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Terra Mikael
Private Nuisance
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Posted - 2008.11.06 13:32:00 -
[1]
Edited by: Terra Mikael on 06/11/2008 13:34:58
With the current changes to missiles attributes, what is in plan for bombers?
Currently, from what I understand, cruise missiles, even with the stealth bomber's bonus, will be ineffective against frigates, and will not be doing enough damage to attack cruisers. What we're left, with, then, is a dead platform.
So, what's the plan?
I have three ideas, most of which have been on the forums for a while:
the first would involve making bombs a whole new type of missile - one similar in speed to the cruise missile, but with the current damage of a bomb. This would fix the problem of failed detonation upon cloaking or warping (if timed correctly). You would have to give them splash damage, much like torps had back in the day, so that they have a true area of devastation around the target.
This would go very far to prevent blobbing - who wouldn't be scared of being in a tight group if bombs really worked that well?
Another option is to go with the skillbook "bombers" that isn't public but is still in the database. It suggests that bomber's role it to use long range rockets that have a explosion radius bonus. If you went this route, you could drop the cloak, increase its resists, and adjust the PG and CPU appropriately - making it an effective anti frigate platform. However, This role is a bit of a strange one - an anti-frigate frigate isn't exactly unique or particularly needed (unless frigates become the bee all, end all after the patch). So it would need a secondary role - perhaps a target painting platform - which could aid in some of the changes that gone on in sisi.
The last option, which I think is by far the strangest, but would defiantly encourage fleets of bombers to hang together, would be to switch from cruises to torps, and keep a role bonus that includes torp speed and reduction in expl. radius.
This option would bring them in line against cruiser and larger craft, but would rule out one volleys since most of those ships can fit quite a bit of tank - so teamwork would be required to take down targets.
What do you think?
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Crellion
Art of War Exalted.
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Posted - 2008.11.06 13:54:00 -
[2]
The only way in which bombers would be a serious ship is if they had a class bonus effectively negating completely explosion velocity and explosion radius problems for all but the very tiniest of targets and the fastestof targets that would get a maximum of 50% reduction.
I have never failed to kill a stealh bomber in a ceptor in TQ. Ever.Let alone Sisy
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 15:05:00 -
[3]
Edited by: Lyria Skydancer on 06/11/2008 15:06:35
Originally by: Crellion
I have never failed to kill a stealh bomber in a ceptor in TQ. Ever.Let alone Sisy
Maybe it's because bombers are meant to be anti frig ships? Bombers are meant to be anti blob ships.
What ccp can start changing is:
-Give bombers the chance of launching BOTH bombs (ie 2 bombs within 2 secs just like the description of the luancher indicates) -Make it possible to fit 3 siege launchers + 1 bomb launcher -Make bombs not kill eachother eventhough they are not of same damage type by lowering the bombs own sig radius.
That would be a start. ----------------------------------------- [Video] The Cruise |

Straight Chillen
Gallente Solar Wind
|
Posted - 2008.11.06 15:41:00 -
[4]
Stealth bombers are gonna be better after the patch then theyve ever been. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

The Vixen
Gallente Coalition of Nations
|
Posted - 2008.11.06 15:52:00 -
[5]
Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.06 16:23:00 -
[6]
Originally by: The Vixen Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough). --- SIG --- CSM: your support is needed ! |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 16:53:00 -
[7]
Originally by: Hugh Ruka
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Uhm he never said to solo a cruiser. And yeah a SB can quite easily kill a t1 cruiser if it is tackled by something else. ----------------------------------------- [Video] The Cruise |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.06 16:55:00 -
[8]
Originally by: Lyria Skydancer
Originally by: Hugh Ruka
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Uhm he never said to solo a cruiser. And yeah a SB can quite easily kill a t1 cruiser if it is tackled by something else.
well you can kill a titan given enough velators ... but that's not the point ... --- SIG --- CSM: your support is needed ! |

Takon Orlani
Caldari Chaos Monkeys
|
Posted - 2008.11.06 17:04:00 -
[9]
Edited by: Takon Orlani on 06/11/2008 17:04:08 Hopefully we can get the bomber to be buffed or the missile changes as they are on SiSi will NOT roll over in their current form. I can only hope for the latter. Missiles suck for pvp as it is, they don't need to suck any more. Frigates, interceptors, and the vaga aside, no ship should be able to outrun missiles fired from a missile spec'd ship.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 17:17:00 -
[10]
Originally by: Takon Orlani Edited by: Takon Orlani on 06/11/2008 17:04:08 Hopefully we can get the bomber to be buffed or the missile changes as they are on SiSi will NOT roll over in their current form. I can only hope for the latter. Missiles suck for pvp as it is, they don't need to suck any more. Frigates, interceptors, and the vaga aside, no ship should be able to outrun missiles fired from a missile spec'd ship.
First you imply that you know how things work on sisi by saying that you hope the changes on sisi won't be implemented and then you imply that missiles can be outrun by ships. Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi. ----------------------------------------- [Video] The Cruise |

WasahB
GL Armaments The Cool Kids Club
|
Posted - 2008.11.06 19:34:00 -
[11]
Originally by: The Vixen Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
http://www.eve-online.com/itemdatabase/EN/ships/covertops/caldari/12032.asp "In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
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GateScout
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Posted - 2008.11.06 19:41:00 -
[12]
Edited by: GateScout on 06/11/2008 19:41:41
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Light missile explosion velocity is somewhere around 250m/s on SiSi right now (w/ decent skills....IIRC).
Max velocity? Less than 5km/sec....with skills...
I think most ceptor pilots will be able to outrun lights....and even if they cannot, they won't take any damage from them.
Below is a screenshot from SiSi. Check out that explosion velocity. 
EDIT: As for Stealth Bombers... Post-patch they will be generally worthless...unless they are buffed some way.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 21:12:00 -
[13]
Originally by: Hugh Ruka
Originally by: Lyria Skydancer
Originally by: Hugh Ruka
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Uhm he never said to solo a cruiser. And yeah a SB can quite easily kill a t1 cruiser if it is tackled by something else.
well you can kill a titan given enough velators ... but that's not the point ...
But you accused him of saying a bombers would kill a T1 cruiser when he didn't. ----------------------------------------- [Video] The Cruise |

Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 21:13:00 -
[14]
Originally by: GateScout Edited by: GateScout on 06/11/2008 19:41:41
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Light missile explosion velocity is somewhere around 250m/s on SiSi right now (w/ decent skills....IIRC).
Max velocity? Less than 5km/sec....with skills...
I think most ceptor pilots will be able to outrun lights....and even if they cannot, they won't take any damage from them.
Below is a screenshot from SiSi. Check out that explosion velocity. 
EDIT: As for Stealth Bombers... Post-patch they will be generally worthless...unless they are buffed some way.
LIGHT MISSILES HIT FRIGATES. DO NOT LIE. The person I quoted said that missiles are outrun on sisi. It is a blatant lie. End of story. Your explosion velocities have nothing to do with it. ----------------------------------------- [Video] The Cruise |

The Vixen
Gallente Coalition of Nations
|
Posted - 2008.11.06 21:42:00 -
[15]
Originally by: WasahB
Originally by: The Vixen Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
http://www.eve-online.com/itemdatabase/EN/ships/covertops/caldari/12032.asp "In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
"In addition, stealth bombers' extremely advanced missile navigation subroutines are able to triangulate a cruise missile's trajectory in advance, resulting in a decreased factor of signature radius and making the missile more effective against smaller targets."
MORE effective. Not MOST effective. Learn English. In otherwords, cruise missiles have a hard time hitting anything moving, but the bonus to SB's make them LESS likely to miss completely. That sentence does not say, "STEALTH BOMBERS ARE MOST EFFECTIVE AGAINST SMALLER TARGETS [IE SHUTTLES AND FRIGS"
I love it when people try to be a smart-ass but they end up being a dumb-ass.
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The Vixen
Gallente Coalition of Nations
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Posted - 2008.11.06 21:45:00 -
[16]
Originally by: Hugh Ruka
Originally by: The Vixen Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Yeah, because this game is entirely focused on 1on1 ship fighting. Why does everyone boil arguments down to 1v1. What is the actual percentage that ANY fight starts (AND ENDS) 1v1. This game is about creating dynamic fleets, finding the edge, taking the higher ground and outsmarting your enemies... not enemy.
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Soporo
Caldari
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Posted - 2008.11.06 22:01:00 -
[17]
Quote: This game is about creating dynamic fleets, finding the edge, taking the higher ground and outsmarting your enemies... not enemy.
Waiting to get fleet together, getting on TS, becoming an extended drone for some FC whos shucking and jiveing with an enemy FC's blob for 15 systems. Blobbing up in other words.
Gee, a Nul-seccers dream come true.
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The Vixen
Gallente Coalition of Nations
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Posted - 2008.11.06 22:05:00 -
[18]
Edited by: The Vixen on 06/11/2008 22:05:00
Originally by: Soporo
Quote: This game is about creating dynamic fleets, finding the edge, taking the higher ground and outsmarting your enemies... not enemy.
Waiting to get fleet together, getting on TS, becoming an extended drone for some FC whos shucking and jiveing with an enemy FC's blob for 15 systems. Blobbing up in other words.
Gee, a Nul-seccers dream come true.
Yup, you just defined the other end of the spectrum from non-1v1. Because, that's how I spend my EVE-life. Seriously, what is the point of absolute-extreme examples? Apparently you can't group-PVP without having a blob, who is all on TS/vent taking orders from a fleet commander.
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GateScout
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Posted - 2008.11.06 22:19:00 -
[19]
Originally by: Lyria Skydancer
LIGHT MISSILES HIT FRIGATES. DO NOT LIE. The person I quoted said that missiles are outrun on sisi. It is a blatant lie. End of story. Your explosion velocities have nothing to do with it.
Lie? WTF are you talking about?
First of all, you were talking about interceptors...not frigs.
Let me remind you:
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Secondly, the default max velocity of a light missile is 3,750m/s. Anything that goes faster than that will outrun that missile. Can a ceptor on SiSi exceed 5km/sec? Yep.
Thirdly, explosion velocity is important as it doesn't matter if a ship cannot, in fact, outrun a missile if it doesn't do any damage.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
|
Posted - 2008.11.06 23:22:00 -
[20]
Originally by: GateScout
Originally by: Lyria Skydancer
LIGHT MISSILES HIT FRIGATES. DO NOT LIE. The person I quoted said that missiles are outrun on sisi. It is a blatant lie. End of story. Your explosion velocities have nothing to do with it.
Lie? WTF are you talking about?
First of all, you were talking about interceptors...not frigs.
Let me remind you:
Originally by: Lyria Skydancer Interceptors can't outrun light missiles on sisi, cruisers can't outrun heavy missiles on sisi, battleships can't outrun cruise missiles on sisi.
Secondly, the default max velocity of a light missile is 3,750m/s. Anything that goes faster than that will outrun that missile. Can a ceptor on SiSi exceed 5km/sec? Yep.
Thirdly, explosion velocity is important as it doesn't matter if a ship cannot, in fact, outrun a missile if it doesn't do any damage.
You are wrong and you are digging your own grave. You're just proving to everyone that you haven't been on sisi or are just making up reasons to whine.
1. Max velocity of a light missile is modified by skills 2. Orbit speed of an inty realistically (ie, no snakes and comedy pure speed fits) more like 4km/s on sisi and is below max light missile speed 3. The missile damage formula has been altered: read and weep 4. A light missile actually does around 20-30% of its max damage on an average inty in orbit. This can be boosted by ship bonuses and/or rigs also.
Ofc you wouldnt know all these things because you are talking out of your ass but we already knew that. ----------------------------------------- [Video] The Cruise |

Takon Orlani
Caldari Chaos Monkeys
|
Posted - 2008.11.06 23:22:00 -
[21]
Edited by: Takon Orlani on 06/11/2008 23:22:12 Intys can effectively reduce the amount of damage received from light missiles to manageable levels, making them ineffective in a role they once had. Intys SHOULD be afraid of light missiles, especially precision lights. The range of ships fit for PVP that USE these T2 missiles is VERY LIMITED. Most ships can fit standard launchers if they have a slot, but only a few work WELL while fitting them. These SPECIALIZED MISSILE SHIPS need to be able to kill things with their weapons. This includes... STEALTH BOMBERS.
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Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.11.07 02:46:00 -
[22]
Singed/ missiles now fail at everything. now I have to train guns, grrrrr. _
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GateScout
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Posted - 2008.11.07 04:10:00 -
[23]
Edited by: GateScout on 07/11/2008 04:13:33
Originally by: Lyria Skydancer
1. Max velocity of a light missile is modified by skills 2. Orbit speed of an inty realistically (ie, no snakes and comedy pure speed fits) more like 4km/s on sisi and is below max light missile speed 3. The missile damage formula has been altered: read and weep 4. A light missile actually does around 20-30% of its max damage on an average inty in orbit. This can be boosted by ship bonuses and/or rigs also.
SO now we're talking about interceptors that are orbiting? Not Frigs any more? Not just ceptors? Not about out running missiles? Make up your ****ing mind! 
LOL. You keep changing the question.
I'm not whining about anything, you imbecile. Your reading comprehension skills are seriously lacking.
Bottom line: Interceptors can still out run light missiles on SiSi right now. 4km/sec? Easy.
Keep trying though.... At least you're entertaining. 
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Karrade Krise
Galatic P0RN Starz
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Posted - 2008.11.07 05:00:00 -
[24]
I can't believe I'm saying this...but after QR is released with this gawdawful missile nerf...
I will be agreeing with Merin that SB's are truly worthless...
</3 SBs, R.I.P.
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Murk Loar
Polytope
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Posted - 2008.11.07 07:04:00 -
[25]
I refuse to accept it =(
At least make bombs usable in low sec if this is the case.I know,gate guns and all...but at least it's still useful for 'something' other than watching a gate. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.07 07:15:00 -
[26]
Originally by: Lyria Skydancer
Originally by: Hugh Ruka
Originally by: Lyria Skydancer
Originally by: Hugh Ruka
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Uhm he never said to solo a cruiser. And yeah a SB can quite easily kill a t1 cruiser if it is tackled by something else.
well you can kill a titan given enough velators ... but that's not the point ...
But you accused him of saying a bombers would kill a T1 cruiser when he didn't.
no ... you are putting words in my mouth I did not say ... reread my post ...
I never said solo.
Pre nerf, the SB could alpha certain frigate hulls if done right. Or kill bigger targets in larger numbers. Post nerf, it will not be able to kill frigs unless they don't move and the number of bombers needed to kill larger targets will increase due to new missile damage formula ...
Right now on TQ, bombers are very niche ships, they are difficult to fly and have a limited set of targets but still they offer some fun. Post nerf, they will be in the "don't bother" category. --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.07 07:19:00 -
[27]
Originally by: The Vixen
Originally by: Hugh Ruka
Originally by: The Vixen Edited by: The Vixen on 06/11/2008 15:52:45 Stealth Bombers are not meant to be anti-frig ships. Cruise missiles are supposed to attack large targets. BC/BS. They will still do some damage to cruisers, but the objective is to have a ship that is agile, stealthy and not huge, but can still attack large ships. They were implemented, because at the time, the ONLY thing people PVP'd in were BS's. If you didnt fly a BS you were fail. SBs are broken on TQ atm, and hopefully the speed-revamp will put BS's closer to where they were intended to be.
People seriously need to quit complaining about ships and go back and READ the initial intentional design/role of the ship. 
I am very curios how you kill a t1 cruiser in a bomber ? like a Caracal f.e ? or a Vexor ?
an SB is a fat and slow frigate with low DPS (better than frig, but still not enough).
Yeah, because this game is entirely focused on 1on1 ship fighting. Why does everyone boil arguments down to 1v1. What is the actual percentage that ANY fight starts (AND ENDS) 1v1. This game is about creating dynamic fleets, finding the edge, taking the higher ground and outsmarting your enemies... not enemy.
Where in my reply do you see "solo" or "1on1" ??? Ah yes, nowhere ...
You dynamic fleet world is quite dull. And even then, there is not advantage of taking a bomber, a HML caracal will do better in every case ... --- SIG --- CSM: your support is needed ! |

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.11.07 07:37:00 -
[28]
My concern is if they nerf Stealth Bombers, then the Black Ops boost is going to be for naught, because now the ships that are supposed to be used BY the Black Ops are going to suck, thereby reducing the need for the Black Ops.
Grrr >=|
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Murk Loar
Polytope
|
Posted - 2008.11.07 07:51:00 -
[29]
On a side note,I decided to test against some NPCs (I know..NPCs) with a Manti.
Still instapops the frigs and now Im instapopping the destroyers where as before it was taking 2 volleys for them,NPC BCs are now dropping in 4 volleys as opposed to 5.Damage seems to up per missile from what I can tell but I may be wrong. |

Tsabrock
Gallente Circle of Friends
|
Posted - 2008.11.07 17:47:00 -
[30]
Originally by: Murk Loar On a side note,I decided to test against some NPCs (I know..NPCs) with a Manti.
Still instapops the frigs and now Im instapopping the destroyers where as before it was taking 2 volleys for them,NPC BCs are now dropping in 4 volleys as opposed to 5.Damage seems to up per missile from what I can tell but I may be wrong.
I did some testing a few days ago in my Nemesis versus some baby NPC rats, and I had the opposite observation. The frigates I destroyed were averaging about 1 more missile to kill than before, and I was not able to insta-pop anything at all. Granted, my missile skills are not the strongest (I'm more of a gunner/drone user), but the difference was noticeable. Also, no implants, and a mix of 'Arbalest' Cruise Launchers and a T2 Ballistic Control Mod.
I wonder (and can hope) that things may have been improved over the last few days. I'll have to check this out when I get home from work. --- AMD 64 4400+ X2 (Dual-Core) 4GB Corsair XMS Memory (2336) ASUS A8N-SLI Premium (1.09 Bios) GeForce 7800GTX 256 Megs; eVGA brand Windows XP Pro and Vista Ultimate 64-bit (Dual-Boot) |

Straight Chillen
Gallente Solar Wind
|
Posted - 2008.11.07 20:24:00 -
[31]
Seriously i dont what the hell you lot are going on about, But the stealth bomber is going to be even better after this patch. If you feel otherwise, feel free to contract all your bombers to me. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

GateScout
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Posted - 2008.11.07 21:07:00 -
[32]
Originally by: Straight Chillen Seriously i dont what the hell you lot are going on about, But the stealth bomber is going to be even better after this patch.
Why do you think this is the case? ....unless you're referring to Sb being better targets. 
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Zakru Anul
GoonSwarm
|
Posted - 2008.11.07 22:18:00 -
[33]
Originally by: Crellion The only way in which bombers would be a serious ship is if they had a class bonus effectively negating completely explosion velocity and explosion radius problems for all but the very tiniest of targets and the fastestof targets that would get a maximum of 50% reduction.
I have never failed to kill a stealh bomber in a ceptor in TQ. Ever.Let alone Sisy
you Yet too run across my bomber. lets meet on QT before the Nerf bat hits one of my Fav ships too fly.
on SIsi the Bomber is worthless. when i Fire 3 missiles at a T1 unfit frig moving at it's base speed and it lives something it More then wrong.
the Bombers have Low HP levels for a T2 ships anything that can Take a Volly or 2 can simply beat them no issues, it's strong point was that it can take out that Same target with a well placed Missiles wave.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 10:40:00 -
[34]
Edited by: Terra Mikael on 10/11/2008 10:41:05 Update:
Okay, so here's the problem with bombers if they go live:
They will no longer have a significant role to play. Just from reading over this thread, most agree that they were originally broken, but they found a nitch harassing and one-shotting T1 frigates and interceptors. However, with the changes to cruise missiles, that one shot will probably not be enough to kill anything that isn't at a full stop and target painted - something that negates the whole idea of the stealth bomber.
So the bomber's role could go one of two ways - large targets (torps? a new missile type?) and area attacks (bombs) or small targets (a boost to rockets or missile range) and bomb deployments.
Either would be a step up from what where looking at going live tomorrow night. Please don't make this fun and challenging ship platform useless.
Please give your input, and tell me what you think of these ideas.
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Murina
The Scope
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Posted - 2008.11.10 10:52:00 -
[35]
Originally by: Zakru Anul
on SIsi the Bomber is worthless. when i Fire 3 missiles at a T1 unfit frig moving at it's base speed and it lives something is More than wrong.
Here is the problem in a nutshell.
PPL want a frig that can 1 volley other frigs and ships, do we have a class of cruisers that can 1 volley other cruisers or BC that can 1 volley other BC or even BS that can 1 volley other BS?.
With this "new eve" the idea behind the bomber is broken as it uses BS sized weapons but ppl think it should hit and insta pop frigs and things, it should not it should only hit BS for full missile dmg and have the same drawbacks against smaller ships that other cruise missile ships do.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 11:12:00 -
[36]
Originally by: Murina PPL want a frig that can 1 volley other frigs and ships, do we have a class of cruisers that can 1 volley other cruisers or BC that can 1 volley other BC or even BS that can 1 volley other BS?.
With this "new eve" the idea behind the bomber is broken as it uses BS sized weapons but ppl think it should hit and insta pop frigs and things, it should not it should only hit BS for full missile dmg and have the same drawbacks against smaller ships that other cruise missile ships do.
Just reading your post I can tell you've never flown a bomber. It is so hard to get that one shot kill that it is nearly impossible. even with top skills, you can't one shot an assault ship, or even a well tanked T1 frig or destroyer.
But at the same time, the resists on the bomber make it a totally defenseless platform. Should any T1 ship get even a lock on you, you are finished.
The bomber is far from a solo pwn mobile that you make it out to be. at best, its a glass cannon to the extreme. quite pretending that it can one shot anything but shuttles and destroyers/frigs without any tank at all, or ones that are already compromised.
But at the same time, I don't see you complaining that one volley from a gank kestrel would send a T2 ship worth many fold it's value straight down the drain.
Are you begininning to see the trade-off?
This ship is paper thin and gets literally one shot only.
If you take away the one shot, but don't compensate the ship with resists, then it's a 15mil ISK suicide vessel that can accomplish nothing. You might as well fit it, undock, and initiate self destruct - it would accomplish the same thing, much , much faster.
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Murina
The Scope
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Posted - 2008.11.10 11:16:00 -
[37]
Originally by: Terra Mikael
Just reading your post I can tell you've never flown a bomber. It is so hard to get that one shot kill that it is nearly impossible. even with top skills, you can't one shot an assault ship, or even a well tanked T1 frig or destroyer.
Did you read this:
Originally by: Zakru Anul
on SIsi the Bomber is worthless. when i Fire 3 missiles at a T1 unfit frig moving at it's base speed and it lives something is More than wrong.
and my reply PROPERLY?.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 11:21:00 -
[38]
Edited by: Terra Mikael on 10/11/2008 11:22:20 I read it all.
I'm sorry, but an unfit frig vs any other T1 frig would be dead in seconds. I fail to see the difference of why a T2 frig, fit for total gank could not do the same. Especially since it completlely traded its tank.
True, it is a balance. Give us more tank, take some firepower.
If they hit live now, we will have neither.
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.11.10 11:23:00 -
[39]
Edited by: McFly on 10/11/2008 11:27:41
Originally by: Terra Mikael ...then it's a 15mil ISK suicide vessel that can accomplish nothing. You might as well fit it, undock, and initiate self destruct - it would accomplish the same thing, much , much faster....
Look at light dictors, 1 bubble and their out, and with further speed ner-f-age (edit since f-a-g is censored) they probably wont even be able to get in position to drop a good placed bubble. But that was just because the Sabre was wicked fast and they had to nerf all the other dictors to justify bring the sabre down.... which i still think is complete BS.
Here's a heavy dictor.... while we take the light dictor away....
So nerf a ship to uselessness has happened before and will prolly happen again.
I agree with a lot of what u said in the total post tho, Bombers should have a bonus to precision or something to allow them to keep their current role.
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Murina
The Scope
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Posted - 2008.11.10 11:28:00 -
[40]
Originally by: Terra Mikael
True, it is a balance. Give us more tank, take some firepower.
If they hit live now, we will have neither.
Sure, fly a AF you cannot have a monster alpha, plus good tank, plus good dps all in one frig pal or it would make all the others pointless.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 11:34:00 -
[41]
Originally by: Murina Edited by: Murina on 10/11/2008 11:31:06 Edited by: Murina on 10/11/2008 11:29:04
Originally by: Terra Mikael
True, it is a balance. Give us more tank, take some firepower.
If they hit live now, we will have neither.
Sure, fly a AF.....
you cannot have a monster alpha, plus good tank, plus good dps along with the ability to drop bombs all in one frig pal or it would make all the others pointless .
Like i said bombers break the mold ccp wants eve to become.
Serious question. Have you ever flown a bomber?
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Murina
The Scope
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Posted - 2008.11.10 11:38:00 -
[42]
Edited by: Murina on 10/11/2008 11:41:46
Originally by: Terra Mikael
Originally by: Terra Mikael
True, it is a balance. Give us more tank, take some firepower.
If they hit live now, we will have neither.
Sure, fly a AF.....
you cannot have a monster alpha, plus good tank, plus good dps along with the ability to drop bombs all in one frig pal or it would make all the others pointless .
Like i said bombers break the mold ccp wants eve to become.
Serious question. Have you ever flown a bomber?
I flew the nemisis when the first came out but my missile skills are a little lacking and my main has 60+ mil sp in pure pvp so i tended towards better ships than frigs.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 11:47:00 -
[43]
Edited by: Terra Mikael on 10/11/2008 11:50:12
Originally by: Murina I flew the nemisis when the first came out but my missile sakills are a little lacking.
So I'm guessing you don't know about the problems with bombs (its basically a suicide run), and they can only be used in zero sec. Not only that, but if you cloak, your bomb becomes a 10 million dollar paperweight. Same with missiles.
the ship has no tank, and no real tank at all - its thinner than the interceptor.
I agree with you that a ship shouldn't have tank and gank. But the stealth bombers gank - with good skills and best modes available - is about a 3k alpha - and that's ****ing outstanding skills and mods, but still before resists get factored in. But that amount of damage can be accomplished by most AF in a probably about 10 seconds - only they have tank and speed to back up their bite.
Although many use dampeners, the ships has no bonuses for them - which would greatly help the situation.
You must see that this leaves the assault frigates without a role. We will have no gank (cruise missiles vs frigates are useless now) and not enough to bother cruisers. But we have no tank.
So where does that leave the SB?
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Murina
The Scope
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Posted - 2008.11.10 11:57:00 -
[44]
Originally by: Terra Mikael
So I'm guessing you don't know about the problems with bombs (its basically a suicide run), and they can only be used in zero sec. Not only that, but if you cloak, your bomb becomes a 10 million dollar paperweight. Same with missiles.
I knew all that as we spent a lot of time on the test server working in groups of 20 laying down pattern's around gates to see how well it worked as a anti-blob weapon.
Originally by: Terra Mikael We will have no gank (cruise missiles vs frigates are useless now) and not enough to bother cruisers. But we have no tank.
So where does that leave the SB?
Its a problem as i said, maybe they just added way to many frig classes and have run out of viable options and a role for the SB due to this new nerf.
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Terra Mikael
Private Nuisance
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Posted - 2008.11.10 13:18:00 -
[45]
Edited by: Terra Mikael on 10/11/2008 13:26:25
Originally by: Murina Edited by: Murina on 10/11/2008 11:59:52
Originally by: Terra Mikael
So I'm guessing you don't know about the problems with bombs (its basically a suicide run), and they can only be used in zero sec. Not only that, but if you cloak, your bomb becomes a 10 million dollar paperweight. Same with missiles.
I knew all that as we spent a lot of time on the test server working in groups of 20-30+ laying down pattern's around gates to see how well it worked as a anti-blob weapon against invasions. (Blob jumps in, we uncloak, drop bombs in a set pattern around the gate, blob goes boom, server crashes ).
Originally by: Terra Mikael We will have no gank (cruise missiles vs frigates are useless now) and not enough to bother cruisers. But we have no tank.
So where does that leave the SB?
Its a problem as i said, maybe they just added way to many frig classes and have run out of viable options and a role for the SB due to this new nerf.
I'm glad we agree that there's at least some serious problems with the platform which will only be compounded by the patch.
Honestly, the role it plays is already covered by several other ships - for anti-blob, doomsday spamming seems to work well enough for most null sec'ers. For anti-frigate, AF or pretty much any other frigate or drone ship works fine.
There isn't much use for her at all, then.
What do you suggest?
I'm somewhat against giving them siege launchers, since battleships have enough problems to worry about already. But if we gave them long range small rockets, I would have to ask what the point is.
If it had some other role that it could play in low-high sec, some niche it could fill, this wouldn't be such a difficult problem.
After the changes, it could probably make a decent missioning ship with the right rigs. Has anyone tested that out? battleships shouldn't be able to hit it if it's moving, right? same with BC and Cruisers....
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CCP Nozh
C C P

