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sleep kever
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Posted - 2007.11.07 11:39:00 -
[1]
Edited by: sleep kever on 07/11/2007 11:40:56 lol, stupid alt and enter etc, anyway:
This interesting fact just came up in FD-MLJ local
Originally by: "FD-MLJ local"
[11:31:09] cuncannon > ccp minderstar can u explain how new dictors ment to work [11:33:26] CCP Mindstar > they are like a regular dictor bubble ariound your own ship [11:33:31] CCP Mindstar > anything inside gets warp jammed [11:33:47] CCP Mindstar > or, you can put the focusing script into the module, and use it like a targeted warp disruptor [11:34:58] CCP Mindstar > good thing about the focusing script is that it can scramble motherships too ;) [11:35:01] CCP Mindstar > and works in lowsec
This is going to be an interesting patch, to say at least.
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Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.11.07 11:43:00 -
[2]
Stupid alt, get back in your cage!
Anyway, yeay for no more near invurnable motherships in low sec! You can now take one down without extensive planning  _______
Sign my sig |
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CCP Zulupark

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Posted - 2007.11.07 11:52:00 -
[3]
Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
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Una D
Ex Coelis Hydra Alliance
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Posted - 2007.11.07 12:00:00 -
[4]
Originally by: CCP Zulupark Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
OOo there is a certain MS that I would love to try that on. Thank you very much for that :)
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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.11.07 12:04:00 -
[5]
i wonder how many will fly titans after this..
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.11.07 12:10:00 -
[6]
I've got a few questions about scripts (I'll try to log on Sisi to test them, if they're seeded, but I'm at work now).
- Does it takes time to change from a script to another? (I hope it takes 10 seconds to reload, or else sensor damps are virtually untouched by the nerf the deserve)
- Do they have a limited lifespan, like ammos? Do you have to have XX quantity of the same scripts in your cargo? ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Una D
Ex Coelis Hydra Alliance
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Posted - 2007.11.07 12:11:00 -
[7]
Originally by: Nyack i wonder how many will fly titans after this..
Excellent. Less of them is just good for the game. Besides main thing this will address is lame low sec moms.
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Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.11.07 12:22:00 -
[8]
Originally by: Shadowsword I've got a few questions about scripts (I'll try to log on Sisi to test them, if they're seeded, but I'm at work now).
- Does it takes time to change from a script to another? (I hope it takes 10 seconds to reload, or else sensor damps are virtually untouched by the nerf the deserve)
It takes almost next to no time to reload it. I just checked this, and you can swap between scripts almost instantly. That said, damps are getting nerfed anyway, t2 damps on a Celestis went from around 68% (with current TQ build) to around 40% (on sisi now) less targeting range per module, even with the max targeting range disruption script.
Originally by: Shadowsword - Do they have a limited lifespan, like ammos? Do you have to have XX quantity of the same scripts in your cargo?
Looks like the scripts will not be damaged by using them. So one of each will suffice. _______
Sign my sig |

Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.07 12:25:00 -
[9]
Originally by: CCP Zulupark Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
Best news I've heard in a while. Keep them coming ----- Arbitrator - Life & Death
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Madscience
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Posted - 2007.11.07 12:37:00 -
[10]
so the new dictor will bubble any ship in low sec too?
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Will Stronghold
Firing Squad
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Posted - 2007.11.07 12:54:00 -
[11]
I do hope they will be limited in low-sec to be only usable with the focusing script. I would hate to start seeing bubbles in low-sec.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.11.07 13:01:00 -
[12]
Originally by: Madscience so the new dictor will bubble any ship in low sec too?
It won't bubble. Bubbles only work in 0.0. The "targetted mode" of the new module will work vs 1 ship at a time.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.07 13:05:00 -
[13]
All i can say:
bye bye lowsec lamers
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Captain Agemman
Minmatar Legio Ultra
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Posted - 2007.11.07 13:06:00 -
[14]
Edited by: Captain Agemman on 07/11/2007 13:06:22
Originally by: Will Stronghold I do hope they will be limited in low-sec to be only usable with the focusing script. I would hate to start seeing bubbles in low-sec.
There are two posts that are either directly from a dev or quote a dev, both stating that one of the benefits of the targeted effect of the focusing script is that it can be used in lowsec - as opposed to the non-targeted effect.
Why do you still hope?
No script: 16-20km radius mobile AoE warp bubble, nosec only Focus script: 24-30km "super" warp disruptor, low and nosec *)
*) take that range with a grain of salt, I think the 24km were before ship bonus
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Barthezz
Rionnag Alba Triumvirate.
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Posted - 2007.11.07 13:19:00 -
[15]
Question is, is the heavy interdictor 'disabled' the same way as it is when using the warp disrupt bubble ?
E.g. cant be remote-repaired and is slowed down to hell and back.
If it is, then I fully support this, if not then what exactly is the point of a super capital again? ---
Dont be a victim of what I do to survive! |

MOS DEF
0utbreak
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Posted - 2007.11.07 13:36:00 -
[16]
Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
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Nyack
GREY COUNCIL Cruel Intentions
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Posted - 2007.11.07 13:46:00 -
[17]
will the scripted use have the same penalties to the ship as teh bubble version?
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CCP Atropos

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Posted - 2007.11.07 13:53:00 -
[18]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.07 14:03:00 -
[19]
Won't it just loose all benefit from the MWD when the scrambler gets activated? And stop ery fast because of the mass stats? -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Barthezz
Rionnag Alba Triumvirate.
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Posted - 2007.11.07 14:49:00 -
[20]
Originally by: CCP Atropos
Did you test this 'speed fit' with the scrambler active?
Which is my question, do the limitations (that apply to the warp bubble from heavy interdictors) also apply to the focused scrambler.
The answer is a simple yes/no, and if that answer is no then you will indeed have a heavy interdictor going +3k/sec solo-tackling super capitals without a care in the world.
If the answer is yes (e.g. his speed gets limited, cant be remote repaired, etc), then its a good change (even though I really feel that super capitals dont need even more ways of being tackled without getting anything for it in return). ---
Dont be a victim of what I do to survive! |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.07 15:03:00 -
[21]
Originally by: CCP Atropos
Did you test this 'speed fit' with the scrambler active?
If you mean testing cap use etc - friend did this. You can get 3-4km/s in broadsword permatackling from 25km. Add snakes/speed implants/gang bonus and you are looking at 6-8km/s perma scrambling ship which is invulnerable to most motherships.
Small hint: look at snakes/polycarbons :) (think i just induced major flaming but meh... who cares)
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Azuse
The Brotherhood Of The Blade Pure.
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Posted - 2007.11.07 15:03:00 -
[22]
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
With the passive tanking abilities of the Broadsword and Onxy speed is a mute point. Personally i fly the Gallente and Amarr and love them, but i won't fly either, at least not in this role (shame since it's what they're designed for) when the shield tankers can field such a vastly superior tank.
Weel rather it's not the more powerfull tank, it's the pretty much infinite tank  --------------------------
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Cythrawl
Caldari Central Defiance
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Posted - 2007.11.07 15:05:00 -
[23]
Originally by: Barthezz
Originally by: CCP Atropos
Did you test this 'speed fit' with the scrambler active?
Which is my question, do the limitations (that apply to the warp bubble from heavy interdictors) also apply to the focused scrambler.
The answer is a simple yes/no, and if that answer is no then you will indeed have a heavy interdictor going +3k/sec solo-tackling super capitals without a care in the world.
If the answer is yes (e.g. his speed gets limited, cant be remote repaired, etc), then its a good change (even though I really feel that super capitals dont need even more ways of being tackled without getting anything for it in return).
Barthezz is right.
I can't fly them either but if you look at the fact that the script completely removes any negs and changes the broadsword into fitting an 'any ship in the game' warp scrambler to the top slot that lasts for 6 seconds at a time and uses 30 cap(not sure if propulsion jamming affects this, if so, take it down to 22.5 cap) and goes out to 24km+ range.
The question of the day is this:
Does this work on ships that have warp core stab/multiple stabs fitted?
If so, this script = pure win.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this....
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.07 15:18:00 -
[24]
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
Actually with script inserted, cap use isn't that huge (-80% duration, -80% cap use so its stats would be 6sec duration and 30cap) but I'd rather ask MOS DEF different question:
Who told you that motherships should be flown solo anywhere? (be it 0.0 or low-sec) ----- Arbitrator - Life & Death
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MOS DEF
0utbreak
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Posted - 2007.11.07 15:22:00 -
[25]
Edited by: MOS DEF on 07/11/2007 15:23:20
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
It's quite alarming that you ask me this question. You should bloody know! You're a DEV and this change might make paper toys out of the second expensive ship in game and you don't even know.
Personally i have not tested it. I've been on sisi and had someone report this and he had a broadsword.
Who said they should be flown solo? Don't wwist my posts! I said a boradsword will tackle a mothership speedtankign at zero risk. That is an issue. Last thing this game needs is even more oeverpowered speedtanks. I fly vagabond and huginns myself - i know what they can do.
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Kel Dario
Amarr Blue Sky Inc
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Posted - 2007.11.07 15:25:00 -
[26]
I must say I love this solution. No more lame lowsec moms.
And a lone mom with no support fleet deserves to die. Just as much as a lone carrier.
//Kel
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CCP Atropos

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Posted - 2007.11.07 15:31:00 -
[27]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 15:23:20
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
It's quite alarming that you ask me this question. You should bloody know! You're a DEV and this change might make paper toys out of the second expensive ship in game and you don't even know.
Personally i have not tested it. I've been on sisi and had someone report this and he had a broadsword.
Who said they should be flown solo? Don't wwist my posts! I said a boradsword will tackle a mothership speedtankign at zero risk. That is an issue. Last thing this game needs is even more oeverpowered speedtanks. I fly vagabond and huginns myself - i know what they can do.
It's quite alarming that you ask me this question. You're passing judgment on a module and tactic you've never even used, and making passes at the design decisions when you've never tested their implementation.
To the best of my knowledge, the current design for them has the penalties of module being applied, regardless of whether the AOE or focused script is loaded.
As such, the 'speed' setups that you're afraid of will be less of an issue, since the MWD/AB boost is greatly reduced, through activating the Heavy Interdiction Scrambler, and so they won't be sat outrunning your drones.
Of course, the whole point of having them on the test server is to test their application and how they react when used in extreme situations, with extreme setups, so if such an exceptional event occurs, we would probably subsequently balance them back in line.
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CCP Atropos

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Posted - 2007.11.07 15:36:00 -
[28]
If it helps, I'm getting clarification on the matter from the Game Design team.
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.07 15:39:00 -
[29]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 15:23:20
Originally by: CCP Atropos
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 13:37:12 While i do agree this is awesome anti mothership in lowsec and was needed for a long time i think it brings up issues. A speedtanking broadsword can solo tackle a mothership in 0.0. Not much point in the EW immunity of a 40 bill isk ship if it can be effectively tackled by one single ship until the fleet arrives. Basically a mothership is just a carrier with a few more fighters now.
Edit: @Barthezz from what i know it's not. You're looking at 3k/sec+ fast orbiting broadswords tackling the so called EW immune supercapitals.
Did you test this 'speed fit' with the scrambler active?
It's quite alarming that you ask me this question. You should bloody know! You're a DEV and this change might make paper toys out of the second expensive ship in game and you don't even know.
Personally i have not tested it. I've been on sisi and had someone report this and he had a broadsword.
Who said they should be flown solo? Don't wwist my posts! I said a boradsword will tackle a mothership speedtankign at zero risk. That is an issue. Last thing this game needs is even more oeverpowered speedtanks. I fly vagabond and huginns myself - i know what they can do.
Risk is always there if support is with the mothership If you fly vagabonds you should know how easy it is to kill them once caught and you will get caught if you have to keep orbiting around 25km from your target. With new interceptor bonus they are also able to scramble ships 20-30 times more costly than them also 'without risk' and you don't see anyone complaining.
If you are vulnerable to smaller ships in your Cap or BS or even CS/BC then bring a friend to take care of this problem for you. 2 Zealots in your support and Broadsword is history faster than you can say 'Heavy Interdictors are not overpowered' and I can think about lots of better ships to get rid of a Broadsword than a Zealot ----- Arbitrator - Life & Death
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MOS DEF
0utbreak
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Posted - 2007.11.07 15:43:00 -
[30]
Edited by: MOS DEF on 07/11/2007 15:46:39
Originally by: CCP Atropos If it helps, I'm getting clarification on the matter from the Game Design team.
It would help. I would test it if i coudl use the ship myself. I therefor had to rely on the info of a pilot that can use it.
If the HIC cannot do 3k+ there is no issue. Reports from sisi say they can though. If that is true that is quite game breaking. I wouldn't be surprised after waht you guys pulled off lately.
You must excuse me but your latest changes to the game were radical and the trust of the community in the DEVS is lower then ever.
Edit: At the poster above: There is nothign easy in catching a vagabond or huginn. It is possible by using rapiers and that's pretty much it. If you use your brains you are very hard to catch. Also i would not compare a 10 mill ceptro tackling a battleship with a 100 mill HIC tacklign a 40 billion mothership or 100+ bill titan. Don't go there. Isk shpould not make you invulnerable. But there should be SOME reason to fly this ships. Right now i cannot see one anymore.
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CCP Atropos

