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Podruski
Cosmic Fusion
|
Posted - 2008.06.12 22:18:00 -
[1]
End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets. ____________________________________________
Pirating sucks. |

Podruski
Cosmic Fusion
|
Posted - 2008.06.12 22:18:00 -
[2]
End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets. ____________________________________________
Pirating sucks. |

Zephyr Rengate
Prophets Of a Damned Universe
|
Posted - 2008.06.12 22:36:00 -
[3]
Troll.
Originally by: Jenny Spitfire I habe no life. 
|

Jebidus Skari
Comply Or Die
|
Posted - 2008.06.12 22:36:00 -
[4]
of course you can - get the correct ships like rapiers or at least fit webs!
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.12 22:51:00 -
[5]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
Bitter post spotted.
|

MotherMoon
Huang Yinglong
|
Posted - 2008.06.12 22:53:00 -
[6]
bitter but I understand his point in a way.
it gets to a point where even a huggin can't catch something it's broken.
|

Fist1
Conclave of Shawdows StarFleet Federation
|
Posted - 2008.06.12 22:54:00 -
[7]
OMG I forgot to fit webs to my ship, PLEASE CCP!!!!! nerf something to make me feel better for not properly setting up a gang.
|

Dirtee Girl
Omega Enterprises Mostly Harmless
|
Posted - 2008.06.12 23:09:00 -
[8]
i would like the op to post what ship he was trying to kill the "nano" in and what nano ship he was trying to kill just for clarification .
|

JamnOne
|
Posted - 2008.06.12 23:11:00 -
[9]
Originally by: Dirtee Girl i would like the op to post what ship he was trying to kill the "nano" in and what nano ship he was trying to kill just for clarification .
I have to agree.
OP - please tell us the ship you were using and your setup and the ship you were going against. |

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.06.12 23:13:00 -
[10]
As much as I do genuinely dislike nanos, the solution this time isn't hard.
1: Fit a web-scram ship with a heavy tank.
2: Join the nearest FW blob.
3: Lurk around in the middle of the fight webbing any noobish nano pilot daft enough to get close to you.
4: Enjoy being on practically every killmail of the battle with your trusty multi-webs.
FW blobs promise to be so generic and mish-mash that nano ships should be easy pickings. |
|

AstroPhobic
|
Posted - 2008.06.12 23:14:00 -
[11]
Most importantly, how much DPS said nano ship was doing.  |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.12 23:19:00 -
[12]
Originally by: Podruski because you cannot kill them.
I'd like to quote this, because I wish it were so. |

Novemb3r
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.06.12 23:28:00 -
[13]
Originally by: Dianeces
Originally by: Podruski because you cannot kill them.
I'd like to quote this, because I wish it were so.
I can confirm that it is true. I have a nano ship and it has never died. Therefore it must be true. |

Squatdog
Caldari Provisions
|
Posted - 2008.06.12 23:36:00 -
[14]
Originally by: Fist1 OMG I forgot to overload TRUE SANSHA webs on my ship because that's the only thing that will catch a nanofag orbiting at 20km, PLEASE CCP!!!!! nerf a broken game mechanic which is exploited by noobs who can't PVP.
Fixed! |

Barasu
Earned In Blood
|
Posted - 2008.06.12 23:40:00 -
[15]
Nannofaggotry is just for ****s. Fit a real ship or fly something you can actually fit to fight with decently. |

Valkazm
Eve Defence Force Insurgency
|
Posted - 2008.06.12 23:41:00 -
[16]
lol oh NOW the empire dwellers whine with what has been happening in 0.0 for a long time im loving it .. |

Del Narveux
Dukes of Hazard
|
Posted - 2008.06.12 23:41:00 -
[17]
Originally by: Jebidus Skari of course you can - get the correct ships like rapiers or at least fit webs!
Why should the recon ship for one race be the only effective anti-nano? Particularly in FW, which one assumes most folks will be flying their own race's stuff. |

PR Hough
Fatalix Inc.
|
Posted - 2008.06.12 23:42:00 -
[18]
wahhhh my t1 battleship couldn't kill a nano |

Amy Wang
|
Posted - 2008.06.12 23:44:00 -
[19]
Originally by: Del Narveux
Originally by: Jebidus Skari of course you can - get the correct ships like rapiers or at least fit webs!
Why should the recon ship for one race be the only effective anti-nano? Particularly in FW, which one assumes most folks will be flying their own race's stuff.
|

mentalmonkey
Federal Defence Union
|
Posted - 2008.06.12 23:45:00 -
[20]
Originally by: Novemb3r I can confirm that it is true. I have a nano ship and it has never died. Therefore it must be true.
This is not true, people like you lead me to believe nano was invincible so I trained it and nanoed everything I flew. Yesterday I lost my Arby, it had nano mods fitted and was only about 10 fights old yet it died to <5 V 1 at a station undock, I demand an explanation, I invested nearly 5 mill in that ship, it even had some T2 fittings! 
Seriously nano is a really fun way to fly even if its just 2Km/s, not that I wouldn't mind a nos re-buf. Hey if the gallente recons were buffed they would be a good nano counter (forcing them into close range, and ishtar's drones can be popped anyway), but thats not gunna happen.
If nano is so overpowered, train it. |
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.12 23:47:00 -
[21]
Originally by: Del Narveux
Originally by: Jebidus Skari of course you can - get the correct ships like rapiers or at least fit webs!
Why should the recon ship for one race be the only effective anti-nano? Particularly in FW, which one assumes most folks will be flying their own race's stuff.
Because it's not? |

Amy Wang
|
Posted - 2008.06.12 23:48:00 -
[22]
Originally by: Del Narveux
Why should the recon ship for one race be the only effective anti-nano? Particularly in FW, which one assumes most folks will be flying their own race's stuff.
uhm, it is not?
curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
falcon, rook, scorp, bb: ever tried to apply dps to something you cant lock (ok, not so great against nano-ishtars, granted) |

Kingeal
Invicta.
|
Posted - 2008.06.13 00:16:00 -
[23]
I got an idea, lets just remove minmatar from the game also 
|

4IROW
Aliastra
|
Posted - 2008.06.13 00:20:00 -
[24]
Originally by: Kingeal I got an idea, lets just remove minmatar from the game also 
this. Could even stop famine and wars, maybe 
|

Lilan Kahn
The Littlest Hobos
|
Posted - 2008.06.13 00:23:00 -
[25]
curses rapires/hugins heavy neuts
fail much ?
"Bringing Content to you 1 round of ammo at a time" |

MrChook
Tribal Liberation Force
|
Posted - 2008.06.13 00:28:00 -
[26]
Edited by: MrChook on 13/06/2008 00:29:34
Originally by: Del Narveux
Why should the recon ship for one race be the only effective anti-nano? Particularly in FW, which one assumes most folks will be flying their own race's stuff.
Hmm, let me see... oh yeah, you forgot the Hyena, also has web range bonus. Faction webs, overloading and as others have said, neuts. Also there is the option of your own nano ship to catch the nano ship.
And why would you assume that people will be sticking to their own faction's ships? That's just ********. The Minmatar fleets I've been in have been quite an interesting mix of ships and there were quite a few pilots from other races in our gangs as well (even some Amarr... who let them in??? probably spies).
Edit: SEE!!! There's one of the Amarr spies now ^^^^
|

Podruski
Cosmic Fusion
|
Posted - 2008.06.13 00:34:00 -
[27]
I actually am not bitter because I died, im bitter because it has been over a year and the problem persists. I really didnt die too unfairly.. its the fact that when you hear people calling off enemy fleets in militia chan and it follows, ishtar, huginn, huginn, ishtar, zealot, crow, crow, ishtar, huginn, vagabond, crow, huginn, ishtar, zealot, ishtar, crow, claw, rapier, ishtar, ishtar, huginn, it kind of hits you that this game has balance problems.
Whoever made the web comment, I hope you arent that ********, but I am 100% sure you are.... sure, its possible to kill a nano ship, if you have a nanoed rapier or huginn... Neuting does not work, do not suggest it. so they cant run their mwd? they still beat my 130m/s bs without cap. It is the only ship in the game that is unkillable without 1 type of ship. It is totally immune to every kind of warfare except a ranged web. Name one non-nano ship that is like this?
yeah, **** off. its unbalanced. Stop appeasing the ****** movement, delete it.
____________________________________________
Pirating sucks. |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 00:47:00 -
[28]
Originally by: Podruski I actually am not bitter because I died, im bitter because it has been over a year and the problem persists. I really didnt die too unfairly.. its the fact that when you hear people calling off enemy fleets in militia chan and it follows, ishtar, huginn, huginn, ishtar, zealot, crow, crow, ishtar, huginn, vagabond, crow, huginn, ishtar, zealot, ishtar, crow, claw, rapier, ishtar, ishtar, huginn, it kind of hits you that this game has balance problems.
Whoever made the web comment, I hope you arent that ********, but I am 100% sure you are.... sure, its possible to kill a nano ship, if you have a nanoed rapier or huginn... Neuting does not work, do not suggest it. so they cant run their mwd? they still beat my 130m/s bs without cap. It is the only ship in the game that is unkillable without 1 type of ship. It is totally immune to every kind of warfare except a ranged web. Name one non-nano ship that is like this?
yeah, **** off. its unbalanced. Stop appeasing the ****** movement, delete it.
Posting in a bitter thread.
|

Sorum Daemoth
Insidious Existence RAZOR Alliance
|
Posted - 2008.06.13 01:02:00 -
[29]
hey d1ckchee5e, just go faster if you wanna catch them nano ships, but i would sooo nerf my precious nanos to have my precious nos back, but meh, i dont care, just enjoy killing noobs, good enough for me.
You just got WTF EXIT ganked! |

MrChook
Tribal Liberation Force
|
Posted - 2008.06.13 01:02:00 -
[30]
Originally by: Podruski
yeah, **** off. its unbalanced. Stop appeasing the ****** movement, delete it.
I'm not trying to appease anyone. I just don't really see them as a problem. I do have a nano vaga set up but I've never used it in battle because I'm basically a scaredy bear at heart.
Seriously, deal with it.
A nano gang is a tough nut sure but they are not invincible. Could they do with a nerf? Probably.
Is ranting on the forums going to make that happen any faster? Probably not
If you are not set up to deal with a nano gang then get out of their way and don't engage. Call for backup, head back to base and change your gang setup. I will tell you that neuts DO work, if you are solo in a BS against a nano gang then tough, you are dead. Fly with tackling support, it's not like it's hard to gather a few tacklers now in a militia channel. Once a nano ship is neuted and tackled it will die very, very fast to a BS.
|
|

Armoured C
Federal Defence Union
|
Posted - 2008.06.13 01:10:00 -
[31]
if you nano a gallente recon you get the bonus for the warp disrupter bonus which meand they have to go out even further from you since i can almost get mine out to 60km easy i believe =) and damp the crap out of it so it just spinning around doing buggery all  |

Larkonis Trassler
Neo Spartans
|
Posted - 2008.06.13 01:16:00 -
[32]
ECM Remote reps Heavy neuts Overload MWD and Web Light drones Flying nano yourself Minmatar Recons Webbing inties
The list goes on. |

Novemb3r
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.06.13 01:38:00 -
[33]
Originally by: mentalmonkey
Originally by: Novemb3r I can confirm that it is true. I have a nano ship and it has never died. Therefore it must be true.
This is not true, people like you lead me to believe nano was invincible so I trained it and nanoed everything I flew. Yesterday I lost my Arby, it had nano mods fitted and was only about 10 fights old yet it died to <5 V 1 at a station undock, I demand an explanation, I invested nearly 5 mill in that ship, it even had some T2 fittings! 
Seriously nano is a really fun way to fly even if its just 2Km/s, not that I wouldn't mind a nos re-buf. Hey if the gallente recons were buffed they would be a good nano counter (forcing them into close range, and ishtar's drones can be popped anyway), but thats not gunna happen.
If nano is so overpowered, train it.
I think you need to check your sarcasm detector. It appears to be broken |

Lyria Skydancer
Eve Defence Force Insurgency
|
Posted - 2008.06.13 01:44:00 -
[34]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
This. |

Wendat Huron
Stellar Solutions
|
Posted - 2008.06.13 01:47:00 -
[35]
Fit the Dominix with a ****load of drone modules and the dual neutralizers and zap them broomstick *****es. |

Hannobaal
Shadow Forces Inc.
|
Posted - 2008.06.13 01:57:00 -
[36]
Originally by: Podruski put a stacking penalty on overdrives.
Allready the case. |

Hrkljus
|
Posted - 2008.06.13 01:58:00 -
[37]
I think what many ppl dont understand or think about main problem off nano ships. Its not that there are no countermeasures against it, as many off u mentioned there are a lot off them : web recons, heavy neutralizers, couple off coordinanet snipers using painters and alpha strike, group off logistics etc etc.
problem with nano becomes serious not with single nano ship or small gangs, but when those gangs get bigger. And eve is sadly becoming blob blob blob. Most off those mentioned anti nano countameasures get primaried fast ( huggins etc ) and after those are gone nano gang is mostly safe. So basicly u are forsing evryone to use nanos in order to have fair fights, that way limiting and monopolising nano ships that suit those purposes best.
Ofc there are still tactics out there how to beat even such big nano gangs but way to complicated for ordinary pvpTrs to use effective enough.
Main point like it or not is that nano is how ever u turn it limiting pvp, unnatural speed off hacs, recons even bcŠs are forsing all other ship classes in fiting exclusivly vs such setups. And not many off those are effective against it, leading to selective, predicted and boring pvp.
Some nano is fine, ships that are supossed to be much faster then others ( ceptors/frigs/vagas )but those are fast enough even without all those nano modules out there. Nano modules need to be stacking nerfed like anything else.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 02:29:00 -
[38]
Originally by: Lyria Skydancer
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
This.
No u.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 02:37:00 -
[39]
Originally by: Podruski they still beat my 130m/s bs without cap.
MWD fit on battleships crew checkin' in. :awesome:
|

Hellaciouss
Genco Interstellar Alcohol Conglomerate
|
Posted - 2008.06.13 02:40:00 -
[40]
Quote: 2008.06.12 22:50:00
Victim: Rid****'s Corp: D00M. Alliance: NONE Faction: NONE Destroyed: Vagabond System: Security: 0.0 Damage Taken: 14742 Isk Lost: 658,595,818 (Total for this kill)
Wut lulz. Though to give credit there was 4 rapiers/huggins on him.
I do hate nano's though.
|
|

Hannobaal
Shadow Forces Inc.
|
Posted - 2008.06.13 02:45:00 -
[41]
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
|

Evita Achura
Science and Trade Institute
|
Posted - 2008.06.13 03:03:00 -
[42]
Originally by: Novemb3r
Originally by: Dianeces
Originally by: Podruski because you cannot kill them.
I'd like to quote this, because I wish it were so.
I can confirm that it is true. I have a nano ship and it has never died. Therefore it must be true.
I must refute this. I do not have a nano ship because it did die. |

zulumcar
|
Posted - 2008.06.13 03:23:00 -
[43]
Originally by: Hannobaal
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
Yes they do, but there is fundamental diffrence with nano modules vs other ones in term off stacking. U have more then one atribute effecting speed. U have stacking penalty on overdrives/its rigs yes but u aditional gain speed at lowering mass with nanos/polys as well. Those two dont interact with eachother and that makes nano stacking diffrent that fex, damage mods who have bouth rof/damage on same module, armor and shield reisist effected by only 1 atribute as well etc.
MWD thrust vs mass + aditional higher manouverbility with inertias which also gain on bouth mass reductions and own atributes. Clearly nano stacking is a seperate story vs anything else.
|

Terianna Eri
Scrutari
|
Posted - 2008.06.13 03:41:00 -
[44]
Heavy Pulse Laser II + Scorch M? __________________________________
|

ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.06.13 03:52:00 -
[45]
Originally by: Podruski I actually am not bitter because I died, im bitter because it has been over a year and the problem persists. I really didnt die too unfairly.. its the fact that when you hear people calling off enemy fleets in militia chan and it follows, ishtar, huginn, huginn, ishtar, zealot, crow, crow, ishtar, huginn, vagabond, crow, huginn, ishtar, zealot, ishtar, crow, claw, rapier, ishtar, ishtar, huginn, it kind of hits you that this game has balance problems.
Whoever made the web comment, I hope you arent that ********, but I am 100% sure you are.... sure, its possible to kill a nano ship, if you have a nanoed rapier or huginn... Neuting does not work, do not suggest it. so they cant run their mwd? they still beat my 130m/s bs without cap. It is the only ship in the game that is unkillable without 1 type of ship. It is totally immune to every kind of warfare except a ranged web. Name one non-nano ship that is like this?
yeah, **** off. its unbalanced. Stop appeasing the ****** movement, delete it.
Loving the fact that CCP's loved empire dwellers are now seeing the problem that has been in 0.0 for...well how long as it been exactly...? |

Surfin's PlunderBunny
Metafarmers
|
Posted - 2008.06.13 04:40:00 -
[46]
I miss my nanophoon! 
() () (â;..;)â (")(") |

Luke Lor'aul
Minmatar Ship Construction Services Ushra'Khan
|
Posted - 2008.06.13 04:44:00 -
[47]
Why not use a hyena? It's cheap, and easy to train for.
|

soldieroffortune 258
|
Posted - 2008.06.13 04:58:00 -
[48]
oi, not complaining about hella fast ships, but i hate those things, lol i was just in a FW system and got killed by an inty (good thing i was only in a frig) but still, hate those things
all ships have advantagese and disadvantages, in this case, nano fitted ships, in other cases, really strong tanked BS's, then stealth bombers can cloak and fire Cruise missiles, just have to find out anti nano tactics
|

Ulic Vos
Invicta.
|
Posted - 2008.06.13 05:14:00 -
[49]
all the tears and whining make baby jesus cry so please stop it. |

Podruski
Cosmic Fusion
|
Posted - 2008.06.13 06:04:00 -
[50]
You guys are missing the point. this game is not about nano ships and rapiers. it should not be 100% necessary to field a rapier in order to pvp. every race should have the ability to kill the other.
____________________________________________
Pirating sucks. |
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 06:21:00 -
[51]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
Learn to play, honestly.
USE NEUTS.
Now if you complain about them drifting out on their last mwd pulse I'll come slap you with a large trout.
NEUT THEM WHEN THEY DONT MWD.
This is getting annoying.
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 06:24:00 -
[52]
Originally by: Podruski You guys are missing the point. this game is not about nano ships and rapiers. it should not be 100% necessary to field a rapier in order to pvp. every race should have the ability to kill the other.
Hahaha you are really funny.
If you expect to kill nanos in your BC you can p*ss off really, they cost more than you, take more training than you.
The only non t2 ship you should be 100% able to kill a nano ship in is a BS.
Now this is possible if you bother fitting the following:
WEB
MWD
HEAVY ENERGY NEUT
If you fail to fit above you deserve to die horribly.
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 06:39:00 -
[53]
Originally by: Podruski Whoever made the web comment, I hope you arent that ********, but I am 100% sure you are.... sure, its possible to kill a nano ship, if you have a nanoed rapier or huginn... Neuting does not work, do not suggest it. so they cant run their mwd? they still beat my 130m/s bs without cap. It is the only ship in the game that is unkillable without 1 type of ship. It is totally immune to every kind of warfare except a ranged web. Name one non-nano ship that is like this?
Here is your massive fail, i'll try to post this as constructively as I can but I have difficulties holding myself back, the stupidity is strong in this one.
Ok, neuting does work, stop failing.
Second, get overloading, I see that you fly so many ships (nanos too I might add ) so you must surely have it.
Also, fit an MWD and a web, if you expect to kill a nano without this you are an idiot, period.
Now, the nano is whizzing around being a****got, according to you, now what you do is to try and wait for him to slow down, many will do this if you sit still and dont try hitting them or anything, make them believe its an easy kill, if this doesn't work then go to step 2. Ok, so now they've either slowed down or in few cases, they haven't.
Now you begin moving about 120 degrees infront of their orbit, hit the mwd, overload it, hit the neut, overload the web and web them.
|

FlameGlow
State Protectorate
|
Posted - 2008.06.13 06:56:00 -
[54]
Edited by: FlameGlow on 13/06/2008 06:56:38
Originally by: Euriti Now you begin moving about 120 degrees infront of their orbit, hit the mwd, overload it, hit the neut
And the nanofag warps out as soon as he sees you're neuting him and closing distance. Yay, well done, you scared him off for a whole minute; nowhere near a nice killmail though 
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 07:01:00 -
[55]
Originally by: FlameGlow Edited by: FlameGlow on 13/06/2008 06:56:38
Originally by: Euriti Now you begin moving about 120 degrees infront of their orbit, hit the mwd, overload it, hit the neut
And the nanofag warps out as soon as he sees you're neuting him and closing distance. Yay, well done, you scared him off for a whole minute; nowhere near a nice killmail though 
What about fitting a warp disruptor? Maybe overloading that. Then he has no cap to get out of range, you go faster than him and he's in disruptor range.
|

Rawr Cristina
Naqam
|
Posted - 2008.06.13 07:02:00 -
[56]
Nanofaggotary is the only way to avoid certain death by hotdrop these days.
Everyone uses bait tactics. If you're webbed you're dead. ...
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 07:09:00 -
[57]
Originally by: Rawr Cristina Nanofaggotary is the only way to avoid certain death by hotdrop these days.
Everyone uses bait tactics. If you're webbed you're dead.
Also this, I cannot stress how much of a pain in the rear it is to fly plated ships in 0.0.
|

Rakshasa Taisab
Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.06.13 07:10:00 -
[58]
Originally by: mentalmonkey This is not true, people like you lead me to believe nano was invincible so I trained it and nanoed everything I flew. Yesterday I lost my Arby, it had nano mods fitted and was only about 10 fights old yet it died to <5 V 1 at a station undock, I demand an explanation, I invested nearly 5 mill in that ship, it even had some T2 fittings! 
Are you sure you're not missing atleast one or two zeros behind that '5' of yours? Else it doesn't count.
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Hirana Yoshida
Behavioral Affront
|
Posted - 2008.06.13 07:34:00 -
[59]
Originally by: Armoured C .... and damp the crap out of it so it just spinning around doing buggery all 
Don't underestimate the value of a good spin, it's the poor mans high :)
When fighting nanos remember that they are trading a lot of damage for speed so in most cases repair drones on your mate can keep up with the damage. If he slows down or closes to deal more damage you toast him.
Nano ships are generally very pricey. I see a lot of t2 cruiser names being thrown around - not cheap and have crappy insurance. Add polycarbs for the nano-connoisseur and price approaches faction fitted mission ravens.
The new ships on the block being the navy cruisers, low mass, high base speeds and plenty of low slots. Their prices are higher than the HACs/Recons so an even more expensive taste.
PS: If you think nano gangs are annoying you should try going against a 10+ man remote-repair BS gang .. now those things are effing annoying  |

Lilith Velkor
Oyster Colors
|
Posted - 2008.06.13 07:55:00 -
[60]
Originally by: Podruski You guys are missing the point. this game is not about nano ships and rapiers. it should not be 100% necessary to field a rapier in order to pvp. every race should have the ability to kill the other.
You are missing the point, you dont need a rapier at all.
Or lets say it this way, in a decent blob you need it as much as you need 2-3 falcons and a few carriers ready to hot-drop.
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Lt Angus
Wicked Crew
|
Posted - 2008.06.13 08:04:00 -
[61]
inty + ecm/tracking disrupter/damps can stop most nano ships throw in a curse and huggin and they are really in trouble
Shhhh, Im hunting Badgers |

Neerea
Ominous Fatum
|
Posted - 2008.06.13 08:20:00 -
[62]
Try fitting a brain 
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mentalmonkey
Federal Defence Union
|
Posted - 2008.06.13 08:34:00 -
[63]
Originally by: Novemb3r
Originally by: mentalmonkey This is not true, people like you lead me to believe nano was invincible so I trained it and nanoed everything I flew. Yesterday I lost my Arby, it had nano mods fitted and was only about 10 fights old yet it died to <5 V 1 at a station undock, I demand an explanation, I invested nearly 5 mill in that ship, it even had some T2 fittings! 
Seriously nano is a really fun way to fly even if its just 2Km/s, not that I wouldn't mind a nos re-buf. Hey if the gallente recons were buffed they would be a good nano counter (forcing them into close range, and ishtar's drones can be popped anyway), but thats not gunna happen.
If nano is so overpowered, train it.
I think you need to check your sarcasm detector. It appears to be broken
Just checked it seems to be working fine, possibly take a look at yours? (the whole first paragraph - joking)
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Dez Affinity
Ore Mongers Black Hand.
|
Posted - 2008.06.13 09:02:00 -
[64]
I love the fact you think all nano gangs are lame, yet all battleship gangs are what everyone should be flying. _______________
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Hannobaal
Shadow Forces Inc.
|
Posted - 2008.06.13 10:02:00 -
[65]
Originally by: zulumcar
Originally by: Hannobaal
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
Yes they do, but there is fundamental diffrence with nano modules vs other ones in term off stacking.
No, there is no difference. Stacking penalties on speed modules work exactly like stacking penalties do on any other type of module.
Quote: U have more then one atribute effecting speed. U have stacking penalty on overdrives/its rigs yes but u aditional gain speed at lowering mass with nanos/polys as well.
Sort of like you can increase your shields' effective hitpoints buffer by putting on a couple of invulnerability fields and then you can increase it even more by putting on a shield extender?
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Hannobaal
Shadow Forces Inc.
|
Posted - 2008.06.13 10:05:00 -
[66]
Originally by: Dez Affinity I love the fact you think all nano gangs are lame, yet all battleship gangs are what everyone should be flying.
hammer + nail's head perfectly
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Shpuntik
Invicta.
|
Posted - 2008.06.13 10:51:00 -
[67]
no counters against nanos??? LOL
Here are a few we have come up with.
huggin and rapiers are the anti nano ship use them with a claymore and the web range can be up to 50+km.
Sniper nano ships (hacs) can counter some of the nano fleets going about.
Theres two for u the rest u will have to figure out for urself.
In regard to the subject of the topic is this because we (invicta) have been using the correct tactic for taking on the caldari blob without the use of caps which I believe CCP wanted to do was to make this game EVE not Cap Ship Online. CCP removes nano ability you will annoy alot of experianced vet players. |

Celeste Coeval
The Gosimer and Scarab
|
Posted - 2008.06.13 10:58:00 -
[68]
Originally by: MotherMoon bitter but I understand his point in a way.
it gets to a point where even a huggin can't catch something it's broken.
That would be the pilots fault not the huggin. |

Lo3d3R
The Solvay Conference
|
Posted - 2008.06.13 11:07:00 -
[69]
Originally by: Zephyr Rengate Troll.
yes you are, NANO are ruining PVP i use it myself, because they can't catch me, I am all over 0.0 atm... its overpowered bigtime. |

Larkonis Trassler
Neo Spartans
|
Posted - 2008.06.13 11:10:00 -
[70]
I kill nano ships in non nano ships all the time, without any real need to change my setups. If they're in a blob, yeah you're pretty much screwed. But all conventional gangs should have remote reps these days which counter the nano ships pathetic DPS. If you don't have as many ships as the nano gang it is no different to them bringing an oversized conventional fleet, you will get pwned either way. The only people who die solo to nano ships are badly fit anyway, or clueless and can't get past the 'approach, scram, web F1-F8 mentality' that has plagued pvp for so long. |
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Auron Shadowbane
Pelennor Swarm Souls of Vengeance
|
Posted - 2008.06.13 11:11:00 -
[71]
i know ****s about FW but isnt FW more about acchiefing objectives than kill enemies?
i mean get a gang of BS with heavy neuts and a target painter or two and you dont need any webs. if the hostile nanofags enter your 24km bubble of dead they isntapop the moment their mwd turns off (due to a tail of cruise missiles). if they stay out well they cant harm you (a bs's own rack of drones should kill any nanofaggys drones before the bs goes boom) and you secure the objective.
if you cant take BS with you take cerberus, curses, rapiers for the same reason. cerberus missiles (maybe w rigs) should catch any "cheap" nano that isnt a poly-vaga or ceptor and rapier can easily web as far out as any ceptor can do damage from. |

Inertial
The Python Cartel
|
Posted - 2008.06.13 11:15:00 -
[72]
1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships 16. Blood Raider Ships |

Pan Crastus
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Posted - 2008.06.13 11:16:00 -
[73]
Allow DDD in lowsec tbh ...
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Inertial
The Python Cartel
|
Posted - 2008.06.13 11:22:00 -
[74]
Originally by: Pan Crastus Allow DDD in lowsec tbh ...
NO! NO! and did I mention NO? Maybe I should say NO! to this crap.
NOOOO!
KTHX! |

bingxhiao
|
Posted - 2008.06.13 11:30:00 -
[75]
Originally by: Inertial Edited by: Inertial on 13/06/2008 11:21:02 1. Heavy Neuts 2. Curse/Sentinel 3. Rapier/Huginn/Hyena 4. Good tracking medium range guns 5. Cerberus and other high-speed missile ships 6. ECM ships 7. Damp ships 8. Tracking Distruptor ships 9. Doomsday 10. Remote Repping BS fleet 11. Warrior IIs 12. Faction Webs/Officer Webs 13. Nano ships 14. Webbing Drones (really, they work... kinda) 15. High Alpha Ships 16. Blood Raider Ships
Many many more counters than what exists against Falcons.
Problem with your argumentative standpoint that you didn't make clear:-
When people "counter" other ships, they destroy them When pro-nano people use the word "counter" they mean "make it run away".
Please fix your list to only include Kill Counters, since that's the only counter that is of interest.
3. Rapier. (Only if nano*** has no idea it's cloaked)
That's it. Everything else = run away.
And Webbing drones? What the lol are you on about? They cannot catch anything worth webbing. |

Merdaneth
PIE Inc.
|
Posted - 2008.06.13 11:49:00 -
[76]
I'm just sad that the MWD has become a (near) mandatory module.
Sure you can counter nano's, but unless you use a nano yourself, you counter will make yourself vulnerable to lots of other things.
And sure, plenty nano's die. Plenty of poor pilots around. But poor pilots are able to lose any ship.
____
The Illusion of Freedom | The Truth about Slavery |

Larkonis Trassler
Neo Spartans
|
Posted - 2008.06.13 11:53:00 -
[77]
Originally by: Merdaneth I'm just sad that the MWD has become a (near) mandatory module.
Sure you can counter nano's, but unless you use a nano yourself, you counter will make yourself vulnerable to lots of other things.
And sure, plenty nano's die. Plenty of poor pilots around. But poor pilots are able to lose any ship.
MWD =/= Nano Assumption of Risk |

Hellspawn666
Master Miners Intruders.
|
Posted - 2008.06.13 12:35:00 -
[78]
Originally by: Podruski I actually am not bitter because I died, im bitter because it has been over a year and the problem persists. I really didnt die too unfairly.. its the fact that when you hear people calling off enemy fleets in militia chan and it follows, ishtar, huginn, huginn, ishtar, zealot, crow, crow, ishtar, huginn, vagabond, crow, huginn, ishtar, zealot, ishtar, crow, claw, rapier, ishtar, ishtar, huginn, it kind of hits you that this game has balance problems.
Whoever made the web comment, I hope you arent that ********, but I am 100% sure you are.... sure, its possible to kill a nano ship, if you have a nanoed rapier or huginn... Neuting does not work, do not suggest it. so they cant run their mwd? they still beat my 130m/s bs without cap. It is the only ship in the game that is unkillable without 1 type of ship. It is totally immune to every kind of warfare except a ranged web. Name one non-nano ship that is like this?
yeah, **** off. its unbalanced. Stop appeasing the ****** movement, delete it.
I think your seeing things unbalanced i mean yes nano ships are an option for alot of people. But bare in mind to really pimp nano fit your ship your spending a heck of alot of iskies which if spent in tanking mods would still be pretty rape. The thing is your mentioning FW which since nobody really trusts each other completly means people will prefer fast ships since they can bail quickly when **** hits the fan rather then fighting to the last man. I really see alot less actual nano ships then usual, most of the time when people yell about nanos its just an ishtar with a couple overdrives and nanos doing just over 3km/s which isnt much and is easily owned if a hugin is in other gang. |

