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Weaselior
GoonWaffe Goonswarm Federation
2746
|
Posted - 2012.03.15 14:40:00 -
[2221] - Quote
Reilly Duvolle wrote:Mathicluanna wrote:Because supercap pilots are not mindless automatons who can stay logged into the game 24/7 without burning out.
Or your thing (hint: its not your thing). Really? they had the stamina to topple the Northern coalition across 5 regions, but not the Goons in Deklein? why is the noname worthless empiredweller trying to talk about nullsec warfare |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
68
|
Posted - 2012.03.15 14:46:00 -
[2222] - Quote
Leer0y Brown wrote:Here's a though,
Keep the lock timer the same, and triple the sig size of carriers and dreads + supers. What would that negatively impact?
Since all guns should be able to capitals, including super caps vs capitals, just blow up the sig size. Right now, MWD based drakes, and battleships have similar sizes to capitals ships...
This is the problem, and a simple solution. Everything else is very reasonable in this context. However, titans should not take 30 seconds to lock a carrier or a dread, it should be almost instant.
I just realized that Avatar was always supposed to be just an oversized Zealot.
|

Caldari Citizen20110707
Caldari Provisions Caldari State
7
|
Posted - 2012.03.15 14:48:00 -
[2223] - Quote
So titan pilots i have some good news...and drake pilots...not so good news...
tl;dr: Tracking titans are gonna own battleships in the face...battlecruisers however are getting off the hook
So lets take this one step a time and put down some facts. 1. Tracking cut down by a factor of 2 2. Scan res reduced to 5.
Lets discuss scan res reduction first, cause utimately it affects gank titans more than the tracking reduction. Current base scan res is 50, so it's going down by a factor of 10, sounds hefty...
So lets work out the numbers... Base scan res: 5 Skill bonus: 1.25 Fleet bonus: 1.1 3x Fed Navy Sebo: 4.026 65% per computer with 87% and 57% stacking penalty on 2nd and 3rd 1.65+(1.65*0.87)+(1.65*0.57) Total multiplier: 5.5
This makes your scan res a whooping 27...yay
Now the lock time relates to scan res and sig radius as follows: 40000/(Scan*(sinh-1(sig)2))
Since most of you don't have any clue what this looks like, here it is: http://imageshack.us/f/407/titlocktime.jpg/ this is lock time vs sig radius. blue line is for 2 sebo which gives scan res of 21 and red is for 3 sebo and scan res of 27 and change.
So morale of the story here is that is that it takes the same order of magnitude time to lock more or less any ship that titan has an chance of hitting at all (more about trackng coming up). I don't have a problem with this apart from the fact that it takes about 20s to lock a carrier which means any pos hugging carriers are more than likely to make it into shields before you can lock and dd them. On a more down to earth level with a maximum of 3 targets locked and assuming 3 shots per target it takes an erebus 20s to kill a target which means you can keep 3 targets locked almost constantly and don't have to slow down even while killing battleships, as you will be locking at them at close to if not faster than killing rate. I think CCP didn't do their math properly here...or maybe I shoud throw my math degree away but ok...i'll take this nerf...
Part 2...lets nerf titan tracking!
In science and math you can generally gain and drop factors of 2 without much consiquence to the final result, since most things are frankly order of magnitude assessment. In some instances in matters but as a whole, there is 1, 10, 100, anything in between can be attributed to one of them so when I heard that titan tracking was getting halfed I sort of giggled a little since frankly i was thinking that nerf would be an order of magnitude decrese or heck maybe at least half...but no...in their infinite wisdow ccp took it down by a factor of 2...well ya know what TITAN BLOBS ARE STILL GO **** ****.
In any case lets look at a generic tracking titan fit.
[Erebus, Tracking] Damage Control II Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Republic Fleet Tracking Enhancer
Gist X-Type 100MN MicroWarpdrive Chelm's Modified Cap Recharger Chelm's Modified Cap Recharger Tracking Computer II, Tracking Speed Tracking Computer II, Tracking Speed Federation Navy Sensor Booster, Scan Resolution
Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Limited Mega Ion Siege Blaster I, Guristas Antimatter Charge XL Aurora Ominae Selynne's Modified Large EMP Smartbomb
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Trimark Armor Pump II
this is actually my exact erebus fit (yes you can laugh i'm too cheap for faction tracking comps). In any case after skills, implants, bonuses, and tracking enhancers and computers the tracking speed is 0.01243 rad/s, while the non-tracking titan setup is 0.007172 rad/s.
|

