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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.11.02 02:14:00 -
[31]
Originally by: Ferocious FeAr sabre needed a change.
Possibly. Though I'd have guessed it would have been a fitting nerf rather than one to base speed. Or a speed boost to the other Dictors. Whatever.
But do you really think that the whole class needed a speed nerf? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 02:14:00 -
[32]
Edited by: Pattern Clarc on 02/11/2007 02:14:36
Originally by: Ferocious FeAr sabre needed a change.
Vaga's need one also.
your right
However, they have nerfed an entire class equaly into patheticness because of one overperformer.
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Horribad
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Posted - 2007.11.02 02:20:00 -
[33]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 02/11/2007 02:14:36
Originally by: Ferocious FeAr sabre needed a change.
Vaga's need one also.
your right
However, they have nerfed an entire class equaly into patheticness because of one overperformer.
You are both wrong.
They didn't need to be changed.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 02:20:00 -
[34]
Originally by: Selnix Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as **** and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.
And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...
So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.
QFT
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Leon 026
Caldari Veto. Veto Corp
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Posted - 2007.11.02 02:23:00 -
[35]
Edited by: Leon 026 on 02/11/2007 02:23:11
Originally by: Selnix Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
So what frigate sized craft would those be? Covert Ops frigates? Nope... they're already cloaked. Stealth bombers? Nope... they shouldn't be stupid enough to decloak. Assault Frigates? Nope, they will tank you long enough to kill you now that you are slow as **** and have the signature radius of a cruiser. Interceptors? Hell no, they're already 100km away. What was that? Oh... just the sound of the Stabber pilot laughing as their tech 1 cruiser and 60 days of skills run away from your maxxed out Nav skills and months of interdictor training.
And while this is still a hard kick in the teeth for Sabre pilots, it is a really really hard kick in the nuts to Heretic and Flycatcher pilots. Now we have ships that can not tank, can not speed tank effectively, get called primary on a regular basis, can not escape from interceptors or have any hope of killing them, and most of all, can not use tech II ammo. Granted, if you want to have a -10% x 6 penalty to capacitor recharge rate you can still use rage rockets or fury light missiles, but you might as well forget about fitting a warp disruptor and a MWD on the ship with that ammo. Using the other Tech II ammo is laughable, as the -7.5% x 6 penalty to max velocity will slow you down enough that you will be getting outrun by pretty much anything smaller than a battlecruiser. As for the Eris pilots out there, you were already getting the shaft and now they're just taking away the lube...
So what was it that was supposed to be all cool about Revelations III? Oh yeah... some new ship types that they decided noone will want to fly because they really aren't all that special after all. Maybe if we nerf the ones they like to fly into oblivion they'll see the light and use the new ones that are still just a shadow of the old. Hell, the module-based interdiction sphere doesn't even pull people out of warp, what a great improvement that is.
QFT -------
Leon 026 Once I was fallen, now I have wings |
Yukisa
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Posted - 2007.11.02 02:48:00 -
[36]
The problem is their game mechanic offers no defense for small ships against big ship turrets at long range. Tracking is a good design when its close range but long range unless you fly insanely overpowered fast, you will be popped.
In reality the sig resolution of turrets should be the direct stat that determines their accuracy at any range.
I.e. BS at 150km shooting a stationary cruiser.. 150 radius vs 400 resoluton = 37% accuracy.
This kind of mechanic would prevent the need for smaller ships going stupidly fast as a defense. It would also increase the need for mixed fleets.
What we have now is a farce. The only defense small ships have is speed. But when they reach a threshold, nothing hits them, not drones, turrets or missiles. There's no inbetween. You either go extremely fast and become immune or you get popped.
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Pattern Clarc
Infinitus Odium The Church.
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Posted - 2007.11.02 02:55:00 -
[37]
Originally by: Yukisa The problem is their game mechanic offers no defense for small ships against big ship turrets at long range. Tracking is a good design when its close range but long range unless you fly insanely overpowered fast, you will be popped.
In reality the sig resolution of turrets should be the direct stat that determines their accuracy at any range.
