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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Bluepetal
Amarr Deadbone Platoon Corp
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Posted - 2008.07.25 12:10:00 -
[151]
Actually, I don't think any of this will make a huge difference. What really needs to be addressed is simple physics. If you changed the way ships move in space, the problem will go away. In space, an object in motion remains in motion until acted upon. This does not happen in game. If you allow for real world physics to apply, then reaching ludicrous speed would be deadly and would expend a LOT of time slowing down. People would actually have to think, and PLAN how to move. Also, you need to think about warping through singularities. That should not be allowed.
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Soyemia
Minmatar Art of War
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Posted - 2008.07.25 12:11:00 -
[152]
Originally by: Bellum Eternus
Originally by: Soyemia Any ideas to buff minmatar ships with this? As quite fracntly thta will render vaga, huginn, rapier useless, in practice. Do you want this to happen? What about minmatar ships in general as the only thing minmatar has is their speed?`Any ideas. Thank god I crosstrained to caldari
Minmatar useless? Hardly. All Minmatar ships, while their absolute top speed will be less, will still have a HUGE speed advantage over the rest of the ships, and I'm sure we will see that the speed *difference* between Min ships and the rest of them will actually increase due to the Min's higher base speed and less dependance on mods for speed increases.
In short, you're an idiot for not thinking the changes through and immediately posting a whine about your current ship that you've trained for.
Me, I fly all four races.
Dude, rapier and huginn are directly nerfed. Official BoB fanboy. Called Stabemia. Corp hopper. |
Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:11:00 -
[153]
Originally by: Cpt Branko It's completely fine: blaster-ships shouldn't melt faces completely from undersized targets. Webs won't affect their ability to hit targets of their own size properly, and double-webbing is always a good option.
So, MWD, 2xWeb, and ask the target nicely not to warp away? Right.
What you mention about frigates getting pwned by webbing MWDing cruisers/BCs could be fixed by making webbers sig-radius affected. -
DesuSigs |
Kazuma Saruwatari
Caldari
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Posted - 2008.07.25 12:12:00 -
[154]
I like the fact that the AFs are getting a badly-needed speed boost. But take it this way CCP. AF's need more.
Why not give AF's anti-nano capability. Would solve two problems in one go. -
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Stork DK
Minmatar The Wild Hunt Pure.
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Posted - 2008.07.25 12:13:00 -
[155]
This is actually another stealthnerf to shield tanked soloships o.0
More ewar = less tank/buffer. ___________
- Stork DK |
Jinx Barker
GFB Scientific
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Posted - 2008.07.25 12:13:00 -
[156]
Originally by: Bluepetal Actually, I don't think any of this will make a huge difference. What really needs to be addressed is simple physics. If you changed the way ships move in space, the problem will go away. In space, an object in motion remains in motion until acted upon. This does not happen in game. If you allow for real world physics to apply, then reaching ludicrous speed would be deadly and would expend a LOT of time slowing down. People would actually have to think, and PLAN how to move. Also, you need to think about warping through singularities. That should not be allowed.
Let me get my "Quantum Mechanics For Dummies" book out, and "Astrogation Physics For the Rest Of Us" edition too.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:14:00 -
[157]
Originally by: Cardice Makar Seriously though, these changes have not yet even been implemented on SISI. That, combined with the large yellow type-face at the begining saying "THESE CHANGES ARE A POSSIBILITY" rings to me that it certainly isn't final.
This is why now is the time to whine.
Not when the changes are purely speculative.
Not when they have been deployed to TQ.
When CCP say 'here are some concrete possible changes, comment please'. -
DesuSigs |
Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 12:14:00 -
[158]
Quote: * Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for. * There should be a significant and meaningful difference in speed between the ship classes. * Speed should not permit a larger ship to perform the role that a smaller specialized ship was intended for. * Afterburners should be a viable module selection for PVP. * Guerrilla warfare must remain a viable combat tactic.
The philosophy is sound. But such sweeping changes risk chaotic and hilarious unintended consequences. Massive testing will be needed. The interplay between webs, disruptors, scramblers, MWDs and afterburners, and their bonused ships, will be fascinating. It opens up a huge range of potential tactics for the competent small gang...
Yeah, blaster ships will have problems with ships possessing ABs and scramblers... but will people fit an AB? Or will they still use MWD and hope to remain outside web/scrambler range? A balanced gang will require a mix of AB, MWD, scramblers and disruptors... Nanocruisers will retain their ability to disengage at will - it'll still be difficult to get a web or scrambler on them - but they will take more damage from turrets and missiles.
The range of tactics and useful fits implied by these changes is fascinating. In itself, that's great, but the devil is always in the detail...
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Karbowiak
Caldari coracao ardente Triumvirate.
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Posted - 2008.07.25 12:14:00 -
[159]
1. This won't reduce lag, it will only make it worse. (Small gangs taking out a large gang wont happen anymore, it'll be blob vs blob + titans that **** everything - WOOHOO)
2. Big alliances with space? yeah gl with anyone wanting to take it. MWDing your battleship out of the bubble camp on the gate isn't worth it anymore.
3. Nerfing the people who spend a shitton of isk on snakes, t2 polys, officer mwds. All of which takes a shitton of time (which is money for CCP). How is that really fair?
Anyone else noticed the guys screaming yay most of the time here are Caldari faction warfare players? Does it smell off Caldari being overrun of nano ships by the other races, and that Caldari can't defend against it?.. puh..
CCP just undo your Torp nerf, and put the Javelin torps back to what they we're in their glory days. Javelin torps was the killer of nano boats.
forgot one.
4. CCP, do you play the game? like seriously, i dont want ingame names, just a yes or a no..
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Hehulk
Black Sea Industries
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Posted - 2008.07.25 12:15:00 -
[160]
Remind me, how are vagabonds still useful again?
Neuts stop us Ranged Webs stop us My MWD switches off now At the ranged I'm ment to engage at, I have shit DPS
And now your going to give ceptors even more ability to drop on my head completly stop the MWD? Like minnie EAS didn't stop me before I'm also going slower so those massed drake blobs are just something I can't even consider going near
Standard T2 fitted no poly vaga pilot signing off tbqfh ---------- It's great being minmatar, ain't it |
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Evolyze
Art of War
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Posted - 2008.07.25 12:15:00 -
[161]
I think this is good and bad and im not a fan of nano ships i would choose a nice megathron over an ishtar anyday.
Good: 0.0 will have a different method of pvp brings tactics that are currently used in small amounts to the mass if they are smart enough to use them. Brings back good old fashioned armor and shield tanking. Promotes teamwork - (this could turn into mass's of ******ed noobs in drakes etc which isnt really teamwork) For gallanete recons with out making them solopwn mobiles they wil probs receive a nerf though.
bad: people don't want to die and will look for the next warp stab of pvp, this will most likely be blobs Easy solo pvp will become allmost impossible with targets in groups and not being able to nano people who bought snake, or faction pimped speed ships are going to be feeling it pretyt bad :) fights likely to become lagy and big which arnt fun.
could be interesting, i can't see this effecting minmitar hacs too much, a vagabond i think was intended to go fast so will still go fast but within reason to others speed.
Wut?
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Noelle Fay
Caldari
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Posted - 2008.07.25 12:20:00 -
[162]
Interesting.
I admit I'm glad CCP is looking into this. Good job so far, though I'm not so sure about the webifier thing -- -- -- -- -- -- -- The secret to success, whether it's women or money, is knowing when to quit. I oughta know: I'm divorced and broke. |
Angelus Custos
Amarr Electronics
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Posted - 2008.07.25 12:20:00 -
[163]
Thumbs up!
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Apertotes
Deep Core Mining Inc.
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Posted - 2008.07.25 12:21:00 -
[164]
i am not against nerfing speed at all, but i want to ask a question.
to achieve that ludicruous speed, a pilot needs to dedicate almost all of its low and rig slots to that goal, thus leaving almost no room for damage mods or tanking.
my question is, why didnt CCP provide a way for missile spammers or drone users to devote 5,6 or 9 slots to missile speed so that missiles also achieve that ludicruous speed? of course, this should also be possible with guns' tracking.
that way, a devoted pilot would be able to counter nanoships, but at the expense of having almost no tank or damage mods.
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iudex
Caldari State Protectorate
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Posted - 2008.07.25 12:21:00 -
[165]
Nice to see that you are finally doing something about this. I hope that won't be micro-steps only, hit that nanos hard and make missiles a viable pvp weapon again.
_________________________________________ Faction Standings: Serpentis +7.50 // Angel Cartel +7.17 // Minmatar Republic -8.49 // Gallente Federation -9.53 Faction Warfare Rank: Wing Commander
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Karbowiak
Caldari coracao ardente Triumvirate.
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Posted - 2008.07.25 12:23:00 -
[166]
Originally by: iudex Nice to see that you are finally doing something about this. I hope that won't be micro-steps only, hit that nanos hard and make missiles a viable pvp weapon again.
Missiles, esp the javelin torp WAS a viable weapon in the glory days.. til CCP epic nerfed javelins, and then epicly nerfed torps again a year later..
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Schneiderr
Asgard Schiffswerften Ev0ke
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Posted - 2008.07.25 12:23:00 -
[167]
as X-Instinct booster are not very common, i would say DONT TOUCH them! the demand is so damn low for these things and booster producers are investing a lot isk/time to get those up on the market for everyone to use.
if you dont touch them, maybe this little profession, the booster production, will at least when it comes to x-instinct, get a step forward. Its time!
buff the Eos btw.!
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Mashie Saldana
Sharks With Frickin' Laser Beams
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Posted - 2008.07.25 12:23:00 -
[168]
How about that suggested idea in some past dev blog/post that AF's might get built in web immunity? It would give those ships a really nice boost in addition with these proposed changes.
