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Thread Statistics | Show CCP posts - 15 post(s) |

Kendolph
Caldari Bulgarian Mafia Squad Sons of Tangra
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Posted - 2008.07.26 12:19:00 -
[1771]
Yea STOP that nano crazyness !!! It shouldn't be normal to have a cruisers doing 15k m/s
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kOZMIC sNIPER
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Posted - 2008.07.26 12:20:00 -
[1772]
is SON of Tongra sick of fighting PL in fountain? |

Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.07.26 12:20:00 -
[1773]
Originally by: Drumul Oaselor
the real question is not how expensive your ship fittings are, it's whether or not ships should be allowed to be impervious to all damage, even for 1,5 minutes, through an imbalanced game mechanic
Ok, then I guess the next step for CCP would be to remove cloaks. People who are cloaked are pretty much invulnerable. And not for 90 seconds, but forever!
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Demus DaVet
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2008.07.26 12:21:00 -
[1774]
Originally by: Avon
Originally by: Demus DaVet
However, they seem to have no problem disregarding the invested ISK of nano fitting players and what's more the very real dollars or euros these players have invested in months' training for command ship bonuses and implants.
This is such a hollow arguement. The price of rare modules is based on their effectiveness, and time invested in "nano" skills is no different to time invested in any other skill.
The ISK price is high because of the huge advantage given, not the other way around.
True. But still you are trying to answer a question out of context. Because this ISK and time has been invested. Same exact thing with T2 BPOs and oh, noes, noone is touching them, THAT was my argument.
As for time invested in every other skill... I don't get it. What do you mean, just because it's time we should through it away without any consideration for those that spent it ? Really my friend, in the western world nowadays you mainly work to save time or have a good time, not make money. Sounds pretty valuable to me.
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Lorna Loot
Caldari Nox Eternus
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Posted - 2008.07.26 12:21:00 -
[1775]
Originally by: CCP Dionysus
Vagabond: High: nothing Med: 10mn microwarpdrive Low: Overdrive Injector System II x2
Rigs: Auxilliary thrusters II x2
Implants. full snake set.
No special named modules etc.
Lol even more proof that the Dev's are stupid. That is a 4bil+ set-up and you think that is somehow a standard fit?
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kOZMIC sNIPER
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Posted - 2008.07.26 12:22:00 -
[1776]
I agree with the cloaks real FC's fly combat ships into battle!!!!!!!!!!!! |

Varaxian
Amarr Corp 1 Allstars The Requiem
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Posted - 2008.07.26 12:22:00 -
[1777]
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
Lol, its called covops...and since when is it viable that even something that can cloak can't be found when jumping into larger gangs.
Nozh, you are Baby Jesus Incarnate! ;)
P.S.> I would actually like something released on how this will affect the rapier/huginn. As long as they are ranged similar to the rest of the recons with their ability, I am 100% for the nerf. ;)
May the tears of the nano'd wash away the weak minded.
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Xyleya
moon7empler Ev0ke
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Posted - 2008.07.26 12:24:00 -
[1778]
Originally by: Rhamnousia
Originally by: Xyleya snip
10MN MWD II: 500% Acceleration Control LvL 5: + 25% = 625% Rogue MY-1: + 3% = 643.75% Zor's Custom Navigation Hyperlink: +5% = 675.93%
snip
actually, the 10MN MWD II gives 550% base before skill. with acceleration control lvl 4 it yields 660%. with overheating it yields 990%.
i did not take any implant into the equation. These numbers are live on TQ as of this post.
your math is a little off, IIRC.
Post-nerf a 10MN MWD II will have 500% base.
My calculations are made, to show that a Vagabond will hit 4-5km/sec easily after those changes would be made. .
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Christopher Multsanti
Darwin With Attitude Systematic-Chaos
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Posted - 2008.07.26 12:25:00 -
[1779]
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough. 
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Shin Zu
Earned In Blood
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Posted - 2008.07.26 12:28:00 -
[1780]
I like most of these changes, and I'm happy enough to live with the changes I don't, especially since it helps remove some of the imbalanced crap that just gets worse as time goes by. Its nice to see all of the nano pilots posting in this thread as well, sweet irony on the "whine more noob" comments that used to plague every nanonerf thread.
