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Thread Statistics | Show CCP posts - 15 post(s) |
Tomic
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 11:51:00 -
[121]
Oh, one more thing. There are already effective ways to combat speed, recon ships. The minmatar recons can web you from 40-50km away, and the curse can neut your cap from a similar distance. A gang with a fair number of these ships in can render most speed fit gangs useless. All I see is CCP giving in to whining from carebears who don't want to take time out of their precious training schedule to train for either of these two races of recon ships. I certainly think the warp scrambler changes are interesting, it makes the arazu have a function, but as for the other changes, I think these will have to be looked at very closely and I will certainly be testing them on sisi next week.
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Stork DK
Minmatar The Wild Hunt Pure.
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Posted - 2008.07.25 11:51:00 -
[122]
Worst... Dev bloq.... Ever....
/haves heart attack..
*********
Watch ur back Nozh
Also, please don't turn eve into Blob or die Online.
[WTS] 12 km/sec Sleipnir Starting bid = 2B
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- Stork DK |
Emily Tong
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Posted - 2008.07.25 11:51:00 -
[123]
Yes YES!!!!!!!!!! nerf speed!!!! I don't do frigates and I don't own a Snake set, so nerf them hard!!!
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.07.25 11:51:00 -
[124]
Edited by: Fitz Chivalry on 25/07/2008 11:52:39 Just get rid of snakes and ludicrous gang bonuses so you cannot have 25km/s+ ceptors and I honestly dont see a problem with nanos, there are plenty of ways to counter them already and not just with another nano gang.
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.25 11:52:00 -
[125]
Missiles are now the perfect weapon system for every situation.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.07.25 11:52:00 -
[126]
Also, rapier + huginn with crap webs? Well, at the very least you're consistent with the nerfs. Now you only need to make the neut-curse go to 20m/s when using it's neuts and all recons suck equally ;)
Black Hand.
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voorsk
Sten Industries
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Posted - 2008.07.25 11:52:00 -
[127]
The MWD deactivation effect being limited to short range scrams makes MWD use a lot more tactical.
If you're bubbled, you can still MWD out of there, unless someone with a scram can get into range.
If you're an interceptor pilot you can choose to AB at close range (the web nerf makes this very viable) or MWD at long range.
If you're a blaster boat, the MWD will still get you into range, as the deactivation won't stop the momentum.
The MWD change doesn't make speed tanking impossible - it just makes unhittable speeds less possible, and makes afterburners a viable option again. I'm looking forward to it.
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Sid Zero
Perkone
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Posted - 2008.07.25 11:52:00 -
[128]
Originally by: MirrorGod
Originally by: Sid Zero I have a suggestion for keeping Guerilla warfare tactics viable, even making it more viable, with the proposed nano nerf.
If speed is nerfed, gatecamping should be nerfed too. 1) double lock time at gates 2) remote sensor boosters are disabled at gates 3) warp core stabilisers get a revamp: instead of making a ship completely immune to scrambling, they introduce a delay before scrambling kicks in. And throw away the ridiculous drawbacks currently associated with them - gimping your setup by dedicating 1 or 2 slots to these modules is already enough.
Yeah let's throw low-sec piracy out the window too, great idea.
Low sec piracy != Gatecamping with a medium to large gang. As a matter of fact, these changes should boost lowsec pvp, by making it possible for people to move more freely throughout lowsec, in order to get to minerals, plexes and missions, or to rat in belts --> belt piracy might even get slightly resurrected.
Furthermore, solo players would have more of a say in who they want to engage, meaning that a lot of the pvp will be between evenly matched players that are both looking for fights and want to take each other on.
Not just the little guys getting ****d constantly.
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.25 11:53:00 -
[129]
Originally by: Martin Mckenna LoL
If your saying the only way to solo/small gang pvp is to nano your ship up your mental.
All CCP have done here is nerfed your style of play. Adapt.
And essentially nerfed a counter to blobbing. Where's the logic in that? -
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Phrixus Zephyr
Federal Defence Union
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Posted - 2008.07.25 11:53:00 -
[130]
Edited by: Phrixus Zephyr on 25/07/2008 11:53:24
Originally by: Martin Mckenna
Originally by: Viper ****zIe CCP have effectively killed small gang/solo PvP in EVE if even half of these changes go though.
Glad to see the company that stands firm hasn't caved to uneducated whines yet again.
LoL
If your saying the only way to solo/small gang pvp is to nano your ship up your mental.
All CCP have done here is nerfed your style of play. Adapt.
Don't troll for the sake of trolling, Martin.