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Posted - 2008.11.10 13:39:00 -
[46]
We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Nozh Game Designer CCP Games |
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dojocan81
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Posted - 2008.11.10 13:55:00 -
[47]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
torps on SB ?!?   
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.11.10 14:25:00 -
[48]
Isn't that just moving them further from their intended role?
Considering that a torpedo won't be able to hit the broad side of a barn* in Quantum Rise, and that most battleship sized ships can take a few dozen torps, doesn't that make SB's more pointless?
*unless that barn happens to be 450m or so in length on it's broad size.
What I do the rest of the time - Vote for a Jita bypass! |

Takon Orlani
Caldari Chaos Monkeys
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Posted - 2008.11.10 15:27:00 -
[49]
Bombers are cheaper than battleships and more speedy too.
They'd probably get a range bonus so you have to operate at 40km or so.
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Shard Merchant
Minmatar
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Posted - 2008.11.10 15:41:00 -
[50]
Originally by: FireFoxx80 Isn't that just moving them further from their intended role?
Considering that a torpedo won't be able to hit the broad side of a barn* in Quantum Rise, and that most battleship sized ships can take a few dozen torps, doesn't that make SB's more pointless?
*unless that barn happens to be 450m or so in length on it's broad size.
Their intended role is complete, utter and unequivocal bull****. This is a glorious change.
Mad props CCP!
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Dal Thrax
Multiverse Corporation Cosmic Anomalies
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Posted - 2008.11.10 16:17:00 -
[51]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
This please.
One suggestion though, how about a reduction in damage from AoE attacks (SB's, Bombs and DDD). A fleet of DDD proof torp wielding SB's seems to me like a great "torpedo boat" for capship killing swarms.
Dal
Originally by: HEXXX In all seriousness; I think I made a miscalculation originally. . . We either need to fix this or fix our advertising.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.11.10 16:48:00 -
[52]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
100% bonus to torp damage and an explosion velocity bonus?  Would probably need torp velocity/flight time bonuses as well.
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Crellion
Art of War Exalted.
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Posted - 2008.11.10 17:35:00 -
[53]
If you do change them to torp ships they might be worth it but you need to make sure they:
1) Hit ALL BSs for full damage with torps up to say 400 m/s with a single painter and 2) That they end up with at least 50% more dps than currently... everything else =fail.
A further improvement to suggest: Special Role Bonus for Stealth bombers: No stacking penalty on TPs operated from Stealth bombers... Have enough of them lighting up together and a frig=a barn...
This latter one is the sort of thing I d like to see from CCP at a day and age when all systems are same-ish
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

GateScout
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Posted - 2008.11.10 17:45:00 -
[54]
Originally by: CCP Nozh In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Torpedo Damage? Are you serious? 
You're going to have a metric a**-load of dead SBs on your hand. The only reason they survive is range....torps negate that.
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Tac Ginaz
Coalition of Nations
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Posted - 2008.11.10 18:02:00 -
[55]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Nozh,
Thanks for the reply. As a dedicated SB pilot who, for the past few years have felt completely ignored and unloved, this reply of yours gives me at least some hope that you guys are aware of the SB's issues (or at least that there is an issue with it!).
I've posted this suggestions before and I'd like to post it again here.. I would really appreciate your opinion on it (and under the understanding it is your opinion not CCP's position or future plans).
Give the stealth bomber a triple attack role: Big alpha strike damage vs big ships (not instapop) and medium/small ship harrasser.
Currently it is a harasser of ships up to cruiser level via cruise missiles. To make it an alpha damage striker vs big ships (BC-BS-Caps) you'd need to allow the bomber to use Citadel torpedoes.
This is easily done and kept balanced by:
-Changing the bomb launcher to accept citadel torpedo ammo. -Adding a 4th launcher slot to each bomber. -Changing bomb launcher PG/CPU bonuses on ship so that a bomber can fit 4 bomb launchers. -Adding a cap. drain effect on bombs.. so that only ONE bomb can be fired from the stealth bomber (it prevents quad-bomb firing) -Adding bonus to stealth bomber so that citadel torpedoes do full damage vs Battleship sized targets.
With the above changes, the stealth bomber has a very high alpha strike damage vs all ship types BUT not enough to kill them in one volley (well except the T1 newbie frigates and shuttles). In fact, it would take 3 or 4 stealth bombers firing quad citadels each to kill a battleship in one shot...
and when you think about HOW a stealth bomber would attack a BS with citadels you will realize it will have to be fired from very short range as the citadel torps fly so slowly... attack range of 10km still means it takes 6 seconds for the torps to hit.
The biggest issue the stealth bomber has always had has been the fact that it is made of paper and fires a weapon that although is high damage compared to its ship size, its a weapon that takes a lot of TIME to reach target...time enough for target to warp out or kill the SB with its insta-damage guns.
Hence the bomber MUST become a very high damage, almost point-blank attack craft.
For this we need the citadel torpedoes. No other weapon fits the bill. an 8k (4X2k damage) alpha strike damage vs a battleship is not insta-pop but it does mean SERIOUS damage.
And as the bomb launcher has 160 secs+ refire time, it means the bomber can only fire the citadels once every 160 secs.
It is all balanced.
What do you think?
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Roemy Schneider
BINFORD
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Posted - 2008.11.10 18:46:00 -
[56]
i'd like 1400mm T2 artilleries with 40m signature resolution on my hound, plz.
but seriously... we don't have to cling to the idea with the cruise missles. there's the bomb launcher now. granted, it's not much by itself.
but if we do cling to it.. F F S use painters (if you dont have anybody who webs for you) http://www.walterzorn.com/grapher/grapher_e.htm -- a 65m scimitar vs a "all lvl 4"-bomber and 0,1,2 painter(s):100 * MIN(MIN(65/40,1) , (096.6/40 * 65/x)^(0.1975 * 4.5)); 100 * MIN(MIN(65*1.36/40,1) , (096.6/40 * 65*1.36/x)^(0.1975 * 4.5)); 100 * MIN(MIN(65*1.36*1.3129/40,1) , (096.6/40 * 65*1.36*1.3129/x)^(0.1975 * 4.5)); x 0..1000 y 0..100 - putting the gist back into logistics |

Tac Ginaz
Coalition of Nations
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Posted - 2008.11.10 19:09:00 -
[57]
you do realize the painter has to be active on target when the missiles strike or its useless right?
...and you do realize most bombers will be locked, and likely DEAD before said cruise missiles reach target right?
That's the SB dilemma. We have high damage missiles for our ship size... but they take time to get to it. We must be uncloaked for the missiles to deal damage...and we have zero tanking ability. All this results in the stealth bomber uncloaking, locking target, getting locked in return as your missile volley starts to leave your launch tubes...and being a sitting duck for insta-damage guns as the SB waits for his cruise missiles to reach target.
Its dumb.. just plain dumb.
The stealth bomber's stealth reminds me of INVISIBLE BOY from MYSTERY MEN.
Invisible Boy claims he can become invisible, but only when no one (including himself) is looking.
(duh)
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.11.10 21:49:00 -
[58]
I think you just need to expand upon your tactics. As has already been stated the stealth bomber is a glass cannon, you look at it funny and it WILL explode. I usually wait untill the fight has started to decloak and pick off targets of opportunity. If you decloak before the hostiles have called primary's, you will be one of them, no doubts about it. Flying a stealth bomber is truly a game of patients and cunning. Which is why the are by far my favorite ships to fly.
So again anyone who wants to get rid of their bombers, Contract them to me, ill be happy to buy them, Just no manticores.  |

Max Hardcase
Art of War Exalted.
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Posted - 2008.11.10 23:15:00 -
[59]
Edited by: Max Hardcase on 10/11/2008 23:23:49 Edited by: Max Hardcase on 10/11/2008 23:23:10 I'd rather see a reduced radius bonus coupled with an explosion speed bonus. Range is everything if you dont want to use bombs.
And to the poster above me; explosion velocity is nerfed on cruise missiles, this severly limits the targets you can succesfully engage ( ie. deal dmg too ).
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Merin Ryskin
Peregrine Industries
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Posted - 2008.11.10 23:32:00 -
[60]
Edited by: Merin Ryskin on 10/11/2008 23:36:08
Originally by: CCP Nozh In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Please no. I would argue that this would make the problem even worse. While currently, bombers are at least marginally useful against long-range threats like Falcons, this only works because the target is paper-thin. Giving them torps makes it impossible to snipe hostile support, but trades that target for one they don't have the alpha to kill. Battleships have MUCH higher HP than a bomber's current targets, FAR more than the increase in damage from using torps. A battleship will just laugh off a single bomber (or even a small gang of them) and then insta-pop it with drones. To get the kill and survive, you'd need so many bombers that you could kill the target just as easily with ANY ship. Even if you give them a 100% damage bonus to torps (IOW, the damage output of a gank fitted battleship), you still have done nothing to fix the two fundamental problems with bombers:
1) They aren't stealthy. Since you have to warp in uncloaked and give away your presence, there is no practical way to use them as stealth ships. Vast amounts of player experience have proven very clearly that the only useful cloak in combat (as opposed to hiding in a safespot or cloak->warp tricks for escaping gatecamps) is the covert ops cloak. Without it, bombers will be better off scrapping the whole stealth idea and spending all of that CPU on another BCU II instead.
2) Bombs suck. Right now, they're way too expensive. Even the QR change does not fix this issue, it reduces the cost, but not enough to make using them practical. The damage is just too low for something that costs 15 million ISK just to TRY to kill something. Either bombs need to be reduced in cost to the level of interdictor bubbles (which do FAR more damage to a blob), or they need to be massively boosted in damage. Also, since a bomber can't effectively use both bombs and missiles at the same time, bombers should either get the option to fit 3x bomb launchers, or bomb launchers should use the currently-worthless 5th high slot. ----------- Blaster sig removed for now, pending those "changes we've been working on all day". CCP, don't screw this up.
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Lyria Skydancer
Amarr Developmental Neogenics Amalgamated
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Posted - 2008.11.10 23:32:00 -
[61]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Are we going to see bombs buffed? I mean the problem of the SB is not the cruise missiles. The problem is that they are not doing their intended role, wich is to bomb blobs. ----------------------------------------- [Video] The Cruise |

Captator
Universal Securities
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Posted - 2008.11.11 00:02:00 -
[62]
With torps and 100% damage bonus you are looking at a 4.7k alpha on 3 launchers, 1 bcu, max skills, roughly double the current cruise missile alpha.
If (hypothetically) you then gave them a hidden bonus such that an unpainted unmoving cruiser will take full damage, then we are perhaps looking at something interesting (as this basically means BC/BS will take 4k+ alpha), which I don't think is enough to justify their greatly decreased range.
Going the other way, if you gave them a 200% damage bonus, but no hidden exp velocity/exp radius bonus, then you are looking at nearly 7k alpha versus painted BS and BC, and a greatly decreased damage against cruisers and frigs, putting it back into more normal volley damage numbers against them. This would perhaps give them a role, along with a 10% velocity bonus per level for siege missile launchers (30km range with max skills, 45km for javelins).
This is just following along the lines of potential torp workings on the ship.
A covops cloak would be nice, but it would have to come with a non-skill attached bonus that made it impossible to fit a probe launcher and the cloak simultaneously, unless you fit nothing else, and lots of cpu mods, in which case the covops frig is clearly better for the role.
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Thenoran
Caldari Hegemony Enterprises E L I T E Alliance
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Posted - 2008.11.11 01:08:00 -
[63]
Originally by: dojocan81
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
torps on SB ?!?   
Might aswell call it a Submarine  ------------------------ Ship Yield Calc Improve Mining |

Miss Marketing
University of Caille
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Posted - 2008.11.11 01:10:00 -
[64]
LOL @ CCP screwing up again. The only thing that saves a stealth bomber now is that I can warp before its tackled. Should it have to be within scram range to fire, it will have no escape or defense.
But seriously, why the hell would you fly one of these things in the first place? Its not capable of soloing and its just all around crapy given the fact it has to warp uncloaked. Oh great you want to use bombs... The only place they are worth while seeing as they are AoE is during a massive fleet fight or at a POS. In both situations lag will probably contribute to it dying either to enemies on warpin/grid load or by its own bomb and not warping fast enough.
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Tac Ginaz
Coalition of Nations
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Posted - 2008.11.11 02:01:00 -
[65]
Sorry to burst your bubble but the bomber can ONLY work as a short range or point blank attacker.
You cannot have a long range high alpha damage frigate using missiles.. your targets will see them coming and jump off.
As a short range high damage frigate vs big targets using torpedoes, the only option will be short range.
and c'mon man think about it.. you have a freaking' CLOAKING DEVICE. With that you sneak into range to deliver the weapon.
As for the escape... thats the tricky part. As a bomber you should watch WHO can lock you and how far away they are.
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Msgerbs
Gallente Imperial Assualt Guild
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Posted - 2008.11.12 00:25:00 -
[66]
CCP... I hate you at this moment. Just finished training cruise missiles, and what do you do? You screw up my bomber. Give me somethnig that can help my corp's miners pwn that little can-flipper smart-mouth, or that guy who thinks he's cute sitting there in lowsec. Not something that will merely annoy battleships.
You give it torps, anything can target at 40KM, most ships can kill at 40km. SO basically... I might as well be flying a BS myself and actually survive to fire another shot.
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Menzisu Uiru
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Posted - 2008.11.12 01:38:00 -
[67]
Any change is welcome. I think most bomber pilots can agree that these ships in their current form are severely flawed. I'd be willing to play around with another design philosophy for no other reason then that the fact that it's different.
If it works, it works. If the new design also ends up being flawed, then we can hope for another change.
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Kiotsu Adler
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Posted - 2008.11.12 02:06:00 -
[68]
I sign up for torpedo SB nao!
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Arikanaiz
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Posted - 2008.11.12 02:24:00 -
[69]
I'm Starting a petition against the missile changes, please read and post here.
http://oldforums.eveonline.com/?a=topic&threadID=920962
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Murk Loar
Polytope
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Posted - 2008.11.12 03:15:00 -
[70]
A Siege Manticore with a slight range to torp velocity/flight time would make me very happy.
In my pants. |

Tac Ginaz
Coalition of Nations
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Posted - 2008.11.12 04:20:00 -
[71]
How about a CITADEL torp manticore that does full damage to BS sized targets via ship bonus to citadel torp?
The answer IS citadels not sieges or cruises.
2 citadels + 1 bomb (9k dmg) or 3 citadels (6k dmg) = excellent alpha damage, point blank attack craft without it single-shotting BS sized targets.
Leave the frigates and cruiser sized targets for the other T2 covop combat ships: the Force and Combat recon cruisers and AF's.
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Msgerbs
Gallente Imperial Assualt Guild
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Posted - 2008.11.12 05:52:00 -
[72]
Originally by: Tac Ginaz 2 citadels + 1 bomb (9k dmg) or 3 citadels (6k dmg) = excellent alpha damage, point blank attack craft without it single-shotting BS sized targets.
=dead bomber
How about a bomber that can hit ships the missiles it uses are intended, forget about hitting smaller.
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Tuncan
Minmatar Arbitrary Freedom
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Posted - 2008.11.12 06:26:00 -
[73]
Taking away the cruise launcher will be awesome for bombers. Even with a %100 explosion bonus SB's are not useful - i mean i fit my sb for 35 million,i can fit a cyclone with that price and become more effective -
Torpedoes, yes torpedoes. I don' care about the range, actually it would be an awesome fun to decloak,passive target lacunher citadel torps cloak and wait. This should perfectly suit to hound which already has around 450ish speed while cloaked with only 1 OD2.
I have cruise missiles 5 btw, yea i know this change will suck for us in speed wise but it will make SB's useful. It will be harder to use it, so thats better.
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Lethos Aranis
THE BLACK RAGE FOUNDATI0N
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Posted - 2008.11.12 06:37:00 -
[74]
Torps and short range on a ship with absolutely no tank at all?
Jesus Christ CCP, can you make any worse decisions?
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Tuncan
Minmatar Arbitrary Freedom
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Posted - 2008.11.12 08:22:00 -
[75]
Lol i did 50 dmg per missile to an AB fitted ishkur. 2 volleyed a thrasher and he smiled on me before he warped out.
pfft
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Brian Instigator
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Posted - 2008.11.12 10:09:00 -
[76]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Im HOPING you put the word Torpedo in by mistake.
Otherwise... wtf are you guys smoking? Range is the only defence a SB has... and you plan to remove it?
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Terra Mikael
Private Nuisance
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Posted - 2008.11.12 11:54:00 -
[77]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
I disagee with your vision for the bomber, but if you do take it in this direction, you will need a bonus to missile velocity. And increase the torp range by several hundred percent.
An alternative would be to add a forth launcher, and no bonus to torp range. At least this way it would be worth uncloaking and risking everything. velocity is still a must due to the incredibly slow torp velocity.
Whatever you do, and this is the most important point - bombers must have the guarantee of being able to survive their first volley.
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Kateryne
Minmatar Children Of Matar
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Posted - 2008.11.12 12:09:00 -
[78]
I'm all for CCP turning the bomber into a torpedo-bomber and thus an anti-big ship damage dealer.
If they do this they need to allow bombers to fit multiple bomb launchers, but slightly lower the blast radius of bombs to compensate.
Another idea i've been toying with is having a second class of "bombers" which have bonuses to rockets or HAMs and are designed around pelting them at frigates, destroyers and possibly cruisers.
This would need a tanking bonus too.
My final thought would be allowing bombers to fit covert ops cloaks, BUT giving them a penalty to re-cloak time, pretty much forcing you to pick targets you can kill, or else they'll lock you and f&$k you up. However this would allow for a completely stealthy entry and manouvering within system.
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haz bro
Caldari Doom Guard Libertas Fidelitas
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Posted - 2008.11.13 05:32:00 -
[79]
Edited by: haz bro on 13/11/2008 05:33:47
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Only stealth bombers ?? you ever looked at NPC ship speeds to they reduce missile damage with the damage reduction factor of 3.2 you need almost 33% more missiles you gonna lower the ammo cost to again or increase cargo bays.... don't hit something with a nerv overall if you hav't looked at all factors...But we know from 2003 already that is nothing new. But hehe Thx you made me win a bet we had running in the corp :P
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AK Shaman
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Posted - 2008.11.13 05:35:00 -
[80]
no freaking torpedos pls! JUST FIX SB as universal small/large target ship
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Tatianna
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Posted - 2008.11.13 05:41:00 -
[81]
Oh this is good. SB is going to become even more useless than it is now with the missile nerf.
LMAO 
What's next?....let's expand the cargohold and give it mining bonuses.
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haz bro
Caldari Doom Guard Libertas Fidelitas
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Posted - 2008.11.13 07:39:00 -
[82]
Edited by: haz bro on 13/11/2008 07:40:33
Originally by: AK Shaman no freaking torpedos pls! JUST FIX SB as universal small/large target ship
Its not only that they have to adust missile / damage ratio also to NPC ships as NPC BS Still fly the old speeds and with the 3,2 nerv on explosion velocity its gonna be some creative coding... like i said they looked at the player vs missile damage/speed points they acualy never toke in account that most NPC BS do 139 or above m/s... but thats there problem not ours... Like i said i won the bet we had lol and had a big laugh about it...
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PEACE1974
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Posted - 2008.11.13 08:04:00 -
[83]
Dear CCP,
PLEASE create a role bonus to bombers to increase Exp velocity and/or decrease Exp radius (more than it is now), even a little. Please? Or at very least increase its chances of survival in a 1v1 frig-level fight. It's such an expensive ship.
I have millions of SP invested in this class of ship, and am starting to feel it is becoming a worthless platform since it is easily tanked by frigs using no AB.
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Lena Planeswalker
IDLE GUNS IDLE EMPIRE
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Posted - 2008.11.13 08:44:00 -
[84]
stealth bombers....it sounds to me like a small ship intended to take out ships many classes bigger than itself.
you guys ever played freespace? remember the bombers were meant to take out capital ships, not fighters? I think that the devs want the SB to go in the same direction.
so that in mind, changing the bonuses to torp dmg bonus is welcome imho, giving it torp bonus and preferably a tiny range bonus aswell will make it an awesome ship to take out bs and capitals when you have a decent group.
with the speed changes with QR small ships survivability has been greatly increased already so getting closer to the target isn't that bad as you think. Not to mention the cloack being it's defence not range
the only key is to be able to operate outside of disruptor range so you can gtfo when you delivered your payload.
with these changes i foresee much more use for the SB in skirmish warfare in empire and 0.0 alike. A group of 5-7 SB and a few intys/assault frigs for tackling is gonna be very hard to deal with in small gang warfare.
if they could only warp cloacked
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Murina
The Scope
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Posted - 2008.11.13 08:45:00 -
[85]
SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
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Yon Krum
The Knights Templar Intrepid Crossing
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Posted - 2008.11.13 10:35:00 -
[86]
Originally by: Murina SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
Perhaps, logically. But, that's not the way they were originally designed, with their bonuses to precision and the like.
Now, changing the ship to truely make it a "glass cannon", from it's current "glass rifle" status, could be very interesting....
Torps against larger ships could be very handy, if they rejigger the bonuses. As others have indicated, the ship would need enough range avoid *having* to be in the target's face--30-45km at least--and some form of significant explosion velocity bonus.
SBs, interestingly enough, are ships that fit well with heavy electronics use (in practice, damps are required to give you time to finish your target), and are best used in packs. Ideally, you want to run with tackling support as well. SBs are not, never have been, and probably never will be solopwnmobiles.
Torps, however, could open up some interesting possibilities beyond the current 2-3 damps fits: TPs, damps with locktime rather than range (your primary target would now be large ships that lock you poorly by default), and even possibly a web or disruptor for daring, in-your face action.
Currently, SBs can cloak before their cruises hit, if they fire within 30km of the target. There's enough of a lag before the missiles become inactive, that it is possible. Some kind of similar undocument feature should also be possible if they use torps.
--Krum
--Krum |

Terra Mikael
Private Nuisance
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Posted - 2008.11.13 12:59:00 -
[87]
Edited by: Terra Mikael on 13/11/2008 12:59:48
Originally by: Murina SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
Seriously QFT.
Arguing that the SB's role is attacking battleships is like arguing that your niche is art because you occasionally finger paint with human fe-ces.
What I'm trying to say is that going through all the motions means jack sh!t unless you actually accomplish something (i.e. selling your painting or killing a BS).
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Murina
The Scope
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Posted - 2008.11.13 13:04:00 -
[88]
Originally by: Terra Mikael Edited by: Terra Mikael on 13/11/2008 12:59:48
Originally by: Murina SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
Seriously QFT.
Arguing that the SB's role is attacking battleships is like arguing that your niche is art because you occasionally finger paint with human fe-ces.
What I'm trying to say is that going through all the motions means jack sh!t unless you actually accomplish something (i.e. selling your painting or killing a BS).
So what should the SB role be?..1 volleying frigs? (making all other frigs pointless)..taking cruisers into hull with 1 volley...can you say overpowered?.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
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Posted - 2008.11.13 13:09:00 -
[89]
Originally by: Murina
Originally by: Terra Mikael Edited by: Terra Mikael on 13/11/2008 12:59:48
Originally by: Murina SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
Seriously QFT.
Arguing that the SB's role is attacking battleships is like arguing that your niche is art because you occasionally finger paint with human fe-ces.
What I'm trying to say is that going through all the motions means jack sh!t unless you actually accomplish something (i.e. selling your painting or killing a BS).
So what should the SB role be?..1 volleying frigs? (making all other frigs pointless)..taking cruisers into hull with 1 volley...can you say overpowered?.
I think you're putting words in my mouth. My stance has been that it has no role and you've been trolling here for lulz.
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Murina
The Scope
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Posted - 2008.11.13 13:17:00 -
[90]
Originally by: Terra Mikael
Originally by: Murina
Originally by: Terra Mikael Edited by: Terra Mikael on 13/11/2008 12:59:48
Originally by: Murina SB have BS sized weapons and so should only dmg BS sized ships its that simple and that's their niche.
Seriously QFT.
Arguing that the SB's role is attacking battleships is like arguing that your niche is art because you occasionally finger paint with human fe-ces.
What I'm trying to say is that going through all the motions means jack sh!t unless you actually accomplish something (i.e. selling your painting or killing a BS).
So what should the SB role be?..1 volleying frigs? (making all other frigs pointless)..taking cruisers into hull with 1 volley...can you say overpowered?.
I think you're putting words in my mouth. My stance has been that it has no role and you've been trolling here for lulz.
T1 FRIG Assault ships Electronic Attack Frigates Interceptors Covert ops
OH yes and the Stealth bomber.
It aint broken there is just no room or role for it cos of the sheer amount of bloody frig class ships in the game.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
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Posted - 2008.11.13 13:31:00 -
[91]
Originally by: Murina It aint broken there is just no room or role for it cos of the sheer amount of bloody frig class ships in the game.
What would you suggest become the first level role of the cov-ops->recon->black ops line?
Besides, the idea is sound - just as it was a century ago when german U-boats nearly strangled british isles to death.
SB = Eve's Uboats. that's it's intended role.
Just like U-boats back in the day, they weren't well defended when they surfaced - but they had to surface to fire. From what I understand, even merchant ships during the time tried to ram them to take them out - so they were in grave danger just to take that one shot.
Do you think it would even be worth it if they had to sit there and fire 15 volleys?
Might as well get a cruiser to do the job then...
same applies to snipers, espionage artists, and yes, U-boat captains.
One shot, one kill - kill or be killed. 
..or at least that's how it was. Seems to have all slipped away.
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Murina
The Scope
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Posted - 2008.11.13 13:53:00 -
[92]
Fine then to stick with that "u-boat" role they should be only useful against haulers and mining barges.....
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Deva Blackfire
D00M.
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Posted - 2008.11.13 13:57:00 -
[93]
Originally by: Terra Mikael
Just like U-boats back in the day, they weren't well defended when they surfaced - but they had to surface to fire. From what I understand, even merchant ships during the time tried to ram them to take them out - so they were in grave danger just to take that one shot.
Actually uboats were ones ramming merchant ships to save on torpedoes.
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Jinshu
German Kings Majesta Empire
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Posted - 2008.11.13 13:58:00 -
[94]
Edited by: Jinshu on 13/11/2008 13:58:59 While i personally think SB combined with BOMBS really need an overhaul, i see nothing wrong with it's missle counterpart. 2 SB mirror a Raven in DMG, that is fine enough for me. 2 Frigs that combine to the Damage of a BS. In fact they have slightly less DPS but therefore 1/5 more alpha. The explosion velocity Bonus in fact makes the missiles more effective against different targets.
In the last Alliance Tournament we saw a few SB gangs, that did quite well with the right support so i do not see why SB groups should not be viable on TQ in real combats. The problem most of the people here have is that they allways tend to look at 1v1 as stated before: "OH NOES my freighter just has no chance 1on1 against an industrial - clearly this must be wrong since freighter actually are the big brother of industrial and hell need a lot of more skills and bla and blubb" So maybe adding another few years in the game at one point it might actually get to you that 1on1 is not what ships are balanced about. They have an "intended" role most of you like to ignore. Especially those solo PVP "give me back my vaga own mobile" experts really do not make the cut most of the time.
Yet when all this is said, i do not think SB's are totally fine. But the arguments you want to look for is NOT your 1on1 i loose to everything else argument. SB's have an incredible ability to strike from awesome distances for a frigate sized hull and do also have an awesome alpha strike. Combine this and you would have THE one "hit and run" strategy ship. However the "missiles do no damaged when cloaked" and the "bombs really still are useless, despite becoming cheaper" problems really mess the class up. So that is where we need to look at imho.
------------------------------------ The Game cannot be won, only played. ------------------------------------ |

