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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
JeffTheChef
Sniggerdly Pandemic Legion
0
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Posted - 2012.03.13 17:56:00 -
[391] - Quote
Kari Trace wrote:Thank you Thank you Thank you Thank you Thank you. If you don't agree with constant play balancing you're bad for the game. If your crying over your Titans inability to blap everything with your guns: welcome back to the game.
good post goonpet/pvp officer
lol |
Andski
GoonWaffe Goonswarm Federation
2515
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Posted - 2012.03.13 17:57:00 -
[392] - Quote
John Maynard Keynes wrote:There is also another question CCP should think about: Should Eve be all about spamming drakes or should the entitiy with the better and forwardthinking strategy be rewarded?
the better strategy is clearly "get me a cyno, everyone jump, configure configure configure, sort by transversal and lock everything in sight" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Vile rat
GoonWaffe Goonswarm Federation
884
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Posted - 2012.03.13 17:57:00 -
[393] - Quote
John Maynard Keynes wrote:[
There is also another question CCP should think about: Should Eve be all about spamming drakes or should the entitiy with the better and forwardthinking strategy be rewarded?
I like this question. This is a good question and hopefully it will become the basis for a complete redesign of fleet combat. This absolutely needs to happen but it shouldn't be confused with how broken titans are. |
Kari Trace
Advanced Tactics and Manufacturing Fidelas Constans
14
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Posted - 2012.03.13 17:58:00 -
[394] - Quote
Lapine Davion wrote:Honestly, this probably had nothing to do with goons and everything to do with PL hotdropping titans on the CCP subcap fleet.
Would CCP Greyscale confirm or deny this plz? AVTM Comms / PvP Officer Kari Trace |
Liana Carvian
Temporal Enterprises
0
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Posted - 2012.03.13 17:59:00 -
[395] - Quote
Everyone brings forward the how do you beat X Titans argument, or X supers.
I think honestly a better question is how do you actually functionally beat the pure alpha doctrine which is currently the state of much of EvE large scale combat. How there are sub capitals ( drake cough cough ) which fill a much wider role than a single ship should.
There are complaints about Titans which is understandable they have reached a point in EvE which CCP didn't have the ability to plan for which honestly is kind of stupid considering they want this game to last how long?
Now how about instead of constantly swinging the nerf bat vs supers you use those "creative people" who work for you and actually Develop a counter. A HIC type ECM platform which can affect supers. The anti super dictor.
You have this story of a war going on in your game, and your method to fix it is to swing the nerf bat not actually invent something which has the ability to create real change in the game. How sick would it be to hear the comms of a Titan fleet which is having the specific ships to counter it fielded.
Stop swinging the nerf bat over and over again, and do what actually happens in the real world. **** is unbalanced until someone comes up with something which counters it. Now since you CCP have the ability to GIVE your players the tools to fix the issue, why don't you? Why resort to the simple swing of supers are too good over and over again.
How about as a creative development company you use all those resources in coming up with a creative way to bring supers down instead of just nerfing them until they become log offed prisons for unsubbed accounts.
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Acwron
Meet The Fockers Vera Cruz Alliance
14
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Posted - 2012.03.13 18:00:00 -
[396] - Quote
Guys,
It's easy to solve this problem : Open a new server for goons. Goonity. Stupidity. The name is up to ze mittani. Will be his server after all. |
Indeterminacy
THORN Syndicate Initiative Mercenaries
49
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Posted - 2012.03.13 18:00:00 -
[397] - Quote
Curious, all these CFC duders being so smug about the titan nerf. Tell me about JTAU guys? |
Andski
GoonWaffe Goonswarm Federation
2515
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Posted - 2012.03.13 18:01:00 -
[398] - Quote
Acwron wrote:Guys,
It's easy to solve this problem : Open a new server for goons. Goonity. Stupidity. The name is up to ze mittani. Will be his server after all.
you no longer have any supercaps to worry about, though "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
mkd0815
GK inc. Pandemic Legion
1
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Posted - 2012.03.13 18:02:00 -
[399] - Quote
worst fix ever. |
Darth Tickles
Northstar Cabal Fatal Ascension
41
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Posted - 2012.03.13 18:02:00 -
[400] - Quote
Hulemand wrote:good luck with keeping your job once the amount of accounts drop because of boredom and what follows when you allow for one big power block to control all of EVE
Ya, Supercaps Online has really been tearing it up subscription-wise. Idiot.
The result will be a more accessible, dynamic, and fluid nullsec populated and controlled by people who actually use space and log in more than once every two weeks to blap 500 subcaps and log back off.
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Sentinel Eeex
Thunderwaffe Goonswarm Federation
34
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Posted - 2012.03.13 18:03:00 -
[401] - Quote
Killerhound wrote:Sentinel Eeex wrote: Tell me, how would you kill 25 titans?
