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Thread Statistics | Show CCP posts - 14 post(s) |

Andski
GoonWaffe Goonswarm Federation
2508
|
Posted - 2012.03.13 17:36:00 -
[361] - Quote
Nao Oikawasan wrote:Why, exactly are Drakes, Tengus and Alpha fits a problem in the game?
we literally would not shed a tear if alpha was nerfed
I personally have no love for alpha doctrines - they're mind-numbingly boring and uninteresting. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Vile rat
GoonWaffe Goonswarm Federation
877
|
Posted - 2012.03.13 17:36:00 -
[362] - Quote
Organa wrote:Vile rat wrote: Every single modification they've done to titans has been to reduce or remove their ability to impact subcap fleets. AOE DD? gone. DD's no longer work on subcaps? done. Tracking nerfed? Now that's done too.
The whole point everybody is missing is that you need to stop using these broken hulls as crutches because they were never meant for this role. They were never supposed to be doing what you've used them for and my biggest regret is they let it go this long so people felt like they had to have them in order to be successful. That said it was made clear this is a temporary stopgap fix because they see, like we've been screaming about for ages, that the hull is broken and being used in a role it wasn't meant for. They are going to design a new role for the hull then figure out mechanics to support the hull instead of what we have now which is some dumbo's idea to have a big honkin ship in the game without considering what would happen once you have a thousand big honkin ships.
So stop trying to come up with cute ways to somehow recapture the old glory. Titans weren't meant for subcap warfare, they are capital killers. If you are 300 dudes with multiple accounts crying that you won't be able to punch way above your station to take on 50,000 dudes maybe you should select objectives more appropriate for your size or maybe you can make some friends.
i don't have the issue with the titan nerf itself and am looking forward to see that they do with the new role, but i think if they are going to do that they need to do it not just nerf them. also your hyperbole dosnt address my point of if one side is willing to field 10 to 100 times the isk of the other side they should have the potential to win(not garented to win bc numbers are an important factor just the potential). in doing a stop gap rushed patch like this they make quantity everything and quality mostly useless. that is my issue with it.
I risked more isk than you is a poor argument. Being able to throw more spacebux around should only have a modest increase in your chances of winning, not be the decider.
|

Vibesz
Dynamic Horizon
1
|
Posted - 2012.03.13 17:37:00 -
[363] - Quote
Sentinel Eeex wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans?
one at a time |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
42
|
Posted - 2012.03.13 17:37:00 -
[364] - Quote
Andski wrote:Organa wrote:i don't have the issue with the titan nerf itself and am looking forward to see that they do with the new role, but i think if they are going to do that they need to do it not just nerf them. also your hyperbole dosnt address my point of if one side is willing to field 10 to 100 times the isk of the other side they should have the potential to win(not garented to win bc numbers are an important factor just the potential). in doing a stop gap rushed patch like this they make quantity everything and quality mostly useless. that is my issue with it. "victory to the most ISK fielded" is bad game design
And victory to the biggest blue list is also bad game design.
its just funny how not to long ago you guys were bitching about the blue list the DRF had. Now you are doing it, it is completely okay!
Apparently Mittens has perfected the brainwashing to a tee since no goons can freely think |

Gina Aivoras
Science and Trade Institute Caldari State
1
|
Posted - 2012.03.13 17:38:00 -
[365] - Quote
Sentinel Eeex wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans? use 50 titans |

Andski
GoonWaffe Goonswarm Federation
2508
|
Posted - 2012.03.13 17:39:00 -
[366] - Quote
Gina Aivoras wrote:Sentinel Eeex wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans? use 50 titans
Raiden mouthbreather missing the point news at 11 "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
|

CCP Greyscale
C C P C C P Alliance
700

|
Posted - 2012.03.13 17:39:00 -
[367] - Quote
John Maynard Keynes wrote:Ra Death wrote:I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.
So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.
EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.
What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?
EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.
Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders. THIS! THIS! THIS! Could Greyscale comment this post please?
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend. |
|