I do however think the warp scrams switching off a MWD seems a little strange, as well as the nerf to webs that is being proposed with the current list of changes. My reason for not being comfortable with the scram/mwd change isn't because i see a problem with blasterboats, but more to do with the nano pilots in their hac's. Fair enough they need a reduction in speed (a big one) but if thats all they are relying on then let them keep it, as long as they are slower and we stop seeing 10km/s cruisers (imo they should be doing 4km/s and be happy with it) then we might at last have ships other than huggins/rapiers gettings webs on them.
I think a better upgrade for the scram would be, rather than switching it off, give it a 20km-30km (Tech I - Domination) range and have it reduce the speed bonus from a MWD by 40-75% (Tech I - Domination) with a stacking penalty, that way another ship (or your ship) can hopefully then be able to get close enough to web the target, but still a nano pilot may be able to dip in and out attacking your ship and using their velocity to carry them out of range again but not make them able to attack, kill and run away with little to no risk.
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kOZMIC sNIPER
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Posted - 2008.07.26 12:33:00 -
[1781]
Keep the Nano Ships as they are but add those 0.0 Sentry Guns in the collestion soverighty that CCP use to talk about. Make those track Nano ships and leave everything else alone! You not nurfing then, your adding and most people didn't waste a whole race for nothing. I will have almost 60M SP of crap besides my Naglfar after the Nerf! |

Dray
Caldari Deep Core Mining Inc.
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Posted - 2008.07.26 12:37:00 -
[1782]
Originally by: Haniblecter Teg
Originally by: gavhriel I'm thrilled to see the CCP actualy tries to improve the gameplay. (of course those ideas need to be tested and twiched)
You like pvp ? nano actually killed solo pvp in the way that you couldn;t do solo pvp without being a nano yourself during this time shitting your pants in fear of losing your pimped ship.
you like to roam ? roam in cheaper ships...yes you will die more often but you wont lose 1 bil ships+fittings+implants (and ofc snakes and polycarbon rigs will be cheaper....3km/sec hac will be afordable by more people...the ones that dont own moons)
EVE was dominated by small gangs of nano hacs and recons and every new player that joined the game found out that he needs 1 year+ of trainning to be actualy any good at pvp. After the changes you might actually have a chance in an assault frig to kill a hac :)
Small ships are hugely buffed vs larger ships and this is a good thing.
Addapt people, or ofc quit :) (dont forget to send some stuff this way ... i'll actually start flying nanos more often that's for sure)
Pow! First ally in pages!
Long live big ship small gang!
Any prizes for guessing what happens to the big ship small gang that gets blobbed, thats assuming you made it thru the first choke point camp with out being shafted?
Any prizes for guessing how many people from the above mentioned big ships small gang want the go thru that fun experience again?
Are changes needed, yes of course they are, are the sweeping ludicrous changes suggested needed, no, no they most definitely are not.
This will not bring versatility it will reduce it even more, this game cannot handle blobs yet these changes pander to that play style, as someone else has already pointed out CCP need to tell us what they want, because like the rest im f**king confused.

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Ebodhisatva
The Templars Knights
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Posted - 2008.07.26 12:38:00 -
[1783]
Edited by: Ebodhisatva on 26/07/2008 12:42:05 So you give a nice webifier bonus to marauders Paladin and Kronos, and now you take it back, so the bonus becomes useless but the Golem keeps it Target Painting bonus and the Vargur... well dunno about the vargur...
But you get my point... If you nerf, nerf balanced.
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Slade Hoo
Amarr xPlaguex
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Posted - 2008.07.26 12:40:00 -
[1784]
Edited by: Slade Hoo on 26/07/2008 12:41:41
Originally by: Cutesmile
I will like those changes when ur slave set nerfed and 1600 plates stacking too. Oops i forgot ur optimal and tracking speed. Pls CCP make the amarr ships lesser optimal like a blaster mega. And u will never hit a ship what flying 15km off range, because your speed sux and the webs cant hold them.
I only got LG slave :-/ can't afford HG yet. Amarr ships speed+agility+signature radius really sucks. But it is balanced like this. superior firepower+tank but lacks in navigation. weak point for amarr is short range, use it. Its ok for me if e.g. a stabber (lol t1 cruiser, but its smaller and much more agile, look at shipclass balancing) is orbiting my abaddon/geddon at 5km and i cant hit it and am tackled by him and doomed if no one helps me out or my drones will do their work (thats why battleships got a dronebay...defense vs. smaller ships). BS is rock, Cruiser is Paper...it's as simple as that. And i gladly accept rifters outtracking my punisher at 1km orbit. Its not made for this range. weapon tracking will be more important after patch and every ship has its benefits and disadvantages. Minmatar can now go close range without beeing webbed and instantly popped by bigger ships. Without PvP-Rule No. 1 = "if you're webbed, you're dead", they can fight much closer to their ACs optimal range which is a huge damage boost.
