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CCP Fallout

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Posted - 2008.10.27 13:50:00 -
[1]
As EVE OnlineÆs playerbase grows, so does its economy. Supply and demand canÆt always be naturally met, and from time to time we have to make changes to the system to make sure supply and demand is well- balanced and healthy. GreyscaleÆs newest dev blog, ôAlchemy,ö explains some of the upcoming changes to limited resources and industry. You can read GreyscaleÆs blog here.
Fallout Associate Community Manager CCP Hf, EVE Online
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Stork DK
Minmatar Synthetic Frontiers Privateer Alliance
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Posted - 2008.10.27 13:52:00 -
[2]
/First ----- Signature unavailable. |

Bob Niac
Gallente Kahi Mohala Pupule 'Ohana
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Posted - 2008.10.27 13:54:00 -
[3]
Really interesting ... I hope this works out for the best!
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2008.10.27 13:59:00 -
[4]
Gold gold gold!
Secure 3rd party service ■ Veldspar |
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Salisuka
Caldari 98.4
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Posted - 2008.10.27 14:10:00 -
[5]
Greyscale got the example all wrong....
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Nexus Kinnon
Aliastra
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Posted - 2008.10.27 14:13:00 -
[6]
Intriguing, but it could have been so much more exciting 
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ArmyOfMe
Developmental Neogenics Amalgamated
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Posted - 2008.10.27 14:16:00 -
[7]
sounds good.
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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Iog Krugar
The Rising Stars Cosmic Anomalies
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Posted - 2008.10.27 14:20:00 -
[8]
guess that will cut the dyspro price cleanly in half? |

Sophie Daigneau
Risky Advanced Production Enterprises GoonSwarm
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Posted - 2008.10.27 14:35:00 -
[9]
Quote: We've created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals.
First we're talking about new reactions to create intermediate materials.
Quote: Let's take ferrogel as an example. Currently it takes 100 hafnium and 100 dysprosium to make 200 ferrogel. With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrogel, which can then be refined down to give 10 ferrogel and 95 hafnium. The final ratios at the end of the process see you using 100 cadmium and 5 hafnium to create 10 ferrogel, per cycle. The proportion of hafnium stays the same, but the amount of cadmium is 20 times the amount of dysprosium you'd normally use per unit, and it takes ten times longer to make 1000 units of ferrogel.
Then you are talking about turning 2 common raw minerals into an advanced material.
Quote: The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio.
Then down here it sounds like you are turning a common rare mineral into a rare raw mineral. Did you actually mean to say ferrofluid instead of ferrogel in the second quote? That would seem to make more sense, especially since there are six intermediate reactions that require the rare minerals. |
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CCP Greyscale

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Posted - 2008.10.27 14:42:00 -
[10]
Originally by: Sophie Daigneau
Quote: We've created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals.
First we're talking about new reactions to create intermediate materials.
Quote: Let's take ferrogel as an example. Currently it takes 100 hafnium and 100 dysprosium to make 200 ferrogel. With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrogel, which can then be refined down to give 10 ferrogel and 95 hafnium. The final ratios at the end of the process see you using 100 cadmium and 5 hafnium to create 10 ferrogel, per cycle. The proportion of hafnium stays the same, but the amount of cadmium is 20 times the amount of dysprosium you'd normally use per unit, and it takes ten times longer to make 1000 units of ferrogel.
Then you are talking about turning 2 common raw minerals into an advanced material.
Quote: The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio.
Then down here it sounds like you are turning a common rare mineral into a rare raw mineral. Did you actually mean to say ferrofluid instead of ferrogel in the second quote? That would seem to make more sense, especially since there are six intermediate reactions that require the rare minerals.
WHOOPS.
Fixed  |
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Gallerian
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Posted - 2008.10.27 14:56:00 -
[11]
Edited by: Gallerian on 27/10/2008 15:04:57 Will this be extending to r32 minerals as well? They're more common, but there's an extreme difference in the valuation of Technetium compared to the other r32's - roughly four times the value of the other r32's, and more valuable than the "lesser" two of the r64 moons.
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Wadaya
Caldari Trailerpark Industries
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Posted - 2008.10.27 15:03:00 -
[12]
I foresee this becoming just another cog in the price manipulation of moon mins and materials. You are just creating a system where the common materials will be bought up and bulk and relisted counting on other people to try for the rares, and still keeping the rares high. It's win/win for the market manipulators and lose/lose for the common player.
Sounds like none of the Devs play chess very well, since they only think 1 move ahead.
Wad
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Aeon Jonas
Caldari The Caldari Confederation Power Of 3
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Posted - 2008.10.27 15:04:00 -
[13]
I approve this product and/or statement.
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.10.27 15:05:00 -
[14]
Very cool, will be interesting to see how this affects the moon mineral market.
--
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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ChaosOne
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.27 15:11:00 -
[15]
Originally by: CCP Greyscale
Originally by: Sophie Daigneau
Quote: We've created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals.
First we're talking about new reactions to create intermediate materials.
Quote: Let's take ferrogel as an example. Currently it takes 100 hafnium and 100 dysprosium to make 200 ferrogel. With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrogel, which can then be refined down to give 10 ferrogel and 95 hafnium. The final ratios at the end of the process see you using 100 cadmium and 5 hafnium to create 10 ferrogel, per cycle. The proportion of hafnium stays the same, but the amount of cadmium is 20 times the amount of dysprosium you'd normally use per unit, and it takes ten times longer to make 1000 units of ferrogel.
Then you are talking about turning 2 common raw minerals into an advanced material.
Quote: The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio.
Then down here it sounds like you are turning a common rare mineral into a rare raw mineral. Did you actually mean to say ferrofluid instead of ferrogel in the second quote? That would seem to make more sense, especially since there are six intermediate reactions that require the rare minerals.
WHOOPS.
Fixed 
Good to see that the devs dont perhaps have a grasp on moon mining....
Whats the point in keeping everything the same. some of the higher ends like thulium and neodryium have very little use. |

CowsCANBark
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Posted - 2008.10.27 15:12:00 -
[16]
Originally by: Sophie Daigneau
Quote: We've created six new reactions which allow you to create key intermediate materials without relying on the rarest moon minerals.
First we're talking about new reactions to create intermediate materials.
Quote: Let's take ferrogel as an example. Currently it takes 100 hafnium and 100 dysprosium to make 200 ferrogel. With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrogel, which can then be refined down to give 10 ferrogel and 95 hafnium. The final ratios at the end of the process see you using 100 cadmium and 5 hafnium to create 10 ferrogel, per cycle. The proportion of hafnium stays the same, but the amount of cadmium is 20 times the amount of dysprosium you'd normally use per unit, and it takes ten times longer to make 1000 units of ferrogel.
Then you are talking about turning 2 common raw minerals into an advanced material.
Quote: The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio.
Then down here it sounds like you are turning a common rare mineral into a rare raw mineral. Did you actually mean to say ferrofluid instead of ferrogel in the second quote? That would seem to make more sense, especially since there are six intermediate reactions that require the rare minerals.
sophie daigneau csm 2008, he tells devs whats up |

CowsCANBark
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Posted - 2008.10.27 15:18:00 -
[17]
Also when I thought about a reworking of moon minerals I was guesing you would rebalance how much and what goes into each t2 final product. As it stands now we have an r32 moon mineral (technetium) as being the third most valuable. This is way off as you have thulium and neodymium which are crap compared to tech. You need an extra tower to react nanotransistors (neodymium) as you would for fulleride (tech). So your profits are cut into because of fuel/ time issues.
Wouldn't a rework of what goes into each be better for the overall market and not just people who don't have towers? |

Machine Delta
GoonFleet GoonSwarm
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Posted - 2008.10.27 15:22:00 -
[18]
Maybe you could make a typo in the next blog that makes Neodymium and Thulium not worthless. |

LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.27 15:28:00 -
[19]
Well... This was... unexpected.
I'm sorry to say, but this won't do anything beyond creating a tiny bit more complexity and havoc on the market. While it will increase supply, it doesn't change the *fundamental* problem that it faces: It's eventually a totally static supply.
Greyscale, is this the "final" solution? It seems very much pre-nerfed if it is. While I'm glad you are finally doing something, I have a feeling it's simply not enough. |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.27 15:31:00 -
[20]
Sound good. We'll see how it play out.
But I think you could also change one reaction or two to give a bit more importance to neodynium and thulium. |
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CowsCANBark
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Posted - 2008.10.27 15:33:00 -
[21]
Originally by: LaVista Vista Well... This was... unexpected.
I'm sorry to say, but this won't do anything beyond creating a tiny bit more complexity and havoc on the market. While it will increase supply, it doesn't change the *fundamental* problem that it faces: It's eventually a totally static supply.
Greyscale, is this the "final" solution? It seems very much pre-nerfed if it is. While I'm glad you are finally doing something, I have a feeling it's simply not enough.
look at da fuggin pubbie whine. |

LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.27 15:34:00 -
[22]
Originally by: CowsCANBark
Originally by: LaVista Vista Well... This was... unexpected.
I'm sorry to say, but this won't do anything beyond creating a tiny bit more complexity and havoc on the market. While it will increase supply, it doesn't change the *fundamental* problem that it faces: It's eventually a totally static supply.
Greyscale, is this the "final" solution? It seems very much pre-nerfed if it is. While I'm glad you are finally doing something, I have a feeling it's simply not enough.
look at da fuggin pubbie whine.
Look at the troll trolling!
Hurray  |

Valrandir
Gallente
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Posted - 2008.10.27 15:37:00 -
[23]
\o/
This has surpassed the Yarrdware specification and has been dubbed Uberware. |

CowsCANBark
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Posted - 2008.10.27 15:37:00 -
[24]
Originally by: LaVista Vista
Originally by: CowsCANBark
Originally by: LaVista Vista Well... This was... unexpected.
I'm sorry to say, but this won't do anything beyond creating a tiny bit more complexity and havoc on the market. While it will increase supply, it doesn't change the *fundamental* problem that it faces: It's eventually a totally static supply.
Greyscale, is this the "final" solution? It seems very much pre-nerfed if it is. While I'm glad you are finally doing something, I have a feeling it's simply not enough.
look at da fuggin pubbie whine.
Look at the troll trolling!
Hurray 
I'm not the one who spent 6 months on a eve-online commitee spitting out useless ideas in the hope to make your butt buddy JC a valued 0.0 person. I think it is you who is the troll.
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Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.10.27 15:38:00 -
[25]
Edited by: Manfred Rickenbocker on 27/10/2008 15:39:20
Quote: In a real-world economy, shortages and bottlenecks drive R&D teams to find new and better ways of doing things. If oil prices rise, people start looking harder for reliable alternative energy sources, and the higher prices go the harder people look.
Quote: The four pairings are cadmium/dysprosium, vanadium/thulium, chromium/promethium and platinum/neodymium. The final output of each of the reactions will be ten units per cycle, and the common mineral always replaces the mineral at a 20:1 ratio.
So, effectively, you are pinning the price ratio of the four parings such that they wont vary? Doesn't this defeat the purpose of what Dr. EyjoG was pointing out? The fact that you are locking the price ratios together removes some of the innovation involved in trying to regulate the economy. For example, if the price of Cadmium falls or Dysprosium increases, its likely any excess Cadmium will be converted into Dysprosium (functionally) keeping its price level. "Why should we sell it at a loss when we can make a profit elsewhere?" However, if Cadmium increases, not only will the reactions stop but the price of Dysprosium will increase. "No more competition from Cadmium, lets hike our prices more!" Now we've created a new price equilibrium with still nothing left to bring down cost. Sounds like a form of inflation to me. Since Dysprosium is the lynch pin in this scenario, while it has the potential to fix the issue with its rising cost, it also gives it the ability to bring up the price on another moon material: Cadmium.
Extreme scenario: Dysprosium is no longer produced/sold. Bottleneck now becomes Cadmium. All Cadmium moons become occupied. Maximum potential supply reached. Back to where we started.
Tl;dr: If the intent is to remove the bottleneck, all you are doing is shifting the bottleneck somewhere else.
An alternative suggestion would be to introduce a new material type that can be converted into all moon minerals. This provides a fixed ratio independent of current moon materials but still gives suppliers the advantage if the conversion/production/replacement costs are high enough. ------------------------ Peace through superior firepower: a guiding principle for uncertain times. |

ChaosOne
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.27 15:38:00 -
[26]
could a dev please reply and state how the unrefined reaction to make Fluxed condensates is going to work??
It uses both Neodymium and thulium...
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.10.27 15:41:00 -
[27]
It's difficult to say how much of a difference that this is likely to make without knowing what proportion of moons bearing the alternate minerals are already being mined. CCP has access to these data, but no-one else currently does.
Given the dilution factor of 20:1, it might not make that much of a difference, as it still might not be worth setting up a dedicated POS for mining the paired minerals. The fact that it also takes 10 times as long to produce the same amount via the reaction cycle is also going to be a huge disincentive for people to set up shop as dedicated alchemists; the required POS will still require the normal amount of fuel, but it might only bring in a fraction of the profit per hour of doing other reactions. --- DIY copying in Liekuri 20:1 mineral compression Eve Online folding@home team |

Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.27 15:44:00 -
[28]
This isn't very insightful as far as changes go, and is a step in the wrong direction as far as making 0.0 worth fighting over. It also do not especially allow a good time:moon mineral transfer. I was really hoping for something small moon mineral yields in refined high-ends.
Oh well, one more reason to run L4s in high sec.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.10.27 15:51:00 -
[29]
If it works as intended, it will make a large number of moons a bit more valuable at the expense of making a few moons substantially less valuable. If it can lift replacement mineral moons over the mining profitability threshold, it'll do some good. |

Machine Delta
GoonFleet GoonSwarm
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Posted - 2008.10.27 15:53:00 -
[30]
You don't really want people to have a reason to stay in true 0.0 do you. |
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.27 15:56:00 -
[31]
While this does look nice for a short term solution, I still feel in the long run, the only thing that is going to truely fix things, is the exhaustion/build-up of moon mins. As moons are mined, the rare materials are depleted, and the base ones become more abundant, and as they are left alone, the rare ones will slowly develop. This would lead to a more balanced effect, and actually give a reason for there to still be moon probes in game. There should not be any end-games in eve, and moon exploration is there, as everything is currently scanned and used. The moon mineral market needs to shift regularly.
POS Personal Storage |
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CCP Fallout

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Posted - 2008.10.27 15:57:00 -
[32]
*pokes her head in*
Guys, let's keep this discussion civil and on topic please. This is an interesting change to our economy, so let's focus on that rather than name calling and such.
Thanks :)
Fallout Associate Community Manager CCP Hf, EVE Online
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.27 15:58:00 -
[33]
Originally by: CCP Fallout *pokes her head in*
Guys, let's keep this discussion civil and on topic please. This is an interesting change to our economy, so let's focus on that rather than name calling and such.
Thanks :)
You made a boring, uninspired change, and you're surprised at the lukewarm reception?
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Keter 325
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Posted - 2008.10.27 16:02:00 -
[34]
Edited by: Keter 325 on 27/10/2008 16:03:17 Nerf the promo and dyspro, nerf it i say!!
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Daelin Blackleaf
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Posted - 2008.10.27 16:05:00 -
[35]
I have some doubt as to whether these reactions will produce enough profit to make them worthwhile, they may not even cover POS fuel costs.
Worse, it's simply another temporary solution. Supply is still limited while demand is not.
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.27 16:13:00 -
[36]
I hope this is only a stop gap measure to buy time for wider changes in the future, because otherwise you might want to seriously consider finding a new economist.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.10.27 16:17:00 -
[37]
Originally by: Vio Geraci I hope this is only a stop gap measure to buy time for wider changes in the future, because otherwise you might want to seriously consider finding a new economist.
I agree with the former part. It *must* be. |

ChaosOne
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.27 16:19:00 -
[38]
Edited by: ChaosOne on 27/10/2008 16:20:56
Originally by: CCP Fallout *pokes her head in*
Guys, let's keep this discussion civil and on topic please. This is an interesting change to our economy, so let's focus on that rather than name calling and such.
Thanks :)
The problem is the changes are ill thought out.
A simpler solution would be a new reaction to make the higher end moon minerals
e.g (not neccesarily in this order) atmospheric gases + cadmium + caesium = Dysprosium evaporite + chromium + hafnium = Promethium hydrocarbons + platinum + mercury = neodryium silicates + vanadium + technium = thulium
ineffect 1 of each of the lower tiers moon materials to make a high end material
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Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.10.27 16:22:00 -
[39]
Originally by: Manfred Rickenbocker So, effectively, you are pinning the price ratio of the four parings such that they wont vary? Doesn't this defeat the purpose of what Dr. EyjoG was pointing out? The fact that you are locking the price ratios together removes some of the innovation involved in trying to regulate the economy. For example, if the price of Cadmium falls or Dysprosium increases, its likely any excess Cadmium will be converted into Dysprosium (functionally) keeping its price level. "Why should we sell it at a loss when we can make a profit elsewhere?" However, if Cadmium increases, not only will the reactions stop but the price of Dysprosium will increase. "No more competition from Cadmium, lets hike our prices more!" Now we've created a new price equilibrium with still nothing left to bring down cost. Sounds like a form of inflation to me. Since Dysprosium is the lynch pin in this scenario, while it has the potential to fix the issue with its rising cost, it also gives it the ability to bring up the price on another moon material: Cadmium.
Extreme scenario: Dysprosium is no longer produced/sold. Bottleneck now becomes Cadmium. All Cadmium moons become occupied. Maximum potential supply reached. Back to where we started.
Tl;dr: If the intent is to remove the bottleneck, all you are doing is shifting the bottleneck somewhere else.
An alternative suggestion would be to introduce a new material type that can be converted into all moon minerals. This provides a fixed ratio independent of current moon materials but still gives suppliers the advantage if the conversion/production/replacement costs are high enough.
You speak a lot of truth. All this does is shift the bottleneck to another aspect. Short term fix, Long term this solves absolutely nothing.
While this will have the desired effect that Dysp and Prom will be effectively price-capped to 10x Platinum/ Chromium values, those very minerals are also used as the expensive part for Carbide reactions. Net effect: Ferrogel and expensive composites are price capped, and the Carbides will skyrocket. The middle composites will just have a shuffle but largely largely stay the same.
Hafnium, Vanadium, Chromium and Cadmium moons will suddenly become massively sought after and 0.0 space that was previously not particularly at risk will suddenly be at risk.
0.0 in general on a larger scale gets yet another nerf to it's ISK making ability. The alliance maps will change in consequence to protect valuable cartels. The Dysp/Prom income is a lifeline to 0.0 alliances, the complexes being replaced by exploration hasn't really changed anything, but in 0.0 where things have to be farmed to survive, all you did there is just cause even more boredom and pain for those who have to do it it. Finally since Morphite dropped through the floor (and has somewhat regained in value thankfully), the effect the Drone Regions had on Megacyte hardly any of the high-value ores or 0.0 'wealth' is particularly worthwhile. So the only thing for alliances to do is build supercaps, which adds to the 'Capital Online' problem EVE has. CCP, you need to really have a good long think about whether it is beginning to be particularly worthwhile to go to 0.0 at all...
My suggestion: you can fix a heck of a lot of problems by making EVE bigger. EVE is suffering from a lot of problems of overcrowding now. In line with overcrowding, boost the amount of space and consequent resources (both Empire and 0.0 in proportion) and make EVE bigger. Bigger sandbox = happier players. Small sandbox = grumpy players. |

