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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:15:00 -
[241]
Originally by: HakanSherif I dont care who gots frustrated for not being able to kill anything who is is using tactics and strategy. There are many counters to nano setups, not being able to utilize them becoz of noobness, idiocity or whatever reason doesnt mean they are overpowered. It just means you either suck or too lazy or stupid. There is quite a lot versatility in this game for the ones who uses them but if you guys want to sit like muppets and die then atleast show the decency not to come on forums and cry.
There are even some idiots here making totally false statements. An inty used right can stop most nano ships, standart t2 fitted vagabond goes a lil over 5k with perfect skills and raptors can easily match that.On the other hand especially against Caldari type of Blobs vagabonds are the least useful nano ships. They cant damage, their targeting range is short, their drone capabilities very limited. But most the ppl posting on this thread are retarted noobs who has no clue in EvE so trying to talk sense to them is meaningless.
Nano ships including ceptors are one the few type of ships which actually requires good player skill in this game (Not skill points) Thats why those noobs are crying so much.
This.
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burek
Mercenary Forces
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Posted - 2008.06.17 19:16:00 -
[242]
Originally by: Spineker Edited by: Spineker on 17/06/2008 18:39:37
WTF whine for then
WTF read more
Read more assume less some advice for you
I wasn't whing at all you just assume that because you have not read a thing in this thread. You're a cookie cutter poster also just jump off the cliff with the rest of the lemmings without even reading what you are responding to.
Lol, ok then. I've seen enough of these threads to know what you're saying. Passing off personal opinions based on lack of clue, as facts. |
Spineker
State Protectorate
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Posted - 2008.06.17 19:19:00 -
[243]
Originally by: burek
Originally by: Spineker Edited by: Spineker on 17/06/2008 18:39:37
WTF whine for then
WTF read more
Read more assume less some advice for you
I wasn't whing at all you just assume that because you have not read a thing in this thread. You're a cookie cutter poster also just jump off the cliff with the rest of the lemmings without even reading what you are responding to.
Lol, ok then. I've seen enough of these threads to know what you're saying. Passing off personal opinions based on lack of clue, as facts.
No you don't know what I am saying that is very simple to see. You want to dismiss your overpowered ships by claiming people have no clue when they have all the clues.
Personal opinions?
No it is experience I am not hugging the gates in high sec crying like a girl I fight every night.
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Ulstan
State Protectorate
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Posted - 2008.06.17 19:21:00 -
[244]
Edited by: Ulstan on 17/06/2008 19:25:12
Quote: I dont care who gots frustrated
In that case, nanos will inevitably be badly nerfed. Look, it's obvious they're at least slightly overpowered and it is pointless to pretend otherwise. As we've learned, things that generate massive massive outcries from huge swathes of the playerbase not only get nerfed, they tend to get *over* nerfed, even if most of those complaints are exaggerations.
So, instead of acting like children and simply insulting everyone who is frustrated at combatting a slightly overpowered combination, you would be much better advised to spend your time educating the population on how to effectively catch and kill nano ships without using nano ships of their own. In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere. It's not going to change anyones mind. When nano pilots act like *******s it just makes your average joe even more convinced that nanos are overpowered and even more desirous of seeing them nerfed.
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:22:00 -
[245]
Originally by: Spineker Just because we all know and some of us admit that Nano ships are incredibly over-powered out running standard inty's doesn't = whine.
No they dont.
Get a clue.
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:26:00 -
[246]
Originally by: Ulstan In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere.
It's all over this thread, however it is ignored because it involves something other than rolling your head across the F-keys.
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Spineker
State Protectorate
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Posted - 2008.06.17 19:29:00 -
[247]
Originally by: Caelum Dominus
Originally by: Ulstan In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere.
It's all over this thread, however it is ignored because it involves something other than rolling your head across the F-keys.
Coming from invicta hitting the mid-slot key for "GET OUT OF JAIL FREE CARD" I laugh at you and your yellar-nanos
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:30:00 -
[248]
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:32:00 -
[249]
Originally by: Spineker Coming from invicta hitting the mid-slot key for "GET OUT OF JAIL FREE CARD" I laugh at you and your yellar-nanos
It's only a "get out of jail free card" if your opponents aren't prepared to counter it, in precisely the same way that blobs are "get out of jail free cards" against anything that doesn't match it's size. Please get some perspective.
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Niko medes
Dark Dominion
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Posted - 2008.06.17 19:38:00 -
[250]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
i laugh in your general direction
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Everyone Dies
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Posted - 2008.06.17 19:38:00 -
[251]
Originally by: Euriti
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
This.
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:40:00 -
[252]
Edited by: Caelum Dominus on 17/06/2008 19:40:20
Originally by: Everyone Dies
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
THEY DON'T. Christ.
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:50:00 -
[253]
Originally by: Everyone Dies
Originally by: Euriti
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
This.
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
Nerf polycarbs by 5%, not nerf the rest of nanos.