Don't look only to 0.0 Roaming gangs. Its a big part in Eve but so is low-sec (small scale, solo) pvp, FW and highsec wars.
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XxAngelxX
Amarr The Illuminati. Pandemic Legion
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Posted - 2008.07.26 12:47:00 -
[1785]
Originally by: Christopher Multsanti
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough. 
Yes I was around then.
Picture this scenario. You have a sniper BS gang that you need to jump into a camped, cyno jammed system. The defenders have also got sniper BS, a large anchored bubble, some dictors and a shit tonne of interceptors with scrams.
It is death to jump your sniper BS gang into that bubble and no BS will ever make it out before they have been sniped/DD'd/Ripped apart by fighters.
There are loads of other scenarios where it will no longer be "fun" or even "possible" to win such a fight.
I don't care about the speed reductions, I care about all these haphazard introductions of modules to combat a problem and not fix the cause. The scram thing is totally ******ed, the web nerf unneccessary (there are better ways to change them) and yeah, basically PVPers should decide how PVP in eve evolves, not the carebears or Devs who clearly havn't and won't have had the time to spend the last 2+ years PVPing every day.
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Dance Puppets, Dance |

Licky Lips
Gallente Solar Storm Sev3rance
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Posted - 2008.07.26 12:54:00 -
[1786]
Could this be the end to the fabled 19km/s sleipner that is cap stable giving cloaking/nano'd gatecampers bonus's? 
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 12:55:00 -
[1787]
Originally by: XxAngelxX
People used to do this before the nano age. It's difficult but you can do if you are good enough. 
Actually nowadays the snipers in the system will warp off a few titans will uncloak and vaporize every ship in your fleet as they now do not have enough speed to get out of the bubbles. This will happen not only to large fleets but to small gang unless you are maybe flying a interceptor.
Fun small gang combat will be a thing of the past if this nerf is allowed to be put through as with jump bridges and cyno jammers any roaming gang will enter a constellation look around while the guys living there stay docked. But as soon as they start to leave they will find the choke point out gate bubbled to **** and either blobbed by caps + conventional ships or just get DDD'd.
Without speed ever roaming gang will become a 100% leeroy op, well done ccp you have ****ed the enjoyment of pvp for hundreds of ppl.
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Wyliee
Taurus Inc
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Posted - 2008.07.26 12:56:00 -
[1788]
2 year now i have played this game, so i think i should have a say.
so here goes, the more you level the playingfield between all ships the more boring this game gets.
instead of nerfing ships and the things they can do, bring out a counter mod that people can fit, it will make the game more interesting, make it less upsetting for people that have invested skills in training stuff only to get that stuff nerfed.
and more importantly, it wil bring back wildcard type ships and setups, so you never know what you might be upagainst next.
instead the game gets predictable, and people then gang together in bigass blobs to get anywhere.
im sick to death of the nerf bat. i am a fully skilled amarr recon pilot (amounst other things) and i cant be the only only that knows the pilgrim is very difficult ship to fly, if it is made slower i think it will be useless against anything other than a cruiser.
and i know there are many ships out there that will just not be used once they have their speed cut.
why nerf nanos again? im guessing its coz they are used to wide spred now in fational warfare? its hardly suprising, 1000's of people fighting in low sec, massive rolling blobs and nano***s flying around..
yeah great ccp's said it would promote small scale warefare.
leave nanos and speed, and think of some inventive way to discourage blobs.
then i wil be happy.
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Jin Entres
Sharks With Frickin' Laser Beams
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Posted - 2008.07.26 12:56:00 -
[1789]
Might CCP be using the DITF technique on us?
