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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Elsebeth Rhiannon
Minmatar Gradient Electus Matari
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Posted - 2008.07.25 12:33:00 -
[181]
Looks like possibly working. Poor Racing League, but I guess asking CCP to balance for a sport rather than for combat would be kind of too funny.
I am puzzled by the graphs, though. Are those min and max over the ship class without anything else fitted but the T2 MWD, or what? Cause otherwise max speed of 4km/s on an interceptor currently is bizarrely off from what you actually see and can get. (6 km/s and above is more like it.)
If so, would it be possible to run the figures with different types of speed-affecting fits, polycarbs and nanos and stuff, and draw the graphs on that, rather? Since the basic problem is speed-affecting stuff adding up, would that not make more sense?
Or did I totally miss something?
-- Help us defend the Republic; join Gradient today. |
Tommy Blue
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Posted - 2008.07.25 12:33:00 -
[182]
Will warp scramblers still give 2 "warp points"?
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Ruoska
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Posted - 2008.07.25 12:33:00 -
[183]
May the age of nanowhoring finally come to end :)
...however, your goals state that gorillawarfare should remain viable, and speed has been alarmingly large factor in that, yet the blog makes no mention on how this will be made up for that kind of fighting.
I demand gorillawarfare buffs!
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Lily Cole
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Posted - 2008.07.25 12:34:00 -
[184]
I've brought a nanoship.
You've brought a 7.5km scram.
You. Are dead. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.25 12:35:00 -
[185]
Originally by: Bellum Eternus Instead of all this complicated crap, all CCP needed to do was this: huge stacking penalty for speed mods, halve the performance of all speed related rigs, make all speed related rigs and mods negatively stack with each other regardless of what type of mod or rig it is (OD, Nano, Istab etc.).
Problem solved. The ships that are going insanely fast due to massive stacking bonuses incured through fitting tons of speed mods are nerfed. No one else is changed. End of story. All other 'normal' ships remain untouched.
The way things are going now, every ship in the game is going to be affected in a negative fashion and nano ships will still be at the top of the pile.
Yet your suggested change doesn't do anything to make MWD and Webs less "must-have" modules.
It does nothing to boost warp scramblers, or to solve the issue we sometimes see when a single nano-HAS can jump back-and-forth between two systems to avoid destruction when they're twenty guys trying to kill it each side of the gate.
What CCP intend will certainly have sweeping consequences, and some of them won't be nice. It's our job to test things to detect as many of those consequences as possible. But on the long run, Eve should be more balanced. ------------------------------------------
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.25 12:35:00 -
[186]
Looking at it again the reactivation delay on MWDs seems a bit harsh considering the new function of the warp scrambler (which is great change BTW for interceptors) and I seriously don't think X-Instinct boosters need touching at all.
Rest is great IMO. Ships will still be able to nano about/disengage at will but are no longer immune to the weapons designed to kill them (Light Drones in particular) ...
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Damion Zyne
Des Esseintes Social Club
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Posted - 2008.07.25 12:35:00 -
[187]
Originally by: CCP Nozh Edited by: CCP Nozh on 25/07/2008 11:10:46
Originally by: Stab Wounds warp disruptor shuts off mwd \o/
ccp finaly listening to reasin.
Actually it's only the "Warp Scramblers" which have also been adjusted to range from 7.5km to 15km max (officer)
Clearly you have thought about overheating / gallente recons as well ???
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Jor Renalt
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Posted - 2008.07.25 12:35:00 -
[188]
I can see both sides. On the one hand there is to much whinning about nanos and these changes seem pretty sweeping. On the other hand I am sick and tired of missiles being shit in pvp. I don't want my missiles to do full damage every time but at the moment they are completely worthless against nano's except for when they are fit to one or two specialized ships AND those ships have to be rigged for it (paper thin cerb being even more paper thin with missile rigs instead of speed/shield rigs).
I guess we'll have to wait until Monday to see how things go.
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DanMck
Amarr Rionnag Alba Triumvirate.
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Posted - 2008.07.25 12:35:00 -
[189]
is it april fools day ?
is this some sort of joke ?
rapier pilots with 50% less webs ?
inites switching off your mwd drive !!!!
jump through a gate there is a titan i will ab back to gate you having a laugh
disappointed and nerf in the wrong direction nerf titans not the ability to fight outnumbered
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Spindeln
Duty.
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Posted - 2008.07.25 12:38:00 -
[190]
Being able to kill anything with numbers while being untouchable by speed is just stupid.