Vigaz
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Posted - 2008.11.13 14:05:00 -
[95]
Originally by: Murina Fine then to stick with that "u-boat" role they should be only useful against haulers and mining barges.....
You should be hire by CCP, you have same quality ideas about SBs.
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Murina
The Scope
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Posted - 2008.11.13 14:26:00 -
[96]
Originally by: Vigaz
Originally by: Murina Fine then to stick with that "u-boat" role they should be only useful against haulers and mining barges.....
You should be hire by CCP, you have same quality ideas about SBs.
Cos a 1 shot 1 kill frig would be soooo balanced with the others..........
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
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Posted - 2008.11.13 14:30:00 -
[97]
Originally by: Murina Cos a 1 shot 1 kill frig would be soooo balanced with the others..........
So would a frig that coul perma-jam all other frigs, or a frig that could outrun all other frigs, or out-tank all other frigs...
oh, wait...
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Terra Mikael
Private Nuisance
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Posted - 2008.11.13 14:36:00 -
[98]
Originally by: Deva Blackfire
Originally by: Terra Mikael
Just like U-boats back in the day, they weren't well defended when they surfaced - but they had to surface to fire. From what I understand, even merchant ships during the time tried to ram them to take them out - so they were in grave danger just to take that one shot.
Actually uboats were ones ramming merchant ships to save on torpedoes.
Interesting, that's the first I've heard of that. Seems kind of suicidal, tbh. But i'll have to check for instances of that - interesting stuff.
Still, the point stands.
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Murina
The Scope
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Posted - 2008.11.13 14:55:00 -
[99]
Edited by: Murina on 13/11/2008 15:05:10
Originally by: Terra Mikael
Originally by: Murina Cos a 1 shot 1 kill frig would be soooo balanced with the others..........
So would a frig that coul perma-jam all other frigs, or a frig that could outrun all other frigs, or out-tank all other frigs...
oh, wait...
Out run all frigs but not missiles from a SB's 1 volley kill..... Jam but still go pop to the fired 1 volley from the SB..... Out tank all other frigs apart from the SB 1 volley......
Small ships are virtually immune to BS now due to the missile and gunnery stats so theirs no reason that the weapons should only be effective against BS sized targets.
Cos lets be honest if your alpha is enough to insta pop a frig then its gonna be VERY good at 1 volleying cruisers and bigger when used even in small gangs and that = overpowered.
But then thats what your after is it not....
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
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Posted - 2008.11.14 04:25:00 -
[100]
Originally by: Murina Out run all frigs but not missiles from a SB's 1 volley kill..... Jam but still go pop to the fired 1 volley from the SB..... Out tank all other frigs apart from the SB 1 volley......
Small ships are virtually immune to BS now due to the missile and gunnery stats so theirs no reason that the weapons should only be effective against BS sized targets.
Cos lets be honest if your alpha is enough to insta pop a frig then its gonna be VERY good at 1 volleying cruisers and bigger when used even in small gangs and that = overpowered.
But then thats what your after is it not....
Exaggerate much? I don't know where you get this "one volley every frig" thing. IT won't one volley assault frigates, or interceptors who are moving, or even t1 frigates that have a basic tank (for example, the Merlin). Check me out in battleclinic and see just what targets I can "one volley."
Infact, scratch that. breath in for the moment that one volley only does about 100damage to an untanked frigate. that's pathetic.
And i'm not asking for a solo pwn mobile - i'm asking for a role.
You just like to use hyperbole and omg-the-sky-is-falling type responses and pretend they're actually bases in reality.
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Hairy Pants
Caldari The Incorporated Slavs
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Posted - 2008.11.14 05:29:00 -
[101]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
OK, we'll adapt or cry again.
But let me ask some cakes for stealths before this epic event: - 4th launcher slot; - role bonus for torpedo explosion radius (at least 50%); - bonus for target painters (+20% effectiveness per covert ops skill level); - bonus for torpedo damage (same as current cruise missile bonus or better); - bonus for covert ops cloaking device II (same as covert ops frigs); - no limitations for bomb launcher amount per bomber.
I know, sometimes I need a mouth-rolling machine ;), but without some of these bonuses new torpedo stealth will be usable only for freighter ganking and/or POS killing.
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DeadlyBob
Minmatar MisInterpreted Teddy Bears
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Posted - 2008.11.14 07:28:00 -
[102]
Yesterday I sat at a gate in a .4 system in my Manticore. I waited, and I waited. finally a bestower jumped in. I proceeded to uncloak lock and fire upon the bestower about 35km of distance, I warped out after a single volley from the sentries. My missiles connected and the bestower warped away after taking approximately 1750 damage.
Now,a second volley would have killed the bestower. a second burst from the sentries would have killed me. I say to myself, ok well let's wait in a belt and see if we get any targets. So I wait, about an hour goes by (I'm busy cooking dinner) and a Harpy warps to my belt (looking for PVP targets or so he said later) I engage, firing two volleys before he closes distance and I have to cloak. My missiles hit for 27ish damage a piece totaling for less than 200. I cloak and run away I could do nothing else, I played my cards and his were better, I later reengaged in a thorax and crushed him...
Ok so vs a small ship I was unable to do adequate damage to bring him into armor. Vs a medium ship, I was unable to kill it before having to escape. Vs a large ship I wouldn't even bother due to insufficient damage to begin with.
Possible fixes. (In the end I suggest both (two different varieties of ships like the Retribution and the Vengeance for two separate roles))
First
Stealth Fighter
Ability to fit Covert ops Cloak Current damage and explosion bonuses 25%-50% bonus to ROF
Everything else the same as it is currently
This allows you to close with targets as you see fit, strike hard, and get off a second volley making it possible to tackle cruisers haulers frigates etc as well as packing enough punch to be dangerous to BS and BC class ships in groups.
This would work to fit the current description.
Option two
Heavy Bomber
4 Siege Launchers ability to fit Covert ops Cloak 50% bonus to Torp Velocity 100% dmg bonus to racial Torp Damage 25% penalty to Siege launcher ROF (so it isn't a mini raven)
Again the ability to move about as you see fit and engage what you believe you can kill. This time packing a slightly different Armament to engage larger targets. Completely ineffective vs say assault frigs yet very effective vs BC and BS class ships.
This needs a bit of reworking I think possible ideas?
Criticism? Flames?
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Murina
The Scope
|
Posted - 2008.11.14 08:02:00 -
[103]
Originally by: Terra Mikael
Originally by: Murina Out run all frigs but not missiles from a SB's 1 volley kill..... Jam but still go pop to the fired 1 volley from the SB..... Out tank all other frigs apart from the SB 1 volley......
Small ships are virtually immune to BS now due to the missile and gunnery stats so theirs no reason that the weapons should only be effective against BS sized targets.
Cos lets be honest if your alpha is enough to insta pop a frig then its gonna be VERY good at 1 volleying cruisers and bigger when used even in small gangs and that = overpowered.
But then thats what your after is it not....
Exaggerate much?
And i'm not asking for a solo pwn mobile - i'm asking for a role.
You just like to use hyperbole and omg-the-sky-is-falling type responses and pretend they're actually bases in reality.
Im not exaggerating i said clearly that ppl seem to want a SB to be able to 1 volley other frig class ships (and that would be way overpowered) and this was your response:
Quote: So would a frig that coul perma-jam all other frigs, or a frig that could outrun all other frigs, or out-tank all other frigs...
If it hit frigs hard it would hit destroyers and cruisers harder and that would make it overpowered as it uses BS sized weapons that should do little/NO dmg to frigs slight/ LOW dmg to cruisers and normal dmg to BS.
That is the vision of pvp we have from ccp and that's why the entire nerf sucks imho.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2008.11.14 08:24:00 -
[104]
Originally by: Murina If it hit frigs hard it would hit destroyers and cruisers harder and that would make it overpowered as it uses BS sized weapons that should do little/NO dmg to frigs slight/ LOW dmg to cruisers and normal dmg to BS.
That is the vision of pvp we have from ccp and that's why the entire nerf sucks imho.
It fits BS weapons and has role bonus to hit small ships for full damage. It failed at it before due to speed tanking and fails even harder now with new missile stats/formula. Bonuses must be revised to bring it up to task. Oh and CCP, boost the bloody bombs properly already, reducing their price by 1/3 is not much of a boost. Boost area of effect and revise launch mechanics so they could actually be usefull against blobs and not make a bomber suicide ship at least. Having bomb/rocket still do damage when bomber cloaks/warps would be a start. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Murina
The Scope
|
Posted - 2008.11.14 08:38:00 -
[105]
Originally by: FlameGlow
Originally by: Murina If it hit frigs hard it would hit destroyers and cruisers harder and that would make it overpowered as it uses BS sized weapons that should do little/NO dmg to frigs slight/ LOW dmg to cruisers and normal dmg to BS.
That is the vision of pvp we have from ccp and that's why the entire nerf sucks imho.
It fits BS weapons and has role bonus to hit small ships for full damage. It failed at it before due to speed tanking and fails even harder now with new missile stats/formula. Bonuses must be revised to bring it up to task.
It would be way overpowered if it could solo alpha frigs as even in tiny gangs with that sort of bonus it could also alpha cruisers/hacs and in small gangs pop BC/BS ect ect.
Its role needs changing as it breaks the "new weapon class pvp" idea ccp are pushing.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.14 10:51:00 -
[106]
Edited by: Terra Mikael on 14/11/2008 10:56:06
Originally by: Murina It would be way overpowered if it could solo alpha frigs as even in tiny gangs with that sort of bonus it could also alpha cruisers/hacs and in small gangs pop BC/BS ect ect.
Its role needs changing as it breaks the "new weapon class pvp" idea ccp are pushing.
lol, are you serious? okay, lets pretend there are talented programmers working in CCP. and suppose they embark on the impossible task of creating a bomber that does a 3k alpha to small targets.
This was pretty much what a high skilled, faction fitted bomber did before patch. No one argued that it was overpowered. It didn't "alpha cruisers/hacs and in small gangs pop BC/BS" as your slippery slop argument suggests.
Now going back to these programmers, please explain how it will be totally impossible to return the bomber to its original role - because I would love to hear you explain how (exactly) insta-popping shuttles leads to a frigate that will solo dreadnoughts and entire fleets of BS, BC, CS, etc etc.(that's where you're going with this, amirite?)
edit: now, before you answer with your usual diarrhea of the mouth, consider the fact that it isn't outside CCP's power to create an entirely new class of weapon unique to the bomber. also consider that a 3k alpha won't even cut through a cruiser's shields, let alone a tanked frigate, especially not an assault frigate, and probably won't kill a destroyer.
|

Murina
The Scope
|
Posted - 2008.11.14 11:43:00 -
[107]
Originally by: Terra Mikael
leads to a frigate that will solo dreadnoughts and entire fleets of BS, BC, CS, etc etc.(that's where you're going with this, amirite?)
Hey look theres that verbal diarrhea your talking about.
If you cannot have a discussion without resorting to total exaggeration and drooling idiocy please stfu.
Originally by: Terra Mikael also consider that a 3k alpha won't even cut through a cruiser's shields, let alone a tanked frigate, especially not an assault frigate, and probably won't kill a destroyer.
I had no idea ccp had made the game a solo 1 v 1 kinda deal, your right now you cannot have say 2 bombers (or more) uncloak and with no locking delay and dish out a raw 3k alpha strike each against any target in the game they must be fine......
I know your upset that the game no longer has a place for your favorite little toy but thems the breaks pal.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2008.11.14 12:52:00 -
[108]
Originally by: Murina
Originally by: Terra Mikael also consider that a 3k alpha won't even cut through a cruiser's shields, let alone a tanked frigate, especially not an assault frigate, and probably won't kill a destroyer.
I had no idea ccp had made the game a solo 1 v 1 kinda deal, your right now you cannot have say 2 bombers (or more) uncloak and with no locking delay and dish out a raw 3k alpha strike each against any target in the game they must be fine......
I know your upset that the game no longer has a place for your favorite little toy but thems the breaks pal.
Anything a bomber could alpha-strike an AF could shred to pieces without breaking a sweat. And in QR AFs are boosted nicely and bombers are nerfed by missile change, wtf? Oh, and did I mention that bombs still suck, despite being cheaper? |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.14 12:54:00 -
[109]
Edited by: Terra Mikael on 14/11/2008 12:55:06
You know what, you're right.
Before the patch, the bomber was just unstoppable. I seen one take out a raven and it's support fleet ship by ship. I'm glad they a nerfing the beast.
seriously, Murina, all you've said is how allowing the bomber to be the same as it was will somehow cause roving gangs of omgwtfpwn frigates conquer the galaxy. Here's some examples:
Originally by: Murina It would be way overpowered if it could solo alpha frigs as even in tiny gangs with that sort of bonus it could also alpha cruisers/hacs and in small gangs pop BC/BS ect ect.
yeah, last time our fleet booster popped in that 600% bonus to missile damage warfare link, I nearly popped jita!
Originally by: Murina If it hit frigs hard it would hit destroyers and cruisers harder and that would make it overpowered as it uses BS sized weapons that should do little/NO dmg to frigs slight/ LOW dmg to cruisers and normal dmg to BS.
...this just in...weapons meant to hit small targets have a less difficult time hitting larger targets...this...may be a serious liability if it goes live in the quantum rise patch...srsly.
Originally by: Murina
Out run all frigs but not missiles from a SB's 1 volley kill..... Jam but still go pop to the fired 1 volley from the SB..... Out tank all other frigs apart from the SB 1 volley......
Average distance for a stealth bombers attack: 100km Average speed of a cruise missile: 4k/sec Average firgate align time: 3 seconds Watching a frigate sit and observe a volley of missiles come towards it for 25 seconds and still manage to die: Priceless.
Originally by: Murina
Cos lets be honest if your alpha is enough to insta pop a frig then its gonna be VERY good at 1 volleying cruisers and bigger when used even in small gangs and that = overpowered.
New to quantum rise, being in a gang automatically increases your firepower by a factor of 10 fold. sorry, it didn't make the patch notes. In other news, blobbing appears to be a mildly successful strategy, but only in groups 
|

Murina
The Scope
|
Posted - 2008.11.14 13:45:00 -
[110]
Originally by: Terra Mikael EEEEEMMMMMOOOOO RRRRAAAAGGGGGEEEE
Ok calm down a little your getting delusional.
1. A frig that can hit another frig and everything alse for that matter for a alpha of 3000 dmg with BS sized weapons is no longer a option in the "new eve" its broken.
2. If a gang of these frigs with such high alpha strikes were to be allowed they could insta pop any conventional ship in the game relative to their numbers.
3. Just because a bomber can hit at a 100km and more does not mean it has to sit at 100km and fire it can sit at 20-30 uncloak fire and warp after its strike.
Now im sure you will try to take what i just posted out of context as you did above and go major emo about it but its all the truth and your SB can not be uncloak/1 volley/pop mobiles.
BS weapons should only do real dmg to BS now go away.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

DeadlyBob
Minmatar MisInterpreted Teddy Bears
|
Posted - 2008.11.14 14:16:00 -
[111]
I'm sorry but have you ever even flown a Stealth Bomber?
Murina next time you one volley a frigate that isn't sitting still packing miner 1's and blown up by like 5 target painters let me know. Did you read my post? The missiles hit for absolutely crap damage vs small ships and have a refire rate that makes it impossible to stay and fight.
Secondly you seem to believe there are active 10-15 person gangs of SB's just floating around in space waiting to insta pop your mining Domi. It just isn't so, maybe if they didn't suck so hardcore you'd see groups of four or five flying out and about looking for trouble, but currently... it just isn't the case. Interceptor groups are far more common and deadly. In fact interceptors are far more deadly solo at this point.
You're right, I'm taking what you've posted out of context and relating it to the way things actually play in game.
Quote: Now im sure you will try to take what i just posted out of context as you did above and go major emo about it but its all the truth and your SB can not be uncloak/1 volley/pop mobiles.
You do sound like the cutting type, these guys are trying for solutions to a problem, you are being very conservative. What change would you suggest to fix the blatant issues facing this boat? Oh I remember, you think the only roles frigates can have are already filled.
You are right about one thing in that quote aside from not proofreading it. SB's are incapable of uncloaking and single volleying most targets. Additionally they are unable to remain in combat to continue spewing damage at a worthless rate of fire as the enemy closes and sadly enough, single volley's your SB.
Oh perhaps you forgot to consider it isn't like you can keep your opponent still while you're firing at him in a SB anyway, any SB pilot fitting a Warp disruptor is a dead SB.
Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Murina
The Scope
|
Posted - 2008.11.14 15:09:00 -
[112]
Edited by: Murina on 14/11/2008 15:11:37
Originally by: DeadlyBob I'm sorry but have you ever even flown a Stealth Bomber?
Yes and i do not like them they are a poorly designed and thought out ship made initially i feel for new players to try and fast gank with. The entire concept of them is just stupid and narrow minded.
Originally by: DeadlyBob Murina next time you one volley a frigate that isn't sitting still packing miner 1's and blown up by like 5 target painters let me know.
And here is the bone of contention cos if you swallow your emo along with the other idiots you will see i was replying to somebody who WANTED SB's to be able to 1 volley frigates, i never claimed they actually could just that they should not be able to.
So try reading fully in future.
Originally by: DeadlyBob Secondly you seem to believe there are active 10-15 person gangs of SB's just floating around in space waiting to insta pop your mining Domi.
Ok pal when your on over 2000 kills instead of 200 is the time to throw carebear insults about ok?. And even then its a good idea to know if your talking to a main or a alt.
Originally by: DeadlyBob What change would you suggest to fix the blatant issues facing this boat? Oh I remember, you think the only roles frigates can have are already filled.
That is the problem, i agree that SB needs a role or need to be trashed, but it should not be given BS sized weapons with BS sized alpha strikes against frigs no matter what is changed.
The bomb idea could do with some fine tuning in effectiveness maybe by allowing the bombs to tank themselves a little better making it a better anti blob weapon/ship. But then you have the whole issue of it being a suicide ship or not......
But as far as a active 1 v X combat ship is concerned what kind of frig is NOT covered already by the ones we have. This is the problem cos ppl know what it shouldn't do, ppl know what it should have done pre-nerf.
But now the nerf is here and the guide lines have been drawn so firmly by ccp the idea of a frig being given BS sized weapons and alpha strike that is effective against all sizes of ships is just crossing the line by a country mile. |

Captator
Universal Securities
|
Posted - 2008.11.14 15:15:00 -
[113]
Originally by: Murina Ok calm down a little your getting delusional.
1. A frig that can hit another frig and everything alse for that matter for a alpha of 3000 dmg with BS sized weapons is no longer a option in the "new eve" its broken.
2. If a gang of these frigs with such high alpha strikes were to be allowed they could insta pop any conventional ship in the game relative to their numbers.
3. Just because a bomber can hit at a 100km and more does not mean it has to sit at 100km and fire it can sit at 20-30 uncloak fire and warp after its strike.
Now im sure you will try to take what i just posted out of context as you did above and go major emo about it but its all the truth and your SB can not be uncloak/1 volley/pop mobiles.
BS weapons should only do real dmg to BS now go away.
1) Why? Also alpha is more like 2.5k, which is less than nearly all t1 frigates EHP with 1/2 decent skills.
2) They could do that before with their 'ludicrous' 3k alpha, so why weren't they used all the time...
3) True, but then you have no range buffer, and the usual mids of damps to protect you don't work as well/at all.
Pre QR, you cannot 1 volley anything with a few resist mods or a plate/extender, you 3 volley untanked interceptors, and AFs can take 5+ volleys to kill if fitted well.
Post QR, if they are restored to a similar effectiveness, what is the problem? |

Tuncan
Minmatar Arbitrary Freedom
|
Posted - 2008.11.14 16:50:00 -
[114]
Edited by: Tuncan on 14/11/2008 16:52:58 One shotting t1 frigs was useless anyway, they weren't any real threat. But this ship really needs a role,short range suicide bomber would be nice using the cloak decloak thingie
btw murin u fail get a clue
BS weapons should only do real dmg to BS now go away. this sentence is actually funny. Why would anyone use battleships then? A cruiser gang can easily kill a battleship can with what you have said. pfft guys like u make eve dull -.- |

Murina
The Scope
|
Posted - 2008.11.14 17:54:00 -
[115]
Originally by: Tuncan
btw murin u fail get a clue
U fail read the new patch notes
BS weapons should only do real dmg to BS now go away. this sentence is actually funny.
Originally by: Tuncan Why would anyone use battleships then?
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
Originally by: Tuncan A cruiser gang can easily kill a battleship can with what you have said. pfft guys like u make eve dull -.-
Patches like this make even dull muppet, and im am and always was against them.
PS: i suggest in future you read back and understand the context of the discussion and how the game is played and how weapon systems are supposed to work after this nerf.
|

ElCoCo
KIA Corp KIA Alliance
|
Posted - 2008.11.14 18:00:00 -
[116]
So you guys want to put 1-2-3 40mil citadel launchers on 5mil ships? 
It's bad enough the bombs are so crap even after their new cost decrease  |

Jason Edwards
|
Posted - 2008.11.14 18:19:00 -
[117]
Edited by: Jason Edwards on 14/11/2008 18:19:56 Cruise cant do much. Bombs arent feasible at all. Far far too expensive and large 75m3 is supposed to fit in a frigate? 30-50mil just to kill something. No other ship has to spend so much to be so effective.
You want to move stealth bombers to torps? The hell....
You cant get within 15km of any ships while cloaked-uncloak-recloak. Meaning for torps to even be feasible instead of cruise....
You need what? To get a reasonable 70km range or so... you need a bonus of roughly 4000% That sounds absurd.
On top of that... cruise vs torps as it is... limiting to 3 launchers... torps dont give you any better dps over cruise.
We now can hit battleships and such for that same dps... we choose not to because it's pointless.
So unless you are going to be giving stealth bombers bonuses of like 4000% to flighttime/missile velocity and like 25% more damage per level rather then 5% now.
This will be a total nerf; and since stealth bombers are hardly used now... you only plan to make them unusable. Which is stupid.
The obvious fix is a new launcher which can load citadel torps. Remove the required skills from the citadel torp ammo; make it solely Missle launcher op 1.
Give us a explosion radius bonus for citadel torps that @ lvl 5 cov-op brings it down to roughly 450m
With 3 citadels firing... you deal around 10,000 dmg; but the 30second rof on the citadel launcher makes the dps around 300 or so.
Not overpowered. It has the ability to not only deal big damage to capitals and pos modules. but with max skills it can deal good damage to a bs. ------------------------ Have you fed your slaves recently? -BRB Rens |

Jason Edwards
|
Posted - 2008.11.14 18:21:00 -
[118]
Infact due to it's size. A dread for example wouldnt necessarily be able to deal with a stealth bomber up close. ------------------------ Have you fed your slaves recently? -BRB Rens |

Murina
The Scope
|
Posted - 2008.11.14 18:22:00 -
[119]
Originally by: Jason Edwards Infact due to it's size. A dread for example wouldnt necessarily be able to deal with a stealth bomber up close.
Try my warrior II's in my moros bud with its bonuses they would melt a cruiser let alone a frig.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Jason Edwards
|
Posted - 2008.11.14 18:23:00 -
[120]
Originally by: ElCoCo So you guys want to put 1-2-3 40mil citadel launchers on 5mil ships? 
It's bad enough the bombs are so crap even after their new cost decrease 
citadel launchers are heavy, big, and heavy on skill requirements.
If you simply design a new launcher; with low skills, low cost, lowish size. This launcher being able to launch citadels. Also it has to have like 10,000 cpu and the stealth bombers get fitting bonus obviously. ------------------------ Have you fed your slaves recently? -BRB Rens |

Sileam
Caldari NosferaTech
|
Posted - 2008.11.14 19:01:00 -
[121]
Edited by: Sileam on 14/11/2008 19:05:50
Originally by: Murina A frig that can...
It's a frig worth aprox. 20 mil (with the equip) WITHOUT insurance, with paper tank, low speed and no ways to defend.
So please Murina - quit this thread. You don't FLY Stealth bombers. You don't KNOW Stealth bombers. You don't have any EXPIRIENCE with Stealth bombers.
Lets imagine that a small gang of SBs is trying to kill a BS. How many of them will get killed in the process? 3? 4? Maybe even 5. Thats 60-100 mil of ISK that will not get returned by the insurance. And they have a chance to kill that BS if he is flying solo... A solo BS aware of the enemy presence (no Cov Ops Cloak on the SB...) setting ready to get killed? Good luck 
So whats broken here?
|