Quote: The door in the face (DITF) technique is a persuasion method. Compliance with the request of concern is enhanced by first making an extremely large request that the respondent will obviously turn down. The respondent is then more likely to accede to a second, more reasonable request than if this second request were made without the first, extreme request. There is also a feeling of guilt associated with the DITF technique of sequential requests (Cialdini, 2000). A person is also more likely to agree with the second request because they feel guilty for having rejected the first request. A reference point (or framing) construal can also explain this phenomenon, as the initial bad offer sets a reference point from which the second offer looks like an improvement.
Will you donate $1000 to our organization? [Response is no]. Oh. Well could you donate $10?''
Can you help me do all this work? Well can you help me with this bit?''
Can I stay out until 4am? OK. How about midnight?''
Will you accept this huge nerf to nanos? Ok how about this slightly smaller one?
In any case, I don't object to the nerfing per se, but I agree with some of the concerns raised. The 'readjustment' of webs, for one, seems both needless and excessive. The MWD disabling scrambler I have no qualms with: afterall, its technically another web. If webs are left untouched (or adjusted only moderately), the scramblers will mostly serve as gallente recon enhancements (which is also welcome).
If, however, webs are left nerfed to the proposed extent, the consequence is that one must expend two slots to achieve the same result one achieved with one earlier. This can only be avoided by sacrificing scrambling distance which for a lot of ships and applications is not really an option (and, some of you are now even wanting the effect scripted which would bode even worse for many ships leaving this option out).
Two counterpoints to others' concerns:
1. Arazu & Lachesis will not be overpowered. They will achieve less of a speed reduction than Huginn or Rapier currently does at half the range (which is very significant, esp. versus smaller ships) aswell as only being able to put one effect per ship (whereas Huginns and Rapiers can put several webs on a single ship).
2. Blasterships are not significantly disadvantaged by the scrambler change: their approach is no more compromised than it is now by non-recon ships since scramblers' ranges are less than webs'. And the increased use of gallente recons, while surely bad for blasterships, will also disrupt other ships' ability to manipulate range and additionally -- given their (the recons') short range -- blasters have a much better chance at shooting those ships down than they do at shooting minnie recons (the use of which will also drop if the web nerf stays harsh).
The web nerf will hurt blasterships in hurting their ability to keep targets put and to track them if they are not using the scrambler in conjunction. It will, however, also hurt all other ships that wish to keep their prey still. Relatively speaking, it will be worst for those ships that don't neccessarily use an MWD but still need a web: it is less viable for them to use the short range scrambler to aid webbing than it is for blasterships and similar who burn up close. Of course, if using the short range scrambler, the close range ships cannot prevent ships from warping as easily and rely more on tackling support.
The worst case scenario is that CCP listens to people not happy with the scrambler changes but leaves webs nerfed. The alternative scenarios are better: A. if webs aren't nerfed too much, at worst the scrambler will be useless on ships other than gal recons but web will still be useful by itself; and B. if the scrambler is removed but webs aren't nerfed too much, webs are still useful. Keeping people in place is very important for nonconsentual pvp.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.26 12:56:00 -
[1790]
Originally by: Christopher Multsanti
Originally by: XxAngelxX Also, this is the end of people actually wanting to scout in gangs, every time you jump into a camp you will die. No MWDing sniper fleets out of bubbles on jump in, this + cyno jammers is just ******ed. If you jump a similar sized sniper fleet into a bubble sniper fleet, you're going to lose a lot more than you normally would on jump in as the game stands now, and even when you do it now its a considerable risk.
This is not only nerfing small gang nano warfare, this is nerfing fights in general. Even less people will think "sod it lets jump in" because everyone will die.
People used to do this before the nano age. It's difficult but you can do if you are good enough. 
You are a dumb shit.
How the **** can you be good at pressing mwd and then moving in a straight line ? Do people magically feel skilled and move 200m/s faster?
Wow ...
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Cutesmile
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Posted - 2008.07.26 12:56:00 -
[1791]
Originally by: Slade Hoo Edited by: Slade Hoo on 26/07/2008 12:41:41
Originally by: Cutesmile
I will like those changes when ur slave set nerfed and 1600 plates stacking too. Oops i forgot ur optimal and tracking speed. Pls CCP make the amarr ships lesser optimal like a blaster mega. And u will never hit a ship what flying 15km off range, because your speed sux and the webs cant hold them.