They should NOT BE REMOVED YOU CLUELESS IDIOT, GO BACK TO MOTSU AND FARM ISKS
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Ulstan
State Protectorate
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Posted - 2008.06.17 20:06:00 -
[254]
Quote: EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
Heavy assault ships do not outrun similarly fit interceptors.
I suspect you are thinking of AF's? Yes they are horrible and gimp and need fixing, but I think everyone agrees on that.
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Miss Stella
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Posted - 2008.06.17 20:10:00 -
[255]
Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
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Euriti
SniggWaffe
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Posted - 2008.06.17 20:20:00 -
[256]
Edited by: Euriti on 17/06/2008 20:21:42 Edited by: Euriti on 17/06/2008 20:20:35
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
this could be an alt you know , so stop throwing around bull****
I know how they work.
I've fought them.
I know how to stop them.
I think that says plenty.
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Ulstan
State Protectorate
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Posted - 2008.06.17 20:35:00 -
[257]
Quote: How can you suggest a solution to a problem when all you fly is t1 crusiers?
What's wrong with flying only T1 cruisers? EVE was more fun back then anyway.
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:33:00 -
[258]
I agree nanos are completely overpowered. Also, rooks and falcons are overpowered. I had 2 battleships with uberleet max skilled pilots in a gang today and this rook (you know the noncloaking one!!!) totally got tackled by my buddy and I while we were gatecamping in our Megathrons. Only problem is, that he JAMMED US BOTH AND RAN OFF! Seriously, how fair is that CCP?
It's not fair that I should have to setup my ship in a certain way to be able to not get jammed. I should be able to armor OR shield tank my megathron and still deal with pesky jammers and nanos. They are both way overpowered.
I like all the ops suggestions. Make nanos way more expensive and introduce stacking penalties. There aren't any stacking penalties on speed mods now, someone in jita told me so. Also, cloaks should be way more expensive, cause they like let you get away way to easily. Oh, and jammers should all be more expensive, ofc. How fair is it that we should have all these modules in game that let you run away? Well except stabs, those are good, because you need those on setups when you're travelling.
PVP would get way better if ccp made these changes. To the OP, i'm so glad you brought these issues to the developers attention. I'm just tired of people running away and all this thinking I have to do before undocking. pvp will be much more fun the less of it I have to do. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:36:00 -
[259]
oh and yeah, don't listen to euriti, cause he's a noob who can't fly t2 ships. So what if he says he's actually got a 'strategy' or something that can overcome nanos? He's lying. There's nothing that can be done to stop this menance except for the devs nerfing them into the ground. I'm can't wait until bigger ships always beat littler ships so I can kill this euriti idiot repeatedly with my uberpest. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:42:00 -
[260]
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
Oh and for the record, I'm laughing my butt off at how awful your arguement is. I really hope for your sake (and everyone else near you in the genepool) that you're joking.
Don't worry though, your high SP will make your point valid, even if your post suggests you can barely control your bodily functions. -----
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Butter Dog
The Littlest Hobos
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Posted - 2008.06.17 23:54:00 -
[261]
Originally by: Spineker
Originally by: Butter Dog
The only person who needs mocking here is you, and your defeatist attitude. Get a grip.
Caldari have plenty of excellent counters to nanoships. They are called medium railguns and energy neutralizers. Try flying moa's and ferox's fitted out to 100km+range using T1 ammo for the tracking, and as many damage and tracking mods as you can fit. Focus your fire. You'll kill nanoships before they can even warp out.
The second point I would make, is that calling someone 'yellow' for taking a very expensive ship up against higher numbers, where even the slightest mistake will cost them dearly, makes you look like a fool.
Defeatist? You guys need to use a dictionary before posting.
Perhaps Reading Comprehension would be good too. Why would I fit a ferox when I can kill your nanny ship with an Eagle? I don't need suggestions from a cookie cutter pilot.
Just a suggestion
I was, quite obviously, talking generally about how the Caldari blobs can fit against nano-ships.
Though if you want to try solo'ing a nanogang in your Eagle be my guest.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.18 00:15:00 -
[262]
Originally by: PR Hough wahhhh my t1 battleship couldn't kill a nano
lol this.
Thread is total troll. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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aUTOKILL
Invicta.
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Posted - 2008.06.18 00:39:00 -
[263]
this thread amuses me a little bit...
Read the thread, plenty of anti-nano ideas there. You take the ideas, and apply them to some sort of strategy.
oh, and down with caldari scum we will take your women and do with them what we please.... if you get my drift.
and by that i mean we will do stuff them... if you know what i mean.
by that i mean we will have intercourse with them.. if you know what i mean. ~~~~~~ doin it for the stats
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Caelum Dominus
Invicta.
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Posted - 2008.06.18 07:22:00 -
[264]
I'd like to commend the 80-man Caldari fleet (and their FC in particular) that engaged us in the Odamia-region yesterday. I was impressed by various maneuvers you employed, and how you were able to limit the amount of ships left behind.
Well done - it's strangely appealing to notice how the Caldari blobs are steadily evolving into something that will eventually be able to counter our nano-fleets very well indeed.