Karina Bellac
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Posted - 2008.10.27 16:22:00 -
[40]
So I think I understand what's going on here. You're providing an alternative for all four r64 moon minerals via "alchemy", because two of them are r64 and in high demand.
Yet the other two are r64 and in low demand. Amazing. |
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Abrazzar
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Posted - 2008.10.27 16:24:00 -
[41]
Another way to solve this issue would be to increase the supply by introducing new sources for the moon materials. One example would be the concept of the Moon Prospecting Post. |

Binah 369
Multiverse Corporation Cosmic Anomalies
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Posted - 2008.10.27 16:26:00 -
[42]
Edited by: Binah 369 on 27/10/2008 16:26:48 yay!....even more complexity to moon mining
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Rawthorm
Gallente The Establishment Establishment
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Posted - 2008.10.27 16:28:00 -
[43]
First you introduce a huge abundance of faction loot via the LP store, making 0.0 gained loot plummet in price. Now you take minerals like Dyspro and give people a work around for that.
Where the hell is the incentive to go to 0.0 and to fight over space? Pretty much everything you can get in 0.0, you can now get in empire in shocking abundance. 
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ChaosOne
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.27 16:29:00 -
[44]
Originally by: ChaosOne could a dev please reply and state how the unrefined reaction to make Fluxed condensates is going to work??
It uses both Neodymium and thulium...
i see dev replys here. Can one of you explain the above.....
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Keter 325
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Posted - 2008.10.27 16:33:00 -
[45]
I've got an idea....why not cut down on the fuel bay and silo capacity on the towers, so we have to go back to how it was and care-take the towers every couple of days. That way the promo and dypro moons get used by the people who actually live in the space where they are found. Not only will it balance out the economy, but it will reallocate and balance out the number of Titans in the game. Woot!! Titans for everyone!!
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Evileene
Evil Conservative Industries
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Posted - 2008.10.27 16:34:00 -
[46]
This is a good thing and very much overdue, and should bring to a close the "Moon Wars" of 2008.
It also should reduce the cost of T2 items and ships. Which is about damn time, especially for T2 BS's.
The people who will cry about this of course are BOB, Goons, AAA/"Ze Russians" who have spent the last year muscling smaller alliances out of the high end moons in their regions, taking space they have no intention of using except for moon mining.
However, I still believe this is an imperfect solution. I think that moon minerals should spawn in varying values and quantities, deplete, and respwawn. This way ANY mineral could at any time come from any moon.
--- Support the economy, cut down a tree and set it on fire. |

Machine Delta
GoonFleet GoonSwarm
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Posted - 2008.10.27 16:43:00 -
[47]
Originally by: Evileene This is a good thing and very much overdue, and should bring to a close the "Moon Wars" of 2008.
It also should reduce the cost of T2 items and ships. Which is about damn time, especially for T2 BS's.
The people who will cry about this of course are BOB, Goons, AAA/"Ze Russians" who have spent the last year muscling smaller alliances out of the high end moons in their regions, taking space they have no intention of using except for moon mining.
However, I still believe this is an imperfect solution. I think that moon minerals should spawn in varying values and quantities, deplete, and respwawn. This way ANY mineral could at any time come from any moon.
The people who will cry about this of course are the ones with a vested interest in holding true 0.0 space. Yeah I guess we can ignore that facet of the game. Every other major development has. The endgame of EVE will be comparing macro hauling bots in jita whilst your alts do afk courier missions. |

Ryuga VonRhaiden
Caldari Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2008.10.27 16:45:00 -
[48]
This maybe is a bit off-topic as a question, but it would allow better control over the amount of resources without making it too artificial:
Would EVE engine support dynamic resources? I have in mind the old SWG crafting system...
A dyspro (or whatever) moon has a limited amount of a given resource (say, enough for 3 to 6 months extraction, at random). Each time it is exhausted (or very near to exhaustion, say 3-7 days worth of minerals), another resource of the same kind and a random amount spawns elsewhere in the region. It will also simulate the natural exhaustion of resources, and discovery of new deposits, as in real economy.
CCP would then have a better direct control over the resource, adding more resources as the playerbase grows, at pre-fixed intervals (it could be N rare minerals, N*Y uncommon, N*Z common per 20.000 active subscribers, automatically adding or removing respawns as the playerbase changes, so the amount of resources would automatically adjoust in a 3 to 6 months span.
Also, prospecting would be a viable profession (so you could be able to sell information), as there would always be possibilities to find rare resources (now AFAIK there are no undiscovered rare mineral moons).
At present, you are attempting to patch a demand on limited resources with other limited resources. It will work for some time, but it isn't a solution, it only delays the problem to a later date.
What I proposed, if EVE engine is capable enough, would solve the problem definitely (obviously, with the introduction of new BPOs that would unbalance the demand, you should modify the resource-per-subscribers amount accordingly, but that would be done occasionally, in case of big content expansions).
The transition should be handled giving all the current moons full 6 months worth of minerals (for equity), then, gradually, as existing deposits are exhausted, random resources system kicks in and goes on. |

Fulber
|
Posted - 2008.10.27 16:45:00 -
[49]
Originally by: Evileene The people who will cry about this of course are BOB, Goons, AAA/"Ze Russians" who have spent the last year muscling smaller alliances out of the high end moons in their regions, taking space they have no intention of using except for moon mining.
If only every 0.0 system was as valuable as Motsu. |

Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.10.27 16:47:00 -
[50]
I realize that a lot of this looks like reactionary nerd raging that you get in response to almost any change, but this really isn't an effective long term solution to the bottleneck problem. You sprung this on us without discussion, so this is where you're going to get your feedback on the idea.
It is a good way to let more people get involved with moon mining, but prima facie worsens the risk-reward problems in 0.0, if not in lowsec, and does not actually allow players to convert labor into moon minerals --which is the only way to eliminate the bottleneck. It might ameliorate this problem for a brief time, but not in the long run.
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Keter 325
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Posted - 2008.10.27 16:47:00 -
[51]
Originally by: Machine Delta The endgame of EVE will be comparing macro hauling bots in jita whilst your alts do afk courier missions.
Sad, but very true.
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Kekzanid
Z.o.r.g.i.x
|
Posted - 2008.10.27 16:48:00 -
[52]
Edited by: Kekzanid on 27/10/2008 16:49:34 To me it's not at all "sounding remarkably similar" to the T2 BPO problem.
There's a fundamental difference in the two mechanics, moons can be forcibly taken, T2 BPOs can't. Once a producer has a T2 BPO he can always maintain that advantage over the rest of the plebs.
T2 BPO scarcity was/is a mistake, mineral scarcity is not. Doing away with mineral scarcity by allowing the use of other minerals to produce rare ones will cause totally different side-effects than the invention changes.
Moon mineral problem - Growing demand, non-growing resources (similar to Oil). However, this market can be penetrated by force (e.g. RK kicked out of Gem, Tri taking new ground after reforming, Atlas fighting GS for dyspro moons).
T2 BPO - More akin to an everlasting copyright problem, people could form totally risk-free cartels. Was impossible for new players to penetrate, couldn't take over a market by any sort of pvp, only pure luck/being a corp thief (which doesn't appeal to 99% of players).
The T2 BPO mechanic had to be fixed, the lotteries were a stupid idea in the first place.
With some commentators actually calling the present conflicts the Dyspro Wars (e.g. Tri's comments in the tribune and SHC), is it wise to dabble with one of the few reasons for alliances to fight for space in 0.0? Why not just increase the production of the existing moons to keep supply up until you fix the achingly dull POS/0.0 sov mechanics? Or even seed a few extra moons around or something similar (and tell everyone where they are the day of releasing them, just for lulz and some fun fights).
And all this at the same time as you're about to take a big gamble with nano mechanics.
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Patripassion
|
Posted - 2008.10.27 16:55:00 -
[53]
I'm not even sure why CCP decided that this bottleneck is an undesirable one. Ever heard of "peak oil?"
In real life, there is a bottleneck around petroleum products very similar to the dysprosium one, in that there are only a finite amount of them available and that there is only a finite amount of output possible, with only a few new sources being every now and then. Do some research on "peak oil" and you will see a lot of similarities.
I'm not sure why CCP decided that scarcity or a finite amount of product in this case was a bad thing.
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Falkrich Swifthand
Caldari eNinjas Incorporated
|
Posted - 2008.10.27 17:08:00 -
[54]
Originally by: Patripassion I'm not even sure why CCP decided that this bottleneck is an undesirable one. Ever heard of "peak oil?"
In real life, there is a bottleneck around petroleum products very similar to the dysprosium one, in that there are only a finite amount of them available and that there is only a finite amount of output possible, with only a few new sources being every now and then. Do some research on "peak oil" and you will see a lot of similarities.
I'm not sure why CCP decided that scarcity or a finite amount of product in this case was a bad thing.
Do you WANT T2 stuff to get even more expensive?
This change will increase the demand for the more common moon minerals. Eventually they may even be profitable to moon mine! At the same time the crazy-valuable moons will come down in price, the cost of T2 ship-building will go down, and the prices of T2 ships will go down. Despite the price reductions, the only people who will lose profit will be the super-high-end moon owners, and they will still be more profitable than the lower moons.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.27 17:10:00 -
[55]
CCP, after some thinking, I think your idea doesn't follow the KISS principle.
Instead of creating new products that need to be refined into a small amount of valuables, why don't you just create a reaction with the wanted amount of necessary raws?
Your idea make your ratio dependant of having a way to do perfect refining, or you lose at least one unit of the finished product, which is at least 10% loss.
Is this intended? If yes, why? To concentrate "alchemy" in the hands of hardcore empire mission-runners and the few 0.0 players who don't have bad standings with the NPC stations they live in?
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
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Ryuga VonRhaiden
Caldari Insurgent New Eden Tribe Systematic-Chaos
|
Posted - 2008.10.27 17:10:00 -
[56]
Edited by: Ryuga VonRhaiden on 27/10/2008 17:12:04
Originally by: Patripassion I'm not even sure why CCP decided that this bottleneck is an undesirable one. Ever heard of "peak oil?"
In real life, there is a bottleneck around petroleum products very similar to the dysprosium one
actually, in real life there is a workaround (though still inefficient), as you can burn coal instead of oil, use solar, wind or nuclear energy for most tasks oil is normally used for.
CCP is just adding this kind of things in Eve. though in real life we are not reverting to coal, but trying renewable sources, while CCP is only adding the "coal alternative" as for now. |

Patripassion
|
Posted - 2008.10.27 17:16:00 -
[57]
Originally by: Falkrich Swifthand Do you WANT T2 stuff to get even more expensive?
This change will increase the demand for the more common moon minerals. Eventually they may even be profitable to moon mine! At the same time the crazy-valuable moons will come down in price, the cost of T2 ship-building will go down, and the prices of T2 ships will go down. Despite the price reductions, the only people who will lose profit will be the super-high-end moon owners, and they will still be more profitable than the lower moons.
T2 stuff is cheap, compared to two years ago, and isk is massively inflated since that date, as well. Despite the low cost of t2 goods, the kind of pvp that I consider most enjoyable (sub-fifty fleets engaging each other) has declined in frequency, and to my mind players have become ~more~ cautious with their ships, instead of the opposite. And the profitability of successful small scale pvp has decreased over time, as well.
Granted, the people that control these moons will possibly lose some profit from this -this may not even be the case, I've seen some interesting maths that seemed to indicate the opposite, counter-intuitively enough- it's bad game design because it devalues one of the chief benefits of controlling 0.0 space while not actually removing a bottleneck. The bottleneck will still be there, just slightly ameliorated. Maybe this is all CCP wanted to do, but this change leaves me frowning. |

Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.10.27 17:19:00 -
[58]
This is hardly the kind of change that is going to make anybody walk away from the game, but it is very lazy game design.
If running POS was an interesting mechanic, or a good experience for players, I would like this change a lot more. But as it is, running POS is one of the least enjoyable processes in this game, and incentivizing it is a cruel joke on lowsec players (and mid-level 0.0 players).
One less thing to fight over in 0.0, one less thing to distinguish different areas of 0.0 from each other, one less thing that makes 0.0 space as valuable as running missions in Motsu.
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Karina Bellac
|
Posted - 2008.10.27 17:20:00 -
[59]
Edited by: Karina Bellac on 27/10/2008 17:21:06
Originally by: Shadowsword
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
A product cannot be manufactured from two different blueprints with differing material requirements. I would hazard a guess that reactions suffer from the same piece of awful design*. The workaround, instead of actually fixing things, is to react something that can then use refining definitions to create a product that has an existing reaction/blueprint defined.
(* Materials needed to build item <x> using blueprint <y> are indexed under item <x> itself. Common sense would say you would index the Bill of Materials by <y>, the blueprint being used.) |

Patripassion
|
Posted - 2008.10.27 17:38:00 -
[60]
Originally by: Ryuga VonRhaiden actually, in real life there is a workaround (though still inefficient), as you can burn coal instead of oil, use solar, wind or nuclear energy for most tasks oil is normally used for.
CCP is just adding this kind of things in Eve. though in real life we are not reverting to coal, but trying renewable sources, while CCP is only adding the "coal alternative" as for now.
I was mostly joking about peak oil. This is interesting in that CCP is allowing alternative sources for valuable goods, but it's still sub-par game design if they expect the change to be effective for more than six months. Maybe their mining changes will affect the market, and this is just to help the market until then, I dunno, but it certainly isn't a long term solution to the bottleneck, and it certainly isn't helping the problems with the "0.0 vs Motsu" risk:reward comparison.
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Olorin O'Maiar
Caldari Cadre Quietus
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Posted - 2008.10.27 18:05:00 -
[61]
Way to screw up the Cadmium market with all kinds of speculators, since it is now the Dyspro 'substitute'. It was around 900 a week ago and now you cannot find anyone selling for under 4500. You should have allowed for multiple different cheap minerals to pair with the higher end minerals to distribute the pressure.
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RedMage
Black Rabbits
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Posted - 2008.10.27 18:07:00 -
[62]
Edited by: RedMage on 27/10/2008 18:09:38 Well, this can bring the prices lower, hoever it will also require more reactions to produce the same. Just as a note: (hq = high quality)
If 1 HQ = 20 LQ, then remember it will take 20 posses popping out the LQ reactions 23 hrs a day to compete with 1 HQ pos reaction.
With this being said, i would not expect the high end reactions that are being effected to drop in price too much maybe 5-6%.
Also, for every 1% increase in HQ reactions, it will require a 20% increase in posses doing HQ reactions.
Most likely the pos parts for reactions will slowly start to creep before the HQ reactions creep down.
Additional, smaller pos corps will prolly jump on the bandwagon thinking that the money will be flowing in. Most likely by setting up moon posses not death starts, and little roaming geddon gangs will joyfully shoot at some of the largest targets in eve.
My complete outlook: -T2 mod/ship prices will remain the same. -Pos toweres and parts will start to sell off market (so pay attention to your sell orders and local markets) -More less experienced builder corps will jump into moon mining. -The low end materials will prolly go up in price as ppl try to create new supply lines for themselves of HQ reactions. This will happen disproportionately to the reduction in HQ reaction prices initialy. -Long term: P(LQ) up -Long term: P(HQ) unchanged/up
T2 Output: UP
RedMage
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Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.27 18:08:00 -
[63]
This change is woeful.
Steps should have been taken to address the discrepancy in valuation between the moon materials. r64 metals, rightly, are fought over. Allowing them to be replaced by r16's is.. short sighted. Additionally, the choice of r16's and the mechanic involved is.. absurd.
These are the same metals that build racial carbides. At the moment, the only r64 even close to worth replacing with these alchemical formulas is dysprosium with cadmium. The net effect of this, while it will lead to an increase in supply of dysprosium-based simple reactions, is a signficant increase in the value of the inputs into gallente racial carbides. This will lead, directly, to an increase in the "street price" of all gallente t2 hulls. Not just gallente of course, the t2 ORE ships as well. Sure, it'll take a month or more even to reflect in the markets, but its as predictable as ice in the antarctic.
You've got better options open. Implement reactions that use r16's but dont pair the minerals up like you are. Use reactions that allow 2:1 or 4:1 r64 straight replacements. Think up a better alternative CCP, this one really is a killer blow.
Even without considering the political implications of the impact on 0.0 operations, the flow on economic effects of this policy will be bad, bad, bad. Luckily, I'm Caldari, but I shoot lots of gallente pilots and I'd like them to be able to continue to afford shiney t2 ships for me to blow up please. :( FRPB Shares in Default |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.10.27 18:09:00 -
[64]
Originally by: Karina Bellac Edited by: Karina Bellac on 27/10/2008 17:21:06
Originally by: Shadowsword
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
A product cannot be manufactured from two different blueprints with differing material requirements. I would hazard a guess that reactions suffer from the same piece of awful design*. The workaround, instead of actually fixing things, is to react something that can then use refining definitions to create a product that has an existing reaction/blueprint defined.
(* Materials needed to build item <x> using blueprint <y> are indexed under item <x> itself. Common sense would say you would index the Bill of Materials by <y>, the blueprint being used.)
Fine, then a simpler reaction to do the same thing: 200 Cadmium = 10 Dysprosium. Yes, both are raw materials. Does it matter? ------------------------------------------
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Karina Bellac
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Posted - 2008.10.27 18:12:00 -
[65]
Originally by: Shadowsword Fine, then a simpler reaction to do the same thing: 200 Cadmium = 10 Dysprosium. Yes, both are raw materials. Does it matter?
You're applying common sense and simplicity to EVE Online game mechanics. What's wrong with you?! |

Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.10.27 18:25:00 -
[66]
Originally by: Olorin O'Maiar Way to screw up the Cadmium market with all kinds of speculators, since it is now the Dyspro 'substitute'. It was around 900 a week ago and now you cannot find anyone selling for under 4500. You should have allowed for multiple different cheap minerals to pair with the higher end minerals to distribute the pressure.
It was above 4000 before this announcement was made. Speculation, not new demand caused by this patch, is what drove that price up. Maybe it will stay elevated because of this announcement, who knows.
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Farrellus Cameron
Sturmgrenadier Inc Cosmic Anomalies
|
Posted - 2008.10.27 18:28:00 -
[67]
ETA? ----------------------------------------------------
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Aprudena Gist
GoonFleet GoonSwarm
|
Posted - 2008.10.27 18:31:00 -
[68]
Edited by: Aprudena Gist on 27/10/2008 18:31:35 are you guys brain dead or something why not add more reactions for ferrogel from r64's and nothing else to make 64's useful?
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Fulber
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Posted - 2008.10.27 18:34:00 -
[69]
Originally by: Aprudena Gist Edited by: Aprudena Gist on 27/10/2008 18:31:35 are you guys brain dead or something why not add more reactions for ferrogel from r64's and nothing else to make 64's useful?
It's in the interest of game balance that R32s are more valuable than R64s. |

Recluse Viramor
Reikoku Band of Brothers
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Posted - 2008.10.27 18:37:00 -
[70]
Edited by: Recluse Viramor on 27/10/2008 18:39:21
Quote: This happened in a big way two years ago when we added the invention mechanics - essentially an innovation that allowed you all to bypass the T2 production bottleneck imposed by the limited supply of BPOs.
This comparison is flat out flawed.
T2 BPO's were held by single players and only changed hands by either the BPO holder selling the BPO or getting himself blown up while transporting it.
Limited supply of high end moons however are not restricted in the same ways that T2 BPO's are, obviously. Currently high end moons are the cause of large 0.0 conflicts and represent a large portion of the value of holding 0.0 space. Alliances wage wars for control of these moons alone; I hope CCP has seriously considered the ramifications of this change to the worth of 0.0 and the impact of the entire EVE community at large.
IE. Less Valuable moons = less reasons to fight = less ships being blown up = less demand for ships being made = less demand for materials to build ships = ....
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Kweel Nakashyn
Minmatar Aeden
|
Posted - 2008.10.27 18:47:00 -
[71]
Originally by: CCP Fallout (...) This is an interesting change to our economy, so let's focus on that (...)
Well, the problem is dysprosium/promoteum selling concerns, say, 100 players ? 150 ? I think you won't have many applauses, then.
It won't be the same if you told this about salvaging materials (for exemple)
Good idea anyway. Too bad only 100-150 players (the same as before) will profit. |

