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Caelum Dominus
Invicta.
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Posted - 2008.06.15 22:01:00 -
[151]
Edited by: Caelum Dominus on 15/06/2008 22:01:03
Originally by: Miss Stella Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
ooo, it's a funny guy.
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aUTOKILL
Invicta.
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Posted - 2008.06.15 22:16:00 -
[152]
Originally by: Ulic Vos
Originally by: Miss Stella Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
yeah, invicta. are the biggest bunch of noobs ever! they cant even kill my shuttle, which tanks very well, they need to go back to highsec!
~~~~~~ doin it for the stats
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Cathojen
State Protectorate
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Posted - 2008.06.15 23:54:00 -
[153]
I've been in FW the last couple of days on the Caldari side, and Invicta and the other nanos like ABP, Contraband and a few others are the main ones making it competative.
Fact is that when the gallente side forms up a fleet of 60 mixed ships and go toe-to-toe with a 60 man Caldari fleet, there's probably 2 or 3 other 60 man Caldari fleets rushing to get to the battle.
It's pretty difficult for the Caldari blobs to get to grips with the nano gangs, there's usually not even many ceptors with webs in our fleets, never mind huggins, and they all get insta-primaried of course even when we have them. And since Scourge Heavy Missile hits for 0.0 damage against a 5+ km/s HAC I can understand some people being frustrated or confused what to do.
Despite that, I've seen several of Invicta people lose 2 or 3 hacs/recons each in the space of the last couple of days. You make a mistake in a nano and you lose your 100-250m ship. So really, it's been some what even at times, despite the nano gangs slaughtering literally hundreds of frigs, caracals and drakes.
Hopefully Gallente's will start working with the Minmatar more and both sides will generally just spread out away from Tama and we can get some proper close range fights going in the next few weeks for all sizes of gangs.
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.16 00:13:00 -
[154]
i wonder what would happen if loads of blackbirds started appearing in the caldari flanks.
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Emeline Cabernet
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.16 00:28:00 -
[155]
they would also die?
skip the missile boats and start using those rails.
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Kristoffer
Invicta.
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Posted - 2008.06.16 00:31:00 -
[156]
Edited by: Kristoffer on 16/06/2008 00:31:23
Originally by: Viqtoria i wonder what would happen if loads of blackbirds started appearing in the caldari flanks.
I'd be more concerned about blobs of sniping moa's and feroxes than I would blackbirds and drakes.
Hint... Medium rails track nanos.
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Thorradin
State Protectorate
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Posted - 2008.06.16 00:31:00 -
[157]
I'm glad I'm not the only one tired of seeing a 30-40 man FW nanoblob that can effectively do whatever the hell it wants since even if the other side could field the dozen recons needed to hold them down, said recons die in about 10-15 seconds because they are primaried.
I dunno though, maybe I'm missing the part where it's balanced somehow, like when a couple CNRs decimated what, a 30+ man 0.0 gatecamp about a year ago? The mods were tweaked slightly since there, but it's still a very real thing to have a nano BS zipping around like a damn frigate. If you want to go fast and avoid fire, you should be in a smaller ship, not just one that has half a dozen or so lowslots to fill.
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Thorradin
State Protectorate
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Posted - 2008.06.16 00:33:00 -
[158]
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.16 00:36:00 -
[159]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
Most people try to use warp disruptors to keep people from warping out.
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Spineker
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Posted - 2008.06.16 05:10:00 -
[160]
I prefer to use my 5x 250MM II rails to keep them from warping off.
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Agor Dirdonen
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Posted - 2008.06.16 10:09:00 -
[161]
Originally by: zulumcar
Originally by: Hannobaal
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
Yes they do, but there is fundamental diffrence with nano modules vs other ones in term off stacking. U have more then one atribute effecting speed. U have stacking penalty on overdrives/its rigs yes but u aditional gain speed at lowering mass with nanos/polys as well. Those two dont interact with eachother and that makes nano stacking diffrent that fex, damage mods who have bouth rof/damage on same module, armor and shield reisist effected by only 1 atribute as well etc.