Any Tri pilot passing comment on nanos is laughable, considering it was our bread and butter.
So what are the other options? RR BS? Which needs at least 10 people, including scout and tackle, even then you're pushing it. There are reasons people choose nano over RR. Firstly you cover more than 20 jumps in an hours. You don't get forced to log off by the first gang bigger than you and you don't get your way barred by DDing titans and bubbles. Bearing in mind this change makes plated BS even slower so bubbles will be even more dangerous.
So please. What is 'your style of play' id really like to know.
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Jinx Barker
GFB Scientific
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Posted - 2008.07.25 11:53:00 -
[131]
Originally by: Emily Tong Yes YES!!!!!!!!!! nerf speed!!!! I don't do frigates and I don't own a Snake set, so nerf them hard!!!
I presume this is sarcasm? Because this is exactly what it is.
If someone spends close to 5 Billion ISK, mods and ship included, to be as fast as they can be, well so be it. I mean all this does is making EVE vanilla flavor.
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techzer0
Minmatar Mafia
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Posted - 2008.07.25 11:54:00 -
[132]
Originally by: LaVista Vista Hurray, finally it's being balanced.
But I'm not happy to see how it's being done. Fine, the speed is being curved off. The points being made, are that the nano-problem is because of the blobs out there.
So surely it's bad to nerf nano's, without giving more reasons to actually fly small gangs? People blob now, because they can and there is no reason to fly in smaller gangs. I think that is bad.
Sure, shoot the messenger. But at least do see the message that is being brought forward.
Well there is a CSM that I'm happy to see has some brains.
This will hurt small gangs, people spec'd in cruiser class ships that are way overpriced for what they can actually do with a tank fit on them (oh yea.. buy a tanked vaga or ishtar? die to a 30mil isk BC.).
This just seems really lame, I have 30mil SP and only in the last 3 months have i started to even touch battleships. Nerf webs - kill my huginn, Nerf Speed (with all of these changes)... bleh - yay blobs.
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Originally by: CCP Mitnal It's great being a puppetmaster
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Lt Angus
Caldari Deep Core Mining Inc.
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Posted - 2008.07.25 11:54:00 -
[133]
Edited by: Lt Angus on 25/07/2008 11:54:54
Originally by: Sid Zero
Originally by: MirrorGod
Originally by: Sid Zero I have a suggestion for keeping Guerilla warfare tactics viable, even making it more viable, with the proposed nano nerf.
If speed is nerfed, gatecamping should be nerfed too. 1) double lock time at gates 2) remote sensor boosters are disabled at gates 3) warp core stabilisers get a revamp: instead of making a ship completely immune to scrambling, they introduce a delay before scrambling kicks in. And throw away the ridiculous drawbacks currently associated with them - gimping your setup by dedicating 1 or 2 slots to these modules is already enough.
Yeah let's throw low-sec piracy out the window too, great idea.
Low sec piracy != Gatecamping with a medium to large gang. As a matter of fact, these changes should boost lowsec pvp, by making it possible for people to move more freely throughout lowsec, in order to get to minerals, plexes and missions, or to rat in belts --> belt piracy might even get slightly resurrected.
Furthermore, solo players would have more of a say in who they want to engage, meaning that a lot of the pvp will be between evenly matched players that are both looking for fights and want to take each other on.
Not just the little guys getting ****d constantly.
eccept theres no good rats in low sec belts and the most profitable ore to mine outside 0.0 is veldspar, so theres no reason to be in a low sec belt
Shhhh, Im hunting Badgers |
Stab Wounds
Caldari
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Posted - 2008.07.25 11:54:00 -
[134]
Originally by: Koyama Ise An AB isn't viable for an interceptor as you're not going fast enough, I mean yes the polycarbons even though I like them I'll accept they're over-powered but an intie going 2000m will be hit by cruiser guns if it is orbiting at 10km as it is going around 0.06451612 rs^-1 which Focused Pulse lasers have a base tracking of 0.09 rs^-1 that and a paper thin tank intie goes pop. Cruise missiles can hit an intie at that speed mean stealth bombers will probably be able to kill it and ravens will as well assuming they're using cruises or have decent skills in gunnery, hybrid and laser ships will just have to rely on drones, which by the way, light T2 hobgoblins or T2 Valkyries will own an intie. And before anyone mentions MWD the idea to put a scram point on an intie will die which supports blob tactics if MWD's are used as this will be a less brain less skill intesive way to deal with it. Finally, from what I've read, CPP Nozh is one of the Nano whiners as this while being somewhat thought out not enough has been placed into this and rather than being balance it's more of a succumb to the nano-whiners hotfix.