Pheusia
Vanishing Point. The Initiative.
17
|
Posted - 2012.03.15 14:58:00 -
[2224] - Quote
George Holden wrote:Too bad you can't outrange 1200mm arties, oh wait you can. Too bad you can't orbit with more than 0.016 rad/sec to beat tracking, oh wait you can. Too bad you can't drop your fleet out of range or just on top of them, oh wait you can. Too bad you can't use bombs in nullsec, oh wait you can.
Do I need to go on?
There is no unbeatable fleet doctrine but you might want to turn your brains on before you blap the forums :>
too bad you can't go into a fight without your 30M EHP 8k DPS omnipwnmobile
oh wait, you can't
Please don't go on |

Pinky Denmark
The Cursed Navy Tactical Narcotics Team
102
|
Posted - 2012.03.15 15:14:00 -
[2225] - Quote
+1 for dealing with a real issue... The only people to blaim is the ones abusing Titans against subcaps aka the Titan owners themself!!
However ccp still need to work out how they will get people to still bring titans to the battle. 2 issues: Titans should help their fleet ON FIELD while at the same time not being a guaranteed cassaulty when fielded.
How about a module to remotely provide another ship a fixed 99% structure resistance for a 5 minute cycle while making the Titan immobile... How about making titans go into a reinforced mode for 10 minutes when it goes below 95% structure - And let it be immobilized, unable to be targeted, not recharging cap or shield and only capable of locking 1 target at a time with a -50% RoF penalty...
It's important to make sure the titans doesn't **** with everything, but at the same time give them modules to be usefull... Being able to prolong a carrier or comand ships death by 5 minutes could be usefull, but won't make stuff invulnerable because the effect on 1 ship doesn't stack with numbers. Also making sure a titan is only lost after at least 10 minutes of fighting might give people a reason to use them. Whatever you end up with make it worth to have a titan without making it impossible to break them down.
Pinky |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:04:00 -
[2226] - Quote
Marlona Sky wrote:hakkart wrote:Cyaron wars wrote:So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass. You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers. Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes. How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web. 
Hahaha. Ok, so you never fought a bunch of titans, we get it. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:14:00 -
[2227] - Quote
Cyaron wars wrote:you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics. So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game become much better.
I've to admit - CCP Sucks in game balance. I remember same way ppl where whining about atlas capitals, so ccp created another ship to counter them. After ppl were whining about supers, now titans. in any case tweaking 1 certain ship will never fix game. If you want to fix something to and review all ships that are affected by tracking titans. I would also say that Signature stuff is kinda bullshit, ship size doesn't change by turning MWD on. So how can missile do more damage to same ship w MWD on and less damage w MWD off?
I have 62mil SP.
If I fit 5 officer sensor boosters on my Drake, should I be able to kill a Titan pilot that has 62mil SP?
Thanks for your insight. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:19:00 -
[2228] - Quote
Cyaron wars wrote:baltec1 wrote:Cyaron wars wrote:
So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.
There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.
Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.
Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.
The counter to a blob of titans is a bigger blob of titans. Hence the nerf. No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet.
Why are you so stupid? |

Demonachizer
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.15 16:19:00 -
[2229] - Quote
Can someone explain to me in simple terms what is going on here? I played this game years ago and came back recently. I am really confused.
What is a Titan? How do you track? Is this a bad thing that is happening or a good thing? I can't tell because some people seem happy and some unhappy. Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous. |

Marlona Sky
Caldari Provisions Caldari State
584
|
Posted - 2012.03.15 16:20:00 -
[2230] - Quote
Meh, this thread is worthless. Has been for oh about... 100 pages now. It is literally the same dozen posters making wild accusations, trolling and other nonsense.
For the record, if anyone is looking for any entity to blame for these changes to titans and super carriers, blame CCP. Not the players who used the ships in a specific way. That is like blaming all those pilots who flew Dramiels with this dual prop, medium shield extended fits. This game is full of players who will always find a way to push any ship to the limit of its capability. Given enough time without CCP making adjustments here and there and these issues will always happen.
Again, the fault lies with CCP, not the players. Saying that I really like the new CCP and I am not trying to be harsh on them, just pointing out the facts. NCdot, Raiden and PL will roll with this punch and find something new to combat the mindless blob.
The real shame in all of this is power blocks. Null has been divided into two or three super blocks for how many years now? My point is a lot of ships scale in a severely broken manner. Some ships are balanced when there is only a few on the battlefield, but in a game of players who, with enough time, find the very best way to fit and fly a ship, multiply that by massive numbers and viola... one broken fleet doctrine.
CCP, you need to address the way sov, power projection and intel gather works or you will ALWAYS have ship scaling issues. That is the true root cause of all of this. Many have said on both sides of this fail thread that alone or a couple, titans are balanced. Because this game encourages creating a massive blue list, thus putting all of those titans in one group or any ship (hi maelstroms o/) for that matter it will be one ****** up game.
CCP, is there any blog, post or anything planed for any of that???
|

Marlona Sky
Caldari Provisions Caldari State
584
|
Posted - 2012.03.15 16:22:00 -
[2231] - Quote
Demonachizer wrote:Can someone explain to me in simple terms what is going on here?
Two power blocks swinging their purses at each other pretty much. Nothing new to see really.
|

Demonachizer
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.15 16:22:00 -
[2232] - Quote
Marlona Sky wrote:Demonachizer wrote:Can someone explain to me in simple terms what is going on here? Two power blocks swinging their purses at each other pretty much. Nothing new to see really.
Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous. |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 16:25:00 -
[2233] - Quote
Cyaron wars wrote:looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly.
Problem is not that people won't understand what you are talking about.
You just have no idea what you are talking about.
|

Marlona Sky
Caldari Provisions Caldari State
584
|
Posted - 2012.03.15 16:25:00 -
[2234] - Quote
Sentinel Eeex wrote:Marlona Sky wrote:hakkart wrote:Cyaron wars wrote:So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass. You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers. Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes. How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web.  Hahaha. Ok, so you never fought a bunch of titans, we get it.
No. I'm just a bit confused how titans are able to tackle you guys when you said they didn't bring any support. With all those officer sensor boosters and officer tracking computers, is there room for tackle too?
|

Marlona Sky
Caldari Provisions Caldari State
584
|
Posted - 2012.03.15 16:27:00 -
[2235] - Quote
Demonachizer wrote:Marlona Sky wrote:Demonachizer wrote:Can someone explain to me in simple terms what is going on here? Two power blocks swinging their purses at each other pretty much. Nothing new to see really.  Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous. 
Nah, don't quit the game. Just stay out of null space till CCP addresses the real problems there. Broken game mechanics that encourage super power blocks. 
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
483
|
Posted - 2012.03.15 16:41:00 -
[2236] - Quote
more npc corps weigh in with their valuable opinion |

Kyle Myr
GoonWaffe Goonswarm Federation
173
|
Posted - 2012.03.15 16:52:00 -
[2237] - Quote
Marlona Sky wrote:Demonachizer wrote:Marlona Sky wrote:Demonachizer wrote:Can someone explain to me in simple terms what is going on here? Two power blocks swinging their purses at each other pretty much. Nothing new to see really.  Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous.  Nah, don't quit the game. Just stay out of null space till CCP addresses the real problems there. Broken game mechanics that encourage super power blocks. 
I'd actually strongly advise against this (staying out of null, that is. I agree EVE is worth playing - I still do).
Basically, as it stands, this is a lot of bluster over changes to the largest and most expensive ship in the game. As it stands, 3 of the 4 versions of that ship are capable of killing any number of others (hundreds, thousands), when brought in numbers of 20 or more. There are 800+ active in the game, and more made every day. There are a few groups that think this is fine, and the rest of us that feel this make EVE less fun for everyone else not flying one of these expensive ships.
Basically, don't stay out of null sec. Join a group, either a large one, or a small one, and get out there and shoot people. There are groups out there willing to take on new players, and with them you can experience some of the fun and unique parts of EVE. This shouldn't impact your gameplay experience. |

Demonachizer
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.15 16:55:00 -
[2238] - Quote
Kyle Myr wrote:Marlona Sky wrote:Demonachizer wrote:Marlona Sky wrote:Demonachizer wrote:Can someone explain to me in simple terms what is going on here? Two power blocks swinging their purses at each other pretty much. Nothing new to see really.  Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous.  Nah, don't quit the game. Just stay out of null space till CCP addresses the real problems there. Broken game mechanics that encourage super power blocks.  I'd actually strongly advise against this (staying out of null, that is. I agree EVE is worth playing - I still do). Basically, as it stands, this is a lot of bluster over changes to the largest and most expensive ship in the game. As it stands, 3 of the 4 versions of that ship are capable of killing any number of others (hundreds, thousands), when brought in numbers of 20 or more. There are 800+ active in the game, and more made every day. There are a few groups that think this is fine, and the rest of us that feel this make EVE less fun for everyone else not flying one of these expensive ships. Basically, don't stay out of null sec. Join a group, either a large one, or a small one, and get out there and shoot people. There are groups out there willing to take on new players, and with them you can experience some of the fun and unique parts of EVE. This shouldn't impact your gameplay experience. You seem nice can I join your group? |

Hey You
Spricer Raiden.
1
|
Posted - 2012.03.15 17:07:00 -
[2239] - Quote
Ikoma Sunblazer wrote:CCP Greyscale wrote:Ikoma Sunblazer wrote:CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters, on the assumption that money is not a limiting factor for titan pilots, and therefore that people will shell out for officer SBs if that lets them continue do this kind of thing. All things aside, this is a pretty hilarious assumption that doesn't make sense in context. With a base sensor strength of 5, you are talking about a few seconds difference between t2 and cormack out of a probable minute+ lock time. Well worth the 4b+ sensor booster imo  Gains you 25s against frigates (105 to 79, assuming 3 are fitted), 15s against cruisers (64 to 49) and 10s against battleships (44 to 33). If you see this as a big difference, then it's worth balancing around the officer fit given that dropping 12bn on SBs is not a huge fraction of the outlay for a properly-fit titan. If you don't see this as a big difference, then balancing around the officer fit isn't a big deal because it's not having a major impact. Either way, it's a functional assumption  And these numbers are all calculated with TRIPLE cormack sensor boosters? Which are 10b each atm and will surely go up? CCP Greyscale wrote:"Not a huge fraction of the outlay for a properly-fit titan" So you are saying that 30bil, or about half the build cost of a titan in sensor boosters is a reasonable investment in titans for a 10 second gain in lock time that still comes out to over half a minute, or about triple the warp speed of a maelstrom. You are a funny dude :)
No no man hes not funny. He is reta*rded. Much as anyone in CCP who don't see significance in shooting yourself in a foot in order to fix small cut on your little finger.
|

