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Thread Statistics | Show CCP posts - 3 post(s) |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2008.07.18 03:27:00 -
[361]
Originally by: Lui Kai
Originally by: eliminator2
sorry for not been an ultra nerd and having learning difficulties but every1's point of view counts on such things ccp do i am just sayin not to get rid of the idea but to put it a side and to fix the current lag wether the new idea causes more lag wich it might or might not but id say fix the problems we have now instead of making that first and proberbly sayin DT EXTENDED 1 HOUR FOR THE NEW RELEASE few mins later DT DELAYED 1 HOUR MORE THAN WAS EXPECTED 2 hours later DT WILL BE UP IN 3 DAYS
I take it, then, that English is your primary language, and you're in some way functionally ******ed, in which case my treatment of your posts is no less valid.
I really don't know smaller words to try and get this across to you.
You have:
1. Adding ambulation.
and:
2. Fixing lag.
Consider these like being:
1. Eating a cheeseburger.
and
2. Thinking about trees.
The two actions have no effect on one another. Doing one does not, in any way, attract or detract from the other. They are not, in any possible combination, exclusive to each other.
I personally don't give a toss about ambulation. I personally would like lag to be fixed. But stopping ambulation in no way furthers my desire to see lag fixed.
I know this was back on page 3 but this is honestly the funniest post I have ever read on these forums. Now I have to wonder how much time people spend thinking about trees.
And honestly, I don't get this whole "All veterens hate chance" routine some of the people in this thread are pulling. I've been playing since feb. 04 and I'm not automatically hating every move CCP makes. Honestly, ambulation is a needed feature to expand the depth of interaction with the game world, in a new direction.
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Scoobie Snacks
Ship Solutions Incorporated
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Posted - 2008.07.18 03:38:00 -
[362]
Motsu, prime example of the broken game. Alliance warfare, prime example of the broken game. 250 vs 250 anyone? Multiple carrier deployment of fighters in a capital ship battle, prime example of the broken game. I warped to the safe pos 10 minutes ago - what do you mean I am still at the hostile pos!
Oh cool, soon we can hang out in a station and blow kisses at one another while waiting out the lag storm that hits active nodes.
Me and my three accounts just left alliance warfare and missions all together. Not much left of the game to play except being a pirate in low sec. - only way I can enjoy my internet spaceship without lag death.
CCP Devs got their heads in the sand
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w0rmy
The Wild Hunt Pure.
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Posted - 2008.07.18 03:53:00 -
[363]
Originally by: Jim McGregor
Originally by: eve warrior The man has a point. I for one totaly agree, ccp need to fix the game before adding more crap.
Eve warrior
They cant fix the lag.
Someone once told them you cant have 30,000 concurent users online either.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
Originally by: Dianabolic I was never sworn to secrecy, w0rmy, sorry to dissappoint you.
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Pithecanthropus
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Posted - 2008.07.18 04:38:00 -
[364]
Classic case of BoB having everything... too much isk... being the biggest carebears in the game, and now have nothing to do with all their carebear wealth. Yea, like those Titan's you sc****d around to get... how good were they at making jump portals for freighters so you guys could make billions a day on market trading?
Now you trying to fight up north to clear your boredom and realizing you're not all that powerful. Just a bunch of carebears bringing the lag, and then complaining about it. Hypocrites.
--------------------------------- Pithecanthropus erectus, a name derived from Greek and Latin roots meaning upright ape-man. |

Darkeen
Gallente
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Posted - 2008.07.18 05:24:00 -
[365]
Originally by: Doc Fury Edited by: Doc Fury on 18/07/2008 03:49:50 Our subscriptions are presently paying for development of a new game most of us won't likely ever play, and worse yet, we will have to pay to beta test this new distract-u-lation crap while bugs and unfinished features in the game we actually DO consent to pay for, remain unresolved.
Do you get it yet? What people are *****ing about is that EVE subscription revenues are not presently going to further EVE development as the existing subscribers expect, and said revenues are being diverted to this sucky vampire crap that CCP is disguising as an "EVE expansion", which in itself is just a huge beta test for said vampire game suckyness..
If buying-out WhiteWolf wasn't such a great immediate investment, why the frack should EVE-ONLINE subscribers have to pay for that mistake?
Strange, I thought we were paying to play Eve a space MMO that exists now, not some future Vaporware game that may never eventuate.
If CCP want to develop a game and test it on THEIR servers in THEIR environments, then thats their business.
Besides which, all this is purely speculation. Do you see ANY CCP mod's saying this is WILL happen? No. So it is just a "I want this" list..... much like the "I want a skill trainer so I can Isk farm" threads that are here about. Regards,
Jason Brisbane
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Alpha Prime
Destructive Influence Band of Brothers
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Posted - 2008.07.18 05:29:00 -
[366]
Originally by: Nitemare111
Fix for lag = Easy. Put a maximum cap of 100 ships per Alliance per fleet per system. Period. No more. Got 300 ships ready to go? 3 fleets. 3 systems. Tough shit.
Yes please, implement this!.
There is no price on true lojalty
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Guillight BLue
Gallente Secret Society
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Posted - 2008.07.18 06:39:00 -
[367]
Edited by: Guillight BLue on 18/07/2008 06:39:20
Originally by: Karlemgne
Originally by: Xaen
Originally by: Danton Marcellus It has to do with EVE becoming what the devs can and will do with it and maybe a little influenced by their customers sane arguments. Not the 'I wants MOAR kittens with pew pew oh noes !!!111eleventy1 some1 is taking our shit!!! IT'S CAPS OBEY ME!' mindlocked blob of simpletons think EVE should be.
It's generally nothing like that. Most of us who don't give a crap about ambulation want broken things fixed. We don't want more stuff. Just working stuff.
See my prievious post on this issue. I used to work in the video game industry, on an MMO that I won't name. When I left said company, said MMO had 40,000 known issues in the bug tracking database. If the company I worked for simply stopped adding new content, and "fixed" every bug in the game, it would have taken at least two years.
In eve that would mean no new content, no new ships, no new missions, no game balancing issues (2mwds per ship anyone) and a dead game.
MMOs don't work like that. There is a conscious effort to fix critical errors and gameplay issues, but fixing everything would just be dumb and kill your game and, most likely, your company.
-K
Finally someone who knows what he is talking about! Well Said Karlemgne.
Always funny to see that people completely ignore 'truth' posts like this for their own convenience, so they can continue their pointless argueing 
And thanks Eris Discordia for keep updating us and ignoring all the whiners here! 
They just don't get it and probably never will. They just hypocritical and living in total denial with themselves, as the moment Ambulation hits, they are the first to play with the new awesome character customisation and dock their ship at the nearestby station! 
Cheers
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.07.18 07:18:00 -
[368]
Originally by: CCP Eris Discordia
Originally by: Sergeant Spot
It will be an entirely new aspect of the game, ripe for developement and expansion.
DEPTH makes for a good game
You get a cookie for getting it.
We won't release Ambulation completely empty of features and things to do, but they may not be be your cup of tea. We will however continue to develop and expand Ambulation once it hits.
Wohoo, we will get NPCs in stations with question marks hovering over their heads who give out FedEx quests. ;-P
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Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.07.18 07:28:00 -
[369]
Yeah i feel teh frustration.. If walking in stations give a bigger load on the servers then it sux ..
It should be aditional update not one which needed to play eve.. Which as far as i know is..
Anyway time will tell.. its not like CCP wil ever listen to its members . like in the good old days ;)
www.garia.net |

kessah
State Protectorate
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Posted - 2008.07.18 07:42:00 -
[370]
Originally by: CCP Eris Discordia
Originally by: Sergeant Spot
It will be an entirely new aspect of the game, ripe for developement and expansion.
DEPTH makes for a good game
You get a cookie for getting it.
We won't release Ambulation completely empty of features and things to do, but they may not be be your cup of tea. We will however continue to develop and expand Ambulation once it hits.
Cant say i liked the way you put that across. Makes it sound you know whats best for the end user tbh. You may think it looks cool so you might think the user will. TBH will prolly will, but like most good looking things they fall in time to function.
CCP maybe the music makers, but we make the game what it is, we play the intrument.
What im saying (like with your lovly zoom animation) is its a waste of time. Now im not saying my experience shawdows CCP's in terms of end user experience, but i play games, i play eve & for a long time and i know from my perspective theres ALOT more balancing, far more important than a 3d avatar walking around.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.07.18 08:08:00 -
[371]
Originally by: Christari Zuborov People should just stop posting when they don't have a clue, rather than continuing on trying to drill themselves out of the hole their in. Dual processor servers have been around since 1998, a full 5 years before EvE entered beta - a lifetime in MMOs.
You will notice that the copyright for EVE starts at 1997. So that might be one reason why the design of the software would not have taken dual processor servers into account. Far more important though is the algorithmic problem involved in many-to-many relationships being computed in more than one thread.
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xibet
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Posted - 2008.07.18 08:15:00 -
[372]
Originally by: kessah
Originally by: CCP Eris Discordia
Originally by: Sergeant Spot
It will be an entirely new aspect of the game, ripe for developement and expansion.
DEPTH makes for a good game
You get a cookie for getting it.
We won't release Ambulation completely empty of features and things to do, but they may not be be your cup of tea. We will however continue to develop and expand Ambulation once it hits.
Cant say i liked the way you put that across. Makes it sound you know whats best for the end user tbh. You may think it looks cool so you might think the user will. TBH will prolly will, but like most good looking things they fall in time to function.
CCP maybe the music makers, but we make the game what it is, we play the intrument.
What im saying (like with your lovly zoom animation) is its a waste of time. Now im not saying my experience shawdows CCP's in terms of end user experience, but i play games, i play eve & for a long time and i know from my perspective theres ALOT more balancing, far more important than a 3d avatar walking around.
What, in god's name, are you stammering on about? You quote a thread, say you don't like how the point has been put across and then roll your head over the keyboard in response 
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.18 09:05:00 -
[373]
Personally, I don't care much about Ambulation. Unless it bring new things usefull in pvp like, say, a RTS-like map with informations from your scouts instantly displayed, or things like that, it won't change the way I play the game. Which doesn't means I won't try to use whatever novelty it brings to take isks away from others...
The "CCP should fix bugs first!" argument of the anti-ambulation crowd doesn't hold much water, either. No one want a graphist or game designer to touch program code he doesn't know anything about.
Yet, sadly, there is one department in CCP that doesn't seem to be doing anything productive since months, and that's the design team. There's a score of things that plague the game since 6 months and more, from dysprosium shortage to speed-tanking, from assault frigs to docking, from pos warfare to missile damage mitigation, and so on... How many fixes for gameplay balance did we see in the last 6 monhts? Since the last year?
Rebalancing the reaction recipes so they require on average roughly equal quantities of the four R64 raws shouldn't take all that long, should it? It's basically half a day of work for one person in the design team, and at most a few days for one person in the dev team to change the code.
This inertia is just incomprehensible. The only things that might make sense out of it is if those in design team are always unable to reach agreement, or plain lazy, or if they have a vested interest in keeping things as they are. Or, they might fear being flamed so much that they're not able anymore to consider decisive changes.
In the military, soldiers are taught that undecisiveness will kill them more surely that a wrong decision. I hope for the sake of a game I like the lesson isn't lost on you, either... ------------------------------------------
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Cailais
Amarr VITOC
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Posted - 2008.07.18 10:24:00 -
[374]
This argument just boils down to: should 'x' amount of resources be asigned to feature 'y'.
But here in lies the problem. The resources aren't equally applicable, specialists in one field can't be magically turned into specialists in another.
The next problem is that one given feature might be very appealing to a % of the player base; but not to others. Imagine if the new feature was "Mining". Players who enjoyed activities like mining and production would be very interested in seeing a 'Mining Expansion" - but you would still get players moaning that we didnt need it "our ships are produced automatically! fixing lag is more important! waaaaagh!!".
And yet the simple mechanism of mining has led onto new avenues of production, invention, salvaging and exploration, titans and outposts. I believe ambulation will be very much the same. Initially it will cater to only a small % of the population - but it will be the foundation of much wider changes.
Lets say we had a 'fixing lag expansion' - we'd have players whine because there was nothing 'new' to do and that it was only of any benefit to a very small group of alliance players who want 'massed fleet battles'.
I personally don't believe CCP view EVE as a static game of just one type (e.g internet spaceships) - theyre busy creating a persistent Universe, one which will eventually consist of 'ships in space', planetary interaction (probably CIV style), and ambulation. A Universe of multiple 'game types' rather than a restrictive view.
And that's a good thing.
C.
VITOC - Amarr Corp for Faction Warfare! |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.07.18 11:07:00 -
[375]
Originally by: Cailais
I personally don't believe CCP view EVE as a static game of just one type (e.g internet spaceships) - theyre busy creating a persistent Universe, one which will eventually consist of 'ships in space', planetary interaction (probably CIV style), and ambulation. A Universe of multiple 'game types' rather than a restrictive view.
And that's a good thing.
C.
Quoted For Truth
I've been saying that for years, along with a few other folks. Don't stress to much about the folks that can't seem to understand, they have really thick skulls.
Play nice while you butcher each other.
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.07.18 12:48:00 -
[376]
eXplore, eXpand, eXploit, and eXterminate
This is what EVE is and what it is about. It is a sandbox game. Yes shooting spaceships is an important feature, but this is not Counterstrike in space, where the only thing that matters is your killboard stats and your epeen.
I personally hope for one super game. Where people can play RTS in planetary battles, a first person shooter while boarding stations, develop planetary colonies, mine on planets or in space and of course course PvP in space.
EVE is not, yet, such a game but I think it is evolving and that is a good thing.
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Jim McGregor
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Posted - 2008.07.18 13:05:00 -
[377]
Originally by: w0rmy
Originally by: Jim McGregor
Originally by: eve warrior The man has a point. I for one totaly agree, ccp need to fix the game before adding more crap.
Eve warrior
They cant fix the lag.
Someone once told them you cant have 30,000 concurent users online either.
Because it was true back then.
Computers get twice as fast every 18 months or so (Moore's law), but this game will probably also have twice as many users in the same amount of time. Maybe more.
So fixing the lag is doubtful unless technology takes a giant leap forward, and even then, users will still be connected over the standard Internet.
---
Originally by: Roguehalo Can you nano Titans?
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Tarminic
24th Imperial Crusade
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Posted - 2008.07.18 13:19:00 -
[378]
Originally by: Christari Zuborov stuff
I wasn't suggesting that they didn't exist at the time, I was suggesting at the time single-core processors were still expanding in functionality in accordance with Moore's law, and CCP programmed under the assumption that they would continue to do so. 
Originally by: Alpha Prime
Originally by: Nitemare111
Fix for lag = Easy. Put a maximum cap of 100 ships per Alliance per fleet per system. Period. No more. Got 300 ships ready to go? 3 fleets. 3 systems. Tough shit.
Yes please, implement this!.
I hope you're trolling. ---------------- Play EVE: Downtime Madness v0.83 (Updated 7/3) |

MotherMoon
Huang Yinglong
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Posted - 2008.07.18 13:36:00 -
[379]
Quote: I wasn't speaking of dual cores, but dual processor boards. I ran 4 proc box server farms that were multithreading 2000-2001, it's not something new (it wasn't cheap however, the entire farm cost us $150,000). Dual core and Quad core processors are new, yes, but that's not what I was talking about.
At any rate Moon, they obviously weren't thinking future wise at all. Even if it were just 2 threads they'd be boatloads ahead, but I guess that's what happens when you let software "engineers" program.
ahhhh well now I feel like an idiot :P
good point they may of been thinking small server wise, but as far as home goes you have to admit the front side bus speed would not of allowed for very good multithreaded programs.
Also I think the biggest issue is the fact that they went with (brain fart) code instead of something more flexible.
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MotherMoon
Huang Yinglong
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Posted - 2008.07.18 13:38:00 -
[380]
Originally by: Alpha Prime
Originally by: Nitemare111
Fix for lag = Easy. Put a maximum cap of 100 ships per Alliance per fleet per system. Period. No more. Got 300 ships ready to go? 3 fleets. 3 systems. Tough shit.
Yes please, implement this!.
this just in, 10 new alliances all named goon______ have poped up today.
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Armoured C
Gallente The Aztecs Intrepid Crossing
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Posted - 2008.07.18 14:02:00 -
[381]
capping system to allow certian amount of ships wont do anything as multiple alliances bearing the same name will be "unveiled" 1 or 2 days and thing will just be the same
and i still cant believe this thread is still going on
you dont have to have ambulation on
the designers have already stated that you can keep thing just as they are
i would like to see a end to this thread =)
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J Valkor
Invicta.
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Posted - 2008.07.18 15:10:00 -
[382]
Concentrating on only fixing bugs without adding new content is the surest way to kill an MMO.
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Sakura Nihil
Stimulus
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Posted - 2008.07.18 16:20:00 -
[383]
Originally by: J Valkor Concentrating on only fixing bugs without adding new content is the surest way to kill an MMO.
Just as only adding new content without balancing and fixing it would kill it as well.