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Posted - 2007.11.07 15:47:00 -
[31]
Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
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MOS DEF
0utbreak
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Posted - 2007.11.07 15:49:00 -
[32]
Edited by: MOS DEF on 07/11/2007 15:51:15
Originally by: CCP Atropos Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
As i said before........
Polycarbs scream for a fix since ages but you are to busy screwing up the game to see it. Soon we will only see nano gangs or blobs. And nanoblobs.
It is harder then ever to get a fight in this game.
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.07 16:12:00 -
[33]
Originally by: MOS DEF Edited by: MOS DEF on 07/11/2007 15:46:39
Originally by: CCP Atropos If it helps, I'm getting clarification on the matter from the Game Design team.
It would help. I would test it if i coudl use the ship myself. I therefor had to rely on the info of a pilot that can use it.
If the HIC cannot do 3k+ there is no issue. Reports from sisi say they can though. If that is true that is quite game breaking. I wouldn't be surprised after waht you guys pulled off lately.
You must excuse me but your latest changes to the game were radical and the trust of the community in the DEVS is lower then ever.
Edit: At the poster above: There is nothign easy in catching a vagabond or huginn. It is possible by using rapiers and that's pretty much it. If you use your brains you are very hard to catch. Also i would not compare a 10 mill ceptro tackling a battleship with a 100 mill HIC tacklign a 40 billion mothership or 100+ bill titan. Don't go there. Isk shpould not make you invulnerable. But there should be SOME reason to fly this ships. Right now i cannot see one anymore.
Broadsword will still be slower than a Vagabond so he is easier to catch, if you use a mid-long (hence the Zealot in my example) range ships then you can track them even if they are moving 3km+ (remember about almost fixed orbit that has to inside 25km range from MS). Rapier is also a good solution but we have new webbing frigs that will gladly help him slow down . You are trying to 'save' MS by using a wrong argument here, nanoships are overpowered but now we have more tools to combat them then ever. ----- Arbitrator - Life & Death
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murrue
PARABELUM-Project
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Posted - 2007.11.07 16:28:00 -
[34]
faction/officer heavy neutra?
The HIC must be in range of them for tackle a MS. So solo tacklage isn't possible?
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Dr Aryandi
Bloodstone Technologies
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Posted - 2007.11.07 16:34:00 -
[35]
The focused script and the ability to warp scramble super caps and the overly-stabbed is great...however I do think that if it also removes the penalties of the module then it is way too strong. There needs to be some drawback to using it or people will just set up a remote repping tank and/or a speed fit and it will be impossible to break free of the tackle.
With the penalties applying at least people will need multiple heavy interdictors or some very good (player) skilled pilots flying them.
Blueprint Research Service Available See thread for details.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.11.07 16:42:00 -
[36]
Originally by: Cythrawl
Does this work on ships that have warp core stab/multiple stabs fitted?
A test yesterday found that it scrambled a ship with three stabs. They didn't test higher warp core strengths, but it does seem likely it's effectively unlimited scramble. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.11.07 16:50:00 -
[37]
Edited by: Khan Soriano on 07/11/2007 16:51:36
Originally by: Dr Aryandi The focused script and the ability to warp scramble super caps and the overly-stabbed is great...however I do think that if it also removes the penalties of the module then it is way too strong. There needs to be some drawback to using it or people will just set up a remote repping tank and/or a speed fit and it will be impossible to break free of the tackle.
With the penalties applying at least people will need multiple heavy interdictors or some very good (player) skilled pilots flying them.
I think you're exaggerating a bit, there is rather harsh penalty for using this scrambler with script: You CANT warp out yourself. Sure you can choose if you want to run and its only 6 seconds before you will stop scrambling yourself but still if things go wrong and your opponent doesn't tackle then you are doing it for him.
I'm also not sure it can catch stabbed things (description says 1 point strenght), what I see in this module is a high slot version of a normal warp disruptor but only usable on 4 ships from the whole game, but in exchange with the ability to scramble anything if they choose to do so.
Edit: Ok so they are a bit too good at this scrambling thing, given that catching 3 stabbed ships is possible with one scrambler now ----- Arbitrator - Life & Death
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2007.11.07 16:54:00 -
[38]
Who would be stupid enough to fly a MS in low sec w/o a support fleet to protect it from one solo speed fit Broadsword?
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2007.11.07 16:55:00 -
[39]
Originally by: CCP Atropos Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
Replace the -100% with +100% and it all becomes nicely balanced.
While a single HIC would be a sitting duck due to no remote assistance, with a bit of co-ordination and teamwork, you could cycle between multiple HICs, remote repping each one in turn as you take the target down.
Much more elegant solution imo.
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Natalie Jax
Indecision Industries
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Posted - 2007.11.07 17:05:00 -
[40]
In order for this change to be effective at all the HIC would need the ability to lock down the MoM in lowsec space. To do so it needs the ability to survive the DPS that a MoM is still capable of in lowsec, namely the Heavy Drones it can dump into space.
So it either needs to be able to tank the damage of those Heavy Drones, or outrun them. Otherwise the MoM just waits for the inevitable lock and kills the HIC. And we're back to invulnerability.
Just something to keep in mind.
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Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.11.07 17:16:00 -
[41]
Originally by: CCP Atropos Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
What about remote reps? can heavy dictors be remore repped with the focus script in use?
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Vicious Phoenix
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Posted - 2007.11.07 17:30:00 -
[42]
A Broadsword dedicated to tanking (something like 17k shields with resists in the 80's for a T2 fit) plus a Scimitar will be able to hold down a mom quite nicely I think. Scimitar can just stand off at 60 or so km and warp out as needed if the mom's heavies get to him, then as the heavies trundle back to the Broadsword, the scimitar comes back and resumes repping. Sounds doable to me but it's definately not a guaranteed sustained tackle especially if the mom has a support gang like it should.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Andreya
Murder-Death-Kill
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Posted - 2007.11.07 17:42:00 -
[43]
how about we unnerf my destroyer interdictors, and just remove polycarbs from eve... this way everyones happy . or, nerf the HIC's for all i care, just dont make the interdictors rubbish with the speed nerf... seeing as a t1 thorax can outrun them _________________________________________________________ Only once you've lost everything, are you free to do anything.
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Vicious Phoenix
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Posted - 2007.11.07 17:45:00 -
[44]
Originally by: Andreya how about we unnerf my destroyer interdictors, and just remove polycarbs from eve... this way everyones happy . or, nerf the HIC's for all i care, just dont make the interdictors rubbish with the speed nerf... seeing as a t1 thorax can outrun them
There isn't really a speed problem with them as-is, they shouldn't be nerfed at all. Interdictors need to be able to catch people to tackle them, especially with the proliferation of speed fits these days.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.11.07 17:45:00 -
[45]
i feel its worth mentioning that any supercap that gets caught with its pants down and scrambled by a solo HIC with no support to deal with a minor threat like that deserves to die.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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MOS DEF
0utbreak
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Posted - 2007.11.07 17:46:00 -
[46]
Edited by: MOS DEF on 07/11/2007 17:46:52
Originally by: Vicious Phoenix A Broadsword dedicated to tanking (something like 17k shields with resists in the 80's for a T2 fit) plus a Scimitar will be able to hold down a mom quite nicely I think. Scimitar can just stand off at 60 or so km and warp out as needed if the mom's heavies get to him, then as the heavies trundle back to the Broadsword, the scimitar comes back and resumes repping. Sounds doable to me but it's definately not a guaranteed sustained tackle especially if the mom has a support gang like it should.
That's where is see the issue. Jump in 2 dreads and the mom is dead. The problem is that a mothership has the same tank as a carrier. A tad better with deadspace items but you can put that on a carrier too so that's no real argument. I know they were a pain in lowsec and i see the need to fix that. The current fix made them 30+ billion isk carriers with no real role though. Where's the point in them now?
Edit: Fenderson: You are ofc right there.
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Knuck
Minmatar Reikoku Band of Brothers
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Posted - 2007.11.07 17:52:00 -
[47]
Originally by: Fenderson i feel its worth mentioning that any supercap that gets caught with its pants down and scrambled by a solo HIC with no support to deal with a minor threat like that deserves to die.
word. I didn't really see an answer in the thread to whether or not remote repping the HIC is possible with the field gen active and the focused script loaded, and I can't test till the weekend (damn you graviton physics) - has anyone tested this on sisi yet? Signature removed as the text contains language other than English. Please note that all signatures need to conform to forum rules and be in English only - Valorem |

Mr Broker
Amarr Station Gremlings
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Posted - 2007.11.07 17:53:00 -
[48]
Originally by: MOS DEF But there should be SOME reason to fly this ships. Right now i cannot see one anymore.
think outside solo or small gang ganking 
they are very usefull in fleets and to large alliances
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Random Womble
Minmatar Master Miners Aftermath Alliance
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Posted - 2007.11.07 18:12:00 -
[49]
Originally by: Mr Broker
Originally by: MOS DEF But there should be SOME reason to fly this ships. Right now i cannot see one anymore.
think outside solo or small gang ganking 
they are very usefull in fleets and to large alliances
Actually right now in large fleets they are very vulnerable so really there is not a huge use.
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MOS DEF
0utbreak
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Posted - 2007.11.07 19:04:00 -
[50]
Originally by: Mr Broker
Originally by: MOS DEF But there should be SOME reason to fly this ships. Right now i cannot see one anymore.
think outside solo or small gang ganking 
they are very usefull in fleets and to large alliances
That's just blabla without a single argument. In a large blob the mom has no huge advantage over a normal carrier either. It's the other way round actually. If there is 20+ carriers on the field the lil more DPS the mom does is almost unnoticale. For remote repping it would be stupid - any carrier can do it just as well.
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Daelin Blackleaf
Aliastra
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Posted - 2007.11.07 19:09:00 -
[51]
This is all great news, especially for shield tanking gangs and those tired of lo-sec MS 
However there is one problem.
/me walks over and hammers the last nail in the Blockade Runners coffin.
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Tessikhet
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Posted - 2007.11.07 19:33:00 -
[52]
Originally by: Daelin Blackleaf This is all great news, especially for shield tanking gangs and those tired of lo-sec MS 
However there is one problem.
/me walks over and hammers the last nail in the Blockade Runners coffin.
Blockade runners are still a great choice for semi-afk autopiloting courier missions in highsec. They have the fastest speed to the gate of any industrial.
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Orar Ironfist
Incarnation of Evil Nocturnal Legion
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Posted - 2007.11.07 20:07:00 -
[53]
Edited by: Orar Ironfist on 07/11/2007 20:08:14
Originally by: Daelin Blackleaf This is all great news, especially for shield tanking gangs and those tired of lo-sec MS 
However there is one problem.
/me walks over and hammers the last nail in the Blockade Runners coffin.
You do realize that makes no sense yes? If your speaking low-sec then that doesnt matter good nav skills+blockade runner+ a t2 i-stab or two and you align faster then anyone besides a double sensor-boosting bs could lock(and with the built in wcs you still get away) And if your talkin about 0.0 throw an mwd on it and you can get back to the gate and jump/warp fatser then the dictor/ gang with anchored bubble could kill you. Every ship in this game is designed for a purpose,(this is not really directed at you but at the people whining about the hic)Just because your too blinded by your own argument and cant see said purpose doesnt make the devs wrong and untrustworthy.
EDIT: ignore my bad sp3llin -=YYYAAAAARRRRRRR!!!!!=- Winning or Losing doesn't matter, as long as the fight itself was good.
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Lachesis Moirae
Anqara Expeditions
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Posted - 2007.11.07 20:13:00 -
[54]
Unless the script makes it so the hactor can be remote repped, it doesn't nullify all the downsides of the bubble, and as such is fine.
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MOS DEF
0utbreak
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Posted - 2007.11.07 20:27:00 -
[55]
Originally by: Lachesis Moirae Unless the script makes it so the hactor can be remote repped, it doesn't nullify all the downsides of the bubble, and as such is fine.
From my info i got it can orbit at insane speed without any downsides and can be repped by a scimitar as well.
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Forino Ovoli
Multiverse Corporation
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Posted - 2007.11.07 20:31:00 -
[56]
First, I agree with many (most?) that motherships should not be nearly invulnerable in low-sec.
However, my larger concern with what I've read in this thread thus far is how these heavy interdictors may be used by pirate gate-camp gangs.
If the HIC scrambles regardless of the presence of stabs, this will the potential to very quickly choke off low-sec transit.
We have already seen in this thread that it overpowers a ship with three stabs. Is there a limit?
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Poena Loveless
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Posted - 2007.11.07 20:39:00 -
[57]
Originally by: Barthezz if not then what exactly is the point of a super capital again?
well it sure as hell isn't for camping low sec gates...
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Orar Ironfist
Incarnation of Evil Nocturnal Legion
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Posted - 2007.11.07 20:44:00 -
[58]
Edited by: Orar Ironfist on 07/11/2007 20:47:13 Im sorry if this sounds like flaming cause i really dont want it to be but lets envision the scimitar HIC scenario you just painted(low sec style): MOM pilot: OOO broadsword seems to have tackled me and there seems to be a scimitar remote repping him.....mmmmm two easy kills time. Support engage the HIC while i deal with this scimitar..... HIC: Hehehehe this is gonna be so easy alls i gotta do is hold down this mom till my mini cap fleet lands right on top of him and we go home with a fat mom kill.....ohh support is engaging....Lol a rapier hes gonna get so popped if he does any....crap im dual webbed and painted and the mom is repping him so he wont die.....No matter my tank can hold with my supp....crap he popped 20 t2 sentries.....my support is warpin off......oh crap almighty he just sicked 20 t2 heavies on me and now support is engagin EEe******k!!!! crap im going down annddd.......Got my pod out wewt! LOGISTICS PILOT: You wha..?? But im already coming back in!!! crap well i can just warp out atleast...nvm sentries again and im going down too.....damn...
Creativity + support + well formed mom pilot= wont have to worry bout setups like that  -=YYYAAAAARRRRRRR!!!!!=- Winning or Losing doesn't matter, as long as the fight itself was good.
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Chomapuraku
Templar Republic R0ADKILL
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Posted - 2007.11.07 21:12:00 -
[59]
does it matter if a solo broadsword can tackle a solo mothership? no. why?
because you're not supposed to be able to do ANYTHING with a solo mothership. the rich boys think that 20 billion isk should buy them an IWIN button, but tough ****. you're not supposed to do anything with a solo capital, period. capitals are designed to survive by gang support and gang support alone.
what's that? you're just moving it along a cyno highway with your one b-bird alt? what are you doing outside a dead-end system or without alt scouts in all adjacent systems? hell, even if the broadsword does manage to tackle your mom, you still have a lag time in which their support has to travel to that system, and your support should sure as hell be a lot closer than theirs.
i'm not a carrier/mom pilot (yet. i'll start training in a few months), but i've gotta say to you whiners, like all the other nerf-whiners in eve, adapt or "can i have your stuff?"
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gordon cain
Minmatar x13
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Posted - 2007.11.07 21:43:00 -
[60]
Edited by: gordon cain on 07/11/2007 21:43:43
Originally by: Natalie Jax In order for this change to be effective at all the HIC would need the ability to lock down the MoM in lowsec space. To do so it needs the ability to survive the DPS that a MoM is still capable of in lowsec, namely the Heavy Drones it can dump into space.
So it either needs to be able to tank the damage of those Heavy Drones, or outrun them. Otherwise the MoM just waits for the inevitable lock and kills the HIC. And we're back to invulnerability.
Just something to keep in mind.
So let me see if I get this right?
You want HIC to be able to tank or speed tank a MoM dammage solo. Like it isnt enough that it can hold down anything in the game now. It also has to be able to tank all things.
Think ffs. No single cruiser should be able to tank a Mom when its stopped cold. We are talking 100-200mil ship that can tank the second meaneast ship in the game.
Gordon Cain
"Allways remember. Never argue with idiots, they will just drag you down to their level, and beat you with experience" |

Elliott Manchild
omen. Triumvirate.
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Posted - 2007.11.07 22:09:00 -
[61]
Edited by: Elliott Manchild on 07/11/2007 22:15:41 MS in low sec needed to be nerfed. I know that EVERY one knows that.
Just make the HIC disruptor thing work in low sec only. If it works in 0,0 as well your making a ship thats worth alot of ISK that can ALREADY be tackled easily even easier to catch. People will just totaly stop using them. I have a MS because I want to use it on frontlines. These ships have aways been impossible to scramble why make them so now. Of course i do agree the HIC should be able to tackle MoM's in low sec. (Not so sure about titans as titans cant defend them selfs in low sec)
But no way should a HIC be able to speed tank while running this mod.
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Cythrawl
Caldari Central Defiance
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Posted - 2007.11.07 22:13:00 -
[62]
Originally by: Orar Ironfist Edited by: Orar Ironfist on 07/11/2007 20:47:13 Im sorry if this sounds like flaming cause i really dont want it to be but lets envision the scimitar HIC scenario you just painted(low sec style): MOM pilot: OOO broadsword seems to have tackled me and there seems to be a scimitar remote repping him.....mmmmm two easy kills time. Support engage the HIC while i deal with this scimitar..... HIC: Hehehehe this is gonna be so easy alls i gotta do is hold down this mom till my mini cap fleet lands right on top of him and we go home with a fat mom kill.....ohh support is engaging....Lol a rapier hes gonna get so popped if he does any....crap im dual webbed and painted and the mom is repping him so he wont die.....No matter my tank can hold with my supp....crap he popped 20 t2 sentries.....my support is warpin off......oh crap almighty he just sicked 20 t2 heavies on me and now support is engagin EEe******k!!!! crap im going down annddd.......Got my pod out wewt! LOGISTICS PILOT: You wha..?? But im already coming back in!!! crap well i can just warp out atleast...nvm sentries again and im going down too.....damn...
Creativity + support + well formed mom pilot= wont have to worry bout setups like that 
You seriously need to spread your text out a bit more...
But that's the exact truth.
ALSO: A passively tanked broadsword/onyx will have almost no cap regen so trick then is to send a fleet of neut drones at the broadsword/onyx pilot and watch his cap go away, or alternately, his speed tank. Even 20 light neut drones takes 100 cap every 6 seconds and go 3.2km/s. Those would keep up with the normal, non-stupidly expensive speed tanks.
2 officer neuts would do the trick of wrecking a speed tank pretty fast in conjunction. A couple web drones in with those neut drones, catch the broadsword when he makes a mistake and looses mwd for a second or two.
No cap = no scramb = warp away/kill them
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this....
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Ipod
Black Nova Corp Band of Brothers
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Posted - 2007.11.07 23:47:00 -
[63]
So wait, its been said that a mothership can be scrammed, a Titan can be too?
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Hopeless EQUILIBRIUM
Caldari W33D Corp.
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Posted - 2007.11.08 00:38:00 -
[64]
Edited by: Hopeless EQUILIBRIUM on 08/11/2007 00:38:22 The dark will fall upon the MS pirates muwhahahaha
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Cur
Dawn of a new Empire Pure.
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Posted - 2007.11.08 01:17:00 -
[65]
Edited by: Cur on 08/11/2007 01:17:10 What happens to a carrier that is sensor dampened? What happens to a mothership that is sensor dampened?
Probably not worth the price tag, but that's what you get with diminishing returns.
I'd give both super capitals a tank boost to compensate for the nerfs, but nothing else.
"What is best in life?" "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." |

Camael Kuro
Lillyfields
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Posted - 2007.11.08 01:35:00 -
[66]
Edited by: Camael Kuro on 08/11/2007 01:37:14
Originally by: Chomapuraku does it matter if a solo broadsword can tackle a solo mothership? no. why?
because you're not supposed to be able to do ANYTHING with a solo mothership. the rich boys think that 20 billion isk should buy them an IWIN button, but tough ****. you're not supposed to do anything with a solo capital, period. capitals are designed to survive by gang support and gang support alone.
what's that? you're just moving it along a cyno highway with your one b-bird alt? what are you doing outside a dead-end system or without alt scouts in all adjacent systems? hell, even if the broadsword does manage to tackle your mom, you still have a lag time in which their support has to travel to that system, and your support should sure as hell be a lot closer than theirs.
How does a HIC have any more of a right than MS to be largely invincible solo in this situation by using a speed-tank?
Sure, they should be able to tackle super-caps in some way, that is their role.. but there should definitely be some kind of risk involved unless you have some support to protect the HIC while doing that... Unless of course you're just looking for the next FOTM win-button. 
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Daelin Blackleaf
Aliastra
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Posted - 2007.11.08 02:25:00 -
[67]
Originally by: Orar Ironfist Edited by: Orar Ironfist on 07/11/2007 20:08:14
Originally by: Daelin Blackleaf This is all great news, especially for shield tanking gangs and those tired of lo-sec MS 
However there is one problem.
/me walks over and hammers the last nail in the Blockade Runners coffin.
You do realize that makes no sense yes? If your speaking low-sec then that doesnt matter good nav skills+blockade runner+ a t2 i-stab or two and you align faster then anyone besides a double sensor-boosting bs could lock(and with the built in wcs you still get away) And if your talkin about 0.0 throw an mwd on it and you can get back to the gate and jump/warp fatser then the dictor/ gang with anchored bubble could kill you. Every ship in this game is designed for a purpose,(this is not really directed at you but at the people whining about the hic)Just because your too blinded by your own argument and cant see said purpose doesnt make the devs wrong and untrustworthy.
EDIT: ignore my bad sp3llin
Glad it's not directed at me, I like the HIC in it's current iteration. However by your logic any cruiser with a pair of i-stabs in immune to gate-camps since they share similar mass and agility stats with blockade runners. I think you'll find that isn't the case.
Anyway, it's a side-issue and I don't expect it to affect the HiC, more that the blockade runner should perhaps be looked at again since it is barely used as it is and the last scrap of usefulness it had (being able to run very small camps) just got taken away.
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Samurai XII
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Posted - 2007.11.08 07:22:00 -
[68]
Ok, so uber nerf for MS again. CCP fix MS so they only cost 4-5 billion isk. No point in them costing a **** LOAD OF *****NG ISk AND THEN SOME if any f*cktard in a interdictor or heavy interdictor be able to perma scramble one.
Seriously, didn't people slap the sh*t out of you guys enough at fanfest? I sure hope i did.
EPIC FAIL. All three accounts staying canceled. No you can't have my stuff sh*tbags, you probably can't even use it. Come back in 3-4 years. ______________________ Just another cool alt.
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MOS DEF
0utbreak
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Posted - 2007.11.08 09:59:00 -
[69]
Originally by: Daelin Blackleaf
Originally by: Orar Ironfist Edited by: Orar Ironfist on 07/11/2007 20:08:14
Originally by: Daelin Blackleaf This is all great news, especially for shield tanking gangs and those tired of lo-sec MS 
However there is one problem.
/me walks over and hammers the last nail in the Blockade Runners coffin.
You do realize that makes no sense yes? If your speaking low-sec then that doesnt matter good nav skills+blockade runner+ a t2 i-stab or two and you align faster then anyone besides a double sensor-boosting bs could lock(and with the built in wcs you still get away) And if your talkin about 0.0 throw an mwd on it and you can get back to the gate and jump/warp fatser then the dictor/ gang with anchored bubble could kill you. Every ship in this game is designed for a purpose,(this is not really directed at you but at the people whining about the hic)Just because your too blinded by your own argument and cant see said purpose doesnt make the devs wrong and untrustworthy.
EDIT: ignore my bad sp3llin
Glad it's not directed at me, I like the HIC in it's current iteration. However by your logic any cruiser with a pair of i-stabs in immune to gate-camps since they share similar mass and agility stats with blockade runners. I think you'll find that isn't the case.
Anyway, it's a side-issue and I don't expect it to affect the HiC, more that the blockade runner should perhaps be looked at again since it is barely used as it is and the last scrap of usefulness it had (being able to run very small camps) just got taken away.
Did you ever fly a blokade runner? I can get my prorator below 0.2 agility. Even a polycarbon i-stabbed vagabond is not even close to that. A blokaderunner warps the same time he decloaks. There is only one way to catch one in lowsec. An instalocking HIC. This would need very heavy remote sensor boosting to be possible. Now you jump into this camp and see that it is boosted. You simply reaproach. Nothing can stop you unless they have another bunch of remote boosters on a huginn. If they got a remote boosted broadsword and aremote boosted huginn they prolly just deserve the kill. 
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LordPhoenix
Black Nova Corp Band of Brothers
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Posted - 2007.11.08 11:33:00 -
[70]
Originally by: Samurai XII Ok, so uber nerf for MS again. CCP fix MS so they only cost 4-5 billion isk. No point in them costing a **** LOAD OF *****NG ISk AND THEN SOME if any f*cktard in a interdictor or heavy interdictor be able to perma scramble one.
Seriously, didn't people slap the sh*t out of you guys enough at fanfest? I sure hope i did.
EPIC FAIL. All three accounts staying canceled. No you can't have my stuff sh*tbags, you probably can't even use it. Come back in 3-4 years.
QFT. Seriously!
All I hear in this thread is whine whine whine!
Adapt and move on ffs! This game is definately going downhill!
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.11.08 11:46:00 -
[71]
I'm hoping teh HIC will be the only Dictor that can hold down a Mothership - even in 0.0. If you think about it logically, if an unscripted HIC can't hold down a SuperCap then a normal Dictor shouldn't be able to. Otherwise we now have 2 classes of ship that can hold down a SuperCap and that would be ridiculous.
But having the HIC as teh only ship that can hold one down but only when scripted brings some kind of balance to the game. And make teh Warp Field Generator use Graviton Physics 4 but the script should have Graviton Physics 5 as a requirement making it the only super skilled that can hold down a SuperCap in a pretty rare ship.
That would balance things further and make perfect sense. I really don't have anything better than nerf signatures (like moderating CAOD but I'm scared of Goons) - Valorem |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.11.08 13:47:00 -
[72]
Originally by: Fenderson
Originally by: CCP Atropos Currently the Focused scripts nullify the negative side effects of the Heavy Interdictors, which does indeed allow you to speed tank the Broadsword.
However, as with everything on Sisi, it may change.
What about remote reps? can heavy dictors be remore repped with the focus script in use?
o gawd i dont feel like wading thru all the whines... someone please tell me if the above question has been answered.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Helevorn Feanaro
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Posted - 2007.11.08 14:05:00 -
[73]
I think the blockade runner issue is actually quite general.
At the moment a fully stabbed Itty 5 has a very good chance of evading 1 or 2 person gatecamps.
If a HIC can lock down any hauler other than a fully rigged blockade runner, guaranteed, then no hauler will venture into lo-sec again.
I am all for risk vs. reward. I also believe that if you fit your ship to withstand warp scramblers, and thereby giving up cargo space/agility, you should have a better chance of withstanding warp scramplers.
The HIC is effectively an infinite-value warp scrambler. No counter to this is available.
Use a scout/alt? I do. But why should I need to meta-game to counter a game mechanic?
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Azuse
The Brotherhood Of The Blade Pure.
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Posted - 2007.11.08 14:28:00 -
[74]
Originally by: Zeoliter I'm hoping teh HIC will be the only Dictor that can hold down a Mothership - even in 0.0. If you think about it logically, if an unscripted HIC can't hold down a SuperCap then a normal Dictor shouldn't be able to. Otherwise we now have 2 classes of ship that can hold down a SuperCap and that would be ridiculous.
But having the HIC as teh only ship that can hold one down but only when scripted brings some kind of balance to the game. And make teh Warp Field Generator use Graviton Physics 4 but the script should have Graviton Physics 5 as a requirement making it the only super skilled that can hold down a SuperCap in a pretty rare ship.
That would balance things further and make perfect sense.
This.
--------------------------
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Varrakk
Chosen Path
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Posted - 2007.11.08 14:43:00 -
[75]
If the E-war immunity on supercapitals is no longer a immunity. Shouldnt they be compensated? More in the line of buffed tank, a significant increase to repping ability.
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Cythrawl
Caldari Central Defiance
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Posted - 2007.11.08 15:07:00 -
[76]
Originally by: Varrakk If the E-war immunity on supercapitals is no longer a immunity. Shouldnt they be compensated? More in the line of buffed tank, a significant increase to repping ability.
Nyx on test:
Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed FightersÆ damage per level 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Warfare Link modules 99% reduction in CPU need for Projected Electronic Counter Measures modules 99% reduction in CPU need for Tactical Logistics Reconfiguration modules Can deploy 3 additional Fighters per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter control range Immune to all forms of Electronic Warfare
Erebus:
Gallente Titan Skill Bonuses: 10% bonus to Capital Hybrid Turret damage per level 7.5% bonus to gang membersÆ maximum armor HP per level 99% reduction in CPU need for Jump Portal Generators 99% reduction in CPU need for Aurora Ominae 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Warfare Link modules Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare
So no changes to anti-e-war on those ships. It's just now there are only 8 ships in the entire game who can and will be able to lock them down, and only 4 of those in low sec.
You people here cry like that's the end of the world. And for the one guy who said titan's are at risk in low sec.... Tell me, how many titans have you seen in low sec recently? BTw, all the titans can use ecm drones.
ECM jam a heavy dictor with drones and how useful is that scramb mod? Get caught by multiple? Sucks to be you. A mom can launch anywhere from 20-25 depending on fit. That means in theory since you can use about 5 heavy drones to perma-jam a ship, you could jam 5 heavy dictors with proper drone management.
People... there are ways. Figure 'em out and stop making excuses for not adapting.
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this....
|
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CCP Mindstar

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Posted - 2007.11.08 15:08:00 -
[77]
Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module. -- The cake is a lie! |
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Cythrawl
Caldari Central Defiance
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Posted - 2007.11.08 15:16:00 -
[78]
Originally by: CCP Mindstar The cake is a lie!
I prefer the first version myself.
Also, I don't see why you guys haven't started complaining about how stupidly nice the Malediction is with the ability to scramb at 30k at inty 5 with a t2 disrupt and use light missiles.
Malediction > Crow
.:.
Originally by: Krazy Bitsch
Originally by: Virtuality In before the first troll.
i do believe you are too late for this....
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.11.08 15:54:00 -
[79]
If the new fangled HIC needs a script to make it scramble SuperCaps, are we going to see SuperCaps invulnerable to standard dictor bubbles again with the HIC assuming this role?
Any chance a dev wants to comment on that and my other points a few posts up cos it's a damn good idea. I really don't have anything better than nerf signatures (like moderating CAOD but I'm scared of Goons) - Valorem |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
|
Posted - 2007.11.08 16:05:00 -
[80]
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
Does it also remove the "immunity" to logistics? I don't see any mention of that in the script. -- stuff -- |
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CCP Mindstar

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Posted - 2007.11.08 16:15:00 -
[81]
Originally by: Reatu Krentor
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
Does it also remove the "immunity" to logistics? I don't see any mention of that in the script.
I have confirmed now that it removes all agility and speed related penalties, but the ship will still be unable to receive remote assistance if the focusing script is loaded and module active. -- The cake is a lie! |
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.11.08 16:19:00 -
[82]
Originally by: Zeoliter If the new fangled HIC needs a script to make it scramble SuperCaps, are we going to see SuperCaps invulnerable to standard dictor bubbles again with the HIC assuming this role?
Any chance a dev wants to comment on that and my other points a few posts up cos it's a damn good idea.
sup
Zeo is God's gift to women - Valorem |

Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.11.08 16:23:00 -
[83]
Originally by: CCP Mindstar
Originally by: Reatu Krentor
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
Does it also remove the "immunity" to logistics? I don't see any mention of that in the script.
I have confirmed now that it removes all agility and speed related penalties, but the ship will still be unable to receive remote assistance if the focusing script is loaded and module active.
Thank you  -- stuff -- |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2007.11.08 16:26:00 -
[84]
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
That makes no sense whatsoever. If anything it should increase the penalties so that supercap tackling doesnt degenerate into a 1 click i win button.
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CCP Atropos

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Posted - 2007.11.08 16:26:00 -
[85]
Ha! Beaten to it by Mindstar. Remote logistics are indeed disabled when the warp scrambler is active, regardless of script.
Originally by: Zeoliter
Originally by: Zeoliter If the new fangled HIC needs a script to make it scramble SuperCaps, are we going to see SuperCaps invulnerable to standard dictor bubbles again with the HIC assuming this role?
Any chance a dev wants to comment on that and my other points a few posts up cos it's a damn good idea.
sup
Why would Supercaps become immune once more, to standard Interdiction spheres? The Heavy variants are in addition to the Destroyer based Interdictors
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.11.08 16:40:00 -
[86]
Originally by: CCP Mindstar Thats a fairly narrow view of the role Interdictors play in EVE. While totally valid, it discounts the fact that there are many more scenarios in which such ships will be useful, and not all of them involve tackling supercapitals or fleet fighting.
I disagree. So far, the HICs, with their temporary bubble and massive drawbacks are massively inferior to normal dictors (even post-speed nerf) at all small gang roaming and fleet fight jobs, simply by virtue of their bubble being deployed. The only job they excel in so far is tackling supercaps with the focused script, and even that will only be useful in lowsec or in tandem with normal dictors.
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.11.08 16:45:00 -
[87]
Just think about it. It takes years of skilling to sit in a Mothership or Titan. I can be in a dictor in a few months. The noob can tackle the most expensive ships in the game - and they can now even tank a DD.
It's only comman sense that it takes a pilot with some invested skill time to pilot a ship that can tackle a Supercap.
It's not all about teamwork and this Suppercap shouldn't be there with its support fleet etc. If that was the case then you'd never see a Supercap kill. Yet you have to take into account things like lag that have been a factor in quite a few supercapital kills.
There just should be some kind of skill ratio between the Supercap tackler and the Supercap and this HIC was a great opportunity. Throw in Graviton Physics 5 for the script and you have a pilot needing 5 level 5 skills to tackle a Supercap(frig 5, destroyer 5, cruiser 5, prop jam 5 and grav physics 5).
And it still makes no sense that the more powerful warp field generator can't tackle Supercaps (only with a script) but the lesser warp disruption probe cam.
Zeo The True Balancer.
Zeo is God's gift to women - Valorem |
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CCP Mindstar

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Posted - 2007.11.08 16:53:00 -
[88]
Originally by: Zeoliter And it still makes no sense that the more powerful warp field generator can't tackle Supercaps (only with a script) but the lesser warp disruption probe cam.
As far as I am aware they should be able to tackle supercaps with or without the script. -- The cake is a lie! |
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Zeoliter
Reikoku Band of Brothers
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Posted - 2007.11.08 17:05:00 -
[89]
So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
Zeo is God's gift to women - Valorem |

Rexxar Civire
Murder-Death-Kill
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Posted - 2007.11.08 17:08:00 -
[90]
If you could , just give me one reason why someone would fly a 30 billion isk ship into frontline fleet combat in this new build instead of a 1 billion isk carrier?
- There are none
What you have effectively done is made the ship completely undesireable other than to be a overpriced battleship hauler( if in fact the cargo nerf goes through ), and a great model to look at ( kudos to the design team \o/ )
What you fail to understand is supercapitals are 'raid' targets. People will prepare and plan to destroy them, unlike thier carrier and dreadnaught counterparts. This alone makes them more vulnerable.
I completely agree with what is done to keep them from invulnerability in low sec, however the simple fact remains that it takes no more to kill them than a carrier. This is unbalanced.
If you wish to refer to triage, yes this is a very valid function in 'non lagged' fleet combat to backup a weak tank. However again , ... why would you fly a 30 billion isk ship , when you can do the exact same function in a 1 billion isk carrier. This is unbalanced.
The new HiDs will be able to tank DD'd, and you will never see a titan in use again. No one will spend 100 billion isk per DD.
The changes that are being made are only step one of what needs to change, and I do completely agree with the new ships and thier function. However in turn there needs to be a boost made to supercapitals. As it is , ... they are no longer super anymore.
There have been many suggestions to boost supercapitals, to list a few:
- Increase thier tanking capability in one form or another.
- Allow motherships to still use drones/fighters and/or be able to move/warp while in triage.
- Give them a new ability/function in or out of combat that makes them worthwhile and desireable.
In the end there needs to be a viable variant as to give reason to want and use these very expensive ships.
I have faith in Eve online and the development team to keep our game on the cutting edge, I will certainly keep paying for my three accounts reguardless. Eve is by far in my opnion the best mmorpg the world has to offer.
On a side note and in the meatime, can something be done so that we can get out of our unbalanced ships for now? A couple suggestions i have are:
- allow supercapitals the ability to dock when they have no pvp timer, obviously with this no interface with the station other than the use of the clone bay would be permitted. IE no fitting , no ability to access the ship maintenence array/cargo/corporate hanger ( this would probably be entirely difficult to code in ).
- Allow anchoring of a capital ship maintence array without soverignty. These arrays are 900million isk, and in no way would cause any form of unbalance to be able to use them in low sec or unsoverign 0.0 .
Please help us enjoy Eve as you would like us too, out of these ships.
Rex
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Rexxar Civire
Murder-Death-Kill
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Posted - 2007.11.08 17:20:00 -
[91]
Two things i would like to add to my previous post.
One, as an idea to give them an inline boost, make them immune to any form of energy neutralizing or nosterafu.
And second, on the part about helping us not be stuck in them - Allow a password to be set to capital/ship maintenence arrays so they can be used out of corp.
Thank you for reading my comments.
Rex
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.11.08 17:21:00 -
[92]
Originally by: CCP Mindstar As far as I am aware they should be able to tackle supercaps with or without the script.
So it's essentially a multi-DD proof bubble without the script, and a 100% effective tackle with the script?
GG titans.
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MOS DEF
0utbreak
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Posted - 2007.11.08 17:44:00 -
[93]
It's quite funny how people bring up arguments here. Then a random DEV jups in and says: You're all wrong because i bloody say so.
Way to go. Keep going devs. At least you solve the lag issue. Less players is less lag after all.
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Zarch AlDain
The Establishment Establishment
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Posted - 2007.11.08 17:55:00 -
[94]
Originally by: Rexxar Civire Two things i would like to add to my previous post.
One, as an idea to give them an inline boost, make them immune to any form of energy neutralizing or nosterafu.
And second, on the part about helping us not be stuck in them - Allow a password to be set to capital/ship maintenence arrays so they can be used out of corp.
Thank you for reading my comments.
Rex
The energy array idea sounds good. Also you can allow them to be used out of corp - you can set gang usage and invite the person into your gang.
Zarch AlDain
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Varrakk
Chosen Path
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Posted - 2007.11.08 18:00:00 -
[95]
Care to explain why the Mothershipz and Titans has too become so vulnerable?
These formerly alliance and corporation flagships, a symbol of power and pride is reduced to ash.
*You wanted to take away their ability to launch fighters. *You have taken away their ability to supply the front with spare ships (Anyone thats been in a fleet battle and trying to open a corp hangar on a carrier with alot of contents while fights going on, knows you wont get no more ammo then whats already in the guns) *Vulnerability, 8 different ships that can tackle it in 0.0. 4 ships in Low Sec Where titans and motherships go, is usually too tough for its support. In addition to exterme lag (Trinity wont erase lag overnight) They arent impossible to kill, basically same tank as Carriers with a bigger HP buffer before you pop. 3-4 minutes to destroy a mom with a handfull of dreads.
Takes 2-4 months to build these Supercapitals, draining the wallets of corporations and alliances. Where is the balance?
Carriers Motherships Titans
3 Ship classes slaughtered. Balance is when you take away a ability, you have to give it some compensation.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.08 18:25:00 -
[96]
Originally by: Varrakk
Takes 2-4 months to build these Supercapitals, draining the wallets of corporations and alliances. Where is the balance?
Yeh... thats why there are craploads of "personal supercaps" in game now.
And why the nerf? Ask lowsec mothership lamers. They know the answer well enough.
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Cosmo Raata
Black Nova Corp Band of Brothers
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Posted - 2007.11.08 19:02:00 -
[97]
Originally by: CCP Mindstar
Originally by: Zeoliter And it still makes no sense that the more powerful warp field generator can't tackle Supercaps (only with a script) but the lesser warp disruption probe cam.
As far as I am aware they should be able to tackle supercaps with or without the script.
I'm totally fine with these changes if you would fix the ridiculous bumping crap. A BS bumping a Titan is no different than a 200 lb man attempting to bump a moving 3000lb car. So implementing this before fixing bumping is kind of lame.
Don't Ban me for my Love of Amarr! |

Malachi Nefzen
Caldari Insane Decision
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Posted - 2007.11.08 19:14:00 -
[98]
Just to clarify, the HIC bubble can hold a ship regardless of WCS or does it have a set strengh?
Also, if it does indeed work like a warp bubble, when scripted can the single target WCS out or is it perma held?
Lastly, one the script can be used in low sec, the bubble can not?
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 19:30:00 -
[99]
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
Good points of course. Also consider this: Why would anyone ever trust CCP again? If they come out with an expensive new ship class or what not, there is zero basis to trust them to not make your investments worthless at some future point in time if the right political coalition of whiners gets together and decides that an out of game balancing adjustment needs to be made.
What exactly is there to "look forward" to in Eve at this juncture? Unless your a "gimme gimme type"(ie new player) who wants to slay goliath with an ibis. Then your golden because the "New Eve online" won't require you to grind hardly at all.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 19:35:00 -
[100]
Originally by: Deva Blackfire
Originally by: Varrakk
Takes 2-4 months to build these Supercapitals, draining the wallets of corporations and alliances. Where is the balance?
Yeh... thats why there are craploads of "personal supercaps" in game now.
And why the nerf? Ask lowsec mothership lamers. They know the answer well enough.
So now .4 is safe for afk-ing shuttles. That really needed balanced? /sarcasm off
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.08 19:36:00 -
[101]
Yep it was needed.
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Miz Cenuij
Caldari Simply Smacktackular
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Posted - 2007.11.08 19:38:00 -
[102]
Will the remote ECM burst break the HIC's SCRIPTED function(the HIC would have to lock the MS to activate the script)? You can see what im thinking here... Remote ECM burst & Cyno out, LOL.
Failing that iam selling my MS and buying a normal carrier, filling the lows with WCS, med with tank and highs with smartbombs and carrying on as normal, only 25b richer, LOOL.
"Men are going to die... and I'm going to kill them" |

Vicious Phoenix
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Posted - 2007.11.08 19:49:00 -
[103]
Originally by: Miz Cenuij Failing that iam selling my MS and buying a normal carrier, filling the lows with WCS, med with tank and highs with smartbombs and carrying on as normal, only 25b richer, LOOL.
I almost feel bad for you because I doubt you'll be able to sell it for that much due to the nerf. Nobody seems to be buying them anymore.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Troubadour
Slacker Industries Exuro Mortis
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Posted - 2007.11.08 20:14:00 -
[104]
Edited by: Troubadour on 08/11/2007 20:16:15 isn't the heavy dictor's velocity and ability to receive remote repping removed when it activates this module though? I think that's fair, gives the mom a fighting chance to get out.
but still. I thought they were supposed to be IMMUNE TO ALL ELECTRONIC WARFARE. what the hell is the point if you have modules like this? And they STILL haven't fixed the stupid dictor bubbles to not hold down supercaps either, which is utter junk.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 20:35:00 -
[105]
Originally by: Deva Blackfire Yep it was needed for players without both lobes of their brains functioning.
Fixed it for ya m8. No thank you needed :p
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.11.08 20:41:00 -
[106]
Originally by: Davlin Lotze
Originally by: Deva Blackfire Yep it was needed for players without both lobes of their brains functioning.
Fixed it for ya m8. No thank you needed :p
Your try at humour is flawed tbh.
And if you dont know why lowsec moms get shafted its your loss.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 20:49:00 -
[107]
Originally by: Deva Blackfire
Originally by: Davlin Lotze
Originally by: Deva Blackfire Yep it was needed for players without both lobes of their brains functioning.
Fixed it for ya m8. No thank you needed :p
Your try at humour is flawed tbh.
And if you dont know why lowsec moms get shafted its your loss.
I figure it's the same reason why Bill Clinton got head in the whitehouse, "because he could." The out of game anti cap lobby is doing what they couldn't accomplish ingame. And they are doing it "because they can."
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Aeon Yakati
Destructive Influence Band of Brothers
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Posted - 2007.11.08 20:54:00 -
[108]
Lovely.
More POS hugging ships that only come out when you have a blob. Just what we need.
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Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.11.08 20:56:00 -
[109]
Originally by: CCP Mindstar
Originally by: Zeoliter And it still makes no sense that the more powerful warp field generator can't tackle Supercaps (only with a script) but the lesser warp disruption probe cam.
As far as I am aware they should be able to tackle supercaps with or without the script.
thanks for all the dev feedback so far.
last i saw the heavy interdictor warp bubble module, it had an attribute that said it was a 1 point scramble. that seems to suggest that in bubble mode it would have the same effect as a regular warp disruptor except AOE.
in other words, it suggests that in bubble mode it would *not* be able to tackle supercaps, just as any 1 point disruptor cannot.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 21:00:00 -
[110]
Originally by: Aeon Yakati Lovely.
More POS hugging ships that only come out when you have a blob. Just what we need.
Exactly. That's why my last 6 accounts are canceled.
I think the devs do not understand that there are players that are not at all stimulated by battleships, AFs, inties, newly concocted jump freighters, or what not. Effectively we are being told to ditch caps and saddle up with ships that have been around for four years. BORING. Unimaginative. ect etc etc. I've done everything that can be done in a BS on down. Two hundred times more than the new player whose whines are guiding things. There's nothing more left for me to do in those ships.
Most successful, long term MMO's, understand the idea of "natural progression." CCP does not.
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Vicious Phoenix
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Posted - 2007.11.08 21:04:00 -
[111]
Originally by: Davlin Lotze
Originally by: Aeon Yakati Lovely.
More POS hugging ships that only come out when you have a blob. Just what we need.
Exactly. That's why my last 6 accounts are canceled.
I think the devs do not understand that there are players that are not at all stimulated by battleships, AFs, inties, newly concocted jump freighters, or what not. Effectively we are being told to ditch caps and saddle up with ships that have been around for four years. BORING. Unimaginative. ect etc etc. I've done everything that can be done in a BS on down. Two hundred times more than the new player whose whines are guiding things. There's nothing more left for me to do in those ships.
Most successful, long term MMO's, understand the idea of "natural progression." CCP does not.
Can I have your stuff?
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.08 21:16:00 -
[112]
Originally by: Vicious Phoenix
Originally by: Davlin Lotze
Originally by: Aeon Yakati Lovely.
More POS hugging ships that only come out when you have a blob. Just what we need.
Exactly. That's why my last 6 accounts are canceled.
I think the devs do not understand that there are players that are not at all stimulated by battleships, AFs, inties, newly concocted jump freighters, or what not. Effectively we are being told to ditch caps and saddle up with ships that have been around for four years. BORING. Unimaginative. ect etc etc. I've done everything that can be done in a BS on down. Two hundred times more than the new player whose whines are guiding things. There's nothing more left for me to do in those ships.
Most successful, long term MMO's, understand the idea of "natural progression." CCP does not.
Can I have your stuff?
What's gonna be funny is that your meaningless little trite cliche's will be all you have to hold onto as Eve declines. I guess lack of imagination begets the same with players who support things that are propelling Eve in that direction.
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pony2slow
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Posted - 2007.11.08 21:18:00 -
[113]
Originally by: CCP Mindstar
Originally by: Ivor Gunn
Originally by: CCP Mindstar Just to confirm - The focused warp disruption script does indeed remove all of the drawbacks of the warp disruption field generator when it is loaded.
I have spoken with the balancing guys about this, and it is the intended functionality of the module.
That makes no sense whatsoever. If anything it should increase the penalties so that supercap tackling doesnt degenerate into a 1 click i win button.
Why would it - the support fleet can easily kill a cruiser.
I love it when you guys say this. HAVE YOU EVEN PLAYED THE GAME???
you should word your answer
The support fleet (if the load the grid/load the cruiser/can even activate a module) can easily kill a cruiser.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2007.11.08 21:28:00 -
[114]
Question:
On focused mode, will the HIC hold down a target with unlimited scramble strength? Or will it still have a limited number of points on said target? This is assuming of course, that the target is within range.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Knocturnal
omen. Triumvirate.
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Posted - 2007.11.08 22:01:00 -
[115]
Oh and one more thing... i forgot. In the days of dd tanking inderdictors HIC's shouldn't have a damn problem to tank one. So titans are even more vulnerable even in 0.0.
F*ck Derek we got Xlop. |

Jake Noble
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Posted - 2007.11.08 22:32:00 -
[116]
Edited by: Jake Noble on 08/11/2007 22:37:18
What I am most concerned about here is the titans...
A mothership I can understand, maybe it fits a tobias web so it can web the dictor whilst sending drones to kill it...
But what exactly can a titan do for defence against this module? Its not like dictor bubbles where you may have a SLIM hope of hitting the probe with a smartbomb... but now? What is the counter to this module on a titan point of view?
Take for example RA/AAA camping one of our jump points for jump portaling freighters moving through *note - excellent idea * We can do cynos on the pos shield but 9 times out of 10 you bump off the cyno firgate; (titans cannot jump into a cyno beacon without getting bumped 100km away from the module...) The heavy interdictor decloaks swoops down and tackles the titan and cyno goes up cap fleet comes in... Being able to tank these heavy interdictors for doomsdays is so stupidly easy and can be done with the current standard dictor so really you cannot leave the pos shields which I believe was what you were trying to encourage via removing remote doomsdays.
I mean a mothership has defence but a titan is completely useless, the capital guns cannot track, do not do enough damage and are simply pathetic... Smartbombs well its range base, orbit at 10km and you can lol as you bubble the titan. The only real thing is its drone bay but 90 sec lock times and ****ty drones arent going to save your ass when 50 dreads are shooting you.
Can you either do the following ( NOTE THIS IS A BRAIN STORM ) :
A) Remove the hac resistances from the heavy interdictor - it must die to a doomsday... B) Make the warp disruption field generator only work in low sec to stop the damn low sec camping mothership****gots. C) Make it only tackle motherships ( at least they can defend themselves ) D) Increase the pricing on the heavy interdictor, there is no way that ship costing 50m can tackle a lead to the kill of a 45b ship that takes 3 months of build time. ( compression, components, yards ) E) increase the cap usage on the module so that it cannot be sustained over a ~30 second period. F) Fix bumping... so if the fleet kills him / titan kills him the titan can warp out to safety.
Can you shed some light on the point of view from a titan pilot, should they be re-classed as an industrial ship - freighter jumper or actually a combat ship?
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Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.11.08 22:40:00 -
[117]
Yeah you go Jake. Signature removed as the text contains language other than English. Please note that all signatures need to conform to forum rules and be in English only - Valorem |

PC5
Bermuda Syndrome
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Posted - 2007.11.08 22:41:00 -
[118]
CCP - "What do you want to nerf today?"
Overpowering supercapitals could been : 1. Intended or 2. Development mistake
Both points means one thing - ccp failure. Atm there are 29k people loged i wonder if any developer asked himself simple question - 'Why only 29k?'. It could be eaisly 50k or more but... well see what future brings. One thing is sure - more not rethinked content and its implementation into game.
Maybe EVE Gold age is over. As for me personaly more fun is being nerfed with time. Good developers 4tw.
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Jake Noble
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Posted - 2007.11.08 22:55:00 -
[119]
Originally by: Silvero Edited by: Silvero on 08/11/2007 22:53:30 Lissen to the man ^
And while we are on the Titan page, which are the actual slot it's gonna fill nowdays.
With jump freighters and jump bridge arrays and the "new" freighter mass the last practical use of a Titan are getting taken away.
[x] Invulnerbility [x] Offensive capabilities [x] Logistics
Yeah i think you got them all....
I have to say that the long waiting for the legendary Titan has reached a nice anticlimax. After waiting for more then 3 years this ship, proclaimed to be the king of all ships turns out to be nothing.
Its almost as if its the ship they wish they had never created? 
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Jungle KungFu
Minmatar Dickens-Cider
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Posted - 2007.11.08 22:55:00 -
[120]
It's like hungry mice are running ccp
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Valharu
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Posted - 2007.11.08 23:45:00 -
[121]
Or is it that people forget they should never be alone and be protected by a swarm of defenders.
Realisticly there is nothing wrong with locking down a cap ship, even a Titan. What is wrong is if they are out alone without a host of protectors.
There really is not much of a half way point. You either go on the side of caution and make them vulnerable and have to be protected by a host of defenders. Or you make them pawnmobiles which is unrealistic.
Some people will use ISK as a reason for the later, but even today our Carriers are Heavily protected and that is still not a garentee that they won't be blown up one day.
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Knocturnal
omen. Triumvirate.
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Posted - 2007.11.08 23:51:00 -
[122]
Originally by: Valharu Or is it that people forget they should never be alone and be protected by a swarm of defenders.
Realisticly there is nothing wrong with locking down a cap ship, even a Titan. What is wrong is if they are out alone without a host of protectors.
There really is not much of a half way point. You either go on the side of caution and make them vulnerable and have to be protected by a host of defenders. Or you make them pawnmobiles which is unrealistic.
Some people will use ISK as a reason for the later, but even today our Carriers are Heavily protected and that is still not a garentee that they won't be blown up one day.
Well people invest time and isk in stuff. The payout you get fro the time and work you`ve put in it is worthless. What would the role of a titan would be with all those changes to come? ... and it should be able to defend it's self atleast for a short while. Cuz ones enemy fleet gets on the titan... lag will be huge and till friendly help will come it will prolly die even with support.
F*ck Derek we got Xlop. |

Jake Noble
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Posted - 2007.11.08 23:53:00 -
[123]
Originally by: Valharu Or is it that people forget they should never be alone and be protected by a swarm of defenders.
Realisticly there is nothing wrong with locking down a cap ship, even a Titan. What is wrong is if they are out alone without a host of protectors.
There really is not much of a half way point. You either go on the side of caution and make them vulnerable and have to be protected by a host of defenders. Or you make them pawnmobiles which is unrealistic.
Some people will use ISK as a reason for the later, but even today our Carriers are Heavily protected and that is still not a garentee that they won't be blown up one day.
My point is, sometimes people like to move around in eve... say I want to go to chamemi, from nol... to refuel, am I supposed to take a full fleet with me? Being as I can get tackled when jumping into chamemi for example.
|

Silvero
Gallente Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 00:00:00 -
[124]
Originally by: Valharu Or is it that people forget they should never be alone and be protected by a swarm of defenders.
Realisticly there is nothing wrong with locking down a cap ship, even a Titan. What is wrong is if they are out alone without a host of protectors.
There really is not much of a half way point. You either go on the side of caution and make them vulnerable and have to be protected by a host of defenders. Or you make them pawnmobiles which is unrealistic.
Some people will use ISK as a reason for the later, but even today our Carriers are Heavily protected and that is still not a garentee that they won't be blown up one day.
So what is wrong with the situation we have today, ppl loses mom's and even titans. We really dont need this new supercap tackler.
|

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 00:10:00 -
[125]
I understand that there needs to be a way of holding these things down to kill them, but these ways should not be introduced until "bumping" has been fixed.
I think if these 2 changes are introduced, Titans can be used once again:
1) Allow Titans to use any DDD, no racial specific crap. This prevents the enemy fleet from knowing what to tank for. Titans are the only ships limited to 1 damage type!! Stop this & change it asap, its probably only a few lines of code anyways.
2) Remove the delay to set off the Doomsday Device. Once they fire this, they are sitting ducks. A 50 billion isk ship that has next to zero firepower to protect itself and fleets aren't always the solution. Honestly, this arguement is always given by devs but I believe it is incorrect. If it was only about relying on your fleet to rescue you, then you're promoting blobbing, not reducing it. The biggest blob wins. If you allow the Titan to redeploy the DDD once it recharges its cap sufficiently it can properly defend itself. Again, this is cap dependent, so its not like it can run around using this thing like a smartbomb. Or, at the very least reduce the cooldown to no more than 10 minutes.
Yes, the Remote detonation was overpowered, its good its removed. Yes, bubbles not working on supercaps was overpowered, its also good it was changed. These 2 items need to be changed, also I hope the Titan gets a boost to its ship array as the Carriers & Motherships are.
Don't Ban me for my Love of Amarr! |

Aryth
GoonFleet GoonSwarm
|
Posted - 2007.11.09 01:34:00 -
[126]
Originally by: Cosmo Raata I understand that there needs to be a way of holding these things down to kill them, but these ways should not be introduced until "bumping" has been fixed.
I think if these 2 changes are introduced, Titans can be used once again:
1) Allow Titans to use any DDD, no racial specific crap. This prevents the enemy fleet from knowing what to tank for. Titans are the only ships limited to 1 damage type!! Stop this & change it asap, its probably only a few lines of code anyways.
2) Remove the delay to set off the Doomsday Device. Once they fire this, they are sitting ducks. A 50 billion isk ship that has next to zero firepower to protect itself and fleets aren't always the solution. Honestly, this arguement is always given by devs but I believe it is incorrect. If it was only about relying on your fleet to rescue you, then you're promoting blobbing, not reducing it. The biggest blob wins. If you allow the Titan to redeploy the DDD once it recharges its cap sufficiently it can properly defend itself. Again, this is cap dependent, so its not like it can run around using this thing like a smartbomb. Or, at the very least reduce the cooldown to no more than 10 minutes.
Yes, the Remote detonation was overpowered, its good its removed. Yes, bubbles not working on supercaps was overpowered, its also good it was changed. These 2 items need to be changed, also I hope the Titan gets a boost to its ship array as the Carriers & Motherships are.
Oh the yummy yummy tearrrrrss
|

Chi Quan
DEFCON. Phoenix Allianz
|
Posted - 2007.11.09 02:07:00 -
[127]
ppl will ALWAYS use ships to maximum effect. this also means they will use it in unintended ways. this has been proved more than enough. HICs have a huge abuse potential without a counter to the disruption field. it NEEDS (more like screams for) a limit, let it have a warpjam strength of 1.5 or 2, so you may use wcs to counter them. scrams already are a bit off as binary modules (work 100% or not at all), a 100% module will cause trouble. if wcs helped counter this, it would bring more diversity to cap fits, requiering further support if the ships want protection, please consider. what about 2-man-roaming-gangs fiting a cyno generator and dropping a 20 man capital fleet with shared accounts on your head? because this is where this leads to, as this seems to become the most successful way of using capitals.
further questions: does the unscripted module work in lowsec/highsec? does the scripted module work in lowsec/highsec? is the infinite scramble strength really intended? are the hics intended be able to speedtank bc class ships and below? what prevents ppl abusing hics as the solo ewar ships ccp just "adjusted"?
-- Tempus fugit -- quote spiralJunkie: it doesn't matter how you pronounce it, it still shoots you in the face |

Visakoth
|
Posted - 2007.11.09 02:29:00 -
[128]
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
Tears ITT
This game is made for bob amirite, devs better listen else bob and mc will quit.
|

Samurai XII
|
Posted - 2007.11.09 02:53:00 -
[129]
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
^^that ______________________ Just another cool alt.
|

TomParad0x
Caldari Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.11.09 03:50:00 -
[130]
Originally by: Samurai XII
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
^^that
/Signed.
|

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 03:55:00 -
[131]
Originally by: Visakoth
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
Tears ITT
This game is made for bob amirite, devs better listen else bob and mc will quit.
Funny how all these nerfs to caps make blobbing (a goon thing) the most powerful thing.
Don't Ban me for my Love of Amarr! |

magnus amadeus
Amarr Hammer Of Light
|
Posted - 2007.11.09 04:30:00 -
[132]
Originally by: Cosmo Raata
Originally by: Visakoth
Originally by: Zeoliter So now we have 8 ships that can tackle supercaps. You wanted to take away the Mom's drones. You want to nerf a Carrier's hauling capabilities.
All your changes affect your longest and most loyal customers. 
Seriously, it's quite amusing checking out the business face palm.  
Tears ITT
This game is made for bob amirite, devs better listen else bob and mc will quit.
Funny how all these nerfs to caps make blobbing (a goon thing) the most powerful thing.
I think CAOD should stay in CAOD guys.
This is m opinion on the whole blobbing thing. Superior numbers in war does not guarantee victory, but its a formidable advantage. Its just something that you have to try to match yourself, or use tactics to minimize the threat. Its like trying to fight some 500 lb gorilla, your not gonna beat him thru brute force.
Escalation is a dangerous game. When goons first came a calling, no one cared except for the few who warned of noobs turning into BS and cap ship pilots. Well what happens when the goons produce a junk-load of titans and motherships? All it does is lessen the impact of the newer players while delaying problems for the established veterans.
I understand an sympathize if you trained for something that got changed on you, but bigger ships != anti-blob weapons. _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Muro Deez
GoonFleet GoonSwarm
|
Posted - 2007.11.09 05:10:00 -
[133]
Originally by: Cosmo Raata Funny how all these nerfs to caps make blobbing (a goon thing) the most powerful thing.
Yes, and we're not affected by these changes at all because all we fly are t1 frigates, right?
|

Lianlan Lou
Caldari ISK Farmer and Sweatshop INC.
|
Posted - 2007.11.09 05:10:00 -
[134]
Edited by: Lianlan Lou on 09/11/2007 05:11:48
Originally by: Cosmo Raata
Funny how all these nerfs to caps make blobbing (a goon thing) the most powerful thing.
You seem to have a short memory. BoB was not referred to as BloB for nothing. Blobbing isn't solely the providence of goons, every large alliance has done it. Goons have just had more success at it recently than you have.
as a side note, i'm sure that the 100+ carriers/dreads/motherships i saw outside of an IAC pos a few months ago wasn't a blob, was it?
for gods sake, just stop posting. signature goes here |

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 05:35:00 -
[135]
Originally by: Lianlan Lou Edited by: Lianlan Lou on 09/11/2007 05:11:48
Originally by: Cosmo Raata
Funny how all these nerfs to caps make blobbing (a goon thing) the most powerful thing.
You seem to have a short memory. BoB was not referred to as BloB for nothing. Blobbing isn't solely the providence of goons, every large alliance has done it. Goons have just had more success at it recently than you have.
as a side note, i'm sure that the 100+ carriers/dreads/motherships i saw outside of an IAC pos a few months ago wasn't a blob, was it?
for gods sake, just stop posting.
This kind of proves my point, not contradicts it. We can put up x amount of numbers, whereas our enemy can usually put up 3x the numbers. Only way to counteract that is to make sure our numbers use ships with better capability, taking advantage of a higher percentage of very skilled pilots. Nerfing Carriers, Motherships & Titans basically takes away any advantage we could possibly attain through fielding more powerful ships. So instead we're left fighting in equally sized ships, etc. Anyways, my goal was not to bring CAOD in here, I got attacked so I got defensive, so sue me. I have very valid points about Titans that I want addressed and a goon posting that i'm crying and a stream of non-Titan alliances/corps posting is annoying. How about you ask those that have no vested interest in the subject to stop posting. Perhaps if CCP tripled the cost of all ships I should argue thats a good idea because I can afford it.
Anyways, go back to your sweatshop.
Don't Ban me for my Love of Amarr! |

magnus amadeus
Amarr Hammer Of Light
|
Posted - 2007.11.09 05:55:00 -
[136]
Originally by: Cosmo Raata mad guy
I'm sorry, I should have clarified. I didn't mean to single out you alone, but all three in that quote pyramid.
Care to address the problem of escalation though? Also, I mean just look at what those guys did with the smartbombing gate-camp trap, that was risky but at the same time great. That alone just goes to prove that you can have all the players and SP in the world, but smart thinking and sound strategy will produce results.
Really... in a MMO having OMGWTF ships that run around killing noobs by the thousands is not a good idea. *may be exaggerated just a tiny bit =P* _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 06:00:00 -
[137]
Originally by: magnus amadeus
Originally by: Cosmo Raata mad guy
I'm sorry, I should have clarified. I didn't mean to single out you alone, but all three in that quote pyramid.
Care to address the problem of escalation though? Also, I mean just look at what those guys did with the smartbombing gate-camp trap, that was risky but at the same time great. That alone just goes to prove that you can have all the players and SP in the world, but smart thinking and sound strategy will produce results.
Really... in a MMO having OMGWTF ships that run around killing noobs by the thousands is not a good idea. *may be exaggerated just a tiny bit =P*
Its just funny, I remember no more than 6 months ago, owning a Titan was amazing, cool and useful. Now its a laugh. It was the ultimate goal of eve, now its how an eccentric rich weirdo spends his money. All it would take to fix that are a few simple changes, not overpowering ones and it keeps them vulnerable too. Is that really too much to ask? Let Evil Thug use his Titan the way he wishes he could, I want to hear about how someone accidentally doomsdays 1/2 of their fleet as we used to. These things were never overpowered, they were interesting. Now its no different than owning a silver magnate.
Don't Ban me for my Love of Amarr! |

magnus amadeus
Amarr Hammer Of Light
|
Posted - 2007.11.09 06:13:00 -
[138]
Originally by: Cosmo Raata
Originally by: magnus amadeus
Originally by: Cosmo Raata mad guy
I'm sorry, I should have clarified. I didn't mean to single out you alone, but all three in that quote pyramid.
Care to address the problem of escalation though? Also, I mean just look at what those guys did with the smartbombing gate-camp trap, that was risky but at the same time great. That alone just goes to prove that you can have all the players and SP in the world, but smart thinking and sound strategy will produce results.
Really... in a MMO having OMGWTF ships that run around killing noobs by the thousands is not a good idea. *may be exaggerated just a tiny bit =P*
Its just funny, I remember no more than 6 months ago, owning a Titan was amazing, cool and useful. Now its a laugh. It was the ultimate goal of eve, now its how an eccentric rich weirdo spends his money. All it would take to fix that are a few simple changes, not overpowering ones and it keeps them vulnerable too. Is that really too much to ask? Let Evil Thug use his Titan the way he wishes he could, I want to hear about how someone accidentally doomsdays 1/2 of their fleet as we used to. These things were never overpowered, they were interesting. Now its no different than owning a silver magnate.
I don't agree with you. Too me, ever since I moved back to empire (about a year ago now) I have still desired to see a titan in action. I kinda saw one once when a dev was "cleaning up drones" in an FFA around the time of the DDD buff, or maybe that was when they were first coming out...
Anyway, titans are still plenty useful imho. The bonuses they provide a gang are amazing, the jump bridge is quite nice (yeah, black-ops is stealing a little bit of that thunder) and the DDD can still be used to dominate a field of battle when you least expect it.
I think the whole thing is you really have to be alot smarter than the other guy when you use it. Part of the problem was that DDDs were going off every five minutes, so everyone knew if you are fighting X tank Y damage, increasing survivability of the entire fleet.
Now I am not trying to be very insulting, but you are not addressing the issues here. You are saying the same thing people said when dreads became common, or carriers, motherships, even battleship once upon a time. I remember when seeing T2 stuff impressed me. Titans were found to be overpowering, invulnerable, solo-pwnmachines a while ago. Remeber when the only way to kill one was to get lucky (log-offski) or use infiltration and questionable means (micro-SB)?
Now for some COAD badness: BoB has what, 4 titans? My god, what can possibly survive that sub-capital? You sound afraid to use it because of the cost involved. Its akin to people not wanting to PvP in +5 implants. _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Cosmo Raata
Black Nova Corp Band of Brothers
|
Posted - 2007.11.09 06:57:00 -
[139]
Originally by: magnus amadeus
Originally by: Cosmo Raata
Originally by: magnus amadeus
Originally by: Cosmo Raata mad guy
I'm sorry, I should have clarified. I didn't mean to single out you alone, but all three in that quote pyramid.
Care to address the problem of escalation though? Also, I mean just look at what those guys did with the smartbombing gate-camp trap, that was risky but at the same time great. That alone just goes to prove that you can have all the players and SP in the world, but smart thinking and sound strategy will produce results.
Really... in a MMO having OMGWTF ships that run around killing noobs by the thousands is not a good idea. *may be exaggerated just a tiny bit =P*
Its just funny, I remember no more than 6 months ago, owning a Titan was amazing, cool and useful. Now its a laugh. It was the ultimate goal of eve, now its how an eccentric rich weirdo spends his money. All it would take to fix that are a few simple changes, not overpowering ones and it keeps them vulnerable too. Is that really too much to ask? Let Evil Thug use his Titan the way he wishes he could, I want to hear about how someone accidentally doomsdays 1/2 of their fleet as we used to. These things were never overpowered, they were interesting. Now its no different than owning a silver magnate.
I don't agree with you. Too me, ever since I moved back to empire (about a year ago now) I have still desired to see a titan in action. I kinda saw one once when a dev was "cleaning up drones" in an FFA around the time of the DDD buff, or maybe that was when they were first coming out...
Anyway, titans are still plenty useful imho. The bonuses they provide a gang are amazing, the jump bridge is quite nice (yeah, black-ops is stealing a little bit of that thunder) and the DDD can still be used to dominate a field of battle when you least expect it.
I think the whole thing is you really have to be alot smarter than the other guy when you use it. Part of the problem was that DDDs were going off every five minutes, so everyone knew if you are fighting X tank Y damage, increasing survivability of the entire fleet.
Now I am not trying to be very insulting, but you are not addressing the issues here. You are saying the same thing people said when dreads became common, or carriers, motherships, even battleship once upon a time. I remember when seeing T2 stuff impressed me. Titans were found to be overpowering, invulnerable, solo-pwnmachines a while ago. Remeber when the only way to kill one was to get lucky (log-offski) or use infiltration and questionable means (micro-SB)?
Now for some COAD badness: BoB has what, 4 titans? My god, what can possibly survive that sub-capital? You sound afraid to use it because of the cost involved. Its akin to people not wanting to PvP in +5 implants.
Its the HIC's that are getting this response man. Dictor bubbles were one thing, but I was shooting the caldari HIC on the test server with a max damage Kronos (a 22.7 dam mod & a 4.34 rof) and I couldn't break its tank. There was a broadsword (minmitar one) had a Nyx pinned down and the nyx couldn't put enough drones of any type to get it dead. These new ships are scary little bastards. They currently have 1 negative to being able to put a script in their bubble maker and that is they can't be remote repped, thats just plain bullcrap. Every single one of these HIC's has sacrilege/drake type of tanking ability. Titans should be vunerable, but as soon as these ships are released, Titans/MS's become overvulnerable. Yes, Motherships in low sec was stupid, but Titans had nothing to do with that, hell, they can't even use their DDD in low sec to defend themselves. Just saying man, Titans are trophies more than anything else now. Any yes, THEY WERE solo-pwn machines. Now? perhaps we'll see them ganking small gangs to amuse themselves now.
Don't Ban me for my Love of Amarr! |

magnus amadeus
Amarr Hammer Of Light
|
Posted - 2007.11.09 07:09:00 -
[140]
Originally by: Cosmo Raata Truncation
I do agree with you to a point. I think that these boats should be able to survive 1, maybe 2 DDDs before they pop, but in passive form. This 1k DPS tank with over 100k effective hitpoint junk is insane.
Of course, HICs will be the new scorpions in combat. The moment one is spotted it will become primary and insta pop.
IDK tbh, I am sure brave soles will still fly their titans and motherships into battle, where the only real testing for these ships will begin. Testing them in gangs of 5-10 I don't think is very reliable. What I would hope is that CCP monitors the larger fleet battles for a while and are quick to adjust things.
Sry for that COAD BS I said btw, I just felt it made a point I couldn't without it. _________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Julio Torres
Chosen Path
|
Posted - 2007.11.09 07:26:00 -
[141]
If samping capitals is such a problem in lowsec, why not send Concord w/capitals after agressing capitals in lowsec?
Owning a capital now is pretty much a farse
|

MOS DEF
0utbreak
|
Posted - 2007.11.09 09:13:00 -
[142]
Edited by: MOS DEF on 09/11/2007 09:14:02 What amuses me most is the people that keep jump in for a cheap reply saying - bring enough support and it is no issue.
Guess what: If you have enough support to keep the titan or mom alive safely thee is no need to use the titan or mothership in the first place because you allready won the bloody fight.
Where's the point in a ship class you can only use in fights you 100% sure win either way?
These ships are very hard to build - especially titans - and should be a huge threat. Yes titans were overpowered witht the remote DD. What i can see here tzhough is that once CCP starts the nerfing they can't seem to stop.
It's quite obvious that they created somethign with supercapitals that didn't turn out as they wanted and now they slowly remove them again.
A hint for the future: Think before you release new ships. The throwing in content and think about it later thing didn't turn out so well for you in the last years CCP. Funny thing is you do it yet again next patch. The balancing after trinity will be a nightmare and i bet it will take over half a year before the mess is sorted.
|

Helevorn Feanaro
|
Posted - 2007.11.09 13:50:00 -
[143]
It amazes me that the owners of the most expensive ships believe that they are somehow special.
A battleship costing 500mil can be held down by a 7 day old noob in a frigate. Do you whine about this?
The pricetag on your ship does not make you special. It does not grant you immunity to financial loss.
As with ALL ships in Eve: Don't fly what you can't afford to lose.
|

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.11.09 14:25:00 -
[144]
Originally by: Cosmo Raata
Originally by: magnus amadeus
Originally by: Cosmo Raata mad guy
I'm sorry, I should have clarified. I didn't mean to single out you alone, but all three in that quote pyramid.
Care to address the problem of escalation though? Also, I mean just look at what those guys did with the smartbombing gate-camp trap, that was risky but at the same time great. That alone just goes to prove that you can have all the players and SP in the world, but smart thinking and sound strategy will produce results.
Really... in a MMO having OMGWTF ships that run around killing noobs by the thousands is not a good idea. *may be exaggerated just a tiny bit =P*
Its just funny, I remember no more than 6 months ago, owning a Titan was amazing, cool and useful. Now its a laugh. It was the ultimate goal of eve, now its how an eccentric rich weirdo spends his money. All it would take to fix that are a few simple changes, not overpowering ones and it keeps them vulnerable too. Is that really too much to ask? Let Evil Thug use his Titan the way he wishes he could, I want to hear about how someone accidentally doomsdays 1/2 of their fleet as we used to. These things were never overpowered, they were interesting. Now its no different than owning a silver magnate.
If its so easy, why dont you stop complaining and go kill russian titans? You know they have almost same number as you. Its not like this nerfs only one side.
If brute force doesn't solve your problem... you are not using enough |

Torment
Caldari MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.11.09 17:08:00 -
[145]
I just cant see where the Devs are taking this game anymore I hardly ever post on these forums as im too busy playing but without being rude some of the devs ideas and changes to makeing super caps more easily killable are bordering on incompetant.
It does seem that some of the new devs who come up with these ideas have maybe logged into the game once or twice at most.
The fallout you guys are going to get after these new Heavy dictors are released will be more than amusing,the reason being is because you just relase stuff now without really testing what it can do and run with the idea that if it dont workout you will just nerf it in a few months.
Super caps will die to easy now,be held down by a 100mill ship or a 30 mill one and will just fade out from being used(but that is probably your aim isnt it)
Ive played since early beta and its sad to think i will be closing my accounts after all this time(not just because of the nerf to supercaps and stuff,but because sadly i feel the direction ccp are going with the game and the devs who hold positions to change that is wrong from the start)
And yes you can have my stuff
|

Ho HsienKo
|
Posted - 2007.11.09 17:18:00 -
[146]
Originally by: Torment I just cant see where the Devs are taking this game anymore I hardly ever post on these forums as im too busy playing but without being rude some of the devs ideas and changes to makeing super caps more easily killable are bordering on incompetant.
It does seem that some of the new devs who come up with these ideas have maybe logged into the game once or twice at most.
The fallout you guys are going to get after these new Heavy dictors are released will be more than amusing,the reason being is because you just relase stuff now without really testing what it can do and run with the idea that if it dont workout you will just nerf it in a few months.
Super caps will die to easy now,be held down by a 100mill ship or a 30 mill one and will just fade out from being used(but that is probably your aim isnt it)
Ive played since early beta and its sad to think i will be closing my accounts after all this time(not just because of the nerf to supercaps and stuff,but because sadly i feel the direction ccp are going with the game and the devs who hold positions to change that is wrong from the start)
And yes you can have my stuff
Sweet send it all to me I could really use it ; ]
|

Aeon Yakati
Destructive Influence Band of Brothers
|
Posted - 2007.11.09 18:25:00 -
[147]
Originally by: MOS DEF Guess what: If you have enough support to keep the titan or mom alive safely thee is no need to use the titan or mothership in the first place because you allready won the bloody fight.
QFT
You're gonna need a very good reason to risk bringing out your titan or even mom into combat if you don't already have almost equal numbers support-wise. No one is gonna deploy a DD out in the open if you have only half the enemy's numbers. No one is going to put his double digit billion ship on the line at a great risk just so he can kill a few bil at best, when you have dictor bubbles, (multi) DD-proof (heavy) dictors, scripted disruptors, heavy dictor bubbles and mobile disruptors all around you.
So the only remaining, realistic scenario where someone will be deploying a DD will be either when you're getting caught jumping into empire (no DD) or 0.0 (cloaked heavy dictor) without a fleet escorting you, or, out in the open when you have at least almost equal numbers as the enemy. In the latter case, which sane leadership is going to tell the fleet to stand down and let the titan handle it? No one.
So it's safe to conclude that offensive combat is no longer an intended role of moms and titans. Defensive is seriously getting hit by the nerf bat too.
What other roles are there for titans?
Jump bridging? When we have POS jump bridges, jump freighters, Black Op bridges. And then we have the increased mass of freighters. And iterons within ship hangars that can no longer hold any fuel.
Portaling the fleet? With more and more sov 3 systems coming up, titan's will only remain useful in this regard when leaving one's own territory. But with inter-regional jumps often being too big to handle (Period Basis - Paragon Soul anyone?) and a silly small portal range of 2,5 km, any remaining fleet portals will likely be done for it's strategical effect and not so much for it's practical value.
Is there a role I'm missing here?
So let me ask you, CCP, what do you have in mind for the titan's future role? Cause the multitude of nerfs that we have seen lately seem to indicate there's a bigger picture here and there's something wrong right now that provides the need for these nerfs.
The reasons behind making the carrier less of a Swiss army knife I can somewhat understand, and the necessity to nerf low sec moms is obvious, but how exactly is the nerf to 0.0 moms and titans (rendering the latter pretty much obsolete in offensive combat and nerfing their logistical capabilities as well), going to give anyone a reason to build them other than the same reason why someone would want to have a Opux Luxury Yacht or Gold Magnate?
And yeah, I might be biased and all that.
|

Davlin Lotze
STK Scientific Black-Out
|
Posted - 2007.11.09 18:38:00 -
[148]
Edited by: Davlin Lotze on 09/11/2007 18:38:48
Originally by: Aeon Yakati excellent argument
What's really depressing here is that people won't read your argument. They will pass judgement on it because you are BoB. Or you are a supercap pilot as I am.
So arguements and discussion are useless now because the people that fly the ships, that know the most about them in terms of their real and actual roles\limitations, are effectively "silenced."
What we have now or are left with I should say, is a one sided political motivated debate with a sprinkle of whine and "gimme gimme for nothing" from new players or people trying to pass themselves off as "new player friendly."
And CCP is...
...falling ...for ...it
lock, stock, and barrel.
What CCP cannot understand it seems, is they are accomplices to the removal of anything resembling a "natural progression" of power that any MMO player expects as they put time and effort into any MMO and parlay their igenuity, hard work, and skills to actually possess something "distintively powerful" in whatever persistent world they are a part of.
We are left to ask, "how long would any MMO hold the attention of it's long time subscribers("power players") if there is "nothing to work for" or nothing to look forward to that is distinctive and worth aquiring????
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.11.09 18:42:00 -
[149]
Originally by: Davlin Lotze Edited by: Davlin Lotze on 09/11/2007 18:38:48
Originally by: Aeon Yakati excellent argument
What's really depressing here is that people won't read your argument. They will pass judgement on it because you are BoB. Or you are a supercap pilot as I am.
So arguements and discussion are useless now because the people that fly the ships, that know the most about them in terms of their real and actual roles\limitations, are effectively "silenced."
What we have now or are left with I should say, is a one sided political motivated debate with a sprinkle of whine and "gimme gimme for nothing" from new players or people trying to pass themselves off as "new player friendly."
And CCP is...
...falling ...for ...it
lock, stock, and barrel.
What CCP cannot understand it seems, is they are accomplices to the removal of anything resembling a "natural progression" of power that any MMO player expects as they put time and effort into any MMO and parlay their igenuity, hard work, and skills to actually possess something "distintively powerful" in whatever persistent world they are a part of.
We are left to ask, "how long would any MMO hold the attention of it's long time subscribers("power players") if there is "nothing to work for" or nothing to look forward to that is distinctive and worth aquiring????
*breaks out the tinfoil hat* ---------------------------------
Thorax type R&R. (Ribbed and R rated) |

Ztrain
Evolution Band of Brothers
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Posted - 2007.11.09 18:50:00 -
[150]
I'd just like to know what the new end game is supposed to be. What's the goal to work twards. If your a newer player seeing how caps are now gonna suck I wouldn't train for them. Hell I'm wondering if I should continue to fly them.
So what is the new end game because at this point the rest sort of bores me. Doh 1 day left on this account from the first batch of cancellation. 
Z
Originally by: CCP Zulupark That's the rough idea, yes. We still have in no way started thinking about what modules to introduce, what they would do or anything of the likes, but the idea is that.
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Pezzle
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.11.09 19:42:00 -
[151]
I am more concerned about the effects on low sec in general as opposed to Titans and Motherships. The Heavy 'dictor has the potential to turn low sec space into a barren wasteland. The extra tank ability and unlimited? scram strength of the scripted module is a bit to potent. Is that due to the way warp strength is coded? I would rather see the script give a single point against *any* target, thus bypassing the immunity. At least this would give standard ships greater survivability in low sec while removing those lame low sec MS pilots from the gates.
As for the maxed out blockade runner suggestion, it is simply not feasible on a scale reasonable to the EVE population and makeup. Reasonable precautions should yield reasonable results.
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mamolian
Madhatters Inc.
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Posted - 2007.11.09 20:35:00 -
[152]
Edited by: mamolian on 09/11/2007 20:43:43 Edited by: mamolian on 09/11/2007 20:41:08 Anyone care to speculate on how widely available this script will be.. which can directly scramble super caps?
Available to buy in every cornershop npc station? Or.. hugely expensive with limited supply? Perhaps only availible from say 150k loyalty points + 80mill isk offers in the loyalty point shops of Pirate factions etc.. Bad enough some two bit *****flying a 10 mill dictor can be the deciding factor in a major fleet fight.. I'd hope having the ability to tackle super caps comes at a high isk price.. along with a miserable heavy dictor pilot when I kill his ass first 
Theres soon going to be practically zero reason to ever build motherships.. No regular cargo inside ships stored in the ship maintaince bay along with these targeted scripts for the heavy interdictor just ensures even less people will fly one or want to invest 20 - 40 bill in flying heaps of fail 
-------------------------------
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.09 22:12:00 -
[153]
Originally by: Ztrain Edited by: Ztrain on 09/11/2007 18:57:43 I'd just like to know what the new end game is supposed to be. What's the goal to work twards. If your a newer player seeing how caps are now gonna suck I wouldn't train for them. Hell I'm wondering if I should continue to fly them.
So what is the new end game because at this point the rest sort of bores me. Doh 1 day left on this account from the first batch of cancellation. 
Z
P.S. Nearly a month ago and CCP still hasn't given a reason for reactivating lol
This IS the $64,000 question. This is why I quit Eve.(account runs out in another couple months heh, so you'll have to put up with my forum ramblings that long:p)
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Andre Ricard
Gallente Merch Industrial GoonSwarm
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Posted - 2007.11.09 22:16:00 -
[154]
Originally by: Ztrain Edited by: Ztrain on 09/11/2007 18:57:43 I'd just like to know what the new end game is supposed to be. What's the goal to work twards. If your a newer player seeing how caps are now gonna suck I wouldn't train for them. Hell I'm wondering if I should continue to fly them.
There is no end game to EVE. If you're thinking in these terms it frankly reveals a flaw in your, and potentially BoB's, way of thinking.
No ship should be invincible. No ship should be capable of shooting off dozens of attackers at once, regardless of how expensive it is (unless it's a one-shot deal like the DD.) If your Nyx or Erebus or whatever is being tackled, have your friends shoot the HIC off of you. Have them smartbomb the probes away, or if you're in a Mothership fire off your ECM burst.
Even if they implement the "need to delegate" nerf to the Motherships, they're still incredibly potent war vessels which bring tons of support options to a fleet and fit a much stiffer, longer lasting tank than the Carriers, and their support cannot be interrupted by ECM. Not to mention the command module bonuses a Mothership or Titan can bring to a fleet. If you're flying a Mothership only to gank people, you're flying it for all the wrong reasons.
As a beta vet the attitude of some players here disgusts me. Just because you have been playing the game longer than others does not give you the right to destroy new players without effort. The entire EVE skill and ISK system has been designed to be inclusive for new players, not exclusive. A ship dedicated to tackling the largest vessels in the game is a welcome addition and a necessary counter. And for my part, I'm looking very much forward to my eventual Nyx. -----
Character back under original management. |

Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.09 22:30:00 -
[155]
How can you possibly argue, as an empiracl assertion, that supercaps are "invincible" in any manner of speaking, anywhere??? Where's your proof????
I can quite convincingly argue the counterpoint that they are becoming very "mortal" as a ship type and dropping like flies tbh, if you track killboards, this website, etc.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.09 22:36:00 -
[156]
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
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Aryth
GoonFleet GoonSwarm
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Posted - 2007.11.09 22:41:00 -
[157]
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
Wait, so you believe everyone just wants to fly MS's and Titans because it is their Epic mount?
Lollerskates.
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Quutar
Ars ex Discordia
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Posted - 2007.11.09 22:54:00 -
[158]
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
the end game of eve is 0.0 territory control
not a ship you fly... ships are rock-paper-scissors and should remain that way. there is nothing that is "the best"... there is roles to play, and countless variations such that there is never something unbeatable. In fact it should be such that when you become predictable you die, since the enemy can bring in the counter.
the end game is each other... no a ship to get into
Quutar Research Services Amarr Outpost BPCs ME:10 |