Straight Chillen
Gallente Solar Wind
|
Posted - 2008.11.14 19:30:00 -
[122]
What happened to the dev's saying they were very pleased with the stealth bombers, that they were a niche ship and performed its role well
Putting torps OR citadel launchers on Bombers is such a stupid idea i can't even fathom why they would even think about it. If anything it should be an entirely differnt class of ship, a torpedo boat if you will.
SB's preformed wonderful as support snipers, Its range was its survivability. Giving it torps throws that out the window. I'm not sure how the hell they expect you to engage so close with a ship that has a paper thin tank, nor enough cpu/grid to fit launchers cloak and ab. So do realize that any change to their weapon system will require a complete rexamination of the slot layout and PG/CPU. Giving it t2 resistances will probably also be needed.
If CCP is on this power trip that weapon systems should only be effective against ships of the same class, then where the **** is the logic in using a Capital XL weapon system to attack BS? Not to mention speding 100m for launchers? Why cant the SB' be the exception for this rule?
Why cant they continue to be the awesome ships they are? Their no solopwnmobile, Their no jack of all trades; their a glass cannon. They take tactics, patience and skill to fly, In my eyes, moreso then any other ship ive flown.
So i really hope CCP rethinks their design goals here. If you think the game truly requires a craptastic torpedo spewwing frigate, then make it a new one, leave the existing bomber as is. I've taken the hit on the chin here with the reworked missile calc's and am willing and able to adjust my tactics to suit. However taking away the sole advantage of this ship is asinine. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Murina
The Scope
|
Posted - 2008.11.14 19:49:00 -
[123]
Edited by: Murina on 14/11/2008 19:50:35
Originally by: Sileam
It's a frig worth aprox. 20 mil (with the equip) WITHOUT insurance, with paper tank, low speed and no ways to defend.
So please Murina - quit this thread. You don't FLY Stealth bombers. You don't KNOW Stealth bombers. You don't have any EXPIRIENCE with Stealth bombers.
I know that plonking a dread sized launcher on one or redesigning a dread sized launcher to fit one is about the level of sense that i get from my child's pet frog.
Originally by: Sileam Lets imagine that a small gang of SBs is trying to kill a BS. How many of them will get killed in the process? 3? 4? Maybe even 5. Thats 60-100 mil of ISK that will not get returned by the insurance. And they have a chance to kill that BS if he is flying solo... A solo BS aware of the enemy presence (no Cov Ops Cloak on the SB...) setting ready to get killed? Good luck 
Ok so how many SB FRIGS do you think should survive THAT above battle with a 100mil + fittings BS?. Oh and i notice you did not mention exactly how many SB you started with?.
Originally by: Sileam So whats broken here?
You...cos you seem to be looking to design a FRIG that in a smallish gang you can all uncloak and with 1 volley each pop any conventional ship in the game then scarper....
And that is now how eve is to be played anymore, well according to ccp and their latest nerfs anyway.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Captator
Universal Securities
|
Posted - 2008.11.14 20:18:00 -
[124]
Originally by: Murina
I know that plonking a dread sized launcher on one or redesigning a dread sized launcher to fit one is about the level of sense that i get from my child's pet frog.
That isn't the point that he is making his comment at, it is directed at your insistence that they should be ineffective against small ships.
Originally by: Murina
Originally by: Sileam So whats broken here?
You...cos you seem to be looking to design a FRIG that in a smallish gang you can all uncloak and with 1 volley each pop any conventional ship in the game then scarper....
Oh and now on TQ a frig can easily evade the dmg from a BS especially a gang of frigs as they can warp off from the drones and the guns will not even hit them, while a raven may do minor dmg but not enough to stop them from aligning and warping in plenty of time.
And that is now how eve is to be played, well according to ccp and their latest nerfs anyway so your uber alpha frig no longer has a weak tank against solo BS, you should really try to keep abreast of the changes to eve if your gonna ask for buffs to ships.
The purpose of the bomber is to in groups of sufficient number, be able to decloak and 1 volley a given target. Noone is asking for a buff, they are asking for it to be restored to its former effectiveness.
Also, you still haven't answered my questions, on P4 I think they are. |

Murina
The Scope
|
Posted - 2008.11.14 21:26:00 -
[125]
Edited by: Murina on 14/11/2008 21:35:29
Originally by: Captator
The purpose of the bomber is to in groups of sufficient number, be able to decloak and 1 volley a given target. Noone is asking for a buff, they are asking for it to be restored to its former effectiveness.
Enough ships of any sort can do that, the bomber just has the advantage of not losing and locking delay or time after it drops its cloak (a rather large advantage tbh and one even recons do not get).
Its so called former effectiveness would be overpowered in the all new and considerably slower eve, i am not sure the idea of its dmg ratio/ alpha strike fits in eve any more considering the ship size and i think it may need switching to a pure bomb ship instead.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Vaal Erit
Science and Trade Institute
|
Posted - 2008.11.14 21:58:00 -
[126]
Originally by: Lyria Skydancer
Are we going to see bombs buffed? I mean the problem of the SB is not the cruise missiles. The problem is that they are not doing their intended role, which is to bomb blobs.
This. CCP seems to think that bombs are a huge success, but I can't really understand why since no one ever uses bombs. |

Odessima
Caldari The Black Rabbits The Gurlstas Associates
|
Posted - 2008.11.14 23:35:00 -
[127]
Originally by: Murina Edited by: Murina on 14/11/2008 21:35:29
Originally by: Captator
The purpose of the bomber is to in groups of sufficient number, be able to decloak and 1 volley a given target. Noone is asking for a buff, they are asking for it to be restored to its former effectiveness.
Enough ships of any sort can do that, the bomber just has the advantage of not losing and locking delay or time after it drops its cloak (a rather large advantage tbh and one even recons do not get).
Its so called former effectiveness would be overpowered in the all new and considerably slower eve, i am not sure the idea of its dmg ratio/ alpha strike fits in eve any more considering the ship size and i think it may need switching to a pure bomb ship instead.
Lol so then it can be used only in o.o seeing as bombs cant be used in low and high sec |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.15 03:57:00 -
[128]
Originally by: Murina
Originally by: Jason Edwards Infact due to it's size. A dread for example wouldnt necessarily be able to deal with a stealth bomber up close.
Try my warrior II's in my moros bud with its bonuses they would melt a cruiser let alone a frig.
lol, yeah, if that darn frig sticks around for the 2 minutes it takes for you to get a lock, right?
I think its pretty much unanimous: you fail on every count, Murina. Epically.
|

Mire Stoude
Cash Money Brothers
|
Posted - 2008.11.15 04:40:00 -
[129]
Originally by: Straight Chillen Putting torps OR citadel launchers on Bombers is such a stupid idea i can't even fathom why they would even think about it.
I haven't heard what CCP is thinking. If they are considering REPLACING the SB's ability to use cruise for torpedo, then I totally agree that it would be stupid.
However, given that Siege and Cruise launchers are supposed to be equal-but-different launchers (like blasters vs rails or Auto-cannons vs Artillery) then I don't see why CCP can't give SB's the ability to fit both Siege and Cruise launchers with the same bonuses. It would give the SB pilot an ability to make a choice that fills his or her need.
Also, as with all my SB posts: The ability to fit Covert Ops Cloaks and making Bomb Launchers not take up valuable missile slots are changes that would bolster a class of ship that needs much love.
|

cragz
Caldari CaldaCorp Quantum Star Alliance
|
Posted - 2008.11.15 07:51:00 -
[130]
how is fitting a frig with a BS laucher ( firing ammo relevant to killing BS's) balanced ? BALANCE is getting way way out of proportion now.
so its unacceptable to Fire torps and cruises at smaller type ships but its totally acceptable to fit small type ships with mods for abillity to hit larger type ships with even more power.
yeah yeah i know the stealth bomber has been in the game a long time and has a certain role but lets not forget that the missile system has been BALANCED so to me that should mean the stealth bomber shoul;d have the ability to CLOACK aswell as being able to fit about 5-7 standard launchers to kill ... other frigs not bloody battleships and cruisers.
If ya want torps on SB'rs then why not just go the whole hog and throw a few citadels on in and turn the stealth bomber into a Midget Dread.
|

DeadlyBob
Minmatar Woopatang
|
Posted - 2008.11.15 08:42:00 -
[131]
Midget Dread = no
High damage low armor gank frigate = yes
No citadels, it doesn't compute with the current game lore.
The idea is simple. The frigate moves in cloaked on it's target unsuspected, it proceeds to uncloak and hopefully deals fatal damage without being destroyed.
It can support snipe currently, however there are several vessels that do a better job of this and are more survivable.
I'm not sure why people have such an issue with the idea of a frigate insta popping other frigates/industrials/what have yous My Abaddon kills frigates with one volley, it kills bestowers with one volley. If we are fitting a frigate with the same size weapons, shouldn't it be comparable in ability? The trick is that my Abaddon costs X times the value of my Manticore. With that comes added survivability. I'm not asking for a tank, I'm asking for damage, I want it to be paper thin, it's intelligence and range that should make it survivable.
Stealth bombers should deliver damage that can kill things the mention of 300dps is a good one, with 300 dps a stealth bomber is a significant threat to most vessels. Before someone mentions that in large groups they would be over powered let us observe that it is possible to fit several high dps BCs go out in a group and slaughter things on a much grander scale than with stealth bombers, they are much less fragile and thus easier to use. The same is applicable for almost every ship class, Battleships, Cruisers, HACs, Command ships, Assault frigates, even Interceptors due to either higher speed, higher resists, higher hit points, heavier dps, etc.
The concept is good, It just needs love. I mean if it was better, it would give pilots a new option in their arsenal.
It doesn't need much really, perhaps just a 4th cruise launcher and the covert ops cloak, that increased the alpha keeps the dps from being unbalanced, makes it better for ganking things like haulers and other mid range ships.
I do know this, it needs the covert ops cloak it isn't stealthy without it. You can camp sure, but being allowed to pick your engagements... that would be beautiful. Neither night nor day can give me purchase. Only purged dust on earth can avenge the worthless. |

Murina
The Scope
|
Posted - 2008.11.15 09:38:00 -
[132]
Originally by: Terra Mikael
Originally by: Murina
Originally by: Jason Edwards Infact due to it's size. A dread for example wouldnt necessarily be able to deal with a stealth bomber up close.
Try my warrior II's in my moros bud with its bonuses they would melt a cruiser let alone a frig.
lol, yeah, if that darn frig sticks around for the 2 minutes it takes for you to get a lock, right?
I think its pretty much unanimous: you fail on every count, Murina. Epically.
Ok emo boy your bitterness is getting rather pathetic now.
PS: drone auto aggro is great aint it.........i think its pretty unanimous you are a inexperienced eft warrior with a very limited experience at all forms of pvp.
|

Murina
The Scope
|
Posted - 2008.11.15 09:57:00 -
[133]
Edited by: Murina on 15/11/2008 10:04:22
Originally by: DeadlyBob
The idea is simple. The frigate moves in cloaked on it's target unsuspected, it proceeds to uncloak and hopefully deals fatal damage without being destroyed.
Cos that's not over powered at all......
Originally by: DeadlyBob I'm not sure why people have such an issue with the idea of a frigate insta popping other frigates/industrials/what have yous My Abaddon kills frigates with one volley, it kills bestowers with one volley. If we are fitting a frigate with the same size weapons, shouldn't it be comparable in ability?
Stealth bombers should deliver damage that can kill things the mention of 300dps is a good one, with 300 dps a stealth bomber is a significant threat to most vessels.
No the entire concept is absurd, they just nerfed the crap out of nano cos cruiser hull could do interceptor speeds and you wanna frig that can do close range BS alpha strikes, and long range BS dps.........give it up already.
Originally by: DeadlyBob Before someone mentions that in large groups they would be over powered let us observe that it is possible to fit several high dps BCs go out in a group and slaughter things on a much grander scale than with stealth bombers.
Fine so your ok with trashing stealth bombers and flying a BC then?...problem solved.
Oh and sarcasm aside, the ability for a FRIG gang to uncloaked aligned with a super fast lock time and hit ships with a close range BS alpha strike and warp off is way overpowered.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.15 10:20:00 -
[134]
Originally by: Murina No the entire concept is absurd, they just nerfed the crap out of nano cos cruiser hull could do interceptor speeds and you wanna frig that can do close range BS alpha strikes, and long range BS dps.........give it up already.
Oh and sarcasm aside, the ability for a gang to uncloaked aligned with a super fast lock time and hit ships with a close range BS alpha strike and warp off is way overpowered.
Originally by: CCP Nozh we gave them a fair bonus to torpedo damage.
Damn those emo bastards that want BS sized weapons on frigates! It's madness I tell you! madness! |

Murina
The Scope
|
Posted - 2008.11.15 10:24:00 -
[135]
Edited by: Murina on 15/11/2008 10:25:35
Originally by: Terra Mikael
Originally by: CCP Nozh In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role)
Damn those emo bastards that want BS sized weapons on frigates! It's madness I tell you! madness!
Fixed that for ya mr emo.
I guess the only things you will be hittng for any real dmg are BS and even then you will not be 1 volleying anything without a blob, IF that is how they sort things. |

van Uber
SAE Academy
|
Posted - 2008.11.15 10:58:00 -
[136]
I don't get all the rage here. I would love to try a SB with torpedoes, unable to hurt ships below BCs.
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Terra Mikael
Private Nuisance
|
Posted - 2008.11.15 11:20:00 -
[137]
Edited by: Terra Mikael on 15/11/2008 11:26:21
Originally by: Murina Any other questions or even a quick drooling rant you would like to post EMO BOY?
/sigh
Do you have any other defense for your ideas besides ad hominins? fail again.
Going back to what I was saying, the bomber has no role know. Any role would be fine, any time now
|

Murina
The Scope
|
Posted - 2008.11.15 11:56:00 -
[138]
Edited by: Murina on 15/11/2008 11:58:10
Originally by: Terra Mikael
Originally by: CCP Nozh we gave them a fair bonus to torpedo damage.
Damn those emo bastards that want BS sized weapons on frigates! It's madness I tell you! madness!
Maybe you can explain why you edited Nozh post, well apart from just having it look like you actually had a argument when you were really just running in a circle going emo and trying to manipulate the game and facts into giving you a frig that could drop a monster alpha on every ship in the game no matter its size?. 
As i pointed out BS sized weapons should only do full/good dmg against BS sized targets and the FULL post you decided to edit emphasizes that little detail. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.15 12:46:00 -
[139]
Edited by: Terra Mikael on 15/11/2008 12:49:11 Murina, once again you try to put words in my post that weren't there. I never quoated Nohz as saying that they did anything else besides planed to give SB seige launchers with a damage bonus. The problem is, saying "gave them afair bonus to torpedo damage" makes less sense then the "[we] gave them a fair bonus to torpedo damage."
I never quated Nohz as saying that the SB should be a
Originally by: Murina frig that could drop a monster alpha on every ship in the game no matter its size
Seeing the disconnect yet?
Now, we may both be guilty of exaggerating each other's position from time to time, so let me restate mine for the record:
I don't care what weapons the SB has and what their size they are. They can make it shoot snow balls for all I care. I want a ship with a clear role - weather it be the previous role as a harassment, U-boat style vessel, or a gang, anti-BS Vessel. There are of course roles I prefer more, but I find a frigate omgwtfpwnmobile to of course be a stupid idea, and a boring/childish one at that.
That I think we both agree with.
What I don't understand is why you seem to think that it absolutely must have BS sized weapons in order to fulfill its previous role. It could field an entirely new weapon system if need be to solve this situation.
But, correct me if I'm wrong, it seems that you only want to trash the whole platform, which is a platform you yourself never really actively played, or admittedly cared little about at all.
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

Shepard Book
Imperial Academy
|
Posted - 2008.11.15 15:10:00 -
[140]
Please change the bomb mechanic. Having to align and be in prefect range and then uncloak in a laggy fleet will get a bomber targeted and blown up before the bomb goes off most times. I am surprised this has not been addressed already. |

Jason Edwards
|
Posted - 2008.11.15 15:24:00 -
[141]
Originally by: Terra Mikael
Originally by: Murina
Originally by: Jason Edwards Infact due to it's size. A dread for example wouldnt necessarily be able to deal with a stealth bomber up close.
Try my warrior II's in my moros bud with its bonuses they would melt a cruiser let alone a frig.
lol, yeah, if that darn frig sticks around for the 2 minutes it takes for you to get a lock, right?
I think its pretty much unanimous: you fail on every count, Murina. Epically.
Ya I was just going to forget the whole point. No moros bothers with light drones. They let their backup deal with that stuff. Even in my situation... I can sit 50km away from the moros... outside his drone range. Fire the citadels, recloak once they hit; or fire more. Citadels ought to hit before 30 seconds is up. Recloaking ends any targeting he might be trying to do. |

Tuncan
Minmatar Arbitrary Freedom
|
Posted - 2008.11.16 02:30:00 -
[142]
Originally by: Murina Edited by: Murina on 14/11/2008 17:57:17
Originally by: Tuncan
BS weapons should only do real dmg to BS now go away. this sentence is actually funny.
btw murin u fail get a clue
U fail read the new patch notes large weps are only supposed to do full or high dmg to similar sized ships, that is why the SB is a problem as its a frig that uses BS weapons.
Originally by: Tuncan Why would anyone use battleships then?
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
Originally by: Tuncan A cruiser gang can easily kill a battleship can with what you have said. pfft guys like u make eve dull -.-
Patches like this make even dull muppet, and im am and always was against them.
PS: i suggest in future you read back and understand the context of the discussion and how the game is played and how weapon systems are supposed to work after this nerf.
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
So if the target gang doesn't have a bs your BS's are useless? really mate, really try to use your brain. BS's are the mainstay of the field,They can kill everything above cap ships when properly fitted. CCP made BS sized guns do only real damage to other bs's cuz BS's doesn't even need to use their weapons to smaller targets. Web,neut drones mostly solve the problem.
Now think about the SB case. U have no drones, no armor nothink only a ****ty low cloak speed and BS sized weapons.
So you are in a 40 mil ship - mine costed 37m last time - no insurance no dps no alpha no tank no drones no EW nothing plain nothing ITS worthless as an ibis right now. ITS bonuses are real crap right now It cannot do damage any ships below bc size It's damage is laughable in bc and cruiser size It has the worst DPS in all frigate types. HELL i can fit a breacher(t1 minny missile frig) and do more dps with it
1-) It needs to have specific race bonuses. Like black ops (minnies having speed,others having their stuff) 2-) It needs high alpha to ALL kinds of targets. So whatever missile it fits, it has to have explosion radius and explosion velocity bonus. 3-) close range hit&run idea is fun.However, for this this ship has to have %200 more alpha with %200 less ROF.3k alpha is laughable, i can tank it all day in a hurricane lol. I vote for citadel torps with explosion radius and velocity bonus.
|

Builder One
|
Posted - 2008.11.16 04:31:00 -
[143]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise.
In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Torps with damage bonus for SB's?
Well, that will make them even more useless for pvp, but at least they might then become useful as preliminary POS attackers, perhaps. Cyno in and send a wave of 20 SB's set for max possible torp damage. Blip in and out of stealth as you pop enemy POS EW and energy neut modules to make initial strikes on leading edge assault capitals less risky. I can see this as being a possible role for the ships.
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Terra Mikael
Private Nuisance
|
Posted - 2008.11.16 05:00:00 -
[144]
I know a few people have posted this already, but why not have a light bomber and a heavy bomber?
The light could fire heavy missiles or assault missiles with a signature radius reduction, while the heavy bomber concentrates on alpha and hunts large targets, with a bonus to painters. |

van Uber
SAE Academy
|
Posted - 2008.11.16 12:51:00 -
[145]
Originally by: Terra Mikael I know a few people have posted this already, but why not have a light bomber and a heavy bomber?
The light could fire heavy missiles or assault missiles with a signature radius reduction, while the heavy bomber concentrates on alpha and hunts large targets, with a bonus to painters.
I'd still like to see a SB with Torpedoes, but I would not mind a Heavy Bomber, based on a Destroyer-Hull, specialized in bomb-deployment (still, bombs would have to see some love in addition to the price cut it got in QR).
|

Terra Mikael
Private Nuisance
|
Posted - 2008.11.16 20:33:00 -
[146]
Originally by: van Uber I'd still like to see a SB with Torpedoes, but I would not mind a Heavy Bomber, based on a Destroyer-Hull, specialized in bomb-deployment (still, bombs would have to see some love in addition to the price cut it got in QR).
I was thinking a variant on the same frigate hull, something like the recons have, but giving the long shafted destroyer class some lovin' wouldn't be bad, I suppose. It would certainly make the class less of a dead end. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.16 22:23:00 -
[147]
Step back a bit and consider the issues with the bomber.
- Low alpha damage vs intended targets (cruisers and bigger) due to resists and target HP. 2.2k damage really doesn't hurt anything other than a noob fitted t1, tier 1 cruiser.
- Missiles. They take time to fly to target. Enough time usually, for the target to see them coming, align and warp out. In the sadder cases, enough time to lock you back and kill you with insta-damage guns.
(in tests with corpmate, a gallente ship was able to lock me at 100km, send t2 light drones to me and fly them back to his ship at almost the same time it took my triple cruise missiles to reach him)
- Cannot re-cloak if locked. The game has an auto-lock back feature. The time it takes you to lock a target, fire and re-cloak is longer than the auto-lock back time of a ship running sensor booster and who has decent targetting skills.
- Missile damage dissapears if ship cloaks (applies past 40km range).
- Stealth: Cannot warp cloaked. Local gives your presence away.
That's primarily our issues. How to resolve them all and fulfill a role?
There are two ways.
Switch to citadel torpedoes being fired from the bomb launchers (and ships equipping 4 said launchers.. bombs would have a cap penalty so only 1 bomb could be fired). They have very long range yet slow flight time. The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
A second way is to completely change the way the bomber operates. Make it rely on bombs for its heavy damage on all ship types and change from Cruise missiles to Heavy missiles (with damage bonus and sig/exp vel. bonuses) for use vs lighter ships (lightest being cruiser sized).
See my signature for details. -------------------------------------------------
Re-Design Stealth Bomber Weapons! |

Murina
The Scope
|
Posted - 2008.11.17 08:27:00 -
[148]
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
So you want a frig that can decloak with a buddy or two and insta pop a BS by using boosted/bonused dread missiles?.
How about no?.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Vigaz
|
Posted - 2008.11.17 11:54:00 -
[149]
Originally by: Murina
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
So you want a frig that can decloak with a buddy or two and insta pop a BS by using boosted/bonused dread missiles?.
How about no?.
ATM 30-40 SBs can istant pop a BS. Only 3 SBs is too much I agree. But there isnt a doubt that they need a buff asap.
|

Murina
The Scope
|
Posted - 2008.11.17 12:15:00 -
[150]
Edited by: Murina on 17/11/2008 12:16:30
Originally by: Vigaz
Originally by: Murina
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
So you want a frig that can decloak with a buddy or two and insta pop a BS by using boosted/bonused dread missiles?.
How about no?.
ATM 30-40 SBs can istant pop a BS. Only 3 SBs is too much I agree. But there isnt a doubt that they need a buff asap.
How many of the other frig types does it take to 1 volley insta pop the same BS?, and how many of them can move faster cloaked than uncloaked while also having 0 targeting penalties for using a cloak?. |

kill0rbunny
Caldari Jagdkommando RAZOR Alliance
|
Posted - 2008.11.17 12:54:00 -
[151]
Edited by: kill0rbunny on 17/11/2008 12:56:18
Originally by: Sileam Lets imagine that a small gang of SBs is trying to kill a BS. How many of them will get killed in the process? 3? 4? Maybe even 5.
None. Unless they are complete morons and forget to bring a falcon/arazu. A gang with only one shiptype is useless in most cases. That is what eve is about.
Go places. Kill people. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.17 12:59:00 -
[152]
I'm sorry, Murina, I really don't want to get in another long and drawn out argument with you, but here goes...
When discussing the new ship hiarchy of eve, you have argued that CCP have a new, very specific vision for eve combat. They want each class of ship to do equal damage to their respective classes, with less penalty for attacking larger ships. Meanwhile, larger ships should have more support to deal with the smaller ships, because, as you said:
Originally by: Murina your uber alpha frig no longer has a weak tank against solo BS
And this is true to an extent. But here's the problem: apparently, some ships can completely negate this hierarchy. Imagine, for instance, a capital ship doing damage to all ship types - I'm sure this would be incompatible with this new vision of eve. And i'm sure you would agree. After all, although the bomber did do damage to all hulls pre-patch, it is still a frigate. Putting aside weapon systems for the moment, isn't a much larger breach of this vision when a capital ship which can do damage to all types of ships and do it extremely well?
Yet, apparently this is okay (or maybe not, or maybe hubris, you decide):
Originally by: Murina Try my warrior II's in my moros bud with its bonuses they would melt a cruiser let alone a frig.
True, you are using smaller weapons, but why should a capital ship have bonuses that allow it to "melt" smaller ships?
yet the Stealth Bomber's bonuses which allow a frigate to do the same that's been causing such outrage from you. So your insta-aggro melting sessions are okay, but the bomber's isn't?
Originally by: Murina BS weapons should only do real dmg to BS now go away.
I agree. And the same standards should be given to ship bonuses so that they are not one card to trump them all. And if you're a reasonable person, and not just trolling, you'll undoubtedly agree that by the standards you've laid down, that's the way it should be.
For the record, though, I love the Moros, and it's my dream to fly one of those ships someday, so I wince just bringing this up.
________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

Vigaz
|
Posted - 2008.11.17 13:32:00 -
[153]
Edited by: Vigaz on 17/11/2008 13:32:35
Originally by: Murina Edited by: Murina on 17/11/2008 12:16:30
Originally by: Vigaz
Originally by: Murina
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
So you want a frig that can decloak with a buddy or two and insta pop a BS by using boosted/bonused dread missiles?.
How about no?.
ATM 30-40 SBs can istant pop a BS. Only 3 SBs is too much I agree. But there isnt a doubt that they need a buff asap.
How many of the other frig types does it take to 1 volley insta pop the same BS?, and how many of them can move faster cloaked than uncloaked while also having 0 targeting penalties for using a cloak?.
A 30 Taranis gang can destroy a BS in 2-4 sec. 30 SBs need only 1 volley but it's not istant dmg, so probably SBs need more than 4 secs. The same can happen with 30 AFs and other 30 frigs.
There is not a valid reason to fly SB over AF/ceptor/EF and bigger. Only T1 frigs are worst, but not all (griffin is better than a SB imo). |