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Siona Windweaver
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Posted - 2008.07.25 12:24:00 -
[169]
Originally by: Apertotes i am not against nerfing speed at all, but i want to ask a question.
to achieve that ludicruous speed, a pilot needs to dedicate almost all of its low and rig slots to that goal, thus leaving almost no room for damage mods or tanking.
my question is, why didnt CCP provide a way for missile spammers or drone users to devote 5,6 or 9 slots to missile speed so that missiles also achieve that ludicruous speed? of course, this should also be possible with guns' tracking.
that way, a devoted pilot would be able to counter nanoships, but at the expense of having almost no tank or damage mods.
Their crappy physics engine wasnt able to take that much info it seems. Which makes me laugh hard.
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Haakelen
Gallente Genesis Rising
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Posted - 2008.07.25 12:24:00 -
[170]
Originally by: iudex
shit
State Protectorate
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Bellum Eternus
Gallente D00M. Triumvirate.
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Posted - 2008.07.25 12:24:00 -
[171]
Instead of all this complicated crap, all CCP needed to do was this: huge stacking penalty for speed mods, halve the performance of all speed related rigs, make all speed related rigs and mods negatively stack with each other regardless of what type of mod or rig it is (OD, Nano, Istab etc.).
Problem solved. The ships that are going insanely fast due to massive stacking bonuses incured through fitting tons of speed mods are nerfed. No one else is changed. End of story. All other 'normal' ships remain untouched.
The way things are going now, every ship in the game is going to be affected in a negative fashion and nano ships will still be at the top of the pile.
Bellum Eternus
[Vid] L E G E N D A R Y COLLECTION
Inveniam viam aut faciam. |
MirrorGod
Heretic Militia
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Posted - 2008.07.25 12:26:00 -
[172]
Originally by: Bellum Eternus The way things are going now, every ship in the game is going to be affected in a negative fashion and nano ships will still be at the top of the pile.
Recruitment: [ANTI]
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Kazuma Saruwatari
Caldari
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Posted - 2008.07.25 12:27:00 -
[173]
Originally by: Bellum Eternus The way things are going now, every ship in the game is going to be affected in a negative fashion and nano ships will still be at the top of the pile.
cant be quoted enough. -
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.07.25 12:28:00 -
[174]
Originally by: Bellum Eternus Instead of all this complicated crap, all CCP needed to do was this: huge stacking penalty for speed mods, halve the performance of all speed related rigs, make all speed related rigs and mods negatively stack with each other regardless of what type of mod or rig it is (OD, Nano, Istab etc.).
Problem solved. The ships that are going insanely fast due to massive stacking bonuses incured through fitting tons of speed mods are nerfed. No one else is changed. End of story. All other 'normal' ships remain untouched.
The way things are going now, every ship in the game is going to be affected in a negative fashion and nano ships will still be at the top of the pile.
Orgasmic levels of Truth. -
DesuSigs |
Abriana Overlord
Evolution Band of Brothers
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Posted - 2008.07.25 12:29:00 -
[175]
Originally by: Tar om Will Rapier/Huginn receive an increased bonus to counter the drop in module stats? Or will they become useless?
Think Pilgrim.......
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clone 1
Laughing Leprechauns Corporation
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Posted - 2008.07.25 12:30:00 -
[176]
Love the drama and panic, and look forward to checking out the changes in Sisi.
LOL at the whiners before changes are live on the test server. -------------------------------------------------- The Angels Have the Phone Box |
AntonioBanderas
The Bastards
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Posted - 2008.07.25 12:30:00 -
[177]
so basically vaga and both huginn and rapier gets ****ed in the arse.
I can say ASS \o/ yay!!! |
Siqul
Minmatar Republic Military School
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Posted - 2008.07.25 12:31:00 -
[178]
Taranis: 3 blasters, 2 light drones, mwd, web, 2pt scram.
Taranis mwd's at target, web's and scrambles, this stops the enemy from running (mwding or warping) away. Imminent death for target? Confirm/deny...
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Aya Vandenovich
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Posted - 2008.07.25 12:31:00 -
[179]
AFs will now be viable for taking on bigger ship classes at close range, this is awesome.
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.07.25 12:32:00 -
[180]
K my first initial reaction is 'ha ha you nano hac gangs are screwed'.
Overall though, I think this makes some sense. I have often joked about feeling like K in Men in Black the first time you punch a MWD on a Cruiser class ship.
I'm not sure I agree with
Due to the slight reduction in battleship MWD speed, the radius of the large mobile warp disruptors might get reduced
This is the one thing that had me going 'hmmm....' I'm just thinking in instances where you are sieging someone's system trying to take down a POS. These bubbles are used to slow people down, not necessarily catch them. Their requirements are fairly steep (Anchor V/Prop Jam 5) and all so they're not used with wild abandon now as it is.
While all answers are replies, not all replies are answers. |
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