Verite Rendition
Caldari F.R.E.E. Explorer Elitist Cowards
|
Posted - 2008.10.27 18:48:00 -
[72]
Edited by: Verite Rendition on 27/10/2008 18:48:34
Originally by: Aprudena Gist Edited by: Aprudena Gist on 27/10/2008 18:31:35 are you guys brain dead or something why not add more reactions for ferrogel from r64's and nothing else to make 64's useful?
Oh don't be so negative. I can exchange my worthless Thulium with equally worthless Vanadium; this is great. |

Aprudena Gist
GoonFleet GoonSwarm
|
Posted - 2008.10.27 18:53:00 -
[73]
Originally by: Verite Rendition Edited by: Verite Rendition on 27/10/2008 18:48:34
Originally by: Aprudena Gist Edited by: Aprudena Gist on 27/10/2008 18:31:35 are you guys brain dead or something why not add more reactions for ferrogel from r64's and nothing else to make 64's useful?
Oh don't be so negative. I can exchange my worthless Thulium with equally worthless Vanadium; this is great.
Well they are supposed to be r64's for some reason right? i mean its not like they are supposed to be rare or useful or anything. |

Lord Fitz
Project Amargosa
|
Posted - 2008.10.27 18:55:00 -
[74]
This sounds very sub-optimal compared with what Chronotis was throwing around months ago. You're not removing the bottleneck at all, you're just shifting it a whole 1 pace to the left until we come up with the same problem again in 3 months time, and then you get another 12 months to fix it.
Contrary to what people are saying, this is still 1 step in the right general direction, and ISN'T going to make 0.0 less valuable but more, because most of it is filled with these 'alternate' moons which largely at the moment aren't all populated. It is simply going to require more people to fully utilise, instead of the current situation where a single person can manage a 200b/month network.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Aprudena Gist
GoonFleet GoonSwarm
|
Posted - 2008.10.27 18:57:00 -
[75]
Edited by: Aprudena Gist on 27/10/2008 18:57:29
Originally by: Lord Fitz This sounds very sub-optimal compared with what Chronotis was throwing around months ago. You're not removing the bottleneck at all, you're just shifting it a whole 1 pace to the left until we come up with the same problem again in 3 months time, and then you get another 12 months to fix it.
Contrary to what people are saying, this is still 1 step in the right general direction, and ISN'T going to make 0.0 less valuable but more, because most of it is filled with these 'alternate' moons which largely at the moment aren't all populated. It is simply going to require more people to fully utilise, instead of the current situation where a single person can manage a 200b/month network.
The only people that can hold that many moons are alliances and war happens because of them if you dont think there are huge costs associated with holding the moons then your crazy. Most wars in 0.0 happen over moons/space Or Grudge matches because we just dislike the other side.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.27 19:00:00 -
[76]
Originally by: Recluse Viramor Limited supply of high end moons however are not restricted in the same ways that T2 BPO's are, obviously. Currently high end moons are the cause of large 0.0 conflicts and represent a large portion of the value of holding 0.0 space. Alliances wage wars for control of these moons alone; I hope CCP has seriously considered the ramifications of this change to the worth of 0.0 and the impact of the entire EVE community at large.
IE. Less Valuable moons = less reasons to fight = less ships being blown up = less demand for ships being made = less demand for materials to build ships = ....
How much did Bob win with it's moons in the last month? At a vague guesstimate, it's say easily 180 billions (35 dyspro + 35 prom).
How many attacks on those POS did you fend off in the last month?
Like any 0.0 real estate, the amount of efforts required in holding one after the first doesn't just add up in a linear fashion. It is a curse of inversed diminishing returns. Because holding 70 moons isn't significantly harder than holding 50. So those 20 fall in the little effort, huge reward category.
If you can't see why it's bad than one or two alliances in the game should have near illimited funds, without huge efforts of logistics and men/hours to provide it, you're hopeless. ------------------------------------------
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MFWood
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Posted - 2008.10.27 19:03:00 -
[77]
The problem wasn't only limited to dys/prom being extremely expensive, there was also the problem of 2 of the 4 rarity 64 mins being practically worthless. Your solution, while it will lower the price of dyspro and (maybe) prom, it doesnt solve the problem of Thulium and Neodymium being worth less that r32 mins.
Also, now there is less reason for the expansion into 00 space. The fact that there were some expensive moon mins to help offset the massive costs of POS infrastructures neede4d to maintain 00 sovereignty was the only thing keeping the expansion going.
If the resources for full t2 production can be gotten from high and low sec space, you might as well erase the whole 00 space concept and turn it all into low sec and dot it with NPC stations so atleast people can do missions.
Wouldn't it make more sense instead to have thulium and neodymium as substitutes for dyspro and prom? There were ample over supplies of those 2 as they were under used. The only reason there are shortages now is that many people assumed you would do something to increase their value so there were market buyouts.
Soz CCP, usually I try to find the better sides of your decisions, but this time there really is no better side. You need to stop allowing beer at your dev planning meetings.
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Serenity Steele
Dynamic Data Distribution Ministry of Information
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Posted - 2008.10.27 19:03:00 -
[78]
Edited by: Serenity Steele on 27/10/2008 19:04:15
This is a creative game mechanic that is obviously achievable using "item type" modifications, and in this case the attributes of a reaction.
While it's a highly creative solution that requires minimum programming effort, it is nothing more than that; - It buys time, but doesn't solve the alleged problem (Which I believe is actually a feature) - It fundamentally changes the physics of the universe (alchemy indeed, and limited only to moon minerals - what about zydrine then!) - It destabilizes existing 0.0 holding on the map - A better solution could be achieved by multiple other routes. Eg. Increasing calibration on Tech1 ships, so there are multiple routes to a Tech II Pimping instead of or as well.
Obviously now that it's announced it's a CCP policy no-go to un-announce it, so the EVE-universe is stuck with it.
Now in the context of this uber technologically driven change why I still can't make Dairy Products, Construction Blocks and Mechanical Parts, which would really be useful?
 ≡v≡ Strategic Maps in Eve-Online Store | eve-maps.com |

Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.10.27 19:22:00 -
[79]
Originally by: Kweel Nakashyn
Originally by: CCP Fallout (...) This is an interesting change to our economy, so let's focus on that (...)
Well, the problem is dysprosium/promoteum selling concerns, say, 100 players ? 150 ? I think you won't have many applauses, then.
It won't be the same if you told this about salvaging materials (for exemple)
Good idea anyway. Too bad only 100-150 players (the same as before) will profit.
It concerns every single player in 0.0 and, by extension, empire as well. The fights over these moons determine the course that the entire game takes.
This is not a market balance change, this is a 0.0 warfare change. And it stinks.
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Patripassion
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Posted - 2008.10.27 19:23:00 -
[80]
Originally by: Aprudena Gist Well they are supposed to be r64's for some reason right? i mean its not like they are supposed to be rare or useful or anything.
Rarity does not necessarily have to translate into value, even in a game.
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Blazde
4S Corporation Morsus Mihi
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Posted - 2008.10.27 19:24:00 -
[81]
Totally satisfied with this change. Most of the people crying omg-you-nerfed-0.0-without-solving-the-actual-problem either don't understand the moon-material supply chain or haven't crunched a few numbers based on the change.
Totally sensitive (and sensible) nerf. I'd say you future proofed the problem up to 400k subscribers anyway  _
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.27 19:27:00 -
[82]
Originally by: Serenity Steele This is a creative game mechanic that is obviously achievable using "item type" modifications, and in this case the attributes of a reaction.
While it's a highly creative solution that requires minimum programming effort, it is nothing more than that;
...
Obviously now that it's announced it's a CCP policy no-go to un-announce it, so the EVE-universe is stuck with it.
Creative? Hardly. This is a no-effort solution that dilutes the value of 0.0 space without seriously alleviating the market bottleneck. A more effective solution would be introducing quanitites of moon minerals in gravimetric sites, or very small amounts in high end ore refines.
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Fulber
|
Posted - 2008.10.27 19:33:00 -
[83]
How about this for a simpler fix:
Throw <x> m3 of Heavy Water into a POS Reactor, set to fusion boil for 1 hour, then reduce to a fusion simmer for <y> hours. Wait <z> hours for residual heat to diminish, and out pops <n> m3 of moon mineral <m> of your choice.
If you're gonna make screwy design decisions, at least go for gold. |

Bane Glorious
GoonFleet GoonSwarm
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Posted - 2008.10.27 19:47:00 -
[84]
Originally by: Vio Geraci A more effective solution would be introducing quanitites of moon minerals in gravimetric sites,
I like this idea. |

Martis Gomery
|
Posted - 2008.10.27 19:50:00 -
[85]
I just want to know who picked cadmium for the dyspro reaction? This material is already used in the prometium reaction.
So now we have something that is needed for an r64 reaction being gobbled up to make dyspro. This fix also does nothing for the neodymium and thulium problem. |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.10.27 20:02:00 -
[86]
After more thinking, and discussing it with corpmates, we think the profit in those reactions isn't worth the effort and investment. While profit is possible at current dysprosium and cadmium prices, it's not enough to bother...
A ratio of 1/10 would be more sensible.
That or make this something that can be run in a station, that would avoid the fuel cost of 20 reactors in 10 large reaction POS to run the equivalent of one small dyspro mining POS.
As it is this change will have really minimal influence on dyspro price. A drop of 15% at most. ------------------------------------------
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Tarnia Xavian
Minmatar Brutor tribe
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Posted - 2008.10.27 20:07:00 -
[87]
The amounts of the raws really aren't the problem.
The problem is the huge amount of capital needed to draw them out and the ability to do so while the POS owner is afk. Let's have a ship or turret that will draw from the moons directly, robbing the guy with the POS. So, instead of getting 100 dyspro from the moon in that cycle he only gets 70 or less, and the "prospector" gets the remainder in his cargo hold.
This requires them to more actively defend their moons, and it gives the little guy a financial interest in the moon mineral market instead of being just the "bend-over" victim.
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Einstein's Ghost
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Posted - 2008.10.27 20:11:00 -
[88]
This change is useless at best. First, puting a cap on dysprosium/promethium does not solve the underlying problem of inconsistent moon material requirements for tech2 production. With the ratios for new intermediate materials provided in the devblog you are merely slowing down the issue instead of rectifying it.
Furthermore, in contradiction to the ferrofluid example - the price of dysprosium has been relatively stagnant for the past 6 months and the same for the price of ferrofluid. Ferrogel even dropped by 30% a while back. So you are in fact capping a stable market at current prices.
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General Xenophon
Caldari Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.10.27 20:11:00 -
[89]
Originally by: CCP Fallout As EVE OnlineÆs playerbase grows, so does its economy. Supply and demand canÆt always be naturally met, and from time to time we have to make changes to the system to make sure supply and demand is well- balanced and healthy. GreyscaleÆs newest dev blog, ôAlchemy,ö explains some of the upcoming changes to limited resources and industry. You can read GreyscaleÆs blog here.
Can we concentrate on things which really need more work? Example: Like fixing the darn pos interface and controls? It's a royal pain in the ass to anchor modules with that stupid green box 500 million miles away, let alone get a moon to mine from! Again, issues like lag, glitches, and such need PRIORITY instead of trying to 'fix' (translating from CCP speak -> Break) things?
There's a whole slue of more important things to work on, and this is being critical I realize, I trust you guys are trying to make things better, but where do you guys get your lists of issues from? The last changes have been making the game more of a pain in the ass then really helping players or making the game just more playable in general. Fix the things that ARE broken. Don't just go break more things. You've got to be competitive guys! I try to get my friends to play Eve but when they hear about the changes you make to the game they say 'no thanks!' and they're hardcore gamers too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Now, we must all fear evil men. But there is another kind of evil which we must fear most, and that is the indifference of good men." - Boondock Saints |

Wadaya
Caldari Trailerpark Industries
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Posted - 2008.10.27 20:13:00 -
[90]
So, what is the fail rate for this "invention"? Don't think anyone has brought that up 
Wad
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SiJira
|
Posted - 2008.10.27 20:39:00 -
[91]
there better be another solution coming before the new year Trashed sig, Shark was here |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.10.27 20:43:00 -
[92]
sorry greyscale, but this is a very short sighted "fix". We will be in the exact same place, market wise, in 6 months that we are now, if not even worse.
There is no natural supply problem currently with the moon poo high ends, it is an artificial supply problem caused by market manipulation. We will see the same thing occur with this "solution" you have provided. --
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Franga
NQX Innovations
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Posted - 2008.10.27 20:46:00 -
[93]
Edited by: Franga on 27/10/2008 20:47:07
Originally by: Machine Delta You don't really want people to have a reason to stay in true 0.0 do you.
Poor baby.
On topic content: sounds good to me. Anything that offers alternatives is always good in my books. |

Gnulpie
Minmatar Miner Tech
|
Posted - 2008.10.27 20:49:00 -
[94]
"If you think this is sounding remarkably similar to the original situation with T2 BPOs, you're not alone!"
Wrong wrong wrong!!!
High end moons should be really UPGRADED in value and not downgraded. So that the big alliances should fight tooth and nail over them!
Why do you hold 0.0 space? It becomes more and more worthless, now with the downgrade of high end moons it is even more useless.
That is wrong!!
Please think about it. |

Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.10.27 21:07:00 -
[95]
Originally by: Bane Glorious
Originally by: Vio Geraci A more effective solution would be introducing quanitites of moon minerals in gravimetric sites,
I like this idea.
Thanks ^_^ |

Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2008.10.27 21:30:00 -
[96]
Here's a better thought idea for you all to think about:
Linky
Chairman | www.eve-bank.net |

Manfred Rickenbocker
The Elliance Delta.Green
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Posted - 2008.10.27 21:51:00 -
[97]
Some questions to Dr. EyjoG:
Is moon mineral price a supply problem? Is it a demand problem? How many hands do moon minerals(and products) pass through before it reaches end-result (T2 product)? How much is vertically integrated? (sold on market vs. put directly into a reaction) What percentage of these valuable moons are held by large groups of individuals? (addressing cartels) What percentage of "valuable" moons are productive? How much is lost due to production inefficiencies? How much is lost before it reaches market?
I dont see any of these questions really compromising the security of current moon owners but it could lend some valuable data in how they are being utilized and enabling the player base to offer more informed suggestions. |

Roemy Schneider
BINFORD
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Posted - 2008.10.27 22:01:00 -
[98]
welcome to market discussions ~22 months ago. seriously, we pointed out the bottleneck and nothing was done about it. it's not about "told you so" - it's about the time it took.
Quote: and from time to time we have to make changes to the system to make sure supply and demand is well- balanced and healthy
and now you came up with a 20:1 ratio.... bullcrap not because of the price (the oil example/philosophy is ok'ish) but because of the POSsetups. this solution does not consider any particular target group, expecially not the ones involved and it is nothing more than bad controlling from a purely economic standpoint.
i suppose i'll be *****ed back at and yes i am glad that "something" was done - yay. but come on... do you want me to suck on a cadmium moon and then leave me with 10 whooping ferrofluid. i take it we won't be able to place a _couple of_ cadmium silos (-2000/h) next to a hafnium silo/moon and still be able to produce 200 ferrofluid...? (...and feed the rest of the chain) and are we going to need an exit silo for 95 hafn or are you clever enough to just use up 5 hafnium? or will this use (most of) the current code? 'cause.... i think i know how CCP "fixes" things....
then this is probably dead before it's even born. it will bring the high prices down - to an extend that's not really felt in the long run (sure, there'll be some speculation). but it will boost the crap stuff a little - enough to be felt. however, not enough for the big names to bother. tenants/pets/bob-slaves might want to do this to "compress" their r16 stuff.
cheaper T2? i doubt it. the easiest example: sylramic fibres mentionable ingredients: chromium+platinum=hexite this stuff goes into every T2 item, not even the small, racial stuff does that. but look, now those two are supposed to help out on the prom/neod front. guess what happens... and all other "alchemy" follows this example with a few extra steps more complicated than this - but the same direction. so it is safe to say this won't bring t2 prices down. the money is being redistributed and even that word doesnt fit aince we're talking a very few %. it might slow down the pace of the big stuff spiraling upwards, but it won't stop it. the dysprosium-regions will remain, impass remain the least visited region despite the transit its geographics might led to believe, nothing will change.
i can't if the doc wants more and the coders don't want to give it to him or vice versa. but it is not enough. and i'm done accepting "pre-nerfs" as we all got to know CCP enough to know nothing will happen after that for years |