Megan Maynard
Out of Order
|
Posted - 2008.06.13 12:39:00 -
[79]
QFT.
My corp killed a vaga and sac worth near a bil two days ago. We haven't seen those pilots since.
YOU FAIL.
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Inertial
The Python Cartel
|
Posted - 2008.06.13 13:09:00 -
[80]
Edited by: Inertial on 13/06/2008 13:14:04
Originally by: bingxhiao
Problem with your argumentative standpoint that you didn't make clear:-
When people "counter" other ships, they destroy them When pro-nano people use the word "counter" they mean "make it run away".
Please fix your list to only include Kill Counters, since that's the only counter that is of interest.
3. Rapier. (Only if nano*** has no idea it's cloaked)
That's it. Everything else = run away.
And Webbing drones? What the lol are you on about? They cannot catch anything worth webbing.
TBH, the word counter is misused kinda, because it really means "responding to" so the word counter is not really that good at all.
When I said "counter" I really ment rendering useless, not destroy or force it to run away.
EDIT: I guess it can be used in this situation, as these you do respond to the nano ships by using the modules. Ex: "The FC uncloaked his Rapiers and Falcons, called in his Curses and Bhaalgorns and ordered the fleet to start spidertanking and run their Heavy Neuts, in order to counter the Nano-Blob"
If you think I am pro nano, think again, nano ships are the opposite type of ships I want to face, when I finally skill up to my Pilgrim, but just because I don't like fighting nano ships, doesn't mean I have to get them nerfed. |
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Cybele Lanier
The Graduates Brutally Clever Empire
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Posted - 2008.06.13 13:14:00 -
[81]
Originally by: Neerea Try fitting a brain 
Needs too much CPU.  |

Inertial
The Python Cartel
|
Posted - 2008.06.13 13:22:00 -
[82]
Originally by: bingxhiao
Please fix your list to only include Kill Counters, since that's the only counter that is of interest.
3. Rapier. (Only if nano*** has no idea it's cloaked)
That's it. Everything else = run away.
And Webbing drones? What the lol are you on about? They cannot catch anything worth webbing.
How about you actually go out and PVP?
Quote: Please fix your list to only include Kill Counters, since that's the only counter that is of interest.
May be the only counter in a clueless persons interest.
Quote: 3. Rapier. (Only if nano*** has no idea it's cloaked)
Oh HAI! Guess what, playing every card on your hand in the first round is a bad idea.
Quote: And Webbing drones? What the lol are you on about? They cannot catch anything worth webbing.
I said they kinda work, because they travel at a speed, and still got a 10k range, so a nano ship orbiting you will not travel away when the nano drones engage, I have been webbed by webbing drones in my Sentinel, and it forced me to break away, something I was barely able to do.
Get some ACTUAL experience before you start making dumb posts at the forums, mkay.
we are recruiting!
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Euriti
SniggWaffe
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Posted - 2008.06.13 13:31:00 -
[83]
For every thread that pops up more and more people tell the nano whiners to p*ss off.
My crusade against nano whiners seems to be a success. |

Kay Han
Stardust Heavy Industries Majesta Empire
|
Posted - 2008.06.13 13:43:00 -
[84]
Nano is easy to counter if you have a clue how...
But i agree nerf nanos to oblivion cause the are the OMGWTFUBERPWNGE STUFF!!!111 More importantly. Remove SNAKE IMPLANTS from the game!!!111oneoneone
As for the clueless OP.. Polys are fine and ODŠs are already stacking penalized (like all the other speed mods)   
nah seriously.. can we stop this nano is overpowered thingy now? Its getting borring reading teh smae stuff every week
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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bingxhiao
|
Posted - 2008.06.13 13:50:00 -
[85]
Two replies?
Two opposing replies?
Two replies, one apparently from an eleven year old, the other apparently from his Dad.
Some account sharing going on in your household? |

Glach Duwat
|
Posted - 2008.06.13 14:03:00 -
[86]
Why are people so farking stupid?
I mean really.
First Off. Have you ever Tried to assault a POS with Nano ships? It doesn't Really work.
Have you ever tanked a DoomsDay with a Nano Ship? How about Two Dooms Days?
How Often does a Nano Fleet Succeed against the Battleship Blob?
Nano ships are good for only a few things, MAINLY small gangs and Griefing, and even then are not invincible. Sure they can escape, but they are pretty easily countered.
A Battleship with heavy Neuts will trump most Nano Ships. Throw a couple Battleships with heavy Nuets and medium drones, A Falcon and a Rapier, and suddenly the Nanos are uber ******, especially if you have an Arazu who can Warp Scram from long range. Have a couple of them fitting ECM drones and all is well.
Nano's aren't the problem, the problem is people don't want to fit their ships for specific engagements, or form the proper gang. Everyone wants to get in their favorite ships with their favorite fitting and not change. Eve requires adaptation.
Every ship has its place. Nano's are not good For Killing Cap fleets with support.
Get Creative. How about a Two Interceptor, a Scorp, a curse and a Muninn?
an Inty pilot with any skill can out run most nano ships and if the Nano ship is Jammed it can't pop the interceptor.
Rapier is a luxury, use it when you can, but it's not the only way to kill a Nano.
The perfect anti nano Set-up if you as me is Two Falcons, Two Rapiers, Two Arrazu's, Two Muninns and maybe a Heavy Neut Domi for insurance and DPS support. Have the Rapiers and the Muninns fit ECM drones and the Arazu's and the Domi fit DPS drones.
That should **** up Medium Sized Nano Gangs proper.
That should easily eat |

Inertial
The Python Cartel
|
Posted - 2008.06.13 14:09:00 -
[87]
Edited by: Inertial on 13/06/2008 14:16:07 Edited by: Inertial on 13/06/2008 14:13:34
Originally by: bingxhiao Two replies?
Two opposing replies?
Two replies, one apparently from an eleven year old, the other apparently from his Dad.
Some account sharing going on in your household?
Hmm
we are recruiting!
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Euriti
SniggWaffe
|
Posted - 2008.06.13 14:23:00 -
[88]
Originally by: Kay Han Nano is easy to counter if you have a clue how...
But i agree nerf nanos to oblivion cause the are the OMGWTFUBERPWNGE STUFF!!!111 More importantly. Remove SNAKE IMPLANTS from the game!!!111oneoneone
As for the clueless OP.. Polys are fine and ODŠs are already stacking penalized (like all the other speed mods)   
nah seriously.. can we stop this nano is overpowered thingy now? Its getting borring reading teh smae stuff every week
This guy is right. Listen to him
Now trolls, crawl back into your caves, learn how to fit ships and learn how to play the game.
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Xaen
Caritas.
|
Posted - 2008.06.13 14:35:00 -
[89]
Originally by: Dianeces
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
Bitter post spotted.
There are a ****load of counters to nano, I sincerely apologize that your typical IWINBUTAN does not work against them. In the future try one of the following: Your own nano A webbing interceptor heavy nos/neuts on a battleship minmatar EAS/recons
Any of these will allow you to make that 200M+ ship pilot cry. The rigs on a double poly nano cost more than the ship itself by a wide margin. And negatable by a ship that costs less than the rigs fitted with modules that cost less than half a mil each. You don't even need a lot of damage, no nano ship has a decent tank. Once they're slowed down they're dead.
And if it's a whole nano Gang you're facing, then you're SOL, and it has nothing to do with the makeup of the gang. You're simply outnumbered and it wouldn't matter what type of ship they were flying. |

Xaen
Caritas.
|
Posted - 2008.06.13 14:48:00 -
[90]
Originally by: Squatdog
Originally by: Fist1 OMG I forgot to overload TRUE SANSHA webs on my ship because that's the only thing that will catch a nanofag orbiting at 20km, PLEASE CCP!!!!! nerf a broken game mechanic which is exploited by noobs who can't PVP.
Fixed!
Complete overkill.
Try a Hyena.
You can fly 5.3km/s with no polycarbons and you'll be approximately twice as agile, so they're not getting away.
With Electronic attack ships IV, and whatever web you can web out to 18km without overloading. Extend that to 23.4km if you do overload. Plenty to ruin any nano ship's day. You'll be faster than all but a vagabond or an interceptor. And the ship costs like 12M fitted. Most nano HACs/recons cost in excess of 200M.
And if there really are like 30 of them, then it doesn't matter what they're flying. - Support fixing the UI|Suggest Jita fixes|Compact logs |
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Ulstan
State Protectorate
|
Posted - 2008.06.13 14:56:00 -
[91]
Edited by: Ulstan on 13/06/2008 14:56:25
Quote: Here are a few we have come up with.
huggin and rapiers are the anti nano ship use them with a claymore and the web range can be up to 50+km.
Sniper nano ships (hacs) can counter some of the nano fleets going about.
Haha. I think this illustrates the problem perfectly. The counter to nano ships is *drumroll* more nano ships of your own!
This is entirely true by the way - the other 'counters' merely involve 'driving the nanos away'. If you want to actually kill them you gotta bring nanos of your own.
That said, the biggest thing that irks me about nanos is how utterly impervious to any and all missile fire they are - a lot of this is heavy precision missiles being randomly crap, but even light precision woudln't dent a fast nano ship.
And I don't think I've ever seen a fleet more vulnerable to nano sniping ships than the Caldari Militia: 2/3 of it is T1 cruisers and frigs who who shoot missiles which are bad at range and bad against nanos and really really bad against nano ships at range. They just kind of huddle together and hope the big bad nano ships don't hurt them. Don't know as I blame them, really, given the lack of effective counters available to a fleet like that.
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 14:57:00 -
[92]
Originally by: Ulstan Edited by: Ulstan on 13/06/2008 14:56:25
Quote: Here are a few we have come up with.
huggin and rapiers are the anti nano ship use them with a claymore and the web range can be up to 50+km.
Sniper nano ships (hacs) can counter some of the nano fleets going about.
Haha. I think this illustrates the problem perfectly. The counter to nano ships is *drumroll* more nano ships of your own!
This is entirely true by the way - the other 'counters' merely involve 'driving the nanos away'. If you want to actually kill them you gotta bring nanos of your own.
That said, the biggest thing that irks me about nanos is how utterly impervious to any and all missile fire they are - a lot of this is heavy precision missiles being randomly crap, but even light precision woudln't dent a fast nano ship.
And I don't think I've ever seen a fleet more vulnerable to nano sniping ships than the Caldari Militia: 2/3 of it is T1 cruisers and frigs who who shoot missiles which are bad at range and bad against nanos and really really bad against nano ships at range. They just kind of huddle together and hope the big bad nano ships don't hurt them. Don't know as I blame them, really, given the lack of effective counters available to a fleet like that.
Hurf blurf.
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Euriti
SniggWaffe
|
Posted - 2008.06.13 15:04:00 -
[93]
Originally by: Ulstan Edited by: Ulstan on 13/06/2008 14:58:11 Edited by: Ulstan on 13/06/2008 14:56:25
Quote: Here are a few we have come up with.
huggin and rapiers are the anti nano ship use them with a claymore and the web range can be up to 50+km.
Sniper nano ships (hacs) can counter some of the nano fleets going about.
Haha. I think this illustrates the problem perfectly. The counter to nano ships is *drumroll* more nano ships of your own!
This is entirely true by the way - the other 'counters' merely involve 'driving the nanos away'. If you want to actually kill them you gotta bring fast ships of your own.
That said, the biggest thing that irks me about nanos is how utterly impervious to any and all missile fire they are - a lot of this is heavy precision missiles being randomly crap, but even light precision woudln't dent a fast nano ship.
And I don't think I've ever seen a fleet more vulnerable to nano sniping ships than the Caldari Militia: 2/3 of it is T1 cruisers and frigs who who shoot missiles which are bad at range and bad against nanos and really really bad against nano ships at range. They just kind of huddle together and hope the big bad nano ships don't hurt them. Don't know as I blame them, really, given the lack of effective counters available to a fleet like that.
Obviously a coordinated gang like INVCT would run rings around a random mass of T1 militia ships no matter what INVCT was flying.
What about reading the thread.
What about learning to play.
What about not posting untill you have ANY clue.
It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
Thanks, and have a good day.
Also
HURF BLURF
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FlameGlow
State Protectorate
|
Posted - 2008.06.13 15:10:00 -
[94]
Originally by: Euriti It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
More powerfull? Maybe, but they are not getting away if taken on by a fleet. Do you know why warpstabs were nerfed with penalties they give now? Just for that reason - they allowed to escape any fight you didn't want to commit to.
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Euriti
SniggWaffe
|
Posted - 2008.06.13 15:14:00 -
[95]
Edited by: Euriti on 13/06/2008 15:14:48
Originally by: FlameGlow
Originally by: Euriti It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
More powerfull? Maybe, but they are not getting away if taken on by a fleet. Do you know why warpstabs were nerfed with penalties they give now? Just for that reason - they allowed to escape any fight you didn't want to commit to.
Bring support vessels, dictors, hictors, recons, other hacs, mobile warp disruptors and what not.
If you want this nerfed on behalf of low sec then i can tell you, fleets only happen once a blue moon in these cases, nerfing nano which is the foundation of small gang warfare in 0.0 because of that would be epic failure.
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Yarr2K
24th Imperial Crusade
|
Posted - 2008.06.13 15:44:00 -
[96]
Whoa! The OP sure knows how to toss a grenade. 
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Xaen
Caritas.
|
Posted - 2008.06.13 15:47:00 -
[97]
Originally by: FlameGlow
Originally by: Euriti It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
More powerfull? Maybe, but they are not getting away if taken on by a fleet. Do you know why warpstabs were nerfed with penalties they give now? Just for that reason - they allowed to escape any fight you didn't want to commit to.
No, it was because they allowed you to escape from any fight you didn't want to commit to without any drawbacks whatsoever. Nanos are expensive as hell and you completely give up tanking, and if you go really fast you have tracking issues of your own. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Straight Chillen
Solar Wind Ministry Of Amarrian Secret Service
|
Posted - 2008.06.13 16:15:00 -
[98]
Nano Neut Domi Eats Nanos
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Trojanman190
Altruism. Malice.
|
Posted - 2008.06.13 16:44:00 -
[99]
People nano because other people blob. People nano because if you fly a tanked hac with a few friends you won't be able to run from the 40 man blobs rolling around space. REmoving nanos from the game would break pvp not fix it.
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Euriti
SniggWaffe
|
Posted - 2008.06.13 16:58:00 -
[100]
Originally by: Trojanman190 People nano because other people blob. People nano because if you fly a tanked hac with a few friends you won't be able to run from the 40 man blobs rolling around space. REmoving nanos from the game would break pvp not fix it.
Yes and tanking a HAC is in many cases not worth it because a) You are not guaranteed solo fights and your buffer is really low b) The only advantage is has over a t2 BC is mobility which makes it very cost inefficient in many cases. |
|

Lo3d3R
The Solvay Conference
|
Posted - 2008.06.13 17:04:00 -
[101]
To everyone that is post so called solutions for countering NANO, if the the NANO pilot is stupid enough to come closer, well he should be toast.
But in the end, even with neuting, they just press cap inject + mwd + overheat = bye bye.
They get away from 'fair' fights, but ye I fly it, hard to catch...
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 17:09:00 -
[102]
Originally by: Lo3d3R To everyone that is post so called solutions for countering NANO, if the the NANO pilot is stupid enough to come closer, well he should be toast.
But in the end, even with neuting, they just press cap inject + mwd + overheat = bye bye.
They get away from 'fair' fights, but ye I fly it, hard to catch...
Vagabond does not use injector, neither does rapier and huginn, dunno if there's more.
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Mire Stoude
Cash Money Brothers R0ADKILL
|
Posted - 2008.06.13 18:29:00 -
[103]
Edited by: Mire Stoude on 13/06/2008 18:30:17
Originally by: Larkonis Trassler ECM doesn't kill nanos Remote reps don't kill nanos Heavy neuts only work in a 1v1 or against daft nanos Overload MWD and Web will work against daft nanos Light drones don't do sh*t Flying nano yourself might work Minmatar Recons get primaried and die fast Webbing inties die even faster
fixed it for you  |

Pithecanthropus
|
Posted - 2008.06.13 18:51:00 -
[104]
Originally by: Fist1 OMG I forgot to fit webs to my ship, PLEASE CCP!!!!! nerf something to make me feel better for not properly setting up a gang.
web would help if nanos came withing 40km of you... let alone 10km to have webs work!
you fail. |

Pattern Clarc
Invicta.
|
Posted - 2008.06.13 19:07:00 -
[105]
I like the way all the whiners are caldari |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 20:08:00 -
[106]
Originally by: Pithecanthropus
web would help if nanos came withing 40km of you... let alone 10km to have webs work!
you fail.
If they're 40km from you, why not warp out? |

Demitria Fernir
Science and Trade Institute
|
Posted - 2008.06.13 20:21:00 -
[107]
so, there's still ppl that whine about speed.
[troll]
now, what should we do next? OH YES, nerf nos and neut, damn they killd a mom in ls. also nerf ECm, what the hell falcon jamming mah fleet. and DAMN THOSE DRONES, ALL THE LAG FROM THEM, REMOVE DRONES WTFZOMG. oh right, also web are overpowered, nerf them.
what did i miss? right, drake passive tank, short-range ship damage outputs, blobs and nano.
[/troll]
srsly, it seems you don't get that a single nano sucker can't kill you when your fleet is near. and people should really start training minmatar recons instead of forum warfare |

Spineker
|
Posted - 2008.06.13 20:30:00 -
[108]
Nano is not bad as a once in a while ship. However when 15 to 20 ship gangs of Nanobots are running around it is just stupid.
They are for sure FOTM but that just means they will be nerfed sooner or later. I give them credit though running at high speed on the battlefield is fun but I prefer damage. Basically what we have are cruiser sized interceptors.
I laugh when they go pop though and see a couple hundred million go up in smoke. Tasty.
|

Spineker
|
Posted - 2008.06.13 20:34:00 -
[109]
Originally by: Pattern Clarc I like the way all the whiners are caldari
That is because you just don't understand what the issue is most likely a reason for that since Caldari ships aren't very good at nano-copying? Ever thought of that? No didn't think so.
I love how everyone whines about Caldari, most of my people are Caldari and I love it. We hate you too don't worry yourself. Freaks
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Spineker
|
Posted - 2008.06.13 20:37:00 -
[110]
I think there should be a 10% chance for a cruiser sized ship to explode after 2000KM/S
|
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 20:52:00 -
[111]
Originally by: Spineker I think there should be a 10% chance for a cruiser sized ship to explode after 2000KM/S
I think there should be a 100% ban of you posting after this post. Shame neither of us will get what we want.
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Euriti
SniggWaffe
|
Posted - 2008.06.13 20:59:00 -
[112]
All those people saying "missiles dont do ****!", it's not nanos that are the problem there, it's missiles being broken on that point.
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Spineker
|
Posted - 2008.06.13 20:59:00 -
[113]
Originally by: Dianeces
Originally by: Spineker I think there should be a 10% chance for a cruiser sized ship to explode after 2000KM/S
I think there should be a 100% ban of you posting after this post. Shame neither of us will get what we want.
Why? Oh I see you are playing FOTM also so if anyone doesn't like it they should just shut up and not mention the 20 gang fleets of nanodopes running around.
Make it 20%
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 21:04:00 -
[114]
Originally by: Spineker
Originally by: Dianeces
Originally by: Spineker I think there should be a 10% chance for a cruiser sized ship to explode after 2000KM/S
I think there should be a 100% ban of you posting after this post. Shame neither of us will get what we want.
Why? Oh I see you are playing FOTM also so if anyone doesn't like it they should just shut up and not mention the 20 gang fleets of nanodopes running around.
Make it 20%
Actually, it's because you're a terrible poster.
Make it so I get all your stuff before you get banned.
(I can do that too.)
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Ulstan
State Protectorate
|
Posted - 2008.06.13 21:07:00 -
[115]
Originally by: Xaen
Originally by: FlameGlow
Originally by: Euriti It's funny that RR BS gangs are totally accepted even though they're more powerfull than nano gangs.
More powerfull? Maybe, but they are not getting away if taken on by a fleet. Do you know why warpstabs were nerfed with penalties they give now? Just for that reason - they allowed to escape any fight you didn't want to commit to.
No, it was because they allowed you to escape from any fight you didn't want to commit to without any drawbacks whatsoever. Nanos are expensive as hell and you completely give up tanking, and if you go really fast you have tracking issues of your own.
Ah yes. The reliable "If it's expensive it's ok for it to be overpowered" response.
Also, if you fit all your slots with WCS, you gave up all your tank. So don't pretend stacking WCS didn't have any drawbacks. Nano'ing, however, gives you an *excellent* tank as long as you can maintain your speed.
WCS only let you get out of fights you didn't want to be in. Nanos lets you get into fights your opponent wants to escape from, provides you with a very good tank against some weapon systems, and then lets you escape from fights you don't want to be in.
While it requires more piloting skill than just throwing on a hangar full of WCS, it's definitely more powerful than the old WCS was. And that's not even considering heavy interdictors ability to ignore WCS entirely.
Of course, the people who say that nanos are their only counter to blobbing are generally correct. So I can understand the visceral fury with which they defend their chosen playstyle. Blobbing is also a horrible feature of EVE which needs to be corrected, and I don't think you can just outright nerf nanos without also finding some way to 'nerf' blobs so that that doesn't become the only way to play EVE.
Small incremental common sense fixes (like reducing polycarbs to be in line with all other rigs and upping the effectivenes of the bugged heavy precision missiles) should of course be implemented asap. |

Ulstan
State Protectorate
|
Posted - 2008.06.13 21:10:00 -
[116]
Originally by: Pattern Clarc I like the way all the whiners are caldari
Were you also surprised at how all the whiners in the 'lasers suck' thread were amarr? 
Caldari ships are slow and heavy and tend to use missiles. Think about that and you'll see why people flying caldari ships are most likely to be unhappy with the current state of nanos. |

Spineker
|
Posted - 2008.06.13 21:11:00 -
[117]
Edited by: Spineker on 13/06/2008 21:12:36
Originally by: Dianeces
Originally by: Spineker
Originally by: Dianeces
Originally by: Spineker I think there should be a 10% chance for a cruiser sized ship to explode after 2000KM/S
I think there should be a 100% ban of you posting after this post. Shame neither of us will get what we want.
Why? Oh I see you are playing FOTM also so if anyone doesn't like it they should just shut up and not mention the 20 gang fleets of nanodopes running around.
Make it 20%
Actually, it's because you're a terrible poster.
Make it so I get all your stuff before you get banned.
(I can do that too.)
I see so lets look at your post in this thread? in their entire length and context
1st: Bitter post spotted.
2nd: I'd like to quote this, because I wish it were so.
3rd: Because it's not?
4th: Posting in a bitter thread.
5th: No u.
6th: MWD fit on battleships crew checkin' in. :awesome:
7th: Hurf blurf.
With such incredible insight I would think you rushed to get a FOTM ship setup and now know it is a broken system and see it getting nerfed.
Nano's are broken period there is no surprise here no hidden science they are wrong. |

RC Denton
|
Posted - 2008.06.13 21:13:00 -
[118]
Originally by: Euriti All those people saying "missiles dont do ****!", it's not nanos that are the problem there, it's missiles being broken on that point.
This is something that I totally agree with. Precision missiles should have their explosion velocities upped to around 10k-15km/s. This with the missile velocity bonus's you can get from ships and rigs and skills would serve as a very nice nano counter as they would take full dmg from precision missiles which are exactly the type of weapon that should do full dmg to them. |

Euriti
SniggWaffe
|
Posted - 2008.06.13 21:14:00 -
[119]
Originally by: Ulstan
Originally by: Pattern Clarc I like the way all the whiners are caldari
Were you also surprised at how all the whiners in the 'lasers suck' thread were amarr? 
Caldari ships are slow and heavy and tend to use missiles. Think about that and you'll see why people flying caldari ships are most likely to be unhappy with the current state of nanos.
Missiles are broken vs fast ships, turrets are not.
Fix missiles.
Polycarbs could do with a nerf down to 10% i agree, with less materials needed tho! Buff nanofiber to 15% then? |

Euriti
SniggWaffe
|
Posted - 2008.06.13 21:15:00 -
[120]
Edited by: Euriti on 13/06/2008 21:15:11
Originally by: RC Denton
Originally by: Euriti All those people saying "missiles dont do ****!", it's not nanos that are the problem there, it's missiles being broken on that point.
This is something that I totally agree with. Precision missiles should have their explosion velocities upped to around 10k-15km/s. This with the missile velocity bonus's you can get from ships and rigs and skills would serve as a very nice nano counter as they would take full dmg from precision missiles which are exactly the type of weapon that should do full dmg to them.
Full damage would be a bit over the top, the damage should be brought in line with turrets hitting same target, aka if turrets get 30% cut off their dps because of the speed precision missiles should too.
I'm a fan of buffing, since nerfing just wastes peoples training and isk and ****es them off. |
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FlameGlow
State Protectorate
|
Posted - 2008.06.13 21:21:00 -
[121]
Edited by: FlameGlow on 13/06/2008 21:31:54
Originally by: RC Denton Precision missiles should have their explosion velocities upped to around 10k-15km/s.
Way too much, 5-7km/s should be quite sufficient
|

Ulstan
State Protectorate
|
Posted - 2008.06.13 21:26:00 -
[122]
Originally by: Euriti Edited by: Euriti on 13/06/2008 21:15:11
Originally by: RC Denton
Originally by: Euriti All those people saying "missiles dont do ****!", it's not nanos that are the problem there, it's missiles being broken on that point.
This is something that I totally agree with. Precision missiles should have their explosion velocities upped to around 10k-15km/s. This with the missile velocity bonus's you can get from ships and rigs and skills would serve as a very nice nano counter as they would take full dmg from precision missiles which are exactly the type of weapon that should do full dmg to them.
Full damage would be a bit over the top, the damage should be brought in line with turrets hitting same target, aka if turrets get 30% cut off their dps because of the speed precision missiles should too.
I'm a fan of buffing, since nerfing just wastes peoples training and isk and ****es them off.
I agree that full damage would be too much. However I also agree that precision missiles need some help (especially the poor lamentably bad heavy precision missiles).
Basically a max killed precision missile needs to be able to hit a max fast nano ship of the same class for a 'reasonable' amount of damage.
It's tricky because it's not like the nano can reduce the damage by clever piloting (hey maybe we could make defenders not suck?) like they can with turret damage but the nano shouldn't be able to go "lolimmune" to missiles either like they can now.
|

Euriti
SniggWaffe
|
Posted - 2008.06.13 21:29:00 -
[123]
Edited by: Euriti on 13/06/2008 21:29:34
Originally by: FlameGlow
Originally by: RC Denton Precision missiles should have their explosion velocities upped to around 10k-15km/s.
Way too much, 5-7km/s should be quite sufficient
Fix your quote I did not say that :-p
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Zey Nadar
Heavily Utilized Mechanic Mayhem Einherjar Alliance
|
Posted - 2008.06.13 23:15:00 -
[124]
Originally by: Ulstan
Ah yes. The reliable "If it's expensive it's ok for it to be overpowered" response.
Yes, the bane of balance.
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.13 23:27:00 -
[125]
Originally by: Nicho Void
Originally by: Dianeces
Originally by: Pithecanthropus
web would help if nanos came withing 40km of you... let alone 10km to have webs work!
you fail.
If they're 40km from you, why not warp out?
An Arazu can easily point you from that range. Stop trying to defend your "I Win" button with bull**** statements.
I honestly can't remember the last time I saw an Arazu. Or a Lachesis for that matter.
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Chinkies IV
|
Posted - 2008.06.13 23:46:00 -
[126]
This thread is turning into overly much theorycraft and rubbish in general. The fact of the matter is that it's only natural for an organized fleet to wtfpwn the living daylights out of an unorganized blob. You need to stop whining.
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Rawr Cristina
Naqam
|
Posted - 2008.06.14 03:18:00 -
[127]
Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise, also the best to have teamed up with a huginn.
Can't say that about blasters  ...
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Bloody Rabbit
Jita Miners
|
Posted - 2008.06.14 05:05:00 -
[128]
Originally by: Jebidus Skari of course you can - get the correct ships like rapiers or at least fit webs!
I just trained for my rapier, I'm so sad if nano's are nerfed.
Local and Covert cloaking Idea |

Podruski
Cosmic Fusion
|
Posted - 2008.06.14 05:06:00 -
[129]
yeah.... invicta.. foam.... 2 fleets into tama today, 100% nanofleet of 20+. ^^^^^^^^^ ____________________________________________
Pirating sucks. |

Spineker
|
Posted - 2008.06.14 06:40:00 -
[130]
Edited by: Spineker on 14/06/2008 06:43:37
Good job FC James D.
nano what Nano fleet?? WTFPWNED
Run girlymen run!
Spineker Corporation: State Protectorate Alliance: None Kills: 8 Real kills: 8 Losses: 0 Damage done (ISK): 339M Damage received (ISK): 0M
Please keep flying your pew pew ships.
Look at me Mom I am fast... I am badass... I am dead
|
|

Squatdog
Caldari Provisions
|
Posted - 2008.06.14 07:20:00 -
[131]
Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious. |

Spineker
|
Posted - 2008.06.14 07:24:00 -
[132]
Originally by: Squatdog Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious.
Originally by: Squatdog Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious.
They are in ships that can only run. I smell the color yellow... laughing in my Eagle with 390 wrecking shot with 250mm II.
But missile can't hit the yellow streak very well at all it is insane. The best thing nano's do is run. Period
|

Virasza
|
Posted - 2008.06.14 07:41:00 -
[133]
Hi,
i've been playing this game for a while now (almost 5 years i think) and i've got enough pvp experience.
Lived most my eve life in 0.0 and usually don't whine about the topic of the month (nos, gankageddon, nano's, heck, even the first blob forming) I have killed nano'd ships, and i have been killed by them also.
The point is, something really just doesn't seem right when ships go that fast. The small ships are supposed to be the fast ones. But interceptors get passed by cruisers.
I can understand the complaining, but every time something is changed (like nos, ganks, etc..) there's always the next thing that pops up. And the complaining starts again.
The other side of the coin is that there are a LOT of nano gangs flying around. And if there is such a high percentage flying 1 type, the balance is off, there's no denying. And the counters to nano? What if i don't want to learn for the specialised ships. What if im a dedicated command ship pilot? (now this is a rethorical question, i've got 60 mil sp's and own a nano ship of my own, a ishtar. and with 14m sp's in drones it's a killer)
i can already guess that somebody's going to make a remark about the tank of a command ship and the low damage output of a nano ship.
In the end, isn't it a more fun game if there are all sorts of different setups beeing used. You never know what you might run in to, and each time you set up your ship, you've got a debate about what to use those midslots for.
atm, it's mwd, web, scr, and then the rest.
oh, and a lot of ppl seem to have it easy by saying that players should use expensive ships (relatively) or setups. There ARE new players out there, who are still saving up for their first cruiser. Don't forget about them, you where one once aswell.
Look, now i've gone off ranting for so long, i kinda forgot my point.

