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Dirtee Girl
Omega Enterprises Mostly Harmless
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Posted - 2008.07.27 10:21:00 -
[601]
AGAINST
mainly because the dev blog lists a theoretically 4+billion in implants complains about how unfair poly's are then concludes with nerfing webbers and boosting scramblers W-T-H
every time i read that blog i just cant get around how out of touch it seems did zulupark ghost write it ?
*
* |

Berious
Sniggerdly Pandemic Legion
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Posted - 2008.07.27 10:21:00 -
[602]
Against for reasons already articulated
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Elendar
The Illuminati. Pandemic Legion
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Posted - 2008.07.27 10:30:00 -
[603]
Quoting the post Below, especially the first part. Doing this will kill small gang warfare in 0.0, this it not the game it was pre hotdrop, titan bridge, jump bridge, large bubbles and rapiers
Originally by: Indignant Assault Quoting an Epic Post:
Originally by: Malachon Draco A few points:
- People who say that it was possible to go on 0.0 roams before nanos, so it should be possible after. You are mistaken. 0.0 has changed. You will be surrounded by defenders using jumpportals and wiped out in your small gang if you jump through the next gate. Its not that nanogangs don't use scouts, its that nanogangs can go through small gatecamps without being slowed down enough for a big blob to catch them.
- That is not just a matter of getting to warp faster. A nanogang will typically be able to jump into a 10-15 man gatecamp and run off without losses if they just run off. Nanogangs don't kill anything while running off, but they can run through smaller gatecamps. That is important because otherwise the only alternative becomes to log off or cloak (unless you want to Leeroy and die horribly).
- Not being able to be hit while doing 5kms is not that much of a problem, since you won't be hitting anything yourself either. Its almost like a cloak, except there are counters to nanoing, but not to cloaking.
- Do not base your game changes on EFT, or even Sisi. Sisi is not Tranquility, you don't have to deal with motherships, titans, jumpbridge networks on Sisi. All of those affect the environment in which nanos are used, and are part of why nanos are needed to keep small gang warfare outside of camping a bloody gate for 3 hours viable.
- If you make changes, make them gradually. Why would you change 15 things at the same time? Make 1 or 2 changes, then see if the result is what you want. If you change 15 things at the same time, and you **** up, then you still don't know which of the 15 things was 'too much'.
- If nanos are no longer viable, it will make less fights happen. People are not gonna keep coming in small gangs if they get blobbed time after time and forced to logoff. If you would give normal ships just a bit more ability to fight back when attacked by nanos, that would not have the same effect as reducing the speed of nanoships.
- Why don't you add a new type of T2 ammo that does less damage but has superior tracking? You have the T2 ammo that does more damage but has 75% penalty on tracking. Add another type of T2 ammo that has say a 50% bonus on tracking. Then as long as people carry that they have a shot at even hitting those 10kms vagas.
---------------------------- There is no sig |

Danny Armstrong
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Posted - 2008.07.27 10:37:00 -
[604]
against, altough nao's need nerfing as speeds are indeed broken, i do not bleieve this is the way to go
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Artemis
Xenobytes Stain Empire
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Posted - 2008.07.27 10:42:00 -
[605]
Against. U are killing small gangs. I do not want to make 60+ jumps on BS. U are boosting gate camps and killing major part of the game. May be webs and polys must be nerfed, but not all, that u wrote.
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Cap Corrector
Dudu Micha
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Posted - 2008.07.27 10:46:00 -
[606]
Against
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El Kaposo
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Posted - 2008.07.27 10:47:00 -
[607]
against.
speed needs a nerf, but not this wrecking disaster with reactivation delay, mwd disabling scramblers and web nerf.
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SunYonker
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Posted - 2008.07.27 10:48:00 -
[608]
AGAINST 
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Naemorian
Malicious Intentions Un-Natural Selection
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Posted - 2008.07.27 11:00:00 -
[609]
Edited by: Naemorian on 27/07/2008 11:06:52
Originally by: Heartstone Edited by: Heartstone on 26/07/2008 13:23:11
Quote:
A few points:
- People who say that it was possible to go on 0.0 roams before nanos, so it should be possible after. You are mistaken. 0.0 has changed. You will be surrounded by defenders using jumpportals and wiped out in your small gang if you jump through the next gate. Its not that nanogangs don't use scouts, its that nanogangs can go through small gatecamps without being slowed down enough for a big blob to catch them.
- That is not just a matter of getting to warp faster. A nanogang will typically be able to jump into a 10-15 man gatecamp and run off without losses if they just run off. Nanogangs don't kill anything while running off, but they can run through smaller gatecamps. That is important because otherwise the only alternative becomes to log off or cloak (unless you want to Leeroy and die horribly).
- Not being able to be hit while doing 5kms is not that much of a problem, since you won't be hitting anything yourself either. Its almost like a cloak, except there are counters to nanoing, but not to cloaking.
- Do not base your game changes on EFT, or even Sisi. Sisi is not Tranquility, you don't have to deal with motherships, titans, jumpbridge networks on Sisi. All of those affect the environment in which nanos are used, and are part of why nanos are needed to keep small gang warfare outside of camping a bloody gate for 3 hours viable.
- If you make changes, make them gradually. Why would you change 15 things at the same time? Make 1 or 2 changes, then see if the result is what you want. If you change 15 things at the same time, and you **** up, then you still don't know which of the 15 things was 'too much'.
- If nanos are no longer viable, it will make less fights happen. People are not gonna keep coming in small gangs if they get blobbed time after time and forced to logoff. If you would give normal ships just a bit more ability to fight back when attacked by nanos, that would not have the same effect as reducing the speed of nanoships.
- Why don't you add a new type of T2 ammo that does less damage but has superior tracking? You have the T2 ammo that does more damage but has 75% penalty on tracking. Add another type of T2 ammo that has say a 50% bonus on tracking. Then as long as people carry that they have a shot at even hitting those 10kms vagas.
This sums up most of the points quite nicely though.
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Space Flyer
The Illuminati. Pandemic Legion
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Posted - 2008.07.27 11:06:00 -
[610]
Edited by: Space Flyer on 27/07/2008 11:06:57 Against.
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Hoea
Carebears for galactic peace
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Posted - 2008.07.27 11:08:00 -
[611]
AGAINST! Bad Idea
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Kir Ultim
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Posted - 2008.07.27 11:12:00 -
[612]
AGAINST NERF!!!! DONT KILL SMALL GANG!!!!!
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HSDREAD
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Posted - 2008.07.27 11:13:00 -
[613]
Against !!!! |