I only got LG slave :-/ can't afford HG yet. Amarr ships speed+agility+signature radius really sucks. But it is balanced like this. superior firepower+tank but lacks in navigation. weak point for amarr is short range, use it. Its ok for me if e.g. a stabber (lol t1 cruiser, but its smaller and much more agile, look at shipclass balancing) is orbiting my abaddon/geddon at 5km and i cant hit it and am tackled by him and doomed if no one helps me out or my drones will do their work (thats why battleships got a dronebay...defense vs. smaller ships). BS is rock, Cruiser is Paper...it's as simple as that. And i gladly accept rifters outtracking my punisher at 1km orbit. Its not made for this range. weapon tracking will be more important after patch and every ship has its benefits and disadvantages. Minmatar can now go close range without beeing webbed and instantly popped by bigger ships. Without PvP-Rule No. 1 = "if you're webbed, you're dead", they can fight much closer to their ACs optimal range which is a huge damage boost.
Don't look only to 0.0 Roaming gangs. Its a big part in Eve but so is low-sec (small scale, solo) pvp, FW and highsec wars.
Signed but... we need more simple words for ur post. An Amarr BS with full skill hit over 1200DPS, not need ammo recharge if u stand in optimal. The fitting easier like a Matar and u have better tracking speed. A Matar BS like a tempest have 700DPS need recharge and if the new patch coming with web nerf the AC bullets cant hit u hard, because the t2 high damage ammo cant hit u when u move over 200m/s. When the web will be just 60% slowing penalty the Matar and Gallente BS will be a crap. They cant to move fast enough to optimal range.
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Damion Zyne
Des Esseintes Social Club
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Posted - 2008.07.26 13:01:00 -
[1792]
Originally by: Licky Lips Could this be the end to the fabled 19km/s sleipner that is cap stable giving cloaking/nano'd gatecampers bonus's? 
Cant believe that some poster really think that the people complaining about the nerf are really bothered about losing these extrem setups. Nerf snakes, officer stuff and bring polies back in line and not even 10% of the posting would happen.
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Kalintos Tyl
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Posted - 2008.07.26 13:04:00 -
[1793]
Edited by: Kalintos Tyl on 26/07/2008 13:04:38 Edited by: Kalintos Tyl on 26/07/2008 13:04:19 well 1160 dps torp raven with 30km optimal that dont need to track and awlays hit, sounds nice isnt it?
Drake powning all cruisers/frigates with heavy misiles and tanking like hyperion with 2 lar dont using cap this sounds too intresting isnt it?
Caldari era will begin.
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sophisticatedlimabean
Gallente Pandemic Legion
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Posted - 2008.07.26 13:17:00 -
[1794]
Edited by: sophisticatedlimabean on 26/07/2008 13:16:58
Originally by: Kalintos Tyl Edited by: Kalintos Tyl on 26/07/2008 13:04:38 Edited by: Kalintos Tyl on 26/07/2008 13:04:19 well 1160 dps torp raven with 30km optimal that dont need to track and awlays hit, sounds nice isnt it?
Drake powning all cruisers/frigates with heavy misiles and tanking like hyperion with 2 lar dont using cap this sounds too intresting isnt it?
Caldari era will begin.
PVP with the skill range and equivalent variation of the game snap.....yea great. 
My views may reflect those of my corp/alliance, but if you wanna know for sure ask em for gods sake. |

Kalintos Tyl
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Posted - 2008.07.26 13:21:00 -
[1795]
Edited by: Kalintos Tyl on 26/07/2008 13:21:47 http://img337.imageshack.us/my.php?image=ravenal5.jpg
red raven blue tempest light blue mega green geddon
raven can chosse damage also. 50% speed = new web raven next ship to train, im so glad that you can train torps sreight away not like with turets that you need to skill every turet to get large.
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Daan Sai
HAZCON Inc
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Posted - 2008.07.26 13:25:00 -
[1796]
Some thoughts: (this will probably be lost in the storm, bwth..)
Instead of the blanket cut to web effectiveness, please consider scripts for webs (and possibly scrams). Some of use use webs on non-mwd targets in PVE deadspace settings and this will impact there with a big loss of webbing.
Script for scram/disruptors: to choose between MWD or normal warp disruption effectiveness.
Script for webs: speed reduction or range of web, ie 90% at short range, 50% at long range.
If you level the MWD speed boost of faction mwds to 500%, (fine btw) rather than fiddlie with the fitting, which are fine atm, level the speed, but reduce the sig radius penalty for the higher meta levels.