P.S. Does this mean it's time to sell my interceptor?
ab on intys will be fine, sig radius is a lot lower
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TOD hamm
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Posted - 2008.07.25 11:55:00 -
[135]
CCP stop against FUN!!!!
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Pushtan
Ministry of Destruction Southern Cross Alliance
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Posted - 2008.07.25 12:03:00 -
[136]
Originally by: Lt Angus
Originally by: Pushtan Scram/Disruptors shut off mwd's
One word. Arazu.
Fuggen EPIC
only scrams do, and they might not stop warping after their changes either
Still means a rise in Scrams used, and i use a scram occasionaly - probably just have to go faction instead, so that extra range. Still 1 Scram + 1 Disruptor means the job will be done.
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voogru
Gallente Massive Damage United Corporations Against Macros
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Posted - 2008.07.25 12:03:00 -
[137]
Oh yeah, and I think this is probably the 6th or 7th time speed has been nerfed.
Hate Farmers? Click Here |
Theo Samaritan
Gallente Eve-Academy
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Posted - 2008.07.25 12:04:00 -
[138]
Just a couple of points:
> Great to see this being looked into > Small gang PvP wont die people, you just need old tactics rather than the crap you have come up with recently > Its warp scramblers, not disruptors being changed and as blaster range is 5-8km even with a 10km disruptor simple momentum will push you the extra 2k.
No i didn't read most the replies. Yes, I vote we actually test this on sisi before we start judging it completely. But on paper, its great. ________________________ Lord WarATron:
"To do the Abaddon Hadoken, you need to do the following manover with the joypad. ↓ .... ↓→ .... → + ● |
Emperor Aeoth
eXceed Inc. eXceed.
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Posted - 2008.07.25 12:04:00 -
[139]
Originally by: Soyemia Any ideas to buff minmatar ships with this? As quite fracntly thta will render vaga, huginn, rapier useless, in practice. Do you want this to happen? What about minmatar ships in general as the only thing minmatar has is their speed?`Any ideas. Thank god I crosstrained to caldari
CCP dont think we need minmatar anymore
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Peter Powers
Master Miners Intruders.
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Posted - 2008.07.25 12:04:00 -
[140]
<3 !!!
I love CCP Morpheus<3 xXx CCP Morpheus xXx <3
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.07.25 12:05:00 -
[141]
Originally by: CCP Nozh
Originally by: Lt Angus Sounds good overall, but feel it might nerf blaster ships more then speed ships
On the other hand, if you fit a warp scrambler and stasis webifier, the overall speed reduction is much greater than 90%. That is, if your target is using a MWD not an afterburner.
But this is something we'll be keeping a close eye on.
It's completely fine: blaster-ships shouldn't melt faces completely from undersized targets. Webs won't affect their ability to hit targets of their own size properly, and double-webbing is always a good option.
As a small ship pilot, the changes (as they are) are a huge massive breath of fresh air into EvE combat, particularly regarding small ships. Previously, frigates trying to speed-tank medium turrets from a say, BC, would in mutual-webbed situations (where they can still evade some damage in a 500m orbit), run into the 'lol, I'm faster then you with MWD on' problem, and die a horrible (and generally near-instantenous) death as they'd start following instead of orbiting. This has been fixed with scrambler deactivating MWD
One question, however - why are AFs (rightfully buffed) still somewhat slower then frigates (unlike the cruiser->HAC progression)?
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.07.25 12:06:00 -
[142]
Originally by: voogru Edited by: voogru on 25/07/2008 11:58:44
Originally by: CCP Nozh
The same way as before. You'll still be considerably faster when fitting for speed, but just not eight times faster than normal MWD speed.
I think we're going to see a lot more blob-warfare.
I'm glad I cross trained on nearly every character because obviously, my gallente blasters are going to be collecting dust. I think missiles will be the way to go now.
I think you're looking at it the wrong way.
When an alliance want ot pvp, someone start launching invitations, and everyone who want to join, join. The speed change won't change this, aside from changing the number of players who want ot join on each side.
If nanos were the blob counters, then why are blobs of 30-60 nano ships more and more common? ------------------------------------------
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Lucy'Lastic
Gallente
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Posted - 2008.07.25 12:06:00 -
[143]
Dear CCP,
Nano boats operate outside of web range.
Blaster boats operate inside web range.
Nerfing 90% of Gallente ships is a great idea.