Anyway, hope to see you guys out there, in whatever setup you want to fly
|

Lee Thrace
Shiva Morsus Mihi
|
Posted - 2008.06.14 08:07:00 -
[134]
Edited by: Lee Thrace on 14/06/2008 08:07:29 Virasza,
you have a point there...you're the 1st i see in this thread that can convince me that nano may be overpowered or could use a nerf. a lot of people just seem frustrated because they know of no way to tackle one, or are incapable of doing so. which is really not the case, but i think that has been said enough in this thread allready.
I myself am a nano*****, i nano alot of my ships and it works fine for me. i've died sometimes and most of the time i live. which has more to do with the fact that i dont engage in a situation of which i cant see where it will lead, then just being the fasted ship out there and thus getting away.
i'd hate to see a future where every fight would be a nano fight, really. that being said i do not think that will happen! As there are just so many ways to counter nanoships with normal (slow moving) ships, i dont see this becoming a problem. kick me if f'm wrong...
one tip: this is a game guys, try to enjoy it. all this stress is no good for any of us 
|

Euriti
SniggWaffe
|
Posted - 2008.06.14 10:11:00 -
[135]
Originally by: Virasza The other side of the coin is that there are a LOT of nano gangs flying around. And if there is such a high percentage flying 1 type, the balance is off, there's no denying.
This is true but you do really see alot of RR gangs too and if nanos were to be nerfed we'd just have BS gangs, and that would be it, and then the balance is really off.
|

Nexus Kinnon
Fusion Enterprises Ltd Mostly Harmless
|
Posted - 2008.06.14 10:40:00 -
[136]
Originally by: Squatdog Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious.
yes, but if they go at their non-MWDing speed, around 500m/s.... then missiles can hit them. Which forces the nano ship to activate its MWD.
Try reading the post you idiot.
|

Euriti
SniggWaffe
|
Posted - 2008.06.14 11:04:00 -
[137]
Edited by: Euriti on 14/06/2008 11:03:59
Originally by: Squatdog Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious.
It's like you're closing your eyes when people come with arguments against your hopeless and stupid crusade.
The only nanoboats that go over 4600 are the ones with snake implants or vagabonds or the pimped ones. Pimp'd is win to kill, vagabond HAS to stop mwd.
Use the inside of your skull before posting again, please.
|

Demitria Fernir
Science and Trade Institute
|
Posted - 2008.06.14 11:49:00 -
[138]
Originally by: Euriti
The only nanoboats that go over 4600 are the ones with snake implants or vagabonds or the pimped ones. Pimp'd is win to kill, vagabond HAS to stop mwd.
Use the inside of your skull before posting again, please.
1. most nanoboats can easily do over 5,5km / s thanks to rigs
2. vaga orbiting 22km with t2 point can easily hit you with AC, and in case of rapier, can always try to mwd away (all about skill in that)
3. snake implant on a well-fitted nanoship like vaga or mach can get it to do OVER 10km/s, wich means DAMN AWESOME.
and yes, more money on it means you get an overpowered ship. it doesn't mean however that you can easily kill anything on a normal situation, and you have to be cautious when huggins/rapiers/hyenas are even in the system.
yep, so much overpowered... 10100110010100101010011010100101001100101110101001 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101001 |

Euriti
SniggWaffe
|
Posted - 2008.06.14 12:58:00 -
[139]
Originally by: Demitria Fernir
Originally by: Euriti
The only nanoboats that go over 4600 are the ones with snake implants or vagabonds or the pimped ones. Pimp'd is win to kill, vagabond HAS to stop mwd.
Use the inside of your skull before posting again, please.
1. most nanoboats can easily do over 5,5km / s thanks to rigs
2. vaga orbiting 22km with t2 point can easily hit you with AC, and in case of rapier, can always try to mwd away (all about skill in that)
3. snake implant on a well-fitted nanoship like vaga or mach can get it to do OVER 10km/s, wich means DAMN AWESOME.
and yes, more money on it means you get an overpowered ship. it doesn't mean however that you can easily kill anything on a normal situation, and you have to be cautious when huggins/rapiers/hyenas are even in the system.
yep, so much overpowered...
******* bull****, post with your main, if you are, don't even post on balance issues again.
Ishtar requires snakes to go over 5km/s. Zealot needs snakes for it, Rapier needs snakes for it, Huginn needs snakes for it, Sacriledge needs snakes for it, Cerberus needs HG snakes and some pimp **** for it. Don't post again please.
A vagabond will NEVER hit you when he's mwd'ing, he can hit you and you can hit him.
Vagabond also needs full LG snakes, 5% rogues, Zor's implant, 3 ODs and 2 polycarbs to hit 10,2, and it will never orbit at that speed at any reasonable range.
|

Viqtoria
Groping Hand Social Club
|
Posted - 2008.06.14 13:02:00 -
[140]
Originally by: Squatdog Caldari are pretty good for dettering nanoships actually. Missile fire forces them to constantly MWD else face rapid demise
LMFAO!!!
Missiles CAN'T HIT nanoboats if they go over 4,600ms!
Some of the denial on this thread is hilarious.
firstly only the more expensive nanoboats go that or faster.
secondly you try permarunning your mwd in a nanoboat.
just try even making a reasonable turn.
missiles. oh yeah :)
|
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Deja Thoris
Invicta.
|
Posted - 2008.06.14 14:45:00 -
[141]
Originally by: Podruski yeah.... invicta.. foam.... 2 fleets into tama today, 100% nanofleet of 20+. ^^^^^^^^^
I'm shocked and appalled that your OSPREY couldn't take us out. 
Your tears are delicious by the way and you make your corp look like a bunch of noobs with your crying. If the situations were reversed I'd kill us all or force us off with just 5 ships of the right type mixed in amongst your fleet.
|

Xaen
Caritas.
|
Posted - 2008.06.14 17:20:00 -
[142]
Originally by: Ulstan
Originally by: Xaen No, it was because they allowed you to escape from any fight you didn't want to commit to without any drawbacks whatsoever. Nanos are expensive as hell and you completely give up tanking, and if you go really fast you have tracking issues of your own.
Ah yes. The reliable "If it's expensive it's ok for it to be overpowered" response.
The price isn't a justification, just another drawback.
Originally by: Ulstan Also, if you fit all your slots with WCS, you gave up all your tank. So don't pretend stacking WCS didn't have any drawbacks. Nano'ing, however, gives you an *excellent* tank as long as you can maintain your speed.
Speed tanking isn't really tanking because if you bump into an asteroid or get webbed your only measure of defense evaporates. Bumping into asteroids won't stop your shield booster or armor repper. Getting hit with a single module from another player won't turn off your shield booster or repper, or passive tank instantly. So don't try and say speed tanking is tanking.
Let's also not forget that you cannot rescoop drones at nano speeds, so if your primary DPS is drones, then you need to be prepared to sacrifice them every time you launch them. For Ogre IIs, that's basically 5M for each flight. And in the case of the Ishtar, if it happens twice in one fight, you become nothing more than a 250M interceptor that doesn't go very fast. These are the reasons I don't fly an ishtar.
And think about the results of the change you're proposing, what role do HACs have without speed? They don't tank as well or DPS as well as tier 2 battlecruisers, let alone command ships. They don't have any special abilities. They'd be as useful as assault frigates. That is to say, not useful. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.14 17:26:00 -
[143]
Originally by: Demitria Fernir 1. most nanoboats can easily do over 5,5km / s thanks to rigs
Complete bull****. Seriously. Show me an EFT setup for each nano you're talking about that goes over 5.5km/s. Proof or stfu.
Originally by: Demitria Fernir 2. vaga orbiting 22km with t2 point can easily hit you with AC, and in case of rapier, can always try to mwd away (all about skill in that)
Vaga is supposed to be fast. This isn't changing.
Originally by: Demitria Fernir 3. snake implant on a well-fitted nanoship like vaga or mach can get it to do OVER 10km/s, wich means DAMN AWESOME.
Like a vaga? what other ship can do this? Do you realize a vagabond can't hit you going that fast? With missiles & drones, yes, but not guns.
Originally by: Demitria Fernir yep, so much overpowered...
There are far too many generalizatoins, and anecdotes in your post to reach this conclusion from the premises stated. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Miss Artica
|
Posted - 2008.06.14 17:42:00 -
[144]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
Shut up.
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HakanSherif
Invicta.
|
Posted - 2008.06.14 17:47:00 -
[145]
My vaga goes over 40k cry more
Est Sularus oth Mithas |

Chinkies IV
|
Posted - 2008.06.14 17:58:00 -
[146]
Cry more noobs.
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Miss Stella
|
Posted - 2008.06.15 20:26:00 -
[147]
Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
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Ulic Vos
Invicta.
|
Posted - 2008.06.15 21:32:00 -
[148]
Originally by: Miss Stella Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
   
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Heisenburg Principle
|
Posted - 2008.06.15 21:40:00 -
[149]
Target is invulnerable... target is invulnerable... Locking 2s...1s... locked and activate web and oh **** he's 20km out side my range cos he's going stupidly fast.
Sound familiar? thats why its broke.
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Myheart Aflame
|
Posted - 2008.06.15 21:59:00 -
[150]
I was flying my nano Kestrel around tonight, no serioulsy I was. It didn't die either.
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Caelum Dominus
Invicta.
|
Posted - 2008.06.15 22:01:00 -
[151]
Edited by: Caelum Dominus on 15/06/2008 22:01:03
Originally by: Miss Stella Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
ooo, it's a funny guy. 
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aUTOKILL
Invicta.
|
Posted - 2008.06.15 22:16:00 -
[152]
Originally by: Ulic Vos
Originally by: Miss Stella Edited by: Miss Stella on 15/06/2008 20:26:55 Why does invicta think they are good? you have 20+ nano ships and you talk ****. I dont know if you dont get it, but it makes you look like the biggest morons ever. YOU GUYS CRY SO MUCH BECAUSE I NANO MY SHIP! thats like saying.... STOP COMPLAINING, SAME-SEX MARRIAGE SHOULD BE LEGAL IN CALIFORNIA! go back to jita nubs... nano isnt pvp.
   