Some of the interceptor fits are tight right now, and rather than upset that delicate balance, address the sig radius progression (which will be necessary anyway if the speed boost is constant), to make the gisti-Atype, for example, not blow out your sig radius nearly so much.
Otherwise I await to see how it pans out.
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zullita
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Posted - 2008.07.26 13:27:00 -
[1797]
OMFG !!!!
Are u serious CCP??? Why did we trained all those skills for speed....why have we put so much ISK in those items and implants and all the things???? WHY???
Wouldn't be much better that instead of nerffing all day the EVE things.....just create some weapons and ships against fast ships???? Why is it that all the time when some nooblets are complaining about something you have to nerf?? Let them adapat and learn how to encouter diferent situations...how come other guys like me could of trained for speed...why can't they??? Couse they like to FARM and do Missions and they get killed couse they are to stupid to know how to stay alined and get safe?? If they hate speed this means they don't have it....so let them train for it...or give them a chance to defend themselfs with new items and ships. Give us something new to train !!
I am just wondering how borring EVE will be without the speed. I am just wondering how many ppl will quit playing this game in short while after you will nerf the speed.
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The Economist
Logically Consistent
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Posted - 2008.07.26 13:31:00 -
[1798]
God, I don't know where to start.
Ships should never be able to outrun missiles or drones - Yeah, it's not like that's been a valid tactic since the game's release, or has any counters.
AB's viable for pvp.....sure, that's gonna happen [maybe if you nerf mwd's into oblivion].
Biggest contributors to ludicrous speed are snakes and well-skilled claymores [the other factors combined do not get you to ludicrous speed, they just get you to a decent speed]. A good claymore requires so much specialisation that it's hard to argue all it's pilots need to be nerfed (especially since they aren't in every gang by any stretch). Snakes....well, perhaps they do add a little too much, but then again they do cost a fortune and are rather easy to lose (maybe up the cost a bit to match inflation?)
Scrams disabling mwd's.....F**K OFF. Seriously. Ridiculous idea. MWD reactivation delay? wtf?! Taking away velocity variation between mwd's....once again no. Reducing bs mwd speed? They're bloody bricks anyway, far as I'm aware bs speed hasn't been an issue since the last speed nerf (and then it was more the agility that causewd the issues), so why fiddle?
Nerf webs? Balance I guess, only necessary if speed is horribly nerfed. Change web drones, great they get changed to be proportionately as crap as they are now, why not nerf less and give them a boost so they actually get used? Implants slot changes....eugh. Marauders get their web bonuses increased.......er...ok. I guess they'll web cruisers in lvl4 missions a little better lol.
Way to turn x-instinct from awesome to a pile of shite. We already have some facilities for reducing sig radius, and we all know how underused and derided those bonuses are, why do you think this would be welcomed? Then consider the people and corps heavily invested in x-instinct production chains...pretty unfair on them.
With regard to the size/price issue: nice misrepresentation. Given equivalent mods etc a smaller faster ship will pretty much always remain a smaller faster ship.
Tbh I can't really sum up how I feel about all this, but it feels like you're redefining the game to remove an aspect of combat that has been perfectly valid since the game was released. Not only that but you propose drastic changes to the most basic of modules such as scramblers. It all seems like kowtowing to a small percentage of forum whiners to me.
Perhaps some small adjustment is necessary to reduce the very top speeds reached by combining all factors you list, but that since few people do so or have the vast quantity of isk necessary to do so, I would say that these large-scale nerfs and re-designs that drastically affect gameplay across the board are far too much.
Imo the situation, if anything, requires a nerf with a scalpel, not a sodding bulldozer.
This is gonna be worse than the carrier debacle.
CSM: This so called council got elected by 5.7% of the player base! (12678 votes)
Who the hell are they going to represent??? |

Kalintos Tyl
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Posted - 2008.07.26 13:32:00 -
[1799]
Edited by: Kalintos Tyl on 26/07/2008 13:32:06 it will be drake/raven online. Becouse zomg my drake cant kill nano whiners
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Ever Red
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Posted - 2008.07.26 13:36:00 -
[1800]
CCP please don't touch anything! FIX THAT BLOB LAAAAGGG IN THE GAME! AND FIX CLOAK AT THE NOT PROFILE SHIP'S! FIX POSES! MAKE NEW GUIDE FOR THE FAT CAREBEAR OR BELT RAT'S!
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