Mommas Boy
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Posted - 2008.10.27 22:01:00 -
[99]
The 20 times slower to produce is the kicker part, to be honest. My corp is doing reactions to make fermionics, to make a steady income. We now have 4 towers up and running and we are using promo and dispro in the reaction chain we now have. Considering that we could cut the amount we produce in half and save one tower, we would still need an additional 7 towers to produce half the amount we are currently producing. In other words, we would need 12 towers to eliminate the promo and dispro, and only produce half the fermionics we now produce.
Those 7 additional towers are what, 2.5 billion in additional fuel each month, since we buy all the fuel and donÆt mine it ourselves.
We only make less than 3 billion a month in profits now. Cut that in half, and we would make less than 1.5 billion. In other words, we would actually start to loose isk if we switched to this system, as opposed to making isk, by about 1 bil a month, due to the increased fuel requirements.
It would also increase our manpower requirement by almost 4 or 5 times, due to additional silo management and fueling demands.
Also, considering that the new mid levels are likely to go up in price, and the existing high ends are going to go down.... maybeà. perhapsà well, possibly slightly down, it will make a lot of reactions more, not less, expensive.
What CCP should have done is made it so that you use 2 low ends and 1 mid end, mix them together and get the high end substitute, without the silly 5% production time. Even a 25 or 33% production time might be reasonable, but the 5% kills with the necessary additional POS fuel and effort requirements.
The low end moons are very rarely mined, unless you have a very specific use for them, because they are so low end and don't get you anything worth wild to just market the material. It cost more in fuel than you get for the moon min, unless you are using the POS for research or something, and have the space (which isn't likely) to fit on a free miner and silo. The mid ends are currently mined because they are break even or slightly profitable. Instead of attempting to degrade the high ends, they really should have upgraded the low ends as well, so that there is more value to them. This is supposed to be a game after all, and as such, it should be fun.
So, if it were me, you mix 100 units of low end A, 100 units of low end B, and 100 units of mid grade C, and get Substitute high end D, 100 units. You now need 4 silos, one reactor, and if you toss a moon miner on there, you basically have filled up a large POS. You can even apply the same process to the mid ends, so that you mix 2 low ends and end up with a mid end. This assumes you are equating one moon mineral with another, placing them into the reaction chain will change the semantics of what I am saying, but I felt this was a bit clearer of a way to express the concept.
With their system, you now need 3 silos and a reactor to make a substitute high end. Then, you need to have 3 more silos and a reactor to make that into the actual high end, but you only get 10% of what you normally would have, with a lot of recyclable waste product as well (very similar to how they do drug manufacturing for anybody that has watched that). That may, or may not, just fit on a large POS. Borderline, to be honest, but provably would. BUT, you now need 10 of those POS's to equal 1 high end moon with a miner on it.
This is the Fail on CCP's part due to not looking into the entire economic chain. Nor does this resolve any of the problems with the neodymium and thulium rare minerals not being nearly as useful. You donÆt address any of the demand issues you created by making the dyspro in particular a necessary reactant to such a huge amount of T2 products.
Unless you are a small entity, too far from empire to easily do the import / export, and are trying to be self sufficient and need this for some ungodly reason, I don't see it happening. Sad really, as they are really just making the large 0.0 with 8 titan entities more entrenched.
Thinking more about this, I see the promo and dispro only have very small impacts, like less than 20%, where the mid ends will become supposedly more valuable, and go up probably 50% or more. Our reaction chains, which currently rely on cadmium as well as promo and dispro, may become significantly less profitable as a result of this. Way to go CCP. Fail. Way to boost the huge entities with massive space (the potential logistical headaches will be offset by the additional revenue they will undoubtedly see to holding a significant number of the mid end moons already that they may start to mine now) and mess with the little guy that doesnÆt want to deal with those politics.
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Vampir3 Un3xist
Vampir3 Corporation
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Posted - 2008.10.27 22:02:00 -
[100]
Edited by: Vampir3 Un3xist on 27/10/2008 22:05:09 Edited by: Vampir3 Un3xist on 27/10/2008 22:02:04 Why not allowing moon mining in high sec for those who have a standing of 9 (or more) with the npc faction that have the sovereignty ? Or also as a penalty you must give a certain amount of the raw to the npc faction. |
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El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.27 22:08:00 -
[101]
How do you control worth?
(a) you inject a fixed supply and simply make it rarer (b) you have potentially unlimited supply, so you make sure it gets used up more compared to similar ressources (think tags + Lp store)
Dysp+Prom are so incredibly out of whack because they are not only among the rarest of a fixed supply, but additionally also one of the most common used up (if you break down a tech 2 ships into its moon minerals and compare absolute amounts).
You've just seeded another region with Arkanor, without realizing that a single Megathron needing 1'000'000 Megacyte is wrong (t1 analogy).
Your "fix" raises the bar on the limited supply in best case scenarios, but still leaves it fixed. Essentially, nothing changed.
Hooray? |

zacuis
Great Big Research
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Posted - 2008.10.27 22:25:00 -
[102]
this change is simply rubbish is it april 1st ?
why u havnt made the blatantly obvious change to balance out the need for dyspro and prom making thulium and neodyspro used more is completely beyond me.
im not gonna make this post any longer cos everything has been said by others before me.
im just registaring my disbelief.
i pray this is a bad joke
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fiber0pti
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.10.27 22:49:00 -
[103]
So any ccp comment on why the moon products involved surged massively by up to 4x usual volume the day BEFORE the blog ? |

SencneS
Amarr Rebellion Against big Irreversible Dinks
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Posted - 2008.10.27 22:57:00 -
[104]
Take away all the hostility there is a major problem that would happen if this took place..
By your own example Cadmium can be used to make Ferrofluid.. However Cadmium is also used to make Prometium, which is an ingredient into Ferrogel.
So to make the material usable in it's Ferrogel form you'll have effectively raised the price of Cadmium, which could raise the price of Prometium which could raise the price of Ferrogel.
Who cares if you can make Ferrofluid another way, you're using material that goes directly into other simple reactions that go to make the complex reactions that you're trying to decrease price..
Introduce 6 new moon minerals and pepper them on the moons that have NO minerals on them and this would solve the problem. Creating demand on cheaper material will only serve to raise the overall price of everything.
Amarr for Life |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.10.27 23:00:00 -
[105]
Originally by: fiber0pti So any ccp comment on why the moon products involved surged massively by up to 4x usual volume the day BEFORE the blog ?
That is because zulupark hinted at this blog and what it would contain this past weekend in his QnA thread in GD. Market speculators took the hint to attempt to make some quick iskies. --
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.10.27 23:04:00 -
[106]
Why don't you just add a (random-)distribution of moon materials based on the currently existing materials at each moon plus the general rarity of moon materials instead?
This way every non-dys moon would contain at least 1-2% dys (in cases that you get very lucky with the random distribution it might be even 5%) compared to the usual 80% of a full-dys moon then? If dys-price would rise far to high, people could easily switch their pos to mine dys.
I suggested this idea with more depth and better examples in at least two major threads about moon-mining, no reply about it ever ... and now this crap! 
Either do it right or don't do it!
Alchemy *sigh* What next? Elves? And if you really would want such a (borked) change, couldn't you just have it named nucleosynthesis instead?
Besides, what is the goal? To lower t2 costs? This change will INCREASE t2 costs. Why? Because the bulk materials will get much more expensive. So you have maybe 5% reduced costs in the few, expensive materials but you have 50% more costs in the bulk materials. Makes no sense. The much increased demand for pos' will increase pos fuel also which will add even more costs.
I don't know, but this all is not well thought in depth.
Please, can't you just take more time and do better? Look at my ideas for example with the random-distribution of all materials on all moons... 
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RedMage
Black Rabbits
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Posted - 2008.10.27 23:39:00 -
[107]
It's good to see so many players in Eve with Economics and Finance training. Yeah it's why i picked this game too.
As I mentioned before, this will have an impact on pos/fuel prices and low end moon mins will come more in line of 20:1 of the high end. The t2 prices wont drop, the high end min prices wont drop.
But more small industrial corps might start to make these mins for self production since they can.
I believe this mechanism is more of another faucet to help reduce eve inflation rather than the fix some ppl thought it would be.
All I know is, more ppl will have -1 defense and +1 moon miner, and i'll be bringing +5 pos popping geddons to take advantage. Hows that for externalities.
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Captain Agemman
Minmatar Legio Ultra
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Posted - 2008.10.27 23:44:00 -
[108]
Originally by: Gnulpie Alchemy *sigh* What next? Elves? And if you really would want such a (borked) change, couldn't you just have it named nucleosynthesis instead?
Alchmey is actually a good title, because Alchemy is all about making people think you turned lead into gold without actually knowing how to do it  |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
|
Posted - 2008.10.27 23:54:00 -
[109]
I was thinking of something like this not to long ago however my idea was different I was thinking making it possible to convert any of the minerals into any other of the minerals. possibly even add some skills a alchemy chemical factory and what not. |

Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.10.28 00:20:00 -
[110]
It's a short term fix, but it's still a fix I think.
I'd say that Dysprosium will drop in price, and if it doesn't then CCP have implemented a way that they can easily manipulate the dysprosium prices (simply increase the refining yield of unrefined ferrofluid and adjust the hafnium use). Not so sure about Promethium, but it might. Of course both Dysprosium&promethium will still be valuable (at least as valuable as 20xcadmium+production costs) but it will be less of a "money coming out of my behind at a minimum of effort".
It might also stall the current "super-coalitions" as promethium&dysprosium is a major engine in allowing each side to produce carriers&supercapitals like there is no tomorrow. I wouldn't bet on that though. Less funds diverted to the major 0.0 alliances through moon mining = less capitals available for use, which means that it's easier for alliances without dysprosium moons to claim them).
Overall, thumbs up from me. Not a perfect fix. Not even a great fix, but still an improvement over the status quo. |
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A Sinner
THE MuPPeT FaCTOrY
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Posted - 2008.10.28 00:23:00 -
[111]
dyspro and promethium prices going down ? \o/ BOB nerf |

Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.10.28 00:30:00 -
[112]
Originally by: A Sinner dyspro and promethium prices going down ? \o/ BOB nerf
BoB isn't the only one that are getting hit by this. For example Red Alliance have been all the way to Black Rise and Cloud Ring to capture promethium&dysprosium moons.
If it works as intended it's a boost for the little guy and nerf for the big 0.0 empires. Which is a good thing. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Chiralos
Epitoth Fleetyards
|
Posted - 2008.10.28 00:32:00 -
[113]
Originally by: Ryuga VonRhaiden
A dyspro (or whatever) moon has a limited amount of a given resource (say, enough for 3 to 6 months extraction, at random). Each time it is exhausted (or very near to exhaustion, say 3-7 days worth of minerals), another resource of the same kind and a random amount spawns elsewhere in the region. It will also simulate the natural exhaustion of resources, and discovery of new deposits, as in real economy.
CCP would then have a better direct control over the resource, adding more resources as the playerbase grows, at pre-fixed intervals (it could be N rare minerals, N*Y uncommon, N*Z common per 20.000 active subscribers, automatically adding or removing respawns as the playerbase changes, so the amount of resources would automatically adjoust in a 3 to 6 months span.
Also, prospecting would be a viable profession (so you could be able to sell information), as there would always be possibilities to find rare resources (now AFAIK there are no undiscovered rare mineral moons).
This is the way forward (possibly in combination of the "inefficient alchemy" approach described in the dev blog). I mean, why go to the bother of putting in a whole moon prospecting apparatus if its a one-off game ?
Amarr Victor. |

Madscience
|
Posted - 2008.10.28 00:52:00 -
[114]
a balance way to do this would be to introduce a new intermediat reaction from bottom up. like rarity 16 rxn will produce some rarity 32, 32 rarity rxn to 64 and so on.
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Redback911
Malevolent Intentions Divine Anarchy
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Posted - 2008.10.28 01:18:00 -
[115]
Although I'm no fan of the 0.0 blobfests, this is one of the stupidest solutions to a problem I've seen CCP come up with yet.
This is the same as removal of static complexes. You are removing things worth fighting over. Static resources are one of Eve's main selling points imo, stop removing em!!! |

Sasha Kai
|
Posted - 2008.10.28 01:28:00 -
[116]
All this will acomplish is a redistribution of wealth towards people who own rarity 16 and rarity 32 moons.
This will in effect place higher demand on rare 16's and to rare 32's, resources that are already getting scarce.
The out come will be Dyp and Prom raw materials decreasing in value, but still retaing a > 20:1 value over rarity 16's (taking into account extra reaction towers to manufacture them) Rarity 16's will increase in value, as the resource needs to be distributed over a broader range of reactions. Rarity 32's will increase in value as more players need the resource to react with the alternative source of high ends
the over all effect will be high end composites are reduced in value to a certain extent, but low end composites will increase in value, along with mid end to a certain extent. the over all effect will be build cost for T2 remaining the same of increasing.
Greyscale did hit one thing on the head however: as more players come into the game and more players achieve skills to fly/build T2, demand increases for the resource and prices rise. This solution dosnt address this issue. All it does is redistributes the wealth/pressure onto other resources, which are also finite, and will now have a much greater application.
I cannot see this working effectivley as it is based on moving production to a common resource, which is still finite, but increasing the amount needed by 20:1. Unless CCP plans on cedeing more Raity 16's, the market will react with higher prices.
Not only this, Its placing more emphisis on POS, which in turn leads to more POS warfare, which most people do not find a fun part of the game. Although these are not the sweeping changes some would have hoped for (thank god!), they will do little but redistribute some wealth. If this is what you want to achieve, then fine, but it dosnt address supply and demand issues for fintie resources.
A better change would have been substituting or creating a new reaction to replace one or two of the dypsorium based reactions, using Neodymium and the greatly underutilised Thulium, to make some of the high end composites. This would reduce pressure on Dypsorium and promethium, and in turn reduce the value of these minerals, by increasing the value on the other two rarity 64's, theoreically by a factor of 2:1, without placing undue pressure on low ends. Rarity 64's should be fought over and owned by large corps/alliances.
Flame away...
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.10.28 01:32:00 -
[117]
I like it. Ideally it won't really be used much, but in cases when dypro prices get too high you can make some quick cash doing this. --
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Jason Edwards
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Posted - 2008.10.28 01:33:00 -
[118]
Edited by: Jason Edwards on 28/10/2008 01:33:24 So while this is all fine and dandy to the common folk who have no interests in moon mining.
What this does is actually puts a limit of the potential higher value of these rare moons. Essentially hurting those with these moons; potentially speaking.
As I suspect Tech 3 will use tech 2... so tech 3 literally would push significant higher demand for tech2; which in turn places high demand on the moon minerals. Driving up the price.
Which kind of hurts the value of 0.0 though potentially this also drives up the value of the common minerals and the 0.0 people could also moonmine that for decent profit.
So in a way it kind of pushes the 0.0 to moonmine the other resources available. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Nomakai Delateriel
Amarr Shadow Company Axiom Empire
|
Posted - 2008.10.28 01:33:00 -
[119]
Originally by: Redback911 This is the same as removal of static complexes. You are removing things worth fighting over. Static resources are one of Eve's main selling points imo, stop removing em!!!
[sarcasm]Right. People will suddenly stop fighting over dysprosium moons just because they're in a worst case scenario only worth 20 times a Cadmium moon (more considering that it costs just as much to fuel a cadmium POS as it costs to fuel a dysprosium POS). Thus only capable of financing about 2 carriers per month instead of 6 of them.[/sarcasm]
And that said, people in this game fight because they want to fight. If it's not over moons, it's over ratting turf, bragging/e-peen waving rights. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Vigilant
Gallente Vigilant's Vigilante's
|
Posted - 2008.10.28 02:59:00 -
[120]
Edited by: Vigilant on 28/10/2008 03:00:05 Can I get some moon mining beams for my Hulk now 
Edit: That I can use in High Sec too would be nice 
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Infinion
Caldari Retribution Enterprises Hedonistic Imperative
|
Posted - 2008.10.28 03:07:00 -
[121]
I appreciate the fact that the dev team has come up with a boost to the supply chain of certain moon materials. This will give smaller corporations and newer players a chance to compete with larger scale player corporations who have access to rare moons. I have not had much experience with moons myself but I can see that there is a great deal of speculation floating around in this thread about how it will negatively effect the moon material economy. Why not just sit back and wait until there is clear evidence of changes being seen on the market instead of hammering on them before anything has occurred yet? If it is a serious problem then CCP will do what they need to rectify it and restore balance to the changes.
also 0.0 has more than just moons in case you have forgotten.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2008.10.28 03:07:00 -
[122]
Edited by: Gamer4liff on 28/10/2008 03:14:40 This will help, but it doesn't quite allow everyone to participate in the same way invention does. It would be nice to be able to mine Highsec moons, even at a severely reduced rate.
Also yes, for god's sake find other ways to get moon minerals, through exploration or something. If the average player can increase the supply somehow the problem will be null.
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Lygos
Amarr Aiges Anos
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Posted - 2008.10.28 03:45:00 -
[123]
Edited by: Lygos on 28/10/2008 03:45:54 This is a very sad day, but the real fault for failing to make productive use of a system of scarcity lies with us players.
Eliminating competition over scarcity is perhaps only the death knell of the hope that one single MMO out there could allow a player base to rise to new heights of complexity and competition by virtue of their own spontaneously organized efforts.
Enjoy your cheaper T2, your grind, your reluctant infrequent targets and your lack of respectable competitors. Perhaps not all is lost, but certainly any movements toward a radical departure from the current state of affairs have been pushed back by several years.
This was a truly excellent griefing CCP. There are few who would dangle the promise of genuine scarcity in the eyes of starving gamers for two years, and then snatch it away in a single patch when things start to get interesting. Well played. When you kill hope, it leaves a scar. |

Lord Fitz
Project Amargosa
|
Posted - 2008.10.28 05:24:00 -
[124]
Originally by: Aprudena Gist Edited by: Aprudena Gist on 27/10/2008 18:57:29
Originally by: Lord Fitz This sounds very sub-optimal compared with what Chronotis was throwing around months ago. You're not removing the bottleneck at all, you're just shifting it a whole 1 pace to the left until we come up with the same problem again in 3 months time, and then you get another 12 months to fix it.
Contrary to what people are saying, this is still 1 step in the right general direction, and ISN'T going to make 0.0 less valuable but more, because most of it is filled with these 'alternate' moons which largely at the moment aren't all populated. It is simply going to require more people to fully utilise, instead of the current situation where a single person can manage a 200b/month network.
The only people that can hold that many moons are alliances and war happens because of them if you dont think there are huge costs associated with holding the moons then your crazy. Most wars in 0.0 happen over moons/space Or Grudge matches because we just dislike the other side.
You don't actually need to have many people in the area though, you can simply take the good moons then rent the rest out to pets, because 99% of the value is in a handful of moons per region. Now only 80% of the value will be in those moons (ooh big deal like that's really going to stop the fighting that was already rampant when they had 10% of their current value). But the other 20% of the value you will need to actively hold the space for. Which means that you will need more than one or two people to do the work of extracting value from that space, opening the possibility that large alliances won't be able to control everything with a couple of people. This is why Goons and BoB are the most upset. You won't be able to extract the full value from your space, with a limited number of people, even though the value of the space you hold, will go UP, since the 'alternate' materials come from 0.0 mostly anyway.
R16's were a bad choice, because they're already used 100% or more with other reactions. R8's would have been a far better choice. I can assure you that R8's are only exploited a fraction (since less than half of them currently 'can' be exploited due to the already limited R16's) While most R16's will already be exploited (albeit not all due to changes in territory). |

Lord Fitz
Project Amargosa
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Posted - 2008.10.28 05:28:00 -
[125]
Originally by: A Sinner dyspro and promethium prices going down ? \o/ BOB nerf
Dyspro might go down 20%, but their cadmium moons will go up in value more than enough to compensate. It's in no way a nerf to any 0.0 space, it just will require more towers to exploit. (which in most regions are already there anyway).
Given that it will require more than a handful of towers though, will make it less attractive to own space that is at opposite ends of the map. However under the current scheme Dyspro isn't going to go down all that much so the change will be negligible. |

Lord Fitz
Project Amargosa
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Posted - 2008.10.28 05:45:00 -
[126]
Originally by: Trading Bunnz Steps should have been taken to address the discrepancy in valuation between the moon materials.
Given that you bought up a heap of the other R64's I can understand why you think that ;)
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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blkmajik
ZiTek Deepspace Explorations
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Posted - 2008.10.28 06:13:00 -
[127]
this is a good start, albeit an odd approach. but a bigger problem that might needs to be addressed at some point is the variance between demand of various moon minerals in overall t2 module & ship production. For example, with ships, technetium is used almost twice as much as any other r32 mineral (24.6:1 ratio to thulium, vs 15.8:1 for mercury, 3.9:1 for hafnium, and 2.1:1 for caesium). With r64s, Neodium is in the same boat, at 26.8:1 compared to thulium (prom is 4.5:1 and dyspro is 3.4:1. thulium is always used the least). This isn't an easy problem to fix. a simple solution would be to redistribute the build reqs of t2 components. That won't make you a popular dev ;) Why such discrepancies? Being that the mins are racial, doesn't that give holding sov in one race's space an inherent advantage over others? |

Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.28 06:19:00 -
[128]
Originally by: Lord Fitz Given that you bought up a heap of the other R64's I can understand why you think that ;)
I can understand that perception but its not really relevant to the discussion and I've tried to steer away from advocating change that directly improves my immediate wallet balance. The discrepancy exists across both r64's and r32's. This change pushes that discrepancy down to r16's now as well, with Cadmium moons being worth far more than any of their counterparts. The reason myself, and others, bought r64's was simply because the *logical* solution is to make these scarce resources more useable and balanced. They dont need to be in perfect harmony, but they do need attention.
Regardless of any "perceived" need to rebalance the value of the moon materials, the change as stated is still terrible for all the reasons listed above by myself and others. If they are going to do alchemy, do it fullscale. Allow r8's to replace r16's, allow r16's to replace r32's, allow r32's to replace r64's. Additionally or alternatively, allow r64's to replace r64's. |