yeah, invicta. are the biggest bunch of noobs ever! they cant even kill my shuttle, which tanks very well, they need to go back to highsec!
~~~~~~ doin it for the stats
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Cathojen
State Protectorate
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Posted - 2008.06.15 23:54:00 -
[153]
I've been in FW the last couple of days on the Caldari side, and Invicta and the other nanos like ABP, Contraband and a few others are the main ones making it competative.
Fact is that when the gallente side forms up a fleet of 60 mixed ships and go toe-to-toe with a 60 man Caldari fleet, there's probably 2 or 3 other 60 man Caldari fleets rushing to get to the battle.
It's pretty difficult for the Caldari blobs to get to grips with the nano gangs, there's usually not even many ceptors with webs in our fleets, never mind huggins, and they all get insta-primaried of course even when we have them. And since Scourge Heavy Missile hits for 0.0 damage against a 5+ km/s HAC I can understand some people being frustrated or confused what to do.
Despite that, I've seen several of Invicta people lose 2 or 3 hacs/recons each in the space of the last couple of days. You make a mistake in a nano and you lose your 100-250m ship. So really, it's been some what even at times, despite the nano gangs slaughtering literally hundreds of frigs, caracals and drakes.
Hopefully Gallente's will start working with the Minmatar more and both sides will generally just spread out away from Tama and we can get some proper close range fights going in the next few weeks for all sizes of gangs.
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Viqtoria
Groping Hand Social Club
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Posted - 2008.06.16 00:13:00 -
[154]
i wonder what would happen if loads of blackbirds started appearing in the caldari flanks.
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Emeline Cabernet
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.06.16 00:28:00 -
[155]
they would also die?
skip the missile boats and start using those rails.
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Kristoffer
Invicta.
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Posted - 2008.06.16 00:31:00 -
[156]
Edited by: Kristoffer on 16/06/2008 00:31:23
Originally by: Viqtoria i wonder what would happen if loads of blackbirds started appearing in the caldari flanks.
I'd be more concerned about blobs of sniping moa's and feroxes than I would blackbirds and drakes.
Hint... Medium rails track nanos.
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Thorradin
State Protectorate
|
Posted - 2008.06.16 00:31:00 -
[157]
I'm glad I'm not the only one tired of seeing a 30-40 man FW nanoblob that can effectively do whatever the hell it wants since even if the other side could field the dozen recons needed to hold them down, said recons die in about 10-15 seconds because they are primaried.
I dunno though, maybe I'm missing the part where it's balanced somehow, like when a couple CNRs decimated what, a 30+ man 0.0 gatecamp about a year ago? The mods were tweaked slightly since there, but it's still a very real thing to have a nano BS zipping around like a damn frigate. If you want to go fast and avoid fire, you should be in a smaller ship, not just one that has half a dozen or so lowslots to fill.
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Thorradin
State Protectorate
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Posted - 2008.06.16 00:33:00 -
[158]
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.16 00:36:00 -
[159]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
Most people try to use warp disruptors to keep people from warping out.
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Spineker
|
Posted - 2008.06.16 05:10:00 -
[160]
I prefer to use my 5x 250MM II rails to keep them from warping off.
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Agor Dirdonen
|
Posted - 2008.06.16 10:09:00 -
[161]
Originally by: zulumcar
Originally by: Hannobaal
Originally by: Hrkljus Nano modules need to be stacking nerfed like anything else.
They allready do have stacking penalties.
Yes they do, but there is fundamental diffrence with nano modules vs other ones in term off stacking. U have more then one atribute effecting speed. U have stacking penalty on overdrives/its rigs yes but u aditional gain speed at lowering mass with nanos/polys as well. Those two dont interact with eachother and that makes nano stacking diffrent that fex, damage mods who have bouth rof/damage on same module, armor and shield reisist effected by only 1 atribute as well etc.
MWD thrust vs mass + aditional higher manouverbility with inertias which also gain on bouth mass reductions and own atributes. Clearly nano stacking is a seperate story vs anything else.
You mean the same way shield extenders, shield boosters, shield boost amplifiers, shield hardeners all influence the same attribute too (amount of damage you can sustain during a certain time?).
Last time I checked all these items were not stacking nerfed against each other.
|

Heisenburg Principle
|
Posted - 2008.06.16 10:52:00 -
[162]
Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score. |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.16 10:57:00 -
[163]
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
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Euriti
SniggWaffe
|
Posted - 2008.06.16 11:01:00 -
[164]
Edited by: Euriti on 16/06/2008 11:03:31 Edited by: Euriti on 16/06/2008 11:01:43 Which horrible horrible person bumped this horrible horrible topic?
State protectorate lawl, stop trying to kill nanos in HML SPR drakes.
Use Neuts, use warp disruptors (if you dont do this you auto fail), USE YOUR BRAIN.
Medium neuts dont go that far, that's true, but a BC shouldn't be a nanopwner.
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
QFT, lamecamps are one of the reasons people nano.
Protip: Stop sucking, garmon kills vagabonds and ishtars in a rupture.
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deadmeet
|
Posted - 2008.06.16 11:01:00 -
[165]
Ohh, yuo cannot kill nano in your BS full armor plated with only tank/dps module and heavy drones.. ?
crap..
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Demarcus
Killjoy.
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Posted - 2008.06.16 11:20:00 -
[166]
The first time I saw a BS orbit me at over 10k a sec I knew EvE was a broken as it seemed. ------------------------------------- You are all worthless, and weak.
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Ohhitsa SNAKE
|
Posted - 2008.06.16 11:34:00 -
[167]
The same nubbits who winge about nannos most likly sit in a t1 cruiser and have stabs on them (something which in low sec withought dictor bublles is a far worse problem).
Using wcs should make u have a locking range of 1 k and thats it. Thats a massive problem, as for nanno gangs, if ur a muppet ull sit and winge, if u have skill u can rip them apart just dont try and do it with a stabbed caracul. It takes no braind to sit doing 123 mps and press f1 f2 f3 f4 f5, it takes a whole lot more to tack the damage of a fleet whilst engaging killing enemy inties/ or simply setting up a warp in point. one wrong trun and ur insta popped somthing a tanking ship has more of a chance with.
Im pritty sure the same muppets will complain if there is a rr gang and they are pawned by a much smaller force.
Skill is need to do anyting decenet with a nano ship then run away, if u dont have fast ships in ur gang to do a job .... it wont get done, if ur fast pilots cant fly then u lost the battle already.
please check any kb u like and ull find ur " u cant kill them quote " a lie, a very bad lie, ur prob (sry to flame), a bad pilot.
Nanno v nano gang is also one of the most buzzing fights ull ever have. I fly and fight nanno ships, it takes skill, I fly and fight rr bcs/ bs and that also takes allot of skill (different more dull kind though).
basically U just need some decent rapiers, inties, cruise laucher ravens and curses, let alone decent tracking ships like eagles, munins ect.
stabs as in wcs are way way more of an issue in low sec and bellow. Every person I tackled in caldari ran a stab..... if they are the winging ones its just too ironic
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Tesl
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Posted - 2008.06.16 12:20:00 -
[168]
Ive seen twice where people have ignored the machariel,
Anyway, any decent nano pilot who is after his kill, will never come with in web range, and always move out of targeting range before making another run.
I love the arguments on here, but its a simple fact that if someone cant target you, they cant shoot or web you.
A well fitted nano ship can get with in and out of target range whilst targeting and shooting at its target. most small nano ships Ive seen can target a lot faster than the target its trying to kill.
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Paaaulo
Minmatar Mafia
|
Posted - 2008.06.16 12:21:00 -
[169]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
neut range is like 20km+ so gg
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Pattern Clarc
Invicta.
|
Posted - 2008.06.16 12:31:00 -
[170]
people are vastly overestimating the size of our gangs.
The funny thing about balance is that it doesn't actually exist |
|

burek
Mercenary Forces
|
Posted - 2008.06.16 12:33:00 -
[171]
LOL @ nano whiners! |

Le Skunk
Low Sec Liberators
|
Posted - 2008.06.16 12:49:00 -
[172]
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
LOL
Yeah it is funny many of the milita bears who would previously sit and whine about gatecampers. And laugh at any complaint gatecampers had(cloak warp trick/nano)
are now
Sat on a gate camping and whining about nanos
My my, how times change
SKUNK
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Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.06.16 13:31:00 -
[173]
Originally by: Dianeces
Originally by: Heisenburg Principle Simple solution...
Warp disruption bubbles affect warp drives hence forth they should affect the Microwarp drive.
This allows nano's to exist but if they try to come through a bubble their ability to simply run away to a range that suits them is taken away. With this in mind nano's are still effective away from bubbles. All this would do is provide away of evening the score.
ITT gatecampers want "Push butan, receive killmail." PvP.
At the moment nano users have what basically is a "push button, don't get killed", which is far worse.
If 10 people want you kill 1 of you, and you get within their reach because you didn't scout your way, then you should be dead. Period. Trying ot pretend otherwise isn't logical. ------------------------------------------
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Researchatron 5000
|
Posted - 2008.06.16 13:40:00 -
[174]
Can't say I agree with the way the OP posted it.
But un-nerf NOS a bit.
Increase web range to be comparable with scramble ranges nobody in their right mind has to come inside 10km and even 13km with overheating aint that spiffy.
W1n
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Trail Katron
Monkey Universe Corporation Monkey Religion
|
Posted - 2008.06.16 13:57:00 -
[175]
Originally by: soldieroffortune 258 oi, not complaining about hella fast ships, but i hate those things, lol i was just in a FW system and got killed by an inty (good thing i was only in a frig) but still, hate those things
all ships have advantagese and disadvantages, in this case, nano fitted ships, in other cases, really strong tanked BS's, then stealth bombers can cloak and fire Cruise missiles, just have to find out anti nano tactics
If you were in a frigate (a decent frigate with a mwd and you having decent skills aswell) you could have easily killed an interceptor or 2 even. easily.
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Kristoffer
Invicta.
|
Posted - 2008.06.16 14:01:00 -
[176]
Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
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Xaen
Caritas.
|
Posted - 2008.06.16 15:06:00 -
[177]
Originally by: Kristoffer Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
omfg, stfu!
It's survival of the fittest out there, and you're giving the tards too many tools. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.16 15:07:00 -
[178]
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
If they're outside Heavy NOS/Neut range (25km) they're not scramming you and you can just warp off just as easily as they can. Same goes for the Curse range, only more so. What is wrong with you? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Euriti
SniggWaffe
|
Posted - 2008.06.16 15:09:00 -
[179]
Originally by: Xaen
Originally by: Kristoffer Honestly this entire thread makes me laugh.
Last night I nearly lost my zealot four of five times to tracking linked warden IIs from one enemy ship. They hurt.
Next tip. If you blobbed up with rail moa's and feroxs, it would honestly screw our nanogangs over. Medium Rails track nanos out to range. You'd probably kill a nanohac before it could even align and warp out if it wasn't on its toes.
omfg, stfu!
It's survival of the fittest out there, and you're giving the tards too many tools.
:D
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Cathojen
State Protectorate
|
Posted - 2008.06.16 15:30:00 -
[180]
Originally by: Xaen
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
If they're outside Heavy NOS/Neut range (25km) they're not scramming you and you can just warp off just as easily as they can. Same goes for the Curse range, only more so. What is wrong with you?
They are flying the Pandemic style sniping hac + vaga/rapier/huginn gangs fyi.
They sit at 90km off a larger gang and pwn oncoming tacklers, and try to bait people to break off from the blob. They can also sometimes alpha strike a t1 cruiser sitting on the gate before it can react.
Finally after the gang is in disarray or retreating they try and snag some bc/bs's.
Which is exactly why those suggesting neuts dont know what they are talking about since they are rarely within 21km, except maybe zooming past at 7km/s and back to 50km out.
A blob of rail boats would fend them off, but its hard to get people to bring organised ship types in the militia. Plus there's so many noobs they will get plenty of kills whatever happens.
But like I said before, they make mistakes and lose expensive ships too, so it evens out a bit.
Personally I like nanos, like the freedom and dynamism they give to EVE. I like fighting them, and have liked flying them in the past. Plus every game needs a bad guy to make people duck for cover and rawr-scary nano gangs are EVE's.
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1Evildude
Most Wanted INC G00DFELLAS
|
Posted - 2008.06.16 16:00:00 -
[181]
Why aren't threads like these being locked?
I understand that people arenÆt happy with nano ships, but is it really necessary to create a new thread about it every week?
I guess this is one of the downfalls when playing with a bunch of kids, instead of creating a decent thread about it, giving your thoughts and then leave it to CCP... you will much rather go on *****ing and nagging about it because you're not getting the game changed to how YOU want it.
CCP has already replied to this matter and their thoughts are that they agree that some ships are going much to fast for their class, so I'm sure you can expect a change to it sometime in the near future, but nano ships will never be completely killed off, there will always be ships like the Vagabond, interceptors, ect. So the only solution there is, is to adapt or die.
*** Of all the things I've lost, I miss my boot.ini file the most ***
Mega Night Out! |

Xaen
Caritas.
|
Posted - 2008.06.16 17:27:00 -
[182]
Originally by: Cathojen They are flying the Pandemic style sniping hac + vaga/rapier/huginn gangs fyi.
They sit at 90km off a larger gang and pwn oncoming tacklers and try to bait people to break off from the blob. They can also sometimes alpha strike a t1 cruiser sitting on the gate before it can react.
After the gang is in disarray or retreating they try and snag some bc/bs's.
Which is why those suggesting neuts dont know what they are talking about since they are rarely within 21km, except maybe zooming past at 7km/s and back to 50km out.
So, in short, they're employing strategy. How is this any different from a high ewar or sniper bs gang? And if they're so far out of range they're sniping, why don't you just warp out or snipe back with ships that can tank? The point still stands, if they're outside scram range, what's stopping you from warping off?
Originally by: Cathojen A blob of rail boats would chase them off, but its hard to get people to bring organised ship types in the militia. Plus there's so many noobs they will get plenty of kills whatever happens.
Do you realize you just said that they're using better ships and more skilled players, and better strategy to beat you? If that's the case, don't complain. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Cathojen
State Protectorate
|
Posted - 2008.06.16 17:40:00 -
[183]
Originally by: Xaen So, in short, they're employing strategy. How is this any different from a high ewar or sniper bs gang? And if they're so far out of range they're sniping, why don't you just warp out or snipe back with ships that can tank? The point still stands, if they're outside scram range, what's stopping you from warping off?
Nothing is stopping people from warping aside from inexperience. I was merely describing what is happening.
Quote: Do you realize you just said that they're using better ships and more skilled players, and better strategy to beat you? If that's the case, don't complain.
Yes that's what I said, I'm not complaining 
I think the nano gangs are doing a good job fighting back. Caldari militia have the numbers, and Gallente have some good corps flying nanos.
As an old player back new to the game I'm having a blast in my t1 noob-boat 
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Dianeces
The Illuminati. Pandemic Legion
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Posted - 2008.06.16 20:43:00 -
[184]
Originally by: Shadowsword
At the moment nano users have what basically is a "push button, don't get killed", which is far worse.
If 10 people want you kill 1 of you, and you get within their reach because you didn't scout your way, then you should be dead. Period. Trying ot pretend otherwise isn't logical.
You're absolutely right, people shouldn't be able to escape gatecamps at all. I mean, it's practically unfair to the people who spend hours with their thumbs up their asses waiting for a gate to flash to be denied a kill. I would like to subscribe to your newsletter about your world where gatecamps rule and roaming gangs are rendered ineffective.
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Miss Stella
|
Posted - 2008.06.17 04:28:00 -
[185]
Can everyone who opposes nanos in this thread please shut the hell up? your making my arguement look bad because your stupid. The point is that a competent nano-pilot requires 2 ships to kill it. Hac's should not be invulnerable to the solo pilot while still wielding 300-400 dps. Nos was nerfed because it was overpowering to small ships like hacs and frigs. Now, with its removal, small ships like hacs and frigs are invulnerable to larger ships. Yes, a hac and a ceptor should be able to RUN from a battleship, but it should not be able to run from a battleship while killing it. A pilot should either be forced to engage, or disengage, but not do both at the same time. I dont care if somebody goes 10212891 m/s and warps in -1 seconds as long as they cant kill somebody while they are doing this. That is the basis of the imbalance and my arguement. If you are actually good at pvp, then removing nanos would do nothing but bring more targets.
-Podruski
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Zurrar
Epiphyte Mining and Exploration Combined Planetary Union
|
Posted - 2008.06.17 04:33:00 -
[186]
Originally by: Jebidus Skari of course you can - get the correct ships like rapiers or at least fit webs!
conformist response. i am not training for rapier....
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Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.17 04:46:00 -
[187]
Originally by: Miss Stella Can everyone who opposes nanos in this thread please shut the hell up? your making my arguement look bad because your stupid. The point is that a competent nano-pilot requires 2 ships to kill it. Hac's should not be invulnerable to the solo pilot while still wielding 300-400 dps. Nos was nerfed because it was overpowering to small ships like hacs and frigs. Now, with its removal, small ships like hacs and frigs are invulnerable to larger ships. Yes, a hac and a ceptor should be able to RUN from a battleship, but it should not be able to run from a battleship while killing it. A pilot should either be forced to engage, or disengage, but not do both at the same time. I dont care if somebody goes 10212891 m/s and warps in -1 seconds as long as they cant kill somebody while they are doing this. That is the basis of the imbalance and my arguement. If you are actually good at pvp, then removing nanos would do nothing but bring more targets.
-Podruski
Holy :walloftext:, Batman. Also, why should people who disagree with you stop posting? Our posts are just as valid as yours.
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Kristoffer
Invicta.
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Posted - 2008.06.17 04:53:00 -
[188]
Belive it or not, most med guns track nanos at range.
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Miss Stella
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Posted - 2008.06.17 04:57:00 -
[189]
I said people who agree with me, because they are idiots and their reasons for nerfing nanos are idiotic.
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Atsuko Ratu
VSP Corp.
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Posted - 2008.06.17 05:05:00 -
[190]
This whine is about a year old, by the way.
Of course, most of the people in FW have probably never played in nullsec, so they wouldn't know that.
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Ulic Vos
Invicta.
|
Posted - 2008.06.17 05:08:00 -
[191]
Originally by: Miss Stella Can everyone who opposes nanos in this thread please shut the hell up? your making my arguement look bad because your stupid. The point is that a competent nano-pilot requires 2 ships to kill it. Hac's should not be invulnerable to the solo pilot while still wielding 300-400 dps. Nos was nerfed because it was overpowering to small ships like hacs and frigs. Now, with its removal, small ships like hacs and frigs are invulnerable to larger ships. Yes, a hac and a ceptor should be able to RUN from a battleship, but it should not be able to run from a battleship while killing it. A pilot should either be forced to engage, or disengage, but not do both at the same time. I dont care if somebody goes 10212891 m/s and warps in -1 seconds as long as they cant kill somebody while they are doing this. That is the basis of the imbalance and my arguement. If you are actually good at pvp, then removing nanos would do nothing but bring more targets.
-Podruski
I really dont get ur argument about nos. A Neutralizer works way better then nosferatu against hacs, while it has an emmediate cap neutage a nos would only drain it slower so that argument is kinda meh. Then on the other side if you remove the nano you limit smaller groups to get stuck by the blobs that are flying around. Believe it or not that you cant do anything in a 15 to 20 man gang against the usual blobs of 50 to 100+ man fleets/blobs with ecm support if you go out in heavy ships. So as long as people think Numbers is their big advantage Nanos work perfectly fine to give em a chance to survive.
So maybe you should think about something to counter Nanos and stop the whining about it. Its not like they are unkillable. Oh wait they are, i demand CCP to reimburse all Nanoships that have been lost in all of Eve before. 
|

Koroma Geist
|
Posted - 2008.06.17 05:52:00 -
[192]
Originally by: Kristoffer Belive it or not, most med guns track nanos at range.
agree,
i play a bit with the eve tracking guide and when you field (for example a moa cruiser) with 200mm II rails and without tracking mods, the tracking of 0.036 doesnt look very exciting...but they will able to track a rapier with 4100 transversal speed in your optimal range (which is 21km for me with AM) resulting in a 60-70% hit chance, with 3 tracking mods the hit chance will be 90%.
of course this are attributes looking good on paper , but if its worked in a combat situation would be another story.
oh and for the missile thing, the only missiles thats works against nano ships which moving more than 3000m/s are precision light missiles with 4500 explosion velocity (works great on caracals/cerberus) but everything what goes faster than that is resulting in 0.0 damage.
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Euriti
SniggWaffe
|
Posted - 2008.06.17 06:19:00 -
[193]
Originally by: Koroma Geist
Originally by: Kristoffer Belive it or not, most med guns track nanos at range.
agree,
i play a bit with the eve tracking guide and when you field (for example a moa cruiser) with 200mm II rails and without tracking mods, the tracking of 0.036 doesnt look very exciting...but they will able to track a rapier with 4100 transversal speed in your optimal range (which is 21km for me with AM) resulting in a 60-70% hit chance, with 3 tracking mods the hit chance will be 90%.
of course this are attributes looking good on paper , but if its worked in a combat situation would be another story.
oh and for the missile thing, the only missiles thats works against nano ships which moving more than 3000m/s are precision light missiles with 4500 explosion velocity (works great on caracals/cerberus) but everything what goes faster than that is resulting in 0.0 damage.
A megathron with null ammo tracks it OK too for example and does 250-300 dps. Missiles are broken, fix them, nano is fine. Podruski, a single battleship can kill a nano hac, want me to dig out some kms? You just have to fit it for it :o
|

Boromor
|
Posted - 2008.06.17 06:39:00 -
[194]
Okay just to back my boy up, the nickname for the fleet we fight is the Nanofags... We have our ways of takeing them down thats not my point. The point is that they still need to be nerfed. Even if you can take down a nano ship if say you have 10 people in your fleet that are speacialized for it, thats all fine and dandy. But since when was eve the game where you sit 100km away from the gate circleing it faster than an interceptor snipeing out frigates and popping people with drones from a distance where you cannot be webbed, you cannot take damage from guns, where you cannot be warp disrupted, i could go on for hours.
Even if there are ships in the game that can counter them, as shown with the fleet of 20+ nano ships. They are way to overpowered. If me and a fleet of 100 people cannot take down 20 players that are 2007 noobs with nano ships... then something is wrong. I'm not trying to say the nanofags cannot be delt with, i'm just saying they need to be nerfed for fair play. And to all you who side with the nano's you can say as many times as you want that its perfectly fair ^_^ but i promise you if you ever run into a fleet of 20+ nano noobs at 100km sniping out your ships while you cant do anything, you will maybe, just maybe, start to understand. Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
point 1 - max web is about 34 km or even with best stuff in the game i will give you 50 km. Which means you cannot web them since your still 50-100km off. point 2 - If you can web at 50 km and fit those 2 webs to your ship, you cannot web unless you go 50-100km off of the gate, you will be called primary by the nano's and everyone will attack you to blow you up before you even get with 50km of anyone. point 3 - nano's orbit the gate at 100km or fly around about 150km away, if a ceptor flys out to jam the nano's he will be insta popped, and you cannot warp to the ceptor fighting them because he is not far enough away. point 4 - sniper ships cannot take out the nano's at 100+km because there speed is so fast 8k m/s + that there guns / missiles do no damage. Point 5 - Even if the falcons can manage to Jam the Nano's there are 20, fat chance of being able to jam them all before there drones "which do not need a lock" will all be on you as the new primary. point 6 - You cannot warp to the gate at 100km because they will simply start orbiting you at 100km with the same outcome other than the fact that you wont have a backdoor to get away from them.
When you have this many visible problems with a setup something needs to be fixed. I dont care if nano's are still in the game or not, but what i do want is somthing that can better counter them. Nano's are currently unfair because there is nothing in the game to take them out with. Create a sniper ship setup thats massivly expensive or take TONS of skills to train up for, that can target and hit normal damage on a ship moveing at 8k m/s or somthing. At least give us somthing that we can train up for to counter these nano guys. The only reason people would side with the nano's is because they have nano friends or they fly a nano, no one can say in all actuality that nano ships are really "fair".
P.S - To everyone who has commented about how i fly a raven with T2 Cruise Missile launchers or how i use a passive drake in pvp and how i'm just a noob that used them for missioning. Let me give you a little FYI, to the Gallente Noobs that couldn't pop my drake tank while I was FC'ing i think they will understand best why i used a drake. I tanked 25 of them with my fleet backing me up, we popped all 25 gallente and only lost 1 ship, and it wasn't mine. To the guy who commented on my Cruise raven, its my sniper ship Genious, I shoot at over 200km and hit the nanofags thanks for forgeting about my sensor boosters.
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Atreides Horza
GreenSwarm Atlas Alliance
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Posted - 2008.06.17 06:47:00 -
[195]
Bring ishtars, get T-2 sentry drones II, fit omni tracking drone-thingies, heavy plate tank, sit back and watch the fireworks.
Not that f*cking hard, is it now? 
To plunder, to slaughter, to steal, these things they misname empire; and where they make a wilderness, they call it peace. - Tacitus |

Neerea
Ominous Fatum
|
Posted - 2008.06.17 06:51:00 -
[196]
Originally by: Boromor Wall of bull****
wait, are you whining about nanos or snipersetups now??! sry but my left testicle seems to have a better clue then you 
|

Thirzarr
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Posted - 2008.06.17 06:55:00 -
[197]
Edited by: Thirzarr on 17/06/2008 06:55:36 Actually there are only 2 Problems with Nanos that I understand:
a) Ships going fast, that were never meant to go fast.
b) Far out and still going too fast to track.
Solution a) Stacking Penalty
Solution b) Locking Range Penalty
Hopefully to a point where nanos still work for very very skilled players. Because if everything in eve moves at BS/capital speeds, I might just go and take a nap for action. :D
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Lyta Reimalken
No Fear Buccaneers
|
Posted - 2008.06.17 07:00:00 -
[198]
Im a bit sick of the Ahmagad I needs to train for Rapier to tackle :/
There ARE other options.
The Hyena makes a fine tackler, and if your even half awake, it will live long enough to get adiditonal webs on said nanofag. Additional options are.... get this.... A tech 1 frigate. ZOMG! High SP req I know but bear with me... Seriously, your lame nanoishtar can be as fast as it likes, the liklehood is a vigil could catch it, and if not, a ceptor certainly can. Sure, it wont live forever, but if your backup webs arrive quick enough, neither will the nanoer. Compare your loss to his inevitably larger loss and smile. Polys arent cheap.
Its not as if the tools arent there to combat these strategies, it just requires a change in attitude, I R FLYING THE BIGGEST THING I HAS SP FOR is not a clever way to fly, gang composition and forethought is a much brighter idea.
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 07:02:00 -
[199]
Originally by: Boromor But since when was eve the game where you sit 100km away from the gate circleing it faster than an interceptor snipeing out frigates
That's not possible, both because nano-cruisers typhically do not go faster than interceptors and because they would be unable to deal any damage because of tracking issues.
Quote: Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
This thread is full of ideas, most of which members of Invicta have suggested themselves. If your fleets aren't organized enough to employ them, the outcome of an encounter with a fleet that is organized is given. Stop whining because your 100-man noob fleet cannot take on 20 people who are organized and know what they're doing, because this is perfectly reasonable.
Originally by: Boromor [...] but what i do want is somthing that can better counter them. Nano's are currently unfair because there is nothing in the game to take them out with. [...]
You are truly clueless. Don't even get me started on the massive amount of ships and composition that effectively counters nano-fleets.
Originally by: Boromor [...]I was FC'ing i think they will understand best why i used a drake. I tanked 25 of them with my fleet backing me up, we popped all 25 gallente and only lost 1 ship, and it wasn't mine. To the guy who commented on my Cruise raven, its my sniper ship Genious, I shoot at over 200km and hit the nanofags thanks for forgeting about my sensor boosters[...]

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burek
Mercenary Forces
|
Posted - 2008.06.17 07:36:00 -
[200]
Why should someone be nerfed because you lack experience and a clue?
Whining against nanos is basically this: "I've been shooting npcs roaming in heavy blobs wtfpwning everything stationary but when I try to kill this person with half a brain, I can't. Please nerf this person so I can continue my f1-f8 while surfing for pron."
Like someone said a skilled group of 10-20 players in heavy ships vs a 100 man blob which likely has ewar too, will have a near impossible task. THIS is the "unfairness" and not the omg nanos whaaa! As long as big blobs are around, speed gangs should be an option.
And it's always the same old tired arguments against nanos that just makes you sigh. There are plenty of people that counter nanos and they are people like you, non nano fliers. Or you could try flying a nano ship yourself and experience first hand that counters constantly being presented to you actually work. It's not flaming, it's real (omg, can't be).
You'll find that regular and good nano pilots are constantly refreshing their scanner and paying close attention on their overview for ship types/distance/transversials/other ship speeds... They don't just type in "wtfpwn these noobs" cheat and go afk. |
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Euriti
SniggWaffe
|
Posted - 2008.06.17 07:42:00 -
[201]
Edited by: Euriti on 17/06/2008 07:43:42 As said earlier, my left nut has more clue than you!
I don't even know where to start .. okay... I'll move slowly forward shooting down every argument you have with stats and knowledge, because you aren't using ANY.
Quote:
Okay just to back my boy up, the nickname for the fleet we fight is the Nanofags... We have our ways of takeing them down thats not my point. The point is that they still need to be nerfed. Even if you can take down a nano ship if say you have 10 people in your fleet that are speacialized for it, thats all fine and dandy. But since when was eve the game where you sit 100km away from the gate circleing it faster than an interceptor snipeing out frigates and popping people with drones from a distance where you cannot be webbed, you cannot take damage from guns, where you cannot be warp disrupted, i could go on for hours.
Ok, so, you have some people sniping frigates, at 100km, at "8km/s". This is not possible
I repeat
NOT POSSIBLE.
So, they're hitting a 25-40 sig radius target, while going "8km/s", and your moas/feroxes are unable to hit?
TRACKIGNZ, LET ME TELLZ YOU ABOUT IT!!!
If they can hit you at those speeds (assuming you have between 25-300 sig radius depending on ship size) then you can hit them because they have between 1000 and 1500 sig radius. Try playing with the tracking guide, you might actually learn something.
Also, no nano ship bar the vagabond can go 8km/s without being so pimp'd that it can't snipe because of the lack of lowslots for enhancers and it's damage will be 0 because it has no mfs, it can't track at nano speeds etc. I can keep going on forever.
Quote:
point 1 - max web is about 34 km or even with best stuff in the game i will give you 50 km. Which means you cannot web them since your still 50-100km off.
So, what about warping off instead of sitting there being shot at, they obv. cant scramble you unless they have leet dev hax. If you are complaining about popping frigs then I can tell you, you can do that without nano, just warp to 100, align, shoot stuff, when they come close, warp off. THIS IS NOT A NANO PROBLEM YOU STUPID DOUCHE!
Quote: point 2 - If you can web at 50 km and fit those 2 webs to your ship, you cannot web unless you go 50-100km off of the gate, you will be called primary by the nano's and everyone will attack you to blow you up before you even get with 50km of anyone.
See above point.
Quote: point 3 - nano's orbit the gate at 100km or fly around about 150km away, if a ceptor flys out to jam the nano's he will be insta popped, and you cannot warp to the ceptor fighting them because he is not far enough away.
Stop using approach and start going in at an angle, you are BEGGING TO BE KILLED BY ANY SHIP by using approach. Remember tracking? 
Quote: point 4 - sniper ships cannot take out the nano's at 100+km because there speed is so fast 8k m/s + that there guns / missiles do no damage.
Haha oh god where to start. So, they go "8km/s" shooting low sig radius targets and you sit still shooting at 1000 or more sig radius targets.
Quote: Point 5 - Even if the falcons can manage to Jam the Nano's there are 20, fat chance of being able to jam them all before there drones "which do not need a lock" will all be on you as the new primary. point 6 - You cannot warp to the gate at 100km because they will simply start orbiting you at 100km with the same outcome other than the fact that you wont have a backdoor to get away from them.
Learn about drone control range please.
PLEASE!
You cannot send drones past 60km unless it's an ishtar and if it's an ishtar murder his drones and he'll bugger off.
Now, learn to play before posting on balance issues EVER AGAIN
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.06.17 07:44:00 -
[202]
Originally by: Cathojen Edited by: Cathojen on 16/06/2008 16:09:20
Originally by: Xaen
Originally by: Thorradin
Originally by: Amy Wang curse or heavy neuts on bs: very effective, ever tried to mwd without cap?
You have to get into Nos/neut range in the first place.
Just how do you get into range when the ship outruns you, and outruns everything short of t1 precision light missiles fired by a nighthawk?
If they're outside Heavy NOS/Neut range (25km) they're not scramming you and you can just warp off just as easily as they can. Same goes for the Curse range, only more so. What is wrong with you?
They are flying the Pandemic style sniping hac + vaga/rapier/huginn gangs fyi.
They sit at 90km off a larger gang and pwn oncoming tacklers and try to bait people to break off from the blob. They can also sometimes alpha strike a t1 cruiser sitting on the gate before it can react.
After the gang is in disarray or retreating they try and snag some bc/bs's.
Which is why those suggesting neuts dont know what they are talking about since they are rarely within 21km, except maybe zooming past at 7km/s and back to 50km out.
A blob of rail boats would chase them off, but its hard to get people to bring organised ship types in the militia. Plus there's so many noobs they will get plenty of kills whatever happens.
But like I said before, they make mistakes and lose expensive ships too, so it evens out a bit.
Personally I like nanos, like the freedom and dynamism they bring to EVE. I like fighting them and have liked flying them in the past. Plus every game needs a bad guy to make people duck for cover and rawr-scary nano gangs are EVE's.
Well if they are within 90km they are either an opposing militia, or going to get owned by gate guns, so there goes your its too hard to get organized to fight against argument. 
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Spineker
State Protectorate
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Posted - 2008.06.17 07:58:00 -
[203]
They know they are overpowered Boro they are defending an issue that has no defense.
They sit in Tama on Nour gate and would almost have to fall to sleep to die and pick off people coming out of jump before they can get back to the gate or warp. 10 or so ships should not be able to sit there without getting more then a few pings while 100 ship fleets move through and can't touch them.
Crusier class ship should not be allowed to go that fast. A cruiser ticking off 4+ km a second is too much. There is no defending it. Although they will
It is flavor of the month and there will be some other one later on.
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FlameGlow
State Protectorate
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Posted - 2008.06.17 08:00:00 -
[204]
Edited by: FlameGlow on 17/06/2008 08:01:14
Originally by: Boromor
Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
Well, make some fleet members bring something like: [Ferox] [Low] Reactor Control Unit II Tracking Enhancer II 2*Magnetic Field Stabilizer II
[Mid] 2*Large Shield Extender II Tracking Computer ,no script (preferably Tech II) Tracking Computer ,Optimal Range Sensor Booster II,Targeting Range
[High] 5* 250mm railgun (meta 3 or 4 will do), Iron ammo (faction is nice) Medium Shield Transporter [shameless plug](can sell you some pithum C-types for 5 mil each)[/shameless plug]
[Rig] 3*Core Defence Field Extender I
5*Light Shield Maintenance Bot I
Should hit nanos at 100km with 10km/s transversal with pretty decent chance and is quite durable. Damage sucks though, bring a bunch of these to remote rep each other and focus fire. And yes, nano setups are overpowered.
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Euriti
SniggWaffe
|
Posted - 2008.06.17 08:01:00 -
[205]
Edited by: Euriti on 17/06/2008 08:04:45
Originally by: Spineker They know they are overpowered Boro they are defending an issue that has no defense.
They sit in Tama on Nour gate and would almost have to fall to sleep to die and pick off people coming out of jump before they can get back to the gate or warp. 10 or so ships should not be able to sit there without getting more then a few pings while 100 ship fleets move through and can't touch them.
Crusier class ship should not be allowed to go that fast. A cruiser ticking off 4+ km a second is too much. There is no defending it. Although they will
It is flavor of the month and there will be some other one later on.
Read my post.
PLEASE FOR THE LOVE OF GOD.
Also:
[08:02:44] Boromor > A nano ship moving at 8 to 9 k ms can hit any ship, they pick off frigates with snipeing at over 100km , a ship cannot do damage to a nano ship moving at 9k m/s because the speed is so fast the damage ammounts to .01
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Euriti
SniggWaffe
|
Posted - 2008.06.17 08:14:00 -
[206]
Edited by: Euriti on 17/06/2008 08:14:27
Originally by: FlameGlow Edited by: FlameGlow on 17/06/2008 08:01:14
Originally by: Boromor
Oh and by the way just to prove my point, i would like Everyone here to take the challenge of trying to figure out how to take out a gang of 20+ nano's at 100-150 km with sniper setups.. Good Luck.
Well, make some fleet members bring something like: [Ferox] [Low] Reactor Control Unit II Tracking Enhancer II 2*Magnetic Field Stabilizer II
[Mid] 2*Large Shield Extender II Tracking Computer ,no script (preferably Tech II) Tracking Computer ,Optimal Range Sensor Booster II,Targeting Range
[High] 5* 250mm railgun (meta 3 or 4 will do), Iron ammo (faction is nice) Medium Shield Transporter [shameless plug](can sell you some pithum C-types for 5 mil each)[/shameless plug]
[Rig] 3*Core Defence Field Extender I
5*Light Shield Maintenance Bot I
Should hit nanos at 100km with 10km/s transversal with pretty decent chance and is quite durable. Damage sucks though, bring a bunch of these to remote rep each other and focus fire. And yes, nano setups are overpowered.
No they aren't
I'm now dragging this discussion down to your level because it's the only thing that seems to actually work. Anything else wont get through your miltia skulls.
L2p.
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Spineker
State Protectorate
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Posted - 2008.06.17 08:17:00 -
[207]
Edited by: Spineker on 17/06/2008 08:18:47 I read your post and I know you are clearing up some of the knowledge of what nano's can do. I have fought them and killed them but the only real time it becomes a problem is when there are 10 to 20 man gangs they just can't be tackled no way. That is what is making them look so bad not the single ships.
I used to be afraid of Ishtar and still have healthy respect for them but now teh NanoTars seem to be weak and pop easy enough or maybe just more people flying them with no real knowledge i don't know.
So I know what you are saying they can be killed and with my Eagle (pre-Ammo nerf would make them bleed) I can hit them fairly hard but rarely are they in range for long of even 145KM general sniping range for me to pop one, they can speed away fast unless they are newbs trying to figure out what is hitting them so far away haha. Or they can run under my guns before I can lock them.
Eagle is a good anti-Nano ship but besides me and couple others there are only one or if lucky 3 in a large fleet I have ran with a coouple guys.
Plus Caldari doesn't really have any good nano ships so that makes it seem unfair also. Or at least I can't think of any there may be. I seen some dude try to Nano a Cerb amd maybe they are good in the right hands but it popped to us in seconds.
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Euriti
SniggWaffe
|
Posted - 2008.06.17 08:20:00 -
[208]
Originally by: Spineker Edited by: Spineker on 17/06/2008 08:18:47 I read your post and I know you are clearing up some of the knowledge of what nano's can do. I have fought them and killed them but the only real time it becomes a problem is when there are 10 to 20 man gangs they just can't be tackled no way. That is what is making them look so bad not the single ships.
I used to be afraid of Ishtar and still have healthy respect for them but now teh NanoTars seem to be weak and pop easy enough or maybe just more people flying them with no real knowledge i don't know.
So I know what you are saying they can be killed and with my Eagle (pre-Ammo nerf would make them bleed) I can hit them fairly hard but rarely are they in range for long of even 145KM general sniping range for me to pop one, they can speed away fast unless they are newbs trying to figure out what is hitting them so far away haha. Or they can run under my guns before I can lock them.
Eagle is a good anti-Nano ship but besides me and couple others there are only one or if lucky 3 in a large fleet I have ran with a coouple guys.
Plus Caldari doesn't really have any good nano ships so that makes it seem unfair also. Or at least I can't think of any there may be. I seen some dude try to Nano a Cerb amd maybe they are good in the right hands but it popped to us in seconds.
So, basically caldari militia is screaming nerf because they are so useless at flying ships and deploying tactics that they just die.
Wow. amazing argument.
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Neerea
Ominous Fatum
|
Posted - 2008.06.17 08:25:00 -
[209]
Originally by: Spineker
Plus Caldari doesn't really have any good nano ships so that makes it seem unfair also.
Caldari have capless weapons and can choose damage type! Gallente and Amarr cant!!! Tis is so unfair buhuuz nerf caldari!!111elevn
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Spineker
State Protectorate
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Posted - 2008.06.17 08:28:00 -
[210]
No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
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Euriti
SniggWaffe
|
Posted - 2008.06.17 08:31:00 -
[211]
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
There's plenty of risk already going into a fight in a 300million uninsurable ship.
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Neerea
Ominous Fatum
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Posted - 2008.06.17 08:39:00 -
[212]
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
And there is a reason people mock you!!! I bet you fit cargo expanders for tank! Use your brain you clueless sperm
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Euriti
SniggWaffe
|
Posted - 2008.06.17 08:40:00 -
[213]
Originally by: Neerea
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
And there is a reason people mock you!!! I bet you fit cargo expanders for tank! Use your brain you clueless sperm
=D
We're so getting banned for this.
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Pattern Clarc
Invicta.
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Posted - 2008.06.17 08:54:00 -
[214]
I personally wanna go ack to flying my navy thron/kronos again, but that won't happen until the cadari stop there 60 man blobs of doom :(
The funny thing about balance is that it doesn't actually exist |

Lorzion
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.06.17 09:07:00 -
[215]
i know how to end nanos... Minmatar recons... OMG!
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tolons mother
Imperial Shipment
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Posted - 2008.06.17 09:16:00 -
[216]
Haha, all the empire pubbies have to learn how to play eve. Welcome to the bigs, now enjoy the next couple of months while all the big bad wolves from 0.0 come in and dine.
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GiantSquid
|
Posted - 2008.06.17 09:21:00 -
[217]
Edited by: GiantSquid on 17/06/2008 09:23:28
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
If I warp in my nanno stabber ontop of a tanked raven, and I cant break his tank it meens the raven pilots a wussy.
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tolons mother
Imperial Shipment
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Posted - 2008.06.17 09:41:00 -
[218]
Originally by: GiantSquid
If I warp in my nanno stabber ontop of a tanked raven, and I cant break his tank it meens the raven pilots a wussy.
Clearly, nerf shield boosters. 0.0 nooblet blobbers and their unbreakable ratting ships.
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Rdm
|
Posted - 2008.06.17 10:21:00 -
[219]
Get some skill or put some effort in it you noob. Fit Webs/neuts and you got dead nanoships.
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Essque
Starlancers
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Posted - 2008.06.17 10:27:00 -
[220]
The following might sound harsh, but it has an undeniable quality: it is true.
CCP needs to do absolutely nothing against nanos, you whiners need to learn to play. Every alliance I was a part of had on the alliance forums a thread named "How to fight the nano (blob)". Guess what? People came up with solutions and lots of nano ships died. How about you do the same?
Oh, wait, that would mean you have to use your brains! Hm, I think I'm beginning to see the problem.
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Euriti
SniggWaffe
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Posted - 2008.06.17 10:51:00 -
[221]
Originally by: Essque The following might sound harsh, but it has an undeniable quality: it is true.
CCP needs to do absolutely nothing against nanos, you whiners need to learn to play. Every alliance I was a part of had on the alliance forums a thread named "How to fight the nano (blob)". Guess what? People came up with solutions and lots of nano ships died. How about you do the same?
Oh, wait, that would mean you have to use your brains! Hm, I think I'm beginning to see the problem.
Quoted for ******* truth.
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Butter Dog
The Littlest Hobos
|
Posted - 2008.06.17 11:16:00 -
[222]
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
The only person who needs mocking here is you, and your defeatist attitude. Get a grip.
Caldari have plenty of excellent counters to nanoships. They are called medium railguns and energy neutralizers. Try flying moa's and ferox's fitted out to 100km+range using T1 ammo for the tracking, and as many damage and tracking mods as you can fit. Focus your fire. You'll kill nanoships before they can even warp out.
The second point I would make, is that calling someone 'yellow' for taking a very expensive ship up against higher numbers, where even the slightest mistake will cost them dearly, makes you look like a fool.
----------
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Pattern Clarc
Invicta.
|
Posted - 2008.06.17 11:24:00 -
[223]
Originally by: Butter Dog
The only person who needs mocking here is you, and your defeatist attitude. Get a grip.
Caldari have plenty of excellent counters to nanoships. They are called medium railguns and energy neutralizers. Try flying moa's and ferox's fitted out to 100km+range using T1 ammo for the tracking, and as many damage and tracking mods as you can fit. Focus your fire. You'll kill nanoships before they can even warp out.
The second point I would make, is that calling someone 'yellow' for taking a very expensive ship up against higher numbers, where even the slightest mistake will cost them dearly, makes you look like a fool.
Quoting butter dog 
The funny thing about balance is that it doesn't actually exist |

Spineker
State Protectorate
|
Posted - 2008.06.17 16:29:00 -
[224]
Originally by: Neerea
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
And there is a reason people mock you!!! I bet you fit cargo expanders for tank! Use your brain you clueless sperm
Of course that is why I have over 10 Nano kills from all the cookie cutter noobs who couldn't come up with an original ship idea on their own.
You want to be cool but your not your just another yellow ship driver.
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Spineker
State Protectorate
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Posted - 2008.06.17 16:32:00 -
[225]
Originally by: Butter Dog
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
The only person who needs mocking here is you, and your defeatist attitude. Get a grip.
Caldari have plenty of excellent counters to nanoships. They are called medium railguns and energy neutralizers. Try flying moa's and ferox's fitted out to 100km+range using T1 ammo for the tracking, and as many damage and tracking mods as you can fit. Focus your fire. You'll kill nanoships before they can even warp out.
The second point I would make, is that calling someone 'yellow' for taking a very expensive ship up against higher numbers, where even the slightest mistake will cost them dearly, makes you look like a fool.
Defeatist? You guys need to use a dictionary before posting.
Perhaps Reading Comprehension would be good too. Why would I fit a ferox when I can kill your nanny ship with an Eagle? I don't need suggestions from a cookie cutter pilot.
Just a suggestion
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Spineker
State Protectorate
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Posted - 2008.06.17 16:42:00 -
[226]
Originally by: Essque The following might sound harsh, but it has an undeniable quality: it is true.
CCP needs to do absolutely nothing against nanos, you whiners need to learn to play. Every alliance I was a part of had on the alliance forums a thread named "How to fight the nano (blob)". Guess what? People came up with solutions and lots of nano ships died. How about you do the same?
Oh, wait, that would mean you have to use your brains! Hm, I think I'm beginning to see the problem.
No it sounds like the same old denial in this thread from the cookie cutter pilots actually, same thing different hour.
Reminds me of the hotdog commercial from years ago
"Oh I wish I were an Os-car Mayer Wie - ner That is what I'd tru-ly like to be 'cause if I were an Os-car May-er Wie - ner Ev-ery one would be in love with me. "
Yellow Nano Mobile
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Agor Dirdonen
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Posted - 2008.06.17 16:44:00 -
[227]
Originally by: Spineker
The problem is 10 guys kill at will with no chance of their victim even firing back.
Guess what 10 blackbirds/falcons/rooks could do against 20 other ships?
yep... indeed.
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Neerea
Ominous Fatum
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Posted - 2008.06.17 17:06:00 -
[228]
Originally by: Spineker
Of course that is why I have over 10 Nano kills from all the cookie cutter noobs who couldn't come up with an original ship idea on their own.
You want to be cool but your not your just another yellow ship driver.
Guess what stupid! I have never sat foot in a nano ship! SURPRISE!!! Now please just gtfo.
And please stop bumping this ******** thread...
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Spineker
State Protectorate
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Posted - 2008.06.17 17:09:00 -
[229]
Originally by: Neerea
Originally by: Spineker
Of course that is why I have over 10 Nano kills from all the cookie cutter noobs who couldn't come up with an original ship idea on their own.
You want to be cool but your not your just another yellow ship driver.
Guess what stupid! I have never sat foot in a nano ship! SURPRISE!!! Now please just gtfo.
And please stop bumping this ******** thread...
Then you have no idea what you are talking about and you are calling me stupid.
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Neerea
Ominous Fatum
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Posted - 2008.06.17 17:33:00 -
[230]
Originally by: Spineker
Then you have no idea what you are talking about and you are calling me stupid.
No but i have fought them! And i understand game mechanics. You on the other hand are completely brainless tbh. Bah **** it. There is no point in talking to people like you. You reminded me why i stopped reading these forums.
I just wonder what you will whine about when/if they nerf nanos.
Im out from this thread.
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Spineker
State Protectorate
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Posted - 2008.06.17 17:39:00 -
[231]
Originally by: Neerea
Originally by: Spineker
Then you have no idea what you are talking about and you are calling me stupid.
No but i have fought them! And i understand game mechanics. You on the other hand are completely brainless tbh. Bah **** it. There is no point in talking to people like you. You reminded me why i stopped reading these forums.
I just wonder what you will whine about when/if they nerf nanos.
Im out from this thread.
Good because you have no idea what you are talking about by your own admission and no one cares if you stop reading the forums you will not be missed.
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Cerundir
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Posted - 2008.06.17 18:13:00 -
[232]
cry more noobs. nano is fine, just learn to play.
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Spineker
State Protectorate
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Posted - 2008.06.17 18:23:00 -
[233]
Originally by: Cerundir cry more noobs. nano is fine, just learn to play.
It appears clearly that the yello-nanos are the ones with big fat tears on their face.
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burek
Mercenary Forces
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Posted - 2008.06.17 18:35:00 -
[234]
Is it not a fact that people using "cookie cutter" (as you put it) setups are the ones that can't kill nanos? Or does that term only apply to nano?
Secondly, you claim to kill nano ships easy. WTF whine for then?
As long as there is dumbass blob/cyno and other gheyness around, nanos are needed. |

Spineker
State Protectorate
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Posted - 2008.06.17 18:39:00 -
[235]
Edited by: Spineker on 17/06/2008 18:39:37
Originally by: burek Is it not a fact that people using "cookie cutter" (as you put it) setups are the ones that can't kill nanos? Or does that term only apply to nano?
Secondly, you claim to kill nano ships easy. WTF whine for then?
As long as there is dumbass blob/cyno and other gheyness around, nanos are needed.
WTF whine for then
WTF read more
Read more assume less some advice for you
I wasn't whing at all you just assume that because you have not read a thing in this thread. You're a cookie cutter poster also just jump off the cliff with the rest of the lemmings without even reading what you are responding to.
Just because we all know and some of us admit that Nano ships are incredibly over-powered out running standard inty's doesn't = whine.
It is just cold numbers for you.
No cruiser class ship should run that speed it is a broken system. That is no whining that is fact.
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2008.06.17 18:43:00 -
[236]
Bring back the Nano-Battle ship!
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Spineker
State Protectorate
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Posted - 2008.06.17 18:45:00 -
[237]
Originally by: Sgt Napalm Bring back the Nano-Battle ship!
I was just thinking BS should be able to go 3000 to 4000 M/S then see what happens then 
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.06.17 18:47:00 -
[238]
Really depends on what your standard interceptor is. That and if they have a claymore in gang :love claymores: Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Ulstan
State Protectorate
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Posted - 2008.06.17 18:59:00 -
[239]
This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
Everyone needs to consider the 'other sides' viewpoint in this.
Guys who run nano gangs: just try to imagine how frustrating it is for newer players to see people zooming around with what they consider near impunity, killing who they feel like, running away from fights they wish to avoid, and taking no damage from their missiles. It's just not a lot of fun to be trying to fight a nano gang - they can be countered, in the sense they have to leave, with some rather specialized ships, but these are not typically ones that new players know about or are even skilled to fly. in general fighting nanos is an unsatisfying experience as if they win, you die, but if you 'win' usually they'll just fly away (for most of the counters listed)
People who hate nanos: try to remember that the people using nanos are doing so to avoid gigantic blobs. It's no fun to be blobbed over and over, so when you suggest removing nanos from the game, the nano users feel as though you are attacking their playstyle and want to remove the only fun way left for them to play, which makes them le sad. Also remember that while nothing you can fly may be able to damage or stop a nano it is theoretically possible, so get to trainin' and figure out what it takes!
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HakanSherif
Invicta.
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Posted - 2008.06.17 19:13:00 -
[240]
I dont care who gots frustrated for not being able to kill anything who is is using tactics and strategy. There are many counters to nano setups, not being able to utilize them becoz of noobness, idiocity or whatever reason doesnt mean they are overpowered. It just means you either suck or too lazy or stupid. There is quite a lot versatility in this game for the ones who uses them but if you guys want to sit like muppets and die then atleast show the decency not to come on forums and cry.
There are even some idiots here making totally false statements. An inty used right can stop most nano ships, standart t2 fitted vagabond goes a lil over 5k with perfect skills and raptors can easily match that.On the other hand especially against Caldari type of Blobs vagabonds are the least useful nano ships. They cant damage, their targeting range is short, their drone capabilities very limited. But most the ppl posting on this thread are retarted noobs who has no clue in EvE so trying to talk sense to them is meaningless.
Nano ships including ceptors are one the few type of ships which actually requires good player skill in this game (Not skill points) Thats why those noobs are crying so much.
Est Sularus oth Mithas |
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:15:00 -
[241]
Originally by: HakanSherif I dont care who gots frustrated for not being able to kill anything who is is using tactics and strategy. There are many counters to nano setups, not being able to utilize them becoz of noobness, idiocity or whatever reason doesnt mean they are overpowered. It just means you either suck or too lazy or stupid. There is quite a lot versatility in this game for the ones who uses them but if you guys want to sit like muppets and die then atleast show the decency not to come on forums and cry.
There are even some idiots here making totally false statements. An inty used right can stop most nano ships, standart t2 fitted vagabond goes a lil over 5k with perfect skills and raptors can easily match that.On the other hand especially against Caldari type of Blobs vagabonds are the least useful nano ships. They cant damage, their targeting range is short, their drone capabilities very limited. But most the ppl posting on this thread are retarted noobs who has no clue in EvE so trying to talk sense to them is meaningless.
Nano ships including ceptors are one the few type of ships which actually requires good player skill in this game (Not skill points) Thats why those noobs are crying so much.
This.
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burek
Mercenary Forces
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Posted - 2008.06.17 19:16:00 -
[242]
Originally by: Spineker Edited by: Spineker on 17/06/2008 18:39:37
WTF whine for then
WTF read more
Read more assume less some advice for you
I wasn't whing at all you just assume that because you have not read a thing in this thread. You're a cookie cutter poster also just jump off the cliff with the rest of the lemmings without even reading what you are responding to.
Lol, ok then. I've seen enough of these threads to know what you're saying. Passing off personal opinions based on lack of clue, as facts. |

Spineker
State Protectorate
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Posted - 2008.06.17 19:19:00 -
[243]
Originally by: burek
Originally by: Spineker Edited by: Spineker on 17/06/2008 18:39:37
WTF whine for then
WTF read more
Read more assume less some advice for you
I wasn't whing at all you just assume that because you have not read a thing in this thread. You're a cookie cutter poster also just jump off the cliff with the rest of the lemmings without even reading what you are responding to.
Lol, ok then. I've seen enough of these threads to know what you're saying. Passing off personal opinions based on lack of clue, as facts.
No you don't know what I am saying that is very simple to see. You want to dismiss your overpowered ships by claiming people have no clue when they have all the clues.
Personal opinions?
No it is experience I am not hugging the gates in high sec crying like a girl I fight every night.
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Ulstan
State Protectorate
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Posted - 2008.06.17 19:21:00 -
[244]
Edited by: Ulstan on 17/06/2008 19:25:12
Quote: I dont care who gots frustrated
In that case, nanos will inevitably be badly nerfed. Look, it's obvious they're at least slightly overpowered and it is pointless to pretend otherwise. As we've learned, things that generate massive massive outcries from huge swathes of the playerbase not only get nerfed, they tend to get *over* nerfed, even if most of those complaints are exaggerations.
So, instead of acting like children and simply insulting everyone who is frustrated at combatting a slightly overpowered combination, you would be much better advised to spend your time educating the population on how to effectively catch and kill nano ships without using nano ships of their own. In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere. It's not going to change anyones mind. When nano pilots act like *******s it just makes your average joe even more convinced that nanos are overpowered and even more desirous of seeing them nerfed.
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:22:00 -
[245]
Originally by: Spineker Just because we all know and some of us admit that Nano ships are incredibly over-powered out running standard inty's doesn't = whine.
No they dont.
Get a clue.
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:26:00 -
[246]
Originally by: Ulstan In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere.
It's all over this thread, however it is ignored because it involves something other than rolling your head across the F-keys.
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Spineker
State Protectorate
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Posted - 2008.06.17 19:29:00 -
[247]
Originally by: Caelum Dominus
Originally by: Ulstan In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere.
It's all over this thread, however it is ignored because it involves something other than rolling your head across the F-keys.
Coming from invicta hitting the mid-slot key for "GET OUT OF JAIL FREE CARD" I laugh at you and your yellar-nanos
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:30:00 -
[248]
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:32:00 -
[249]
Originally by: Spineker Coming from invicta hitting the mid-slot key for "GET OUT OF JAIL FREE CARD" I laugh at you and your yellar-nanos
It's only a "get out of jail free card" if your opponents aren't prepared to counter it, in precisely the same way that blobs are "get out of jail free cards" against anything that doesn't match it's size. Please get some perspective.
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Niko medes
Dark Dominion
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Posted - 2008.06.17 19:38:00 -
[250]
Originally by: Podruski End nanos, now. Enuf ****ing around. Ohh, were going to make them expensive.. ohhh were going to increase mass. Remove Polycarbons from the game entirely and put a stacking penalty on overdrives.
Theres a reason everyone flies them... because you cannot kill them. This has been an issue for over a year I think? and what have you done about it? Introduced new ships.... slow ones, like interdictors... Nerfed nos too, remember?
Oh... and undo the nos nerf ^^^ watch how much better pvp gets.
i laugh in your general direction
 --------------------------------------
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Everyone Dies
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Posted - 2008.06.17 19:38:00 -
[251]
Originally by: Euriti
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
This.
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
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Caelum Dominus
Invicta.
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Posted - 2008.06.17 19:40:00 -
[252]
Edited by: Caelum Dominus on 17/06/2008 19:40:20
Originally by: Everyone Dies
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
THEY DON'T. Christ.
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Euriti
SniggWaffe
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Posted - 2008.06.17 19:50:00 -
[253]
Originally by: Everyone Dies
Originally by: Euriti
Originally by: Ulstan This thread has gotten way too long. In general though, I agree with Euriti.
I think only a couple minor things are needed: bring polycarbs back in line with all other rigs compared to the respective modules and fix precision missiles. Right now heavy precision missiles are lolbad.
\o/
Yes, polycarbs need to be reduced to 10% imo, with a price reduction too (as in less materials needed). Missiles are broken vs high speed, but there needs to be a way to make missiles have same damage reduction as turrets at similar speed of the target, without nerfing interceptors. It's a fine balance that ccp needs to find. turret tracking is fine tbh.
This.
Polycarbs and Snake implants should be removed TBH. EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
Nerf polycarbs by 5%, not nerf the rest of nanos.
They should NOT BE REMOVED YOU CLUELESS IDIOT, GO BACK TO MOTSU AND FARM ISKS
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Ulstan
State Protectorate
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Posted - 2008.06.17 20:06:00 -
[254]
Quote: EVE was perfectly fine until until HEAVY assault ships started to outrun intys all over the place
Heavy assault ships do not outrun similarly fit interceptors.
I suspect you are thinking of AF's? Yes they are horrible and gimp and need fixing, but I think everyone agrees on that.
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Miss Stella
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Posted - 2008.06.17 20:10:00 -
[255]
Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
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Euriti
SniggWaffe
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Posted - 2008.06.17 20:20:00 -
[256]
Edited by: Euriti on 17/06/2008 20:21:42 Edited by: Euriti on 17/06/2008 20:20:35
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
this could be an alt you know , so stop throwing around bull****
I know how they work.
I've fought them.
I know how to stop them.
I think that says plenty.
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Ulstan
State Protectorate
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Posted - 2008.06.17 20:35:00 -
[257]
Quote: How can you suggest a solution to a problem when all you fly is t1 crusiers?
What's wrong with flying only T1 cruisers? EVE was more fun back then anyway.
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:33:00 -
[258]
I agree nanos are completely overpowered. Also, rooks and falcons are overpowered. I had 2 battleships with uberleet max skilled pilots in a gang today and this rook (you know the noncloaking one!!!) totally got tackled by my buddy and I while we were gatecamping in our Megathrons. Only problem is, that he JAMMED US BOTH AND RAN OFF! Seriously, how fair is that CCP?
It's not fair that I should have to setup my ship in a certain way to be able to not get jammed. I should be able to armor OR shield tank my megathron and still deal with pesky jammers and nanos. They are both way overpowered.
I like all the ops suggestions. Make nanos way more expensive and introduce stacking penalties. There aren't any stacking penalties on speed mods now, someone in jita told me so. Also, cloaks should be way more expensive, cause they like let you get away way to easily. Oh, and jammers should all be more expensive, ofc. How fair is it that we should have all these modules in game that let you run away? Well except stabs, those are good, because you need those on setups when you're travelling.
PVP would get way better if ccp made these changes. To the OP, i'm so glad you brought these issues to the developers attention. I'm just tired of people running away and all this thinking I have to do before undocking. pvp will be much more fun the less of it I have to do. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:36:00 -
[259]
oh and yeah, don't listen to euriti, cause he's a noob who can't fly t2 ships. So what if he says he's actually got a 'strategy' or something that can overcome nanos? He's lying. There's nothing that can be done to stop this menance except for the devs nerfing them into the ground. I'm can't wait until bigger ships always beat littler ships so I can kill this euriti idiot repeatedly with my uberpest. -----
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Kery Syander
The Illuminati. Pandemic Legion
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Posted - 2008.06.17 23:42:00 -
[260]
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
Oh and for the record, I'm laughing my butt off at how awful your arguement is. I really hope for your sake (and everyone else near you in the genepool) that you're joking.
Don't worry though, your high SP will make your point valid, even if your post suggests you can barely control your bodily functions. -----
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Butter Dog
The Littlest Hobos
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Posted - 2008.06.17 23:54:00 -
[261]
Originally by: Spineker
Originally by: Butter Dog
The only person who needs mocking here is you, and your defeatist attitude. Get a grip.
Caldari have plenty of excellent counters to nanoships. They are called medium railguns and energy neutralizers. Try flying moa's and ferox's fitted out to 100km+range using T1 ammo for the tracking, and as many damage and tracking mods as you can fit. Focus your fire. You'll kill nanoships before they can even warp out.
The second point I would make, is that calling someone 'yellow' for taking a very expensive ship up against higher numbers, where even the slightest mistake will cost them dearly, makes you look like a fool.
Defeatist? You guys need to use a dictionary before posting.
Perhaps Reading Comprehension would be good too. Why would I fit a ferox when I can kill your nanny ship with an Eagle? I don't need suggestions from a cookie cutter pilot.
Just a suggestion
I was, quite obviously, talking generally about how the Caldari blobs can fit against nano-ships.
Though if you want to try solo'ing a nanogang in your Eagle be my guest.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.18 00:15:00 -
[262]
Originally by: PR Hough wahhhh my t1 battleship couldn't kill a nano
lol this.
Thread is total troll. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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aUTOKILL
Invicta.
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Posted - 2008.06.18 00:39:00 -
[263]
this thread amuses me a little bit...
Read the thread, plenty of anti-nano ideas there. You take the ideas, and apply them to some sort of strategy.
oh, and down with caldari scum we will take your women and do with them what we please.... if you get my drift.
and by that i mean we will do stuff them... if you know what i mean.
by that i mean we will have intercourse with them.. if you know what i mean. ~~~~~~ doin it for the stats
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Caelum Dominus
Invicta.
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Posted - 2008.06.18 07:22:00 -
[264]
I'd like to commend the 80-man Caldari fleet (and their FC in particular) that engaged us in the Odamia-region yesterday. I was impressed by various maneuvers you employed, and how you were able to limit the amount of ships left behind.
Well done - it's strangely appealing to notice how the Caldari blobs are steadily evolving into something that will eventually be able to counter our nano-fleets very well indeed.
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Euriti
SniggWaffe
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Posted - 2008.06.18 07:46:00 -
[265]
Originally by: Kery Syander
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
YES! NANOS CAN BE KILLED! Except it requires 2-3 ships to kill 1 cruiser. Thats wrong and imbalanced. LIKE I SAID!!! PEOPLE SHOULD HAVE TO EITHER FIGHT OR RUN! BUT NOT BOTH! Yes, rails can track a nano.. so can your sentry drones, but theres a difference between shooting and killing a ship.
The whole game shouldnt morph around nanos...
Oh and for the record, I'm laughing my butt off at how awful your arguement is. I really hope for your sake (and everyone else near you in the genepool) that you're joking.
Don't worry though, your high SP will make your point valid, even if your post suggests you can barely control your bodily functions.
This reply made me lol.
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HakanSherif
Invicta.
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Posted - 2008.06.18 10:39:00 -
[266]
Originally by: Ulstan Edited by: Ulstan on 17/06/2008 19:25:12
Quote: I dont care who gots frustrated
In that case, nanos will inevitably be badly nerfed. Look, it's obvious they're at least slightly overpowered and it is pointless to pretend otherwise. As we've learned, things that generate massive massive outcries from huge swathes of the playerbase not only get nerfed, they tend to get *over* nerfed, even if most of those complaints are exaggerations.
So, instead of acting like children and simply insulting everyone who is frustrated at combatting a slightly overpowered combination, you would be much better advised to spend your time educating the population on how to effectively catch and kill nano ships without using nano ships of their own. In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere. It's not going to change anyones mind. When nano pilots act like *******s it just makes your average joe even more convinced that nanos are overpowered and even more desirous of seeing them nerfed.
I dont care, I hate whiny ppl with passion, I do everything within my power to make the life miserable for them. I am a nano pilot, I fly a vagabond 99% of the time, when I started to play this game appx 1 yar ago, I checked the ships on market and I decided i want to fly a Vagabond and trained all my skills related to that, I have 5 vagabonds in my hangar at any given time with different set ups. So yea your average joe especially when hes a noob and a dumbass wont kill me. But like i said a vagabond is the least efficient nano ship against your blobs.
What you want is to decrease the effectiveness of player skill and organisation and tactics hiding behind empathy so **** you. I am hearing they gona nerf nano for a year now. It wont be the first time if CCP do so that I quit a game becoz of devs listening to whiney carebears who has braincells of frogs. And go to my next game to continue to make life misrable for pussies.
Oh and you are telling me to train and teach ppl how to catch me and kill me, yeah? Yea I can do that if you pay me 20 billion isk. Then you can see they can be decimated to oblivion with right tactics.
Est Sularus oth Mithas |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.18 10:53:00 -
[267]
Originally by: Ulstan People who hate nanos: try to remember that the people using nanos are doing so to avoid gigantic blobs. It's no fun to be blobbed over and over, so when you suggest removing nanos from the game, the nano users feel as though you are attacking their playstyle and want to remove the only fun way left for them to play, which makes them le sad. Also remember that while nothing you can fly may be able to damage or stop a nano it is theoretically possible, so get to trainin' and figure out what it takes!
This is nothing more than an excuse. If you want to avoid a blob, you just don't go near it. It's not as if there's blobs in every constellation, is it? In a social game, when a big majority want something (kill the one that go within their reach) and a small minority want the opposite (don't be killed), Just what do you think is the most valid outcome? Or are you going to deny the concept democracy is based upon?
Btw, nanos aren't a must-have to escape larger gangs, you can use your brains, too. For exmple, when you have such a gang on your ass, jump in a system, then warp to a planet near another gate. The hostiles will think you ran for the gate, and by the time they understand it wasn't the case, you'll already be warping elsewhere in system and making safe spots. I did it several times against experienced gangs with a non-nanoed HAS, and it works most of the time. ------------------------------------------
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 11:59:00 -
[268]
Originally by: HakanSherif I dont care who gots frustrated for not being able to kill anything who is is using tactics and strategy. There are many counters to nano setups, not being able to utilize them becoz of noobness, idiocity or whatever reason doesnt mean they are overpowered. It just means you either suck or too lazy or stupid. There is quite a lot versatility in this game for the ones who uses them but if you guys want to sit like muppets and die then atleast show the decency not to come on forums and cry.
There are even some idiots here making totally false statements. An inty used right can stop most nano ships, standart t2 fitted vagabond goes a lil over 5k with perfect skills and raptors can easily match that.On the other hand especially against Caldari type of Blobs vagabonds are the least useful nano ships. They cant damage, their targeting range is short, their drone capabilities very limited. But most the ppl posting on this thread are retarted noobs who has no clue in EvE so trying to talk sense to them is meaningless.
Nano ships including ceptors are one the few type of ships which actually requires good player skill in this game (Not skill points) Thats why those noobs are crying so much.
yet nano defenders never cover the esential point , they just clone the same insults over and over as a reply . The thing is (and most people know it) , nanos can get out of most fights they don`t want to fight unless they are braindead pilots , that`s what needs to be fixed. No , you should NOT be able to disengage so easely once you engage in a fight . The problem is there , and not with speed tanking as means of avoiding or mitigating damage , speed tanks can be countered , everyone can agree to that
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burek
Mercenary Forces
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Posted - 2008.06.18 12:04:00 -
[269]
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on... |

Kalintos Tyl
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Posted - 2008.06.18 12:13:00 -
[270]
"zomg my drake cant kill nano"
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Trail Katron
Monkey Universe Corporation Monkey Religion
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Posted - 2008.06.18 12:17:00 -
[271]
Originally by: Kalintos Tyl "zomg my drake cant kill nano"
/thread
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.18 12:26:00 -
[272]