Skye Aurorae
No Bull Ships
207
|
Posted - 2012.03.13 17:40:00 -
[368] - Quote
I have to say the changes are better than I expected, better thought out than the simple tracking changes.
I've maintained that single titans as part of a fleet are not OP in their current from, it's only when multiple titans end up spread out around grid that it becomes impractical to speed tank all of them. Nerfs needed to be made with the goal of hurting titan blobs more than individual titans. (for example, disabling DDD when there's more than one titan on grid?)
Anyway, the proposed changes are fine, I suspect we've seen the end to the anom running titan, but I'm not sure this kills the titan blob just yet.
Skye Aurora is a 7 year old Girl Who Wants to be on the CSM! Unfortunately, the Lawyers say you have to be 21, so.. Vote for Scott Manley / Skye Aurorae for CSM 7 An Expert in Dealing with Childish Arguments Over Toys. http://community.eveonline.com/council/voting/Vote.asp?c=458 |

Lapine Davion
Outer Ring Applied Logistics
16
|
Posted - 2012.03.13 17:41:00 -
[369] - Quote
Honestly, this probably had nothing to do with goons and everything to do with PL hotdropping titans on the CCP subcap fleet. |

Mfume Apocal
Origin.
341
|
Posted - 2012.03.13 17:41:00 -
[370] - Quote
DelightSucker wrote:Congratz CCP you just made sure that Numbers is all in EVE again.
way to **** up your own game.
"oh noez, i might actually have to be good at subcaps"
otoh, i can see how this would fill you with fear and dread, being in the powerhouse of nulli secunda. |

Kari Trace
Advanced Tactics and Manufacturing Fidelas Constans
14
|
Posted - 2012.03.13 17:42:00 -
[371] - Quote
Thank you Thank you Thank you Thank you Thank you. If you don't agree with constant play balancing you're bad for the game. If your crying over your Titans inability to blap everything with your guns: welcome back to the game. AVTM Comms / PvP Officer Kari Trace |

Tippia
Sunshine and Lollipops
5488
|
Posted - 2012.03.13 17:42:00 -
[372] - Quote
Tolmar wrote:That is just all sorts of fail... if you do not know why read up on titans before posting please.... GǪand yet, none of what I said had anything in it that was specific to titans, so how about you go and read up on the tracking formula instead?
Sentinel Eeex wrote:Carmen de Mairena wrote:[quote=The Mittani]Titan pilots make up .2% of the player population, if we assume 350k players and ~730 titans according to Diagoras' tweets. According to the last CSM results you were elected CSM Chairman thanks to the votes of 5,365 people, which is 1.53% of the EVE population. GǪso you agree, then, that Mittens' opinion matters about 30+ù more than that of the titan pilots (especially since a fair amount of titan pilots belong to his 1.5%). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
42
|
Posted - 2012.03.13 17:42:00 -
[373] - Quote
CCP Greyscale wrote:
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
So we can expect some radical changes coming with sov warefare to prevent numbers being the only factor because as of right now with this nerf that is all they count for. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
32
|
Posted - 2012.03.13 17:43:00 -
[374] - Quote
Gina Aivoras wrote:Sentinel Eeex wrote:Organa wrote:Does ccp not seem to realize that there are only currently 2 ways to counter a vastly numerically Superior force? 1 bombers which die in droves but have some chance but generally arnt that effective in killing 1000 dudes with 200. and the titan blob.
Tell me, how would you kill 25 titans? use 50 titans
So, you could say that one would need to use vastly numerically Superior force to achieve that, right?
|

Andski
GoonWaffe Goonswarm Federation
2508
|
Posted - 2012.03.13 17:44:00 -
[375] - Quote
Temmu Guerra wrote:So we can expect some radical changes coming with sov warefare to prevent numbers being the only factor because as of right now with this nerf that is all they count for.
CCP totally didn't announce a war-focused expansion for this summer. Nope, not at all. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

progodlegend
101st Space Marine Force Nulli Secunda
4
|
Posted - 2012.03.13 17:45:00 -
[376] - Quote
I like the nerf, requires people to do some thinking to get the tracking titan fits to work again, but they still work, though it is slightly more risky than before. |