If I sacrifice all my slots to armourtanking I dont become invincible, I last a little longer. If I go full gank I still can't instapop everything, I do a bit more damage. If I go full speed, I can outrun everything. Drones, missiles, tracking of guns, tacklers...
Ships with MWD only (blasterboats, sniping ships) will be mostly unaffected if I read the devs correctly.
Blasters might suffer from the web nerf, but time on SiSi will tell and give ample opportunity to fix that.
Speedships will still be fast, just not untouchably fast.
Now Harden the **** up.
Go Nozh! Don't let the weak sway you from the true path!
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Rexthor Hammerfists
The Movement
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Posted - 2008.07.25 12:38:00 -
[191]
I am a firm believer in my nanocurse, and i freakin love this change!
This makes things much mroe interesting so dont listen to the omg this will kill eve posts here and go through with it.
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Khatred
ReallyPissedOff Guinea Pigs
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Posted - 2008.07.25 12:38:00 -
[192]
If this will be a nerf or not, it's debatable. At the end of the day the game should look and feel the way CCP wants it to look and feel. There were also times like the so called "missile nerf" where it was actualy a small boost. However this:
"Guerrilla warfare must remain a viable combat tactic. "
has a flavour of hypocrisy. You started to nerf small scale pvp a long time ago and continued to do so. Wich is not neccesarily wrong from your point of view since the overwhelming number of subscribers are the high sec population and the alliance members.
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Zephyr Rengate
dearg doom
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Posted - 2008.07.25 12:39:00 -
[193]
Sell sell the nano ships while you can!
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Rachael Rosen
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Posted - 2008.07.25 12:39:00 -
[194]
I see blobs No waitā. I donÆt see anything, too much lag. No wait I seeāāno still to much lag. Have to be patient.. Ah now finally, new frame and I seeā I seeā oh no.. I see blobs
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Kvarium Ki
Legion Du Lys GoonSwarm
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Posted - 2008.07.25 12:41:00 -
[195]
I think you should rebalance guns, missiles and ship signature radius at the same time. You can't do one without doing the others.
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Zaskarr
Amarr 24th Imperial Crusade
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Posted - 2008.07.25 12:41:00 -
[196]
Originally by: Elsebeth Rhiannon
Or did I totally miss something?
You really want a graph with all possible combinations of modules, implants etc.? For all ships? Think about it. __________________ How do I shot web? |
Nevada Tan
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Posted - 2008.07.25 12:41:00 -
[197]
Originally by: Zareph K my first initial reaction is 'ha ha you nano hac gangs are screwed'.
And by 'nano HAC gangs' you mean 'Pandemic Legion', right? Good job they haven't irritated anyone who can come after them with a T1 frig swarm recently though.
Oh wai-
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ I have done a bad thing. |
Nexus Kinnon
SniggWaffe
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Posted - 2008.07.25 12:41:00 -
[198]
hey this is pretty stupid
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Aypse
Aypse's Holiday
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Posted - 2008.07.25 12:42:00 -
[199]
You are creating even more incentive to blob up, and that is a very bad thing.
Reducing the mechanics that reward blobbing: Eve-O Forum Link |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:42:00 -
[200]
Originally by: Shadowsword Yet your suggested change doesn't do anything to make MWD and Webs less "must-have" modules.
So screw over everyone who genuinely needs them just to make AB+Web+Scram the new must have for everyone else? -
DesuSigs |
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Anahid Brutus
TunkbwahCorp GoonSwarm
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Posted - 2008.07.25 12:42:00 -
[201]
oh hells yes, i love this. never liked small scale pvp anyway
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seliana tanis
Rionnag Alba Triumvirate.
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Posted - 2008.07.25 12:43:00 -
[202]
Wts minmitar specced char!
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Jitabug
Caldari Shaolin Legacy
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Posted - 2008.07.25 12:43:00 -
[203]
The oft proposed idea to have webbers/webber scripts with weaker strength but longer range would achieve a lot of what these numerous changes are intended to do.
Could CCP shed any light as to how these proposed changes have panned out during internal testing? Or is this simply "blue sky design" at this point?
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Odre Echee
Equestrian Knight Order of Lolicon
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Posted - 2008.07.25 12:43:00 -
[204]
Originally by: Anahid Brutus oh hells yes, i love this. never liked small scale pvp anyway
lawls.