Murina
The Scope
|
Posted - 2008.11.17 15:14:00 -
[154]
Originally by: Vigaz
A 30 Taranis gang can destroy a BS in 2-4 sec. 30 SBs need only 1 volley but it's not istant dmg, so probably SBs need more than 4 secs. The same can happen with 30 AFs and other 30 frigs.
That is just a characteristic of missile design it has nothing to do with ship classes. Also you have the cloak and the ships bonuses to it (like no locking delay to offset) the fact that the dmg is not instant.
Originally by: Vigaz There is not a valid reason to fly SB over AF/ceptor/EF and bigger. Only T1 frigs are worst, but not all (griffin is better than a SB imo).
Summat's gotta be at the bottom of the pile pal, if there was a valid reason to fly a bomber over all those other ships all we would see are threads with ppl bleating on about AF's being underpowered and their being no reason to fly them over a bomber.....ect ect.
You have got bombs use them as a corp/alliance anti blob weapon by laying patterns, you have the bonuses to using a cloak use it to get the drop on the ships you wanna kill. |

Vigaz
|
Posted - 2008.11.17 15:27:00 -
[155]
Originally by: Murina
Originally by: Vigaz
A 30 Taranis gang can destroy a BS in 2-4 sec. 30 SBs need only 1 volley but it's not istant dmg, so probably SBs need more than 4 secs. The same can happen with 30 AFs and other 30 frigs.
That is just a characteristic of missile design it has nothing to do with ship classes. Also you have the cloak and the ships bonuses to it (like no locking delay to offset) the fact that the dmg is not instant.
Originally by: Vigaz There is not a valid reason to fly SB over AF/ceptor/EF and bigger. Only T1 frigs are worst, but not all (griffin is better than a SB imo).
Summat's gotta be at the bottom of the pile pal, if there was a valid reason to fly a bomber over all those other ships all we would see are threads with ppl bleating on about AF's being underpowered and their being no reason to fly them over a bomber.....ect ect.
You have got bombs use them as a corp/alliance anti blob weapon by laying patterns, you have the bonuses to using a cloak use it to get the drop on the ships you wanna kill.
So at the end we are both agree about the fact there isnt a valid reason to fly a bomber over any other ship. That's cool. |

Murina
The Scope
|
Posted - 2008.11.17 15:31:00 -
[156]
Originally by: Vigaz
Originally by: Murina
Originally by: Vigaz
A 30 Taranis gang can destroy a BS in 2-4 sec. 30 SBs need only 1 volley but it's not istant dmg, so probably SBs need more than 4 secs. The same can happen with 30 AFs and other 30 frigs.
That is just a characteristic of missile design it has nothing to do with ship classes. Also you have the cloak and the ships bonuses to it (like no locking delay to offset) the fact that the dmg is not instant.
Originally by: Vigaz There is not a valid reason to fly SB over AF/ceptor/EF and bigger. Only T1 frigs are worst, but not all (griffin is better than a SB imo).
Summat's gotta be at the bottom of the pile pal, if there was a valid reason to fly a bomber over all those other ships all we would see are threads with ppl bleating on about AF's being underpowered and their being no reason to fly them over a bomber.....ect ect.
You have got bombs use them as a corp/alliance anti blob weapon by laying patterns, you have the bonuses to using a cloak use it to get the drop on the ships you wanna kill.
So at the end we are both agree about the fact there isnt a valid reason to fly a bomber over any other ship. That's cool.
Your reading must be as bad as your pvp knowledge then. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 16:42:00 -
[157]
Originally by: Murina Edited by: Murina on 17/11/2008 15:20:16
Originally by: Vigaz
A 30 Taranis gang can destroy a BS in 2-4 sec. 30 SBs need only 1 volley but it's not istant dmg, so probably SBs need more than 4 secs. The same can happen with 30 AFs and other 30 frigs.
That is just a characteristic of missile design it has nothing to do with ship classes. Also you have the cloak and the ships bonuses to it (like no locking delay) to offset the fact that the dmg is not instant.
Originally by: Vigaz There is not a valid reason to fly SB over AF/ceptor/EF and bigger. Only T1 frigs are worst, but not all (griffin is better than a SB imo).
Summat's gotta be at the bottom of the pile pal, if there was a valid reason to fly a bomber over all those other ships all we would see are threads with ppl bleating on about AF's/ceptors/EF's being underpowered (or bombers being overpowered) and their being no reason to fly them over a bomber.....ect ect.
You have got bombs use them as a corp/alliance anti blob weapons by laying patterns around gates, you have the bonuses to using a cloak use it to get the drop on the ships you wanna kill. You cannot have all those bonused aspects and also want to have a virtually perfect dmg bonus for a certain type (any type large or small it does not matter) of ship class its just ridiculous.
oh god ... this is some t3 trolling ...
seriously ... before patch, you had no issue with bombers ? because I did not spot your "nerf bomber" threads pre QR ... now suddenly people want just the same level of effectivenes on a ship that has a very limited role and usage, yet you start to troll like mad.
all your arguments are based on very flawed examples:
1. ANY ship can hit ANY class of ship. it's not always for significant damage, but a Moros can use light drones (BONUSED ONES), a carreier can use light drones, BS too ...
2. given enough numbers, any ship can one-shot any other ship
3. non-covops cloak is very limited, try it yourself
4. bombs are next to useless. you spend 1 15M bomb to get your 40m bomber blown up ... are you serious that this should be the case for ships in general ?
get real ... you have no clue about bombers other than you read on forums and tried in EFT. seriously try to fly one and get some kills either solo or in small gangs ... you could entertain us with a bomb killmail f.e. to show your expertise ... |

Murina
The Scope
|
Posted - 2008.11.17 17:02:00 -
[158]
Edited by: Murina on 17/11/2008 17:04:43
Originally by: Hugh Ruka
1. ANY ship can hit ANY class of ship. it's not always for significant damage, but a Moros can use light drones (BONUSED ONES), a carrier can use light drones, BS too ...
So?, i have no problem with it hitting ANY ship i do however have issue with 2 or 3 SB 1 volleying a BS as some ppl have been asking for.
Originally by: Hugh Ruka 2. given enough numbers, any ship can one-shot any other ship
And yet ppl want the SB to be THE alpha ship in the game, a frig with fast lock time, bonus to cloaking AND a monster alpha?.
Originally by: Hugh Ruka 3. non-covops cloak is very limited, try it yourself
So now you want a frig with fast lock time, bonus to cloaking, monster alpha and a cov ops cloak?. Are you listening to yourself?
Originally by: Hugh Ruka 4. bombs are next to useless. you spend 1 15M bomb to get your 40m bomber blown up ... are you serious that this should be the case for ships in general ?
If you wanna fit out your ship so its worth 40 mil for a bombing operation that is your choice, but used in patterns around the "in gate" to a system against a blob of invaders you may find it useful.
Originally by: Hugh Ruka seriously try to fly one and get some kills either solo or in small gangs ... you could entertain us with a bomb killmail f.e. to show your expertise ...
Frig and frig gangs are naturally weak, the SB should not be the exception just because you wanna I-WIN missile frig to play with.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2008.11.17 17:34:00 -
[159]
Sorry but honestly you guys need to please just stop typing. I hope the dev who reads this post would ask those who use bombers everyday for info on what we would like to see done. I would like a few changes the biggest 2 would be these.
1. Let us fit the bomb launcher along with the 3 cruise missle launchers. Yes we use bombs and yes the are very useful. Thank you CCP for making the cheaper. The siege launchers would be intresting also.
2. A little bit faster rate of fire 1-2 sec.
The cov cloak would be nice but soon will not be needed once local is removed. If you like to learn how to use the stealth bomber please send me a mail and we will take you out on one of our ops. My qualification are listed below.
www.dirtnapsquad.net
http://killboard.dirtnapsquad.net/
http://killboard.dirtnapsquad.net/?a=campaigns&view=past
(I dont know how to create links sorry copy and paste them)
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 20:21:00 -
[160]
Originally by: Murina Edited by: Murina on 17/11/2008 17:04:43
Originally by: Hugh Ruka
1. ANY ship can hit ANY class of ship. it's not always for significant damage, but a Moros can use light drones (BONUSED ONES), a carrier can use light drones, BS too ...
So?, i have no problem with it hitting ANY ship i do however have issue with 2 or 3 SB 1 volleying a BS as some ppl have been asking for.
Originally by: Hugh Ruka 2. given enough numbers, any ship can one-shot any other ship
And yet ppl want the SB to be THE alpha ship in the game, a frig with fast lock time, bonus to cloaking AND a monster alpha?.
Originally by: Hugh Ruka 3. non-covops cloak is very limited, try it yourself
So now you want a frig with fast lock time, bonus to cloaking, monster alpha and a cov ops cloak?. Are you listening to yourself?
Originally by: Hugh Ruka 4. bombs are next to useless. you spend 1 15M bomb to get your 40m bomber blown up ... are you serious that this should be the case for ships in general ?
If you wanna fit out your ship so its worth 40 mil for a bombing operation that is your choice, but used in patterns around the "in gate" to a system against a blob of invaders you may find it useful.
Originally by: Hugh Ruka seriously try to fly one and get some kills either solo or in small gangs ... you could entertain us with a bomb killmail f.e. to show your expertise ...
Frig and frig gangs are naturally weak, the SB should not be the exception just because you wanna I-WIN missile frig to play with.
OMG are you a moron ...
I never said I want the bomber to have covops cloak ... READ for once what is written and NOT what YOU imagine to be. I just pointed out that non-covops cloak is a limitation imposed on the bombers. THAT'S A FACT !!! I never said I want to change that.
2-3 SB 1 volley a BS !!! ARE YOU NUTS ??? The average BS has about 30k EHP to one damage type. UNTANKED !!! a bomber atm does 2.7k damage with top gear and skills. 2-3 bombers that's at most 8k damage ... that's not enouogh to strip the shield of a BS.
Given that the idiotic suggestion of one unnamed Dev should be implemented, the bomber will have more alpha but much lower range and MUCH longer time to kill (torps are way slower than cruise missiles). That's actualy another NERF to the bombers.
And after all your strong talk you bail out with an excuse that frig gangs are naturaly weak so you won't present us with your bomber killmails ... nice one. So if they are so weak, why are you so afraid ? |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 20:25:00 -
[161]
Originally by: DNSBLACK Sorry but honestly you guys need to please just stop typing. I hope the dev who reads this post would ask those who use bombers everyday for info on what we would like to see done. I would like a few changes the biggest 2 would be these.
1. Let us fit the bomb launcher along with the 3 cruise missle launchers. Yes we use bombs and yes the are very useful. Thank you CCP for making the cheaper. The siege launchers would be intresting also.
2. A little bit faster rate of fire 1-2 sec.
The cov cloak would be nice but soon will not be needed once local is removed. If you like to learn how to use the stealth bomber please send me a mail and we will take you out on one of our ops. My qualification are listed below.
www.dirtnapsquad.net
http://killboard.dirtnapsquad.net/
http://killboard.dirtnapsquad.net/?a=campaigns&view=past
(I dont know how to create links sorry copy and paste them)
ah somebody with a clue ...
the only issue with the non-covops cloak is that you cannot cloak once locked. if the bomber got a special bonus to cloak even if locked, it would be a welcome addition I think. the recloak time becomes a liability there ... you either warp out or avoid lock until you can cloak again ... now destroyers could be worth something again ...
bombs need a serious rework ... as a proof of concept they are quite nice ... but they are just that ... not very usefull right now as they are difficult to deploy and manage (and expensive). |

Murina
The Scope
|
Posted - 2008.11.17 20:39:00 -
[162]
Edited by: Murina on 17/11/2008 20:42:08
Originally by: Hugh Ruka
2-3 SB 1 volley a BS !!! ARE YOU NUTS ??? The average BS has about 30k EHP to one damage type. UNTANKED !!! a bomber atm does 2.7k damage with top gear and skills. 2-3 bombers that's at most 8k damage ... that's not enouogh to strip the shield of a BS.
Ok tard, for somebody who says i need to read your drivel you should try reading mine as i was replying to this little gem:-
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
GET IT?.
Originally by: Hugh Ruka And after all your strong talk you bail out with an excuse that frig gangs are naturaly weak so you won't present us with your bomber killmails ... nice one. So if they are so weak, why are you so afraid ?
I aint afraid but all i see on this thread are ppl wanting a frig the can:-
1. With a couple of buddies 1 volley a BS (post by Tac Ginaz). 2. Use a cov-ops cloak. 3. Cloak while locked (the post above this one by hugh ruka).
Now personally i think that is a little overpowered for a frig tbh.
|

Munio Veritas
Black Legion Command Black Legion.
|
Posted - 2008.11.17 20:56:00 -
[163]
I, for one, am all for the addition of a covert ops cloak to the SB. The lack of one is the major drawback to the class at the moment, as, if you do not have off-grid bookmarks, which are not always accessible, it's like putting up a huge sign, "LOOK, A SHIP IS HERE. IT COULD KILL YOU." Your prey then warps off.
I think being able to lock while cloaked is irrelevant, as you will most likely have at least two sensor boosters fit, with probably at least one with a scan rez script, so locking time is quite fast. Additionally, since you can only cloak while your missiles are at least 40km (I think?) from the target and still have them do damage, being able to lock while cloak is nice, but not needed.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 20:59:00 -
[164]
Originally by: Murina Edited by: Murina on 17/11/2008 20:42:08
Originally by: Hugh Ruka
2-3 SB 1 volley a BS !!! ARE YOU NUTS ??? The average BS has about 30k EHP to one damage type. UNTANKED !!! a bomber atm does 2.7k damage with top gear and skills. 2-3 bombers that's at most 8k damage ... that's not enouogh to strip the shield of a BS.
Ok tard, for somebody who says i need to read your drivel you should try reading mine as i was replying to this little gem:-
Originally by: Tac Ginaz
The damage is high enough with bonuses designed to allow citadel to apply full damage vs BS sized target but not too high to be insta-pop or insta-cripple a target. For that you need a couple more SB's working together.
GET IT?.
Originally by: Hugh Ruka And after all your strong talk you bail out with an excuse that frig gangs are naturaly weak so you won't present us with your bomber killmails ... nice one. So if they are so weak, why are you so afraid ?
I aint afraid but all i see on this thread are ppl wanting a frig the can:-
1. With a couple of buddies 1 volley a BS (post by Tac Ginaz). 2. Use a cov-ops cloak. 3. Cloak while locked (the post above this one by hugh ruka).
Now personally i think that is a little overpowered for a frig tbh.
ah ... so you take couple = 2 ... how about asking Tac about what he means with couple and then flaming ? you know a constructive approach for a change ?
and who said all you listed should be applied ? like maybe only one of these suggestions ? or some modified version ???
but that's too much for you to grasp it seems ... btw a covops frig can warp while cloaked ... isn't that overpowered for a frig ? just what is NOT overpowered for a frig ? die instantly to anything bigger ? --- SIG --- CSM: your support is needed ! |

Munio Veritas
Black Legion Command Black Legion.
|
Posted - 2008.11.17 21:03:00 -
[165]
Edited by: Munio Veritas on 17/11/2008 21:05:06 I think what Murina wants is to have roaming gangs of dreadnoughts that can jump using gates and kill anything smaller than them.
If there was no functional way for frigs to fight against larger ships, say BS's, this game would suck. I, for example, hate flying anything bigger than cruisers.
EDIT: Forgot the "er."
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 21:05:00 -
[166]
Originally by: Munio Veritas I, for one, am all for the addition of a covert ops cloak to the SB. The lack of one is the major drawback to the class at the moment, as, if you do not have off-grid bookmarks, which are not always accessible, it's like putting up a huge sign, "LOOK, A SHIP IS HERE. IT COULD KILL YOU." Your prey then warps off.
I think being able to lock while cloaked is irrelevant, as you will most likely have at least two sensor boosters fit, with probably at least one with a scan rez script, so locking time is quite fast. Additionally, since you can only cloak while your missiles are at least 40km (I think?) from the target and still have them do damage, being able to lock while cloak is nice, but not needed.
cloak while locked, not the other way around ... that would be too much ...
atm when you are locked by something, you cannot cloak. and SB cannot warp while cloaked, so it could actualy move around the grid. has to uncloak to do damage or warp away (or crawl off grid under cloak) and the enemy already knows about you, so your operation just got way more risky (something Murina fails to understand) ...
this would actualy enable some survivability against larger targets with slow locks ... you still have to deal with the recloak timer (5 seconds at top skills) and scanres penalty from cloak. --- SIG --- CSM: your support is needed ! |

Munio Veritas
Black Legion Command Black Legion.
|
Posted - 2008.11.17 21:06:00 -
[167]
Originally by: Hugh Ruka
Originally by: Munio Veritas I, for one, am all for the addition of a covert ops cloak to the SB. The lack of one is the major drawback to the class at the moment, as, if you do not have off-grid bookmarks, which are not always accessible, it's like putting up a huge sign, "LOOK, A SHIP IS HERE. IT COULD KILL YOU." Your prey then warps off.
I think being able to lock while cloaked is irrelevant, as you will most likely have at least two sensor boosters fit, with probably at least one with a scan rez script, so locking time is quite fast. Additionally, since you can only cloak while your missiles are at least 40km (I think?) from the target and still have them do damage, being able to lock while cloak is nice, but not needed.
cloak while locked, not the other way around ... that would be too much ...
atm when you are locked by something, you cannot cloak. and SB cannot warp while cloaked, so it could actualy move around the grid. has to uncloak to do damage or warp away (or crawl off grid under cloak) and the enemy already knows about you, so your operation just got way more risky (something Murina fails to understand) ...
this would actualy enable some survivability against larger targets with slow locks ... you still have to deal with the recloak timer (5 seconds at top skills) and scanres penalty from cloak.
Ah, my apologies, I misread. I dunno about this, maybe make this unique to SBs? I can see how this would be abused my other ships.
|

Munio Veritas
Black Legion Command Black Legion.
|
Posted - 2008.11.17 21:07:00 -
[168]
Edited by: Munio Veritas on 17/11/2008 21:07:41 EDIT: Double post.
|

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 21:10:00 -
[169]
Originally by: Munio Veritas
Originally by: Hugh Ruka
Originally by: Munio Veritas I, for one, am all for the addition of a covert ops cloak to the SB. The lack of one is the major drawback to the class at the moment, as, if you do not have off-grid bookmarks, which are not always accessible, it's like putting up a huge sign, "LOOK, A SHIP IS HERE. IT COULD KILL YOU." Your prey then warps off.
I think being able to lock while cloaked is irrelevant, as you will most likely have at least two sensor boosters fit, with probably at least one with a scan rez script, so locking time is quite fast. Additionally, since you can only cloak while your missiles are at least 40km (I think?) from the target and still have them do damage, being able to lock while cloak is nice, but not needed.
cloak while locked, not the other way around ... that would be too much ...
atm when you are locked by something, you cannot cloak. and SB cannot warp while cloaked, so it could actualy move around the grid. has to uncloak to do damage or warp away (or crawl off grid under cloak) and the enemy already knows about you, so your operation just got way more risky (something Murina fails to understand) ...
this would actualy enable some survivability against larger targets with slow locks ... you still have to deal with the recloak timer (5 seconds at top skills) and scanres penalty from cloak.
Ah, my apologies, I misread. I dunno about this, maybe make this unique to SBs? I can see how this would be abused my other ships.
I mean this as an SB only ability, not general cloak ability ... we are speaking about bombers here after all ... --- SIG --- CSM: your support is needed ! |

Murina
The Scope
|
Posted - 2008.11.17 21:12:00 -
[170]
Originally by: Hugh Ruka
ah ... so you take couple = 2 ... how about asking Tac about what he means with couple and then flaming ? you know a constructive approach for a change ?
What he means by a couple?... that is two pal unless you wanna redefine the english language to give your pathetic trolling credence.
Originally by: Hugh Ruka btw a covops frig can warp while cloaked ... isn't that overpowered for a frig ?
No because that is all it can do its a scouting ship, it has little or no dps or tank/ewar.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Murina
The Scope
|
Posted - 2008.11.17 21:17:00 -
[171]
Originally by: Munio Veritas
I think what Murina wants is to have roaming gangs of dreadnoughts that can jump using gates and kill anything smaller than them.
Nope but feel free to exaggerate and talk crap all you like, your in good company with some of the muppets on this thread.
Originally by: Munio Veritas If there was no functional way for frigs to fight against larger ships, say BS's, this game would suck.
BS need drones now if they wanna deal with frigs and that gives the frigs ample time to warp out and return to help their gang kill the BS if they are not total fools.
Originally by: Munio Veritas I, for example, hate flying anything bigger than cruisers.
I can tell, but you aint gonna get ccp to start giving you uber frigs and the like just cos you wanna play in a small ship sand box.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 21:19:00 -
[172]
Originally by: Murina
Originally by: Hugh Ruka
ah ... so you take couple = 2 ... how about asking Tac about what he means with couple and then flaming ? you know a constructive approach for a change ?
What he means by a couple?... that is two pal unless you wanna redefine the english language to give your pathetic trolling credence.
Originally by: Hugh Ruka btw a covops frig can warp while cloaked ... isn't that overpowered for a frig ?
No because that is all it can do its a scouting ship, it has little or no dps or tank/ewar.
Maybe you should not be so quick about the English language ... maybe it's not his native language ? F.e. for me couple = few = little = a bit etc ... I take them as synonyms ... maybe that's not proper English ... but at least I give him the benefit of the doubt so he can explain his point in a bit more detail ...
that actualy helps with getting to a solution ... --- SIG --- CSM: your support is needed ! |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 21:21:00 -
[173]
Originally by: Murina
Originally by: Munio Veritas I, for example, hate flying anything bigger than cruisers.
I can tell, but you aint gonna get ccp to start giving you uber frigs and the like just cos you wanna play in a small ship sand box.
No ? look what they just did ... they made all the frigs much more powerfull ... --- SIG --- CSM: your support is needed ! |

Murina
The Scope
|
Posted - 2008.11.17 21:22:00 -
[174]
Originally by: Hugh Ruka
F.e. for me couple = few = little = a bit = quite a lot = loads = fek me billions............
Fixed
Play with words all you like pal....
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Murina
The Scope
|
Posted - 2008.11.17 21:24:00 -
[175]
Edited by: Murina on 17/11/2008 21:25:06
Originally by: Hugh Ruka
Originally by: Murina
Originally by: Munio Veritas I, for example, hate flying anything bigger than cruisers.
I can tell, but you aint gonna get ccp to start giving you uber frigs and the like just cos you wanna play in a small ship sand box.
No ? look what they just did ... they made all the frigs much more powerfull ...
Im pretty sure they gimped speed and weapon systems but then you seem the sort to think along the lines of a false positive....
Let me guess, if we make everybody else shorter and more stupid you think that will make you taller and smarter?.... 
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.17 21:29:00 -
[176]
Edited by: Hugh Ruka on 17/11/2008 21:29:49
Originally by: Murina
Originally by: Hugh Ruka
F.e. for me couple = few = little = a bit = quite a lot = loads = fek me billions............
Fixed
Play with words all you like pal....
I give up ... I just lack the proper words to describe your mental ability ...
edit: and I thought you couldn't do worse yet you did with your post above this one ... --- SIG --- CSM: your support is needed ! |

Murina
The Scope
|
Posted - 2008.11.17 21:34:00 -
[177]
Edited by: Murina on 17/11/2008 21:35:31
Originally by: Hugh Ruka
No ? look what they just did ... they made all the frigs much more powerfull ...
Im pretty sure they gimped speed and weapon systems but then you seem the sort to think along the lines of a false positive....
Let me guess, if we make everybody else shorter and more stupid you think that will make you taller and smarter?.... 
Originally by: Hugh Ruka
edit: and I thought you couldn't do worse yet you did with your post above this one ...
Your right i mean you would think you were posting in a thread about a problem caused to a frig by this latest nerf or summat......hey wai..
PS: good riddance.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Tuncan
Minmatar Arbitrary Freedom
|
Posted - 2008.11.17 21:53:00 -
[178]
She said "bs sized weapons should only do real damage bs's" And u are still arguing with her? She's either a troll or incapable of thinking scenarios.
Bs sized weapons should only do real damage to bs's. Lol so an ibis can kill your megathron?
Damn we spotted 5 BS gang what should we do!!! Bring on non bs gang, they will pwn em. BECAUUUSEEEEE BS sized weapons cannot do real damage to smaller ships.
BTW cov-ops cloak is lame. Just lame. Aside from probing bonus no one would ever use a cov ops ship if SB's got cov-ops cloak.
SB's need in system jump drives =) Blinkin a point to another. They need new weapons,not 3-4 volleyin a BS but enough to make him disengage. More alpha -3k is a joke, it cannot even hurt cruisers - Less rof. Actually SB's can fire specialized missiles which disables a racial system of the target. SB's need more cloaked speed.
BUT before all of these SB's need a role. Currently i can get more alpha in my rifter I can tank better in a slasher I can harass my enemies better in a Hyena. I can distract less attention in my shuttle Hell i can do more dps in my reaper SB's are the worst frigates in the game ATM. ( im not concerning bombs, but hell 8x smarbomb fitted typhoons do alot better in pos defence- been there saw that )
|

Murina
The Scope
|
Posted - 2008.11.17 22:07:00 -
[179]
Edited by: Murina on 17/11/2008 22:10:46
Originally by: Tuncan She said "bs sized weapons should only do real damage bs's" And u are still arguing with her? She's either a troll or incapable of thinking scenarios.
Bs sized weapons should only do real damage to bs's. Lol so an ibis can kill your megathron?
Damn we spotted 5 BS gang what should we do!!! Bring on non bs gang, they will pwn em. BECAUUUSEEEEE BS sized weapons cannot do real damage to smaller ships.
Have you tried killing a frig with BS weapons since this last patch?, part of the design of this patch was along that exact lines to allow small ships at least modic8m of survivability against BS.
Maybe you should read the patch notes before you make comments in future as well as get a little more than 50 or so kills lol this is my cyno alt and i have almost as many as you.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Tuncan
Minmatar Arbitrary Freedom
|
Posted - 2008.11.17 22:17:00 -
[180]
You don't fire frigates if ure in a bs You just neut and let your drones do the job. And against anything bigger than frigate, for example a cruiser You can melt battlecruisers You are everything. The only ships that you cannot hit are the ones you don't really need to hit to kill them.
My point is, BS's have a wide option to deal with any kind of target thus they don't need their weapons to kill ships like frigs.
Now, with this nerfed weapon system what can you kill in a non utilized "0" tank ship? nothing. So ccp is revising its weapon system
Before patch i was yawning to nano ishtars cuz my cruise missiled were doing 20 damage to them. 3 days ago my cruise missile hit an ABing ishkur which goes about 500m/s for "50". Went to jita, sold my hound and my fit. It was a 40 mil worth junk.
|