Sacre Bonitas
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Posted - 2008.07.27 11:14:00 -
[614]
AGAINST NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!! VERY BAD IDEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Sensemann
eXceed Inc. eXceed.
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Posted - 2008.07.27 11:16:00 -
[615]
against!
CCP rethink your nerf ideas, maybe start with bringing Polycarbs in line with other rigs.....
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Vandalzzz
Red Assault Brigades United Legion
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Posted - 2008.07.27 11:21:00 -
[616]
stop this carebear- blob- drake- online ideas --------------- UNL diplo |

Isralien
United Legion
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Posted - 2008.07.27 11:23:00 -
[617]
/signed
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Luna Orbit
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Posted - 2008.07.27 11:24:00 -
[618]
nerf lag!
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Grab Khan
eXceed Inc. eXceed.
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Posted - 2008.07.27 11:25:00 -
[619]
/signed
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Zirofal'dan
eXceed Inc.
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Posted - 2008.07.27 11:25:00 -
[620]
/signed
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Dig Deep
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Posted - 2008.07.27 11:26:00 -
[621]
Worst idea evar
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Taipan Leviathan
The Maverick Navy Interstellar Alcohol Conglomerate
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Posted - 2008.07.27 11:37:00 -
[622]
No Nerf please.
I just skilled up for a vagabond
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Kinuko
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Posted - 2008.07.27 11:38:00 -
[623]
Against
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Aya
The Illuminati. Pandemic Legion
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Posted - 2008.07.27 11:42:00 -
[624]
100% against
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Kane Rizzel
NovaKane Incorporated Pirate Coalition
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Posted - 2008.07.27 11:45:00 -
[625]
I'm going to support the anti nerf side here, sure things need to be done but the proposed changes aren't them.
A Pirates Perspective
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Lucy'Lastic
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Posted - 2008.07.27 11:53:00 -
[626]
Edited by: Lucy''Lastic on 27/07/2008 11:53:37 Against the proposed changes.
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vallhalla
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Posted - 2008.07.27 12:05:00 -
[627]
Edited by: vallhalla on 27/07/2008 12:07:27 Against nerfing speed in souch a drastic way. If you do so, nerf shield and armor tanking as well because if you add all bonuses that exist in game for tanking (implants, boosters, faction mods...) you can get a pretty invulnerable ship which is very hard to kill. As opposed nano can be easily beaten by webbing.
Even now for a solo nano HAC worth 250 mil it is hard to kill a single BS worth 100 mil (insured to be worst) if he is fitted right. In vaga for example. One nos and you are dead or need to flee.
CCP you are wrong. Fix your engine and beat lag. Dont mess up with existing game mechanics.
AGAINST!
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TeslaOne
Gallente Iron Wings Corp
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Posted - 2008.07.27 12:08:00 -
[628]
Against speednerf
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Chaos Breeze
HellCorp Inc.
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Posted - 2008.07.27 12:10:00 -
[629]
Edited by: Chaos Breeze on 27/07/2008 12:10:10 Its overkill there must be some otherway off doing this
Implant suggestion is off the wall (imagine the whines about them not being inline percentage wise to eachother)
with theese changes i wont have anybody elses day to ruin 
p.s. If you cant counter nanos in its present form you FAIL hard go play with the veldspar instead mmmmm k?
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TeslaOne
Iron Wings Corp
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Posted - 2008.07.27 12:10:00 -
[630]
Ouch// again, against 
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