I would like at this point again to deliver some mathematical basis for any discussion. With current DPS and fast projection of force you can easily imagine around 100-150 dreads deploy to gank your 25 Titans. 150 Dreads cost around 400 Mio each or 60b in total due to insurance, easy production, low-sec construction etc etc ... 25 Titans cost around well 1250 B isk taking the current price of 50b at which some believe they will stop and a large amount of chars bound to the ships, extensive complicated production etc etc ... Even if in a hypothetical fight 150 dreads all 25 DD where pointed at different targets, you would simply lose around 10b of isk with the shots from the dd's which is actually not such a big deal. What matters in such a scenario is the fact that with your dreads you only need to take down 2 Titans and you are on the plus side of the equation. Every Titan blowing is additonally a moral factor, bringing more people to the fight. By changing XL Turrets it becomes hard to hit even a dread, thats not such a big deal since they are in siege. But on the other side hitting a Titan becomes much easier since there is no more Malus from Siege module. The scan resolution change adds additional help for the dread in that scenario. While the titans will need around 106 Seconds to lock up the dreads, they on the other side can already fire from 30 secs on. Thats about 70 Secs fire without defence on the titan side.
Assuming an average dread skill training takes a year, and titan skill training takes 2 years (**** knows what real numbers are, I don't really care), one needs to drop 150 years of skill training to potentially kill 50 years of skill training.
Why is ****** ISK worth more than peoples' skill training time?
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Johan Krieger
GoonWaffe Goonswarm Federation
101
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Posted - 2012.03.13 18:03:00 -
[402] - Quote
Acwron wrote:Guys,
It's easy to solve this problem : Open a new server for goons. Goonity. Stupidity. The name is up to ze mittani. Will be his server after all.
But TQ is already his server and we like it here.
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Machine Delta
GoonWaffe Goonswarm Federation
23
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Posted - 2012.03.13 18:03:00 -
[403] - Quote
Acwron wrote:Guys,
It's easy to solve this problem : Open a new server for goons. Goonity. Stupidity. The name is up to ze mittani. Will be his server after all.
It's already been named Tranquility |
Johan Krieger
GoonWaffe Goonswarm Federation
101
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Posted - 2012.03.13 18:04:00 -
[404] - Quote
Kick thunderwaffe for ******* up my snipe |
Cutter John
Tr0pa de elite. G00DFELLAS
1
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Posted - 2012.03.13 18:07:00 -
[405] - Quote
Ra Death wrote:I'm almost at a loss of words here. Almost, therefore I am going to speak my mind.
So now capitals are basically structure grinding machines and you only deploy them if you have something to grind down or if someone else is grinding stuff down and you catch someone else grinding down something. This is not a solution, this is a plaster for a symptom. There is now ZERO reason to deploy supercapitals except to grind down a structure. Do you really want structure grinding to become the motivator for people to build and create supercapitals in EVE? I mean, I don't believe you have thought at all about the consequences of these changes.
EVE is now effectively sectioned off into two tier combat systems. Capital combat and sub-capital combat. The difference is, capitals cannot touch sub-capitals, but sub-capitals can, in the numbers that are brought at the moment, almost 1-3 volley capitals. The titans were a workaround for that because numbers were no longer the only deciding factor, your playing time, your assets and your skillpoints actually played a role. Now we are going back to a time again where the only effective tool, a VERY limited tool might I add, against blobbing is a damn stealth bomber. No more force projection by taking advantage of the many years you have spent in the game and the money you have pooled into a titan, you are better off selling off said titan and joining the nearest Maelstrom fleet.
What am I meant to aspire for in EVE in terms of combat? What is my incentive for actually training all these skills. To fly the next flavour of the month subcapital ship?
EVE is now a numbers game when there is a large effort to remove counters for large fleets. If this is the direction we're going, we're going to see a bipolar political landscape because being a small alliance, you can now only exist if you are a part of the inevitable two powerblocks that will come to dominate EVE. If you can't match the numbers, too bad... join or die.
Let's get a rethink of the roles of supercapitals and not a temporary plaster that will reduce supercapitals to nothing but ihub and station grinders.
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Dez Affinity
Habitual Euthanasia Pandemic Legion
33
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Posted - 2012.03.13 18:08:00 -
[406] - Quote
Darth Tickles wrote: The result will be a more accessible, dynamic, and fluid nullsec populated and controlled by people who actually use space and log in more than once every two weeks to blap 500 subcaps and log back off.
LOL |
Lelob
ElitistOps Pandemic Legion
22
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Posted - 2012.03.13 18:08:00 -
[407] - Quote
Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot. |
penifSMASH
ElitistOps Pandemic Legion
51
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Posted - 2012.03.13 18:08:00 -
[408] - Quote
Can't beat something? Whine until they change the game about it |
Andski
GoonWaffe Goonswarm Federation
2518
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Posted - 2012.03.13 18:10:00 -
[409] - Quote
Lelob wrote:Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot.
who cares about raiden "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Anela Cistine
GoonWaffe Goonswarm Federation
117
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Posted - 2012.03.13 18:12:00 -
[410] - Quote
Temmu Guerra wrote: Btw does anyone notice that about 95% of the people cheering on this nerf are part of CFC?