Edited by: Shadowsword on 18/06/2008 12:25:48
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
Since you apparently can't understand simple sentences, the important part of what you quoted, and ignored, is the "so easily" words. ------------------------------------------
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baltec1
Antares Shipyards
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Posted - 2008.06.18 12:47:00 -
[273]
Originally by: HakanSherif
Originally by: Ulstan Edited by: Ulstan on 17/06/2008 19:25:12
Quote: I dont care who gots frustrated
In that case, nanos will inevitably be badly nerfed. Look, it's obvious they're at least slightly overpowered and it is pointless to pretend otherwise. As we've learned, things that generate massive massive outcries from huge swathes of the playerbase not only get nerfed, they tend to get *over* nerfed, even if most of those complaints are exaggerations.
So, instead of acting like children and simply insulting everyone who is frustrated at combatting a slightly overpowered combination, you would be much better advised to spend your time educating the population on how to effectively catch and kill nano ships without using nano ships of their own. In effect, you should show them clearly and convincingly that nanos, while admittely difficult to kill, are not invincible. Calling them noobs and telling them they suck won't get you anywhere. It's not going to change anyones mind. When nano pilots act like *******s it just makes your average joe even more convinced that nanos are overpowered and even more desirous of seeing them nerfed.
I dont care, I hate whiny ppl with passion, I do everything within my power to make the life miserable for them. I am a nano pilot, I fly a vagabond 99% of the time, when I started to play this game appx 1 yar ago, I checked the ships on market and I decided i want to fly a Vagabond and trained all my skills related to that, I have 5 vagabonds in my hangar at any given time with different set ups. So yea your average joe especially when hes a noob and a dumbass wont kill me. But like i said a vagabond is the least efficient nano ship against your blobs.
What you want is to decrease the effectiveness of player skill and organisation and tactics hiding behind empathy so **** you. I am hearing they gona nerf nano for a year now. It wont be the first time if CCP do so that I quit a game becoz of devs listening to whiney carebears who has braincells of frogs. And go to my next game to continue to make life misrable for pussies.
Oh and you are telling me to train and teach ppl how to catch me and kill me, yeah? Yea I can do that if you pay me 20 billion isk. Then you can see they can be decimated to oblivion with right tactics.
Truth be told if nano does get a massive nerf and you do leave then I for one will not miss you or your attitude.
The amount of nano ships in FW is starting to put me off. I am all for fighting and losing ships but I do want to actualy have a chance of killing them.
As it stands they can disengage whenever they want even if I have a web/scam combo on them while I must stand my ground. Its a long time till I can fly a huggin or curse so I am stuck with what I have and frankly, it just not up to the job.
At the moment a good nano gang is untouchable for anything other than another nano gang.
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FlameGlow
State Protectorate
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Posted - 2008.06.18 12:59:00 -
[274]
Originally by: HakanSherif I am hearing they gona nerf nano for a year now. It wont be the first time if CCP do so that I quit a game becoz of devs listening to whiney carebears who has braincells of frogs. And go to my next game to continue to make life misrable for pussies.
Can I have your stuff when nano is nerfed?  
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Ulic Vos
Invicta.
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Posted - 2008.06.18 13:20:00 -
[275]
Originally by: baltec1
Its a long time till I can fly a huggin or curse other than
welp
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Agor Dirdonen
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Posted - 2008.06.18 13:25:00 -
[276]
Mmm, I'm wondering that if I can get a cruiser with a better tank then a Battleship that's not set up for tanking, would this mean that cruisers are overpowered?
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Cybele Lanier
The Graduates Brutally Clever Empire
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Posted - 2008.06.18 13:52:00 -
[277]
My 2 penn'orth. I don't think nanoships are bad in themselves, but they do highlight a lot of weaknesses and unspoken assumptions in the EVE combat system. Such as:
1: No matter what ship you're talking about, X + 1 ships of that type can always do the job better than X can. You have no loss of effectiveness for 50 battleships firing at one, towers with 5.5 zillion HP, and the fact that a ship with 0 shield, 0 armour and 1 hull fights just as well as one in peak condition, demanding a massive concentration of firepower to make all three bars red ASAP. People don't blob because they don't know any decent tactics, or are scared of loss, they blob because the combat system rewards it, plain and simple. If you go out in a small gang, you'll probably lose to a big one, which cuts out a huge swathe of tactics and edges out small ops as a way of doing anything tactically important or even entertaining. Nanoships are an exception.
2: Hand-in-hand with 1) is the fact that lag sucks. The one thing everyone on this board can agree on is that it just plain sucks to die to a black screen or five-minute module lag. However, as above, the "more ships is always good!" strategy that EVE promotes makes lag almost inevitable. So a way to be effective in small gangs is desirable.
3: The rules supposedly strongly discourage fleeing from combat, as the massive nerfing of core stabilisers shows. Pursuit isn't really a viable option once the target warps out. They can dock at a station, cloak, or just play safespot pinball until they can log off. However, combine that with the steep death penalties that are supposed to be a merit of EVE, and it's little wonder that people will look for a setup that lets them flee when things go bad. So the end result is that the speedy pilot has much less at stake than the guy who spent the same amount of skills & money on something slower and tougher. Little wonder this leads to resentment.
4: The speed counters aren't very well developed (assuming 'counter' means to kill instead of just drive off with no losses). Webs work....if you spend a couple of months training to fly highly specific ships and enjoy getting primaried. Precision missiles stink. Neutralisers just prompt the enemy to warp off. So the choice seems to become fly nano, fly certain recons, or don't bother undocking. This wouldn't matter if nanogangs were less ubiquitous and you had a good chance of facing another type of gang, but that doesn't seem to happen very often. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Ulstan
State Protectorate
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Posted - 2008.06.18 14:02:00 -
[278]
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
If non nano ships could escape as easily from nanos as nanos can from non nanos, I think you'd see a lot less complaining. Incidentally, this would be a much more fair situation.
The current situation, where nano ships still have amazing tanks (yes there are counters, but there are counters to any tanks) and can pretty much go immune to all missile fire on the battlefield, while simultaneously being fast enough to catch anyone trying to get away, while *also* being fast enough to escape from any fight they don't like, is giving them the best of all worlds.
As I said, it's far worse than the old WCS was in terms of being able to get out of fights you don't like and not giving up anything for it. Now, it does take more skillpoints to fly, and the setups are more expensive, so there is that mitigating factor.
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Sgt Napalm
Synergy Evolved Daisho Syndicate
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Posted - 2008.06.18 14:11:00 -
[279]
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
Same reasons WCS were nerfed
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 14:19:00 -
[280]
Why one shouldn`t be able to disengage at will from fights? isn`t that obvious?
Ok , so I do agree that hotdrops can suck and the cyno and capital ship system needs a lot of fixing (i.e make a cyno need like 15 min to deploy? make moving caps around way way different then it is now? i don`t know , it just needs fixing , just as JB`s need work and rethinking)
Imho, and i keep insisting, the solution would be some sort of aggro-like mechanic reguarding warping . That would affect PvP as a whole , and nanos the most . So you wanna avoid blobs and fights and just run around for cheap kills so you can wave your e-pen and leet skillz around? you suck at counerstrike ? good, welcome to eve , play nano! But IF you do find that target you were looking for and chose to engage, better be sure you really want to engage, mechanics should force you to stay engaged for a reasonable ammount of time . I know very well that people want risk-free PvP, and please realize that for the 1-2 bill worth of nano-hac pilot, the risk isn`t in losing the isk , the risk is in loosing a few inches off his e-pen if he gets poped.
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Spartacus Cray
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Posted - 2008.06.18 14:20:00 -
[281]
Edited by: Spartacus Cray on 18/06/2008 14:22:10 Edited by: Spartacus Cray on 18/06/2008 14:20:46
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
Oh, and of course nobody in history got shot in the back while trying to run away then ? Did I miss the point, where armies in history moved themselves hundrets of kilometers away from the battle and made themselves invisible near instantly ? 
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Euriti
SniggWaffe
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Posted - 2008.06.18 14:27:00 -
[282]
I can find tons of killmails with nano pilots dying to BS/BC with no recon on them, it ain't hard, if you wanna kill a nano in a BC solo tho you can **** off, not gonna happen unless nano is stupid.
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 14:35:00 -
[283]
retreat ...well sure, retreat should allways be an option, but not zoooom! i`m out! kind of retreat . I`m not talking just about nanos, i`m talking about PvP in general . Fights should involve a lot more comitement, and imho, just the current scrams we got ain`t cutting it . Am I the only one sick of docking games, deagro/jump games, dumb races to get out of bubbles and the OMG I MADE IT 25 KM AWAY FROM THE ENEMY now i can just vanish?
At the speeds we have in eve today, with mandatory MWD on any set up, it`s way to easy to retreat . nanos for once . in sniper blob fights, just warp when the overview starts flashing...just meh warp 5 min between SS,s and dock, stop shooting and pray to survive the few min it tages for the gate to forget you`re a criminal and let you through...
But I guess the way to travel would need looking at aswell, it`s waaaay to easy to reinforce your blob ...if any fight lasts a reasonable amount of time you can bet that most people online can get to it . Space is suposed to be huge...come on..how come anyone within 10-20-30 SOLAR SYSTEMS can get to point X in a matter of minutes? I guess slowing down travel would do a LOT for the distribution of players amongst systems aswell , and eventually help small gang PvP . Hear me out : Living somewhere would actually mean something, you can`t just "meh..so what..reds? i`ll just shout in intell and everyone will be here to help me in a min or 2" You`d need to be sure that the people you have in the system or maybe 1-2 jumps away will do..
ok but i`m not on subject here and i`ll just shut up..i just guess i want eve to feel a lot more like SPACE and not like runing around the city .
ok rant over
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Kristoffer
Invicta.
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Posted - 2008.06.18 14:41:00 -
[284]
What part about medium guns tracking nanos do all of you not understand.
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 14:44:00 -
[285]
Originally by: Kristoffer What part about medium guns tracking nanos do all of you not understand.
What part about reading dont you undersand? you CAN kill nanos like any other ships IF nanos WANT to stay and fight HOWEVER if nanos DONT want to stay and fight , you can take your ah-so-praised counters and ********* them, they will just LEAVE .
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Kristoffer
Invicta.
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Posted - 2008.06.18 14:45:00 -
[286]
Originally by: Xeronn
Originally by: Kristoffer What part about medium guns tracking nanos do all of you not understand.
What part about reading dont you undersand? you CAN kill nanos like any other ships IF nanos WANT to stay and fight HOWEVER if nanos DONT want to stay and fight , you can take your ah-so-praised counters and ********* them, they will just LEAVE .
What part of enough medium guns shooting a nano so it dies before it aligns do you not understand.
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 14:50:00 -
[287]
oh oh ok , sory, you`re right , a big blob will probably be able to lock and oneshot the agile nano that takes entire seconds to align and one-shot it before it gets out. If the said nano is part of a nano gang, YAY the blob scores a kill! great! So all i need to do to fight nanos is bring 1 blob/enemy nano ship so i can one-shot it before it aligns! Awessome!
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Kristoffer
Invicta.
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Posted - 2008.06.18 14:52:00 -
[288]
Edited by: Kristoffer on 18/06/2008 14:53:48
Originally by: Xeronn oh oh ok , sory, you`re right , a big blob will probably be able to lock and oneshot the agile nano that takes entire seconds to align and one-shot it before it gets out. If the said nano is part of a nano gang, YAY the blob scores a kill! great! So all i need to do to fight nanos is bring 1 blob/enemy nano ship so i can one-shot it before it aligns! Awessome!
Most nanoships have to either move towards the blob to get in range after running or loose their alignment at one point or another. An FC with a blob of sniping cruisers just needs to be competent and he can take them down.
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Euriti
SniggWaffe
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Posted - 2008.06.18 14:55:00 -
[289]
Originally by: Xeronn oh oh ok , sory, you`re right , a big blob will probably be able to lock and oneshot the agile nano that takes entire seconds to align and one-shot it before it gets out. If the said nano is part of a nano gang, YAY the blob scores a kill! great! So all i need to do to fight nanos is bring 1 blob/enemy nano ship so i can one-shot it before it aligns! Awessome!
You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
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Xeronn
Ordo Drakonis Curatores Veritatis Alliance
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Posted - 2008.06.18 15:00:00 -
[290]
ok to end this rant :) you just HAVE to love the new align buton! i know i do , my aligns have never been so swift and painless!
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FlameGlow
State Protectorate
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Posted - 2008.06.18 15:20:00 -
[291]
Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.06.18 15:21:00 -
[292]
Originally by: Kristoffer Edited by: Kristoffer on 18/06/2008 14:47:16
Originally by: Xeronn
Originally by: Kristoffer What part about medium guns tracking nanos do all of you not understand.
What part about reading dont you undersand? you CAN kill nanos like any other ships IF nanos WANT to stay and fight HOWEVER if nanos DONT want to stay and fight , you can take your ah-so-praised counters and ********* them, they will just LEAVE .
What part of enough medium guns shooting a nano so it dies before it aligns do you not understand.
Im not interested in the rest of your post btw.
A typical nano HAS has 2 LSE II, so around 9k shield, 3k armor, 3k structure. Killing that with one salvo mean a lots of medium guns.
So you say that to counter a single nano ship, we should have a blob of 50? That's the most idiotic argument a nano lover has uttered yet, and it takes some doing. ------------------------------------------
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Kristoffer
Invicta.
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Posted - 2008.06.18 15:28:00 -
[293]
Originally by: Shadowsword
Originally by: Kristoffer
Im not interested in the rest of your post btw.
A typical nano HAS has 2 LSE II, so around 9k shield, 3k armor, 3k structure. Killing that with one salvo mean a lots of medium guns.
So you say that to counter a single nano ship, we should have a blob of 50? That's the most idiotic argument a nano lover has uttered yet, and it takes some doing.
Im talking about the caldari and their current situation about being unable to hit nanos in their drakes.
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Euriti
SniggWaffe
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Posted - 2008.06.18 15:32:00 -
[294]
Originally by: FlameGlow Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
1) Neut said nano hac with a BS
2) Send out ceptor to point
3) ???????
4) PROFIT
Yes I'm talking gang here, if you wanna balance them after solo then I won't even bother arguing.
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HakanSherif
Invicta.
|
Posted - 2008.06.18 15:34:00 -
[295]
Kris stop trying to talk sense to these idiots. They dont have a ******* clue about EvE, i dont think they have a clue in life aswell, with the sheer amount of stupidity they openly display here.
Est Sularus oth Mithas |

Euriti
SniggWaffe
|
Posted - 2008.06.18 15:35:00 -
[296]
Originally by: Shadowsword A typical nano HAS has 2 LSE II, so around 9k shield, 3k armor, 3k structure
Ishtar 8300 shield, 1900 armor, 2000 structure
Vagabond 8600 shield, 1500 armor, 1200 structure
Curse 8100 shield, 1650 armor, 1100 structure
Zealot 1200 shield, 2538 armor, 2110 structure (With dcu tho)
Get your facts straight then maybe, just maybe I'll try to take you serious.
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Caelum Dominus
Invicta.
|
Posted - 2008.06.18 15:36:00 -
[297]
The rather depressing fact that every single Caldari blob features 3-10 Drakes only goes to prove their incompetence of dealing with anything other than rolling their heads across the F-keys.
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Kalintos Tyl
|
Posted - 2008.06.18 15:36:00 -
[298]
how about tracking distruptors doing nothing to caldari ships. And their misiless always hitting?
|

baltec1
Antares Shipyards
|
Posted - 2008.06.18 15:40:00 -
[299]
Originally by: Euriti
Originally by: FlameGlow Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
1) Neut said nano hac with a BS
2) Send out ceptor to point
3) ???????
4) PROFIT
Yes I'm talking gang here, if you wanna balance them after solo then I won't even bother arguing.
1. easyer said than done, a BS wont ever catch them.
2. a ceptor is a very soft target, once webbed itself it will burst like a wet bag.
This is the problem the caldari navy is facing, we do not seem to have very many nano ships of our own and the above tactics are not working on the nano gangs.
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Ulstan
State Protectorate
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Posted - 2008.06.18 15:40:00 -
[300]
Originally by: Kristoffer
Originally by: Shadowsword
Originally by: Kristoffer
Im not interested in the rest of your post btw.
A typical nano HAS has 2 LSE II, so around 9k shield, 3k armor, 3k structure. Killing that with one salvo mean a lots of medium guns.
So you say that to counter a single nano ship, we should have a blob of 50? That's the most idiotic argument a nano lover has uttered yet, and it takes some doing.
Im talking about the caldari and their current situation about being unable to hit nanos in their drakes.
Well if heavy precision missiles didn't suck, we could tell them to train heavy missile V and stop complaining!
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Euriti
SniggWaffe
|
Posted - 2008.06.18 15:41:00 -
[301]
Originally by: baltec1
Originally by: Euriti
Originally by: FlameGlow Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
1) Neut said nano hac with a BS
2) Send out ceptor to point
3) ???????
4) PROFIT
Yes I'm talking gang here, if you wanna balance them after solo then I won't even bother arguing.
1. easyer said than done, a BS wont ever catch them.
2. a ceptor is a very soft target, once webbed itself it will burst like a wet bag.
This is the problem the caldari navy is facing, we do not seem to have very many nano ships of our own and the above tactics are not working on the nano gangs.
CCP NERF NANO BECAUSE OF OUR INCOMPETENCE.
No, not really, FW is not set to last forever.
Ishtar carries a web sometimes, vagabond does not carry web, zealot does not carry web, curse does not carry web. Transversal is your friend, if you expect to be able to make it while just approach + mwd then you fail, use transversal, come in from an angle.
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Ulstan
State Protectorate
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Posted - 2008.06.18 15:42:00 -
[302]
Quote: The rather depressing fact that every single Caldari blob features 3-10 Drakes only goes to prove their incompetence
Wait...are you saying that the Drake needs a buff for PvP?
It'd be fine, if the powergrid for HAM's was reduced and heavy precision missiles weren't terrible.
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Euriti
SniggWaffe
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Posted - 2008.06.18 15:43:00 -
[303]
Originally by: Kristoffer
Originally by: Shadowsword
Originally by: Kristoffer
Im not interested in the rest of your post btw.
A typical nano HAS has 2 LSE II, so around 9k shield, 3k armor, 3k structure. Killing that with one salvo mean a lots of medium guns.
So you say that to counter a single nano ship, we should have a blob of 50? That's the most idiotic argument a nano lover has uttered yet, and it takes some doing.
Im talking about the caldari and their current situation about being unable to hit nanos in their drakes.
Then we clearly have a missile problem not a f'ing nano problem.
Buff precision missiles!
Can we be done with this stupid discussion now?
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baltec1
Antares Shipyards
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Posted - 2008.06.18 15:51:00 -
[304]
Originally by: Euriti
Originally by: baltec1
Originally by: Euriti
Originally by: FlameGlow Edited by: FlameGlow on 18/06/2008 15:22:51
Originally by: Euriti You have to factor in humans here. Once you start to get shot you have to find somewhere to align to, then if the mwd has just been turned on it will take longer, then you have to do the align.
It takes longer than you think.
Anyway it's no more then 2 shots, maybe 3 if you're lucky and nano pilot is distracted. So just how many sniping cruisers per nanoHAC are there supposed to be? 20? 40? 100? Oh, and after you downed or damaged one ship all the nanogang will probably flee, as usual, unless you brought so many sniping cruisers to take them down all at once (or crash the node which is more likely) 
1) Neut said nano hac with a BS
2) Send out ceptor to point
3) ???????
4) PROFIT
Yes I'm talking gang here, if you wanna balance them after solo then I won't even bother arguing.
1. easyer said than done, a BS wont ever catch them.
2. a ceptor is a very soft target, once webbed itself it will burst like a wet bag.
This is the problem the caldari navy is facing, we do not seem to have very many nano ships of our own and the above tactics are not working on the nano gangs.
CCP NERF NANO BECAUSE OF OUR INCOMPETENCE.
No, not really, FW is not set to last forever.
Ishtar carries a web sometimes, vagabond does not carry web, zealot does not carry web, curse does not carry web. Transversal is your friend, if you expect to be able to make it while just approach + mwd then you fail, use transversal, come in from an angle.
I have seen many times a wave of inti's fly out to grab a nano zealot only to get webbed and wiped out by the other nano ships in an enemy gang.
Belive me we are trying. I myself have had to adapt my AS setup to counter very fast inties and it works so long as I can lay down enough fire before it gets out of web range. But I very rarly get to kill the ship since even when webbed it is alot faster than me and is soon out of web range.
To get a kill I would need two webs and a scrambler and thats something I just cant fit on most amarr ships without encountering cap shortages or having a lack of mid slots. I did try to fit an arbi like a curse but it doesnt work that well since if I dont get their cap first shot they will run out of my range.
Getting rid of a nano ship is easy, killing it is another story
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Caelum Dominus
Invicta.
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Posted - 2008.06.18 16:31:00 -
[305]
Edited by: Caelum Dominus on 18/06/2008 16:35:34
Originally by: Ulstan Wait...are you saying that the Drake needs a buff for PvP?
It'd be fine, if the powergrid for HAM's was reduced and heavy precision missiles weren't terrible.
What? No. I'm saying that Drakes are for noobs who think PvP is rolling your head across the F-keys, and how they are awful at combating nano ships. Until the typhical Caldari blob doesn't have 3-10 of these, it only proves that you are not willing to adapt.
Let's say Invicta (or another moderately-sized corporation, for that matter) brings their fleet's worth of tanked HACs into a Caldari blob. We would obviously die horribly (however we would probably not cry about it because we know the error of such ways, unlike your everyday Caldari pilot who seems to believe that Drakes and Caracals should be the be-all-end-all to anything in the universe). We adapt - into nano.
Please get some perspective.
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Ickaruss
Grail Seekers
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Posted - 2008.06.18 16:34:00 -
[306]
Adapt people if u cant beat them join them, stop crying about it all the time  img]http://www.geek5.yoyo.pl/signatures/ick_sig1.jpg[/img] |

Cathojen
State Protectorate
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Posted - 2008.06.18 16:52:00 -
[307]
Edited by: Cathojen on 18/06/2008 16:53:53
What's wrong with Drakes? Good fleet bc's assuming you fit a couple of BCU's on them. Good alpha strike, reasonably decent dps, low-sp requirements, good buffers on them with minimal effort making them a pain to primary. They get a bad rep from people focused on making rediculous and pointless tanks and not fitting damage mods. Besides what do expect to see your enemies to fly when you fight the Caldari State Militia? 
Tbh anyone claiming that a load of people flying Moa's and Ferox's with 600k in Gunnery would take care of the nano's is wrong. It's not as if those nano tactics don't work nearly equally well in 0.0 against fleets with a much higher proportion of gun ships in them than the Caldari militia fleets.
Maybe it's not that cruisers go fast (they should), it's that they go too fast and negate too much damage once you add up polycarbs, mindlinks, implants. A slightly lower ceiling on possible top speed might be good imo. And a moderate buff to precision heavy missiles. Aside from that I highly recommend more Caldari players train their gunnery skills they are extremely useful anyway and allow you to cross train into other races ships.
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Euriti
SniggWaffe
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Posted - 2008.06.18 17:05:00 -
[308]
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
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baltec1
Antares Shipyards
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Posted - 2008.06.18 17:15:00 -
[309]
Edited by: baltec1 on 18/06/2008 17:17:20
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
a reduction would be good. say bringing down a nano ship that currently does 5000km down to 4000km would probably be enough. As far as inti's go, it would be enough to allow me to possibly get a kill shot on it. It would still be going faster than me when webbed but not fast enough to ensure it escapes every time.
All I ask for is a bit of a speed reduction to give me the chance to kill a ship before its out of range while not taking too much away to make nano useless.
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Euriti
SniggWaffe
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Posted - 2008.06.18 17:18:00 -
[310]
Originally by: baltec1 Edited by: baltec1 on 18/06/2008 17:17:20
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
a reduction would be good. say bringing down a nano ship that currently does 5000km down to 4000km would probably be enough. As far as inti's go, it would be enough to allow me to possibly get a kill shot on it. It would still be going faster than me when webbed but not fast enough to ensure it escapes every time.
All I ask for is a bit of a speed reduction to give me the chance to kill a ship before its out of range while not taking too much away to make nano useless.
Would wreck every nanoship except the vagabond and the pimp'd/snaked ones. Ishtar has problem hitting 4k already.
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baltec1
Antares Shipyards
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Posted - 2008.06.18 17:24:00 -
[311]
Originally by: Euriti
Originally by: baltec1 Edited by: baltec1 on 18/06/2008 17:17:20
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
a reduction would be good. say bringing down a nano ship
that currently does 5000km down to 4000km would probably be enough. As far as inti's go, it would be enough to allow me to possibly get a kill shot on it. It would still be going faster than me when webbed but not fast enough to ensure it escapes every time.
All I ask for is a bit of a speed reduction to give me the chance to kill a ship before its out of range while not taking too much away to make nano useless.
Would wreck every nanoship except the vagabond and the pimp'd/snaked ones. Ishtar has problem hitting 4k already.
It would still hit speeds a hell of alot faster than me. Even with a slower speed a ishtar well flown shouldnt get within web range. It would level the playing field a little more and give me more of a chance flying none nano ships
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Euriti
SniggWaffe
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Posted - 2008.06.18 17:26:00 -
[312]
Edited by: Euriti on 18/06/2008 17:27:06
Originally by: baltec1
Originally by: Euriti
Originally by: baltec1 Edited by: baltec1 on 18/06/2008 17:17:20
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
a reduction would be good. say bringing down a nano ship
that currently does 5000km down to 4000km would probably be enough. As far as inti's go, it would be enough to allow me to possibly get a kill shot on it. It would still be going faster than me when webbed but not fast enough to ensure it escapes every time.
All I ask for is a bit of a speed reduction to give me the chance to kill a ship before its out of range while not taking too much away to make nano useless.
Would wreck every nanoship except the vagabond and the pimp'd/snaked ones. Ishtar has problem hitting 4k already.
It would still hit speeds a hell of alot faster than me. Even with a slower speed a ishtar well flown shouldnt get within web range. It would level the playing field a little more and give me more of a chance flying none nano ships
At 3k it can't speedtank aka it isn't usable as nano and then we're back to dual tank ishtar with rubbish bonuses and 5 low slots and lack of cpu.
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baltec1
Antares Shipyards
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Posted - 2008.06.18 17:28:00 -
[313]
Originally by: Euriti
At 3k it can't speedtank.
no it cant speed tank as well, but it can stay out of range of my guns.
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Euriti
SniggWaffe
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Posted - 2008.06.18 17:29:00 -
[314]
Originally by: baltec1
Originally by: Euriti
At 3k it can't speedtank.
no it cant speed tank as well, but it can stay out of range of my guns.
Fit rails then, they will be able to track 1400 sig radius.
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Blind Man
Point Blank Carebears
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Posted - 2008.06.18 17:31:00 -
[315]
without even gang mods i can web @ 72km overloaded on my webs on hugginn/rapier. if you have such a problem with them then just accept the fact that you can't kill them and be glad at least you can make them run away  ╟
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baltec1
Antares Shipyards
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Posted - 2008.06.18 17:42:00 -
[316]
Originally by: Euriti
Originally by: baltec1
Originally by: Euriti
At 3k it can't speedtank.
no it cant speed tank as well, but it can stay out of range of my guns.
Fit rails then, they will be able to track 1400 sig radius.
I use pulse lasers
armed with a web I can defeat nano istars as they stand if they get in range of the web and with a bit of luck, but an ishtar wasnt realy built for nano to start with.
Things like vagabonds, intercepters, huggins, zealots on the other hand if flown right can only be taken down solo by another nano ship or lag. Im not asking for them to get nerfed out of exsistence just nerfed enough so that slowboat pilots like me can have a chance of killing them. At the moment I just cannot hold them long enough to kill them since even when webbed they are going twice my speed.
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Ulstan
State Protectorate
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Posted - 2008.06.18 17:56:00 -
[317]
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
This. If you reduce anything, it should be the effectiveness of polycarbs and snakes so that nanos who don't use those aren't affected. (And really, if you're not using polycarbs you're hardly a nano ship at all)
But anyway, I think approaching it from a 'lets make nanos slower' direction is a lot less intelligent than simply adjusting precision missiles so they don't suck and can actually hit nano ships if you have max skills + appropriate implants etc and brining polycarbs back into line with all the other rigs, instead of being way more effective than the corresponding modules :p
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Ulstan
State Protectorate
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Posted - 2008.06.18 18:00:00 -
[318]
Quote: What? No. I'm saying that Drakes are for noobs ...and how they are awful at combating nano ships.
So, you do think they're terrible in PvP then. Why is that? And why would a fleet of caldari ships not include any of their signature battlecruisers? I can't think of any reason other than that the battlecruiser in question is in need of some serious PvP help.
Caldari Pilots fly missile ships. If missile ships cannot combat nano ships, then it's time to adjust missiles.
Or hey, if you think it's fine for one combat system to not harm nanos, let's switch thing up and make missiles good at combating nanos and turrets useless at it.
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baltec1
Antares Shipyards
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Posted - 2008.06.18 18:04:00 -
[319]
Originally by: Ulstan
Originally by: Euriti
Originally by: Cathojen Edited by: Cathojen on 18/06/2008 16:53:53 A slightly lower ceiling on possible top speed might be good imo.
I can agree with all (to some extent) but this, an overall blanket nerf would just end up with polycarbs + snakes being the only way to go which it shouldn't be.
This. If you reduce anything, it should be the effectiveness of polycarbs and snakes so that nanos who don't use those aren't affected. (And really, if you're not using polycarbs you're hardly a nano ship at all)
But anyway, I think approaching it from a 'lets make nanos slower' direction is a lot less intelligent than simply adjusting precision missiles so they don't suck and can actually hit nano ships if you have max skills + appropriate implants etc and brining polycarbs back into line with all the other rigs, instead of being way more effective than the corresponding modules :p
I could go with that too, all I want to do is kill these things rather than chase them away.
hell even if I could extend the range of my web to 15-20km it would help, although hugginn pilots might like that one a little too much
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Caelum Dominus
Invicta.
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Posted - 2008.06.18 18:16:00 -
[320]
Originally by: Ulstan So, you do think they're terrible in PvP then. Why is that? And why would a fleet of caldari ships not include any of their signature battlecruisers? I can't think of any reason other than that the battlecruiser in question is in need of some serious PvP help.
Caldari Pilots fly missile ships. If missile ships cannot combat nano ships, then it's time to adjust missiles.
Or hey, if you think it's fine for one combat system to not harm nanos, let's switch thing up and make missiles good at combating nanos and turrets useless at it.
What? No. I don't think Drakes are terrible for PvP. I think they're terrible when they're put up against nano ships, which is exactly what my post says. Contrary to popular belief, reading through the post you're responding to tends to prove worthwhile.
Caldari blobs aren't failing to combat speed-tanked ships because your weapon of choice are missiles. You're failing because you're not organized.
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Agor Dirdonen
|
Posted - 2008.06.18 18:27:00 -
[321]
Originally by: Sgt Napalm
Originally by: burek
Originally by: Xeronn you should NOT be able to disengage so easely once you engage in a fight
And why exactly should you NOT be able to? No one ever retreated in history of warfare? Come on...
Same reasons WCS were nerfed
No, WCS were nerfed because one or two modules could let you get away 90 percent of the time while still allow you to fit for gank or tank.
If you're set up for nano, you dedicate ALL your lowslots to the nanosetup. There's nothing left for tank or gank. Big difference.
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Ulstan
State Protectorate
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Posted - 2008.06.18 19:50:00 -
[322]
Edited by: Ulstan on 18/06/2008 19:51:16
Quote: No, WCS were nerfed because one or two modules could let you get away 90 percent of the time while still allow you to fit for gank or tank.
If you're set up for nano, you dedicate ALL your lowslots to the nanosetup. There's nothing left for tank or gank. Big difference.
You are in error. People fitting 1 or 2 WCS were easily easily countered. The issue was them fitting all their slots with WCS, leaving them with no tank, but also meaning no one could stop them from running.
Now, if you nano, you can still get away from just about any fight (much easier than someone fitting a full rack of WCS can) *and* you have a superb tank, arguably the best as long as you can maintain your speed, because you effectively take zero damage from missiles.
Nanos right now are far worse than the old WCS were, since you get the best of all worlds. It's just that it takes a lot more skill points and a whole lot more money to fly them. They still let you get out of any fight without any real downside, but in addition, they let you chase down other people who are trying to escape, and have a tank all at the same time. In short, you can force an engagement, gank your target while having a tank, and break off the engagement if you are losing.
But any fixes to nanos are going to have to go hand in hand with fixes to blobbing. Blobbing is another security mechanism with no downside, and these are bad for the games. Nanos are the only real current mechanism for avoiding blobs. So fix blobs first, nanos second.
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Miss Stella
|
Posted - 2008.06.18 20:14:00 -
[323]
What really proves my point is the lack of logical support for nanos. Your whole defense is flaming and calling somebody a noob for not fitting 100% to kill a nano. Oh nice analogy, I really enjoy your mature and intelligent flame. Theres a difference between fitting a backup array to stop from being jammed, (1 slot), and fitting 5 ranged guns, tracking computers, no tank, oh, and then having another ship just to tackle the nano so that it doesnt just warp. oh, and the rook ran right? wasnt my point a ship should either have to fight, or run, but not both? learn how to read, and stop being a ******* idiot.
Your flames are stupider than your ******** alt/friend Euriti who continues to post running his mouth about how people are noobs and how he knows how to kill nanos. Go to battleclinic.com and search Euriti, you be the judge on how competant this guy is. Oh you post with an alt on the forums? haha yeah what i thought... shut up you morons. State something other than OMG, YOU NOOBS JUST DONT KNOW HOW TO PVP... its getting old. Grow up, formulate a response that tells everyone why nanos are fair, balanced, and should be kept without saying yer the nub pod, you dont know how to pvp.
Quote: I can find tons of killmails with nano pilots dying to BS/BC with no recon on them, it ain't hard, if you wanna kill a nano in a BC solo tho you can **** off, not gonna happen unless nano is stupid.
^^ What? The irony of this statement definately portrays the intelligence which you put into into every dumbass response. Like I said before, shut up unless you have something cool to say. You must work for the tobacco company.
Yes, caldari jumps into a drake and expects his missiles to hit a nano like it does his mission npcs. They are inexpierenced pvpers without any kind of a role model. This is nothing new, stop beating a dead horse. I do not fly missile ships whatsoever, direct your arguement towards me, not some idiot caldari who is upset about his lack missile superiority. no, missles should not go 10k, missiles should not go 5k, but nanos should not go 5k + either.
Polycarbons should be removed, all speed modules should contain a VERY large stacking penalty and nerf, and create a game, where a vagabond going 4k with snakes is the fastest cruiser in the game.
-Podruski
And the irony of somebody calling me a troll...
|

Euriti
SniggWaffe
|
Posted - 2008.06.18 20:40:00 -
[324]
