Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2008.07.14 23:27:00 -
[271]
Originally by: Kwa Kaine
Originally by: Nicho Void Faction Warfare = CRAP & Not Wanted
...wait...wrong preemtive ***** thread.
That was proved true, FW is a pile of steaming ****.
Originally by: Fanboy turned dev 'How about you wait till Fanfest to pass judgment? Perhaps, once you've actually seen it'
Seen what? My character walking around a few rooms? Maybe how awesome his boots look with the lighting? Am I going to be able to kill someone in a station? No. How about stealing from them? Whoops nope again.
Tell me again what there is that would make this expansion even remotely worthwhile other than for wow/second life rejects and CCP's bottom line?
Ambulation, when it is 1st released, will almost certainly OVERWHELM the Eve community with its utter and complete LACK of significant feature or expanded game play.....
.....but thats not the point.
Ambulation will also be a completely new aspect of Eve, ripe for expension and developement.
Depth ftw.
Play nice while you butcher each other.
|

doichin
|
Posted - 2008.07.15 00:53:00 -
[272]
Originally by: Kwa Kaine That was proved true, FW is a pile of steaming ****.
Oh my God you are so right, thank god you told us all ! me and the other 26,000 players in FW have been wasting our time enjoying FW !!
Get me out of this, I need to get back to ratting / moon mining / POS bashing in 0.0 post haste !!
|

R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.07.15 01:25:00 -
[273]
This is the worst thread I've ever read on here, and that's saying a lot.
DKOD - an awesome synchronised killing machine |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.07.15 01:34:00 -
[274]
It's amazing this thread got this far.
I suppose since the only real argument against ambulation at this point is "I don't want it", we get to see the self-interest which drives this forum in its purest form.
Originally by: doichin
Originally by: Kwa Kaine That was proved true, FW is a pile of steaming ****.
Oh my God you are so right, thank god you told us all ! me and the other 26,000 players in FW have been wasting our time enjoying FW !!
Lulz -
DesuSigs |

Nora Baiden
|
Posted - 2008.07.15 14:54:00 -
[275]
Great if the long term players dont like it, easier for us low SP pilots to compete :)
And if the guys walking on station are moved to another server, the main server should have .... lag
|

Morcam
|
Posted - 2008.07.15 19:08:00 -
[276]
I can really say that I don't see how ambulation could be bad. The only thing people have pointed out is more lag, and the devs have already pointed out that is impossible. It might not be that useful, but it won't hurt the game like you portray it.
|

Jim McGregor
|
Posted - 2008.07.15 19:12:00 -
[277]
Edited by: Jim McGregor on 15/07/2008 19:14:08
Originally by: Kwa Kaine
FW is a pile of steaming ****.
In your opinion.
Personally I couldnt care less about pos killing. There is something in Eve for most players.
---
Originally by: Roguehalo Can you nano Titans?
|

Daisy Blossom
Caldari Alpha27 Diabolic Paradox
|
Posted - 2008.07.15 19:29:00 -
[278]
Edited by: Daisy Blossom on 15/07/2008 19:34:22
Originally by: Alpha Prime Edited by: Alpha Prime on 13/07/2008 13:11:04
There simple is not many players left in EVE that enjoys a good fight.
So true. Factional warfare and ambulation are only furthering the problem. Hey! Let's get a bunch of WoW arena players to join EVE! That will make the community better!
How about balancing the risk/ reward issues with lowsec vs. empire? I'd even happily trade the shiny graphics of trinity to just get that issue resolved. The bloody "WoW in space" expansion is only going to convince more people to stay in empire...
|

J Kunjeh
|
Posted - 2008.07.15 19:55:00 -
[279]
I am one of those who is VERY excited about the ambulation project. Not so much for what it brings to the game in the beginning, but because of the huge possibilities it brings to the future of Eve.
|

JanoMark
smoking blunts Mutual Assured Destruction
|
Posted - 2008.07.15 20:01:00 -
[280]
Please let this thread die.
|

Malcanis
We are Legend
|
Posted - 2008.07.15 20:02:00 -
[281]
Originally by: J Kunjeh I am one of those who is VERY excited about the ambulation project. Not so much for what it brings to the game in the beginning, but because of the huge possibilities it brings to the future of Eve.
Likewise.
Flying spaceships is huge fun,, but so far we're (CCP & EvE players) only scratching the surface of the possibilities of a vast, persistent SF MMORPG.
I'd estimate that there are something like 40,000-50,000 planets and perhaps 250,000 moons in EvE, to name but one thought provoking statistic.
CONCORD provide consequences, not safety; only you can do that. |