Most players don't care about the exact abilities of Titans at all. Not at all. Highsec players will never see titans (except Chibba's). Wormhole players don't deal with titans.
The only people who care about titans are 0.0 groups who have titans, and those who fight those groups. For the rest of Eve this is a non-issue. |
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Dez Affinity
Habitual Euthanasia Pandemic Legion
33
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Posted - 2012.03.13 18:12:00 -
[411] - Quote
Andski wrote:
who cares about raiden
Seemingly every member of GOONSWARM FEDERATION who just can't stop posting about them.
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Kazanir
Eighty Joule Brewery Goonswarm Federation
357
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Posted - 2012.03.13 18:12:00 -
[412] - Quote
Heh. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
26
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Posted - 2012.03.13 18:14:00 -
[413] - Quote
gentlemen
i, along with all the fine members of GBS LOGISTICS AND FIVES SUPPORT [MY 5S], stand in solidarity with the poor titanhavers in eve
as a titanhaver i am appalled at the changes to titans being proposed in this thread
halving my tracking and reducing my scan res will cause me to have to count even more zeroes on my transversal column as I wait for the jaguar I am targeting to lock and blap (and I have dyslexia so it's hard to count transversal zeroes)
my :10bux: is way more important than your :10bux:
i have drafted a banner to herald the plight of my fellow titanhavers
http://dl.dropbox.com/u/47651019/no_more_tears.png
please, think of the titans |
Lapine Davion
Outer Ring Applied Logistics
19
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Posted - 2012.03.13 18:15:00 -
[414] - Quote
Andski wrote:Lelob wrote:Well this seems slightly short sighted. It would have been interesting to see if titans are truly imbalanced or if people were just unwilling to commit fleets to counter them (dreads and supers). I guess we'll never really know though as this nerf seems like it could be a huge game changer, especially for an alliance like Raiden dot. who cares about raiden
George Bush doesn't care about Raiden. |
FeralShadow
Blue Republic RvB - BLUE Republic
73
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Posted - 2012.03.13 18:16:00 -
[415] - Quote
TL;DR: Everybody should just give up and join goonswarm now. Successful "carebear" attitudes:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=37279 |
Andski
GoonWaffe Goonswarm Federation
2521
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Posted - 2012.03.13 18:20:00 -
[416] - Quote
FeralShadow wrote:TL;DR: Everybody should just give up and join goonswarm now.
I'm glad that the RvB titan fleet is nerfed that's always been a threat to us "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Organa
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.03.13 18:22:00 -
[417] - Quote
CCP if you havnt gathered it by now from this thread yes titans have issues, but so does the game as a whole. What you are seeing is that older players do like there investments made usless and newer players want to get around older players happens in every game. The question is do you want to change the only effective check on shear numbers and make this game only about who brings more. Bc atm it dosnt really matter what you bring subcap wise as long as you bring more than the other guy. so if you are significantly outnumbered and you want to contest the field your options are bombers and supercaps. bombers either need to be buffed along with this patch or some other mechanics to nerf shear numbers or we will be back to the dark years of eve where it only mattered how many you brought not what they where in or how you used them.
the reason you see so many goon and co posting yea about this patch is you are removing the only effective counter to there doctrine with this patch. which is why these changes in isolation will have a rather detrimental effect on older players. |
Machine Delta
GoonWaffe Goonswarm Federation
26
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Posted - 2012.03.13 18:22:00 -
[418] - Quote
U are right of course
Much of the motivation for these changes is hubris. All the Mittani needed was CSM6 to push around to make this happen. Don't think for a second that there won't be more nerfs that hurt PL soon. |
Endeavour Starfleet
695
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Posted - 2012.03.13 18:23:00 -
[419] - Quote
Glad to see the change. I would go even further and say supers ought to be removed from game but this will atleast help to empower subcap pilots.
Next step. Change moon mining to drops. |
Reza Najafi
Sniggerdly Pandemic Legion
7
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Posted - 2012.03.13 18:23:00 -
[420] - Quote
CCP Greyscale wrote:Dreads are mainly antistructure, with a bit of anti-cap. Carriers still do pretty decent damage against subcaps AFAIK. Supers can switch between anti-cap and anti-subcap depending on their choice of fighter drone. Titans are pure anti-cap.
With regard to the cost and effort of getting into a super, the general design intent of EVE is that you get diminishing returns for progressively higher investments. If you look at module progression, from T1 up to high officer, you'll see that how it generally pans out is that you get a roughly linear increase in power for a roughly exponential increase in cost. Similarly with ships, a T1 cruiser is not equivalent to ten T1 frigates, and a T1 battleship is not equivalent to twenty T1 cruisers. This makes stepping into a larger more powerful ship an interesting cost-benefit decision rather than an obvious no-brainer. Supercaps should continue this trend.
Quoted for future use so it doesn't get edited. |
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