Originally by: Miss Stella What really proves my point is the lack of logical support for nanos. Your whole defense is flaming and calling somebody a noob for not fitting 100% to kill a nano. Oh nice analogy, I really enjoy your mature and intelligent flame. Theres a difference between fitting a backup array to stop from being jammed, (1 slot), and fitting 5 ranged guns, tracking computers, no tank, oh, and then having another ship just to tackle the nano so that it doesnt just warp. oh, and the rook ran right? wasnt my point a ship should either have to fight, or run, but not both? learn how to read, and stop being a ******* idiot.
Your flames are stupider than your ******** alt/friend Euriti who continues to post running his mouth about how people are noobs and how he knows how to kill nanos. Go to battleclinic.com and search Euriti, you be the judge on how competant this guy is. Oh you post with an alt on the forums? haha yeah what i thought... shut up you morons. State something other than OMG, YOU NOOBS JUST DONT KNOW HOW TO PVP... its getting old. Grow up, formulate a response that tells everyone why nanos are fair, balanced, and should be kept without saying yer the nub pod, you dont know how to pvp.
Quote: I can find tons of killmails with nano pilots dying to BS/BC with no recon on them, it ain't hard, if you wanna kill a nano in a BC solo tho you can **** off, not gonna happen unless nano is stupid.
^^ What? The irony of this statement definately portrays the intelligence which you put into into every dumbass response. Like I said before, shut up unless you have something cool to say. You must work for the tobacco company.
Yes, caldari jumps into a drake and expects his missiles to hit a nano like it does his mission npcs. They are inexpierenced pvpers without any kind of a role model. This is nothing new, stop beating a dead horse. I do not fly missile ships whatsoever, direct your arguement towards me, not some idiot caldari who is upset about his lack missile superiority. no, missles should not go 10k, missiles should not go 5k, but nanos should not go 5k + either.
Polycarbons should be removed, all speed modules should contain a VERY large stacking penalty and nerf, and create a game, where a vagabond going 4k with snakes is the fastest cruiser in the game.
-Podruski
And the irony of somebody calling me a troll...
Actually I work in India in a matchstick factory inhailing deadly gasses which damage my brain.
Internet hardman are we?
And taking this down to such a level, oh dear.
Originally by: Miss Stella Polycarbons should be removed, all speed modules should contain a VERY large stacking penalty and nerf, and create a game, where a vagabond going 4k with snakes is the fastest cruiser in the game.
So, you wanna wreck a shipclass and make them as used as Assfrigs? Because if you couldn't nano a HAC then it'd just be an expensive cruiser which ain't better than a t2 BC but costs 100 mill and doesn't insure and requires lots of training. good one there.
the vagabond is MADE for what it does, so now, you want to nerf nano so hard that the vagabond requires snakes to be even half decent.
Oh my god, the idiocy here.
Oh, and telling me to **** off because I don't have as much SP as you, that's laughable because I clearly have more clue than you even though you are a 2005/2006 player.
See, I can drag it down to your level too, I just don't like it.
Keep it to the ******* arguments and not who has more sp or not.
|

Marlenus
Ironfleet Towing And Salvage
|
Posted - 2008.06.18 20:50:00 -
[325]
Originally by: Ulstan Well if heavy precision missiles didn't suck, we could tell them to train heavy missile V and stop complaining!
I've got Heavy Missile V. And so I'm very much looking forward to the day when all this nano-triumphalism results in the inevitable nano-nerf, which I strongly expect to include a fix for precision missiles.
Seriously, you guys are your own worst enemy here -- the more you taunt the people who can't touch you, the angrier they get, and the louder the nerf chorus becomes. How is that in your self-interest?
Answer: It isn't. ------------------ Ironfleet.com |

Marlenus
Ironfleet Towing And Salvage
|
Posted - 2008.06.18 21:20:00 -
[326]
Originally by: Ulstan Now, at least in FW you have some incentive to not just blob up like that (or will once system occupancy means anything) but it's still a big mess :p
You really think they are ever going to make occupancy mean something?
Optimist. ------------------ Ironfleet.com |

Cathojen
State Protectorate
|
Posted - 2008.06.18 21:21:00 -
[327]
Edited by: Cathojen on 18/06/2008 21:21:41
100vs100 is luck of the draw. I've had bigger fights that were lagless, but yeah it can get bad. But I've never seen a 100 man gang get destroyed by nanos. It's the smaller 50 man gangs which get picked off.
I hope FW encourages small gangs to achieve objectives though. Then it would really be a good alternative to 0.0.
|

Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.18 23:05:00 -
[328]
guys. seriously.
I have eleventy billion kills (just check battleclinc ofc) therefore when i say nanos are overpowered, you must instantly feel compelled to believe me and know in your heart that what i say is true. That math stuff is pretty hard, though so I don't wanna get into it. They are overpowered. There I said it again. Believe me now? Well until you do, I guess I'll just keep making threads like this that make people capable of forming opinions backed by facts and logic either shudder at my sheer stupidity and lose faith in humanity or laugh uncontrollably.
I can keep making these threads all day long. You say that if I put even an ounce of effort towards firing some syapses in the old rusty noggin I could actually come up with a way to beat/drive off/BE 100% SAFE FROM ANY 'NANO' GANG?! Well that might be the case, but you're assuming there are any neural pathways left up there (there aren't).
Anyway, i'm going back to my drake gang where I'll try to kill these darn nanos. I'm training up my missile skills even higher in the hope that having level 5 in warhead upgrades will finally let me kill this darn vaga. It just goes so fast and blows up all my gangmates drakes when it just looks at them! NO FAIR! -----
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Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.18 23:07:00 -
[329]
oh crap. I just lost my drake to a buncha noobs in their nano gang. NERF PLS CCP!
 -----
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FORD ESC0RT
State War Academy
|
Posted - 2008.06.18 23:16:00 -
[330]
had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
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|

Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.18 23:19:00 -
[331]
Originally by: FORD ESC0RT had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
That's exactly what I'm saying. There is absolutely NO WAY to counter this CCP!!! We all chased him and webbed him and then got within 5.5km of him. I know webs go to 10km (13km t2 + heat) but we had to get like real close and stuff, cause you know we're excited. -----
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Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.18 23:20:00 -
[332]
quite frankly i'm disappointed that CCP would make a ship/combat type that even a 20 man t1 frigate gang couldn't counter.
 -----
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Miss Stella
|
Posted - 2008.06.19 00:27:00 -
[333]
Like I said.. flame flame flame... you cant even hold a valid arguement besides flame. Stop with the sarcasm, im sure somebody as well spoken and educated as you can come up with a response that doesn't contain 10 year old counterstrike disses.
Euriti, why must you continue to post? a hacs role is not to be nanoed. Stop trying to build yourself up. You are too inexperienced when it comes to your kills to tell somebody they dont know what they are doing.. Why dont you tell everyone here exactly why nanos are fair, why they shouldnt be nerfed, and how they can be KILLED ,not detered by 1 ship.
Shut up with the caldari thing already. I am not caldari, and have nothing to do with their whining. YES THEY ARE BAD! SHUT UP. Your like a 90 year old with alzheimers telling the same ****en joke over and over. Do you think Bill Cosby is funny?
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Katashi Ishizuka
Tritanium Workers Union
|
Posted - 2008.06.19 00:35:00 -
[334]
I only hate nano-ing because they make blasters f'ing worthless.
Good thing I trained for the Ishtar.
|

Spineker
State Protectorate
|
Posted - 2008.06.19 00:48:00 -
[335]
Originally by: Caelum Dominus
Originally by: Ulstan So, you do think they're terrible in PvP then. Why is that? And why would a fleet of caldari ships not include any of their signature battlecruisers? I can't think of any reason other than that the battlecruiser in question is in need of some serious PvP help.
Caldari Pilots fly missile ships. If missile ships cannot combat nano ships, then it's time to adjust missiles.
Or hey, if you think it's fine for one combat system to not harm nanos, let's switch thing up and make missiles good at combating nanos and turrets useless at it.
What? No. I don't think Drakes are terrible for PvP. I think they're terrible when they're put up against nano ships, which is exactly what my post says. Contrary to popular belief, reading through the post you're responding to tends to prove worthwhile.
Caldari blobs aren't failing to combat speed-tanked ships because your weapon of choice are missiles. You're failing because you're not organized.
We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
They are broken. It is not a weapon of choice really because I am most guns but Caldari ships require missiles in many if not the majority of cases.
When a ship can outrun a missile it is broken unless it is a inty which was designed to go at these pathetically stupid speeds.
|

Spineker
State Protectorate
|
Posted - 2008.06.19 00:50:00 -
[336]
Originally by: Katashi I****uka I only hate nano-ing because they make blasters f'ing worthless.
Good thing I trained for the Ishtar.
I trained up my blasters in the last year but what point are they? They are worthless I agree.
|

Spineker
State Protectorate
|
Posted - 2008.06.19 00:55:00 -
[337]
CCP knows these ships are out of line and broken. I am sure they don't want to **** off a group of their customers I understand that. They are here to make money period that is why they exist they just happen to have a cool way of making money and honest.
However people who fight all the time know also that Nano ships are out of line and too much and when those many start complaining something will be done.
We are not trying to destroy your fun at all we just want a level playing field. A 4000+++ m/s Cruiser sized ship is not a level playing field. Dying without a lock is not level nor fun you really have to put yourself into the othersides position. At least with EWAR your buddy can help with nano's forget it.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.19 02:05:00 -
[338]
Originally by: Spineker
We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
They are broken. It is not a weapon of choice really because I am most guns but Caldari ships require missiles in many if not the majority of cases.
When a ship can outrun a missile it is broken unless it is a inty which was designed to go at these pathetically stupid speeds.
If they're actually hitting you at 150km, odds are the only "nano" modules they have fitted are MWDs.
|

burek
Mercenary Forces
|
Posted - 2008.06.19 04:05:00 -
[339]
Wow, this reminds me of that guy that insisted on making a hole in the wall with his head... |

Euriti
SniggWaffe
|
Posted - 2008.06.19 06:27:00 -
[340]
Originally by: Miss Stella Like I said.. flame flame flame... you cant even hold a valid arguement besides flame. Stop with the sarcasm, im sure somebody as well spoken and educated as you can come up with a response that doesn't contain 10 year old counterstrike disses.
Euriti, why must you continue to post? a hacs role is not to be nanoed. Stop trying to build yourself up. You are too inexperienced when it comes to your kills to tell somebody they dont know what they are doing.. Why dont you tell everyone here exactly why nanos are fair, why they shouldnt be nerfed, and how they can be KILLED ,not detered by 1 ship.
Shut up with the caldari thing already. I am not caldari, and have nothing to do with their whining. YES THEY ARE BAD! SHUT UP. Your like a 90 year old with alzheimers telling the same ****en joke over and over. Do you think Bill Cosby is funny?
Are you suggesting that I'm also Kery ? :D
You keep comming with that bull**** about "YOU ARENT EXPERIENCED ENUFF FOR MOI!!!!!!!" when I come with perfectly valid arguments that have been agreed with by many experienced 0.0 players through several threads I have posted with and you are the first to come here and say this.
But sure, lets tank our HACs, I just know that I'll be in a BC instead then.
|
|

Agor Dirdonen
|
Posted - 2008.06.19 07:26:00 -
[341]
Edited by: Agor Dirdonen on 19/06/2008 07:27:58 Well, it's not just that they go 4+ km/s and can shoot us from 150km. It's also that they have an uber tank, better then our battleships. So even if you can catch one, he simply tanks all the damage you can throw at it.
We tried to shoot one with 10 BS who slipped into web range. He simply tanked all the damage from our battleships for 10 minutes, speeded up to 10km/s again when we let him slip out of web range and he was out again. And what's with the fighters that are always with him? He has em in one system, jumps to another and they're they are as well. When will CCP do something about this?

|

Caelum Dominus
Invicta.
|
Posted - 2008.06.19 07:43:00 -
[342]
Quote: Grow up, formulate a response that tells everyone why nanos are fair, balanced, and should be kept without saying yer the nub pod, you dont know how to pvp.
Originally by: Caelum Dominus What? No. I'm saying that Drakes are for noobs who think PvP is rolling your head across the F-keys, and how they are awful at combating nano ships. Until the typhical Caldari blob doesn't feature 10+ Drakes, it only proves that you are not willing to adapt and deserve to die horribly to people who are.
Let's say Invicta brings their fleet's worth of tanked HACs into a Caldari blob. We would obviously die horribly (however we would probably not cry about it because we know the error of such ways, unlike your everyday Caldari pilot who seems to believe that Drakes and Caracals should be the be-all-end-all to anything in the universe). We adapt - into nano.
Please get some perspective.
There are multiple well-formulated and quite reasonable responses to why nanos are perfectly fine in this thread, but I realize by now that asking you whiners to read them may be expecting too much.
|

Caelum Dominus
Invicta.
|
Posted - 2008.06.19 07:59:00 -
[343]
Edited by: Caelum Dominus on 19/06/2008 07:59:57
Originally by: Spineker We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
It's increasingly obvious that your PvP experience is very limited. The optimal range of a beam-fitted Zealot with tracking enhancers and optimal range rigs is just shy of 115km. This is easily accomplished by a Rokh, which would most likely two-volley a Zealot because it's paper thin and isn't moving because of tracking issues.
Quote: CCP knows these ships are out of line and broken.
If CCP found nano-HACs were out of line and broken, wouldn't you say it's likely that they would've been removed by now? Lemmings have been whining about it for nearly a year.
Quote: When 10 can attack 100 it is wrong and funny that people defend such a pathetic stance as to say they are not out of line on the ship scale.
It would be out of line if the 100-man fleet was even remotely interested in adapting to the situation. I realize this might be hard to grasp, but Ravens, Drakes and Caracals are not supposed to be the be-all-end-all. Replace them with Rokhs, Feroxes, Moas and Blackbirds and you will have a very easy time combating us indeed.
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
|

Euriti
SniggWaffe
|
Posted - 2008.06.19 08:37:00 -
[344]
Edited by: Euriti on 19/06/2008 08:38:55 Edited by: Euriti on 19/06/2008 08:38:34
Originally by: Caelum Dominus Edited by: Caelum Dominus on 19/06/2008 07:59:57
Originally by: Spineker We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
It's increasingly obvious that your PvP experience is very limited. The optimal range of a beam-fitted Zealot with tracking enhancers and optimal range rigs is just shy of 115km. This is easily accomplished by a Rokh, which would most likely two-volley a Zealot because it's paper thin and isn't moving because of tracking issues.
Quote: CCP knows these ships are out of line and broken.
this man speaks the truth
Miss stella, please, if you are gonna flame what I say, then tell the same to every other person who is opposed to a nano nerf here and stop picking on 1 person because you think SP is the end all determining factor in eve, it is not.
If CCP found nano-HACs were out of line and broken, wouldn't you say it's likely that they would've been removed by now? Lemmings have been whining about it for nearly a year.
Quote: When 10 can attack 100 it is wrong and funny that people defend such a pathetic stance as to say they are not out of line on the ship scale.
It would be out of line if the 100-man fleet was even remotely interested in adapting to the situation. I realize this might be hard to grasp, but Ravens, Drakes and Caracals are not supposed to be the be-all-end-all. Replace them with Rokhs, Feroxes, Moas and Blackbirds and you will have a very easy time combating us indeed.
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
Originally by: Caelum Dominus Edited by: Caelum Dominus on 19/06/2008 07:59:57
Originally by: Spineker We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
It's increasingly obvious that your PvP experience is very limited. The optimal range of a beam-fitted Zealot with tracking enhancers and optimal range rigs is just shy of 115km. This is easily accomplished by a Rokh, which would most likely two-volley a Zealot because it's paper thin and isn't moving because of tracking issues.
Quote: CCP knows these ships are out of line and broken.
If CCP found nano-HACs were out of line and broken, wouldn't you say it's likely that they would've been removed by now? Lemmings have been whining about it for nearly a year.
Quote: When 10 can attack 100 it is wrong and funny that people defend such a pathetic stance as to say they are not out of line on the ship scale.
It would be out of line if the 100-man fleet was even remotely interested in adapting to the situation. I realize this might be hard to grasp, but Ravens, Drakes and Caracals are not supposed to be the be-all-end-all. Replace them with Rokhs, Feroxes, Moas and Blackbirds and you will have a very easy time combating us indeed.
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
this man speaks the truth
Miss stella, please, if you are gonna flame what I say, then tell the same to every other person who is opposed to a nano nerf here and stop picking on 1 person because you think SP is the end all determining factor in eve, it is not.
Also assaulting my battleclinic stats, atleast I got balls to throw a cheap t1 cruiser into a fight with a BC, K/D ratio can **** me, kills matter, not losses. Also, you have a shoddy 210 kills since 2006, i've managed the same in 2008 (not all my kills are on there).
LOOK MAH I CAN TAKE THIS TO KINDERGARTEN LEVEL TOO.
|

Rach'Na
|
Posted - 2008.06.19 08:46:00 -
[345]
erm, blasters not good anymore? nano's unbeatable? LOL
this is 1 funny thread ^^
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coeathal vega
Reikoku Band of Brothers
|
Posted - 2008.06.19 09:34:00 -
[346]
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 19/06/2008 07:27:58 Well, it's not just that they go 4+ km/s and can shoot us from 150km. It's also that they have an uber tank, better then our battleships. So even if you can catch one, he simply tanks all the damage you can throw at it.

Wow. If a nano hac has a better tank than your battleships, you should really look into your fittings. A webbed nano hac is a dead hac. No other way around it. Unless you have no clue on how to fit ships. ----
|

Euriti
SniggWaffe
|
Posted - 2008.06.19 09:35:00 -
[347]
Originally by: coeathal vega
Originally by: Agor Dirdonen Edited by: Agor Dirdonen on 19/06/2008 07:27:58 Well, it's not just that they go 4+ km/s and can shoot us from 150km. It's also that they have an uber tank, better then our battleships. So even if you can catch one, he simply tanks all the damage you can throw at it.

Wow. If a nano hac has a better tank than your battleships, you should really look into your fittings. A webbed nano hac is a dead hac. No other way around it. Unless you have no clue on how to fit ships.
Didn't spot the sarcasm did you?
|

coeathal vega
Reikoku Band of Brothers
|
Posted - 2008.06.19 09:36:00 -
[348]
um... I guess i didnt.
my bad. wtb coffee. ----
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Sgt Napalm
Synergy Evolved Daisho Syndicate
|
Posted - 2008.06.19 14:02:00 -
[349]
I'm sipping my coffee now and its delish
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Neerea
Ominous Fatum
|
Posted - 2008.06.19 14:28:00 -
[350]
Im at work atm, also drinking coffee!
Also, ive had a hardon for like 40 min. Most strange. Must be Spinekers and Miss Stellas intellectual replies turning me on 
Oh right, i was supposed to stay away from this thread. Tihi, silly me
|
|

Kazacy
Invicta.
|
Posted - 2008.06.19 17:40:00 -
[351]
yet nano defenders never cover the esential point , they just clone the same insults over and over as a reply . The thing is (and most people know it) , nanos can get out of most fights they don`t want to fight unless they are braindead pilots , that`s what needs to be fixed. No , you should NOT be able to disengage so easely once you engage in a fight . The problem is there , and not with speed tanking as means of avoiding or mitigating damage , speed tanks can be countered , everyone can agree to that
I know it will be useless to argue with you, but did you ever heard about guerilla warfare? Ask about this vietnamese ppl for more info.
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Spineker
State Protectorate
|
Posted - 2008.06.19 17:55:00 -
[352]
Edited by: Spineker on 19/06/2008 17:57:23
Originally by: Caelum Dominus Edited by: Caelum Dominus on 19/06/2008 07:59:57
Originally by: Spineker We are not failing it is just a fact that nano's sit 150k off the gate and kill at will because missiles will not reach you since you can outrun most of them and you just run away like yellar-nanos always do.
It's increasingly obvious that your PvP experience is very limited. The optimal range of a beam-fitted Zealot with tracking enhancers and optimal range rigs is just shy of 115km. This is easily accomplished by a Rokh, which would most likely two-volley a Zealot because it's paper thin and isn't moving because of tracking issues.
Of course that is it.... Couldn't be the fact that you can't read.
You can close 50KM in NANO before most ships can even lock you so blow the hot air up someone elseÆs ass.
What PART OF NANO SPEED DON'T YOU UNDERSTAND? Shall I paint you some color pictures? Would that help? Maybe crayons?
You sit at 150km can ******* move in and kill before getting locked by some ships. Deny it and your either lying or never flown one.
Engage at will, disengage at will period they are broken and need to be fixed.
|

DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.06.19 18:33:00 -
[353]
TBH this nano disease is killing the game. I dont like nanos and tbh today EVE is reduced to blobs, and nano gangs. Thats it.
The small gang warfare is reduced to gankage and running away. Ships capable of out running missiles, BS faster then Interceptors, you name it... All ships must fit velocity modules and true alternatives reduced to a small number of ships. Yep I still play the game but more and more I'm starting to be more time docked and afk.
I remember when 4k/5k speed was fast and all the focus in setups was in damage output or tank. I remember to fit ships to actually fight, but it seems today you fit them to be fast, the paper made tanks and laughable damage are balanced by the blobs and the hability to run. Sad way EVE has evolved. And no you cant have my stuff. I still hope CCP opens their eyes.
________________ God is my Wingman |

Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.19 20:30:00 -
[354]
guys, eve is being destroyed by nano ships.
yesterday I had a 10 man camp with huginns and sensor boosters. This 12km/s interceptor jumped in and just nanoed off. Seriously, someone tell me how I can kill this ship with a single ship of my own, just like how eve was meant to be played. Also this rapier ran right past our camp, even though we tried to decloak him, it's gonna be unbalanced as I can't kill it by myself. Oh and this carrier came out of warp on the gate, but my drake couldn't kill it alone. Nerf pls.

Podruski/Sella,
You realize I haven't made any sort of number/logic based arguments because there really isn't any need to? Euriti already pointed out how wrong you are and you ignored him. You're the terminally stupid troll here. You bring no numbers, no evidence other than person anecdotes and why you 'feel' something is unbalanced. You make as logical an argument as a village idiot.
When euriti makes good points, you slag him as not having a valid opinion because he's new/can't fly nano hacs. Could you possibly get more vain/thick headed/stupid? No. I really doubt you could. Everytime I get upset that the Devs don't actually head players opinions more then they already do, I realize they have to sort through pages and pages of rants such as this created by unintelligable morons.
I'm gonna keep posting here mocking your horrible ideas and complete lack of logic because I think other people have the 'facts' of the matter pretty well covered. Maybe you should spend less time insulting people you are talking to and construct a reasonable/valid opinion? I doubt you will. I would ask you stop posting, but that's both rude and probably a lost cause. I only ask you not to reproduce. I feel that one will take care of itself, though.  -----
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Caelum Dominus
Invicta.
|
Posted - 2008.06.19 20:49:00 -
[355]
Edited by: Caelum Dominus on 19/06/2008 20:53:38 Spineker,
this is silly. You're going on and on about the very things I've been striving to address in my last few posts. Please take a moment to consider my input before commencing your e-rage. I'll recap:
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
If Invicta were to bring tanked HACs up against the massive amount of ships that the Caldari militia present themselves with, I'm sure anyone would agree that we would fail miserably. In order to accomodate our wallets and killboard, we've adapted into flying speed-tanked ships. This is the only way for anyone who cannot match or exceed a blob to effectively combat one. We don't bring rock to a fight when we know there's going to be paper 100% of the time. Because the Caldari militia is less organized, however, you continue to bring paper. That's no argument for nerfing nano to the ground.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.19 21:44:00 -
[356]
Edited by: Dianeces on 19/06/2008 21:44:56 Kery is the best poster ITT.
Edit: 13th page snypa.
|

DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.06.19 22:19:00 -
[357]
Originally by: Kery Syander
Originally by: FORD ESC0RT had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
That's exactly what I'm saying. There is absolutely NO WAY to counter this CCP!!! We all chased him and webbed him and then got within 5.5km of him. I know webs go to 10km (13km t2 + heat) but we had to get like real close and stuff, cause you know we're excited.
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...  
________________ God is my Wingman |

Calypso's Wrath
Black Watch Legionnaires
|
Posted - 2008.06.19 22:37:00 -
[358]
OMFG, this again?
CCP please nerf:
RR bs Nanos Falcons Rapiers Curses/pilgrims (oh wait) Arazu/lach (oh wait) Drakes Ravens Minmatar ships and covert ops cloaks
Pls, k, thx.
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Ulic Vos
Invicta.
|
Posted - 2008.06.20 05:17:00 -
[359]
Originally by: DeadDuck
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...  
High End Officer, Deadspace, Faction Fitting with snakes. Compare the investment to the ships he killed. So i guess blame the people who invest in something and nerf the ships they fly because other people in T1 fitted Ships cant kill em. Sounds reasonable to me 
|

DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.06.20 05:45:00 -
[360]
Originally by: Ulic Vos
Originally by: DeadDuck
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...  
High End Officer, Deadspace, Faction Fitting with snakes. Compare the investment to the ships he killed. So i guess blame the people who invest in something and nerf the ships they fly because other people in T1 fitted Ships cant kill em. Sounds reasonable to me 
The important part is that game mechanics allow a BS to reach 17K m/s... dont you think that might be a "bit" to much? 
________________ God is my Wingman |
|

Julius Romanus
|
Posted - 2008.06.20 05:55:00 -
[361]
I cant be the only one who would rather engage a nano gang than spider tanking battleships with a logistics ***** in tow can i? ------------------ For Medicinal Use Only. |

Caelum Dominus
Invicta.
|
Posted - 2008.06.20 05:58:00 -
[362]
Edited by: Caelum Dominus on 20/06/2008 06:02:26
Originally by: DeadDuck The important part is that game mechanics allow a BS to reach 17K m/s... dont you think that might be a "bit" to much? 
You're full of ****.
http://dl.eve-files.com/media/corp/Caelum/Machariel_-_Test%5B2%5D.jpg
Even with a maxed-skilled Claymore, it cannot exceed 14km/s. Do you bunch really expect anyone to take you seriously when you cannot even present facts that are remotely trustworthy?
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Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.20 07:18:00 -
[363]
Edited by: Kery Syander on 20/06/2008 07:18:26
Originally by: Caelum Dominus Edited by: Caelum Dominus on 20/06/2008 06:02:26
Originally by: DeadDuck The important part is that game mechanics allow a BS to reach 17K m/s... dont you think that might be a "bit" to much? 
You're full of ****.
http://dl.eve-files.com/media/corp/Caelum/Machariel_-_Test%5B2%5D.jpg
Even with a maxed-skilled Claymore, it cannot exceed 14km/s. Do you bunch really expect anyone to take you seriously when you cannot even present facts that are remotely trustworthy?

eft > deadduck
don't you think you exaggerated a "bit" too much?

anywho nanos are fine. Stop being such a complete single minded bafoon and you might realize that (talking to podruski here). FYI, my cat may have less SP than you, but she's probably better at EVE then you. -----
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Viper ShizzIe
The Illuminati. Pandemic Legion
|
Posted - 2008.06.20 07:24:00 -
[364]
Edited by: Viper ****zIe on 20/06/2008 07:25:05
EDIT: Added link.
Originally by: Caelum Dominus Edited by: Caelum Dominus on 20/06/2008 06:02:26
Originally by: DeadDuck The important part is that game mechanics allow a BS to reach 17K m/s... dont you think that might be a "bit" to much? 
You're full of ****. http://dl.eve-files.com/media/corp/Caelum/Machariel_-_Test%5B2%5D.jpg
Even with a maxed-skilled Claymore, it cannot exceed 14km/s. Do you bunch really expect anyone to take you seriously when you cannot even present facts that are remotely trustworthy?
http://img57.imageshack.us/img57/8752/macharielthisthreadisfujg6.jpg
You've gotta be really ******* stupid to be that **** at EFT.
Biomass.
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Kery Syander
The Illuminati. Pandemic Legion
|
Posted - 2008.06.20 07:27:00 -
[365]
viper****zle? in the work shop? oh wait, this isn't this workshop!?!?! am I drunk or are people stammering about nanos and their overpoweredness in eve-general again?
 -----
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HakanSherif
Invicta.
|
Posted - 2008.06.20 11:44:00 -
[366]
There is nothing to fix with nanos. They are just fine. There is also nothing wrong with missiles against nano ships. The whole concept works just fine. The problem arises just like Cal said, u guys want to bring paper to battle field and want to beat the scissor.
Did u ever check the stats? Check Vagabond losses on the killboards, you will be suprised to see so many vagabonds die, study the fleets and ships that killed them, most of you militia guys have no clue about PvP just like the bear alliances in 0.0 who continously were crying for the same ****. What ****es me off instead of trying to adopt and improve yourselves you are just whining.
But if you guys are so lazy my offer stands, pay me 20 billion and i will teach you how to fight the dreaded nano fleets.:P
Est Sularus oth Mithas |

Tenuo
Native Freshfood
|
Posted - 2008.06.20 13:14:00 -
[367]
Edited by: Tenuo on 20/06/2008 13:19:17 Edited by: Tenuo on 20/06/2008 13:18:54
Originally by: DeadDuck TBH this nano disease is killing the game. I dont like nanos and tbh today EVE is reduced to blobs, and nano gangs. Thats it.
And you want to nerf nano to reduce it from nano gangs and blobs to .. blobs. That's exciting isn't it?
Originally by: DeadDuck The small gang warfare is reduced to gankage and running away. Ships capable of out running missiles, BS faster then Interceptors, you name it... All ships must fit velocity modules and true alternatives reduced to a small number of ships. Yep I still play the game but more and more I'm starting to be more time docked and afk.
This is not true, please stop lying. Battleships faster than interceptors? Sure if you fit the ceptor with tech 2 and use snakes/officer/faction gear on your faction battleship. If you fit the ceptor with rigs, snakes set and deadspace/faction gear it'll go faster.
Originally by: DeadDuck I remember when 4k/5k speed was fast and all the focus in setups was in damage output or tank. I remember to fit ships to actually fight, but it seems today you fit them to be fast, the paper made tanks and laughable damage are balanced by the blobs and the hability to run. Sad way EVE has evolved. And no you cant have my stuff. I still hope CCP opens their eyes.
So, all eve combat should be reduced to rolling your head on the keyboard to see who has most SP?

:facepalm:
Also, Combat PL, Invictas & Co. perfectly strikes Useless **** Thread, wrecking for 1235643.45 damage.
______________________________________________ Euriti - I'll continue my nerd forum rage! |

Sgt Napalm
Synergy Evolved Daisho Syndicate
|
Posted - 2008.06.20 14:08:00 -
[368]
So about un nerfing the nano BS as a valid counter to nano Cruisers
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Tenuo
Native Freshfood
|
Posted - 2008.06.20 14:11:00 -
[369]
Originally by: Sgt Napalm So about un nerfing the nano BS as a valid counter to nano Cruisers
 ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Xaen
Caritas.
|
Posted - 2008.06.20 18:30:00 -
[370]
Originally by: Kristoffer Belive it or not, most med guns track nanos at range.
This is completely true.
While the experiment that proved it for me was DPS fit vagabond vs. Huggin it proved to me that medium guns can track at nano ranges. YMMV
He had me webbed and was orbiting in a nano ship and got exploded. The heavy launcher may be what got the killmail, but you can be sure it was the autocannons that did the most damage.
Yes it was a corpmate in a staged 1v1. Had he had any gang support I most certainly would have gone down instead, but the guns were tracking just fine as the killmail shows.
Yes it I meant to stop before I killed him.
Yes I reimbursed him. It was not cheap. Polycarbons..... - Support fixing the UI|Suggest Jita fixes|Compact logs |
|

Xaen
Caritas.
|
Posted - 2008.06.20 18:44:00 -
[371]
Originally by: Spineker Crusier class ship should not be allowed to go that fast.
Says who? And actually there is only one cruiser. One cruiser that goes that fast and it's name be Vagabond.
Sure you can get an ishtar up that fast with a full snake set, but then you have two huge problems. You just dropped four billlion ISK (that's billion with a 'B') on a snake set and you still can't save your drones from anybody that decides to shoot at them.
I dare you to come up with an EFT setup without faction mods, deadspace mods, officer mods, or snake implants that gets any cruiser up past 4km/s and is still a viable ship. Heck, it might be possible, but good effing luck. I've tried it before.
My curse goes 3600 with three speed implants, five speed mods and a deadspace MWD.
But it owns other nanos with that disgusting -122 cap/s. *coughHGTALISMANSETcough* - Support fixing the UI|Suggest Jita fixes|Compact logs |

Tenuo
Native Freshfood
|
Posted - 2008.06.20 18:47:00 -
[372]
Originally by: Xaen
Originally by: Spineker Crusier class ship should not be allowed to go that fast.
Says who? And actually there is only one cruiser. One cruiser that goes that fast and it's name be Vagabond.
Sure you can get an ishtar up that fast with a full snake set, but then you have two huge problems. You just dropped four billlion ISK (that's billion with a 'B') on a snake set and you still can't save your drones from anybody that decides to shoot at them.
I dare you to come up with an EFT setup without faction mods, deadspace mods, officer mods, or snake implants that gets any cruiser up past 4km/s and is still a viable ship. Heck, it might be possible, but good effing luck. I've tried it before.
My curse goes 3600 with three speed implants, five speed mods and a deadspace MWD.
But it owns other nanos with that disgusting -122 cap/s. *coughHGTALISMANSETcough*
Ishtar can go over 4000 with zor's and 2x 3% speed implants, polycarbs, 3 ODs and a nanofiber, but that's alot of speed mods and it wont hit that in orbit range. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Xaen
Caritas.
|
Posted - 2008.06.20 18:49:00 -
[373]
Originally by: Euriti
Originally by: Spineker No that is not what I said at all. I gave you and your nano the benefit of the doubt.
I guess you have to experience the frustration to understand it otherwise if you are the one in your wtfpwnmobile without a scratch it all seems cool.
The idea that Caldari are useless at flying ships is a horrible argument and worth about 2 **** drops in a bowl. Caldari have no Nano ships that I know of period.
The problem is 10 guys kill at will with no chance of their victim even firing back. That is wrong and if you think pwnmobile nano's are fair or that having a helpless victim kicked in the teeth is some climax of skillzors then your hopeless anyway.
There should be risk to attacking and for some there are no risk. You don't stop to think what those guys think about it when they had no chance of even locking a nano ship much less seeing red on it.
There is a reason we mock and call Nano pilots yellow because they are.
There's plenty of risk already going into a fight in a 300million uninsurable ship.
My Curse is up to 480M not including implants.
Imma cry like a little girl when I lose it. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.20 18:57:00 -
[374]
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
You're an idiot.
I watched lil Euriti grow up from a brand spanking new newbie to one of the deadliest ******* around in about the space of three god damn days.
I'm serious, it was ridiculous, and the proof is on our KB.
Character age means precisely squat and he's the best example I've ever seen.
Caritas misses him.  - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.20 18:59:00 -
[375]
Originally by: Kery Syander Don't worry though, your high SP will make your point valid, even if your post suggests you can barely control your bodily functions.
I laughed out loud in the middle of work.
A$$hole. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.20 19:03:00 -
[376]
Originally by: Xeronn nanos can get out of most fights they don`t want to fight unless they are braindead pilots
Not true.
I was goofing around 350km from a carrier and a nano ishtar hardly paying attention cause I was barely on grid.
Next thing I know the ishtar is right next to me and has me webbed and scrammed. HOLYSIHTWTF!#@$!
I'll give you a hint....ok ok, I'll spill the beans entirely. Cloaked covops wandered up to me and gave me them a warp in right ******* to me.
Do that to the next nano gang and watch as half of them asplode before the figure out how the **** you just warped to them. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Xaen
Caritas.
|
Posted - 2008.06.20 19:09:00 -
[377]
Originally by: Caelum Dominus The rather depressing fact that every single Caldari blob features 3-10 Drakes only goes to prove their incompetence of dealing with anything other than rolling their heads across the F-keys.
rofl @ imagery. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Ulstan
State Protectorate
|
Posted - 2008.06.20 19:19:00 -
[378]
Quote: There is also nothing wrong with missiles against nano ships.
Oh, come now. Almost every reasonable person recognizes that heavy precision missiles are erroneously and hilariously awful, and wholly inadequate against nano ships. You do yourself no favors by holding such an untenable position. I realize you may be one of those "It's ok for weapons systems I don't use to suck" people, so, how about we switch the effectiveness of guns and missiles vs nano ships?
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Tenuo
Native Freshfood
|
Posted - 2008.06.20 19:23:00 -
[379]
Edited by: Tenuo on 20/06/2008 19:23:40
Originally by: Xaen
Originally by: Miss Stella Euriti, stop posting, you cant even fly a battleship. How can you suggest a solution to a problem when all you fly is t1 crusiers? Stop pretending to be knowledgeable when all you know is blob/bait.
You're an idiot.
I watched lil Euriti grow up from a brand spanking new newbie to one of the deadliest ******* around in about the space of three god damn days.
I'm serious, it was ridiculous, and the proof is on our KB.
Character age means precisely squat and he's the best example I've ever seen.
Caritas misses him. 
I appreciate this support.
Originally by: Ulstan
Quote: There is also nothing wrong with missiles against nano ships.
Oh, come now. Almost every reasonable person recognizes that heavy precision missiles are erroneously and hilariously awful, and wholly inadequate against nano ships. You do yourself no favors by holding such an untenable position. I realize you may be one of those "It's ok for weapons systems I don't use to suck" people, so, how about we switch the effectiveness of guns and missiles vs nano ships?
Missiles are a bit broken yes, but it needs to be a very fine balance between rapeing ceptors/nanos and being useless, lets see what ccp does with this, if they will ever do anything. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Gort
Storm Guard Elite
|
Posted - 2008.06.20 19:27:00 -
[380]
This endless nano whinging needs to go off and die somewhere dark and quiet. It's getting embarrassing.
Seriously.
G -- When in doubt, empty the magazine. |
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Tenuo
Native Freshfood
|
Posted - 2008.06.20 19:28:00 -
[381]
Originally by: Gort This endless nano whinging needs to go off and die somewhere dark and quiet. It's getting embarrassing.
Seriously.
G
Very.
I'm loosing faith in humanity right now
See
Loosing it more ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Xaen
Caritas.
|
Posted - 2008.06.20 19:39:00 -
[382]
Originally by: Caelum Dominus Edited by: Caelum Dominus on 20/06/2008 06:02:26