AltBier
Minmatar Freelance Unincorporated
|
Posted - 2008.07.16 09:29:00 -
[282]
Edited by: AltBier on 16/07/2008 09:29:08
Originally by: Daisy Blossom How about balancing the risk/ reward issues with lowsec vs. empire? I'd even happily trade the shiny graphics of trinity to just get that issue resolved.
They can do one without neglecting the other.
Originally by: Daisy Blossom The bloody "WoW in space" expansion is only going to convince more people to stay in empire...
It might convince more people to stay in station, but given a good pirate run gambling den in Amamake ... that might well entice some people out of high sec at least.
|

Kell Archer
|
Posted - 2008.07.16 09:40:00 -
[283]
I couldn't be bothered to read the whole thing, so in response to the OP's thread title... I'm personally looking forward to Ambulation, its the first step towards planetary flight and surface interaction.
|

Roy Batty68
Caldari Immortal Dead
|
Posted - 2008.07.16 09:52:00 -
[284]
Why is this thread still alive?
It's not like this is an original thought. We've seen this complaint a hundred times before. The first one on the day they announced their plans for ambulation. I am absolutely positive it will not be the last thread of it's kind either.
It's not like the thought of, "Why are you working on X when all this other crap is broke" is original either. We've seen that complaint for every. single. new. feature. announced. "Why are you making stupid seemless maps when there is so much lag???" "Why are you making useless marauders when there is so much lag???" "Why are you making Fractional Wrafare (for the Calamari) when there is so much lag???"
It's like a pop song generator. Add 1 part frustration with lag. 1 part upcomming random new feature. \o/ Yay! New moan thread.
Stop arguing with Britney Spears.  It just makes for boring, repetitive threads.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.07.16 09:59:00 -
[285]
Originally by: Roy Batty68 Why is this thread still alive?
Because people keep bumping it.
Perhaps all the complaints for the time being will be sucked into this thread, which we can then nuke from orbit. -
DesuSigs |

ollobrains2
|
Posted - 2008.07.16 10:02:00 -
[286]
the walking in game engine will probably lead to the planetary interaction and landing element that they plan after that so each upgrade leads to something else
|

Kaivos
|
Posted - 2008.07.16 10:04:00 -
[287]
i am really looking forward to this!
sitting in jita and shouting buy this and sell that! awesome!
even better if they implement killing and stuff later on.
|

Aaron
|
Posted - 2008.07.17 13:09:00 -
[288]
i havent read all of the posts in the topic so im just gonna throw this in there,
im comming from a technical/database programmer background and i know a bit about how software interacts with hardware to give top performance. Ive always said eve was way ahead of its time in what ccp are trying to achieve. I think that each system in eve uses a pre-set amount of server resources, when there are large super battles perhaps the servers need to acknowlege this and divert more resources to the systems with battles.
CCP must be able to accomadate its paying subscribers. if we want 500 vs 500 battles then we should get exactly that. If the problem is beyond your control, such as internet issues then fair enuff. but if the problem is due to design flaws or hardware incompatence then the original post is right in saying that game development should be put on hold, and lots of resources pumped into finding out why theres lag in fleet battles.
CCP you must remember one important factor that we are your paying customers, and deserve lots of respect for that. I know lots of us arent satisfied with excuses for lag, Has lag been investigated to the fullest extent? Is there any solution for lag that your working on? I just think u need to engage the original post in a more respectful manner and level with him.
Dont get me wrong im looking forward to the expansions, however from a business point of view are you content with so many of "your customers" being unhappy?
you must understand its frustrating not knowing where somthing is going, or if it is even gonna get investigated properly or fixed.
|

Malcanis
We are Legend
|
Posted - 2008.07.17 13:24:00 -
[289]
Edited by: Malcanis on 17/07/2008 13:24:02
Originally by: Aaron i havent read all of the posts in the topic so im just gonna throw this in there,
Pity or you'd see that your post was neither original nor correct.
In short: wanting something won't make it happen. It's not a question of financial or programming resources, it's a question of technological limitations. The computing power required for large battles goes up roughly proportional to X! (that's factorial of X; X! = 1 x 2 x 3 x 4 ... x X).
CCP have improved a lot the number of ships which can participate in fleet actions, but as soon they increase the capability to n ships, players will bring n+m ships (m being enough to make everything grind to a blackscreen-infested slideshow). Until n ~ total number of players in the game, lag will be at least a potential problem. In other words, there will always be lag.
Since lag is as much a social problem as a technological one, one way to mitigate it is to give players lots of other things to do than attend huge fleet battles....
CONCORD provide consequences, not safety; only you can do that. |