Lord Fitz
Project Amargosa
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Posted - 2008.10.28 06:54:00 -
[129]
Originally by: Trading Bunnz bought r64's was simply because the *logical* solution is to make these scarce resources more useable and balanced.
Not really it would have just bought a few months more time before we ended up with the same problem.
Quote: Allow r8's to replace r16's, allow r16's to replace r32's, allow r32's to replace r64's. Additionally or alternatively, allow r64's to replace r64's.
Doing all of these might make some sense. I think there needs to be some consideration the Dyspro is the most valuable high end, and Cadmium is going to be one of the most in demand R16's due to hulks / anshars etc. So making those two related is a fairly large mistake. (What's the bet that the regions with the most dysprosium also have the most Cadmium ?)
A full solution would mean that ALL have eventual alternatives, I would have thought this would be more logical to do at the advanced reaction stage as there will be more flexibility there. This would mean that nothing, not even an R16 or R8 could ever be a single bottleneck beyond a certain price. (which should be substantial, but no where near what it is now.)
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Daan Sai
Polytrope
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Posted - 2008.10.28 07:14:00 -
[130]
Wow, a really excellent design decision! This is exactly along the lines that were discussed some months ago on the inability of the fixed technology system to allow for innovation.
The parallel with invention is a good one.
Bravo
Daan
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Fulber
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Posted - 2008.10.28 08:14:00 -
[131]
Originally by: Lord Fitz
Originally by: A Sinner dyspro and promethium prices going down ? \o/ BOB nerf
Dyspro might go down 20%
Might. Instead of having two towers, a dyspro miner and a ferrofluid reacting tower, you'll need twenty cadmium miners, two or three unrefined ferrofluid reacting towers, and a means to refine it. Roughly twenty more towers. Have fun. |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.10.28 08:50:00 -
[132]
Just a thought, wouldn't it be better to allow a second avenue for injecting these materials into the economy?
What about gas cloud harvesting (currently boosters), planetary ring mining, comet mining (SOON), and so on. Some way to allow smaller mining operations or individuals to gather these resources would open up a whole secondary market (albeit at much more man-hours/inefficiency when compared to moon mining).
What I do the rest of the time - Vote for a Jita bypass! |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.10.28 09:19:00 -
[133]
another fail for CCP ... I wonder if they can come up with anything usefull before year end.
the only 2 dev blogs of interest were the Orca and the performance blogs. all the other anouncements are more or less flawed or failures ... |

Cergorach
Amarr The Helix Foundation
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Posted - 2008.10.28 09:52:00 -
[134]
I can only say that I find Alchemy interesting. Mostly because it lowers the bar for high end moon minerals, but also because it removes the exclusivity of the high end moons (which is a good thing imho).
I agree with people that 0.0 (or high/low sec for that matter) need something to fight over. But unique resources that are used in daily used items isn't it, while things like that happen in the real world, EVE is a game and people play it to have fun. It isn't build to be a RL economy simulator! If 0.0 needs something to fight over concentrate more (non-unique)resources in a few systems.
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zzCoins
Caldari Decorum Inc Tygris Alliance
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Posted - 2008.10.28 11:25:00 -
[135]
"With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrofluid, which can then be refined down to give 10 ferrofluid and 95 hafnium."
With the new method a single simple reactor is replaced by
10 reactors making unrefined ferrofluid 10 reactors turning that into proper ferrofluid
so 20 times as many reactors are required, hence 20 times as many POS
Converting 20 common material into 1 rare may be OK, but if 20 tims as many POS are required, then you might as well not bother. |

TheBlueMonkey
Gallente UK Corp Mostly Harmless
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Posted - 2008.10.28 11:36:00 -
[136]
I'll admit that I skipped everything past page 1, sorry if this has already been covered.
I see what you're going for and it'd be an interesting work around for a situation. I can see the minerals needed to create the high ends being monopolised by some and then the bottle neck just shifting along a stage.
This also negates my main issue with the Empire\0.0 balance at the moment. That being, where's the real incentives to go to 0.0?
If this goes through then it'd be a reasonable assumption that later on successive bottlenecks will be dealt with in a similar manor right down until you're using Tritanium as a starting block.
If I had sway of the decision I would accept a bottleneck between 0.0 and empire.
Create a new region and seed it with more dysprosium and promethium moons, some kind of stared hub region rather than the usual pipe systems that I see. Make it so it's incredibly difficult to defend.
Or make a number of smaller systems appear throughout 0.0 that have dysprosium and promethium moons in them.
I love production, it's what does it for me, I love watching the market and numbers.
Simplifying and making things easier doesn't make sense to me. It sounds boring, I enjoy number and complexity.
And yes, implementing alchemy does seem like an easy solution to me.
I'd like to believe that my tiny peep would make a difference but I'm a pesemist :P
My views are my own and are not those of my corp\alliance --
If there's no profit to be made you need to travel further afield.
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Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.28 11:56:00 -
[137]
Originally by: zzCoins "...10 reactors turning that into proper ferrofluid...
Except the word "refine", rather than "react" is used in the devblog. Which introduces a whole raft of other issues doesn't it? :)
Regardless, this solution will only be utilised where towers are already being used for something else, as it adds nearly 60k/unit to the cost of ferroflud/dysporite just in additional fuel requirements, without factoring in any material costs. Given current costs for these mats, using dyspro and prom, range around 40k/unit, I'm not sure what will be achieved.
Sov moons on Cadmium mines can be used to churn out ferrofluid/dysporite, thats an advantage. But if Cadmium does stage a remarkable price rise, owners are probably likely to avoid the logistical issues and just stick a miner on instead. FRPB Shares in Default |

akirahayase
Caldari Perkone
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Posted - 2008.10.28 12:07:00 -
[138]
Interesting ... if they wanna change why not change the whole moon mining process to cut something from the plan .
Like that the moons can get depleted after a while ,would make 0.0 and low sec way more interesting .
I have found it always strange that a moon can give forever moon minerals and never get depleted ,like rl mining amine goes depleted once right ? 
Ow yes this is alt lol to be safe ,coz lots op ppl will disagree especially those who have the best moons atm ..
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Nomakai Delateriel
Amarr Shadow Company Axiom Empire
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Posted - 2008.10.28 12:59:00 -
[139]
Originally by: akirahayase I have found it always strange that a moon can give forever moon minerals and never get depleted ,like rl mining amine goes depleted once right ? 
Keep the perspective in mind. We've been mining for less than 5 years. There are plenty of mines IRL that kept going for at least a century. While the mining methods in EVE are probably a lot faster it is an entire moon we're talking about here.
______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 13:42:00 -
[140]
There is easier solution, add more moons to the existing systems. Make it some cosmic evevt or somthing !
Or, a bit mor controversial, let high security moons be mined by ships or POS's at reduced rate.
I know both ideas are just to logical/ crazy :P
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Evil Zeb
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Posted - 2008.10.28 13:51:00 -
[141]
is there a plan to add more minerials to all the empty moon out there?
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 13:55:00 -
[142]
Originally by: Evil Zeb is there a plan to add more minerials to all the empty moon out there?
Good question also...too many dead moons out there, with limited amount of scanning I have done it silly to have so many non-performing moons.
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Sar'tosa
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Posted - 2008.10.28 14:14:00 -
[143]
I don't see how this is really going to help, I need to run 10 times the amount. So if i get this right, i have to use 10x the amount of material, plus that equals out to 10x the amount of time. The whole while paying for Pos to run.
Oil companies are always looking for more places to drill for oil. Add more moons. This 10x the min/time varient will die a mean and nasty death.
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Sar'tosa
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Posted - 2008.10.28 14:20:00 -
[144]
Originally by: Evil Zeb is there a plan to add more minerials to all the empty moon out there?
And that would be the best idea. |

brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2008.10.28 14:50:00 -
[145]
Let us mine high security moons at a reduced rate, and base the rate on sec status if thats what it takes to balance it out. This just seems to be adding too much complexity to the system.
Of course the easiest thing to do is to change the requirements of some items to use some of the other r64's that are in less demand, or have the other 2 r64's combine in a 2:1 or 4:1 ratio to make dyspro/promethium. --------------------------
Some days you're the bug, some days you're the windshield |

TheBlueMonkey
Gallente UK Corp Mostly Harmless
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Posted - 2008.10.28 15:22:00 -
[146]
Originally by: brinelan Let us mine high security moons at a reduced rate, and base the rate on sec status if thats what it takes to balance it out. This just seems to be adding too much complexity to the system.
This would just further remove the incentives to go into 0.0
T2 items and high end minerals should be harder to get in empire. --
If there's no profit to be made you need to travel further afield.
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Myrdin Potter
Gallente
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Posted - 2008.10.28 15:30:00 -
[147]
What confuses me about the new blog is that a reaction would output 2 different items? Reactors output into only one silo now (they accept multiple inputs but only one output). That makes the use of the word "refine" interesting.
If you can refine in a station, then the number of extra towers goes way down and this is a more interesting solution.
Myrdin
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.10.28 15:39:00 -
[148]
I really, really, really like this idea - it basically keeps the rarity ratio the same for the final product, but distributes the required items over a larger area of space. I especially like that CCP doesn't just go out and fix the problem by pouring in more resources, but by allowing the market to fix itself. Just increasing the amount of dyspro moons would have been a half-assed solution, this is a really nice solution for the problem.
When more shortages become apparent, we will then see more ways to "circumvent" them.
Two questions, though:
Quote: Let's take ferrofluid as an example. Currently it takes 100 hafnium and 100 dysprosium to make 200 ferrofluid. With the new reaction, you'll take 100 hafnium and 100 cadmium to make 100 unrefined ferrofluid, which can then be refined down to give 10 ferrofluid and 95 hafnium. The final ratios at the end of the process see you using 100 cadmium and 5 hafnium to create 10 ferrofluid, per cycle. The proportion of hafnium stays the same, but the amount of cadmium is 20 times the amount of dysprosium you'd normally use per unit, and it takes ten times longer to make 1000 units of ferrogel.
Wouldn't it be easier to just create a reaction to turn 100 Cadmium and 100 Cadmium (no, that's not a typo) into 10 Dysprosium? Leaves the remaining chains intact, doesn't introduce "unrefined" materials, introduces only 4 new reactions, and all in all looks a bit simpler. What am I missing?
Quote: 100 unrefined ferrofluid, which can then be refined down to give 10 ferrofluid and 95 hafnium
I take it "unrefined ferrofluid" is a new item? What does "refined down" here refer to?
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.28 15:53:00 -
[149]
I feel right now that moon mining is just entirely TOO cut and dry. My proposed changes:
Change moon material abundance to a fractional value, instead of just an integer. Moon Harvesting the materials slowly drops their abundance, while the unmined slowly raise in abundance (to a limit). Harvester's yield is affected by the abundance number, so as the 'well dries up, you get less water'. Periodically, as materials are used up, they are replaced with a different material, which will slowly develop over time. CCP would be able to tweak on the regrowth rates, as well as the rarity rates for spawning new types, to adjust/manipulate the flow.
Moon Prospecting would become useful again. Monopolies would diminish (some). Those holding large amounts of space would still have the advantage, but would actually have to work for it, by periodically scanning down moons for new finds. The fractional nature of the yields would lead to more trading of raw materials, allowing the small timer moon miners to take part in the bigger picture.
POS Personal Storage |
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CCP Greyscale

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Posted - 2008.10.28 17:17:00 -
[150]
On reflection this probably wasn't made sufficiently clear in the blog: this is step one. The goal for this initial release of the Alchemy concept was to make the minimal necessary change to relieve some of the pressure from the system. We'll be watching how things pan out and seeing where the system reaches equilibrium, and then deciding if there should be a second step and, if so, what it should be. The scope is, therefore, intentionally limited. For the same reason, we deliberately avoided changing or supplementing existing dependencies between intermediate and advanced materials, or switching up which high-end raw materials are used in which intermediates. Changing these dependencies would have an extremely large impact on existing producers in terms of logistics and so on.
Some other things:
- Note that in terms of fiction, as it was brought up briefly from a couple of different angles, despite the name this is not transmutation. Instead it's simply utilizing different raw materials for the same product. There's a reasonable parallel here with biofuel, I think, although more in terms of running diesels on pure chip fat rather than the 5% ethanol fuel or whatever.
- The use of the word "refine" in the blog is, as pointed out by some other players in this thread, used because that's exactly what it means. Unrefined materials need to be refined, in a refinery. Currently this will only work in station refineries; if there's a need to extend this to starbase refineries we can add that in future but the inefficiencies would seem to make it something of a lost cause.
- The 20:1 figure is roughly approximate, with the emphasis on roughly 
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Fulber
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Posted - 2008.10.28 17:26:00 -
[151]
Edited by: Fulber on 28/10/2008 17:27:10
Originally by: CCP Greyscale - The use of the word "refine" in the blog is, as pointed out by some other players in this thread, used because that's exactly what it means. Unrefined materials need to be refined, in a refinery. Currently this will only work in station refineries; if there's a need to extend this to starbase refineries we can add that in future but the inefficiencies would seem to make it something of a lost cause.
So you now have to involve a station in the process as well? Awesome. 
Edit: Inefficiencies? Starbase refineries? Have you ever refined ice at a POS? |
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CCP Greyscale

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Posted - 2008.10.28 17:28:00 -
[152]
Originally by: ChaosOne could a dev please reply and state how the unrefined reaction to make Fluxed condensates is going to work??
It uses both Neodymium and thulium...
It'll use both Vanadium and Platinum, and the unrefined product will refine down into just Fluxed Condensates
Originally by: Recluse Viramor IE. Less Valuable moons = less reasons to fight = less ships being blown up = less demand for ships being made = less demand for materials to build ships = ....
I'm not sure I buy the assertion that there was substantially less conflict in the EVE universe in the past than there is now (which this implies). I'm willing to be convinced otherwise, but that doesn't match up with my current understanding of the cluster's military history. I wouldn't argue that contemporary conflicts weren't larger in scale than many past ones have been, but I'm not convinced that the actual amount of conflict has increased rather than simply consolidated.
Originally by: Karina Bellac Edited by: Karina Bellac on 27/10/2008 17:21:06
Originally by: Shadowsword
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
A product cannot be manufactured from two different blueprints with differing material requirements. I would hazard a guess that reactions suffer from the same piece of awful design*. The workaround, instead of actually fixing things, is to react something that can then use refining definitions to create a product that has an existing reaction/blueprint defined.
Actually, that's not a restriction of the reaction system - the inputs and outputs can be entirely arbitrary, subject to certain limitations based around universal batch sizes that necessitated the extra step of refining the unrefined product. The reason there's no 100 Hafnium + 2000 Cadmium reaction is that at that rate you could fit five hours of Cadmium into a silo at default capacity, and we came to the conclusion that that wasn't a reaction that many people would want to use.
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CorbonDallas
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Posted - 2008.10.28 17:29:00 -
[153]
Originally by: CCP Greyscale On reflection this probably wasn't made sufficiently clear in the blog: this is step one. The goal for this initial release of the Alchemy concept was to make the minimal necessary change to relieve some of the pressure from the system. We'll be watching how things pan out and seeing where the system reaches equilibrium, and then deciding if there should be a second step and, if so, what it should be. The scope is, therefore, intentionally limited. For the same reason, we deliberately avoided changing or supplementing existing dependencies between intermediate and advanced materials, or switching up which high-end raw materials are used in which intermediates. Changing these dependencies would have an extremely large impact on existing producers in terms of logistics and so on.
Some other things:
- Note that in terms of fiction, as it was brought up briefly from a couple of different angles, despite the name this is not transmutation. Instead it's simply utilizing different raw materials for the same product. There's a reasonable parallel here with biofuel, I think, although more in terms of running diesels on pure chip fat rather than the 5% ethanol fuel or whatever.
- The use of the word "refine" in the blog is, as pointed out by some other players in this thread, used because that's exactly what it means. Unrefined materials need to be refined, in a refinery. Currently this will only work in station refineries; if there's a need to extend this to starbase refineries we can add that in future but the inefficiencies would seem to make it something of a lost cause.
- The 20:1 figure is roughly approximate, with the emphasis on roughly 
Greyscale or dev plz comment upon
Why not take that idea and go with an additional step?
Basically you have your ways to make your reactions and advanced reactions, why not introduce new reactions that can make the same end result advanced reaction.
This way people that have their old reactions can still keep their chains going, yet new people could say:
"Well we'd need item A and B to make Item Z. However we have new BPO's where we can take item A and F to make Item Z."
This would use thulium and Neodyium, you've said yourselves that you see that dypso and prom are needed extremely over everything else. Why not give a reason for those other 2 moons to be mined (I've seen many of them left alone since the reaction isn't needed compared to the others).
This would increase the available supply by around 30% to 40%ish because the base reactions for thul and neo would still be done but the new reactions would take those mins too.
So now you COUPLE that idea with the Alchemy idea and you've given tons of new ways to make tech two, help out the majority of players and 90% of EVE is happy (even the giants that own the dypso and prom moons in the first place).
It's adding two steps instead of just one and if your willing to make it 10 to 1 or even 8 to 1 instead of 20 to 1 (unless you enable people to anchor new SPECIFIC reactors that take very little and are ONLY for this alchemy) then it might save you 6 to 18 months of balancing and reworking.
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adriaans
Amarr Ankaa.
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Posted - 2008.10.28 17:30:00 -
[154]
Edited by: adriaans on 28/10/2008 17:31:09 this might help, and i'm glad to see something being done, however, woulnd't this problem among a lot of others be solved by adding a substantial extra amount of new space (both high, low and 0.0 sec)(i'm thinking in the 10k+ figures here)?
edit: and also be more of a long term solution -sig-
Support the introduction of Blaze M crystals for Amarr!
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CorbonDallas
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Posted - 2008.10.28 17:34:00 -
[155]
Originally by: CCP Greyscale
Originally by: Karina Bellac Edited by: Karina Bellac on 27/10/2008 17:21:06
Originally by: Shadowsword
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
A product cannot be manufactured from two different blueprints with differing material requirements. I would hazard a guess that reactions suffer from the same piece of awful design*. The workaround, instead of actually fixing things, is to react something that can then use refining definitions to create a product that has an existing reaction/blueprint defined.
Actually, that's not a restriction of the reaction system - the inputs and outputs can be entirely arbitrary, subject to certain limitations based around universal batch sizes that necessitated the extra step of refining the unrefined product. The reason there's no 100 Hafnium + 2000 Cadmium reaction is that at that rate you could fit five hours of Cadmium into a silo at default capacity, and we came to the conclusion that that wasn't a reaction that many people would want to use.
This is just a suggestion, but what about adding smelting to make finer grade moon mins so that type of reaction would work.
New POS module, put in Moon min (one type only) works like an intensive refinery, 3 hours later up to 200,000m3 worth of moon mins could come out as (fine or ultra refined Cadmium) this lets you keep the silos the same scale they are now yet that new reaction would still work.
If you think people would abuse it only allow rarity 16 and below moon mins to go into it or whatever is fair. But it would allow this exact reaction to work as Shadowword said, if you think that's a solution that would be good for everyone.
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Karina Bellac
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Posted - 2008.10.28 17:35:00 -
[156]
Originally by: CCP Greyscale
Originally by: Karina Bellac Edited by: Karina Bellac on 27/10/2008 17:21:06
Originally by: Shadowsword
Why don't you just create some reaction requiring 100 Hafnium + 2000 Cadmium = 200 ferrofluid? The T2 production cycle is already complex enough as it is without having to add some new unrefined reactions.
A product cannot be manufactured from two different blueprints with differing material requirements. I would hazard a guess that reactions suffer from the same piece of awful design*. The workaround, instead of actually fixing things, is to react something that can then use refining definitions to create a product that has an existing reaction/blueprint defined.
Actually, that's not a restriction of the reaction system - the inputs and outputs can be entirely arbitrary, subject to certain limitations based around universal batch sizes that necessitated the extra step of refining the unrefined product. The reason there's no 100 Hafnium + 2000 Cadmium reaction is that at that rate you could fit five hours of Cadmium into a silo at default capacity, and we came to the conclusion that that wasn't a reaction that many people would want to use.
That's good to hear. At least I covered my backside by saying "hazard a guess". And that I was right about blueprints.  |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.10.28 17:44:00 -
[157]
Originally by: CCP Greyscale On reflection this probably wasn't made sufficiently clear in the blog: this is step one. The goal for this initial release of the Alchemy concept was to make the minimal necessary change to relieve some of the pressure from the system. We'll be watching how things pan out and seeing where the system reaches equilibrium, and then deciding if there should be a second step and, if so, what it should be. The scope is, therefore, intentionally limited. For the same reason, we deliberately avoided changing or supplementing existing dependencies between intermediate and advanced materials, or switching up which high-end raw materials are used in which intermediates. Changing these dependencies would have an extremely large impact on existing producers in terms of logistics and so on.
Some other things:
- Note that in terms of fiction, as it was brought up briefly from a couple of different angles, despite the name this is not transmutation. Instead it's simply utilizing different raw materials for the same product. There's a reasonable parallel here with biofuel, I think, although more in terms of running diesels on pure chip fat rather than the 5% ethanol fuel or whatever.
- The use of the word "refine" in the blog is, as pointed out by some other players in this thread, used because that's exactly what it means. Unrefined materials need to be refined, in a refinery. Currently this will only work in station refineries; if there's a need to extend this to starbase refineries we can add that in future but the inefficiencies would seem to make it something of a lost cause.
- The 20:1 figure is roughly approximate, with the emphasis on roughly 
Thanks for the precisions.
I think the idea is good as a concept, but I don't agree with the numbers.
- First because adding a reprocessing step in the way the whole thing work will limit it's use to 0.0 npc stations, and the few guys here and there who didn't ruin their standings hunting the local NPCs. And in high-sec, limited to mission-runners who have 5.0 faction standing or more. This basically exclude everyone else.
- Second, because the 1:20 ratio, even if it turn out not to be exactly 1:20, means that you're going to need 10 large pos AND 20 small mining POS AND at least one refining POS to emulate just one small R64 moon. That's a ****load of investment, work and fuel, and it makes the production cost huge. So huge, in fact, that you're not that far from the current dysprosium market price, meaning first that the whole thing isn't much worth the effort, second that the price of dysprosium will remain very, very high. The effect on the finised T2 product will likely be insignifiant, and isn't one of your objectives than to lower the production cost?
I think the ratio should be closer to 1:10. At that ratio "alchemy" would be used at an industrial scale. Right now it will stay mostly an experiment, and will have no macro-effect. ------------------------------------------
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.28 18:00:00 -
[158]
Add more moons
Add moon mineral to existing moons that do not have them now
Add ability to harvest high security moon minerals (obviously at some slower, more painful rate)
Problem will be less significant.
My 2 isk
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zzbooks
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Posted - 2008.10.28 19:05:00 -
[159]
Edited by: zzbooks on 28/10/2008 19:06:41 I think it would be better to have a new simple reaction which takes in 200 Cadmium and outputs 20 Dysp, no need for refing at a station
Is the aim of this change to reduce the price of Dysp, of just to stop it from going much higher. A ratio of 20 to 1, or 10 to 1 makes this mechanism useless for anything other than Dysp at current prices |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2008.10.28 20:23:00 -
[160]
Considering over half the stuff in the game isn't worth inventing, I'm a bit skeptical that this will work.
I think it might have just been better to have increased the frequency of each of the moon minerals and reseeded moons. I wouldn't even mind seeing a find depleted from time to time.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
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Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.28 23:03:00 -
[161]
Thanks for the clarifications Greyscale, but I'm still worried by the pending changes and what it will actually achieve.
- If it works as intended and provides a relief valve to the impact of dysprosium shortages, then the flow on effects will be devastating to a large segment of the market, Gallente, through stupidly increased demand for the key component in their racial carbides.
- If it doesn't work as intended, then it will have no effect at all and isn't worth even bothering to put in.
Originally by: Greyscale The goal for this initial release of the Alchemy concept was to make the minimal necessary change to relieve some of the pressure from the system.
It all comes down to cost. I know I have modelled it, I am sure you have modelled it, one of us must be wrong if you think this change makes any difference. Ferrofluid currently costs about ~41k/u to make with direct dysprosium. With your new figures, the cost to make unrefined ferrofluid is higher than existing costs. Without counting in any spike in cadmium pricing, its around ~48k/u.
Not only does it cost significantly more to make, its a significantly greater logistical challenge. 10x the amount of fuel and mats to haul around. 10x the amount of silo's to stock and tend. Then to add to this, you have to take what you get back to a station, at which hopefully you have standings, and a taxless/lossless refine rate, and melt the stuff so you can take it back to your advanced reactors to feed in.
Racial Carbides! Uncouple the r16 pairings with the minerals to avoid having consequences on production chains along racial lines. Poor Gallente. Poor ORE. Given there is no need to "reprocess" these materials (you refine them instead) the fact that 4 blueprints use different materials to generate "unrefined ferrofluid" wont matter, it can all lump together and get refined down to the expected ferrofluid and hafnium.
Uncoupling these pairings will deliver more of the solution you want, as it then means that this can be done with those "worthless" minerals as well, and it wont then have such a flow on effect because of the discrete cadmium/dysprosium link, once it becomes cost effective to even use this solution. Once you uncouple, you allow those sov moons sitting out there to basically be producing, as most systems are likely to have at least 1 r16 somewhere. :)
PS : Dont blame us for calling it alchemy, its the title of your blog and recurs more than once.  FRPB Shares in Default |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.10.28 23:04:00 -
[162]
This is not the solution:
Cad and Chro are used for Crystaline Carb. An essential Gallente building block. So Gallente ships are going to shoot up in price. Also, you picked two already in high demand minerals (and watch the effects already!) and gave them the ability to transform into a very high end minerals.
Its a bad solution that only drives up Cad and Chro and the price hit will be felt in places other then Dyspro/Promo - the core of the problem is left unresolved. ----
ECCM is a Counter-measure not a defense. |

Artmedis Valben
Gallente Lobster of Babel
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Posted - 2008.10.28 23:57:00 -
[163]
Would be better if "Alchemy" or Nucleosynthesis would be a way of slowly changing low end materials into high ends.
As it stands you have 4 of each rarity type. So it stands to reason you could have those form into 4 "racial" lines of rarity.
100x r4 + 100x r8 + 100x r16 + 100x r32 = 20x r64 So to replace 1 moon miner on a r64 moon you need 20 moon-miners and 5 "nuclear-reactors" and a host of silos. But the end product would be a rarity 64 moon mineral that you could use for any of the functions of it, or just sell on the market, which would mean it was an effective price cap.
Other "alchemy" formulas could well be: 100x r4 + 100x r8 + 100x 16 = 20x r32 100x r4 + 100x r8 = 20x r16
Selling: PERFECT PRINTS + RESEARCH |

Trading Bunnz
Equatorial Industires Dark Taboo
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Posted - 2008.10.29 00:39:00 -
[164]
Look, I like the idea and fully support the basic premise here. Its not alchemy (despite the blog name), it doesn't "break" the fiction by turning lead into gold "magicallY", its not more dysprosium thats needed on the market, its a solution to avoid the need for dysprosium in all facets of t2. What the CCP team have come up with almost functional.
The outstanding problems are simple:
a) As it stands, its too expensive to be a viable alternative. b) Its too "unfair", in light of racial requirements for the r16's. c) It does nothing to address the inbalance in needs for minerals within each level of rarity.
Now c) may not be an issue, thats CCP's call as to how they want this balance to work. a) and b) however are critical if this solution is to improve anything. They've given us what their plan is, its mostly solid, its fictionally sound, it just doesn't make economic sense.
People coming in here and saying "ZOMG, seed more Dyspro!" or, even worse, "ZOMG, let me make dysprosium from atmospheric gases" really aren't looking at the big picture. Nor is this likely to happen in the short term, as its something that can't easily be "tinkered" with.
Maybe all they need to do is uncouple the direct links between the r64's and r16's from the current plan and allow people to research the reaction prints to reduce the consumption. That delivers a solution thats inline with what they were going for, removes the economic disaster that this would be for the Gallente and allows a gradual reduction in the cost of replacement products should people go to the effort to do that. Its also fully inline with so many other aspects of the game.
There are hundreds of other solutions, a lot of which have been discussed to death in other forums. I'm sure they read them. This is what they come up with, its clear what they are trying to achieve and how they are trying to tie it into the game itself, I'd just like to see minor tweaks to make sure the "unintended consequences" aren't worse than the problem they are actually trying to solve. FRPB Shares in Default |

Makhan
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Posted - 2008.10.29 01:01:00 -
[165]
Originally by: CCP Greyscale
I'm not sure I buy the assertion that there was substantially less conflict in the EVE universe in the past than there is now (which this implies). I'm willing to be convinced otherwise, but that doesn't match up with my current understanding of the cluster's military history. I wouldn't argue that contemporary conflicts weren't larger in scale than many past ones have been, but I'm not convinced that the actual amount of conflict has increased rather than simply consolidated.
Seriously, they could turn all the 0.0 belts to veldspar, all the moons to dry husks, and there would still be power struggles in 0.0.
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ChaosOne
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.10.29 03:01:00 -
[166]
Edited by: ChaosOne on 29/10/2008 03:04:20 I have a solution to the problem. after looking at the simple/complex reactions i've concluded that a 20th simple reaction is needed. Currently thulim and technium are used in only 1 simple reaction so these 2 can be paired making the new simple reaction.
Then replace dysproite with the new simple reaction from the hypersynaptic fibers complex reaction.
Net result would be dysporiosium used in 2 complex reactions from 3 decreasing the demand by 1/3rd and in turn the cost, promethium remaining static. Thulium and neodryium would then have more of a use.
I believe these changes would have only a minimal effect on manufactoring whilst keeping the value of the moons at a decent level.
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Sahara Eternity
Amarr Imperial Academy
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Posted - 2008.10.29 13:08:00 -
[167]
Why did you make moon minerals unlimited ?
Why not make them ... like asteroid belts ... in roids for example. You mine 2 - 3 months and the moon becomes ... empty - worthless crap. I am sure this will bring you the dynamism we are all looking for. 
Perhaps anfter a X perioud of time the moon might "respawn" new moon mins, for example , if you finish Cromium then after a while it respawns Disp, make it random. This way large alliances won't control hi end moon mins but it cold be a chance for the small ones to evolve.
Or why don't allow special ships to mine the moon ? for example 10 mins cycle = 10 m3 of moon mins, I am sure you can think of something better ...
Any way just some thoughts.
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raphaell
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Posted - 2008.10.29 13:51:00 -
[168]
that sounds great, but how about also rewarding those of us who have spent the time to gain enough faction to place a high sec POS in empire to add a reaction lab to it. also allow us to moon mine empire moons with maybe just one type of low end product from it that at the 20 to 1 ration we could then make reactions also?
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.29 14:25:00 -
[169]
The problem is that the amount of dysprosium/promethium has not significantly increased as the number of players on the server has increased. This change just adds a sort of price cap, perhaps as insulation against 0.0 cartels.
In order to not have a bottleneck, you need to allow players to convert their time to moon minerals in some way. This is assuming that the bottleneck is undesirable, as I believe it to be.
Adding more space is silly when 80% of 0.0 systems never see use anyway. Highsec moons are silly, too, because moon minerals are probably the main thing that empire relies on lowsec and nosec for.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 14:44:00 -
[170]
Vio, anybet that every prom and dispo moon has a tower on it ?
Also, if bump the alchemy ratio in the process, you will need more moon minerals. A slower high security moon miner would help this grind.
Assuming you don't let high security mining or moon minin ship happen, then you need to populate dead moons and /or add moons to less populated planets. This solves the issue of the server pop increase. Maybe !!! Or at least a partial solution.
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.29 15:11:00 -
[171]
Edited by: Vio Geraci on 29/10/2008 15:11:07
Originally by: Vigilant Vio, anybet that every prom and dispo moon has a tower on it ?
Although I'm sure there are a few dyspro/prom moons out there that haven't been found, the vast majority are seeing use right now.
Moon space, more moons, won't solve anything unless CCP plans on adding them every time the player population hits a new benchmark.
CCP Grayscale, what other changes have you got in mind for the moon mineral situation? Any that you are able to discuss?
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 16:17:00 -
[172]
Here's a crazy thought, allow two towers per moon if the same corp / alliance owns them.
Yeah I know, that is logical. Output would double and prices might drop.
: /
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.10.29 16:25:00 -
[173]
I don't know what you think that would solve. The problem is that there is no "organic" way to increase moon mineral output in the game. Doing dev-level things like adding alchemy, t2 moon miners, etc.. Is only going to buy a little time, unless the developers plan on adding more ways to get moon minerals for every three thousand new players that join the game.
Players being able to mine moon minerals at gravimetric sites would fit the bill nicely, allowing players to tranform labor (exploring, mining, running a POS) into a moon minerals. Any other solution is a band aid on a permanent scarcity market.
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Jimmycs83
Gallente The Angry Mob
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Posted - 2008.10.29 19:16:00 -
[174]
Originally by: Trading Bunnz
People coming in here and saying "ZOMG, seed more Dyspro!" or, even worse, "ZOMG, let me make dysprosium from atmospheric gases" really aren't looking at the big picture. Nor is this likely to happen in the short term, as its something that can't easily be "tinkered" with.
Surely if they allowed people to scan down sites with prom/dyspro clouds (or asteroids/comets/whatever you like) in them in 0.0 then the system would be easier to tinker with not more difficult. I mean, all they would have to do would be to alter spawn rates to increase/reduce the value of the stuff.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 19:19:00 -
[175]
CCP likes to "band aid" stuff instead of just perma fixing it. More than likely we will get just that.
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Wrathraker
Point of No Return Eradication Alliance
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Posted - 2008.10.29 20:08:00 -
[176]
Greyscale, why is the answer to create MORE work and logistics for the players of eve? This seems to be CCP's approach to a lot of things. You find a solution, but the process is much more labor and time intensive then an actual fix to an existing problem. This does not make it any harder for the people that currently have no problems with this, EG Bob already have their moons so it will not affect them but it will of course the rest of us.
Sure you will have a few people that will do this, but as described it will not get enough people to participate in what you want to see done.
Stop making more work for the players, and use the K.I.S.S. principle. The game is already to much WORK now. Why give us more to do?
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Arcadia Derzelas
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Posted - 2008.10.30 07:56:00 -
[177]
Edited by: Arcadia Derzelas on 30/10/2008 07:56:51
Quote:
Originally by: Sahara Eternity Why did you make moon minerals unlimited ?
Why not make them ... like asteroid belts ... in roids for example. You mine 2 - 3 months and the moon becomes ... empty - worthless crap. I am sure this will bring you the dynamism we are all looking for.
___________________________________________________________________________________________
I agree with limited moon minerals deposits. I would say that a moon, after a random period of moon mining (i meant that it will consider the dimensions of the moon and the quantity of moon mineral extracted), it will desintegrate and the residuu will float around the same spot (as barren asteroids or something) and in few weeks, a new moon will arise from scratch, with new mineral deposits (diferent minerals). Before desintegration, the corp administrating the tower, will recive a warning message that the moon has changed her stabile trajectory and in 24 hours, it will colapse. If the corp will not intervine to unanchor the tower, this will be put offline, unanchored and will float in space for a period of time. if nobody will pick up the POS, it will be integrated in the new moon and it will be lost.
Btw, When scaning a moon, the result must indicate an aproximate time of mining for every mineral or, the aproximate quantity of the mineral deposit and u will do the math... That's how i see this and i don't say it's the best aproach but... i think is best this way than to give someone posibility to monopolise the moon mineral market and to have unlimited acces to some resources. Sorry for my bad english and i hope u understand what i meant 
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Karina Bellac
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Posted - 2008.10.30 11:44:00 -
[178]
Originally by: Vio Geraci ...allowing players to tranform labor ...
And that, ladies and gentlemen, is how you fix static artificial limits in the situation of an increasing market.
Peoples' Exhibit A: T2 BPOs and Invention. |

REV001
Caldari VXR Heavy Industries
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Posted - 2008.10.30 12:36:00 -
[179]
Nice idea.
Practical ? I don't thinks so, as far as I understand it will take for ever to produce (20 times longer) the same ammount of reactions than with the high-end moon minerals. need to do the math, but could even be that with the cost of fuel for the extra towers you'll need to put up, you get to pay more for the same.
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Lord Fitz
Project Amargosa
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Posted - 2008.10.30 13:52:00 -
[180]
Originally by: CCP Greyscale Actually, that's not a restriction of the reaction system - the inputs and outputs can be entirely arbitrary, subject to certain limitations based around universal batch sizes that necessitated the extra step of refining the unrefined product. The reason there's no 100 Hafnium + 2000 Cadmium reaction is that at that rate you could fit five hours of Cadmium into a silo at default capacity, and we came to the conclusion that that wasn't a reaction that many people would want to use.
Somehow a reaction that requires 10x the towers is preferable to a reaction that just requires a few more silos, a bonused tower and more frequent emptying ?
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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TrulyKosh
Gallente Solo for UNCLE
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Posted - 2008.10.30 17:38:00 -
[181]
Edited by: TrulyKosh on 30/10/2008 17:38:40 Alternative suggestion:
Let all moons keep the minerals they have at the moment. However, add smaller quantities of every mineral to every moon. Instead of making a new reaction that is 20 times less efficient, give every moon 1/20, i.e. 5 units/hour of dysprosium that can be mined. You'd simply increase supply without creating logistic nightmares for those interested in running inferior alchemy reactions.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.30 18:21:00 -
[182]
That will upset the dispo "cartel" :p
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Aganola
Amarr Hungarian Riflemen Regiment
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Posted - 2008.10.30 20:15:00 -
[183]
Originally by: Chribba Gold gold gold!
I belive you'll be changing from veldspar to gold then??? :D
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.10.30 23:12:00 -
[184]
Originally by: Vigilant That will upset the dispo "cartel" :p
the dyspo "cartel" will just be forced to take all these moons too v0v.
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Keith F
Caldari United ALT Forces
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Posted - 2008.10.30 23:55:00 -
[185]
May not be relevent but what about giving research agents, or bring in new agents a new job. Reverse engineering. The ability to refine objects back to their original components ie L1 = 1 step in the build process backwards, L2 = 2steps, etc These agents would only be needed in stations with a refinery and if you have the skills needed it would be an option to select in the recycle panel,any agent can revert a object back to basics, but needs several cycles to do it and gets lower quantities per skill level. This way all components can be recycled and reused, thus allowing RARE moon mins to be FOUND in smaller quantities by all players. But the percentage being skill driven, may make these quantities expensive as you lose the value of each componant at each level. This would also mean a new SALVAGE ship or Salvager II would need to be built(or Both) that lets you Salvage Wrecks back to their components as well as salvage loot.
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Dark water
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Posted - 2008.10.31 06:26:00 -
[186]
so why not redistribute the raw minerals.. we all know that the minerals in 0.0 need to be reset anyway. the large alliances have sov in most parts where the good minerals are and the new alliances don't have a chance to get into the market.
and why not go ahead and bring out the planet side?
mining on planets and giving the ability to get minerals that can sub for what we are using to build with??
and if you are not ready for us to go planet side then open planets up for pos and give a new mining structure for the pos so as to be able to mine some of the minerals from space??
you will need a docking ring for planet side anyway so go ahead and start by letting us put up towers for now or come out with a new tower called the docking rings have 4 sizes small to extra large so as to be able to handle the different size operation that can be built there??
their are all kinds of ways to solve the problem it just takes you to implement them..