Hulemand
x13 Raiden.
0
|
Posted - 2012.03.13 17:46:00 -
[377] - Quote
CCP Greyscale wrote:
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
I suppose you are right in making this change if you want titans to be unable to kill subcaps, but...
How are super carriers able to kill subcaps besides battleships?
Cost-benefit as in logistics, having safe posses, cynoes, moving fuel and more **** like that.
This is indeed an interesting change to the game, good luck with keeping your job once the amount of accounts drop because of boredom and what follows when you allow for one big power block to control all of EVE.
|

George Holden
The Shadow Plague BLACK-MARK
5
|
Posted - 2012.03.13 17:46:00 -
[378] - Quote
Right now I'm only reading: "BOOHOOBOOHOO my titan is not able to blap any other ship in EVE anymore BOOHOOBOOHOO"
I might be pretty stupid but from what I've learned so far it seems that Titans we're not really intended to engage subcapitals but to support them, engage structures and engage other capitals.
I'm going to earn a lot of rage for that which I'm going to enjoy it a lot:
The Leviathan to be honest seems to be the only Titan working at least half way as intended. Citadels don't hurt anything below the size of a capital that seems okay for me. |

Organa
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.03.13 17:47:00 -
[379] - Quote
Vile rat wrote:Organa wrote:Vile rat wrote: Every single modification they've done to titans has been to reduce or remove their ability to impact subcap fleets. AOE DD? gone. DD's no longer work on subcaps? done. Tracking nerfed? Now that's done too.
The whole point everybody is missing is that you need to stop using these broken hulls as crutches because they were never meant for this role. They were never supposed to be doing what you've used them for and my biggest regret is they let it go this long so people felt like they had to have them in order to be successful. That said it was made clear this is a temporary stopgap fix because they see, like we've been screaming about for ages, that the hull is broken and being used in a role it wasn't meant for. They are going to design a new role for the hull then figure out mechanics to support the hull instead of what we have now which is some dumbo's idea to have a big honkin ship in the game without considering what would happen once you have a thousand big honkin ships.
So stop trying to come up with cute ways to somehow recapture the old glory. Titans weren't meant for subcap warfare, they are capital killers. If you are 300 dudes with multiple accounts crying that you won't be able to punch way above your station to take on 50,000 dudes maybe you should select objectives more appropriate for your size or maybe you can make some friends.
i don't have the issue with the titan nerf itself and am looking forward to see that they do with the new role, but i think if they are going to do that they need to do it not just nerf them. also your hyperbole dosnt address my point of if one side is willing to field 10 to 100 times the isk of the other side they should have the potential to win(not garented to win bc numbers are an important factor just the potential). in doing a stop gap rushed patch like this they make quantity everything and quality mostly useless. that is my issue with it. I risked more isk than you is a poor argument. Being able to throw more spacebux around should only have a modest increase in your chances of winning, not be the decider.
which is more or less what i said. if these changes go through without some other changes there is no "effective" way to counter numbers other than more numbers which for you as a goon fc is a good thing
as to seleen killing 25 titans that are fit to kill sub caps isnt all that hard (bc they have crap recharge rate and little tank) you just have to have tackle and either a super fleet of your own that you are willing to commit or lots of dreads
|

fugazii
Broski Enterprises Elite Space Guild
9
|
Posted - 2012.03.13 17:48:00 -
[380] - Quote
Caneb wrote:This is amazing for anyone who believes that sov warfare should not just be for whoever can bring the most titans to a fight.
Not just us.
It should be about who can bring the most numbers.
and now it is.
|

Andski
GoonWaffe Goonswarm Federation
2508
|
Posted - 2012.03.13 17:50:00 -
[381] - Quote
Hulemand wrote:This is indeed an interesting change to the game, good luck with keeping your job once the amount of accounts drop because of boredom and what follows when you allow for one big power block to control all of EVE.
i love it when the sad lil raiden pubbies say that "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Death2all Supercaps
Amok. Goonswarm Federation
16
|
Posted - 2012.03.13 17:50:00 -
[382] - Quote
CCP Greyscale wrote:
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
aka
DEATH2ALL SUPERCAPS
a blooo blooo bloooooo  |