Crae Matreki
Sten Industries
|
Posted - 2008.07.17 13:30:00 -
[290]
Ambulation is a development issue, lag is a bugfixing issue. The development and bugfixing teams are totally seperate, so developing ambulation isn't affecting the speed in which lag is being addressed. If ambulation wasn't being developed, they'd just be working on something else that was new.
I'm looking forward to ambulation, personally. EVE needs a way of socializing outside of the chat box.
|

Beltantis Torrence
|
Posted - 2008.07.17 13:35:00 -
[291]
Originally by: Malcanis
In short: wanting something won't make it happen. It's not a question of financial or programming resources, it's a question of technological limitations. The computing power required for large battles goes up roughly proportional to X! (that's factorial of X; X! = 1 x 2 x 3 x 4 ... x X).
The only people claim its technically impossible to have large fleet battles without unstoppable server-side lag are people who aren't technical. Its not technically impossible at all. There are systems that exist which handle a lot more load then that - they just handle it in a smarter way. This boils down to a cost and priority issue, not a technical limitation. If CCP was willing to spend the money on programmers/architects and made it a high priority this would get done.
|

Aclyn Seriy
Gallente Center for Advanced Studies
|
Posted - 2008.07.17 13:46:00 -
[292]
Edited by: Aclyn Seriy on 17/07/2008 13:47:46 Edited by: Aclyn Seriy on 17/07/2008 13:46:23
sorry, double post
Originally by: techzer0 I'm the failboat captain
|

Aclyn Seriy
Gallente Center for Advanced Studies
|
Posted - 2008.07.17 13:47:00 -
[293]
Edited by: Aclyn Seriy on 17/07/2008 13:49:20
Originally by: Alpha Prime I haven't spoken to one person that is positive about this station ambulation and you still insist on developing it instead of taking all that manhours & funds and spend it on giving us some stability.
The Third party company that is helping to produce the graphics for CCP/Whitewolf's joint MMO venture "World of Darkness" initially designed a basic version of ambulation as a "Proof of concept" for CCP/Whitewolf's approval. At that point someone at CCP decided that this would make a viable addition to EVE and the go-ahead was given to employ this third party directly to produce Ambulation for EVE as well as for the new MMO.
The Ambulation expansion will be optional, is not being worked on by anyone at CCP who would otherwise be working on reducing lag, balancing existing in-game items or anything else related to EVE and is not using up funding that would otherwise have been spent on reducing lag. Nor will ambulation (apparently) cause an increase in lag on the Tranquility server as it will most likely be running on a seperate node from EVE itself.
Originally by: techzer0 I'm the failboat captain
|

Malcanis
We are Legend
|
Posted - 2008.07.17 13:54:00 -
[294]
Originally by: Beltantis Torrence
Originally by: Malcanis
In short: wanting something won't make it happen. It's not a question of financial or programming resources, it's a question of technological limitations. The computing power required for large battles goes up roughly proportional to X! (that's factorial of X; X! = 1 x 2 x 3 x 4 ... x X).
The only people claim its technically impossible to have large fleet battles without unstoppable server-side lag are people who aren't technical. Its not technically impossible at all. There are systems that exist which handle a lot more load then that - they just handle it in a smarter way. This boils down to a cost and priority issue, not a technical limitation. If CCP was willing to spend the money on programmers/architects and made it a high priority this would get done.
Let me guess: you can't do it, but you know a guy who can?
CONCORD provide consequences, not safety; only you can do that. |

Pesadel0
Minmatar Black Nova Corp Band of Brothers
|
Posted - 2008.07.17 13:58:00 -
[295]
Originally by: Beltantis Torrence
Originally by: Malcanis
In short: wanting something won't make it happen. It's not a question of financial or programming resources, it's a question of technological limitations. The computing power required for large battles goes up roughly proportional to X! (that's factorial of X; X! = 1 x 2 x 3 x 4 ... x X).
The only people claim its technically impossible to have large fleet battles without unstoppable server-side lag are people who aren't technical. Its not technically impossible at all. There are systems that exist which handle a lot more load then that - they just handle it in a smarter way. This boils down to a cost and priority issue, not a technical limitation. If CCP was willing to spend the money on programmers/architects and made it a high priority this would get done.
Sorry mate but i call *******s on what you wrote if they even had a glimpse of a solution they would dive in and try to make it work. But by all means explain more or less how you would make the 500Vs500 battles possible.
------------------------------------------------------------------
|