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Tomic
The Illuminati. Pandemic Legion
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Posted - 2008.10.31 14:13:00 -
[187]
This sounds like an epic waste of time to me. This is just a CCP ploy to sell loads more control towers to sink a bit more isk. POS fuel is gonna sky rocket, about time it got seperate fuel from capitals tbh.
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s73v3n2k
Caldari UK Corp Mostly Harmless
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Posted - 2008.10.31 15:07:00 -
[188]
I don't see what all the whining is about tbh. Economically this is a sound idea and will have the desired effect of removing a bottlekneck in the current system.
Currently the cost of the high end minerals is causing a slowing down of the production of T2 items and that cost is not demend related but is an artificial cost derived by few who control the market.
What CCP isn't going to do is provide an option to mine more from those same moons like T2 harvesters etc as this will have no effect because its an artificially created cost. What CCP therefore have done is provided another way create those same materials with larger quantities of lower end materials.
what This will do is increase the demand for the lower end materials making them probably more valuable than they are but they have set a ceiling to the cost of the high end materials value and thats 20 times the value of the low end materials.
All in all its good for everyone in the moon mining and T2 manufacturing business because demand and production will increase creating a more fluent less controllable market.
This doesn't mean the high end moons become worthless because even at half their current value they produce more than enough income for the alliances who control them.
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Dark water
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Posted - 2008.10.31 17:56:00 -
[189]
Edited by: Dark water on 31/10/2008 17:57:09 i agree it is a good idea and will help out a lot i was just looking or i should say pointing out that we have tons of options that can be accessed.
we just need to look into them . i for one am more willing to do more moon mining now with this change.. But .. if we could start with planet side operations i would not even slow down to see if the coast was clear before i jumped out to the planet and started setting up.
i was hoping that with planet side coming soon or hoping it would be soon that we would have a new market of minerals to mine.. look at it in rl .. planets have a lot more minerals to offer then moons. so it only makes sense that that would be the way we would move if we were really out there.
i know this is just a game but think how much fun it would be to be able to set up on a planet.. and that would or could be set up and help out with the strain on the mineral markets.. or even make way for new minerals that could be for new better items or that could be subed for other minerals to offset the cost a little and make things a little more interesting.
it can be done and it can open up a lot more for us all we have to do is get it underway.

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kan han
Gallente
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Posted - 2008.11.01 11:34:00 -
[190]
It is so funny to see how serious the devs talk about this entirelly fully virtual and therefore non-existing market. They try to scrap real life BS concecpts and strap them over the ingame mechanics sothat they look like that there would be a market. That infact is ok for a game, but come on, you are just manipulating some numbers and not re-inventing the wheel.
First of all the market in eve consist of a never-ending stream of virtual goods coming out of nothing. If you need to get the market working and in action, let it crash like in the real world. Degrade ingame ISK sothat prices explode. Give it some spicy hot ideas instead of nerfing this or that number wether it is a property of a ship or of a procudtion or refining process. I wanna see some action soon. Why don't you destroy complete systems with all the goods in it? Why not just hitting one of the biggest alliances so much hurting very hard, that they scream because of loosing all they had? Wouldn't that drive much more action to the market and the whole game itself?
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Eve Goetterdaemmerung
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Posted - 2008.11.01 11:49:00 -
[191]
I think this just makes everything more complicated, but it might work because it directs price pressure from the rare raw minerals to some of the common raw minerals. On the other hand my experience in EvE is, the more complicated things are the easier it is to make money with them But actually the problem is that we have an increasing number of players, but not an increasing number supply (moons with minerals). So to get this alligned you need to add more low sec space and/or more moons with minerals. Did anyone check the market price of the mentioned common raw minerals? Exactly since the day of this Dev Blog they jumped to double. What do you think will happen when the patch day comes closer Eve G.
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Vengal Seyhan
Sten Industries
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Posted - 2008.11.02 11:33:00 -
[192]
Originally by: CCP Fallout (Snipped Commentary about CCP GreyscaleÆs blog)
I've been watching the moon mineral market lately and it's been pretty fail. For example : Solerium in Jita currently costs less than the underlying ingredients. There is no point in making it vs selling the components. Caesium, an R32 mineral, is significantly cheaper than Chromium or Cadmium. Caesium seems to be the next Thulium.
This idea isn't great because it imposed immense stress on chromium and cadmium supplies, while it doesn't impact on the R64s that are currently underutilised.
Some good alternative ideas and points have been raised in this thread:
- 20 : 1 is excessive. It means your fixed cost of production on a medium POS goes from about 375ISK per unit to about 7500 ISK / unit for the reactions (these costs drawn from our own simple POS operations). 10:1 is
- Your current scheme introduces the need to refine down your crude ferrofluid. This will presumably need an extra module and at least two ouput silos, which will fill at differential rates. This means that you have an increased time burden for maintenance, and have to run a bigger POS to sustain the CPU.
- Introducing even small amounts of moon minerals to be found in Magnetometric sites would break the monopoly market to some extent, and would be dynamic and reactive to player effort. It'd also buff exploration, and mag sites, which have always been sub-par in my opinion. It would also create a global buying market for moon minerals, so that other market hubs might start seeing some minerals buy orders, other than just Jita. (I think this is an awesome idea TBH!)
- Allow people to combine 2 low end materials (eg Gas) and a mid-end material (Metal) to make a high end material. Alternatively, use a low and two mid ends, so people can't all in on at their POS very commonly. Eliminate the current moon minerals choke point by partly shifting it to the bottom floor!
- Introduce reaction schemes that use the two under-valued R64 materials!
- Introduce 6 new moon minerals for these reactions and bias them to spawning on moons that have have NO valuable minerals on them.
- Allowing people to moon mine in high sec with an extremely high sec status. Tax this heavily (eg 90% tax), to control abundance. I foresee people will control supply by war deccing 1 player corps to smash their POS operations because they're valuable and vulnerable.
- Change the names of the new intermediate materals, for pity's sake. 'Unrefined XXX' is just lazy.
Any of these ideas has benefits compared to the one proposed. If you're keen on opening up an invention and creativity style mechanic, all of the above ideas should be implemented (unless proved to be game-breakingly unbalanced).
Cheers
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Tammaria Snegallja
|
Posted - 2008.11.03 00:15:00 -
[193]
One idea to reduce the fuel costs on those alchemy reactions:
Don't make it reaction, but blueprints (maybe blueprints that have to be invented) that can only be used in a Rorqual.
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Vio Geraci
Amarr GoonFleet GoonSwarm
|
Posted - 2008.11.03 05:15:00 -
[194]
Edited by: Vio Geraci on 03/11/2008 05:16:45
Originally by: Vengal Seyhan I've been watching the moon mineral market lately and it's been pretty fail. For example : Solerium in Jita currently costs less than the underlying ingredients. There is no point in making it vs selling the components. Caesium, an R32 mineral, is significantly cheaper than Chromium or Cadmium. Caesium seems to be the next Thulium.
A lot of the moon mineral and component market is going to be screwed up because of speculation having to do with this next patch. A few months from now it will settle down, but in the meantime people will get confused and think that the weird prices are the problem CCP is trying to fix, or that the moons being profitable or too controlled by a cartel. None of these is the problem, the problem is that the moon mineral mechanic does not scale well with the increasing size of the game. Only a method to transform labor into moon minerals will do that.
Quote: - 20 : 1 is excessive. It means your fixed cost of production on a medium POS goes from about 375ISK per unit to about 7500 ISK / unit for the reactions (these costs drawn from our own simple POS operations). 10:1 is
They probably want to not influence the market too much at first, but see if it affects it or not. I bet the ratios will get better over the next six months, so long as there isn't a huge enough price spike to make the 20:1 ratio profitable.
Quote: - Introducing even small amounts of moon minerals to be found in Magnetometric sites would break the monopoly market to some extent, and would be dynamic and reactive to player effort. It'd also buff exploration, and mag sites, which have always been sub-par in my opinion. It would also create a global buying market for moon minerals, so that other market hubs might start seeing some minerals buy orders, other than just Jita. (I think this is an awesome idea TBH!)
Thanks!
I would hope that CCP had those sites be more prominent in "good moon space" and not just smeared all over the map, though. As you may be aware, some regions have better moons than others, just like some have better minerals or rats. Or perhaps only have them in COSMOS constellation gravimetric sites, at first, to test their impact on the market.
Quote: - Introduce reaction schemes that use the two under-valued R64 materials! [/
It would be neat if we could devise something for them to be good for, even if it wasn't as chokingly overvalued as Dysp and Prom.
Quote: - Introduce 6 new moon minerals for these reactions and bias them to spawning on moons that have have NO valuable minerals on them.
That wouldn't make as much difference as you think. The new moons would probably be divided among 0.0 alliances in roughly the proportions that the old moons are.
Quote: - Allowing people to moon mine in high sec with an extremely high sec status. Tax this heavily (eg 90% tax), to control abundance. I foresee people will control supply by war deccing 1 player corps to smash their POS operations because they're valuable and vulnerable.
I hope they never do this, because it would be a complete gimme for empire people, one could not use capitals against the easily fueled POS, and moon minerals are one of the very few areas in which empire depends on 0.0.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.11.04 14:59:00 -
[195]
Originally by: Vio Geraci Edited by: Vio Geraci on 03/11/2008 05:16:45
Originally by: Vengal Seyhan I've been watching the moon mineral market lately and it's been pretty fail. For example : Solerium in Jita currently costs less than the underlying ingredients. There is no point in making it vs selling the components. Caesium, an R32 mineral, is significantly cheaper than Chromium or Cadmium. Caesium seems to be the next Thulium.
A lot of the moon mineral and component market is going to be screwed up because of speculation having to do with this next patch. A few months from now it will settle down, but in the meantime people will get confused and think that the weird prices are the problem CCP is trying to fix, or that the moons being profitable or too controlled by a cartel. None of these is the problem, the problem is that the moon mineral mechanic does not scale well with the increasing size of the game. Only a method to transform labor into moon minerals will do that.
Quote: - 20 : 1 is excessive. It means your fixed cost of production on a medium POS goes from about 375ISK per unit to about 7500 ISK / unit for the reactions (these costs drawn from our own simple POS operations). 10:1 is
They probably want to not influence the market too much at first, but see if it affects it or not. I bet the ratios will get better over the next six months, so long as there isn't a huge enough price spike to make the 20:1 ratio profitable.
Quote: - Introducing even small amounts of moon minerals to be found in Magnetometric sites would break the monopoly market to some extent, and would be dynamic and reactive to player effort. It'd also buff exploration, and mag sites, which have always been sub-par in my opinion. It would also create a global buying market for moon minerals, so that other market hubs might start seeing some minerals buy orders, other than just Jita. (I think this is an awesome idea TBH!)
Thanks!
I would hope that CCP had those sites be more prominent in "good moon space" and not just smeared all over the map, though. As you may be aware, some regions have better moons than others, just like some have better minerals or rats. Or perhaps only have them in COSMOS constellation gravimetric sites, at first, to test their impact on the market.
Quote: - Introduce reaction schemes that use the two under-valued R64 materials! [/
It would be neat if we could devise something for them to be good for, even if it wasn't as chokingly overvalued as Dysp and Prom.
Quote: - Introduce 6 new moon minerals for these reactions and bias them to spawning on moons that have have NO valuable minerals on them.
That wouldn't make as much difference as you think. The new moons would probably be divided among 0.0 alliances in roughly the proportions that the old moons are.
Quote: - Allowing people to moon mine in high sec with an extremely high sec status. Tax this heavily (eg 90% tax), to control abundance. I foresee people will control supply by war deccing 1 player corps to smash their POS operations because they're valuable and vulnerable.
I hope they never do this, because it would be a complete gimme for empire people, one could not use capitals against the easily fueled POS, and moon minerals are one of the very few areas in which empire depends on 0.0.
WellVio I guess we will see what happens patch drops on the 11th without any of our input being well received :(
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2008.11.04 21:46:00 -
[196]
1) Its an incremental improvement - better than the status quo - but it feels rather short-sighted and ad hoc at best.
2) I would have prefered it if you had allowed additionally for use of the really low end crappy mins as well - atmos, evap etc so they actually have a real use, and not so much on the already impacted mid-range cadmium and chromium which will instantly be more valuable than neo or thul.
3) If you are going to screw around with things like this be aware that its a royal pain in the ass to re-configure spreadsheets all the time and account for the extra variables.
I think in this case you guys really aren't allowing those of us who actually do a sizable amount of reactions to give you some feedback on sisi before you just toss this into our laps live on TQ. We're not lab rats or something and this ought not to be an experiment where you "see what happens" and then make it up as you go, which is fundamentally what the dev response was.
You should have already thought through steps 2 and beyond. Making it up as you go is for WoW - or it ought to be.
I need a sig |

Driven
Caldari Mass Produced Venturi Starea
|
Posted - 2008.11.04 22:09:00 -
[197]
And, by the way, when do you plan to seed these new reactions on Sisi? They do not seem to be available anywhere I have looked. I need a sig |

Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.11.05 06:31:00 -
[198]
Unless I misunderstood, the developer reply in this thread seems to imply that you can't refine the product at a POS --it must take place at a station. So the hidden cost you indicated is replaced by transportation costs, as well as a dependence on friendly stations. See http://www.eve-search.com/thread/908394/page/all#150 for what I'm talking about.
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Dzon Vejn
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Posted - 2008.11.05 11:52:00 -
[199]
Low-end minerals (like silicates, hydrocarbon, evaporite deposits, etc.) should also get chance to produce medium-level minerals (like platinum for example).
Because 99.9% mid-level moons are already occupied, which means that they will only (possibly?) provide more profite for their owners, while you still wouldn't be able to do anything with low-end minerals.
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Malarkey
Minmatar Twisted Creations
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Posted - 2008.11.05 11:56:00 -
[200]
I understand the problems and the issues, especially as I am a specialist T2 invention manufacturer. However, I think this particular solution is over-complicated, by far.
A much simpler solution would have been to lift the bar on moon mining from 0.3 systems to 0.4 systems. It would have increased supply of moons and brought conflict closer to Empire, helping to bridge that gap between high-sec and null-sec.
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JanSVK
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Posted - 2008.11.05 13:25:00 -
[201]
dysprosium: 40300 isk/unit cadmium: 2290 isk/unit With 1:20 ration -> 2290*20 = 45800 You loose 5500 isk/unit just on the input materials.
We not finished yet 
1x L POS = 193 000 isk/ hour. Large POS can support 2 simple reactors. 193 000 (POS fuel cost/Hour) / 20 (produced ferrofluid/hour) = 9650 isk/unit. Total production costs: 45800 + 9650 = 55450
55450 - 40300 = 15150 isk/unit loss !!!
And these are only the pure material and fuel costs.
Conclusion: Alchemy is not worth it.
I would like to know what CCP thinks the right price for 1 unit of dysprosium created with alchemy should be with current market. That is: Cost of input material + POS fuel + hauling and POS management costs.
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Rotti
|
Posted - 2008.11.06 10:55:00 -
[202]
Originally by: JanSVK dysprosium: 40300 isk/unit cadmium: 2290 isk/unit With 1:20 ration -> 2290*20 = 45800 You loose 5500 isk/unit just on the input materials.
We not finished yet 
1x L POS = 193 000 isk/ hour. Large POS can support 2 simple reactors. 193 000 (POS fuel cost/Hour) / 20 (produced ferrofluid/hour) = 9650 isk/unit. Total production costs: 45800 + 9650 = 55450
55450 - 40300 = 15150 isk/unit loss !!!
Well we have see a big increase in the cost of cadmium since this was announced, it used to be at 800 pu and now over 2k
Working with your figures but at 800 pu I get a cost of ferrofluid at 25650 which is about 15k less the market value atm. There was always going to be a increase in cadmium price as speculators waded in on the market, however i think this will stabalize once the patch is released and more people start to moon mining these often over-looked moons
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sparroth
|
Posted - 2008.11.06 11:42:00 -
[203]
How 'bout adding something cool to exploration, like the ability to scan down "comets" or something w/ grav probes. They would be a "mini moon" not attached to a planet that is only around for a couple months. Long enough to be worth setting up a POS at, but not permanent so CCP can adjust their rate of spawn to balance the economy.
It would go something like "guy scans down a grav site in system X, turns out to be a comet instead of a normal hidden belt. Guy grabs some survey probes and sees what the comet will yield (and how long it will be around) decides it's worth setting up a POS to mine knowing he will have to take it back down in a couple months, or decides to just leave it for someone else to find.
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BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.11.06 18:13:00 -
[204]
Originally by: Aprudena Gist
Originally by: Vigilant That will upset the dispo "cartel" :p
the dyspo "cartel" will just be forced to take all these moons too v0v.
Now that will be a fun war. Looking at some moon scans, looks like geminate region is now a much better region. Solar front will enjoy fighting for the moons.
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BlondieBC
Minmatar 7th Tribal Legion
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Posted - 2008.11.06 18:23:00 -
[205]
Simpler solution. Why not add moon mins to hauler spawns?
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Karo Tsakkatoa
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Posted - 2008.11.07 12:55:00 -
[206]
Alchemy??
What will be next? Herbalism and Jewelcrafting? ____________________
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Vio Geraci
Amarr GoonFleet GoonSwarm
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Posted - 2008.11.07 20:31:00 -
[207]
Originally by: sparroth How 'bout adding something cool to exploration, like the ability to scan down "comets" or something w/ grav probes. They would be a "mini moon" not attached to a planet that is only around for a couple months. Long enough to be worth setting up a POS at, but not permanent so CCP can adjust their rate of spawn to balance the economy.
It would go something like "guy scans down a grav site in system X, turns out to be a comet instead of a normal hidden belt. Guy grabs some survey probes and sees what the comet will yield (and how long it will be around) decides it's worth setting up a POS to mine knowing he will have to take it back down in a couple months, or decides to just leave it for someone else to find.
Brilliant idea.
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s73v3n2k
Caldari UK Corp Mostly Harmless
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Posted - 2008.11.09 10:59:00 -
[208]
i too have done the math on this and wonder what ccp added it for because you actually make a loss on buying the raw materials for the reaction before you even add pos fuel costs to do the reactions.
Am i missing something here?
prometium example
using prometium as an example under the new system i would need 100 cadmium and 100 chromium to make myself 100 unrefined prometium. I then would need to take that unrefined prometium and refine it which will give me 10 prometium
so it cost me 780k to make 10 prometium at current market prices so 78k per unit for something which is currently selling for 13.5k on the market
dysporite example
630k to produce 10 units so 63k per unit and it sells for 42.3k
so i think ccp need to rework there numbers because as i understand it this doesn't actually work.
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Grimsbor
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Posted - 2008.11.10 17:04:00 -
[209]
I think the name Alchemy should be changed to Chemistry. Alchemy is an ancient tradition full of superstition and occult beliefs, something I think doesn't have any place in the enlightened universe of EVE.
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Backdaft
|
Posted - 2008.11.12 08:18:00 -
[210]
Um, so what's the real scoop?
I thought 100 min#1 + 100 min#2 = 100 unrefined. Then refine that to get 10 refined + 95% of min#2 returned
So then why am I looking at the info on the new reactions and it's saying 100 + 100 = 1 unrefined.
Huh? I've heard of ludicrous speed, does this qualify as ludicrous alchemy? That isn't 20:1 that's more like 200:1, isn't it?
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Stet
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Posted - 2008.11.12 10:08:00 -
[211]
Realy on POS is output 100+100=1 20.000 hours for 1 full silo run :) Realy fun joke :(
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Stet
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Posted - 2008.11.12 10:28:00 -
[212]
After Refining seen all OK. 100+100 => 1 Refining 1 => 10+95
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Albus Thumbledore
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Posted - 2008.11.12 19:38:00 -
[213]
The idea I believe is simply to set a reasonable cap on the r64 prices, not to address imbalances in specific materials, the market will deal with that. My issue is the choice of r16s vs something else and what that choice means for the resulting cap price.
Lets assume you can place POS anywhere you like and all moons (except r64) are not occupied. Lets also assume you are not using faction gear. Your extraction cost for any moon material is the same (lets ignore logistics, POS wars etc.), it's simply the cost of running your POS which 'roughly' equates to: Large 228m / month = 316k / hour (cycle) Medium 118 / month = 164k / hour Small 63m / month = 88k
Using a small POS (all you need for extraction) you therefore get a base price for your material of 880k (again very approx.)
Next lets look at the new reactions. The most efficient way to produce them would be a large POS with 3 simple reactors sharing 2 input and 1 output silo. (I don't know if thats even possible but lets assume it is). The effective price of your 'replacement' r64 is then as follows
1 Large POS running cost + 300 * 'r16 replacement' + 15 * r32 = (produces) 30 x r64
This equates to ( 316k + 315*880k ) / 30 = ~20k.
So the absolute minimum price your new r64 material can be produced for is 20k. (ignore faction gear and dont even think about logistics). We should never expect to see Prom or Dyspro drop below this price.
My concerns are that a) r16 moons (in empire at least) are all taken so there is no room for new people to enter the competition. b) No new competition imho, means nothing will change. 0.0 is also not a place for new competition as it seems to be getting divided by fewer and fewer alliances. c) r16 moons are already the most used of all moon materials so their price will be competitive e.g. never close to 880k (or base cost)
My proposal is to add r8 moons at current 20:1 ratio effectively hardening the price cap as above since many moons are available and any joe can enter the field and help stabilise that cap. Also takes pressure back off r16's. Then change the r16's to 10:1 ratio allowing those moon owners to potentially undercut the r8 owners and lower the cap to 11 or 12k.
In reality we'd probably never see price caps that low due to logistics etc but even @ 12k r64 would remain a tidy profit for their owners.
My personal feeling/hunch is that since the majority of the high value assets in eve are controlled by the minority of the biggest alliances, anything that drives down the huge disparity of income will promote warfare not hinder it since there will be that many more alliances or equal ish capability. Once we can all jump out in a cap ship and pew pew without fear of a 2 month isk grind to recover a loss, then eve will be en even greater place to exist (imho). Sorry started rambling.
In summary I think this is a good start to changes that are long needed and hope to see the mechanic tweaked and extended over time ( but gimme 10:1 r16 and 20:1 r8 now !!! :) ).
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Kara Rhane
Gallente Rhane's Research and Development Labs.
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Posted - 2008.11.13 10:33:00 -
[214]
So, Quantum Rise was released with 20 to 1 ratio.
Since this ratio calculated by every single industrialist means we'll take a loss no matter how it's made we need CCP to step in and do one of four things.
1. Make the ratio better Other 10 to 1 or better so there's profit, without which no one in their right mind will do.
2. Make a new 'Inefficient Reactor' series These reactors would alot less CPU (so we don't have to run 20 towers to get the same result as someone using 1 tower to our 20), and these inefficient reactors only work on alchemy reactions. This way people can't abuse em for regular reactions all being on a single POS or whatnaught.
3. Make better usage of the other rarity 64 mins As a better ratio (say 2 to 1) or something where all rarity 64 moons will be useful. This combined with the old moons and alchemy would lead to a great increase in availability eventually.
4. Allow some mechanism for moon mining in 0.4 and 0.5 Not sure how, maybe 'moon charters', massive standings with various new controlling empire 'moon commissions' or even just saying 'screw it lets let the players just do it to fund the massive wars that are going on'. The moons in these systems have tons of moon mins that no one can touch. It would put new moons into play and even give empire corps/alliances something more to fight over.
TL:DR version Alchemy will not work in it's current format of 20 to 1 ratio. The fuel costs are astronomical, please rework it to something more sensible, considering reactors take 3,500 CPU each and at 20 to 1 that's 70,000 CPU to match someone that's using 3,500. Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
Respectfully,
-Kara Rhane ***** Rhane's Research and Development LabsÖ
Click to search our Ammo's, Missiles, and Drone BPO sets. |