Killerhound
Free-Space-Ranger Ev0ke
0
|
Posted - 2012.03.13 17:51:00 -
[383] - Quote
Sentinel Eeex wrote: Tell me, how would you kill 25 titans?
I would like at this point again to deliver some mathematical basis for any discussion. With current DPS and fast projection of force you can easily imagine around 100-150 dreads deploy to gank your 25 Titans.
150 Dreads cost around 400 Mio each or 60b in total due to insurance, easy production, low-sec construction etc etc ...
25 Titans cost around well 1250 B isk taking the current price of 50b at which some believe they will stop and a large amount of chars bound to the ships, extensive complicated production etc etc ...
Even if in a hypothetical fight 150 dreads all 25 DD where pointed at different targets, you would simply lose around 10b of isk with the shots from the dd's which is actually not such a big deal.
What matters in such a scenario is the fact that with your dreads you only need to take down 2 Titans and you are on the plus side of the equation. Every Titan blowing is additonally a moral factor, bringing more people to the fight.
By changing XL Turrets it becomes hard to hit even a dread, thats not such a big deal since they are in siege. But on the other side hitting a Titan becomes much easier since there is no more Malus from Siege module.
The scan resolution change adds additional help for the dread in that scenario. While the titans will need around 106 Seconds to lock up the dreads, they on the other side can already fire from 30 secs on. Thats about 70 Secs fire without defence on the titan side.
|

Elena Melkan
Paladin Order Fidelas Constans
0
|
Posted - 2012.03.13 17:52:00 -
[384] - Quote
Like in everything, best tactics and biggest numbers ensure the victory. It should be that way in EVE too. In my eyes, Titans should play the support role - they should give a significant help, but should not be EVERYTHING.
So it should be Quality > Quantity? Yeah, it's so stupidly easy to get many players to work together effectively and maintain the numbers of active PvP'ers in a coalition - and hold all that stuff together, keep everyone satisfied and their morale up. It's so much easier than go passively grind some skills on an alt and get some ISK from botting or whatsoever and guarantee an epic win.
Quit whining, work on your diplo and get more people in your fleets. |

Travis Wells
Amok. Goonswarm Federation
222
|
Posted - 2012.03.13 17:52:00 -
[385] - Quote
Andski wrote:Hulemand wrote:This is indeed an interesting change to the game, good luck with keeping your job once the amount of accounts drop because of boredom and what follows when you allow for one big power block to control all of EVE.
i love it when the sad lil raiden pubbies say that
me too  |

Jonathan Jax
The Scope Gallente Federation
0
|
Posted - 2012.03.13 17:52:00 -
[386] - Quote
CCP Greyscale wrote:
Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
Quoted For Truth 
/clap CCP
Message to the whiners: HTFU |

John Maynard Keynes
Science and Trade Institute Caldari State
7
|
Posted - 2012.03.13 17:53:00 -
[387] - Quote
CCP Greyscale wrote:John Maynard Keynes wrote:Ra Death wrote:I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.
So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.
EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.
What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?
EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.
Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders. THIS! THIS! THIS! Could Greyscale comment this post please? Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap. With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
But you do realize that capitals (carriers and dreads) are completely useless against subcaps and don't need a counter? Obviously, making supercaps a dedicated anti capital weapon makes them simply useless.
There is also another question CCP should think about: Should Eve be all about spamming drakes or should the entitiy with the better and forwardthinking strategy be rewarded?
|

Yasuhiro Shoe
The Praxis Initiative Gentlemen's Agreement
1
|
Posted - 2012.03.13 17:53:00 -
[388] - Quote
I am astounded by the voice of reason belonging to CCP so very often. The future of Eve looks ever brighter. Cheers!
Also, I expected tears and tinfoil in this thread. I was not disappointed.
|

Sevani
Body Count Inc. Pandemic Legion
2
|
Posted - 2012.03.13 17:55:00 -
[389] - Quote
CCP Greyscale wrote: Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. .
Lies.
|

Andski
GoonWaffe Goonswarm Federation
2508
|
Posted - 2012.03.13 17:56:00 -
[390] - Quote
here's a fun fact:
even with this nerf, we'll still use our supercaps to support hundreds of real pilots while you play other games and moan about how EVE is so bad now that you can't blap lol goonies with your one perfectly balanced titans "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
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