The trick imo is to find a fine balance between the two. CCP are trying to, and doing alright at the moment.
Click me! You know you want to... |

Creamster
Xenobytes Stain Empire
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Posted - 2008.07.18 16:22:00 -
[384]
So signed ___________ In Petition we trust |

Solid Trust
Minmatar
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Posted - 2008.07.18 16:33:00 -
[385]
I can't wait for the walking in stations. I applaud CCP for constantly pushing the Eve universe to its limits. I hope they continue this tradition. As many have said, not adding features would be the biggest killer of the game.
Fixing bugs and balancing goes without saying. They already do it. As for lag, most people put themselves in that situation. You can pvp 23/7 and barely experience lag, however some people just have to be in the biggest blob possible.
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SiJira
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Posted - 2008.08.17 15:00:00 -
[386]
no we dont want to walk in stations
i want to run Trashed sig, Shark was here |

Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.17 15:02:00 -
[387]
Originally by: SiJira no we dont want to walk in stations
i want to run
Nice necro, idiot.
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Pnandor
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Posted - 2008.08.17 16:33:00 -
[388]
Edited by: Pnandor on 17/08/2008 16:33:09
Originally by: Alpha Prime Edited by: Alpha Prime on 13/07/2008 13:11:04
Ever since we've heard & seen this, i have spoken to alot of players concerning this waste of manhours gone into this huge waste of effort.
Every player i've spoken to, wants a stable EVE before we even think about being able to walk inside stations. Yet, CCP continues to ignore our request/need for stability and keeps adding new content which is currently not needed.
This last year i've seen almost all veteran players i know of, leave EVE because its boring. No one wants to fight these alliance laggwars. And eventhou Oveur, hilmar and CCP keeps praising about their 'new hardware' and 'super computers', we never get to fully enjoy the capacity that EVE could have.
I've played EVE since beta and i can honestly say that EVE is boring the crap out of me atm, and im not the only one. If it weren't for the community and all the crazy players i know, i would not play this game anymore. The only thing EVE offers at this time, is 3 things.
Alliancelaggwars. occasional Gank. Make isk.
There simple is not many players left in EVE that enjoys a good fight. Most alliances are about making isk and sitting in their safe & secured cynojammed systems counting their assets, living happely ever after.
EVE for me, is about warfare and pvp. I'm not happy if i don't get to shoot an enemy for some time. I can't stand making isk, its boring. Other players are the other way around. They can't stand pvp and all they wanna do is make isk *cough* ebay *cough*.
And then we have CCP, the makers and the destroyers of this world.
They brought us the dreads, the carriers, the moms and the titans. But what they didn't bring us, was the stability to effectivly use them, and they also failed to imagine how we would use them.
No alliance will ever use a fullout capitalship assult without the backup of a fleet. Much less field a titan without massive support. But we all know what happens when 2 alliances meet up for a fistfight.
Hell.. a few days ago when i was jumping in an alliance operation, we were sitting at gates for 30 minutes waiting for a system to load.
Where has EVE gone when it can't even handle 1 alliance moving around?
Keep that in mind, and then try to imagine how it would be like when jumping into a fight, or even trying to fight in a system with 400 players.
It wasn't long ago when i was involved in a fight where we were not even 300 players in the system in total, and most of us could not even load.
Yet, CCP still insists on non needed game developement.
I haven't spoken to one person that is positive about this station ambulation and you still insist on developing it instead of taking all that manhours & funds and spend it on giving us some stability.
My last petition about the serverstability ended with the response that in short said 'dont hold your breath'.
Can you imagine 300 ships and each one use 5 drones 300 x 5 = 1500 jeeeees and other game industry use heavy graphic games as max 64 players 32 + 32 ? i wondering who is causing this lag mmmmh wierd ?
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Xevan Templar
7th Batavian Squadron
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Posted - 2008.08.17 16:54:00 -
[389]
Originally by: Tippia
Originally by: SiJira no we dont want to walk in stations
i want to run
Nice necro, idiot.
Seemingly SiJira is bumping all kinds of necro threads atm 
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F90OEX
F9X
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Posted - 2008.08.17 17:12:00 -
[390]
Notice ( for the most part ) the same people who whined and cried about nerfing nano ships are the same people who want walk in stations.
IMO OP had a point
I like 0.0 warfare, I got tired of jumping into a system with 300 in the system and its hoping the grid loads for you. Never did for me  
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