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Squatdog
Caldari Provisions
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Posted - 2008.06.21 11:14:00 -
[391]
Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2... |
Tenuo
Native Freshfood
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Posted - 2008.06.21 11:34:00 -
[392]
Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true. ______________________________________________ Euriti - I'll continue my nerd forum rage! |
Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.06.21 11:35:00 -
[393]
Everything that lead to your creation was the sum of a blob. Embrace the blob cause its natural.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route. |
Napro
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Posted - 2008.06.21 11:53:00 -
[394]
Originally by: DeadDuck
Originally by: Kery Syander
Originally by: FORD ESC0RT had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
That's exactly what I'm saying. There is absolutely NO WAY to counter this CCP!!! We all chased him and webbed him and then got within 5.5km of him. I know webs go to 10km (13km t2 + heat) but we had to get like real close and stuff, cause you know we're excited.
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...
We have a Gallente pilot destroying **** in Tama with a Crow doing 20km/s.
At least you guys have bubbles. We're basically down to staying docked in Nourv or High-tailing it to Sujarento and sacrificing a few ships when that guy's around
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Bordric
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Posted - 2008.06.21 17:52:00 -
[395]
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
And you just don't get it do you
Tackling ships get almost insta popped.
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Tenuo
Native Freshfood
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Posted - 2008.06.21 18:30:00 -
[396]
Originally by: Bordric
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
And you just don't get it do you
Tackling ships get almost insta popped.
Where in my post did i mention tackling ships?
I didn't.
Stop ****poasting. ______________________________________________ Euriti - I'll continue my nerd forum rage! |
Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.21 19:05:00 -
[397]
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
There are ways to increase the range of webs. Just sayin'.
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J Valkor
Invicta.
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Posted - 2008.06.21 19:05:00 -
[398]
Edited by: J Valkor on 21/06/2008 19:05:15
Originally by: Ulstan
Quote: Yes, because heavy missiles are the only missiles you can use. There are no cruiser sized missile systems besides heavy missiles.
The only other cruiser sized missiles are heavy assault missiles. Are you suggesting that these are going to do better against nano cruisers? They don't even *have* a precision version and are much shorter ranged.
Seriously, only the most idiotic and blind-to-balance of the nano partisans can't see that heavy precision missiles need some help. It's an excellent litmus test for whether you understand balance and game mechanics or not.
I really want think I want to help you out but you are being such a ***** and are so oblivious to this games mechanics that I don't think I want to.
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Lilith Velkor
Oyster Colors
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Posted - 2008.06.21 20:26:00 -
[399]
Rofl, 14 pages just because someone got owned by Invicta ?
Way to go guys, if they refuse to learn go on harvesting tears
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Sinder Ohm
Demonic Corp G00DFELLAS
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Posted - 2008.06.21 20:44:00 -
[400]
LOl @ all the whines seriously try fly nano before you call for nerfs. I have flown against nano and now I fly with it and trust me 1 small mistake and ur 150 - 200 mill nano hac goes poof.
So stfu all and try learning to counter them and stop resorting to forum biching. |
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JVol
The IMorral MAjority Imorral Dragons
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Posted - 2008.06.22 02:20:00 -
[401]
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
How do I say this nicely...? You are as wrong as a fat chick in daisy dukes.
A ship that only go's 1/4 as fast as its aggressor cannot cut the orbit to get within 13km, not when they can orbit out past 22-23km w/o even overloading their scram, aint gonna happen, and We know you know it. A ship going 5-6k isnt even going to notice your trying to cut his orbit when you overload your mwd, and your blazing 1400-2200ms pig attemts to bring him into 11-12 km. He MIGHT, get2-4km closer, big fu**ing deal!!! He should be out to 19-22km from you to start, you honestly think you can make up MORE than half that distance AND keep his momentum from slingshotting him back to invincible uberness??
Tell the truth, you like your easy button and common sence be damned! lol. With skills to bring the reach of webs/neuts out to reasonable distances you nano guys would actually have to learn the game again.
I SAY DONT NERF NANNOS! JUST GIVE EVE NEW SKILLS TO MAKE THE MODS WE ALREADY HAVE ADAPT TO THE NEW PLAYSTYLE.
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Pattern Clarc
Invicta.
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Posted - 2008.06.22 02:30:00 -
[402]
nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
The funny thing about balance is that it doesn't actually exist |
Ariko Gunaris
Office of Ganking and Commerce
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Posted - 2008.06.22 02:42:00 -
[403]
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
Good job owning a bunch of disorganized low sp noobs.
Must have been a real challenge someone would care about.
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.22 02:51:00 -
[404]
Originally by: Ariko Gunaris
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
Good job owning a bunch of disorganized low sp noobs.
Must have been a real challenge someone would care about.
Why don't you post about it so you can act like you're relevant?
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Spineker
State Protectorate
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Posted - 2008.06.22 03:42:00 -
[405]
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
That is funny I popped one of you nano noobs in about 20 seconds.
Only thing you taught Caldari was how to lose 25 million under 20 seconds.
You still have and never have made an argument to defend a broken ship system in this game. Called Nano's that out run missiles which a large part of the population trained. That broken and no bull**** spewed out by nanofags is going to change it.
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.22 04:12:00 -
[406]
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2008.06.22 04:13:00 -
[407]
About that nano-battleship
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Spineker
State Protectorate
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Posted - 2008.06.22 04:18:00 -
[408]
Originally by: Dianeces
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
And each post you make makes less sense everytime.
Bitter? No just want a level playing field.
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Rhanna Khurin
Republic Military School
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Posted - 2008.06.22 04:36:00 -
[409]
I imagine those Invicta pilots could probably kill your militia blobs even without nano ships with very few losses. They have lots of skillpoints, tactics a strategy and most importantly they work as a team.
Your fleet lacks all these things and instead of admit your inferiority and do anything to fix these problems, you call shenanigans on a type of ship to be nerfed instead.
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hi2urpod
State Protectorate
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Posted - 2008.06.22 04:53:00 -
[410]
http://xbps.org/kb/?a=kill_detail&kll_id=4021
It's pretty simple, start getting a clue as groups..60+ man blobs don't do anything if ur not working together in some form.
Fighting for peace is like f00king for virginity... makes no sense. |
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Ranger 1
Shiva Morsus Mihi
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Posted - 2008.06.22 06:37:00 -
[411]
Edited by: Ranger 1 on 22/06/2008 06:38:43 The fact is that Nano gangs can be effectively killed with the right fit and the right tactics.
Another fact is that speed fitting in general STILL has game balance issues that really do need to be corrected.
I've said it before, and I'll say it again... I'd love to see Target Painters given a buff. Give them a couple of scripts to fit. One script gives them basically the same stuff they have now, maybe even buff that aspect of them a bit. The other script would give a significant explosion velocity bonus to any missile that hits the targeted ship.
I don't believe this would make the Target Painter overpowered, or missiles in general overpowered. The really fast nano ships could still simply outrun the missiles coming after them (granted, they may have to run in a straight line as any turn could slow them enough for a painful meeting with the pursuing stream of missiles). However, the ships that make only marginally good nano ships (the ones that have difficulty completely outrunning missiles and instead survive them because they manage to combine speed and resistances to bring the damage of the missile strikes down to an insignificant level) would find themselves somewhat more vulnerable to missile attacks. This would also give pilots an actual reason to buy those nifty implants that increase missile explosion velocity by a small additional percentage, as in conjunction with a target painter they might actually become a threat. Increasing ones missile velocity with implants might have a more dramatic benefit as well.
Eh, food for thought.
However, as always, the key to defeating your opponent is having the right ships, weapons, and tactics (and this means having a level of teamwork that makes those tactics effective as well).
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Caelum Dominus
Invicta.
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Posted - 2008.06.22 08:33:00 -
[412]
Originally by: Spineker You still have and never have made an argument to defend a broken ship system in this game.
You can't be ******* serious.
Quote: Spineker,
this is silly. You're going on and on about the very things I've been striving to address in my last few posts. Please take a moment to consider my input before commencing your e-rage. I'll recap:
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
If Invicta were to bring tanked HACs up against the massive amount of ships that the Caldari militia present themselves with, I'm sure anyone would agree that we would fail miserably. In order to accomodate our wallets and killboard, we've adapted into flying speed-tanked ships. This is the only way for anyone who cannot match or exceed a blob to effectively combat one. We don't bring rock to a fight when we know there's going to be paper 100% of the time. Because the Caldari militia is less organized, however, you continue to bring paper. That's no argument for nerfing nano to the ground.
I'm not going to quite myself a 4th time, because by then you'd certainly have proven yourself to be nothing short of a whining, ******** noob who has no clue and isn't interesting in getting one.
Christ.
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Tenuo
Native Freshfood
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Posted - 2008.06.22 09:33:00 -
[413]
Edited by: Tenuo on 22/06/2008 09:36:12
Originally by: JVol
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
How do I say this nicely...? You are as wrong as a fat chick in daisy dukes.
A ship that only go's 1/4 as fast as its aggressor cannot cut the orbit to get within 13km, not when they can orbit out past 22-23km w/o even overloading their scram, aint gonna happen, and We know you know it. A ship going 5-6k isnt even going to notice your trying to cut his orbit when you overload your mwd, and your blazing 1400-2200ms pig attemts to bring him into 11-12 km. He MIGHT, get2-4km closer, big fu**ing deal!!! He should be out to 19-22km from you to start, you honestly think you can make up MORE than half that distance AND keep his momentum from slingshotting him back to invincible uberness??
Tell the truth, you like your easy button and common sence be damned! lol. With skills to bring the reach of webs/neuts out to reasonable distances you nano guys would actually have to learn the game again.
I SAY DONT NERF NANNOS! JUST GIVE EVE NEW SKILLS TO MAKE THE MODS WE ALREADY HAVE ADAPT TO THE NEW PLAYSTYLE.
Hint, bring heavy neuts, if you want to try and kill a nano ship solo in a BC then you can just forget it, honestly.
Originally by: Spineker
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
That is funny I popped one of you nano noobs in about 20 seconds.
Only thing you taught Caldari was how to lose 25 million under 20 seconds.
You still have and never have made an argument to defend a broken ship system in this game. Called Nano's that out run missiles which a large part of the population trained. That broken and no bull**** spewed out by nanofags is going to change it.
Wow you win the "Most stupid poster of the year award". We've made so many arguments it isn't really funny anymore, a ban would be in place for you because you do nothing but spam.
Here are my solutions to this problem, please, GOD DAMN READ IT YOU (censored)!!!
1) Reduce polycarbs to 10% effect and reduce cost by 30-50%.
2) Fix precision missiles so that they do the same % of damage to a nano ship with 1300 sig radius going 4200m/s as a turret boat would do, aka if the turret boat did 30% of its maximum dps to that ship then missiles need to do 30%. ______________________________________________ Euriti - I'll continue my nerd forum rage! |
Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2008.06.22 18:48:00 -
[414]
I concur
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Xaen
Caritas.
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Posted - 2008.06.22 18:56:00 -
[415]
Originally by: Tenuo 1) Reduce polycarbs to 10% effect and reduce cost by 30-50%.
2) Fix precision missiles so that they do the same % of damage to a nano ship with 1300 sig radius going 4200m/s as a turret boat would do, aka if the turret boat did 30% of its maximum dps to that ship then missiles need to do 30%.
HUGE LETTERS MAKE YOUR ARGUMENTS MORE COGENT - Support fixing the UI|Suggest Jita fixes|Compact logs |
Rogue Seven
Armada.
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Posted - 2008.06.22 19:01:00 -
[416]
you know, the worst part is that people are whining about ceptors going too fast....when that is their exact purpose lol dont you hate it when people make sigs of just text and you can tell if it is part of the post or not? |
Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.22 19:03:00 -
[417]
Originally by: Spineker
Originally by: Dianeces
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
And each post you make makes less sense everytime.
Bitter? No just want a level playing field.
My troll posts make as much sense as your serious posts do. What's that say about you?
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Karlemgne
Tides Of War
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Posted - 2008.06.22 19:09:00 -
[418]
Okay, Jesus-*******-christ, time out. Obviously the OP is a bit of a troll, but do you know what?
I am so sick of nano-pilots and nano-fanbois posting crap like "fit webs noobs!!1!11!!"
You all know that "fitting webs" is not a solution to nano-gangs. You need multiple Huginns or Rapiers to even hope at having a chance at countering a large nano-gang. That's how you know that nanos are currently unbalanced in the game. When there is only ONE tech 2 ship type that even has a chance of stopping nanoships, there is a serious problem with the current game mechanics.
End of story.
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Sosus Red
Grave Diggers
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Posted - 2008.06.22 19:10:00 -
[419]
Originally by: Fist1 OMG I forgot to fit webs to my ship, PLEASE CCP!!!!! nerf something to make me feel better for not properly setting up a gang.
Dear Nano Noobs,
Webs are not the answer, obviously. Nanos are not easily countered, I dont care what anyone says.
All the nano***s have a "I-win" button that works about 9 out of 10 times. I have been up against several Nano*** gangs and unless you get lucky, your not going to win. I have been in a gang with 2 rapiers and still not been able to come out a winner, what all you nano*** supporters are going to tell me that we not only need 2 rapiers, we need 10.
Nano's are easy to counter...my as*
I have had 3 webs on a zealot before and still was not able to hold him.
Bottom line is that CCP just does not give a crap about the average player. I have played the game for 5 years, so I have had quite some time to come to that conclusion. BOB and all their free T2 BPO's anyone? CCP is more concerned with the hardcore PVPer, and most of the hardcore PVPers these days fly Nanos.
Just ask yourself, after over a year of hearing the player base *itch and moan about this issue what has been done about it? Nothing.
Oh yeah, BTW, Lots of BOB fly Nano, and we all know how close CCP is with BOB.
So the conclusion we can all come to is that CCP does not respect anyones time, except that of the Nano PVPer. Because every time to lose a ship, its more of your time that will be spent replacing the isk used to replace the ship and fitting with. and more times that not it will be the non nano ship who will loose.
So who loses out most of the time? The non nano player. Unless your an idiot you would be able to see that there are some balancing issues that need to be addressed, and CCP are not idiots, so whats the only conclusion we non nano pilots can come to?
CCP obviusly could not care less.
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Barsexual
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Posted - 2008.06.22 19:14:00 -
[420]
Edited by: Barsexual on 22/06/2008 19:14:54
Originally by: Fist1
I have had 3 webs on a zealot before and still was not able to hold him.
umm doesn't the zealot only have 3 mids?
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