.
Now let's look at armor, shield, and hull tanks (real men hull tank!). You activate your modules, maybe get a bud (or a carrier if he's not RSD'd to death) to remote rep you too. Hmmm..... you can tank up to X number of people (really up to x dps, but whatever). once you try to tank more than that, you have to hope you're not warp scrambled because you'll pop.
infinity vs x. infinity seems to win every time.
yes, i know the speed tank has it's downside, but it's upside is FAR too powerful and unballanced.
Sure, but if there's a problem with speed tanks, nerf all speed tanks. Don't cherry pick a random ship class and nerf it for no apparent reason.
There's no reason for this nerf. It's stupid, unnecessary, and infuriating. Not quite as infuriating as the brilliance that is the freighter nerf though.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Sen Xia
GoonFleet GoonSwarm
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Posted - 2007.11.02 07:17:00 -
[101]
This is really just too bad. It is already hard enough to fly and interdictor as I am always getting popped in a fleet engagement. 1/5 fights I might make it long enough to drop a second bubble, but I guess this figure is going to get even lower.
I just dont understand how a ship that is always getting killed is seen as unbalanced.
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Yukisa
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Posted - 2007.11.02 07:20:00 -
[102]
Again, the problem with the eve game mechanic design is that small ships have only ONE defense against larger ships or those at long range. That's speed.
It should not be this way. In real life small ships use evasive maneuvers to avoid large gun bombardment not pure speed as a large carrier often goes as fast as a frigate. But being so large and lumbering its an easy target for large guns to bombard.
CCP have the mechanic in place. Turret sig resolution versus target sig radius. This could be the major equalizer. Think about it, large turrets SHOULD have an inbuilt accuracy penalty versus smaller targets to simulate evasive flying. So you have a BS with a 400m resolution gun targeting a 40m sig frigate, it should have a 10% chance to hit (40/400) the frig if its is within tracking limits. This way any small ship doesn't need to go stupidly fast to survive. In fact, it will encourage the use of AB since it doesn't give a sig penalty like MWD.
This kind of change would encourage mixed fleet composition and prevent the need for small ships to push the speed limit to a point where its ridiculous, like 22km/s crows or 9.6km/s sabres. That kind of speed is detrimental to the server as well and multiplies the lag problem tenfolds.
It should not be as it is now, go all out speed and become immune to everything except for minnie recons, then get nerfed to uselessness. The game mechanics need to be smarter.
What are all your thoughts on this issue? |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.02 07:23:00 -
[103]
Originally by: Yukisa
It should not be as it is now, go all out speed and become immune to everything except for minnie recons, then get nerfed to uselessness. The game mechanics need to be smarter.
What are all your thoughts on this issue?
If they're going to nerf speed, they'll have to do it intelligently. Nerfing one not even overpowered ship class is simply ludicrous.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Vort X
EON Order Te-Ka
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Posted - 2007.11.02 07:24:00 -
[104]
Eris was really overpowered it certainly needed a nerf 
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Pinpisa Jormao
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Posted - 2007.11.02 07:28:00 -
[105]
As long as they also make the dictor bubbles effective even after the victim is already mid-warp or close to coming out of it, then I'm fine with this. Though hit points should be also increased for a bit more fleet survivability or like the Church guy said, make larger long range guns less accurate in hitting smaller ships at range.
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Gmoorick
R.u.S.H. Red Alliance
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Posted - 2007.11.02 07:48:00 -
[106]
wtf ???
Creating Hyena with 20km webs is not enought to nerf speedy ships ????
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Sorcerror
Minmatar Igneus Auctorita GoonSwarm
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Posted - 2007.11.02 08:23:00 -
[107]
This nerf is worst nerf i ever seen during time i playing internet spaceships games 
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FamersUsedTo BeatUs
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Posted - 2007.11.02 08:45:00 -
[108]
lol at all the goons whine.
sabre was in need of a nerf and so is vaga.
I think EVE needs more people who will commit to a fight instead of just gank people and avoid fighting anyone but when most favorable. I just hope CCP grow spines and keep the changes. Slug fests are fun too ya know  
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Malachon Draco
eXceed Inc.
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Posted - 2007.11.02 08:56:00 -
[109]
I can see why CCP wants to nerf dictor speeds. And instead of focusing on trying to reverse that, maybe we could offer some thoughts as to how to make interdictors still viable after a speed nerf.
My first thought would be to increase tracking and optimal range bonuses for interdictors to still enable them to take on interceptors (even if they are not able to catch them, being able to shoot even the fastest interceptors at 60-100km range with some success would be a good replacement). Or maybe we should push for a decrease in sigradius and an increase in resists or shields/armor? I know it won't keep them alive in a situation where everyone is shooting them, but then again, no ship should survive that.
------------------------------------------------
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Sorcerror
Minmatar Igneus Auctorita GoonSwarm
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Posted - 2007.11.02 08:56:00 -
[110]
Originally by: FamersUsedTo BeatUs lol at all the goons whine.
sabre was in need of a nerf and so is vaga.
I think EVE needs more people who will commit to a fight instead of just gank people and avoid fighting anyone but when most favorable. I just hope CCP grow spines and keep the changes. Slug fests are fun too ya know  
this guy need more love
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Ferocitana
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Posted - 2007.11.02 08:59:00 -
[111]
Originally by: Susitna ..
If you want to look at problems look at the stacking of implants and rigs that make plain silly speeds achievable. But please don't nerf the entire destroyer interdictor class.
..
/sign
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.11.02 09:01:00 -
[112]
This change seems unwarrented, and heck I dont even fly a dictor!
Is this just to make the heavy dictor more attractive?
CCP should reconsider.
C.
Piratise Low Sec! or Eve on Hard Mode (idea) |

Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.11.02 09:04:00 -
[113]
Thank god, finally the Eris is getting what it deserves, it was way too good in the only role it was suited for.
A salvager.

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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.02 09:33:00 -
[114]
Edited by: Dristra on 02/11/2007 09:34:07 WTF, all my dark propecies are coming to fruit!
I have been joking about CCP's nerf spree lately, where stuff CAN'T BE BUFFED, but to actually see it...
Edit: typo, bad sentence
It's great being Amarr isn't it.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 09:34:00 -
[115]
Guys, Guys... follow the link on my sig... read and sign.
"Now follow this link to enlightenment" |

Iva Soreass
FireStar Inc
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Posted - 2007.11.02 09:51:00 -
[116]
Why do i get the distinct feeling this all seems to familiar.....
***/me starts thinking what does it remind me of***
Thats it S W G when soe went CRAZY just like CCP are and started whacking everything with the Big Bad Nerf Bat.
Then we all know what happend after that huh, yep SWG crumbled faster then tottenhams defense. Seriously getting worried about the trend you devs seem to be doing.
[20:03:51] Ciprian > no pls i have snakes www.firestar-online.com |

katz3
PPN United Against ALL Authorities
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Posted - 2007.11.02 10:00:00 -
[117]
Worst nerf ever.  ___________________
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Norris Packard
Wings of Redemption Black Flag Alliance
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Posted - 2007.11.02 10:02:00 -
[118]
dictors are fine, reset them to how they were before you hit them with the nerf bat and move on to ships that are truely broken.
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.11.02 10:03:00 -
[119]
Maybe they did it because speed lags their servers up and this is the only way to fix it? Finish the fix, nerf all ship speeds by 25% and tracking by 25%. Less lag ftw!
Another 2 of my toys broken...
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Nomispanco
Minmatar
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Posted - 2007.11.02 10:28:00 -
[120]
2007 is the Year of the masse nerfage  
Whats will be the next nerf !
-/ Nomispanco /-
!!! Protest Brothers !!! |
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