Murina
The Scope
|
Posted - 2008.11.17 22:30:00 -
[181]
Originally by: Tuncan drooling rant
You miss my point, and that is that i agree the bomber needs looking at but some of the suggestions have been absurd unfortunately ppl go emo instead of just understanding.
PS: Learn how to structure sentences a little better, oh and i have forgotten more about pvp than you will ever know. |

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.18 00:14:00 -
[182]
Edited by: Tac Ginaz on 18/11/2008 00:15:14 By a 'couple' I did mean in excess of two Murina. Its a figure of speech. You only seem to be latching onto technicalities to pour your negativity.
Quote: You miss my point, and that is that i agree the bomber needs looking at but some of the suggestions have been absurd unfortunately ppl go emo instead of just understanding.
I've yet to see ONE idea to resolve the SB issue from you.. in fact I only see half-arsed opinions with no backing data and a lot of trash talking of others.
You keep comparing BS sized weapons to frigates. You do realize that 'bs sized' weapons without damage bonus can ONLY be used by other BS's against other BS's .. not because of the size of the weapon or its damage output but because of the refire rate and the HP of the other BS's.
Frig: barely under 1k HP. BS: Over 20k+ HP.
Both firing the same cruise missile means the frigate does NO DIFFERENT damage than a battleship at no different refire rate. Guess which one is more useful?
A group of frigates with SB weapons as per above example, ganging on a single BS will kill it eventually yes... EVENTUALLY. That is not the point of the stealth bomber nor does it make any sense for players to spend isk on an SB if the same Isk can be used to buy a different ship which can do the job with much less people in the group. For the price of ONE bomber you can almost buy a fitted T1 battlecruiser. Between a bomber and the T1 BC, the BC's will outperform the SB by significant margin...and very likely survive.
This is of course, leaving the so called stealth aside.. you can slap a proto cloak on a ferox, jump into a system, kill someone with it, go to safespot , put cloak online and cloak for hours then repeat. Same thing a bomber will do because it cant warp cloaked.
The SB needs a massive alpha damage weapon but in return, be either massively difficult to use or massively risky to use.
That is why I've put forward ideas for both.
Massively difficult: unguided weapons Bombs/FOF heavy missiles. No zero-lock time but can use covop cloak.
Massively Risky: Citadel Torpedoes with low sensor strength on the bomber. No covop cloak but high speed when cloaked.
In both, i'd estimate it would need about 4 to 6 bombers alpha damage worth to kill ONE tier 1 battleship. 3-4 for a battlecruiser and 1-2 to pop a cruiser. Only 1 needed to destroy haulers and lower tier mining vessels. |

Cpt Branko
Surge.
|
Posted - 2008.11.18 00:24:00 -
[183]
Originally by: Tac Ginaz
In both, i'd estimate it would need about 4 to 6 bombers alpha damage worth to kill ONE tier 1 battleship. 3-4 for a battlecruiser and 1-2 to pop a cruiser. Only 1 needed to destroy haulers and lower tier mining vessels.
Which you cannot have, because it's totally OP.
Simple as that.
To ask for 4-6 frigate hulls to one-volley a Tier 1 BS (which they can totally disable) and get cloaking bonuses in return is absurd.
Ask yourself: how does it compare with other T2 frigates? Hm?
Stealth bombers are essentially fine for frigate hulls. They could use some love regarding precision, but that is it.
|

Jordan Musgrat
H A V O C Triumvirate.
|
Posted - 2008.11.18 06:23:00 -
[184]
If this goes through, you doom the bomber to insignificance. Right now, you can at least use bombers though they need cov ops cloaks or some sort of buff. If you must, include torpedoes in the bonus to cruise missile fitting, but do not make the bomber a short range dps dealer. That's a paper tank, not a stealth bomber. |

Murina
The Scope
|
Posted - 2008.11.18 09:02:00 -
[185]
Edited by: Murina on 18/11/2008 09:03:56
Originally by: Tac Ginaz This is of course, leaving the so called stealth aside.. you can slap a proto cloak on a ferox, jump into a system, kill someone with it, go to safespot , put cloak online and cloak for hours then repeat. Same thing a bomber will do because it cant warp cloaked.
No locking delay a massively fast lock time and it being faster cloaked than uncloaked are HUGE benefits maybe if you were not such a noob you would be able to use them correctly.
Originally by: Tac Ginaz
By a 'couple' I did mean in excess of two Murina. Its a figure of speech. You only seem to be latching onto technicalities to pour your negativity.
So by a "COUPLE" your claiming to mean as many as SIX...  
LIAR. You did not do the math and now your trying to cover your stupidity up.
Originally by: Tac Ginaz In both, i'd estimate it would need about 4 to 6 bombers alpha damage worth to kill ONE tier 1 battleship. 3-4 for a battlecruiser and 1-2 to pop a cruiser. Only 1 needed to destroy haulers and lower tier mining vessels.
An UNPLATED, UNFITTED, non tanked domi BEFORE its natural resistances has around 18,000 hp so if 4-6 SB can insta pop it that is a alpha of between 4000+ and 6000+ when you include natural resists and god knows how much ALPHA they would need to have if you considered the domi actually FITTED with a tank for your stupid idea.
Your still not doing the math before you post.
YOU ARE A NOOB  
|

van Uber
SAE Academy
|
Posted - 2008.11.18 09:26:00 -
[186]
Originally by: Jordan Musgrat If this goes through, you doom the bomber to insignificance. Right now, you can at least use bombers though they need cov ops cloaks or some sort of buff. If you must, include torpedoes in the bonus to cruise missile fitting, but do not make the bomber a short range dps dealer. That's a paper tank, not a stealth bomber.
A paper tank that pops in and out of cloak while delivering Torps under 30k would be interesting to try. So I'd at least like to see it on SiSi.
|

Terra Mikael
Private Nuisance
|
Posted - 2008.11.18 12:00:00 -
[187]
Edited by: Terra Mikael on 18/11/2008 12:03:55 @Murina
Please stop trolling and attempting to derail this thread.
If you're going to flame other people, at least put out a suggestion of what the bomber's new role should be, because obviously the ship is still going to be here, likely armed with torps.
Consider this your chance to have a hand in that. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

Murina
The Scope
|
Posted - 2008.11.18 12:19:00 -
[188]
Edited by: Murina on 18/11/2008 12:21:26
Originally by: Terra Mikael
@Murina
Please stop trolling and attempting to derail this thread.
If you're going to flame other people, at least put out a suggestion of what the bomber's new role should be, because obviously the ship is still going to be here, likely armed with torps.
Consider this your chance to have a hand in that.
I'm not derailing anything i am pointing out that ppls wish to have a I-WIN frig that can do stupid amounts of alpha (4-6 to insta pop a BS ) and 3 for a BC and 1 maybe 2 for a cruiser while having 0 locking penalty and a boost to speed while cloaked is just absurd.
Every thread needs a counter point in the discussion especially one with such stupid and overpowering suggestions by noobs looking for a I-WIN frig. At best all the SB needS is a slight boost to precision, if any boost at all but that is it, anything more would make them way too powerful for a frig class as they already have plenty of bonuses and unique aspects to them.
QQ more noobs your SB frig aint gonna be a I-WIN ship.
|

Cpt Branko
Surge.
|
Posted - 2008.11.18 12:39:00 -
[189]
Originally by: Murina At best all the SB needS is a slight boost to precision, if any boost at all but that is it, anything more would make them way too powerful for a frig class as they already have plenty of bonuses and unique aspects to them.
This.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

MotherMoon
Huang Yinglong
|
Posted - 2008.11.18 15:24:00 -
[190]
Originally by: Murina Edited by: Murina on 18/11/2008 12:21:26
Originally by: Terra Mikael
@Murina
Please stop trolling and attempting to derail this thread.
If you're going to flame other people, at least put out a suggestion of what the bomber's new role should be, because obviously the ship is still going to be here, likely armed with torps.
Consider this your chance to have a hand in that.
agreed
I'm not derailing anything i am pointing out that ppls wish to have a I-WIN frig that can do stupid amounts of alpha (4-6 to insta pop a BS ) and 3 for a BC and 1 maybe 2 for a cruiser while having 0 locking penalty and a boost to speed while cloaked is just absurd.
Every thread needs a counter point in the discussion especially one with such stupid and overpowering suggestions by noobs looking for a I-WIN frig. At best all the SB needS is a slight boost to precision, if any boost at all but that is it, anything more would make them way too powerful for a frig class as they already have plenty of bonuses and unique aspects to them.
QQ more noobs your SB frig aint gonna be a I-WIN ship.
|

Max Hardcase
Art of War Exalted.
|
Posted - 2008.11.18 20:37:00 -
[191]
Edited by: Max Hardcase on 18/11/2008 20:39:08 Edited by: Max Hardcase on 18/11/2008 20:38:40 /edit spelling How about moving away from the the idea that being stealthy must equate to not being seen (cov op cloak style) to being stealthy on the battlefield, ie being hard to target and to hit.
A small sig radius would fit that bill. think 20-25m ish. Keep the improved cloak tho. That would make em hard to target and to hit as well, but IF caught they will still melt.
|

Captator
Universal Securities
|
Posted - 2008.11.18 21:45:00 -
[192]
Originally by: Murina Edited by: Murina on 18/11/2008 12:21:26
Originally by: Terra Mikael
@Murina
Please stop trolling and attempting to derail this thread.
If you're going to flame other people, at least put out a suggestion of what the bomber's new role should be, because obviously the ship is still going to be here, likely armed with torps.
Consider this your chance to have a hand in that.
I'm not derailing anything i am pointing out that ppls wish to have a I-WIN frig that can do stupid amounts of alpha (4-6 to insta pop a BS ) and 3 for a BC and 1 maybe 2 for a cruiser while having 0 locking penalty and a boost to speed while cloaked is just absurd.
Every thread needs a counter point in the discussion especially one with such stupid and overpowering suggestions by noobs looking for a I-WIN frig. At best all the SB needS is a slight boost to precision, if any boost at all but that is it, anything more would make them way too powerful for a frig class as they already have plenty of bonuses and unique aspects to them.
QQ more noobs your SB frig aint gonna be a I-WIN ship.
Still not answered the questions I asked you on p4, and reminded you of on p5...
Ignoring that, the first few suggestions that were put forward were basically what you have just suggested as a 'maximum reasonable change' as it were, and were previously whining about being ludicrously overpowered in the current pvp climate. I agree that this is all that needs changing by the way.
You say you are trying to provide an alternate point of view for discussion, i.e. playing devil's advocate, which I can understand and agree needs to be done, yet your posts are filled with ad hominems, and most lack factual content to the uninvolved reader, so making possibly good intentions seem more like trolling.
My questions were directed at finding out factually what change you think would be reasonable, as a way of solidifying your point of view, so it is clearer for others to debate in a reasonable manner, rather than spouting useless and equally factless posts.
You are also not taking into account the apparent dev view that torpedos would be good on a bomber, and have not suggested any fitting bonuses or role for a torpedo using bomber to have/fill, but rather have just called everyone a noob, in a blanket insult, for not knowing what you do about them... 
|

Tonto Auri
Vhero' Multipurpose Corp
|
Posted - 2008.11.18 22:43:00 -
[193]
Originally by: Murina
Originally by: Sileam So whats broken here?
You...cos you seem to be looking to design a FRIG that in a smallish gang you can all uncloak and with 1 volley each pop any conventional ship in the game then scarper....
It's impossible. Know why? You can't "decloak and fire" because to do that, you should be there already cloaked. How you plan to do that without covops cloak... i don't know. If you ask me, SB's MUST be able to 1-volley pop half of the frigs in game. Just in the simple case they have no other defence than offence. Or whole SB idea should be revisited, if not sc****d. -- Thanks CCP for cu |

Zakru Anul
GoonSwarm
|
Posted - 2008.11.19 05:04:00 -
[194]
OK it's time for some Bloody history of the SB.
when i started. the Following was true. the Sb could Fire and Cloak still dealing dmg too it's target. the SB could Fire and Warp still dealing dmg too it's target. the SB could Single volly most T1 frigs less they tanked too your Dmg type. the SB has in it self the tanking power of a wet cardboard.
Out comes missile change one. The SB can no longer deal dmg while cloaked. The Sb no longer deals dmg when in warp ( or entering warp for that matter) the other 2 remain the same.
QR changes the SB is now a Flying coffin warped in Said Cardboard box. WHY!!! It as Lost it's only real target line up. Small ships. T1 frigs Haulers, barges, it AS never been able too go Mono el Mono with any Cruiser size vessel and win. Out side the Pilot of the cruiser being a Really Big twit the SB could not deal the dmg needed before A: the cruiser warps out B: he WTF owns the weak tank of the SB. this Limits the Sb too T1 frigs, destroys and stuff that packs no weapons( hauler,barges) Before QR the SB also had too take in too count if the person would Outrun his Missiles making him again a easy target.
Now before the QR change i had a Manticore set up that could go One on One and at times even 3 on 1 vs AF,Dictators, why i gave it a Large shield buffer. around 2000HP in shields but this fitting was not on the cheap side. Rigs and mods together cost around 50 million on a ship that only worth 11-20 million, but i could take on a larger target line up.
With the QR change this set up it self is useless as even a Cruiser can speed tank your missile volleys.
The SB had a Small But fun role in Eve. they had too be picky about there targets, they had too at most times be there before there target was, ( as a friend of mine said once. "Nothing Says Stealth, like a Stealth Bomber") too clear up the Fog for the many post above me, warping in and cloaking most times gets you killed. If not for Bubbles pulling you in close or simply the enemy seeing you come in, it's a sure bet method too get hosed.
Now FIXING IT>
My self. i be happy too get back my Pre QR bomber, let me go back too One volleying small ships not tanked or ready too deal with my ship type.
but if we are going too get a new bomber. i like too it Gain the Covop cloak, while also changing it from a Frig killing Ship too say a Frig sized Battleship and so Danger.
i would not do this with say the missiles on market now. make a New missile type for the Bomber this as the downside of making us train a new skill but the bonus that no one needs Phoenix weapons training too use it again.
But as i said already, i be happy with my Pre QR bomber back.
Other Stuff i like too know.
Why was missiles change too not work in warp,cloak? OK cloak i can understand gun ships can't deal dmg cloaked. but they can while entering warp.
Why was ECM burst limited too 1. what the hell was so wrong with it?
Where my QR Veldspar mining monster? Getting Low ends in 0.0 a Pain CCP. Risk vs Reward! |

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.19 05:34:00 -
[195]
Originally by: Cpt Branko
To ask for 4-6 frigate hulls to one-volley a Tier 1 BS (which they can totally disable) and get cloaking bonuses in return is absurd.
Ask yourself: how does it compare with other T2 frigates? Hm?
Stealth bombers are essentially fine for frigate hulls. They could use some love regarding precision, but that is it.
There is no other T2 frigate to compare it to. The role is completely different. If you want to compare the T2 frigates, compare them to how they perform their role.
Assault Frigates: can 4-6 of them kill one cruiser or Destroyer any other ONE frigate (including T2)? Yes they can. Damn quickly. AF's are heavy attack frigates built to kill frigates, destroyers and can include cruisers to their target list with just 4-6 AFs.
Interceptors: No argument about it. ONE interceptor can effectively web and warp scramble a BATTLESHIP on its own. INCREDIBLY overpowered bullcrap if you ask me but then again, this is not the point of this thread.
Now we introduce the stealth bomber. Equipped with battleship sized weapons.. its role defined by its weapons and bonuses: attack ships of cruiser and bigger signature sizes (never intended vs frigates). And now you're telling me that 4-6 bombers should NOT be able to take out a battleship CONSIDERING the fact the bomber has zero tank, considering the fact that the bombers fire delayed-action weapons, considering the bombers must decloak at very close range and fly at zero transversal to the target to attack it (align bombs/dumbfire torps OR lock the citadels with low sensor strength), CONSIDERING the cost of the bomber and its modules (4 to 6 bomber hulls = price of T1 battleship @ 12-15 mill per hull before fittings)?
c'mon now.
There is zero difference between that one tier 1 BS getting popped by 4 to 6 bombers in one attack run (add the difficulty of setting up such a run to the previous list) and a t1 battleship getting killed in less than 30 seconds by 4-6 battleships scorpion battleships (not using ecm) jumping on top of it. and I use the scorpion just as a firepower comparison as 1 bomber with racial damage bonus is almost the same as a scorpion using cruises.
Quote: Stealth bombers are essentially fine for frigate hulls. They could use some love regarding precision, but that is it.
No, because more precision would turn it into a frigate attacker .. a role which other T2 frigates already have. What the bomber needs is DAMAGE vs bigger ship but without becoming dominant vs frigate hulls. Hence the improved bombs/citadel torps/enchanced heavy missiles suggestion I put forth.
-------------------------------------------------
Re-Design Stealth Bomber Weapons! |

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.19 06:43:00 -
[196]
Originally by: Murina
No locking delay, a massively fast lock time compared to BC and even cruisers before having a cloak fitted let alone after, and it being faster cloaked than uncloaked (especially after the speed nerf) are HUGE benefits maybe if you were not such a noob you would be able to use them correctly. Quote:
Congratulations, you've listed the differences between a BC and bomber. Now, how about using your brain and read my post again and figure out why I made that comparison.
Quote:
So by a "COUPLE" your claiming to mean as many as SIX...  
LIAR. You did not do the math and now your trying to cover your stupidity up.
'Several' ' a couple more' .. english is my second language and even I can tell a figure of speech based on the context of the text im reading.
Quote:
An UNPLATED, UNFITTED, non tanked domi BEFORE its natural resistances has around 18,000 hp so if 4-6 SB can insta pop it that is a alpha of between 4000+ and 6000+ when you include natural resists and god knows how much ALPHA they would need to have if you considered the domi actually FITTED with a tank for your stupid idea.
Your still not doing the math before you post.
Domi HP is 20k'ish (shield/armor/hull)...usually 36k or so with a 1600mm plate which is not uncommon.
A bomb does 8000 damage (bomber using racial damage type). 4 citadels 2k damage each = 8k damage. 3 citadels + 1 bomb = 14k damage.
Before resists of course. Thats.. from ONE bomber. 4 to 6 bombers (lets just use 5 bombers as an in between number) = 70k damage.
Of course, there is an insane amount of variables for resist amounts as people fit ships differently. But lets just use the 80% number most T1 ships achieve with little effort.
of course, this would be IF the shield, armor and hull each had 80% resist which they dont. Let's assume this is a Domi that is being shot at with thermal damage triple citadel+1 bomb from said 5 bombers.
shield thermal resists in armor tanked domi are 20%. Assuming about 7k shields (base+skill bonus) that means that of the 70k attack, the shields would die to the equivalent damage of its shields plus 20% (as it takes 20% more damage to take them down).
So 8400 damage of that 70,000 is used up to pop the shields. 61.6k damage left to face the armor.
Armor resist 80% which is typical on t1 BS's (used for example, some ships have less some have more) to thermal with a few resist modules. A domi with a 1600mm plate has 12k armor.
12,000 + 80% = 21.6k . So 61.6k - 21.6k = 40k damage left after the armor is gone. For arguments sake lets say it has a flippin' damage control II 60% resist to hull.
8301 hull. 8301+ 60% = 13,281
40k-13k = 27. There is 27k damage left over from the 5 bomber attack on that dominix. and bear in mind this is using the WEAKEST damage type of the ship in question and IF the bomb+citadels hit (smartbombs kill citadels and bombs). Bombers using 4 citadels would have barely 5k damage left over when i see the numbers at a glance.
soo..
5 t2 frigates working together, each costing 15 mill per hull (75 mill total) which REQUIRE modules worth about 8 mill more (cloak and bomb ammo main expenses) as a MINIMUM to simply perform their role (the price of T1 1600mm plate, repper, drones and the resist modules on a domi does not amount to that as the minimum gear)...
taking down a t1 battleship.
Isk-wise the bombers risk more. Effort-wise the bombers put more in just coordination and getting into attack range to pull this off. Skill-wise the bomber is much more intensive than what a domi requires.
Same weapons have even further damage mitigation with smaller ships due to signature size.
How is this 'unbalanced' or 'overpowered' ?
Of course, my numbers could be a bit off or my use of the damage mitigation formula be incorrect, just doing the best with what I know. the CONCEPT is what is being put forth.
-------------------------------------------------
Re-Design Stealth Bomber Weapons!
|

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.19 06:54:00 -
[197]
..had no space in previous post to mention the Isk involved in such a bomber attack.
To kill one BS the bombers pay, at about 3 to 4 mill isk per bomb, an avg of 20 mill to destroy that battleship (this is on top of the risk to losing their ships during the attack.. ships which are not fully refunded by insurance!).
-------------------------------------------------
Re-Design Stealth Bomber Weapons! |

Merin Ryskin
Peregrine Industries
|
Posted - 2008.11.19 07:08:00 -
[198]
You're massively over-thinking this. Download EFT, load some typical battleship setups, and look at the EHP. You're looking at between 60-80k (full-gank or fleet sniper) low-end, all the way up to over 200k (Rokh, Abaddon).
Now, compare the damage. 3x bomb, 1x torp is not an option, as the first bomb will destroy all torps that haven't hit the target, so we're looking at 8k damage per bomber. That's a best-case scenario of 8-10 bombers required, up to 20+ for a well-tanked battleship target.
It should be very obvious why citadel torp bombers just plain suck. |

Murina
The Scope
|
Posted - 2008.11.19 08:35:00 -
[199]
Edited by: Murina on 19/11/2008 08:39:03
Originally by: Tac Ginaz Congratulations, you've listed the differences between a BC and bomber. Now, how about using your brain and read my post again and figure out why I made that comparison.
The fact your a clueless noob sprang to mind.......Anyway you mention "putting the cloak online" after the BC has killed summat so it can hide?,.....
Originally by: Tac Ginaz go to safespot , put cloak online and cloak for hours then repeat.
....would you mind telling me why the cloak was off line in the first place?.
Originally by: Tac Ginaz
A bomb does 8000 damage (bomber using racial damage type). 4 citadels 2k damage each = 8k damage. 3 citadels + 1 bomb = 14k damage.
I did not see the point of including much after this so i snipped it.
As you are well aware ppl will not drop a bomb in this scenario as it is much simpler to bring a extra bomber with a rack of citadels fitted. But then you know that and are just playing with the math and the prices of bombs to give your absurd idea credence.
Dread missiles on a frig?.......LOL .
8-14K alpha strikes from a frig?............LOL
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.19 09:20:00 -
[200]
Murina,
Instead of flaming other's suggestions, why don't you try making some of your own?
What is your vision of the future role of the bomber? ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
|

Murina
The Scope
|
Posted - 2008.11.19 09:21:00 -
[201]
Edited by: Murina on 19/11/2008 09:24:39
Originally by: Terra Mikael Murina,
Instead of flaming other's suggestions, why don't you try making some of your own?
What is your vision of the future role of the bomber?
I already did.
At best all the SB needS is a slight boost to precision, if any boost at all but that is it, anything more would make them way too powerful for a frig class as they already have plenty of bonuses and unique aspects to them.
Anyway a "ROLE" is always a bad thing to give a class of ship because ppl will use its "ROLE" to justify all manner of stupid suggestions as we can plainly see.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.19 09:31:00 -
[202]
Originally by: Murina Anyway a "ROLE" is always a bad thing to give a class of ship because ppl will use its "ROLE" to justify all manner of stupid suggestions as we can plainly see.
I would agree with you, a role is limiting, in a sense, but most ships do have bonuses that give it a general direction.
btw, you caught me in a ninja edit  |

Cpt Branko
Surge.
|
Posted - 2008.11.19 11:14:00 -
[203]
Originally by: Tac Ginaz
Now we introduce the stealth bomber. Equipped with battleship sized weapons.. its role defined by its weapons and bonuses: attack ships of cruiser and bigger signature sizes (never intended vs frigates). And now you're telling me that 4-6 bombers should NOT be able to take out a battleship
Take, yes, one-volley, no, never.
They can 'take' a BS right now. Given the SB is a gang ship, one interceptor+1SB can take any BS in game barring a total neutdomi (which can neut the ceptor and run off). One interceptor +3-4 SBs can take any BS in game, period (tip: the BS can no longer lock the interceptor to neut it).
Originally by: Tac Ginaz
Quote: Stealth bombers are essentially fine for frigate hulls. They could use some love regarding precision, but that is it.
No, because more precision would turn it into a frigate attacker .. a role which other T2 frigates already have. What the bomber needs is DAMAGE vs bigger ship but without becoming dominant vs frigate hulls. Hence the improved bombs/citadel torps/enchanced heavy missiles suggestion I put forth.
Then the bomber is fine, as it does attack cruiser+ hulls just fine, and unlike pre-QR, will now always hit for nonzero damage, regardless of target speeds.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Opertone
Caldari SIEGE.
|
Posted - 2008.11.19 11:47:00 -
[204]
stealth bombers need the warp cloaked slow or move in cloak mode fast ability.
stealth bomber pilots often have no chance of escaping, worst case scenario is when the bombs are launched and the target warps off or jumps... then it translates into 60 mill loss of ammo.
with local changes the stealth bombers may actually become a surprise attack, but if they have to warp to the target in uncloaked mode it defeats the point of cloaking.
covert ships should be a solo force, able to deploy in the enemy territory or devastate small enemy groups. If stealth bombers disappeared from local, they could be the real threat to enemy logistics, as they are so hard to catch. Glass canon tactics requires a lot of planning and coordination, weak tank doesn't give you a second chance.
and it is very nice to have a blockade runner, who can be cloaked, carry the ammunition and scoop the wreckage.
potentially stealth bombers should be unseen, untracked, able to down a dreadnaught behind enemy lines and disappear when main force arrives. maybe the stealth bombers should be capable of choosing precision missiles - cruise and anti battleship capital systems such as siege.
the main point of a stealth bomber though is being a surprise. |

Cpt Branko
Surge.
|
Posted - 2008.11.19 11:56:00 -
[205]
Originally by: Opertone
covert ships should be a solo force, able to deploy in the enemy territory or devastate small enemy groups. If stealth bombers disappeared from local, they could be the real threat to enemy logistics, as they are so hard to catch. Glass canon tactics requires a lot of planning and coordination, weak tank doesn't give you a second chance.
and it is very nice to have a blockade runner, who can be cloaked, carry the ammunition and scoop the wreckage.
potentially stealth bombers should be unseen, untracked, able to down a dreadnaught behind enemy lines and disappear when main force arrives. maybe the stealth bombers should be capable of choosing precision missiles - cruise and anti battleship capital systems such as siege.
I want a covert ops cloaking BC hull with 1500 DPS, disabling EW and 200km range, but CCP won't give it to me. Bastards.
|

van Uber
SAE Academy
|
Posted - 2008.11.19 12:28:00 -
[206]
Originally by: Tac Ginaz
Quote: Stealth bombers are essentially fine for frigate hulls. They could use some love regarding precision, but that is it.
No, because more precision would turn it into a frigate attacker .. a role which other T2 frigates already have. What the bomber needs is DAMAGE vs bigger ship but without becoming dominant vs frigate hulls. Hence the improved bombs/citadel torps/enchanced heavy missiles suggestion I put forth.
This. Except that regular Siege Torps would be the reasonable weapon (Just like the devs experimented with earlier), not Citadels. |