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Euriti
SniggWaffe
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Posted - 2008.06.18 07:46:00 -
[265]
Originally by: Kery Syander
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
Oh and for the record, I'm laughing my butt off at how awful your arguement is. I really hope for your sake (and everyone else near you in the genepool) that you're joking.
Don't worry though, your high SP will make your point valid, even if your post suggests you can barely control your bodily functions.
This reply made me lol.
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HakanSherif
Invicta.
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Posted - 2008.06.18 10:39:00 -
[266]
Originally by: Ulstan Edited by: Ulstan on 17/06/2008 19:25:12
Quote: I dont care who gots frustrated
In that case, nanos will inevitably be badly nerfed. Look, it's obvious they're at least slightly overpowered and it is pointless to pretend otherwise. As we've learned, things that generate massive massive outcries from huge swathes of the playerbase not only get nerfed, they tend to get *over* nerfed, even if most of those complaints are exaggerations.
So, instead of acting like children and simply insulting everyone who is frustrated at combatting a slightly overpowered combination, you would be much better advised to spend your time educating the population on how to effectively catch and kill nano ships without using nano ships of their own. In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere. It's not going to change anyones mind. When nano pilots act like *******s it just makes your average joe even more convinced that nanos are overpowered and even more desirous of seeing them nerfed.
I dont care, I hate whiny ppl with passion, I do everything within my power to make the life miserable for them. I am a nano pilot, I fly a vagabond 99% of the time, when I started to play this game appx 1 yar ago, I checked the ships on market and I decided i want to fly a Vagabond and trained all my skills related to that, I have 5 vagabonds in my hangar at any given time with different set ups. So yea your average joe especially when hes a noob and a dumbass wont kill me. But like i said a vagabond is the least efficient nano ship against your blobs.
What you want is to decrease the effectiveness of player skill and organisation and tactics hiding behind empathy so **** you. I am hearing they gona nerf nano for a year now. It wont be the first time if CCP do so that I quit a game becoz of devs listening to whiney carebears who has braincells of frogs. And go to my next game to continue to make life misrable for pussies.
Oh and you are telling me to train and teach ppl how to catch me and kill me, yeah? Yea I can do that if you pay me 20 billion isk. Then you can see they can be decimated to oblivion with right tactics.
Est Sularus oth Mithas |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.18 10:53:00 -
[267]
Originally by: Ulstan People who hate nanos: try to remember that the people using nanos are doing so to avoid gigantic blobs. It's no fun to be blobbed over and over, so when you suggest removing nanos from the game, the nano users feel as though you are attacking their playstyle and want to remove the only fun way left for them to play, which makes them le sad. Also remember that while nothing you can fly may be able to damage or stop a nano it is theoretically possible, so get to trainin' and figure out what it takes!
This is nothing more than an excuse. If you want to avoid a blob, you just don't go near it. It's not as if there's blobs in every constellation, is it? In a social game, when a big majority want something (kill the one that go within their reach) and a small minority want the opposite (don't be killed), Just what do you think is the most valid outcome? Or are you going to deny the concept democracy is based upon?
Btw, nanos aren't a must-have to escape larger gangs, you can use your brains, too. For exmple, when you have such a gang on your ass, jump in a system, then warp to a planet near another gate. The hostiles will think you ran for the gate, and by the time they understand it wasn't the case, you'll already be warping elsewhere in system and making safe spots. I did it several times against experienced gangs with a non-nanoed HAS, and it works most of the time. ------------------------------------------
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 11:59:00 -
[268]
Originally by: HakanSherif I dont care who gots frustrated for not being able to kill anything who is is using tactics and strategy. There are many counters to nano setups, not being able to utilize them becoz of noobness, idiocity or whatever reason doesnt mean they are overpowered. It just means you either suck or too lazy or stupid. There is quite a lot versatility in this game for the ones who uses them but if you guys want to sit like muppets and die then atleast show the decency not to come on forums and cry.
There are even some idiots here making totally false statements. An inty used right can stop most nano ships, standart t2 fitted vagabond goes a lil over 5k with perfect skills and raptors can easily match that.On the other hand especially against Caldari type of Blobs vagabonds are the least useful nano ships. They cant damage, their targeting range is short, their drone capabilities very limited. But most the ppl posting on this thread are retarted noobs who has no clue in EvE so trying to talk sense to them is meaningless.
Nano ships including ceptors are one the few type of ships which actually requires good player skill in this game (Not skill points) Thats why those noobs are crying so much.
yet nano defenders never cover the esential point , they just clone the same insults over and over as a reply . The thing is (and most people know it) , nanos can get out of most fights they don`t want to fight unless they are braindead pilots , that`s what needs to be fixed. No , you should NOT be able to disengage so easely once you engage in a fight . The problem is there , and not with speed tanking as means of avoiding or mitigating damage , speed tanks can be countered , everyone can agree to that
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burek
Mercenary Forces
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Posted - 2008.06.18 12:04:00 -
[269]
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on... |
Kalintos Tyl
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Posted - 2008.06.18 12:13:00 -
[270]
"zomg my drake cant kill nano"
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