I.e. BS at 150km shooting a stationary cruiser.. 150 radius vs 400 resoluton = 37% accuracy.
This kind of mechanic would prevent the need for smaller ships going stupidly fast as a defense. It would also increase the need for mixed fleets.
What we have now is a farce. The only defense small ships have is speed. But when they reach a threshold, nothing hits them, not drones, turrets or missiles. There's no inbetween. You either go extremely fast and become immune or you get popped.
I've said this millions and millions of times.
/Signed
Quote: [02:31:17] ISD BH Kestrelprime > The Pally is powerful enough. [02:31:27] ISD BH Kestrelprime > All it needs is a hearthstone so it can Bubblehearth.
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.02 02:59:00 -
[38]
Just wait and see - perhaps they are going to reduce the speed of all fast ships. It would be interesting to see a non-nano eve. I think the idea for catching a ceptor is use a ceptor :) especially with their new web range bonus.
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Transcendant One
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Posted - 2007.11.02 03:01:00 -
[39]
My guess is they're trying to make their new dictors more useful by making the current ones less survivable. Same mentality as the freighter nerf.
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Lord Jita
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Posted - 2007.11.02 03:02:00 -
[40]
This change sucks please change it back. I am going to throw up and ruin my pants over this.
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Selnix
Gallente Master Miners Aftermath Alliance
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Posted - 2007.11.02 03:03:00 -
[41]
Originally by: Sarah Aubry Just wait and see - perhaps they are going to reduce the speed of all fast ships. It would be interesting to see a non-nano eve. I think the idea for catching a ceptor is use a ceptor :) especially with their new web range bonus.
Great point, except that there are no ceptors with a web range bonus and this thread is about a ship that can not tank losing the only defense that it currently has.
Also, even a dictor with good speed, 5km/s+ atm will still take damage from a sniping BS with decent skills at range and will be hammered by a medium gun sniper.
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Tubiger
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.11.02 03:08:00 -
[42]
They might as well replace dictors with a 30mil ISK one-shot bubblebomb, because that's exactly how many bubbles you will launch before you die.
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Kehmor
Caldari PAK
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Posted - 2007.11.02 03:10:00 -
[43]
**** sake, just finished training dictors...
The Movement is recruiting! |
Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.02 03:12:00 -
[44]
I'm really sad to have invested 13 million skillpoints in my dictor.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Goca
KAOS. Rule of Three
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Posted - 2007.11.02 03:13:00 -
[45]
******ation has gone to new levels in CCP..
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Bu Jinkan
Amarr GoonFleet GoonSwarm
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Posted - 2007.11.02 03:16:00 -
[46]
so you took the least survivable ship in a fleet and made it even less survivable.
thanks for solving the problems no one have, CCP.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.11.02 03:16:00 -
[47]
GOD ****ING DAMNIT CCP, STOP NERFING EVERYTHING FOR NO REASON.
Interdictors are NOT overpowered. They're already barely more than a one-shot suicide bubble that's called primary by every ship in the enemy fleet. The one redeeming factor is that they're fast enough to evade some damage, especially at close range.
Seriously: stop making all these unwanted changes to ships and modules that aren't unbalanced. Nerfing something should be a last resort, not a weekly "let's mess with something to keep people guessing".
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Andreya
Murder-Death-Kill
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Posted - 2007.11.02 03:18:00 -
[48]
Originally by: Liang Nuren I'm really sad to have invested 13 million skillpoints in my dictor.
Liang
i hear yea, i even have dictor 5.. i already resigned from eve if they follow through with this... thats a promise. _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Graalum
Foundation R0ADKILL
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Posted - 2007.11.02 03:18:00 -
[49]
my god. What are you doing.
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Brea Lafail
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Posted - 2007.11.02 03:19:00 -
[50]
Interdictors: Now with 98% less survivability.
Srsly, the hell is this? /me reprocesses dictors and uses minerals to build mobile warp bubbles.
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.11.02 03:23:00 -
[51]
This is idiotic. Destroyers have always been a terrible class because of their massive sig radius, and low HP. Now interdictors (Especially the Flycatcher and Heretic) suffer massively from the speed reduction in their ability to perform their job as well as successfully fight off enemy frigates.