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2008.07.25 12:06:00 -
[144]
Edited by: Martin Mckenna on 25/07/2008 12:07:33
Originally by: Phrixus Zephyr Edited by: Phrixus Zephyr on 25/07/2008 11:53:24
Originally by: Martin Mckenna
Originally by: Viper ****zIe CCP have effectively killed small gang/solo PvP in EVE if even half of these changes go though.
Glad to see the company that stands firm hasn't caved to uneducated whines yet again.
LoL
If your saying the only way to solo/small gang pvp is to nano your ship up your mental.
All CCP have done here is nerfed your style of play. Adapt.
Don't troll for the sake of trolling, Martin.
Any Tri pilot passing comment on nanos is laughable, considering it was our bread and butter.
So what are the other options? RR BS? Which needs at least 10 people, including scout and tackle, even then you're pushing it. There are reasons people choose nano over RR. Firstly you cover more than 20 jumps in an hours. You don't get forced to log off by the first gang bigger than you and you don't get your way barred by DDing titans and bubbles. Bearing in mind this change makes plated BS even slower so bubbles will be even more dangerous.
So please. What is 'your style of play' id really like to know.
Erm where in that post did I say I didnt nano
What im saying is that its not the only way to solo and gang pvp. I use a sleipnir for solo when I can afford it and I would never nano that ship.
Viper saying thats the end of solo/small gang pvp is what im commenting on. I mean what a stupid statment. I accept the changes and think they are a great thing.
On the subject of what my style of play is. I like a mean ass tanked BS or command ship. Unfortunatly due to the recent nano problem its not always been the best option. Ive always hated nano even though i fly them.
RR BS need 10+ people? Since when? 4 RR BS can work even 3 depending on what your going up against.
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Arcane Carnage
The Illuminati. Pandemic Legion
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Posted - 2008.07.25 12:07:00 -
[145]
Originally by: LaVista Vista Hurray, finally it's being balanced.
But I'm not happy to see how it's being done. Fine, the speed is being curved off. The points being made, are that the nano-problem is because of the blobs out there.
So surely it's bad to nerf nano's, without giving more reasons to actually fly small gangs? People blob now, because they can and there is no reason to fly in smaller gangs. I think that is bad.
Sure, shoot the messenger. But at least do see the message that is being brought forward.
down with this -
Illuminati - Pathetic Legion
Ures truly kickin' ass Carn |
Bellum Eternus
Gallente D00M. Triumvirate.
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Posted - 2008.07.25 12:07:00 -
[146]
Originally by: Soyemia Any ideas to buff minmatar ships with this? As quite fracntly thta will render vaga, huginn, rapier useless, in practice. Do you want this to happen? What about minmatar ships in general as the only thing minmatar has is their speed?`Any ideas. Thank god I crosstrained to caldari
Minmatar useless? Hardly. All Minmatar ships, while their absolute top speed will be less, will still have a HUGE speed advantage over the rest of the ships, and I'm sure we will see that the speed *difference* between Min ships and the rest of them will actually increase due to the Min's higher base speed and less dependance on mods for speed increases.
In short, you're an idiot for not thinking the changes through and immediately posting a whine about your current ship that you've trained for.
Me, I fly all four races.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:08:00 -
[147]
Originally by: Theo Samaritan > Its warp scramblers, not disruptors being changed and as blaster range is 5-8km even with a 10km disruptor simple momentum will push you the extra 2k.
Range depends on the size of the blasters. The extra 5k or so will no longer be 5k since we will no longer have high effectiveness webs to pin them. -
DesuSigs |
Cardice Makar
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.07.25 12:08:00 -
[148]
Massive theorycraft and Whinage ITT.
Sigh... I love this, is makes me feel warm in fuzzy inside because so many people love this game so much that they're getting genuinly upset about changes.
Seriously though, these changes have not yet even been implemented on SISI. That, combined with the large yellow type-face at the begining saying "THESE CHANGES ARE A POSSIBILITY" rings to me that it certainly isn't final.
How's about we stop whining about things that MIGHT be broken, and wait to see it on sisi... these are fairly radical changes, can't really get the whole story just from a devblog.
I think at the end of the day, all this dev blog REALLY says is "Hey, we have ideas! And we *will* change speed." they haven't sorted out the ins-and-outs yet.
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.07.25 12:09:00 -
[149]
Edited by: Rawr Cristina on 25/07/2008 12:09:29 Seems a fair approach; Has my support. Webber and MWD have been overpowered modules for far too long. ...
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Meissa Anunthiel
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Posted - 2008.07.25 12:10:00 -
[150]
Go for it!
I'm a matari pilot, the speed rebalance will hit us the most, but I say go for it! At least flying something else will become an option again rather than "BS or fluff" duopoly.
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