Guillight BLue
Gallente Secret Society
|
Posted - 2008.07.17 14:28:00 -
[296]
Edited by: Guillight BLue on 17/07/2008 14:31:42
Originally by: Malcanis
EDT: OK that wasn't helpful.
I think we can infer that the solution to lag is neither easy nor cheap. Since CCP have every reason to fix it - not least because they themselves play the game - and no other reason not to, we can reasonably infer that a "complete" fix to lag (lets say 1000 v 1000 = reasonably playable, screens load before jump cloak is dropped, module lag less than 1 second) is either technologically impossible, financially impractical, or would simply require a complete re-write of the codebase (or any combination of the 3).
You tell me that it is technologically possible. Very well, then the limiting factors are either money (moar RAM moar CPU!) or coding resources. Coding seems most likely, and of course that complete re-write requires money as well - and lots of it. And lots and lots of time too...
It seems reasonable to be that CCP actually have a pretty good idea of what would have to be done to "fix" lag, and have come to the conclusion that the costs outweigh the benefits in terms of $/player satisfaction, and therefore they will better serve the game by applying resources elsewhere. Since we don't have access to the data as they do, we're hardly in a position to second-guess them.
If you really are good at programming, and you disagree, then by all means make your development proposal. If you actually do have a practical, affordable proposal to put forward to fix lag, I'm sure they'd be overjoyed to hear your ideas.
Well said. People posting all kinds of accusations towards CCP, but have no knowledge nor clue whatsoever to backup their accusations nor carrying a solution forward themselves.
Anyone that comes forward with THE solution TODAY to make 500 versus 500 battles possible WITHOUT lagging the average PC at home, with EVE's current graphical quality? Wins the lotery, can cash millions of dollars in the game industry and relax on a tropical island the rest of his life.
Enough said.
|

Lord Zoran
House of Tempers
|
Posted - 2008.07.17 14:40:00 -
[297]
i still can't see the need for ambulation nor any benefits anyone will get from it except the odd sims fan.
|

Dramaan
|
Posted - 2008.07.17 14:49:00 -
[298]
why not make eve 2d remove all pixels from eve that will fix the lag. 
or make game updated gfx and a very good game.
If you think you can fix lag contact ccp to day.
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.07.17 14:57:00 -
[299]
Originally by: Aaron if we want 500 vs 500 battles then we should get exactly that.
Most EVE players live in empire. -
DesuSigs |

Magmain
Caldari Domini Umbrus Free Trade Zone.
|
Posted - 2008.07.17 14:57:00 -
[300]
Originally by: Alpha Prime Edited by: Alpha Prime on 13/07/2008 13:11:04
Ever since we've heard & seen this, i have spoken to alot of players concerning this waste of manhours gone into this huge waste of effort.
Every player i've spoken to, wants a stable EVE before we even think about being able to walk inside stations. Yet, CCP continues to ignore our request/need for stability and keeps adding new content which is currently not needed.
This last year i've seen almost all veteran players i know of, leave EVE because its boring. No one wants to fight these alliance laggwars. And eventhou Oveur, hilmar and CCP keeps praising about their 'new hardware' and 'super computers', we never get to fully enjoy the capacity that EVE could have.
I've played EVE since beta and i can honestly say that EVE is boring the crap out of me atm, and im not the only one. If it weren't for the community and all the crazy players i know, i would not play this game anymore. The only thing EVE offers at this time, is 3 things.
Alliancelaggwars. occasional Gank. Make isk.
There simple is not many players left in EVE that enjoys a good fight. Most alliances are about making isk and sitting in their safe & secured cynojammed systems counting their assets, living happely ever after.
EVE for me, is about warfare and pvp. I'm not happy if i don't get to shoot an enemy for some time. I can't stand making isk, its boring. Other players are the other way around. They can't stand pvp and all they wanna do is make isk *cough* ebay *cough*.
And then we have CCP, the makers and the destroyers of this world.
They brought us the dreads, the carriers, the moms and the titans. But what they didn't bring us, was the stability to effectivly use them, and they also failed to imagine how we would use them.
No alliance will ever use a fullout capitalship assult without the backup of a fleet. Much less field a titan without massive support. But we all know what happens when 2 alliances meet up for a fistfight.
Hell.. a few days ago when i was jumping in an alliance operation, we were sitting at gates for 30 minutes waiting for a system to load.
Where has EVE gone when it can't even handle 1 alliance moving around?
Keep that in mind, and then try to imagine how it would be like when jumping into a fight, or even trying to fight in a system with 400 players.
It wasn't long ago when i was involved in a fight where we were not even 300 players in the system in total, and most of us could not even load.
Yet, CCP still insists on non needed game developement.
I haven't spoken to one person that is positive about this station ambulation and you still insist on developing it instead of taking all that manhours & funds and spend it on giving us some stability.
My last petition about the serverstability ended with the response that in short said 'dont hold your breath'.
Haha.. mate... maybe leaving that carebear alliance would help. You are trapped into boredom and lag wars, try another alliance and that might change? I think your just getting your ideas from band of ballshit
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |