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Matrix Skye
Caldari
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Posted - 2008.07.27 19:02:00 -
[2371]
Originally by: Euriti
Originally by: Matrix Skye
Originally by: Andnowthenews Another little gem of a comment lol, i love the way you say its you who are ruining my game. Your a noisy pitiful child with no power anywhere so is jumping on a band wagon to try to gain a little pleasure.
BTW your a liar cos if you had pvp'd you would have taken losses or got kills and i see none.
nah your just on hissy fit cos you gonna LOOOOSE BOY! and your the l1ar cos i have lots and lots and lots of kills my my alt... your just a n00b and cant find them i steall all your lunch moneyz! hahaha! go back to w0w!!1!
Drake is your favorite ship, C/D?
wow how did you know? nano is your favorite right? (c/d?)
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:03:00 -
[2372]
Originally by: Matrix Skye
Originally by: Euriti
Originally by: Matrix Skye
Originally by: Andnowthenews Another little gem of a comment lol, i love the way you say its you who are ruining my game. Your a noisy pitiful child with no power anywhere so is jumping on a band wagon to try to gain a little pleasure.
BTW your a liar cos if you had pvp'd you would have taken losses or got kills and i see none.
nah your just on hissy fit cos you gonna LOOOOSE BOY! and your the l1ar cos i have lots and lots and lots of kills my my alt... your just a n00b and cant find them i steall all your lunch moneyz! hahaha! go back to w0w!!1!
Drake is your favorite ship, C/D?
wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
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Korinn
The Illuminati. Pandemic Legion
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Posted - 2008.07.27 19:03:00 -
[2373]
This is my claymore. It points at 40km with gang bonuses, and goes ~4.7k/sec tops before overload.
Yesterday, I used it in a skirmish fight against foundation - they were sat on a gate, we jump in, mwd off and engage. I stay within about 35km for most of the fight, orbiting on mwd to point stuff (didn't see at the time they had a HIC bubble on themselves cos i had effects off (FIX THIS CCP LOL)).
I decided to go over the logs today cos I realised I was taking quite a bit of damage even though I'm nanoed and was perma mwding (almost, I have a cap injector), to see what was causing me the most issues with damage. Over the course of 10 or so minutes of tackling I took 15k damage AFTER resists (enough to kill me had there not been a scimitar for shield support). The results, as analysed by the combat log analyser, show the shots fired, hits & misses (less useful for missiles because you can't see if someone fired a missile and it never hit), average DPS and total damage done to my precious claymore.
I've taken the liberty of highlighting the lines with which type of weapon systems the damage came from - drones, be it sentries, heavies or lights are highlighted in green, turrets in blue and missiles in red: Claymore Damage Taken Summary
Yes, I *know* it's just a single situation and it doesn't describe every engagement with a nanogang ever, but it is there to illustrate the point that contrary to what people say, missiles can, and DO infact hit "nano" ships for acceptable damage; I mean, all you have to do is look at the amount of damage done by some of the turret boats in the same time period to see that I took a lot more damage from missles and drones than I ever did from turrets.
I've never understood people whining about missiles with relation to speed; just because you see 0.0 damage shooting at rigged interceptors with t1 cruise doesn't mean your weapons system is totally useless against speed tankers
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KISOGOKU
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Posted - 2008.07.27 19:05:00 -
[2374]
Finally ,actually a bit late
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Hul'ka
Minmatar MicroFunks
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Posted - 2008.07.27 19:07:00 -
[2375]
Originally by: Kieselmeister Its just sad how badly so many people misread the blog...
first off... When fully HALF of the main weapons in the game (missiles, drones, blasters) are near useless against a widespread playstyle, and whole ship classes are unintentionally rendered obsolete, there is obviously an imbalance in the combat system. Whining about how missiles are for carebears, and how everyone else should have adapted to your exploiting of the error in the game design, isn't going to change the fact that the system is broken. Even a more modestly fitted nano ship will still only take puny fractions of damage from even specialized missiles.
All of weapon systems are useless against ludicrous speeds, but missiles and drones are only weapons ship going that fast can use and still be untouchable. So, for most nano ships – they have to slow down either because of unsustainable cap or because they are not hitting anything, and then they also can be hit. So, they way they intend to fix problems you indicated here is plain wrong.
Originally by: Kieselmeister Secondly... The devs already tried the "SIMPLE FIXEZ" that keep getting spouted out by some you persons with impaired mental abilities, the blog clearly said that when they tried to raise the speeds of the missiles and drones it borked the game engine. Since they couldnt fix that, the only solution then was to limit the invulnerablity granting speeds to a very few ships. (I.E. the interceptors and minmatar speed ships.) Once they settled on this drastic solution, they didn't really have any other option than to revamp several systems at once... .
Have they tried simplest solution of all – fixing polies and maybe increasing a way overdrives and nonoes stack? Again, wrong way of fixing a simple thing, mostly because of it’s complexity and tons of consequences that are not considered in any way..
Originally by: Kieselmeister Thirdly... Shut your ignorant dip****s faces about the five hour meeting... that is a LONG @$$ meeting! Thats longer than the SAT that I'm sure some of you only scored triple digits on.(*that would be 4 hour american standarized testing used by the college board for those of you not in the know)... Not to mention the fact that the meeting ONLY determined the SPEED GOALS! remember those? .
Five hour meeting is nothing in the concept of game design, especially when they came with such wrong conclusions, even wrong starting ideas, which for a careful observer are more then obvious in the blog. Not to mention that changes they suggesting are recognised by the player base as problem creating, and none of those problems ware mentioned, so I can conclude they newer realised what will those changes imply. It’s laughable, for a person well paid to only think about how to improve a game to do such a bad and superficial job and write a blog about it…Last dude that have done exactly that was Zulupark.
Originally by: Kieselmeister 1. "*Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for. 2. * There should be a significant and meaningful difference in speed between the ship classes. 3. * Speed should not permit a larger ship to perform the role that a smaller specialized ship was intended for. 4. * Afterburners should be a viable module selection for PVP. 5.Guerrilla warfare must remain a viable combat tactic."
1.If you remove speed tanking from the game you kill entire way of play style. This play style is not unkillable, as some of you imply, it’s killable all right. But that would remove some ships from the game. Look what happened to interdictors – with speednerf that hit them their and introduction of HICs those paper made cans become obsolete, since they can’t survive without HG snakes against anything that looks at them in the wrong way. 2. there is, it’s just the thing that you don’t invest 4B in --------- I want to phew phew
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Matrix Skye
Caldari
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Posted - 2008.07.27 19:10:00 -
[2376]
Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.27 19:11:00 -
[2377]
Someone in a 163 member corp flies a HAC? STOP THE MOTHER****ING PRESSES.
My views and opinions probably represent my corporation just fine, thanks. |
Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:12:00 -
[2378]
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
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Dez Affinity
Ore Mongers Black Hand.
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Posted - 2008.07.27 19:12:00 -
[2379]
Matrix doesn't really believe these changes are a good idea, he just gets a hard on trolling you. _______________
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Korinn
The Illuminati. Pandemic Legion
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Posted - 2008.07.27 19:14:00 -
[2380]
Originally by: Matrix Skye
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
Looks like a roaming hac / CMD ship gang there, a couple of vagas for tackling so they'd obviously be quite fast but there is NOTHING there to suggest that any of the other ships are nanoed and it's very likely they aren't.
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Jesse Jamess
Caldari Red Tides
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Posted - 2008.07.27 19:16:00 -
[2381]
Originally by: Matrix Skye
im not an adult yet :) im 14 years old and im glad ccp is listenenening to me because im ruining YOUR game. PWND! HAHAHAHA! my imaginary girlfriend laffs at you N00b!
lmao lmao steaml0ller tbh....
my prediction is you will have your imgainary "girlfriend" untill you turn a bit older and he becomes a real life boyfriend...
keep up the good job writing code, and ruining "my" game... lmao
you may change your attitude when u start getting hair in funny places, and voice lowers a bit...
ps i really really do appreciate your infinite life experiance, and infinite eve experiance (flying drakes) you have to understand though that alot of people against this change have lost more skillpoints forgeting to upgrade a clone, then you have total...
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Matrix Skye
Caldari
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Posted - 2008.07.27 19:16:00 -
[2382]
Originally by: Euriti
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
no look again:
i counted around 5 nano pilots when i cross-referenced their names to their losses (fit with nanos). now of course you can always argue they werent fit nanos at the time of this kill and they were just vagas/ishtar/curse armor/shield tanked right
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Matrix Skye
Caldari
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Posted - 2008.07.27 19:18:00 -
[2383]
Originally by: Jesse Jamess
Originally by: Matrix Skye
im not an adult yet :) im 14 years old and im glad ccp is listenenening to me because im ruining YOUR game. PWND! HAHAHAHA! my imaginary girlfriend laffs at you N00b!
lmao lmao steaml0ller tbh....
my prediction is you will have your imgainary "girlfriend" untill you turn a bit older and he becomes a real life boyfriend...
keep up the good job writing code, and ruining "my" game... lmao
you may change your attitude when u start getting hair in funny places, and voice lowers a bit...
ps i really really do appreciate your infinite life experiance, and infinite eve experiance (flying drakes) you have to understand though that alot of people against this change have lost more skillpoints forgeting to upgrade a clone, then you have total...
NO U!
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.27 19:18:00 -
[2384]
Edited by: Haakelen on 27/07/2008 19:20:53
Originally by: Matrix Skye and they were just vagas/ishtar/curse armor/shield tanked right
According to you those are perfectly reasonable fits which work just fine in the real world so why not
e:
Originally by: Matrix Skye when i cross-referenced their names to their losses
you must have a lot of free time
My views and opinions probably represent my corporation just fine, thanks. |
Matrix Skye
Caldari
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Posted - 2008.07.27 19:19:00 -
[2385]
Originally by: Haakelen
Originally by: Matrix Skye and they were just vagas/ishtar/curse armor/shield tanked right
According to you those are perfectly reasonable fits which work just fine in the real world so why not
NO U!
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Andnowthenews
Caldari State War Academy
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Posted - 2008.07.27 19:19:00 -
[2386]
Originally by: Matrix Skye
Originally by: Euriti
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
no look again:
i counted around 5 nano pilots when i cross-referenced their names to their losses (fit with nanos). now of course you can always argue they werent fit nanos at the time of this kill and they were just vagas/ishtar/curse armor/shield tanked right
Just say they were all Armour tanked or shield tanked are you saying that the result would have been different?.
er nope.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:21:00 -
[2387]
Originally by: Matrix Skye
Originally by: Euriti
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:11:37
Originally by: Euriti
Originally by: Matrix Skye wow how did you know? nano is your favorite right? (c/d?)
D
I don't fly nano.
yes, apparently it's your buddies that fly them. that wouldnt have anything to do with you being against the nano nerf would it? naaaah, of course not .
btw, here's one link to your claim that sniggwaffe and compnay dont fly nanos:
Linkage
A rapier and a dictor.
no look again:
i counted around 5 nano pilots when i cross-referenced their names to their losses (fit with nanos). now of course you can always argue they werent fit nanos at the time of this kill and they were just vagas/ishtar/curse armor/shield tanked right
I see following sniggwaffe ships
Sabre Caracal Caracal Rapier Claw Rifter Vexor Rifter Vigil Ares Falcon Stilleto.
I dont see any vagas/curses/ishtars on here.
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Matrix Skye
Caldari
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Posted - 2008.07.27 19:21:00 -
[2388]
Originally by: Andnowthenews Just say they were all Armour tanked or shield tanked are you saying that the result would have been different?.
er nope.
I'm sure the result would have not been different. But that isn't what i'm arguing now is it . You do a great job at switching topics when it comes to bite you. Keep it up.
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Jesse Jamess
Caldari Red Tides
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Posted - 2008.07.27 19:23:00 -
[2389]
Originally by: Matrix Skye
Originally by: Andnowthenews Just say they were all Armour tanked or shield tanked are you saying that the result would have been different?.
er nope.
I'm sure the result would have not been different. But that isn't what i'm arguing now is it . You do a great job at switching topics when it comes to bite you. Keep it up.
NO U
look mom i can use caps and act like an idiot as well
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Matrix Skye
Caldari
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Posted - 2008.07.27 19:23:00 -
[2390]
Edited by: Matrix Skye on 27/07/2008 19:24:23
Originally by: Euriti I see following sniggwaffe ships
Sabre Caracal Caracal Rapier Claw Rifter Vexor Rifter Vigil Ares Falcon Stilleto.
I dont see any vagas/curses/ishtars on here.
oh boy i know you're just acting up but i'll tell you again:
look at your buddies' fits (Pandemic Legion's specifically). Are they nano pilots or not?
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Theodore Calvin
Paxton Industries Paxton Federation
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Posted - 2008.07.27 19:25:00 -
[2391]
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
/signed
Less moaning people, more using your brain to adapt, it keeps things fun.
Victim: Theodore Calvin Name: Ravn Silverclaw (laid the final blow) (99 things to do before you die: *Get fragged by a friendly corp member* - Check) www.thearrow.co.uk |
Fester Lemming
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Posted - 2008.07.27 19:25:00 -
[2392]
More *irrelevant* real life examples
from a random wiki hit on 'speed of anti-aircraft missile': "Sea Dart is a two-stage, 4.4 m long missile weighing 550 kg. It is launched using a drop-off Chow solid-fuelled (sic) booster that accelerates it to the supersonic speed necessary for the operation of the cruise motor, a Rolls-Royce (Bristol Aerojet) kerosene-fuelled Odin ramjet. This gives a cruise speed of over Mach 2.5, and unlike many rocket powered designs the cruise engine burns for the entire flight, giving excellent terminal manoeuvrability at extreme range. "
note speed of 2.5 mach
from another page of the SR-71: "The Lockheed SR-71 Blackbird is, to date, the fastest airplane ever to streak across the sky, even though it's more than 30 years old. Capable of speeds over 2200 miles per hour -- that's more than three times the speed of sound -- the SR-71 can fly at altitudes above 80,000 feet."
Actually, I think only 3x mach is conservative and there are fighters doing that now. My point is there is a place in this game for ships that can outrun missiles.
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Euriti
Gallente SniggWaffe
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Posted - 2008.07.27 19:26:00 -
[2393]
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 19:24:23
Originally by: Euriti I see following sniggwaffe ships
Sabre Caracal Caracal Rapier Claw Rifter Vexor Rifter Vigil Ares Falcon Stilleto.
I dont see any vagas/curses/ishtars on here.
oh boy i know you're just acting up but i'll tell you again:
look at your buddies' fits (Pandemic Legion's specifically). Are they nano pilots or not?
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Natalia Kovac
Minmatar Phoenix Tribe
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Posted - 2008.07.27 19:27:00 -
[2394]
Originally by: Tobias Sjodin Also, rapier + huginn with crap webs? Well, at the very least you're consistent with the nerfs. Now you only need to make the neut-curse go to 20m/s when using it's neuts and all recons suck equally ;)
Uhh Falcon much? That thing will be flavour of the YEAR if this patch goes through.
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.27 19:28:00 -
[2395]
Originally by: Natalia Kovac
Originally by: Tobias Sjodin Also, rapier + huginn with crap webs? Well, at the very least you're consistent with the nerfs. Now you only need to make the neut-curse go to 20m/s when using it's neuts and all recons suck equally ;)
Uhh Falcon much? That thing will be flavour of the YEAR if this patch goes through.
As if it isn't already. Soon it will be 'see who has more Falcons and can get enough Drakes to alpha the enemy's falcons so they get unjammed and can shoot the enemy's drakes'.
My views and opinions represent my corporation just fine, thanks. |
Rick Thwaites
Caritas.
|
Posted - 2008.07.27 19:30:00 -
[2396]
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
THIS THIS THIS THIS --
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Dungar Loghoth
Caldari The Illuminati. Pandemic Legion
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Posted - 2008.07.27 19:31:00 -
[2397]
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 17:57:01
Originally by: Dungar Loghoth The point of the exercise would have been to make you realize that our posts are arguing to save a style of gameplay, which CCP are effectively removing. As long as speed (which has been around as long as any other play-style and has a race dedicated to using it) remains viable, we won't be upset. But speed is not viable when you need full-grade snakes and "no other special mods" to break 4k.
If CCP brought polys in-line with the rest of speed mods, the only person upset would be Corvac, who couldn't get away with charging us 2x what they cost to build. As it stands now, many of us are upset (and not just PL and TRI) because nanos are not being brought into step with other styles of gameplay; nanoing is being all but removed.
But we dont know that yet. You're getting ahead of yourself here. CCP has given us the "paper". Now we need to test it out. CCP is only asking for the chance to test it. But you're going all nuts over it. I agree that speed needs to be an alternative and if this nerf destroys it (as you imply it will) then hell, yes it's wrong. The whole point is to bring it in line with other options such as shield and armor, which I suspect you agree. Wait and test it out THEN give feedback. But seriously, person to person, if I can give you one piece of advice it would be to keep the vocal ******ed monkeys from PL from talking. I'd suggest they allow you to speak for them, given that they don't seem capable of holding mature conversations.
Testing is irrelevant when CCP has already given us the results of any test we run - you can't break 4k without snakes. Missiles murder HACs under 4k. I don't need to get on Sisi to figure out for myself what CCP has already told us. ---
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Rick Thwaites
Caritas.
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Posted - 2008.07.27 19:33:00 -
[2398]
Originally by: Dungar Loghoth
Originally by: Matrix Skye Edited by: Matrix Skye on 27/07/2008 17:57:01
Originally by: Dungar Loghoth The point of the exercise would have been to make you realize that our posts are arguing to save a style of gameplay, which CCP are effectively removing. As long as speed (which has been around as long as any other play-style and has a race dedicated to using it) remains viable, we won't be upset. But speed is not viable when you need full-grade snakes and "no other special mods" to break 4k.
If CCP brought polys in-line with the rest of speed mods, the only person upset would be Corvac, who couldn't get away with charging us 2x what they cost to build. As it stands now, many of us are upset (and not just PL and TRI) because nanos are not being brought into step with other styles of gameplay; nanoing is being all but removed.
But we dont know that yet. You're getting ahead of yourself here. CCP has given us the "paper". Now we need to test it out. CCP is only asking for the chance to test it. But you're going all nuts over it. I agree that speed needs to be an alternative and if this nerf destroys it (as you imply it will) then hell, yes it's wrong. The whole point is to bring it in line with other options such as shield and armor, which I suspect you agree. Wait and test it out THEN give feedback. But seriously, person to person, if I can give you one piece of advice it would be to keep the vocal ******ed monkeys from PL from talking. I'd suggest they allow you to speak for them, given that they don't seem capable of holding mature conversations.
Testing is irrelevant when CCP has already given us the results of any test we run - you can't break 4k without snakes. Missiles murder HACs under 4k. I don't need to get on Sisi to figure out for myself what CCP has already told us.
Every gang will be Falcons/Drakes/Ravens.
Every one. --
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Firkragg
Blue Labs Pandemic Legion
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Posted - 2008.07.27 19:33:00 -
[2399]
Originally by: Rick Thwaites
Originally by: Areo Hotah Edited by: Areo Hotah on 25/07/2008 13:18:08 I am on the receiving end of (AAA) nano-hacs daily. I have had an invasion of the old TRI in my space.
Observations from me fighting nano gangs: -nobody takes booster pills -Claymores are quite rare to see, and tend do die a lot. -Hardly anyone uses snakes -There are plenty of ways to kill (part of) a nanogang, without everybody being in a Rapier or Huginn. They bring a specialized ship to do something, so you have to do something specialized to counter them. Nothing wrong with that. No standard gang (some inties, ewar and DPS) should be able to counter 95% of enemy gang types. Eve should be rock-paper-scissors -I like fighting them. Some people have even begun to count their kills in polycarbs/week.
I think there is nothing wrong with HACs going 3-5km/s.
I think there is nothing wrong with players investing 1Bn isk in snakes and going 8km/s.
I agree there is something wrong that practically every single HAC can go faster than a standard fitted inty.
There is nothing wrong with having speeds that makes you more or less immune to missiles and drones. These offensive weapons take minimal player skill to use (hence their popularity for mission runners), while good players can avoid the damage of turrets, simply by manual piloting (and vice versa, a good player in a turret boat can maximize his damage potential). A better solution would be to have significantly reduced damage, but not 0, for hurling missiles and drones at fast targets.
I think you should never ever nerf warfare links, as they are really a team-based module, and nerfing decreases the incentive to field one is bad. A good nano gang has a Claymore, so they go even faster. So what? Kill the Claymore first.
Nerfing all at once is bad (damps anyone?). Just start by adjusting the polycarbs to be worse than t2 nanofibers, and modify the 3 "speed" stats (mass, max velocity, agility) into 2, so more stacking penalties get applied.
Making warp scramblers useful is good (maybe do something with warpcore stabs too).
Changing a web from 90% to 60% is a 400% nerf (max speed of webbed target from 10% to 40%); nothing in the history of eve has been nerfed so hard.
Once again, I fear that the Devs are listening too much to whines, without seeing the real problem. I think they should have focussed their time solely on their last "mission statement": Guerrilla warfare must remain a viable combat tactic. Please make more ways to make this possible, than simply nano'ing it up.
Cause: Skilled players should be better than defending blob in crap ships. Skilled defenders should be able to beat cookie-cutter setups.
Areo
THIS THIS THIS THIS
Agreed less nerfs and more boosts. Instead of nerfing every thing just add a few more counters. Oh but nerf polycarbs those things are imba
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Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.07.27 19:35:00 -
[2400]
Originally by: Dapanman1
Originally by: Marlona Sky Anyone want to bet me ISK that when the AF buff comes out it has a role bonus for warp scrambler range bonus?
You mean...like an interceptor?
Let me clarify.
They post-poned the AF buff because they wanted to give it a roll in pvp. True 4 interceptors currently get a range bonus to warp disruptors and warp scramblers. Now that this new affect on scramblers to disable mwds will be coming out what are the odds that CCP takes away the range bonus for warp scramblers from those 4 interceptors and gives it to some AF's. After a few other tweaks to the ship class and a new role bonus like that, it would make flying the ship class in pvp worth doing. Enough of a bonus to put the ship out of normal web range or something.
Anyways, just wondering if CCP would to do something like that.
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