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Lag in Motsu or other hubs? Can't bear it and want to change? Remember : YOU are part of the problem! |
techzer0
Minmatar Mafia
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Posted - 2008.07.25 12:46:00 -
[205]
Originally by: Theo Samaritan Just a couple of points:
> Great to see this being looked into > Small gang PvP wont die people, you just need old tactics rather than the crap you have come up with recently > Its warp scramblers, not disruptors being changed and as blaster range is 5-8km even with a 10km disruptor simple momentum will push you the extra 2k.
No i didn't read most the replies. Yes, I vote we actually test this on sisi before we start judging it completely. But on paper, its great.
Well if you had read the whole thing, you'd know that it will affect Blaster boats as you will get webbed, and your webber won't stop the other guy. Even a dual 90% webbed target at optimal in a Megathron, neutrons miss as it is.
Small gang PVP will be hurt as when you take a small gang out, you will not be able to get away from the 40+ man blob that comes after you as you can now (and I don't fly any nano-ship that is overly fast, best i can hit is around 6.5km/s in a vaga, and that means my guns aren't hitting anyways)
Oh, while we're talking about minmatar ships... with these changes a Huginn would be absolutely useless. Guess I can start flying my Falcon all the time until THAT gets nerfed again.
Like a few other people have said, one step at a time CCP! Mass changes like this is only asking to break something, change one... wait... change another. Multiple annoying "hotfix" downtimes to "fix" the last "fix" 0are a bit ******ed and we've been through it with almost every large patch that changes a lot of stuff at once.
The nano-whines have gotten so ridiculous lately, I've been accused of speed-tanking in an afterburner fit plated Rifter, and my plate Rupture! I think that there is a large portion of the EVE community that has no idea what they are talking about when they say "Nano"... Do I have to use a 5bil Machariel that does 16km/s as an example? Most "nano" ships are not even all that fast, and rely on some sort of ECM to get in and really do some damage.
Seems they've finally caved to the people who say "I want my killmail, that nano-ship got away!!1" Nano ships get away when you don't know what you're doing. ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.07.25 12:46:00 -
[206]
Originally by: Bellum Eternus The last time something like this happened (Warp to Zero, for example), everyone said "oh, don't freak out, it's just on the test server, it won't be going live, it's to crazy of a change..." and look what happened.
STFU.
I think a lot of people forget that the test server is only one of a series of different testing environments that CCP uses. It can take a quite a bit a work just to get some changes test-server viable, and that's not going to happen unless there's a pretty good chance of implementation.
Changing the values of webs doesn't fall into this category, but changing the whole function of scrams (and a bunch of other mods) is probably a lot more complicated to do. Zzz research towers Direrie NEW: Liekuri
20:1 low-end compression |
Sky Marshal
Aeden
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Posted - 2008.07.25 12:46:00 -
[207]
Edited by: Sky Marshal on 25/07/2008 12:52:01
Hum, I see more a boost than a nerf about this dev blog.
The maximum speed will be lower but still remains correct.
But Webifiers will see their efficiency horribly reduced. Go down from 3K/s to 1.5K/s instead of 300m/s give enough speed to leave the short effective distance of a Webifier fastly, and still give a small speed tank. In 1vs1 fight, the nanoship will win at each time.
So or we will all have 2 webifiers instead of one on our slow ships, so less tank or utility modules, or a bigger blob to compensate the webifier nerf, as more players permit to put more webs on targets.
____
Removing/Replacing Local is the stupidest idea who can be asked, ever. |
Franga
NQX Innovations
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Posted - 2008.07.25 12:47:00 -
[208]
Originally by: Nexus Kinnon hey this is pretty stupid
Thanks. Insightful stuff.
My two cents: Not totally convinced about the webber thing, but as the more stable element of the community have said, let's see what happens on Sisi.
PS: Hilarious to see XxAngelxX getting rather upset about how this will kill small-gang warfare against the blobs. You've seen your own corps and ex-alliances vids, right? How will it affect your nano-blob warfare?
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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techzer0
Minmatar Mafia
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Posted - 2008.07.25 12:48:00 -
[209]
Originally by: seliana tanis Wts minmitar specced char!
WTS 2x minnie spec'd characters.
I guess I may as well jump on the Pulse laser bandwagon and train Amarr for the first time in over 2 years of play. Oh wait.. Pulses can hit nano-ships as it is ------------ CCP > Let's play the nerf a race game! Next up minmatar! |
Wrayeth
Inexorable Retribution
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Posted - 2008.07.25 12:48:00 -
[210]
CCP, I think I love you. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
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