MWD thrust vs mass + aditional higher manouverbility with inertias which also gain on bouth mass reductions and own atributes. Clearly nano stacking is a seperate story vs anything else.
You mean the same way shield extenders, shield boosters, shield boost amplifiers, shield hardeners all influence the same attribute too (amount of damage you can sustain during a certain time?).
Last time I checked all these items were not stacking nerfed against each other.
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Heisenburg Principle
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Posted - 2008.06.16 10:52:00 -
[162]
Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score. |
Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.16 10:57:00 -
[163]
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
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Euriti
SniggWaffe
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Posted - 2008.06.16 11:01:00 -
[164]
Edited by: Euriti on 16/06/2008 11:03:31 Edited by: Euriti on 16/06/2008 11:01:43 Which horrible horrible person bumped this horrible horrible topic?
State protectorate lawl, stop trying to kill nanos in HML SPR drakes.
Use Neuts, use warp disruptors (if you dont do this you auto fail), USE YOUR BRAIN.
Medium neuts dont go that far, that's true, but a BC shouldn't be a nanopwner.
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
QFT, lamecamps are one of the reasons people nano.
Protip: Stop sucking, garmon kills vagabonds and ishtars in a rupture.
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deadmeet
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Posted - 2008.06.16 11:01:00 -
[165]
Ohh, yuo cannot kill nano in your BS full armor plated with only tank/dps module and heavy drones.. ?
crap..
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Demarcus
Killjoy.
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Posted - 2008.06.16 11:20:00 -
[166]
The first time I saw a BS orbit me at over 10k a sec I knew EvE was a broken as it seemed. ------------------------------------- You are all worthless, and weak.
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Ohhitsa SNAKE
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Posted - 2008.06.16 11:34:00 -
[167]
The same nubbits who winge about nannos most likly sit in a t1 cruiser and have stabs on them (something which in low sec withought dictor bublles is a far worse problem).
Using wcs should make u have a locking range of 1 k and thats it. Thats a massive problem, as for nanno gangs, if ur a muppet ull sit and winge, if u have skill u can rip them apart just dont try and do it with a stabbed caracul. It takes no braind to sit doing 123 mps and press f1 f2 f3 f4 f5, it takes a whole lot more to tack the damage of a fleet whilst engaging killing enemy inties/ or simply setting up a warp in point. one wrong trun and ur insta popped somthing a tanking ship has more of a chance with.
Im pritty sure the same muppets will complain if there is a rr gang and they are pawned by a much smaller force.
Skill is need to do anyting decenet with a nano ship then run away, if u dont have fast ships in ur gang to do a job .... it wont get done, if ur fast pilots cant fly then u lost the battle already.
please check any kb u like and ull find ur " u cant kill them quote " a lie, a very bad lie, ur prob (sry to flame), a bad pilot.
Nanno v nano gang is also one of the most buzzing fights ull ever have. I fly and fight nanno ships, it takes skill, I fly and fight rr bcs/ bs and that also takes allot of skill (different more dull kind though).
basically U just need some decent rapiers, inties, cruise laucher ravens and curses, let alone decent tracking ships like eagles, munins ect.
stabs as in wcs are way way more of an issue in low sec and bellow. Every person I tackled in caldari ran a stab..... if they are the winging ones its just too ironic
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Tesl
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Posted - 2008.06.16 12:20:00 -
[168]
Ive seen twice where people have ignored the machariel,
Anyway, any decent nano pilot who is after his kill, will never come with in web range, and always move out of targeting range before making another run.
I love the arguments on here, but its a simple fact that if someone cant target you, they cant shoot or web you.
A well fitted nano ship can get with in and out of target range whilst targeting and shooting at its target. most small nano ships Ive seen can target a lot faster than the target its trying to kill.
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Paaaulo
Minmatar Mafia
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Posted - 2008.06.16 12:21:00 -
[169]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
neut range is like 20km+ so gg
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Pattern Clarc
Invicta.