Driven
Caldari Mass Produced Venturi Starea
|
Posted - 2008.11.14 20:57:00 -
[215]
Originally by: Kara Rhane
So, Quantum Rise was released with 20 to 1 ratio.
Since this ratio calculated by every single industrialist means we'll take a loss no matter how it's made we need CCP to step in and do one of four things.
1. Make the ratio better Other 10 to 1 or better so there's profit, without which no one in their right mind will do.
2. Make a new 'Inefficient Reactor' series These reactors would alot less CPU (so we don't have to run 20 towers to get the same result as someone using 1 tower to our 20), and these inefficient reactors only work on alchemy reactions. This way people can't abuse em for regular reactions all being on a single POS or whatnaught.
3. Make better usage of the other rarity 64 mins As a better ratio (say 2 to 1) or something where all rarity 64 moons will be useful. This combined with the old moons and alchemy would lead to a great increase in availability eventually.
4. Allow some mechanism for moon mining in 0.4 and 0.5 Not sure how, maybe 'moon charters', massive standings with various new controlling empire 'moon commissions' or even just saying 'screw it lets let the players just do it to fund the massive wars that are going on'. The moons in these systems have tons of moon mins that no one can touch. It would put new moons into play and even give empire corps/alliances something more to fight over.
TL:DR version Alchemy will not work in it's current format of 20 to 1 ratio. The fuel costs are astronomical, please rework it to something more sensible, considering reactors take 3,500 CPU each and at 20 to 1 that's 70,000 CPU to match someone that's using 3,500. Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
Respectfully,
-Kara Rhane
What he said.
The output pace on this - 10 units per hour - just makes the entire process untenable. That's the real killer.
No one who can add is going to do this. I need a sig |

Driven
Caldari Mass Produced Venturi Starea
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Posted - 2008.11.18 04:07:00 -
[216]
No one. I need a sig |
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CCP Greyscale

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Posted - 2008.12.01 13:47:00 -
[217]
Minor update to the blog: the output is, as intended, 1 unit of unrefined, which then refines down to 95 and 10 units of the two materials (with the exception of Fluxed Condensates as noted elsewhere). We realized after the blog went out that if 100 units of A refines to 10 units of B, then 1 unit of A refines to 0.1 units of B, which the invetory system doesn't support. Whoops 
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PuRuSkA
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Posted - 2008.12.12 12:02:00 -
[218]
Originally by: Driven
Originally by: Kara Rhane
So, Quantum Rise was released with 20 to 1 ratio.
Since this ratio calculated by every single industrialist means we'll take a loss no matter how it's made we need CCP to step in and do one of four things.
1. Make the ratio better Other 10 to 1 or better so there's profit, without which no one in their right mind will do.
2. Make a new 'Inefficient Reactor' series
These reactors would alot less CPU (so we don't have to run 20 towers to get the same result as someone using 1 tower to our 20), and these inefficient reactors only work on alchemy reactions. This way people can't abuse em for regular reactions all being on a single POS or whatnaught.
3. Make better usage of the other rarity 64 mins As a better ratio (say 2 to 1) or something where all rarity 64 moons will be useful. This combined with the old moons and alchemy would lead to a great increase in availability eventually.
4. Allow some mechanism for moon mining in 0.4 and 0.5 Not sure how, maybe 'moon charters', massive standings with various new controlling empire 'moon commissions' or even just saying 'screw it lets let the players just do it to fund the massive wars that are going on'. The moons in these systems have tons of moon mins that no one can touch. It would put new moons into play and even give empire corps/alliances something more to fight over.
TL:DR version Alchemy will not work in it's current format of 20 to 1 ratio. The fuel costs are astronomical, please rework it to something more sensible, considering reactors take 3,500 CPU each and at 20 to 1 that's 70,000 CPU to match someone that's using 3,500. Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
Respectfully,
-Kara Rhane
What he said.
The output pace on this - 10 units per hour - just makes the entire process untenable. That's the real killer.
No one who can add is going to do this.
Exactly, we are now 12 december, cadmium price somehat raised by 4 time it's precious value without droping price much on other raw moon material + with the moon exploit been cut down, all price went up when it was supose to go down so our corp decided to finaly have a look into these alchemy it is simply not profitable enought to do it even with the curent price crisis, i wonder if there is people actualy doing it, and if they are doing it did they do the math before !!!
I like the idea of having another kind reactor that could simple convert some more common material into rare material we need, a FUSION reactor to be logic with physic :)
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Lord Fitz
Project Amargosa
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Posted - 2008.12.12 12:22:00 -
[219]
I am really disappointed that this was introduced like this, because I get the feeling that the way to fix this will be now ignored, because it would inconvenience the 5 people using Alchemy.
The input should be cheap as to be almost free. The costs should be almost all in amount of POS fuel required to produce it and effort, and then tweaked so that it is worth doing at a level that makes dysprosium moons valuable but not game destroying. You should have reason to fight over SPACE not just single moons.
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Rosalina Sarinna
Aliastra
|
Posted - 2008.12.13 02:35:00 -
[220]
Edited by: Rosalina Sarinna on 13/12/2008 02:36:13
Originally by: PuRuSkA
Originally by: Driven
Originally by: Kara Rhane
So, Quantum Rise was released with 20 to 1 ratio.
Since this ratio calculated by every single industrialist means we'll take a loss no matter how it's made we need CCP to step in and do one of four things.
1. Make the ratio better Other 10 to 1 or better so there's profit, without which no one in their right mind will do.
2. Make a new 'Inefficient Reactor' series
These reactors would alot less CPU (so we don't have to run 20 towers to get the same result as someone using 1 tower to our 20), and these inefficient reactors only work on alchemy reactions. This way people can't abuse em for regular reactions all being on a single POS or whatnaught.
3. Make better usage of the other rarity 64 mins
As a better ratio (say 2 to 1) or something where all rarity 64 moons will be useful. This combined with the old moons and alchemy would lead to a great increase in availability eventually.
4. Allow some mechanism for moon mining in 0.4 and 0.5 Not sure how, maybe 'moon charters', massive standings with various new controlling empire 'moon commissions' or even just saying 'screw it lets let the players just do it to fund the massive wars that are going on'. The moons in these systems have tons of moon mins that no one can touch. It would put new moons into play and even give empire corps/alliances something more to fight over.
TL:DR version Alchemy will not work in it's current format of 20 to 1 ratio. The fuel costs are astronomical, please rework it to something more sensible, considering reactors take 3,500 CPU each and at 20 to 1 that's 70,000 CPU to match someone that's using 3,500. Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
Respectfully,
-Kara Rhane
What he said.
The output pace on this - 10 units per hour - just makes the entire process untenable. That's the real killer.
No one who can add is going to do this.
Exactly, we are now 12 december, cadmium price somehat raised by 4 time it's precious value without droping price much on other raw moon material + with the moon exploit been cut down, all price went up when it was supose to go down so our corp decided to finaly have a look into these alchemy it is simply not profitable enought to do it even with the curent price crisis, i wonder if there is people actualy doing it, and if they are doing it did they do the math before !!!
I like the idea of having another kind reactor that could simple convert some more common material into rare material we need, a FUSION reactor to be logic with physic :)
Wholly agree. Surely something must be done for Alchemy CCP? Once production from the 64 moons shows its true volume without the exploiting, surely it will have very tiny impact and require Alchemy to sustain its (even inflated) price. Which in turn will raise prices up and up both if non-64 moon people do nothing (only supplier being 64's raises price due to demand), or conversely take on the Alchemy commitment (they need to make profit so will factor in costs of ratio etc).
Personally, I'm all in favour of simply dropping the ratio.
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Warrio
Southern Cross Incorporated
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Posted - 2008.12.13 11:22:00 -
[221]
Originally by: Kara Rhane Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
-Kara Rhane
Oh boohoo. Yes, you can play Eve in any career that you wish. Doesn't mean it will be effective. Want in to big projects? Join a big group. sXe |

Knawt Ongrid
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Posted - 2008.12.13 15:34:00 -
[222]
Originally by: Warrio
Originally by: Kara Rhane Please consider this as players that aren't in the mega alliances will not be able to come up with that sheer amount of equipment, and isk when the end product results in a (current) loss.
-Kara Rhane
Oh boohoo. Yes, you can play Eve in any career that you wish. Doesn't mean it will be effective. Want in to big projects? Join a big group.
Says the BoB pet 
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Jogoo
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Posted - 2008.12.15 20:08:00 -
[223]
There is also a lack of a processing skill for alchemy. So when refining in a 50% station you need to have Refining V and Refining Efficiency V in order to get 100% (without implants)
Out in 0.0 space and 35% stations you are only going to be able to get 85% (89% with implants). With the level V's at roughly 15 days of training that is quite a grind for limited return.
There needs to be an associated processing skill for each of the alchemy reactions in order get to the stated levels in a reasonable amount of training time. |

BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.16 06:04:00 -
[224]
Ok, forgive my ignorance on moons, rare components etc. however i have a question..
I think cadmium is a moon mineral correct? What i see happening is dysprosium being swapped for cadmium to allow one to avoid dysprosium costs, but for a much lower output (correct me if im wrong).
The problem i see here, is that cadmium is a moon mineral. Wont this simply delay the effects were seeing today? As there is still only a set amount of moons? Or are they simply that common that such an event will never happen?
Forgive the massive lack of knowledge here, but this sounds interesting, and id like it if someone could answer these questions.. EVE history
t2 precisions |

Taldian Ravenstone
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Posted - 2008.12.16 14:41:00 -
[225]
Out of curiosity, a user posted that .4 and .5 sec moons were not avail for mining. Is this true? If so, why? It seems that the easiest way to solve these problems is to add more moons.
Taldian
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Amarria Drezine
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Posted - 2008.12.19 02:56:00 -
[226]
Great dev blog
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Darwin's Market
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Posted - 2008.12.21 10:26:00 -
[227]
hey let's not make something simple which everyone can enjoy, no, let's only allow the already wealthy cartels to take advantage of this new feature, and at the same time make them work more cause burning them out is a good business plan
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Daj Mahal
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Posted - 2009.01.02 19:35:00 -
[228]
The goal of this is to reduce the bottlenecking on RARE moon minerals in T2 production.
The short term problems that exist are scalar. It now takes more of something than is feasible to produce to make an item that SHOULD compete with other items. In effect 'the system' should allow for more access to the production materials so that T2 prices will remain more stable and allow other players to participate in the industry.
The GOAL is to have fun and promote the core values of EVE.
My solution asks for something that is not as simple as a reaction at a certain ratio, but that could be easily implemented. Create an opportunity for players to work together to overcome the obstacle of rarity in moon minerals. You could do this by changing the reaction ratio to something more feasible (3:1) or whatever makes good long term sense. Once you have done this require a new component on the front end of the reaction that comes from another source that drives players.
3(A)moon mineral + 1(B)moon mineral + 1(C)NEW ITEM TYPE = Rare output
if 'C' comes from some other (altogether new) profession it means that a secondary market will open up that will allow low rarity moon miners to compete with rare moon miners IF their logistics support this new industry.
Let's use Comet mining as an example. I'm about to start really making things up here, so listen up CCP. This could require a whole new set of abilities to use that are not uncommon but could create some intesting scenarios. Lets start by saying that the comets move fast. 800 m/s, 1200 m/s, in fact, make that part of their difficulty. Now you have to blast chunks off the comet and have other ships come and pick them up. This would require TEAMWORK. Interceptors could chase down and blast comets while a second team followed the trail of debris. This comet debris could then be part C of the reactions. the appearance and rarity of comets could easily be controlled by CCP's new procedurally generated environments (you guys don't have those? might be a good idea to reduce server load by clearing empty systems). Now that you have added a new activity, EVE has even more stuff to do, its not that hard to implement, none of the existing mechanic has to change much, players can start doing it right away (doesn't require a profession worth of skill training), logistics are spread out so that it is harder to use these complex reactions because it requires players and not just more crap at your POS, and the economy WINS!!!
If you have further questions send me an EVEmail, I'll be in the outer ring, waiting to see a comet whiz by that's named after me.
I also would like to give a round of applause to CCP. They have created a living and breathing thing, and while they control it, it is also in their care. They have a responsibility to the game we all know and enjoy, and to see them working hard to keep it both familiar and dynamic is refreshing in years marked by poorly made games.
-Daj
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Research'S'Me
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Posted - 2009.01.08 15:33:00 -
[229]
I think these are the only reactions in the game where mining and selling the input is more profitable than doing the reaction itself. I'm not going to use my cadmium moons for this.
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TheOnlyProphet
Amarr Altus Provisio
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Posted - 2009.01.20 20:30:00 -
[230]
We originaly had a Crystalline Carbonide chain built, before Alchemy. Since alchemy, we set up reactors so we could produce the materials req'd to produce the components that go into t2.
We discovered that... We could in effect, make as much profit per week with our Alchemy ventures, as we were with what took twice the towers, twice the fuel, and twice the hauling.
Again though, I don't think CCP was trying to create a new market. They are trying to allow players who might not EVER have access to a dyspro moon the ability to produce stuff that would require the reactions that it takes dyspro to make.
I fully support Alchemy!
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Captain Moustache
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Posted - 2009.02.05 21:48:00 -
[231]
I hope Cadmium POS owners are tightening up security.
Alchemy got a HUGE - I mean HUUUUUUUGE boost thanks to BOB's DESTRUCTION.
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Driven
Caldari Mass Produced Venturi Starea
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Posted - 2009.03.02 23:56:00 -
[232]
Are there any plans for the use of material such as Atmos, Evap, Hydros etc - the really crappy low end - to be applied to Alchemy in some manner to produce material such as Cadmium, Hafnium and so on?
This cascading effect would actually provide some value to these very low end materials and instead of having millions of units sitting around on market useless and unsold, they could be put to use to create a secondary market that would take the demand pressure off of these intermediate-level raw materials. I need a sig |

Driven
Caldari Mass Produced Venturi Starea
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Posted - 2009.04.17 21:14:00 -
[233]
Originally by: Driven Are there any plans for the use of material such as Atmos, Evap, Hydros etc - the really crappy low end - to be applied to Alchemy in some manner to produce material such as Cadmium, Hafnium and so on?
This cascading effect would actually provide some value to these very low end materials and instead of having millions of units sitting around on market useless and unsold, they could be put to use to create a secondary market that would take the demand pressure off of these intermediate-level raw materials.
Hello? Anyone home? Is this being discussed? Sure would help to alleviate the huge crunch on Cadmium. I need a sig |
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