Sentinel Eeex
Thunderwaffe Goonswarm Federation
69
|
Posted - 2012.03.15 17:13:00 -
[2240] - Quote
Max50 wrote:Just as any other nerf players will have to adapt to what CCP has for them.Drone nerf from supercarriers,now another titan nerf,tomorrow a tengu nerf because the worse side of players cant field 500+ everyday to blap them and who knows what else.
For over a year i am watching goons crying for various things in game,all of them having to do with them dying over and over.. CCP has already chose the side that will be supported.You have to be realistic about it and move on just as every other nerf(aka goon boosts).
For some players,this game has to do with planning,gaining ISK,spending them to buy new toys,buy new characters like this character created back in 2003 and is used a an "alt" from a 2008 player.Getting "better" in this game is different for all of us.
Lets just take CCP's place for a moment.They have 2 conflicting sides in this game.The one that seeks in game improvement and the other side that is heavily roleplaying and counts on it to play.I ve been in other games before EVE and if CCP doesnt take steps to sustain the roleplaying side the game will die itself.Most of you will propably say that goons should "gtfo and send ISK" before they do but here is the problem:the typical goon grunt doesnt have ISK to give.
What they do have though is real life money wich is what keeps this game ticking.So yeah,dont expect any counter to blob,the future has more and more things to favour them.So we are now in that tear circle where the worse players cry because they lose and the better players have to adapt everytime CCP is boosting.
Lets see whats next to be nerfed
There is no danger for your brain, though. It can't get nerfed any more than it is.
|

Demonachizer
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.15 17:28:00 -
[2241] - Quote
Hey You wrote:
And these numbers are all calculated with TRIPLE cormack sensor boosters? Which are 10b each atm and will surely go up?
No no man hes not funny. He is reta*rded. Much as anyone in CCP who don't see significance in shooting yourself in a foot in order to fix small cut on your little finger.
Should I stop playing eve because of this change? I want to be able to do cool stuff when I have more skills and some people seem to be saying that the game is useless now because of this. It is really making me nervous.
You seem to be one of the people that feels that this is a bad change so I would like your opinion too. Sorry to bother you :( |

Sentinel Eeex
Thunderwaffe Goonswarm Federation
70
|
Posted - 2012.03.15 17:30:00 -
[2242] - Quote
Marlona Sky wrote:Sentinel Eeex wrote:Marlona Sky wrote:hakkart wrote:Cyaron wars wrote:So my point is any side should have advantage on battlefield as it now (Numbers and technology). So you filed 1000 Drakes which can be countered by 200 Abaddons. Each side should be able to decide what it will bring for a fight - High SP+Expensive ships or less PS but en mass. You're oversimplifying it. 1000 drakes does not make a fleet. Fleet is all about composition. 1000 drakes would lose HARD to a 500-man fleet with an actual composition, with logis and dictors and recons. . And that's the way it ought to be. A titan blob, on the other hand, stands on its own with no need for support other than supercarriers, which are equally unkillable in large numbers. Edit before someone puts words in my mouth: The 500-man fleet is mostly drakes. How are these titans tackling you guys? No chance in hell I would get in point range of one, much less scram and web.  Hahaha. Ok, so you never fought a bunch of titans, we get it. No. I'm just a bit confused how titans are able to tackle you guys when you said they didn't bring any support. With all those officer sensor boosters and officer tracking computers, is there room for tackle too?
Titans scram dictors, then slowly chew through their tank.
That's how it is done. |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
48
|
Posted - 2012.03.15 17:34:00 -
[2243] - Quote
I really love the argument of goons coming and saying that SP and wealth dont matter in the game. Why doesnt CCP just get rid of all the ship costs and make us all fly rifters. Everything coming from the goons camp seems to be favoring numbers.
If goons were actually willing to fit up dreads and have them on the battlefield and take a bunch of losses. I am sure they could kill a bunch of suppers. The real problem here is that dictors dont have enough EHP to stay alive to keep the titan pointed and on the field. |

Bob Random
Eternity INC. Goonswarm Federation
13
|
Posted - 2012.03.15 17:48:00 -
[2244] - Quote
Temmu Guerra wrote:Why doesnt CCP just get rid of all the ship costs and make us all fly rifters.
I gave you a 'like' for that.
|