Why is CCP nerfing ships that still are only somewhat stronger than Interceptors, and are lunchmeat for a well fit cruiser? They're no more pwnmobiles than a Taranis or Crow is. ~~~
Survive Eve! Eve Tribune
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Aceoil
Murder-Death-Kill
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Posted - 2007.11.02 03:24:00 -
[52]
Why would you even CONSIDER a move like this.
True, its on the test server and it could never see the light of Tranquility. But you SHOULD not consider this. This is a terrible terrible nerf.
Interdictors will be a one shot bubble launcher and then dead.
Who's bright idea was this?
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VoYvod
Murder-Death-Kill
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Posted - 2007.11.02 03:25:00 -
[53]
/signed this is ret4rded
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Pheonix Kanan
Caldari Murder-Death-Kill
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Posted - 2007.11.02 03:26:00 -
[54]
Edited by: Pheonix Kanan on 02/11/2007 03:25:53 My sig says it all REV 3 =
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Brea Lafail
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Posted - 2007.11.02 03:26:00 -
[55]
Originally by: Aries Acheron They're no more pwnmobiles than a Taranis or Crow is.
If I was in a dictor and saw a crow, I'd run for it, tbh, even without this nerf.
Im going to go cry now. Maybe become an hero.
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Arenis Xemdal
Amarr
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Posted - 2007.11.02 03:26:00 -
[56]
I love this change. Ever since Dictors were released, they've become the endgame of tackling. It has long since been the opinion of experienced FCs that Interceptors are entirely useless in the context of fleets, and should be disallowed entirely. Maybe this will make them a valid choice once again.
Fendahl, you are my new favorite dev. :3
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Zachstar
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Posted - 2007.11.02 03:29:00 -
[57]
Edited by: Zachstar on 02/11/2007 03:29:03 With all these Nerfs, Infinity: Quest for Earth is getting better looking every day.
No you can't have my stuff.
Hell I think I ought to spend the time to learn to contribute to Infinity. It is better than waiting for skills to finish to fly the next ship CCP thinks they ought to nerf next.
CCP do you take pleasure in seeing so many topics telling you your actions are WRONG? Good luck with continued sales when people start to get tired of this junk and leave.
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Brea Lafail
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Posted - 2007.11.02 03:30:00 -
[58]
Originally by: Arenis Xemdal I love this change. Ever since Dictors were released, they've become the endgame of tackling. It has long since been the opinion of experienced FCs that Interceptors are entirely useless in the context of fleets, and should be disallowed entirely. Maybe this will make them a valid choice once again.
Fendahl, you are my new favorite dev. :3
Wut? A group of fleet fitted BSs can get outta a dictor bubble pretty quick unless you get webs on them. A minmatar recon can do this, but ceptors are a dime-a-dozen in comparison.
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.11.02 03:30:00 -
[59]
Edited by: Futher Bezluden on 02/11/2007 03:31:23 Thanks CCP for turning the dictors into ****. This along with several of your "NERF's" and so called balance is wacked. My Sabres aren't the uberest of dictors, but with T2 1mn MWD, odj/nano II, poly/auxthr I's reaches about 5800m/s just flying solo.
when the **** you going to nerf nano-ishtards, zealots, absolutions, and every other god damn ship that isn't supposed to be a fast ship by design like the few minmatar ships with an actual speed bonus like the vagabond.
Infinity and Universe Online are looking much better. THUKKER -Be Paranoid
Skeet Skeet L33t |
VoYvod
Murder-Death-Kill
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Posted - 2007.11.02 03:33:00 -
[60]
Originally by: Arenis Xemdal I love this change. Ever since Dictors were released, they've become the endgame of tackling. It has long since been the opinion of experienced FCs that Interceptors are entirely useless in the context of fleets, and should be disallowed entirely. Maybe this will make them a valid choice once again.
Fendahl, you are my new favorite dev. :3
oh may somebody kick you in the throat repeatedly ,
with the new boosts to ceptors - and introduction of these new awesome recon frigs - why these changes?
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