Originally by: DeadDuck The important part is that game mechanics allow a BS to reach 17K m/s... dont you think that might be a "bit" to much? 
You're full of ****.
http://dl.eve-files.com/media/corp/Caelum/Machariel_-_Test%5B2%5D.jpg
Even with a maxed-skilled Claymore, it cannot exceed 14km/s. Do you bunch really expect anyone to take you seriously when you cannot even present facts that are remotely trustworthy?
Actually it can.
It only takes: A 2.5 BN+ ISK ship A 5,350,000,000 ISK head full of implants A max skilled mind linked warfare linked friend in a claymore
So yeah, you can totally do it with EIGHT BILLION ISK, a year of training and a friend.
Until you get webbed. - Support fixing the UI|Suggest Jita fixes|Compact logs |

J Valkor
Invicta.
|
Posted - 2008.06.20 19:43:00 -
[383]
Originally by: Ulstan
Quote: There is also nothing wrong with missiles against nano ships.
Oh, come now. Almost every reasonable person recognizes that heavy precision missiles are erroneously and hilariously awful, and wholly inadequate against nano ships. You do yourself no favors by holding such an untenable position. I realize you may be one of those "It's ok for weapons systems I don't use to suck" people, so, how about we switch the effectiveness of guns and missiles vs nano ships?
Yes, because heavy missiles are the only missiles you can use. There are no cruiser sized missile systems besides heavy missiles.
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DeadDuck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.06.20 21:04:00 -
[384]
Originally by: Tenuo And you want to nerf nano to reduce it from nano gangs and blobs to .. blobs. That's exciting isn't it?
Actually these late times more and more I see blobs of nanos.
Originally by: Tenuo This is not true, please stop lying. Battleships faster than interceptors? Sure if you fit the ceptor with tech 2 and use snakes/officer/faction gear on your faction battleship. If you fit the ceptor with rigs, snakes set and deadspace/faction gear it'll go faster.
In theory you are right . In practice what happens is that almost nobody will fit those kind of setups in intys. Even if I already saw KM's with fits of billions in ceptors. The expensive setups are more common in bigger ships.
Originally by: Tenuo So, all eve combat should be reduced to rolling your head on the keyboard to see who has most SP?
If you think creating a perfect balance between tank and damage output is reduced to most SP...
________________ God is my Wingman |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.20 21:38:00 -
[385]
Originally by: DeadDuck
Originally by: Kery Syander
Originally by: FORD ESC0RT had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
That's exactly what I'm saying. There is absolutely NO WAY to counter this CCP!!! We all chased him and webbed him and then got within 5.5km of him. I know webs go to 10km (13km t2 + heat) but we had to get like real close and stuff, cause you know we're excited.
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...  
Today I EFTed a Maelstrom setup that tanked 20k DPS. It had pirate implants and officer equipment and....see where I'm going with this?
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Ulstan
State Protectorate
|
Posted - 2008.06.20 21:45:00 -
[386]
Quote: Yes, because heavy missiles are the only missiles you can use. There are no cruiser sized missile systems besides heavy missiles.
The only other cruiser sized missiles are heavy assault missiles. Are you suggesting that these are going to do better against nano cruisers? They don't even *have* a precision version and are much shorter ranged.
Seriously, only the most idiotic and blind-to-balance of the nano partisans can't see that heavy precision missiles need some help. It's an excellent litmus test for whether you understand balance and game mechanics or not.
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Hans Roaming
Body Count Inc.
|
Posted - 2008.06.20 22:23:00 -
[387]
Caldari fit rails and tracking mods, cmon guys that is killmail whorage beyond belief. Missiles are too easy, try to learn what tracking is about before complaining. No matter where you go, there you are.
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Dirtee Girl
Omega Enterprises Mostly Harmless
|
Posted - 2008.06.21 04:34:00 -
[388]
Originally by: Barasu Nannofaggotry is just for ****s. Fit a real ship or fly something you can actually fit to fight with decently.
so we should sit in space bricks crawling about ... sounds like a fun game .
*
* |

JVol
The IMorral MAjority Imorral Dragons
|
Posted - 2008.06.21 06:18:00 -
[389]
IMO< Nannos are a great addition to eve, they give not so good PvP'ers a leg up in combat. Should they be nerfed? Hell no !! Heres the answer(s).
1) make neuts and webs have more trainable skills. Skills to increase their range, their drain/web percentage. Sick of nanof*gs?? Then you spend a bit of time getting your t1 web/neut to hit 15-17km before you overheat it. THEN when the gents who scream, "FIT A WEB/NEUT if you wanna kill nannos" actually have something instead of the useless hollow advice they generally spout. What good is a neut or a web that only reaches 12-13km when they orbit you from 19km plus? Useless!! It would make a one v one's in BC sized ships and smaller viable again. At this time only heavy neuts are viable, that means CCP is saying you need a BS to counter a nano cruiser. unbalanced in any stretch of the imagination
Currently if your caught by a nano ishtar in your 'tank' ishtar( replace 'ishtar' with any other ship in the game if you like that can be nannoed, same outcome ) your just dead, your web or your neut you so wisely fit is useless,(unless of course your using rare faction gear) and the nano knows this. Ships of the same class and race should not be invulnerable to each other just because of their speed.
2) Give the missiles that were designed to kill fast movers enough love to actually harm fast movers, either outright buff them or add skills to further increase expl velocity ect.
3) Seems to me nanos are here to stay. like it or not. If you guys are going to get what you want, = game balance, stop asking for what CCP clearly doesn't want to give and start asking for what they what they are more likely to give... skill sets designed to ACTUALLY counter an obvious imbalance.
Once a guys be-bopp'n thru the belts in his '********' ( place any ship under BS here )and gets jumped by a nano version of his same ship AND his training and fitting ACTUALLY either help him kill or escape his nanno counterpart without having to have a hugin/rapier/hyena in his back pocket you will see this nanno trend dry up to a large extent.
Now, BATHE YOUR WOMEN AND BRING THEM TO ME!! JVOL has spoken! :)
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Tenuo
Native Freshfood
|
Posted - 2008.06.21 11:03:00 -
[390]
Originally by: JVol IMO< Nannos are a great addition to eve, they give not so good PvP'ers a leg up in combat. Should they be nerfed? Hell no !! Heres the answer(s).
1) make neuts and webs have more trainable skills. Skills to increase their range, their drain/web percentage. Sick of nanof*gs?? Then you spend a bit of time getting your t1 web/neut to hit 15-17km before you overheat it. THEN when the gents who scream, "FIT A WEB/NEUT if you wanna kill nannos" actually have something instead of the useless hollow advice they generally spout. What good is a neut or a web that only reaches 12-13km when they orbit you from 19km plus? Useless!! It would make a one v one's in BC sized ships and smaller viable again. At this time only heavy neuts are viable, that means CCP is saying you need a BS to counter a nano cruiser. unbalanced in any stretch of the imagination
A BC should NOT be a nano solo pwn mobile considering the time and investment towards the time and investment of a nano cruiser, you need to move to make the overheated webs work, garmon does it, go watch his vids. The things that should stop nanos are a)) Other nanos and recons, perhaps command ships. b) battleships c) 2-3 t1 BCs or below given they think. letting 1 tech 1 BC be a nano solo pwnmobile is outrageous. Also on the subject of tanked hac vs nano hac, tanked hacs will outtank almost every nano ship, and they're generally fast with t2 mwds, fast enough to cut into orbits and get overloaded web just like garmon does in ruptures. ______________________________________________ Euriti - I'll continue my nerd forum rage! |
|

Squatdog
Caldari Provisions
|
Posted - 2008.06.21 11:14:00 -
[391]
Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2... |

Tenuo
Native Freshfood
|
Posted - 2008.06.21 11:34:00 -
[392]
Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Celeste Coeval
The Gosimer and Scarab
|
Posted - 2008.06.21 11:35:00 -
[393]
Everything that lead to your creation was the sum of a blob. Embrace the blob cause its natural.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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Napro
|
Posted - 2008.06.21 11:53:00 -
[394]
Originally by: DeadDuck
Originally by: Kery Syander
Originally by: FORD ESC0RT had entire fleet of ships trying to catch a nano typhoon with smartbombs. he killed off half our fleet and ran away.
That's exactly what I'm saying. There is absolutely NO WAY to counter this CCP!!! We all chased him and webbed him and then got within 5.5km of him. I know webs go to 10km (13km t2 + heat) but we had to get like real close and stuff, cause you know we're excited.
Some weeks ago a Omen gang was killing stuff in Providence, one of them was flying a Machariel ... he was doing 17Km/s... I rest my case...  
We have a Gallente pilot destroying **** in Tama with a Crow doing 20km/s.
At least you guys have bubbles. We're basically down to staying docked in Nourv or High-tailing it to Sujarento and sacrificing a few ships when that guy's around
|

Bordric
|
Posted - 2008.06.21 17:52:00 -
[395]
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
And you just don't get it do you
Tackling ships get almost insta popped.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.21 18:30:00 -
[396]
Originally by: Bordric
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
And you just don't get it do you
Tackling ships get almost insta popped.
Where in my post did i mention tackling ships?
I didn't.
Stop ****poasting. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.21 19:05:00 -
[397]
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
There are ways to increase the range of webs. Just sayin'.
|

J Valkor
Invicta.
|
Posted - 2008.06.21 19:05:00 -
[398]
Edited by: J Valkor on 21/06/2008 19:05:15
Originally by: Ulstan
Quote: Yes, because heavy missiles are the only missiles you can use. There are no cruiser sized missile systems besides heavy missiles.
The only other cruiser sized missiles are heavy assault missiles. Are you suggesting that these are going to do better against nano cruisers? They don't even *have* a precision version and are much shorter ranged.
Seriously, only the most idiotic and blind-to-balance of the nano partisans can't see that heavy precision missiles need some help. It's an excellent litmus test for whether you understand balance and game mechanics or not.
I really want think I want to help you out but you are being such a ***** and are so oblivious to this games mechanics that I don't think I want to.
|

Lilith Velkor
Oyster Colors
|
Posted - 2008.06.21 20:26:00 -
[399]
Rofl, 14 pages just because someone got owned by Invicta ?   
Way to go guys, if they refuse to learn go on harvesting tears 
|

Sinder Ohm
Demonic Corp G00DFELLAS
|
Posted - 2008.06.21 20:44:00 -
[400]
LOl @ all the whines seriously try fly nano before you call for nerfs. I have flown against nano and now I fly with it and trust me 1 small mistake and ur 150 - 200 mill nano hac goes poof.
So stfu all and try learning to counter them and stop resorting to forum biching. |
|

JVol
The IMorral MAjority Imorral Dragons
|
Posted - 2008.06.22 02:20:00 -
[401]
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
How do I say this nicely...? You are as wrong as a fat chick in daisy dukes.
A ship that only go's 1/4 as fast as its aggressor cannot cut the orbit to get within 13km, not when they can orbit out past 22-23km w/o even overloading their scram, aint gonna happen, and We know you know it. A ship going 5-6k isnt even going to notice your trying to cut his orbit when you overload your mwd, and your blazing 1400-2200ms pig attemts to bring him into 11-12 km. He MIGHT, get2-4km closer, big fu**ing deal!!! He should be out to 19-22km from you to start, you honestly think you can make up MORE than half that distance AND keep his momentum from slingshotting him back to invincible uberness??
Tell the truth, you like your easy button and common sence be damned! lol. With skills to bring the reach of webs/neuts out to reasonable distances you nano guys would actually have to learn the game again.
I SAY DONT NERF NANNOS! JUST GIVE EVE NEW SKILLS TO MAKE THE MODS WE ALREADY HAVE ADAPT TO THE NEW PLAYSTYLE.
|

Pattern Clarc
Invicta.
|
Posted - 2008.06.22 02:30:00 -
[402]
nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
The funny thing about balance is that it doesn't actually exist |

Ariko Gunaris
Office of Ganking and Commerce
|
Posted - 2008.06.22 02:42:00 -
[403]
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
Good job owning a bunch of disorganized low sp noobs.
Must have been a real challenge someone would care about.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.22 02:51:00 -
[404]
Originally by: Ariko Gunaris
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
Good job owning a bunch of disorganized low sp noobs.
Must have been a real challenge someone would care about.
Why don't you post about it so you can act like you're relevant?
|

Spineker
State Protectorate
|
Posted - 2008.06.22 03:42:00 -
[405]
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
That is funny I popped one of you nano noobs in about 20 seconds.
Only thing you taught Caldari was how to lose 25 million under 20 seconds.
You still have and never have made an argument to defend a broken ship system in this game. Called Nano's that out run missiles which a large part of the population trained. That broken and no bull**** spewed out by nanofags is going to change it.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.22 04:12:00 -
[406]
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
|

Sgt Napalm
Synergy Evolved Daisho Syndicate
|
Posted - 2008.06.22 04:13:00 -
[407]
About that nano-battleship
|

Spineker
State Protectorate
|
Posted - 2008.06.22 04:18:00 -
[408]
Originally by: Dianeces
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
And each post you make makes less sense everytime.
Bitter? No just want a level playing field.
|

Rhanna Khurin
Republic Military School
|
Posted - 2008.06.22 04:36:00 -
[409]
I imagine those Invicta pilots could probably kill your militia blobs even without nano ships with very few losses. They have lots of skillpoints, tactics a strategy and most importantly they work as a team.
Your fleet lacks all these things and instead of admit your inferiority and do anything to fix these problems, you call shenanigans on a type of ship to be nerfed instead.
|

hi2urpod
State Protectorate
|
Posted - 2008.06.22 04:53:00 -
[410]
http://xbps.org/kb/?a=kill_detail&kll_id=4021
It's pretty simple, start getting a clue as groups..60+ man blobs don't do anything if ur not working together in some form.
Fighting for peace is like f00king for virginity... makes no sense. |
|

Ranger 1
Shiva Morsus Mihi
|
Posted - 2008.06.22 06:37:00 -
[411]
Edited by: Ranger 1 on 22/06/2008 06:38:43 The fact is that Nano gangs can be effectively killed with the right fit and the right tactics.
Another fact is that speed fitting in general STILL has game balance issues that really do need to be corrected.
I've said it before, and I'll say it again... I'd love to see Target Painters given a buff. Give them a couple of scripts to fit. One script gives them basically the same stuff they have now, maybe even buff that aspect of them a bit. The other script would give a significant explosion velocity bonus to any missile that hits the targeted ship.
I don't believe this would make the Target Painter overpowered, or missiles in general overpowered. The really fast nano ships could still simply outrun the missiles coming after them (granted, they may have to run in a straight line as any turn could slow them enough for a painful meeting with the pursuing stream of missiles). However, the ships that make only marginally good nano ships (the ones that have difficulty completely outrunning missiles and instead survive them because they manage to combine speed and resistances to bring the damage of the missile strikes down to an insignificant level) would find themselves somewhat more vulnerable to missile attacks. This would also give pilots an actual reason to buy those nifty implants that increase missile explosion velocity by a small additional percentage, as in conjunction with a target painter they might actually become a threat. Increasing ones missile velocity with implants might have a more dramatic benefit as well.
Eh, food for thought.
However, as always, the key to defeating your opponent is having the right ships, weapons, and tactics (and this means having a level of teamwork that makes those tactics effective as well).
|

Caelum Dominus
Invicta.
|
Posted - 2008.06.22 08:33:00 -
[412]
Originally by: Spineker You still have and never have made an argument to defend a broken ship system in this game.
You can't be ******* serious.
Quote: Spineker,
this is silly. You're going on and on about the very things I've been striving to address in my last few posts. Please take a moment to consider my input before commencing your e-rage. I'll recap:
In a game of rock, paper, scissors - are scissors overpowered because they beat paper 100% of the time?
If Invicta were to bring tanked HACs up against the massive amount of ships that the Caldari militia present themselves with, I'm sure anyone would agree that we would fail miserably. In order to accomodate our wallets and killboard, we've adapted into flying speed-tanked ships. This is the only way for anyone who cannot match or exceed a blob to effectively combat one. We don't bring rock to a fight when we know there's going to be paper 100% of the time. Because the Caldari militia is less organized, however, you continue to bring paper. That's no argument for nerfing nano to the ground.
I'm not going to quite myself a 4th time, because by then you'd certainly have proven yourself to be nothing short of a whining, ******** noob who has no clue and isn't interesting in getting one.
Christ.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.22 09:33:00 -
[413]
Edited by: Tenuo on 22/06/2008 09:36:12
Originally by: JVol
Originally by: Tenuo Edited by: Tenuo on 21/06/2008 11:34:12
Originally by: Squatdog Apparently overheated webs reach out to 20km!
I must be doing it wrong because I only get 13km with t2...
Fit an MWD and ******* move, dont expect to sit still and roll your head on the ******* keyboard, it can be overloaded, shoot into his orbit (If you haven't noticed how he orbits and where he's gonna be in 5-10 secs then you deserve to loose, adjusting orbit is harder then it seems.
If you can't contribute with anything else than this then stop posting, really, all i see from you is pointless, dumb posts with few to no facts that are true.
How do I say this nicely...? You are as wrong as a fat chick in daisy dukes.
A ship that only go's 1/4 as fast as its aggressor cannot cut the orbit to get within 13km, not when they can orbit out past 22-23km w/o even overloading their scram, aint gonna happen, and We know you know it. A ship going 5-6k isnt even going to notice your trying to cut his orbit when you overload your mwd, and your blazing 1400-2200ms pig attemts to bring him into 11-12 km. He MIGHT, get2-4km closer, big fu**ing deal!!! He should be out to 19-22km from you to start, you honestly think you can make up MORE than half that distance AND keep his momentum from slingshotting him back to invincible uberness??
Tell the truth, you like your easy button and common sence be damned! lol. With skills to bring the reach of webs/neuts out to reasonable distances you nano guys would actually have to learn the game again.
I SAY DONT NERF NANNOS! JUST GIVE EVE NEW SKILLS TO MAKE THE MODS WE ALREADY HAVE ADAPT TO THE NEW PLAYSTYLE.
Hint, bring heavy neuts, if you want to try and kill a nano ship solo in a BC then you can just forget it, honestly.
Originally by: Spineker
Originally by: Pattern Clarc nerf stealth bombers now too amirite?
it was totally fun schooling caldari nubs in usage of there own weapons systems.
That is funny I popped one of you nano noobs in about 20 seconds.
Only thing you taught Caldari was how to lose 25 million under 20 seconds.
You still have and never have made an argument to defend a broken ship system in this game. Called Nano's that out run missiles which a large part of the population trained. That broken and no bull**** spewed out by nanofags is going to change it.
Wow you win the "Most stupid poster of the year award". We've made so many arguments it isn't really funny anymore, a ban would be in place for you because you do nothing but spam.
Here are my solutions to this problem, please, GOD DAMN READ IT YOU (censored)!!!
1) Reduce polycarbs to 10% effect and reduce cost by 30-50%.
2) Fix precision missiles so that they do the same % of damage to a nano ship with 1300 sig radius going 4200m/s as a turret boat would do, aka if the turret boat did 30% of its maximum dps to that ship then missiles need to do 30%. ______________________________________________ Euriti - I'll continue my nerd forum rage! |

Sgt Napalm
Synergy Evolved Daisho Syndicate
|
Posted - 2008.06.22 18:48:00 -
[414]
I concur
|

Xaen
Caritas.
|
Posted - 2008.06.22 18:56:00 -
[415]
Originally by: Tenuo 1) Reduce polycarbs to 10% effect and reduce cost by 30-50%.
2) Fix precision missiles so that they do the same % of damage to a nano ship with 1300 sig radius going 4200m/s as a turret boat would do, aka if the turret boat did 30% of its maximum dps to that ship then missiles need to do 30%.
HUGE LETTERS MAKE YOUR ARGUMENTS MORE COGENT - Support fixing the UI|Suggest Jita fixes|Compact logs |

Rogue Seven
Armada.
|
Posted - 2008.06.22 19:01:00 -
[416]
you know, the worst part is that people are whining about ceptors going too fast....when that is their exact purpose lol dont you hate it when people make sigs of just text and you can tell if it is part of the post or not? |

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.22 19:03:00 -
[417]
Originally by: Spineker
Originally by: Dianeces
Originally by: Spineker That broken
It's you.
You're the broken one.
Also, you seem kinda bitter.
And each post you make makes less sense everytime.
Bitter? No just want a level playing field.
My troll posts make as much sense as your serious posts do. What's that say about you?
|

Karlemgne
Tides Of War
|
Posted - 2008.06.22 19:09:00 -
[418]
Okay, Jesus-*******-christ, time out. Obviously the OP is a bit of a troll, but do you know what?
I am so sick of nano-pilots and nano-fanbois posting crap like "fit webs noobs!!1!11!!"
You all know that "fitting webs" is not a solution to nano-gangs. You need multiple Huginns or Rapiers to even hope at having a chance at countering a large nano-gang. That's how you know that nanos are currently unbalanced in the game. When there is only ONE tech 2 ship type that even has a chance of stopping nanoships, there is a serious problem with the current game mechanics.
End of story.
|

Sosus Red
Grave Diggers
|
Posted - 2008.06.22 19:10:00 -
[419]
Originally by: Fist1 OMG I forgot to fit webs to my ship, PLEASE CCP!!!!! nerf something to make me feel better for not properly setting up a gang.
Dear Nano Noobs,
Webs are not the answer, obviously. Nanos are not easily countered, I dont care what anyone says.
All the nano***s have a "I-win" button that works about 9 out of 10 times. I have been up against several Nano*** gangs and unless you get lucky, your not going to win. I have been in a gang with 2 rapiers and still not been able to come out a winner, what all you nano*** supporters are going to tell me that we not only need 2 rapiers, we need 10.
Nano's are easy to counter...my as*
I have had 3 webs on a zealot before and still was not able to hold him.
Bottom line is that CCP just does not give a crap about the average player. I have played the game for 5 years, so I have had quite some time to come to that conclusion. BOB and all their free T2 BPO's anyone? CCP is more concerned with the hardcore PVPer, and most of the hardcore PVPers these days fly Nanos.
Just ask yourself, after over a year of hearing the player base *itch and moan about this issue what has been done about it? Nothing.
Oh yeah, BTW, Lots of BOB fly Nano, and we all know how close CCP is with BOB.
So the conclusion we can all come to is that CCP does not respect anyones time, except that of the Nano PVPer. Because every time to lose a ship, its more of your time that will be spent replacing the isk used to replace the ship and fitting with. and more times that not it will be the non nano ship who will loose.
So who loses out most of the time? The non nano player. Unless your an idiot you would be able to see that there are some balancing issues that need to be addressed, and CCP are not idiots, so whats the only conclusion we non nano pilots can come to?
CCP obviusly could not care less.
|

Barsexual
|
Posted - 2008.06.22 19:14:00 -
[420]
Edited by: Barsexual on 22/06/2008 19:14:54
Originally by: Fist1
I have had 3 webs on a zealot before and still was not able to hold him.
umm doesn't the zealot only have 3 mids? 
|
|

Jack Brazen
Universal Securities
|
Posted - 2008.06.22 19:19:00 -
[421]
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan. ----- In EVE - never bring a knife to a knife-fight. |

shwarzkauph
bullets with butterfly wings
|
Posted - 2008.06.22 19:20:00 -
[422]
Originally by: Barsexual Edited by: Barsexual on 22/06/2008 19:14:54
Originally by: Fist1
I have had 3 webs on a zealot before and still was not able to hold him.
umm doesn't the zealot only have 3 mids? 
What is so shocking? u lose |

Jack Brazen
Universal Securities
|
Posted - 2008.06.22 19:20:00 -
[423]
Originally by: Barsexual Edited by: Barsexual on 22/06/2008 19:14:54
Originally by: Fist1
I have had 3 webs on a zealot before and still was not able to hold him.
umm doesn't the zealot only have 3 mids? 
I understood it the other way around - that he was trying to kill the Zealot, and claims 3 webs didn't slow it down enough for him to do so. Either way, it makes very little sense, and made me actually remove my pipe for a laugh (I had to relight it afterwards - such a bother!). ----- In EVE - never bring a knife to a knife-fight. |

Sosus Red
Grave Diggers
|
Posted - 2008.06.22 19:22:00 -
[424]
Originally by: Jack Brazen
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan.
You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
|

Dianeces
The Illuminati. Pandemic Legion
|
Posted - 2008.06.22 19:25:00 -
[425]
Best. Nano whinge. Thread. Ever.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.22 19:27:00 -
[426]
Originally by: Sosus Red
Originally by: Jack Brazen
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan.
You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
3 Stasis webs (vanilla tech 1) would bring even the most pimped zealot (snakes, t2 polys, 3 Domi ODs down to 128m/s. Overloaded mwd 186. If you didn't fit an mwd on your ships you deserve to fail. So basically, this paper thin thing got triple webbed, reducing his speed to under 200m/s, and still he managed to escape.
Either you suck so much or you are full of bull****. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |

Jack Brazen
Universal Securities
|
Posted - 2008.06.22 19:29:00 -
[427]
Originally by: Sosus Red You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
Heh, yes, in a discussion between reasonable adults, the goal is to share your view, and the hope is to convince others of how it is correct, or accept other people's view as correct. Why else enter a discussion? So, yes, in a discussion on the power of nano-ships, I'd say that it is indeed your job to make me believe you, especially when what you say goes completely against all math and game-mechanics.
I'd love to see you explain how those three webs did not reduce his speed severely enough for tracking and missiles to work perfectly. I've killed inties in a tripple-web plated Osprey with 3 km range weapons (I think I even used meta 2 webs or something), so I have a hard time believing that webs work so differently in this case than in any other recorded situation with current mechanics. ----- In EVE - never bring a knife to a knife-fight. |

Jack Brazen
Universal Securities
|
Posted - 2008.06.22 19:31:00 -
[428]
Originally by: Dianeces Best. Nano whinge. Thread. Ever.
Yeah, I'm beginning to regret that I posted in the other nano-whine thread first. This one has much wider-spread stupidity, and apparently web-resistant Zealots! ----- In EVE - never bring a knife to a knife-fight. |

Sosus Red
Grave Diggers
|
Posted - 2008.06.22 19:36:00 -
[429]
Originally by: Tenuo
Originally by: Sosus Red
Originally by: Jack Brazen
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan.
You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
3 Stasis webs (vanilla tech 1) would bring even the most pimped zealot (snakes, t2 polys, 3 Domi ODs down to 128m/s. Overloaded mwd 186. If you didn't fit an mwd on your ships you deserve to fail. So basically, this paper thin thing got triple webbed, reducing his speed to under 200m/s, and still he managed to escape.
Either you suck so much or you are full of bull****.
As i said before, it is not my job to make you believe me. If you want to doubt me I really dont care. I was there, I saw it happen.
Its very funny/sad how all the nano*** supporters automatically try to diminish the credibility of someone who does not agree with them.
So please continue to tell us how players flying a ship which can choose when to engage and when not to engage in a fight, and not being able to be hit or take any significant damage 99% of the time with no risk is okay.
EVE is supposed to be a game of risk, when only the non nanno ship pilot has the burden of all the risk, something is wrong.
Please defend your "i-Win" button some more...
Keep it comming.
|

Tenuo
Native Freshfood
|
Posted - 2008.06.22 19:38:00 -
[430]
Originally by: Sosus Red
Originally by: Tenuo
Originally by: Sosus Red
Originally by: Jack Brazen
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan.
You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
3 Stasis webs (vanilla tech 1) would bring even the most pimped zealot (snakes, t2 polys, 3 Domi ODs down to 128m/s. Overloaded mwd 186. If you didn't fit an mwd on your ships you deserve to fail. So basically, this paper thin thing got triple webbed, reducing his speed to under 200m/s, and still he managed to escape.
Either you suck so much or you are full of bull****.
As i said before, it is not my job to make you believe me. If you want to doubt me I really dont care. I was there, I saw it happen.
Its very funny/sad how all the nano*** supporters automatically try to diminish the credibility of someone who does not agree with them.
So please continue to tell us how players flying a ship which can choose when to engage and when not to engage in a fight, and not being able to be hit or take any significant damage 99% of the time with no risk is okay.
EVE is supposed to be a game of risk, when only the non nanno ship pilot has the burden of all the risk, something is wrong.
Please defend your "i-Win" button some more...
Keep it comming.
You know you can calculate what i just put forward
Instead you fire off a load of bull**** and dismiss my HARD FACTS.
You are nothing but an idiot. _______________________________________________________________________________ EVE Online: The Hand-holding Age The truth about balance is that it doesn't exist. |
|

Sosus Red
Grave Diggers
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Posted - 2008.06.22 19:42:00 -
[431]
Originally by: Jack Brazen
Originally by: Sosus Red You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
Heh, yes, in a discussion between reasonable adults, the goal is to share your view, and the hope is to convince others of how it is correct, or accept other people's view as correct. Why else enter a discussion? So, yes, in a discussion on the power of nano-ships, I'd say that it is indeed your job to make me believe you, especially when what you say goes completely against all math and game-mechanics.
I'd love to see you explain how those three webs did not reduce his speed severely enough for tracking and missiles to work perfectly. I've killed inties in a tripple-web plated Osprey with 3 km range weapons (I think I even used meta 2 webs or something), so I have a hard time believing that webs work so differently in this case than in any other recorded situation with current mechanics.
SO me telling you that I had 3 webs on a guy in a zealot, and him still getting away is not enough....lol
What, you want me to petition to get some game logs or something.
Oh...maybe someone secretly frap'd it.
Like I said, believe or dont believe, I really dont care.
Try to diminish my credibility, I dont care.
Diminshing the credibility of an opponent is one of the basics in the battle for hearts and minds.
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Sosus Red
Grave Diggers
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Posted - 2008.06.22 19:46:00 -
[432]
Originally by: Tenuo
Originally by: Sosus Red
Originally by: Tenuo
Originally by: Sosus Red
Originally by: Jack Brazen
Originally by: Sosus Red I have had 3 webs on a zealot before and still was not able to hold him.
Really? Reaaaaally? Are you sure that's the whole story there champ? Are you sure he wasn't just brushing by your web-range with enough momentum to carry him through 100 webs for the 200m to get out of range? Otherwise I'd have to go with "webbing drones don't count", or "Try with a meta 2+ web next time"...
Considering I can keep up (when MWDing ofc) with a non-rigged, SINGLE-webbed Vaga in my plated Myrm with lousy nav skills, I'm gonna have to doubt your story here a bit. Just a tiny bit - about the size of say a titan.
You can doubt it all you want, it is not my job to make you believe me.
I was there, I saw it happens.
3 Stasis webs (vanilla tech 1) would bring even the most pimped zealot (snakes, t2 polys, 3 Domi ODs down to 128m/s. Overloaded mwd 186. If you didn't fit an mwd on your ships you deserve to fail. So basically, this paper thin thing got triple webbed, reducing his speed to under 200m/s, and still he managed to escape.
Either you suck so much or you are full of bull****.
As i said before, it is not my job to make you believe me. If you want to doubt me I really dont care. I was there, I saw it happen.
Its very funny/sad how all the nano*** supporters automatically try to diminish the credibility of someone who does not agree with them.
So please continue to tell us how players flying a ship which can choose when to engage and when not to engage in a fight, and not being able to be hit or take any significant damage 99% of the time with no risk is okay.
EVE is supposed to be a game of risk, when only the non nanno ship pilot has the burden of all the risk, something is wrong.
Please defend your "i-Win" button some more...
Keep it comming.
You know you can calculate what i just put forward
Instead you fire off a load of bull**** and dismiss my HARD FACTS.
You are nothing but an idiot.
So tell me, what can a zealot do with 7 lows?
ummm....make a pretty fast ship. Come on, keep calling me an idiot, lets me know I hit one of your nano nerves
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Ambien Torca
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Posted - 2008.06.22 19:48:00 -
[433]
Edited by: Ambien Torca on 22/06/2008 19:48:51 To be honest even if he had best equipment and skills and implants triple webbed zealot wonŠt move much at all (20m/s maybe), unless of course he already was flying with high speed before you applied your webs. In that case inertia will indeed carry him out of your range again before he slows down too much.
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Jack Brazen
Universal Securities
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Posted - 2008.06.22 19:52:00 -
[434]
Edited by: Jack Brazen on 22/06/2008 19:56:30 Sosus, I don't fly nano at all, nor could I if I wanted to (my skills are sorely lacking for tech II yet). Yet, despite never getting into anything bigger than a BC, or more expensive than a single polycarb rig, I don't have a problem with nano. And I'm by no means unique or talented. I'm just a regular pirate grunt like so many others, but unlike an apparent storm of people, I don't just roll over and let nano ships tickle me to death when I see them. Hence I get kills on nano-ships, where others would apparently rather scream on the forums than kill.. Hey, that's your choice, and you are free to do so. But I'm going to call you on crap like the 3xweb thing, because no matter how much you claim it happened, common sense and logic dictates that the only way it could have happened would be the following:
1. He skirted web-range, getting webbed for a short period of time which did not slow his momentum down enough to allow the webbing party to catch up. In which case, kudos to the Zealot for ****ing you and yours off by an elegant tease, or getting out of a massive screw-up. Either way, I wouldn't say he was good and properly webbed - more like gently touched by single strands of clingy spider excretes.
2. The webber was himself webbed, and hence had his speed reduced to below that of the tripple-webbed Zealot (read: VERY GD SLOW). In which case the whole whine about nano becomes sort of pointless as we are talking speeds at which any sub-capital weapon will hit, and any non-webbed ship could keep up.
3. We are being fed BS, and it tastes like ignorance. Hey, maybe your corpie said he had 3 webs on him, because he was afraid to share that he screwed up? Maybe he thought he had, but had in fact tried to activate his 3 RRs? Maybe all of it is bull, shown so clearly by the simplest math and knowledge of mechanics, and we can agree that any nanoed ship that gets properly tripple-webbed by a ship moving towards it at non-webbed speed is about to meet a quick and crunchy death?
I told pretty much the opposite story to yours in another nano whine-thread earlier tonight, about how I managed to manipulate a Vaga and a Zealot to engage within web-range and raped them in my Myrm. Both stories are mere anecdotal evidence, and thus don't serve as proof in isolation, but at least I can show you the two killmails to back up my story... Not to mention that math and game-mechanics show my story to be easily possible, while your story reeks of... I don't even know how to express it without risking a ban.
Edit: Ah, my response is late! Well, change 'corpie' in the above to 'you'.
Your response seems to have changed the complaint from "Even 3 webs weren't enough!" to "Momentum needs a severe nerf." okay, sure, lets nerf that. Makes it easier for me to catch BS that try to MWD back to the gate. Fine by me. But you aren't arguing against nano here, you are arguing against basic game-mechanics that mean that even 3 webs don't apply their penalty instantly. Just another thing you have to take into account - which is why EvE PvP is great, not why certain ships are overpowered... ----- In EVE - never bring a knife to a knife-fight. |

Sosus Red
Grave Diggers
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Posted - 2008.06.22 21:05:00 -
[435]
Originally by: Jack Brazen Edited by: Jack Brazen on 22/06/2008 19:56:30 Sosus, I don't fly nano at all, nor could I if I wanted to (my skills are sorely lacking for tech II yet). Yet, despite never getting into anything bigger than a BC, or more expensive than a single polycarb rig, I don't have a problem with nano. And I'm by no means unique or talented. I'm just a regular pirate grunt like so many others, but unlike an apparent storm of people, I don't just roll over and let nano ships tickle me to death when I see them. Hence I get kills on nano-ships, where others would apparently rather scream on the forums than kill.. Hey, that's your choice, and you are free to do so. But I'm going to call you on crap like the 3xweb thing, because no matter how much you claim it happened, common sense and logic dictates that the only way it could have happened would be the following:
1. He skirted web-range, getting webbed for a short period of time which did not slow his momentum down enough to allow the webbing party to catch up. In which case, kudos to the Zealot for ****ing you and yours off by an elegant tease, or getting out of a massive screw-up. Either way, I wouldn't say he was good and properly webbed - more like gently touched by single strands of clingy spider excretes.
2. The webber was himself webbed, and hence had his speed reduced to below that of the tripple-webbed Zealot (read: VERY GD SLOW). In which case the whole whine about nano becomes sort of pointless as we are talking speeds at which any sub-capital weapon will hit, and any non-webbed ship could keep up.
3. We are being fed BS, and it tastes like ignorance. Hey, maybe your corpie said he had 3 webs on him, because he was afraid to share that he screwed up? Maybe he thought he had, but had in fact tried to activate his 3 RRs? Maybe all of it is bull, shown so clearly by the simplest math and knowledge of mechanics, and we can agree that any nanoed ship that gets properly tripple-webbed by a ship moving towards it at non-webbed speed is about to meet a quick and crunchy death?
I told pretty much the opposite story to yours in another nano whine-thread earlier tonight, about how I managed to manipulate a Vaga and a Zealot to engage within web-range and raped them in my Myrm. Both stories are mere anecdotal evidence, and thus don't serve as proof in isolation, but at least I can show you the two killmails to back up my story... Not to mention that math and game-mechanics show my story to be easily possible, while your story reeks of... I don't even know how to express it without risking a ban.
Edit: Ah, my response is late! Well, change 'corpie' in the above to 'you'.
Your response seems to have changed the complaint from "Even 3 webs weren't enough!" to "Momentum needs a severe nerf." okay, sure, lets nerf that. Makes it easier for me to catch BS that try to MWD back to the gate. Fine by me. But you aren't arguing against nano here, you are arguing against basic game-mechanics that mean that even 3 webs don't apply their penalty instantly. Just another thing you have to take into account - which is why EvE PvP is great, not why certain ships are overpowered...
As I said before, I really do not care if anyone wants to believe me or not. I was there, I saw it happen, I know it happened. I do not know what his fittings were, what his rigs were, what his implants were, because I have no kill mail.
But thanks jack for attempting a semi respectful response.....
There is something wrong with the nano's. you people can try to fool yourselves all you want, I really dont care, CCP is on your side anyhow.
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