Reilly Duvolle
Hydra Squadron
453
|
Posted - 2012.03.15 17:50:00 -
[2245] - Quote
Weaselior wrote:Reilly Duvolle wrote:Mathicluanna wrote:Because supercap pilots are not mindless automatons who can stay logged into the game 24/7 without burning out.
Or your thing (hint: its not your thing). Really? they had the stamina to topple the Northern coalition across 5 regions, but not the Goons in Deklein? why is the noname worthless empiredweller trying to talk about nullsec warfare
Call me a concerned citizen. And I find it rather surprising that you still havent been able to cough up a good lie to explain why it is that the CFC havent been kicked out of nullsec long ago, despite your adversaries holding the supposedly undefeatable "iWin" button for more than a year. |

George Holden
The Shadow Plague BLACK-MARK
6
|
Posted - 2012.03.15 17:55:00 -
[2246] - Quote
Reilly Duvolle wrote: Call me a concerned citizen. And I find it rather surprising that you still havent been able to cough up a good lie to explain why it is that the CFC havent been kicked out of nullsec long ago, despite your adversaries holding the supposedly undefeatable "iWin" button for more than a year.
Maybe they're scared that whatever they do to make sure they can drive away the CFC gets nerfed into oblivion because CCP loves the goons so much?
Just a hypothesis feel free to iterate on that :> |

Dungar's Sister
Perkone Caldari State
0
|
Posted - 2012.03.15 17:59:00 -
[2247] - Quote
Reilly Duvolle wrote:Weaselior wrote:Reilly Duvolle wrote:Mathicluanna wrote:Because supercap pilots are not mindless automatons who can stay logged into the game 24/7 without burning out.
Or your thing (hint: its not your thing). Really? they had the stamina to topple the Northern coalition across 5 regions, but not the Goons in Deklein? why is the noname worthless empiredweller trying to talk about nullsec warfare Call me a concerned citizen. And I find it rather surprising that you still havent been able to cough up a good lie to explain why it is that the CFC havent been kicked out of nullsec long ago, despite your adversaries holding the supposedly undefeatable "iWin" button for more than a year. Because everyone else is a coward and terrified of losing even a single one of their overcompensation devices. |

Le Cardinal
Spricer Raiden.
3
|
Posted - 2012.03.15 18:11:00 -
[2248] - Quote
Dungar's Sister wrote:Reilly Duvolle wrote:Weaselior wrote:Reilly Duvolle wrote:Mathicluanna wrote:Because supercap pilots are not mindless automatons who can stay logged into the game 24/7 without burning out.
Or your thing (hint: its not your thing). Really? they had the stamina to topple the Northern coalition across 5 regions, but not the Goons in Deklein? why is the noname worthless empiredweller trying to talk about nullsec warfare Call me a concerned citizen. And I find it rather surprising that you still havent been able to cough up a good lie to explain why it is that the CFC havent been kicked out of nullsec long ago, despite your adversaries holding the supposedly undefeatable "iWin" button for more than a year. Because everyone else is a coward and terrified of losing even a single one of their overcompensation devices.
So goon mains claim we used them too much as iWin buttons and goonalts say we are afraid of using them. Better make up your mind. |

Death2all Supercaps
Amok. Goonswarm Federation
56
|
Posted - 2012.03.15 18:19:00 -
[2249] - Quote
Le Cardinal wrote:
So goon mains claim we used them too much as iWin buttons and goonalts say we are afraid of using them. Better make up your mind.
No. You're bad. Both are correct. You used them too much as "I Win" buttons, except since that time you failed the ~vfk headshot~ But now you are too afraid :P
What will be the name of the next BOB iteration once Raiden failcascades? |

Darth Tickles
Northstar Cabal Fatal Ascension
66
|
Posted - 2012.03.15 18:20:00 -
[2250] - Quote
"If we can't have godmobiles, then why don't we all just fly rifters?"
WOLOLOLOLOLOLOL
Such a terrible argument.
100+ pages of confirmation that Eve shouldn't be designed for 500 elite pvp, no-life, turbonerds who will only play if they can be invincible.
Supercaps were a game-killing dead-end, and the policy decision to reverse that game development path has been made. All you guys are doing is screaming into the void as the rest of the game moves on to a brighter future for the 99.999% of players who aren't total social rejects. |
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