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Posted - 2008.06.16 12:31:00 -
[170]
people are vastly overestimating the size of our gangs.
The funny thing about balance is that it doesn't actually exist |
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burek
Mercenary Forces
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Posted - 2008.06.16 12:33:00 -
[171]
LOL @ nano whiners! |
Le Skunk
Low Sec Liberators
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Posted - 2008.06.16 12:49:00 -
[172]
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
LOL
Yeah it is funny many of the milita bears who would previously sit and whine about gatecampers. And laugh at any complaint gatecampers had(cloak warp trick/nano)
are now
Sat on a gate camping and whining about nanos
My my, how times change
SKUNK
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.16 13:31:00 -
[173]
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
At the moment nano users have what basically is a "push button, don't get killed", which is far worse.
If 10 people want you kill 1 of you, and you get within their reach because you didn't scout your way, then you should be dead. Period. Trying ot pretend otherwise isn't logical. ------------------------------------------
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Researchatron 5000
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Posted - 2008.06.16 13:40:00 -
[174]
Can't say I agree with the way the OP posted it.
But un-nerf NOS a bit.
Increase web range to be comparable with scramble ranges nobody in their right mind has to come inside 10km and even 13km with overheating aint that spiffy.
W1n
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Trail Katron
Monkey Universe Corporation Monkey Religion
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Posted - 2008.06.16 13:57:00 -
[175]
Originally by: soldieroffortune 258 oi, not complaining about hella fast ships, but i hate those things, lol i was just in a FW system and got killed by an inty (good thing i was only in a frig) but still, hate those things
all ships have advantagese and disadvantages, in this case, nano fitted ships, in other cases, really strong tanked BS's, then stealth bombers can cloak and fire Cruise missiles, just have to find out anti nano tactics
If you were in a frigate (a decent frigate with a mwd and you having decent skills aswell) you could have easily killed an interceptor or 2 even. easily.
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Kristoffer
Invicta.
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Posted - 2008.06.16 14:01:00 -
[176]
Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
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Xaen
Caritas.
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Posted - 2008.06.16 15:06:00 -
[177]
Originally by: Kristoffer Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
omfg, stfu!
It's survival of the fittest out there, and you're giving the tards too many tools. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caritas.
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Posted - 2008.06.16 15:07:00 -
[178]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
If they're outside Heavy NOS/Neut range (25km) they're not scramming you and you can just warp off just as easily as they can. Same goes for the Curse range, only more so. What is wrong with you? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Euriti
SniggWaffe
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Posted - 2008.06.16 15:09:00 -
[179]
Originally by: Xaen
Originally by: Kristoffer Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
omfg, stfu!
It's survival of the fittest out there, and you're giving the tards too many tools.
:D
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Cathojen
State Protectorate
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Posted - 2008.06.16 15:30:00 -
[180]
Originally by: Xaen
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
If they're outside Heavy NOS/Neut range (25km) they're not scramming you and you can just warp off just as easily as they can. Same goes for the Curse range, only more so. What is wrong with you?
They are flying the Pandemic style sniping hac + vaga/rapier/huginn gangs fyi.
They sit at 90km off a larger gang and pwn oncoming tacklers, and try to bait people to break off from the blob. They can also sometimes alpha strike a t1 cruiser sitting on the gate before it can react.
Finally after the gang is in disarray or retreating they try and snag some bc/bs's.
Which is exactly why those suggesting neuts dont know what they are talking about since they are rarely within 21km, except maybe zooming past at 7km/s and back to 50km out.
A blob of rail boats would fend them off, but its hard to get people to bring organised ship types in the militia. Plus there's so many noobs they will get plenty of kills whatever happens.
But like I said before, they make mistakes and lose expensive ships too, so it evens out a bit.
Personally I like nanos, like the freedom and dynamism they give to EVE. I like fighting them, and have liked flying them in the past. Plus every game needs a bad guy to make people duck for cover and rawr-scary nano gangs are EVE's.
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