Gard Stardust
Gallente Pringles Inc. STYX.
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Posted - 2007.11.09 23:00:00 -
[159]
To have an unlimited point scrambler is a bad idea... As bad, as having ships being "immune" to something:
Just remove immunities (which are some kind of "unlimited ship attributes"), as there are already values that define how difficult it is to jam or dampen a target - even for how many points of scrambling you would need to scramble a ship (look at blockade runners for example).
So just give titans and motherships good values (sensor strength, locking range etc.) and built in warp core stabs, like the blockade runner has! Maybe even make it dependant on your titan-skill-level (like 2 points warp core strength per level) - also give some built in WCS to normal carriers, eventually 1 point/level.
Regarding the capships abilities to fight just anything they encounter, just differentiate between drones and fighters - carriers are supposed to use fighters especially - fighters need leadership and not really drone skills, so give them a good drone bay but only a 125Mbit/s capability for 5 large drones only and limit the max usable drones to 5, too. But leave them with the number of fighters they can drop atm.
These two things should reduce incidents of wtfpwn-MS in lowsec and ensure, that you still need a support fleet for your caps.
Also there are people that heavily trained for ecm ships - with this immunity-thingie they got rendered useless. And you can put quite a bit of skillpoints into ecm. Introducing immunities to something is the real problem here, never do such a thing!!
Just my opinion on this issue...
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.09 23:13:00 -
[160]
Originally by: Aryth
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
Wait, so you believe everyone just wants to fly MS's and Titans because it is their Epic mount?
Lollerskates.
The analogy between an epic mount(even a flying one) and a MS\Titan is poor, at best.
Are you suggesting that you have played Eve for however long that you have without a set of goals to pursue???? Why even bother accumulating isk\skills\etc???? What's the point w/o goals?
Common sense dictates that there HAS to be goals for people to pursue in any game.
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.09 23:17:00 -
[161]
Originally by: Quutar
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
the end game of eve is 0.0 territory control
not a ship you fly... ships are rock-paper-scissors and should remain that way. there is nothing that is "the best"... there is roles to play, and countless variations such that there is never something unbeatable. In fact it should be such that when you become predictable you die, since the enemy can bring in the counter.
the end game is each other... no a ship to get into
Saying that 0,0 control and life is the End game and a ship type or class is not is simply confusing ends and means as somehow being separate. One is a means to an end. One pursues carriers, dreads, mothership, etc to enhance the power of the group they belong to and to forward their goal of 0,0 control\conquest.
The ship classes are goals. Don't be mistaken into thinking they are not. Some groups just want to pull the wool over the eyes of players and suggest that pursuing a "mastery of tech 2 ibises" is enough to maintain player interest. It's not.
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PauZotoh Zhaan
Teylas Inc. Rare Faction
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Posted - 2007.11.10 01:23:00 -
[162]
Originally by: CCP Zulupark Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
Then pls remove info in mothership ship that they are Immune to all forms of Electronic Warfare becouse its not true anymore. and what will happen if heavy dictor starts scrambling ANY ship at gate? will sentry shoot him??
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Safron Mista
Amarr Roving Guns Inc. RAZOR Alliance
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Posted - 2007.11.10 01:44:00 -
[163]
Edited by: Safron Mista on 10/11/2007 01:44:56
Originally by: Cosmo Raata
Its just funny, I remember no more than 6 months ago, owning a Titan was amazing, cool and useful. Now its a laugh. It was the ultimate goal of eve, now its how an eccentric rich weirdo spends his money. All it would take to fix that are a few simple changes, not overpowering ones and it keeps them vulnerable too. Is that really too much to ask? Let Evil Thug use his Titan the way he wishes he could, I want to hear about how someone accidentally doomsdays 1/2 of their fleet as we used to. These things were never overpowered, they were interesting. Now its no different than owning a silver magnate.
That is the biggest lie ever, titans were everything but balanced, remote doomsday,doomsday and jump and titan cloaked on gate waiting for hostiles to jump were the biggest game breaking experiences i have experinced, there was no tactic and no immersion, only thing needed was the press off a bottom to kill hundreds of enemies with 0 risk . __________________________________________
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Daelin Blackleaf
Aliastra
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Posted - 2007.11.10 04:45:00 -
[164]
Originally by: Davlin Lotze
Are you suggesting that you have played Eve for however long that you have without a set of goals to pursue???? Why even bother accumulating isk\skills\etc???? What's the point w/o goals?
Common sense dictates that there HAS to be goals for people to pursue in any game.
Are you suggesting people didn't have goals before super-capitals were introduced?
I for one don't play EVE with the dream of getting myself into a super-cap, my goals, skill wise, are more based on expanding the list of ships I can fly and my ability to fly them. I don't play EVE for skill-points however, I play it to have fun and enjoy the social aspect. A super-cap is not a prerequisite for fun or socialization.
I agree that super-caps have become significantly less super with the nerfs. They have become show pieces, similar to a faction BS. I'm not sure that this is a bad thing, though it certainly is for those who skilled and built them with certain goals in mind. If it is bad for the game that these ships perform poorly for their cost (I'm talking man-hours and components here not ISK) then perhaps their cost should be decreased rather than their abilities buffed.
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Pezzle
Amarr Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.11.10 04:54:00 -
[165]
Eve has an unlimited money supply. New funds are also introduced (presumably) at a faster rate than they removed. Cost cannot be considered as a significant balancing factor to potency of a given ship or module.
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Dr Buffer
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Posted - 2007.11.10 05:24:00 -
[166]
Originally by: Davlin Lotze blubbering
QFT, if anyone knows about losing supercaps its STK.
Btw the shield tanked HID are significantly more potent, imo, than the armor tanked ones. Either the minmatar and caldari need to be reduced to be more in line withe the amarr and gallente HIDs or the Amarr and Gallente need to be boosted.
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Kublai Khan
Caldari TAOSP Band of Brothers
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Posted - 2007.11.10 08:24:00 -
[167]
First of all I think its dumb of CCP not to nerf ordinariy dictors to not hold supercaps now, or as I've written other places nerf the duration of the dictor bubble to say 30 sec so that its launcher to hold someone in place untill the cavalry can come and scramble (be it either a HIC for a super capital, or inties or whatever for normal ships). Let it only launch the bubble once a minute for instance so ppl get a fighting chance of getting out of there without totalhelldeath occuring all the time.
With regards to roles, they need to redefine the roles of Titans and Motherships. For instance let Titan be what we allways thought they would be before they were released, a moveable station that one could dock at... Increase their HP by loads and loads and give it the ability to use manned pos guns. I don't really know, but dont make them redundant like you do now...
Motherships are just expensive carriers now with no real use that a carrier or a pair of carriers can do. I'd fly two carriers instead of one mothership into battle now. Can rep more, can insure them if one feel like leroying, and do more damage for 1/10th the cost. The remote ECM is just dumb. Maybe they should let the MS be a dread / carrier combined. Can enter siege, use guns and release fighters at the same time and should be remotable, but no bonus to remotes... Anything really...
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Aryth
GoonFleet GoonSwarm
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Posted - 2007.11.10 10:10:00 -
[168]
Originally by: Davlin Lotze
Originally by: Quutar
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
And please just trust me on this: You dont want to be a part of any MMO that "has no end game" because without something to "look forward to" what is the point? What motivational synergy is present?
New content in the form of stuff that is largely an insignificant degree different from existing content is like having no new content at all. How long do MMO's without truly new and vibrant content last?
The dev team(or CCP upper management) needs to "pull their heads from the sand" soonish on this issue. Because players will quickly see through the facade of their "new stuff" and see its really nothing more than tweaked old stuff that isn't a step upward in any form or fashion.
the end game of eve is 0.0 territory control
not a ship you fly... ships are rock-paper-scissors and should remain that way. there is nothing that is "the best"... there is roles to play, and countless variations such that there is never something unbeatable. In fact it should be such that when you become predictable you die, since the enemy can bring in the counter.
the end game is each other... no a ship to get into
Saying that 0,0 control and life is the End game and a ship type or class is not is simply confusing ends and means as somehow being separate. One is a means to an end. One pursues carriers, dreads, mothership, etc to enhance the power of the group they belong to and to forward their goal of 0,0 control\conquest.
The ship classes are goals. Don't be mistaken into thinking they are not. Some groups just want to pull the wool over the eyes of players and suggest that pursuing a "mastery of tech 2 ibises" is enough to maintain player interest. It's not.
I think you assume the majority of EVE defines their gaming experience by the ship they fly. This thread is all about whining for the supercaps. No other ship type is really being put forth here as getting screwed by this. We have just as many MS's as about anyone so we are just as affected by this as any alliance #'s wise. We just don't care.
I guess it helps our goals aren't ships, but the deaths of alliances.
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James Lyrus
Lyrus Associates
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Posted - 2007.11.10 12:53:00 -
[169]
Edited by: James Lyrus on 10/11/2007 12:54:00
Originally by: PauZotoh Zhaan
Originally by: CCP Zulupark Yes, that is indeed how it works.
With the focusing script in it, the Heavy Interdictor can scramble any ship and it works in low-security space.
Then pls remove info in mothership ship that they are Immune to all forms of Electronic Warfare becouse its not true anymore. and what will happen if heavy dictor starts scrambling ANY ship at gate? will sentry shoot him??
From testing, on test:
Using the focussed warp disruptor is an aggression, and you do get sentries/flagging/all the usual stuff as if you were using a 'normal' scram.
It seems to work on anything - my alt's 7 stab typhoon was pinned down by it. -- Crane needs more grid 249km locking? GMP and TNP |

Xaarist
FinFleet Band of Brothers
|
Posted - 2007.11.10 13:33:00 -
[170]
you're doing great CCP, really. keep it up for a bit longer and be amazed about the effects it will have on your game. i just had a fair laugh about CCP employees not knowing how their own game works on SiSi and posting different "facts" on every page of the thread.
just go care about the gazillions of paying mission runners instead of ppl playing the community and alliances "endgame" in 0.0. they are more paying customers anyways. add them a bit new "content" instead of fixing your game, and everything will be perfectly fine. to reduce lag you can remove all ships apart from ravens, roll back the torp nerf so it can hit frigs at 150km again and everyone will be happily running missions in carebearland.
no you can't have my stuff. ---------------- Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |

rodgerd
Agony Unleashed Agony Empire
|
Posted - 2007.11.10 14:02:00 -
[171]
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
Funny, I was thinking the same thing about you. Eve's always been sold as a sandbox. For some people the end game is a navy Raven with a faction tank. For others it's controlling a region. For at least one player it's owning one of every item in Eve. For still more people it's making small ship combat viable when pussies in solopwnmobile capitals gatecamp.
Perhaps you need your hands held and to be gently pulled, like a toddler learning to walk, toward a goal, but quite a few players seem to be able to decide on their own goals and go from there.
-- Not the opinions of my corp. |

Quutar
Ars ex Discordia
|
Posted - 2007.11.10 18:22:00 -
[172]
I am actually upset about my blockade runner being nerfed.
most people in a gate camp only fit a single point (most), and I can avoid most lowsec gate camps in it. Now a Hactor with a remote sensor booster being applied to it can lock down my blockade runner easily (even if the hactor can't be remotely boosted while the module is active... it can be boosted before then and just hot-load the module to be active the second the target locks)
if it applied 1 point no matter what (by passing the ewar immunity) it would still be a cat and mouse game... with motherships being locked down unless they fit stabs (stabs on a mothership????)
Quutar Research Services Amarr Outpost BPCs ME:10 |

Phobic
|
Posted - 2007.11.10 18:34:00 -
[173]
So when in scripted mode, does the HIC have the equivalent of 1 point of scramble against a Mothership, or is it unlimited?
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Mr Broker
Amarr Station Gremlings
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Posted - 2007.11.10 19:47:00 -
[174]
the titan problem only exists if you behave like ra/aaa/bob and use your titan in small gangs.
they should be used in +100 "fleets" only so they can be protected
if you're running a broken trade route alone or solo gate camping, then you deserve to lose it
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Davlin Lotze
STK Scientific Black-Out
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Posted - 2007.11.11 06:00:00 -
[175]
Originally by: rodgerd
Originally by: Davlin Lotze
Originally by: Andre Ricard
There is no end game to EVE. .
You're joking right? Tell me you don't really believe what you just said.
Funny, I was thinking the same thing about you. Eve's always been sold as a sandbox. For some people the end game is a navy Raven with a faction tank. For others it's controlling a region. For at least one player it's owning one of every item in Eve. For still more people it's making small ship combat viable when pussies in solopwnmobile capitals gatecamp.
Perhaps you need your hands held and to be gently pulled, like a toddler learning to walk, toward a goal, but quite a few players seem to be able to decide on their own goals and go from there.
Do you have a point that actually addresses anything I said? Besides your ******** attempt at the toddler flame remark. Your nonsensical sandbox comment still begs the question of whether one needs goals in pursue in any MMO or not. Is it beyond your intellect to consider that there might be some who have done everything there is to do in a BS and smaller and bigger ships are vital parts of their goal structure? What makes those goals any less important or valid? Just because the ships in question might be a bit harder to kill than someone a three week old player would be in.
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Daelin Blackleaf
Aliastra
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Posted - 2007.11.11 07:14:00 -
[176]
Originally by: Davlin Lotze Is it beyond your intellect to consider that there might be some who have done everything there is to do in a BS and smaller and bigger ships are vital parts of their goal structure?
I have made every possible move there is for a knight, that doesn't mean I no longer enjoy chess.
I believe the complexity of the pieces and scope of the board would preclude the possibility of having ever done everything there is to do in sub-capital ships. Especially since, much like chess, the situations change frequently, and unlike chess new pieces are introduced frequently making a multitude of new experiences possible.
Super-capitals may be a part of a players "goal structure" but they are not the aspiration for every player in the game. They still exist, they remain superior to standard capitals, and their abilities are being looked at. Admittedly their cost far outstrips their worth but wouldn't that be quite correct for an "end game" item?
It is not that people think your goals are invalid, but tying your hopes and dreams to one ship in a constantly evolving game remaining the same for all time is sure way to get them dashed. If your sole reason for playing EVE is to fly that one ship, and you can no longer enjoy doing so due to the limited scope of your goals then feel free to enjoy another game and ensure you donate your stuff to a worthy cause.
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Digital Anarchist
Minmatar
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Posted - 2007.11.11 08:10:00 -
[177]
How does the focus script work? Is it an extra setting on the bubble generator? Does focusing make the bubble work like a warp disruptor?
------------------------ This space for rent |

Jake Noble
Black Nova Corp Band of Brothers
|
Posted - 2007.11.14 15:56:00 -
[178]
Edited by: Jake Noble on 14/11/2007 16:00:45 Edited by: Jake Noble on 14/11/2007 15:56:04 BUMP: what about allowing titans to use remote ECM bursts? ( or whatever the module that only motherships can use is called )
This would then mean if they are tackled they can ECM burst them and gtfo, rather than having 0 counter.
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Robbert Smith
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Posted - 2007.11.15 17:20:00 -
[179]
A dev on Sisi today said that the bubble version of Heavy Dictors can no longer be used in low sec. Has anyone tested this to confirm?
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Nasair
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Posted - 2007.11.15 17:30:00 -
[180]
Originally by: Digital Anarchist How does the focus script work? Is it an extra setting on the bubble generator? Does focusing make the bubble work like a warp disruptor?
1. It's a script. 2. Yes (but with a 30km range at level V).
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