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.19 18:21:00 -
[207]
Merin -
Quote:
'You're massively over-thinking this. Download EFT, load some typical battleship setups, and look at the EHP. You're looking at between 60-80k (full-gank or fleet sniper) low-end, all the way up to over 200k (Rokh, Abaddon).'
That would be ships using some high end gear. Again, I am not going into the 'this fit would make the bomber useless' as there are an insane number of different setups. If a ship has a damn good setup with high end gear then its obvious it would need a few more bombers to take it out.
Quote:
"Now, compare the damage. 3x bomb, 1x torp is not an option, as the first bomb will destroy all torps that haven't hit the target"
That is a minor issue easily fixed by making the torps have damage resists to its own damage type just like the bombs do.
Murina -
Quote:
'would you mind telling me why the cloak was off line in the first place'
Good catch. My mind was stuck in the sensor strength being affected however it is not affected by the cloak being offline. It doesn't change much anyways, it just makes it simpler. A signal amp in low and a sensor booster in mid makes up for the cloak's sensor strength drop. a tier 1 BC fitted for max damage to kill miners or weaker ships quickly and then cloak at safespot does not require much of a tank. The targetting delay is bypassed warping around a couple of planets scanning for targets with the directional scanner after you come back from afk land.. that takes up the 12 seconds wait for the re-alignment.
Quote:
'As you are well aware ppl will not drop a bomb in this scenario as it is much simpler to bring a extra bomber with a rack of citadels fitted. But then you know that and are just playing with the math and the prices of bombs to give your absurd idea credence'
Math and prices? extra citadel bombers (youd need more than just one more quad-citadel bomber to make up the missing bomb damage from..you'd need an additional 4 bombers for that) is much more expensive than 5 bombs put together.
That's where the balance is. Vs a battlecruiser or cruiser the citadel gang would be enough. Vs battleship or heavily tanked BC/Cruiser maybe the bomb is a better option. Its all relative. The POINT of the suggestion is the CONCEPT of the use of bombs and citadel torpedoes. They are the heaviest damage missile-type weapons in the game and thus provide the biggest alpha damage.
Cruises will not provide alpha damage. Neither will siege torpedoes unless you give massive damage bonuses to both..which will make them too overpowered when used against smaller targets or certain rats. using citadel bypasses those issues easily.
Quote: 'I already did.'
No, what you've stated is that the bomber should remain an anti-frig weapon with those precision bonuses. Again, the devs have stated this is NOT the intended role of the bomber and it has been explained to you in previous posts that anti-frig work is the role of OTHER T2 frigates not the bomber's. If it hasn't dawned on you yet, adding more precision will do NOTHING. QR missile changes make the Explosion velocity be the defining stat when determining damage.. a fast moving frigate hit by a cruise missile takes insignificant damage. more precision does nothing to improve damage vs cruiser or bigger sized targets (the current bonus takes care of that already..it was what it was put in there to begin with).
|

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.11.19 18:40:00 -
[208]
Branko:
Quote: Take, yes, one-volley, no, never.
They can 'take' a BS right now
One volley from multiple bombers. YES. Right now, yeah you can say they can take out a BS.. after a couple of minutes go by of course. Or really quickly if you have a cloud of SB's. Take a look at the video the dirtnap squad made about their 10+ bomber gang attacking other ships. Drakes and battleships went down after about 3 to 5 volleys from each bomber. 10 secs avg per volley, thats 1 minute of 10 bombers hitting one target.
Then again, you could do the same if you had 10 AF's attacking the battleship as well with t2 ammo. Would go down faster too as DPS is what defeats tanks not alpha damage.
Please do not bring OTHER ships into the mix. There is no point to a stealth gang if you have an interceptor for all to see. You could say bring a t2 cruiser to do the tackling but then again, if you have that why bother bringing a bomber when it is easier to bring other t2 cruisers which CAN warp cloaked and who would be much more effective? 2 pilgrims > 2 bombers. There is a reason why T2 cruisers are not seen hanging out much with bombers you know.
Van
Quote:
This. Except that regular Siege Torps would be the reasonable weapon (Just like the devs experimented with earlier), not Citadels.
Yeah, Long ago I was asking for Siege torps but thing is, damage bonus applied to siege torps would make the bomber capable of ratting on its own or taking down cruiser sized hulls with almost insta-pop ability. The signature difference is the key to that. It takes 1 painter to make a siege hit a BS hull for full damage. If you apply damage boost to that, it means a bomber with a pair of painters and good painting skills can hit a BC or cruiser hull for almost full damage as well and with a rather quick refire rate.
A citadel torp on the other hand, even with bomber bonuses to make it hit a BS for full damage, does not scale in the same way to a BC or cruiser sized hull due to the signature vs explosion radius and explosion velocity vs. ship velocity. The smaller, nimbler cruiser and battlecruiser, when hit by these citadels, even with target painters aimed at them, would not do the same damage as a siege hitting. The key to this is for CCP to math out the bonus needed to be given to the citadel to achieve this.
-------------------------------------------------
Re-Design Stealth Bomber Weapons! |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
|
Posted - 2008.11.19 19:20:00 -
[209]
Tac,
I consider myself a bomber expert we have used them in many ways. I wont get into why the 10 bomber is better then 10 AF. The fact is the right gang and proper tactics is what CCP is looking for. The sad part is CCP has nerf 3 important elements of our gang and we are working on solutions (Dictors/Ceptors/Sensor Damp). Guys we have used bombers for all kinds of work against 3-1 odds and killed alot of enemies and held the field. A ships DPS and rate of fire are about 3rd on the list of importance. If you like to hop on coms we can chat. The fact remains most of the people in this post really have no idea how to use, set up and fight with bombers. Again if any of you are serious about bombers and what changes need to be made or what changes we would like to have all you have to do is look me up in game and we will give you vent info and we can chat. I dont even have time to type all the fun we have with our bomber and Black op ships LOL you guys just dont have a clue. I just hope no one starts saying the bomber needs nerfed cause of threads like this. I will have a link to our videos if you like to see alot of bomber work.
P.S. We are for hire if you need some one killed or harsed to death.
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.19 19:24:00 -
[210]
Originally by: DNSBLACK Tac,
I consider myself a bomber expert we have used them in many ways. I wont get into why the 10 bomber is better then 10 AF. The fact is the right gang and proper tactics is what CCP is looking for. The sad part is CCP has nerf 3 important elements of our gang and we are working on solutions (Dictors/Ceptors/Sensor Damp). Guys we have used bombers for all kinds of work against 3-1 odds and killed alot of enemies and held the field. A ships DPS and rate of fire are about 3rd on the list of importance. If you like to hop on coms we can chat. The fact remains most of the people in this post really have no idea how to use, set up and fight with bombers. Again if any of you are serious about bombers and what changes need to be made or what changes we would like to have all you have to do is look me up in game and we will give you vent info and we can chat. I dont even have time to type all the fun we have with our bomber and Black op ships LOL you guys just dont have a clue. I just hope no one starts saying the bomber needs nerfed cause of threads like this. I will have a link to our videos if you like to see alot of bomber work.
P.S. We are for hire if you need some one killed or harsed to death.
now you have the marketing crap out of the way ... can you actualy contribute to the thread with a suggestion for future bomber changes ? thanks ... --- SIG --- CSM: your support is needed ! |

Pac SubCom
A.W.M
|
Posted - 2008.11.19 19:45:00 -
[211]
Edited by: Pac SubCom on 19/11/2008 19:47:00
Originally by: Hugh Ruka
now you have the marketing crap out of the way ... can you actualy contribute to the thread with a suggestion for future bomber changes ? thanks ...
All such "suggestions" come down to "moar damage".
More dps, more alpha, more tank to have more time to do more damage, more speed to get into range quickly to do more damage, more speed to evade damage to have more time to do more damage. Such a thread like this here is not necessary - we get it, you want more damage.
Now there are people who use the bomber successfully. It has a role, and it is useful.
One bomber might kill a frig, ten bombers can do much more. It is obvious what DNSBLACK is talking about, I mean, look at all those medslots. Cloaked speed is tactically useful. --------------- ∞ TQFE
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Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.11.19 20:01:00 -
[212]
Originally by: Pac SubCom Edited by: Pac SubCom on 19/11/2008 19:47:00
Originally by: Hugh Ruka
now you have the marketing crap out of the way ... can you actualy contribute to the thread with a suggestion for future bomber changes ? thanks ...
All such "suggestions" come down to "moar damage".
More dps, more alpha, more tank to have more time to do more damage, more speed to get into range quickly to do more damage, more speed to evade damage to have more time to do more damage. Such a thread like this here is not necessary - we get it, you want more damage.
Now there are people who use the bomber successfully. It has a role, and it is useful.
One bomber might kill a frig, ten bombers can do much more. It is obvious what DNSBLACK is talking about, I mean, look at all those medslots. Cloaked speed is tactically useful.
ok here we go again ... another smart person ... --- SIG --- CSM: your support is needed ! |

Pac SubCom
A.W.M
|
Posted - 2008.11.19 20:19:00 -
[213]
Originally by: Hugh Ruka
ok here we go again ... another smart person ...
Indeed. Do you want me to explain pvp to you?
Ok, now, there are the bees and the flowers. The flowers, as you know, they want to make more flowers, and to that end they have seeds. To make more seeds, they need something from the other flowers, and that is called pollen. Some flowers just release the pollen into the wind and hope that the pollen is caught by other flowers. But many wait for the bees. To attract the bees, they have something else called nectar.
This nectar tastes very sweet to he bees, who enter between the petals and drink the nectar. While they do this, pollen attaches itself to the legs and body of a bee, who then carries it to the next flower. There the pollen from the bee merges with the female pollen of the other flower, and from this fertilized female pollen seeds form which are released and when they fall to the earth, with water there will be new flowers.
And it is the same with mommy and daddy. Daddy is like the bee. Now go and play with your spaceships. |

DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.11.19 20:30:00 -
[214]
To add the bee insight.
The bomber looks like a flower, smells like a flower and act grows like a flower. The kicker is when multipule bees land on the bomber flower it has a spiecal skill it close shut and eats all the bees. The scary part for bombers is when a big bad gardener comes by and clips off it flower and burns it. Such is life and eve.
Black
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Merin Ryskin
Peregrine Industries
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Posted - 2008.11.19 22:34:00 -
[215]
Originally by: Tac Ginaz That would be ships using some high end gear. Again, I am not going into the 'this fit would make the bomber useless' as there are an insane number of different setups. If a ship has a damn good setup with high end gear then its obvious it would need a few more bombers to take it out.
No, that would be ships using plain T2 fits. Seriously, just set it up yourself and look at the numbers. Even low-end battleships have 60-80k EHP, and a heavily tanked battleship can go well over 150k. With implants and faction mods, that number goes well over 300k.
Quote: That is a minor issue easily fixed by making the torps have damage resists to its own damage type just like the bombs do.
Fixed for bombers, but do you really want it "fixed" like that for capitals?
Anyway, the problem should be really obvious: tank scales up much faster than damage. Using torps/citadel torps aims bombers at larger ships, but the percent increase in EHP of the average larger ship is much larger than the percent increase in damage. This means that while you have higher damage, it now takes a lot more bombers to kill your new target than it did with the old target/weapon. With torps of either kind, you're looking at stupidly one-sided numbers before bombers are even remotely useful. Can anyone here really believe that a ship that requires 10:1 odds to successfully engage its intended target is balanced and an effective use of pilots?
What CCP needs to do is just scrap the current design and start over from the beginning, with a clear goal of what the ships are supposed to do. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.20 10:41:00 -
[216]
Edited by: Terra Mikael on 20/11/2008 10:45:43 Edited by: Terra Mikael on 20/11/2008 10:44:01
Originally by: Merin Ryskin Can anyone here really believe that a ship that requires 10:1 odds to successfully engage its intended target is balanced and an effective use of pilots?
What CCP needs to do is just scrap the current design and start over from the beginning, with a clear goal of what the ships are supposed to do.
I would have to agree with this sentiment. That bomber has to be able to one shot something, or be given the staying power to be able to kill something. And I'm not asking, as others have suggested, a solo pwn mobile, but by being a stealth bomber has to imply some ability to be able to operate alone behind enemy lines.
I would be happy if I could simply hold a target down (such as a badger). This would bring it back to a U-boat type role.
But, another option that I just thought of would make the platform a little more interesting. I think the class should break into two entirely new branches: a heavy bomber, and a light bomber. Maybe looking something like this:
edit: And is the cov-op cloak for the heavy bomber is a bit excessive, the normal cloak with the speed bonus (same as current) would be acceptable. But since it will be attacking large targets, which will probably be fleeted after QR, I believe a cov-ops cloak is necessary to give it a more favorable chance of survival.
Edit2: the heavy bomber's role is supposed to be harassing ships >cruisers, not less than. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Bobbechk
The Illuminati. Pandemic Legion
|
Posted - 2008.11.20 11:40:00 -
[217]
I'd like to see a missing ship class...
theres stealthbombers, and i for one think they shouldnt be solo wtf alpha pwn, your gonna need a pack of them to intercept or bomb anything... but to do this they really need cov ops cloak....
what im missing here is the bomber class, a frigate with torps (just as intended for sb lately) but no claoking, just a kind of anti "capital - BS"- frigate capable of evading most dmg from these shipclasses in orbit but melt in the face of itnerceptors and AF or other anti frigate ships....
i think this could offer a new type of gameplay at the same time as af's and ceptors would get a new important role to defend fleets (no moore warp in BS, kill everything, cyno in caps slugfest)
...
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Murina
The Scope
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Posted - 2008.11.20 12:46:00 -
[218]
Originally by: Terra Mikael
Please visit your user settings to re-enable images.
Looking at your chart why would anybody fly any frig in a frig gang other than the heavy bomber?.
And NO just because summat has the words "stealth" and "bomber" in its title does not mean it should be a solo ship. I assume you have heard the phrase "bomber squadrons" they certainly imply a group of ships.
We are already finding it hard to make the bomber fit in and you wanna turn it into two ships instead of one, one of witch would never be used and the other that would out class all other frigs as a gank gang ship. |

Terra Mikael
Private Nuisance
|
Posted - 2008.11.20 14:42:00 -
[219]
Edited by: Terra Mikael on 20/11/2008 14:44:59
Originally by: Murina
Originally by: Terra Mikael
Please visit your user settings to re-enable images.
Looking at your chart why would anybody fly any frig in a frig gang other than the heavy bomber?.
How about because a standard t1 frigate could omgwtfpwn a heavy bomber? That seems like a pretty good reason...
Besides, theres no room for tackle, and you would be ineffective against anything smaller than a BC - so a frig gang of heavy bombers alone would die miserably. You may e able to warp around cloaked, but unless you have a very specific target, and have a way to avoid smaller ships, you'll probably die doing what you're suggesting. |

Murina
The Scope
|
Posted - 2008.11.20 15:51:00 -
[220]
Edited by: Murina on 20/11/2008 15:55:53
Originally by: Terra Mikael How about because a standard t1 frigate could omgwtfpwn a heavy bomber? That seems like a pretty good reason...
Besides, theres no room for tackle, and you would be ineffective against anything smaller than a BC - so a frig gang of heavy bombers alone would die miserably.
So you just stay cloaked and kill BC or larger ships, that is hardly a difficult thing considering you can warp cloaked.
TBH considering the variety of ships in eve already i do not think we need another two classes of frigs that are very similar to the cruiser recon class only smaller and with higher alpha strikes.
Plus the fact that once again ccp would be introducing a totally separate form of ship that is designed purely for missile users and giving nothing to gunnery ship users. I did not like the idea the first time because of this (although i did train up some skills to actually use the bombers as bombers) as increasing the number of specialized missile ships is not fair to gunnery trained players. |

Terra Mikael
Private Nuisance
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Posted - 2008.11.21 05:02:00 -
[221]
lol agree to disgree? ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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JafoPBCFR
One Stop Mining Shop
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Posted - 2008.11.21 13:59:00 -
[222]
Kinda had a thought. What if there was a Launcher that could load all types of missles. Before ya go crazy on me hear me out.
The launcher would be one already in use. It could only Load a certain Amount. As a SB only going toget off 2 at best shots. This was you could Change your missle to fit the target.
Also allow the Bomb Launcher to fit with full Launchers.
This would allow a MultiRole use and flexabilty. IMHO!
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Terra Mikael
Private Nuisance
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Posted - 2008.11.23 02:37:00 -
[223]
So yeah, any ETA on the bomber changes, Nohz?
________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Strill
|
Posted - 2008.11.23 04:34:00 -
[224]
Edited by: Strill on 23/11/2008 04:39:04
Originally by: Murina
Originally by: Tuncan Why would anyone use battleships then?
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
If battleships > battleships, and everything else > battleships, then why would you fly a battleship in the first place?
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.11.23 06:01:00 -
[225]
Originally by: GateScout Edited by: GateScout on 07/11/2008 05:08:23
Originally by: Lyria Skydancer
1. Max velocity of a light missile is modified by skills 2. Orbit speed of an inty realistically (ie, no snakes and comedy pure speed fits) more like 4km/s on sisi and is below max light missile speed 3. The missile damage formula has been altered: read and weep 4. A light missile actually does around 20-30% of its max damage on an average inty in orbit. This can be boosted by ship bonuses and/or rigs also.
SO now we're talking about interceptors that are orbiting? Not Frigs any more? Not just ceptors? Not about out running missiles? Make up your ****ing mind! 
LOL. You keep changing the question.
I'm not whining about anything, you imbecile. Your reading comprehension skills are seriously lacking.
Bottom line: Interceptors can still out run light missiles on SiSi right now. 4km/sec? Easy. My crow on SiSi is going 4971m/s, basic t2 fit, no implants, no rigs, and skills that are NOT max'd. ....and light missiles can catch me.
Keep trying though.... At least you're entertaining. 
EDIT: Oh yeah... SBs are over with this patch....unless you find a lone, stationary, target painted target. 
A) You fail B) Stealth bomber are best in GROUPS, were ppl can target paint, tackle etc for you C) Light missiles CAN and DO hit inties on sisi, its called skill multipliers, u can hit them even when a 5km/s inty is going in a straight line (missile goes bout 6kms with lev 4 support skills). Ive tried it on sisi, and they always hit, you obviously havent and are therefore trolling. Lyria is indeed correct. EVE history
Missiles post-nerf |

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.11.23 06:12:00 -
[226]
Originally by: Strill Edited by: Strill on 23/11/2008 04:39:04
Originally by: Murina
Originally by: Tuncan Why would anyone use battleships then?
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
If battleships > battleships, and everything else > battleships, then why would you fly a battleship in the first place?
Becasue battleships are insurable, have good dps, r*pe webbed/painted targets and have good ehp + tank? EVE history
Missiles post-nerf |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.11.23 07:18:00 -
[227]
Originally by: GateScout
Originally by: CCP Nozh In our test changes we removed the explosion radius bonus (moving them away from the "anti-small ship" role) and gave them a fair bonus to torpedo damage. We'll probably do some more changes to them and release them to Singularity when Quantum Rise is ready and deployed to Tranquility.
Torpedo Damage? Are you serious? 
You're going to have a metric a**-load of dead SBs on your hand. The only reason they survive is range....torps negate that.
AHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAHAHAHAHAHAAHAHAHAHAAAAAAHAHAHAHAH!!!!!
*Breathes heavily*
AAAAAAHAHAAHAHAHHAAHAHAHAAHA!!!
You are SUCH a moron! If Stealth Bombers get to use torpedoes, don't you think they will also get an added range bonus?
Gawd.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Polinus
Caldari State War Academy
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Posted - 2008.11.23 11:56:00 -
[228]
Forget SB. Make the HSG (h for huge) a t2 tier 2 BC that have SB bonuses.. but it can fit and fire 6 citatel launchers :P THAT would be funny :P
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.11.23 12:11:00 -
[229]
An idea I had. Its how I would have implemented bombers.
Make them work as bomberts, powerfull against static targets, or in eve terms larger targets. And weak against fighters (on eve those are frigates).
Forget all bonuses they have now.
Give bomber the capability of using torps. Give it a torp speed bonus to give it more range (10% per level). Now give a huge explosion signature PENALTY!!! Like 100%. And an explosion speed penalty of like 33% Now give it a huge damage bonus like 33% per level (total 165%).
The other 2 bonuses can be speed while cloaked (Same it had) and the bomb bonus.
Objective? A ship that can be devastating against larger ships, but only larger ships. Would be a cheap counter against capitals (BS level dps but against big ships only ). And when using target painters support then useful against battleships. The anti frigate role should be on destroyer not the BOMBER (btw we need a proper combat t2 destroyer also).
This way bombers would work like the small speed torpedo boats in WW1 and ww2 that could kill capital ships if they were allowed to get close. But at same time very fragile if forced to engage ships like destroyers and light cruisers.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.11.23 19:54:00 -
[230]
Instead of changing the kind of weapon the SB specializes in, how about giving it a missile velocity bonus so it has a chance to cloak before the BS it is targeting vaporizes it?
As for bombs, make the SB unable to cloak for 2-3 seconds while the bomb is set (or insert your explanation here), then it can vanish.
Logistics deployables mean less grind and more pewpew! |

Tac Ginaz
Gallente Coalition of Nations
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Posted - 2008.11.23 21:01:00 -
[231]
Edited by: Tac Ginaz on 23/11/2008 21:04:20 Also, personally, I think the bomber being a frigate is stupid. I say skill requirement for the bomber should be racial frigate 5 and destroyers 3
and make the fricken' bomber be a destroyer hull (like i said in another thread, just give them the hulls of the shuttles each race uses except caldari, the cormorant is too cool for words, supersize them to destroyer size, give them a darker camo paint job.
As they are destroyer sized, their signature is larger as is their shields and armor. With the increase in size and mirroring their destroyer heritage, adjust the ship's stats and bonuses thus:
- 50% refire rate for launcher weapons + X % increase in damage of heavy missiles per destroyer level + X % damage bonus to damage type for bombs, siege torps and heavy missiles (racial) - X % in PG / CPU reduction of Siege Launchers per Torpedo Specialization level (enough so it fits 4 at torp spec 5) - X % in PG / CPU reduction of Bomb Launchers per Bomb launcher level (at lev 5 2 bomb launchers can be fitted) - X % in PG / CPU reduction of cloaking device to per cloaking level. Box 3 = improved cloak II, box 5= covop cloak. - X % reduction in lock time after de-cloak based on COVOP skill (no delay to lock at level 5 covop) + X % speed increase when cloaked based on Cloaking Skill level (200% at level 5 cloaking)
(max capability of this ship is 6 heavy launchers or 2 bomb launchers or 4 torp + 2 heavy launchers at max skills)
This new bomber design should be allowed to have its weaponry capability 'scaled' to the player's skills. As you can see, this bomber has MANY skills required to acquire full capability.
The basic setup is Heavy Missiles and Cloak. Heavy missiles with the scaled damage bonus makes it very effective vs cruiser sized hulls when we look at alpha damage (50% penalty to refire rate remember that!). It also does not have full speed when cloaked nor no-lock-delay when uncloaking unless player gets box 5 of the covop/cloak skills. No covops cloak ability unless the required skill box is reached.
As the skill level increases, the player receives the ability to deal higher damage via the use of multiple siege torpedoes and/or bomb launchers.
At max skills the bomber player is a fearsome opponent yet still needs to work in a team to bring down a large target.
-------------------------------------------------
Re-Design Stealth Bomber Weapons! |

Strill
|
Posted - 2008.11.24 04:04:00 -
[232]
Originally by: BiggestT
Originally by: Strill Edited by: Strill on 23/11/2008 04:39:04
Originally by: Murina
Originally by: Tuncan Why would anyone use battleships then?
TYO FIGHT OTHER BS OFC, LIKE I SAID READ THE PATCH NOTES BS WEAPONS ARE NOW SUPPOSED TO ONLY DO FULL OR EVEN GOOD DMG TO SIMILAR SIZED SHIPS.
If battleships > battleships, and everything else > battleships, then why would you fly a battleship in the first place?
Becasue battleships are insurable, have good dps, r*pe webbed/painted targets and have good ehp + tank?
You're missing the point. If battleships are a counter to each other, and everything else is capable of countering battleships, there's no reason to use a battleship in the first place. You would have more versatility flying another ship that can deal with battleships and another ship class or two.
|

Murina
The Scope
|
Posted - 2008.11.24 08:32:00 -
[233]
Originally by: Strill
You're missing the point. If battleships are a counter to each other, and everything else is capable of countering battleships, there's no reason to use a battleship in the first place. You would have more versatility flying another ship that can deal with battleships and another ship class or two.
Its you who are missing the point, BS sized weapons can now only do FULL DMG to large targets. Small ships like frigs and cruisers can easily get under the tracking of gunnery ships and sig/speed tank BS sized missiles.
Everything else is not capable of countering a BS simply due to the fact that it can fit drones and that in a gang the gunnery NS will be a different ranges so getting under the transversal of them all would be imposable and the dmg from a missile gang would soon add up......let alone the drone swarm from them.
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |

Straight Chillen
Gallente Solar Wind
|
Posted - 2008.11.24 15:38:00 -
[234]
This thread is far past any usefullness it once had, i sincerely hope that any dev's who were reading it, stopped taking it seriously. All this is, is a few people wavinging their epeen and infallible logic around thinking they have the supreme idea.
Really the only sound idea that has come out of this entire thread is that we need two very different kind of bombers. One long range, one short range.
Thanks to those who actually brought idea's to the table. The rest of you can go on with rubbing your epeens and **** posting Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Adaera
|
Posted - 2008.11.25 16:19:00 -
[235]
Grouped volley. 95.5 damage on a frigate. Thanks CCP.
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Varituru
|
Posted - 2008.11.26 08:25:00 -
[236]
Interested to see what the devs have done with bombers since QR...
IMO they should just do away with stealth(flame cap, yes I know), since a hard hitting bomber with stealth apparently cant be implemented without it being overpowered....
Just make it an old fashioned bomber...
Give the Frigate-sized ship high resists/low sig/med speed (for frigs) take away the stealth capability and just give it Torps. Torp range wouldn't be as much an issue since range would no longer be the tank for the ship, and the ship would be finally usable in fast moving gangs/fleets.
In comes the droves of QQ about not being able to have the element of surprise... My response to that cryfest is just go get an Arazu, its better suited for that gameplay style.
The role of the bomber has been lost in the devs quest to solve the issue of balance. Guess what, SBers in real life are overpowered, and that's why they're used.
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MotherMoon
Huang Yinglong
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Posted - 2008.11.26 09:04:00 -
[237]
Edited by: MotherMoon on 26/11/2008 09:05:32 /I cried today when I got 3 cruises sent at me in a frigate. I was standing still. and I took... like... 200 damage...
this is ****ed up, while I believe the changes are in the right direction, missiles should **** still ships. if your not moving, say good bye! 
actully that should be one of thier new things, they should one shot pilots that aren't paying attention, but still do like no damage to a frigate when it's moving, that would be a fun role to fill.
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Theqwert125
|
Posted - 2008.11.27 01:23:00 -
[238]
Edited by: Theqwert125 on 27/11/2008 01:23:52 I think the core of the issue is the blob monster again. The bomber is based on high alpha/low rof, but to do any meaningful damage solo or in a small group, its alpha will one shot its intended targets if flown in moderately larger groups. Being hit by a gang of bombers should be an OH SHI- moment, not a 'Tacklers watch yourself' moment. Unfortunately, with only a few more bombers, that OH SHI- becomes 'crap, time to buy a new ship'.
I really have no idea where CCP can go without over or underpowering the bomber unless they make it something totally different.
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Varituru
|
Posted - 2008.11.29 04:58:00 -
[239]
Edited by: Varituru on 29/11/2008 04:59:27
Originally by: Theqwert125 Edited by: Theqwert125 on 27/11/2008 01:23:52 I think the core of the issue is the blob monster again. The bomber is based on high alpha/low rof, but to do any meaningful damage solo or in a small group, its alpha will one shot its intended targets if flown in moderately larger groups. Being hit by a gang of bombers should be an OH SHI- moment, not a 'Tacklers watch yourself' moment. Unfortunately, with only a few more bombers, that OH SHI- becomes 'crap, time to buy a new ship'.
I really have no idea where CCP can go without over or underpowering the bomber unless they make it something totally different.
I think the core issue is that theyre trying to make SBs fill a role that is better filled by just about any ship.
All they need to do if fix bombs so theyre useful and dont require the pilot to suicide/sacrifice a ridiculously expensive frigate...
Or they can change the makeup of the frigate so its just a good ole regualar bomber.
SBs are use in real life because they have little to no counter... So that is a stupid thing to implement into a game.
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Norath84
Shadows of the Dead Elitist Cowards
|
Posted - 2008.11.30 10:10:00 -
[240]
Some idea's i had
How about making them go 5-10k ms when cloaked  and/or make it impossible to De cloak them until they turn it off them selfs 
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Varituru
|
Posted - 2008.11.30 20:03:00 -
[241]
Originally by: Norath84 Some idea's i had
How about making them go 5-10k ms when cloaked  and/or make it impossible to De cloak them until they turn it off them selfs 
That doesnt solve the problems everyone is talking about...
Which are laughable survivability, no role to fill that any other ship cant already, big lack of dps.
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Zyck
KDS Navy
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Posted - 2008.12.01 02:24:00 -
[242]
Some ideas I was kicking around with a few corpmates on an idea for bombers:
- Get rid of all missile launcher slots - Give bombers one slot for a bomb launcher - Change bombs to a single target weapon. I know they were originally meant for anti-blob warfare, but that obviously isn't working anyway. - Make bombs explode on contact with the target similar to missiles, but keep their speeds very small- IE 500 m/s for the fastest, perhaps even slower. - Give bombs a medium range (40-50km maybe?) - Make bombs targetable and destroyable with small turret shots or defender missiles. - Give bomb launchers a huge Rate of Fire - Allow bombers to cloak or warp off and their bombs remain active, but after launching they can not recloak for X seconds - Bombers should still melt if a small fire is started in their immediate vicinity - Introduce a new "capital" sized bomb, with a size so that a bomber can only carry one or two. These should be extremely slow, and as their suggests, only really effective against capital ships. Expensive as well.
So why do you ask? Isn't this imbalanced? Well, maybe, but here's my reasoning at any rate: - Bombers are now useful, but only when used right. If you're a bomber working without support or stupidly, your bombs will be shot down and wasted, and your ship will still blow up really, really fast. - Bombs are effective only against slow, unsupported large ships or in the middle of chaotic battles. - Encourages mixed fleets, as frigates with a dedicated role as "bomb hunters" now becomes available - Bombers are now actually bombers and not cruise-missile frigates, and bad ones at that. - Adds a new element of depth to fleet battles, encourages wider use of small ships in big fleets, and makes a new way to kill capitals without spamming your own capitals - Defender missiles suck slightly less now - Will give your bomber and frigate pilots freespace 2 flashbacks as they go to making bombing runs or try to intercept enemy bombers/bombs.
I think I covered most of what we came up.
-Zyck |

Varituru
|
Posted - 2008.12.01 02:32:00 -
[243]
Originally by: Zyck Some ideas I was kicking around with a few corpmates on an idea for bombers:
- Get rid of all missile launcher slots - Give bombers one slot for a bomb launcher - Change bombs to a single target weapon. I know they were originally meant for anti-blob warfare, but that obviously isn't working anyway. - Make bombs explode on contact with the target similar to missiles, but keep their speeds very small- IE 500 m/s for the fastest, perhaps even slower. - Give bombs a medium range (40-50km maybe?) - Make bombs targetable and destroyable with small turret shots or defender missiles. - Give bomb launchers a huge Rate of Fire - Allow bombers to cloak or warp off and their bombs remain active, but after launching they can not recloak for X seconds - Bombers should still melt if a small fire is started in their immediate vicinity - Introduce a new "capital" sized bomb, with a size so that a bomber can only carry one or two. These should be extremely slow, and as their suggests, only really effective against capital ships. Expensive as well.
So why do you ask? Isn't this imbalanced? Well, maybe, but here's my reasoning at any rate: - Bombers are now useful, but only when used right. If you're a bomber working without support or stupidly, your bombs will be shot down and wasted, and your ship will still blow up really, really fast. - Bombs are effective only against slow, unsupported large ships or in the middle of chaotic battles. - Encourages mixed fleets, as frigates with a dedicated role as "bomb hunters" now becomes available - Bombers are now actually bombers and not cruise-missile frigates, and bad ones at that. - Adds a new element of depth to fleet battles, encourages wider use of small ships in big fleets, and makes a new way to kill capitals without spamming your own capitals - Defender missiles suck slightly less now - Will give your bomber and frigate pilots freespace 2 flashbacks as they go to making bombing runs or try to intercept enemy bombers/bombs.
I think I covered most of what we came up.
I absolutely agree and support this idea (I would support it even if I didn't help come up with/refine it )
And to those concerned about not being able to cloak and solo... My response to that is to just go get an Arazu, its better suited for that gameplay style.
The 50k range (max) gives the bomber at least a chance at surviving a bombing run. The interceptors will at least have to MWD to the SBer in this case.
|

Tac Ginaz
Gallente Coalition of Nations
|
Posted - 2008.12.01 19:21:00 -
[244]
Since bomber cannot use the warp drive cloaked it should be able to travel very fast when cloaked. The current 500ms max (Hound) at top skills is useless as in most cases you must fly over 200km to reach a target in a fleet engagement or in a roaming gang hunt. By the time you get there, its over.
Moreover, a recon cruiser which has zero speed bonus cloaked, can simply bookmark a reference point near the target they want to be close to, warp out to a nav point and warp back to their BM and voila! From 200+ km to a mere 10km if they do the BM right.
The bomber should fly at 1200ms when cloaked (hound..others would be between 800ms-1000ms)
bomb launcher should not require a missile slot. Bombs are useless vs frigates and cruisers and of mediocre use vs battleships (8k damage bomb (racial damage bonus) tests show frigates without AB or MWD fly out of range before bomb detonates, show that t1 cruisers with NO MODULES installed and sitting still only take ~1000 damage which in most cruisers means a little shield damage.. and battleships take 4000 damage which agains, means just some shield damage).
The stealth bomber should be able to load the 3 missiles and 1 bomb launcher plus the cloaking device.
Now, something that would make the bomber REALLY useful would be:
- Add a bomber-only launcher (can use any slot so its not limited to missile launcher slots) that accepts the following ammo types: Heavy Missiles, Cruise Missile, Siege Torpedo, Citadel Torpedo, Bomb and FOF heavy/cruise.
This launcher has small ammo capacity so only 1 citadel,1 bomb, 2 siege torps, 4 cruise, 8 heavy missiles can be loaded per launcher
note: bombs would consume heavy amount of capacitor to fire hence a bomber would only be able to fire 1 bomb.
-change bonuses to bomber to say : 'XX reduction of (newlaunchername) CPU/PG' 'XX reduction in Explosion Radius per Warhead Upgrades level' 'XX increase in Explosion Velocity per Guided Missile Precision level' 'XX damage increase to heavy,cruise, FOF,siege,citadel torpedo per (racial frigate) level' (damage type bonus) '20% reduction in targeting delay after decloaking per Cloaking level' (box 5= 100% reduction) 'XX damage increase to heavy,cruise,FOF, siege per covert ops level' 'XXX% increase to speed when cloaked' per advanced spaceship command skill (hound= 1200ms, slowest racial frig= 800ms)
...and allow the bomber to change ammo type when cloaked. Its really silly that it cannot.
The premise of this would be a bomber that can attack ships of cruiser size and above with a heavy alpha damage strike by using a missile that is one step above the target's ship class size striking it for full+bonused damage.
The low ammo capacity prevents the bomber from being used to replace missile cruisers and tier1 battleships.
The multiple skills required 'scale' the bomber's effectiveness to the pilot's skill level. -------------------------------------------------
Re-Design Stealth Bomber Weapons! |

maralt
Minmatar The seers of truth
|
Posted - 2008.12.01 19:25:00 -
[245]
Edited by: maralt on 01/12/2008 19:25:32 Mwd while cloaked would solve it and the new cap penalty mwd's get would keep the ship from being overpowered....and it would keep the cov-ops a viable ship in the game as the bomber still could not warp cloaked.
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Varituru
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Posted - 2008.12.05 00:40:00 -
[246]
Originally by: maralt Edited by: maralt on 01/12/2008 19:27:26
Allowing the bomber to mwd while cloaked would solve a lot of the problems and the new cap penalty mwd's get would keep the ship from being overpowered....and it would keep the cov-ops a viable ship in the game as the bomber still could not warp cloaked.
Thats real nice if the SB never uncloaks.....
Still leaves the issue of damage potential and survivability once combat is initiated...
|

maralt
Minmatar The seers of truth
|
Posted - 2008.12.05 11:49:00 -
[247]
Originally by: Varituru
Originally by: maralt
Allowing the bomber to mwd while cloaked would solve a lot of the problems and the new cap penalty mwd's get would keep the ship from being overpowered....and it would keep the cov-ops a viable ship in the game as the bomber still could not warp cloaked.
Thats real nice if the SB never uncloaks.....
Still leaves the issue of damage potential and survivability once combat is initiated...
Maybe but a mwding cloaked stealth bomber with damps would be the bane of every falcon and long range fitted ship in eve.
|

Crellion
Art of War Exalted.
|
Posted - 2008.12.05 15:11:00 -
[248]
Originally by: maralt
Originally by: Varituru
Originally by: maralt
Allowing the bomber to mwd while cloaked would solve a lot of the problems and the new cap penalty mwd's get would keep the ship from being overpowered....and it would keep the cov-ops a viable ship in the game as the bomber still could not warp cloaked.
Thats real nice if the SB never uncloaks.....
Still leaves the issue of damage potential and survivability once combat is initiated...
Maybe but a mwding cloaked stealth bomber with damps would be the bane of every falcon and long range fitted ship in eve.
Actually an mwding cloaked ANYTHING would accomplish that even if it had no guns or tackle of any sort...
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Ginko Joukai
|
Posted - 2008.12.07 01:37:00 -
[249]
You know, given the insane amount of stealth bomber threads before and after the patch you'd think CCP would do something about it.
Years and nothing. We get missile nerfed even. Wow.
CCP just put ONE dev update on the damn stealth bomber issue. WORK on the damn thing. I give a rat's ass about T3 ships or idiotic new graphics nobody has time to pay attention to because watching local and overview is more important.
FIX
THE
BOMBER.  
|

Adaera
|
Posted - 2008.12.07 10:26:00 -
[250]
Originally by: Ginko Joukai You know, given the insane amount of stealth bomber threads before and after the patch you'd think CCP would do something about it.
Years and nothing. We get missile nerfed even. Wow.
CCP just put ONE dev update on the damn stealth bomber issue. WORK on the damn thing. I give a rat's ass about T3 ships or idiotic new graphics nobody has time to pay attention to because watching local and overview is more important.
FIX
THE
BOMBER.  
Couldn't have put it better myself
|

Terra Mikael
Private Nuisance
|
Posted - 2008.12.07 20:35:00 -
[251]
Originally by: Ginko Joukai You know, given the insane amount of stealth bomber threads before and after the patch you'd think CCP would do something about it.
Years and nothing. We get missile nerfed even. Wow.
CCP just put ONE dev update on the damn stealth bomber issue. WORK on the damn thing. I give a rat's ass about T3 ships or idiotic new graphics nobody has time to pay attention to because watching local and overview is more important.
FIX
THE
BOMBER.  
This. Its so frustrating that while everyone else is getting balanced, we get ignored. For example, Nohz just fixed the phoenix's problem with smart bombs destroying all their missiles after reviewing their thread. After he reviwed our thread he suggested giving us torps someday, but probably not until what, march?
And there's several fold more people that use bombers than phoenixes. Makes me sad. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Varituru
|
Posted - 2008.12.08 08:20:00 -
[252]
Still waiting on CCP to at the very least give us a response, and if they want to impress us: Make progress with the bomber.
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Braldye Sinma
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Posted - 2008.12.08 10:39:00 -
[253]
CCP most likely wont do anything about the nerff turning bombers back in to a normal useless frig in empire. They were pretty junky as a tech II ship before and now there complete crap compared to all the other tech II frigs. All the bomber pilots out there are pretty ****ed im sure and as for bombers getting a boost is highly unlikely since CCP thinks there is no point since they going to nerff the rest of eve down to where bombers are useful again then start from the top and start nerffing again. If I had to guess ccp is probably trying to reduce the amount of players in the game so they can finally shut it down and retire with a fat wallet.
Ok hands down I will be honest. Bombers suck. They are built like paper so once they are locked they are dead. sniper boats love preying on them and if a ship cant get away from a bomber then it will kill the bomber. bombs are cool but pricey. cant use bombs in empire and flying a bomber around in 0.0 isn't going to give u a damn thing for a strategic advantage. CCP needed to give the bombers a boost long long ago and im sure most of the bombers pilots agree since bombers took a kick in the nuts after this nerf.
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Siigari Kitawa
Gallente The Aduro Protocol Doctrine.
|
Posted - 2008.12.08 11:30:00 -
[254]
Edited by: Siigari Kitawa on 08/12/2008 11:31:15
I just got in my very first stealth bomber today! (and lost it in approximately 1 minute to a hostile outside my station).
After sizzling for a bit, I ran to empire and purchased a new one. I have to say it is quite a gem, however:
1) It sucks for ratting because the missles all get defedererdd and it makes me sad :(
2) The damage is not what I was thinking it would be around: ~1000 volley every 10-12 seconds leaves gaping holes for rep (anyone with a frigate-sized rep can repair up ALL that damage)
3) Their limitations in terms of speed bring the ship to need little "micro-warps" or use of a MWD in the proper sense in order for it to be useful. I believe that giving this ship the ability to actually WARP 50km would be of ENORMOUS benefit to the platform. (For example, a bonus could be Role Bonus: -50% minimum warp distance required to initiate warp)
4) Being paper thin, they HAVE GOT to be able to move super-ultra fast. A ship with a scant amount of plating means that it should scream across the grid in no time (spaceships-online!)
Anyway, my thoughts. I can't wait till I start launching bombs in 12 days, which will be quite invigorating :D
|

Bazman
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.12.08 11:39:00 -
[255]
Originally by: Siigari Kitawa Anyway, my thoughts. I can't wait till I start launching bombs in 12 days, which will be quite invigorating :D
Don't bother unless you plan to use void bombs (requires bomb launcher 4)
Bombs are affected by sig radius just like missiles. So the only thing that will die to them are industrials, or T1 frigates with an active microwarpdrive that are sitting stationary. Assuming they don't see the bomb coming, even an indy can warp out before the bomb goes off. |

Delichon
The First Foundation SOLAR FLEET
|
Posted - 2008.12.09 15:37:00 -
[256]
One of our guys reports getting the following message on Sisi: "To bring Bomb Launcher I online requires 93750.0 cpu units, but only 325.0 of the 325.0 units that your computer produces are still available."
I don't have the appropriate skills to replicate this bug myself in order to properly report it so can some one please verify if there is a problem with bombs on Sisi and if there is - petition it. ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Smelts
|
Posted - 2008.12.10 02:00:00 -
[257]
He probably was loading 2 bomb launchers.
The first bomb launcher gets the cpu reduction. The 2nd one that is loaded does not hence he will get that message.
That or he had his CPU already exhausted and would not fit the bomb launcher even with the cpu reduction.
Bombers need more damage, first-and-only-strike ability, mobility and stealth.
Mobility via high speed while cloaked is excellent. Make them the stealth interceptor sort of ship. 2k m/s when cloaked and the ship could become a real good ambush vessel.
First-and-only strike ability (alpha) ... Only thing I can think of is CCP increasing cruise missile damage by about 200% and giving bomber bonuses which completely eliminate signature/explosion radius and target speed/explosion speed mitigation. Missiles from bombers should apply the full, enchanced damage no matter what. give them a refire penalty so it does not replace or outperform a raven in non-alphastrike pvp / pve.
Stealth. Currently the bomber's stealth is pointless. You are seen on local, you are seen on overview, you are even HEARD decloaking in open friggin' space. At times I wonder why bombers bother cloaking to begin with.
True stealth can be accomplished by:
1. Removing the de-cloak sound from other player's computers.
2. Giving the bomber a special bonus: 10 second delay after de-cloaking in which it does not show up on other's overview display (but can be seen in space with a bracket).
There you'd have paper-thin ship with a big alpha damage output and the capability to quickly deploy to a target's location to fire.
|

Siigari Kitawa
Gallente The Aduro Protocol Doctrine.
|
Posted - 2008.12.10 08:14:00 -
[258]
Edited by: Siigari Kitawa on 10/12/2008 08:16:07
Originally by: Bazman
Originally by: Siigari Kitawa Anyway, my thoughts. I can't wait till I start launching bombs in 12 days, which will be quite invigorating :D
Don't bother unless you plan to use void bombs (requires bomb launcher 4)
Bombs are affected by sig radius just like missiles. So the only thing that will die to them are industrials, or T1 frigates with an active microwarpdrive that are sitting stationary. Assuming they don't see the bomb coming, even an indy can warp out before the bomb goes off.
Yeah. We bought a Void Bomb BPO and are currently working on them. They sound fun!
Can you explain a little more in detail since you seem to have some experience how they work? (all bombs in general).
You broke my post.
|

Varituru
|
Posted - 2008.12.11 19:46:00 -
[259]
Waitin on you CCP
|

Bazman
Caldari Agony Unleashed Agony Empire
|
Posted - 2008.12.11 21:26:00 -
[260]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 10/12/2008 08:16:07
Originally by: Bazman
Originally by: Siigari Kitawa Anyway, my thoughts. I can't wait till I start launching bombs in 12 days, which will be quite invigorating :D
Don't bother unless you plan to use void bombs (requires bomb launcher 4)
Bombs are affected by sig radius just like missiles. So the only thing that will die to them are industrials, or T1 frigates with an active microwarpdrive that are sitting stationary. Assuming they don't see the bomb coming, even an indy can warp out before the bomb goes off.
Yeah. We bought a Void Bomb BPO and are currently working on them. They sound fun!
Can you explain a little more in detail since you seem to have some experience how they work? (all bombs in general).
You broke my post.
Well, I recently bombed a bunch of T2 cruisers using a shrapnel bomb, a deimos got it directly and it only took 600 damage. Go figure.
The basic gist of it is if you want to kill anything, you need 6 bombers using their racial bomb type. The co-ordination required to trap a gang, launch all bombs and have them explode in on the enemy gang means that you would probably be better off getting those 6 guys in interceptors and actually going on a roam to stuff instead. Also because the bombs are subject to explosion velocity, if that gang starts afterburning or MWDing away before you land the bombs on them, they won't take full damage anyway and its likely, even if you land 6 successful bombs on them, that you won't do enough damage to kill them anyway. -----
|

Varituru
|
Posted - 2008.12.14 10:34:00 -
[261]
Originally by: Bazman
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 10/12/2008 08:16:07
Originally by: Bazman
Originally by: Siigari Kitawa Anyway, my thoughts. I can't wait till I start launching bombs in 12 days, which will be quite invigorating :D
Don't bother unless you plan to use void bombs (requires bomb launcher 4)
Bombs are affected by sig radius just like missiles. So the only thing that will die to them are industrials, or T1 frigates with an active microwarpdrive that are sitting stationary. Assuming they don't see the bomb coming, even an indy can warp out before the bomb goes off.
Yeah. We bought a Void Bomb BPO and are currently working on them. They sound fun!
Can you explain a little more in detail since you seem to have some experience how they work? (all bombs in general).
You broke my post.
Well, I recently bombed a bunch of T2 cruisers using a shrapnel bomb, a deimos got it directly and it only took 600 damage. Go figure.
The basic gist of it is if you want to kill anything, you need 6 bombers using their racial bomb type. The co-ordination required to trap a gang, launch all bombs and have them explode in on the enemy gang means that you would probably be better off getting those 6 guys in interceptors and actually going on a roam to stuff instead. Also because the bombs are subject to explosion velocity, if that gang starts afterburning or MWDing away before you land the bombs on them, they won't take full damage anyway and its likely, even if you land 6 successful bombs on them, that you won't do enough damage to kill them anyway.
Yup bombs suck ass, along with cruise missiles, along with tank.
Still waitin on you CCP.
|

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.12.14 14:35:00 -
[262]
i used to love my bomber. now it just suck.
anyway...that said...i like the idea to be able to fire citadel torps.
maybe give us some bonus so we hit battleships(400+?) for full damage?
in that case a taskforce from a few AFs and a few bombers could take down a soloing carrier.
AFs tackle and take out drones and fighters while the bombers run bombing runns...move in close while cloaked and fire your 3 cit torps. then cloak and reload while you move away before moving in for another bombing run. this is what i think AFs and bombers should be used for!! Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

maralt
Minmatar The seers of truth
|
Posted - 2008.12.14 14:49:00 -
[263]
Originally by: Xanos Blackpaw i used to love my bomber. now it just suck.
anyway...that said...i like the idea to be able to fire citadel torps.
maybe give us some bonus so we hit battleships(400+?) for full damage?
in that case a taskforce from a few AFs and a few bombers could take down a soloing carrier.
AFs tackle and take out drones and fighters while the bombers run bombing runns...move in close while cloaked and fire your 3 cit torps. then cloak and reload while you move away before moving in for another bombing run. this is what i think AFs and bombers should be used for!!
Anti-BS/capital frigs ?...... 
|

Rchard Rahl
|
Posted - 2008.12.14 20:40:00 -
[264]
what i think needs to be done is that the sb should have very high alpha but pitifull dps. this could be done by allowing it to use torps with some apropriate bonuses to make them deal similar or more alpha as the pre qr sb but limit the launches to one or two torps only. this way you have a high alpha but because you have to reloud every or everyother shot your dps is pitiful. this will allow small groups of bombers to alpha larger ships but wont replace the battleship because the dps will be very small. "in the land of the blind the one eyed man is king"-Desiderius Erasmus |

Xanos Blackpaw
Amarr The Firestorm Cartel
|
Posted - 2008.12.14 22:56:00 -
[265]
Originally by: maralt Anti-BS/capital frigs[:shock: ?...... 
well if you look at it like this. what are bombers and assault ships used for in scfi movies? to take out frigs or bigger ships?
its a bomber as a way to bring massive payload to kill bigger ships without needing to use big capital ships?
i think a gang of 4 AFs and 8 or so bombers should be able to take out a solo carrier...maybe not that fast...but they would be able to do it. say 20 min of shooting?
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Shaka Quatuic
|
Posted - 2008.12.15 04:31:00 -
[266]
Edited by: Shaka Quatuic on 15/12/2008 04:34:40 I hate to say it, but bombers need a sig radius reduction along the same lines as interceptors... perhaps more. the idea is that they really shouldnt HAVE to use a cloak, as any ship without a scanres of more than 1000mm should take forever and a day to lock them. unless they are using a module that explodes their sigrad like a MWD, it should take no less than 60 seconds for a typical ship with a scanres of 200mm to lock. I say this because the very term STEALTH bomber implies passive stealth capability. perhaps even better would be an effect similar to sensor damps, in that every level of skill in covops the pilot has effectively cuts the targeting range of a hostile attempting to lockon by a certain percentage, in much the same way as a sensor dampener, but passively.
but then this all goes to how CCP handles physics within eve... much of what is ingame is entirely backwards from what it should be.
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Varituru
|
Posted - 2008.12.16 11:33:00 -
[267]
It amazes me how long CCP goes without actually addressing issues.
Should we start making bets here? I say 6 more months of ****ty bombers until the devs even mention them. Then we will be faced with 6 more months of being ignored.
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Terra Mikael
Private Nuisance
|
Posted - 2008.12.16 13:41:00 -
[268]
Originally by: Varituru It amazes me how long CCP goes without actually addressing issues.
Should we start making bets here? I say 6 more months of ****ty bombers until the devs even mention them. Then we will be faced with 6 more months of being ignored.
Great idea. I could start a pot, and people could bet dates when the bomber would receive some lovin. Person who is closest wins all. ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.16 13:51:00 -
[269]
use cribba and i wouldnt doubt you would get some ppl toss some money into those bets ;-p ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Quote:
They already did introduce a counter to missiles, it's called Quantum Rise
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.16 17:26:00 -
[270]
well when you have 50 people all coming up with ideas way outta left field, it can take a while to find the best course of action.
Personally to be quite honest i hope they ignore the majority of these comments and ideas. The bomber can be "fixed" by just tweaking its current bonuses.
The reason i say "fixed" is because im not really to sure that its even broken in the first place. Ive had no problem what so ever using my bomber since QR. Sure my tactics and fittings have changed as well as my target selection. But thats called adapting.
So what my bomber cant alpha strike every frigate now, big whoop. I still do more damage with my cruise missiles to small targets then my AF's take from heavy missiles. Thats pretty bad ass no? Last night my ishkur was takin 7-12 damage per heavy missile. My nemesis deals 150+ per missiles to that same ishkur. And quite frankly to a ship with 5khp, 150+ dmg per hit is quite a considerable ammount of damage.
I really just dont get what peoples beef is, i've been having plenty of fun decimating hac's and recons. So i will reitterate what i said several pages ago. Anyone who is unhappy with thier bombers performance, can feel free to contract them to me at market price. Just no manti's Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

PeachesAndCream
|
Posted - 2008.12.16 18:19:00 -
[271]
You people are writing essay after essay. The proposed change is good. The original role was terrible, and anyone who promotes the idea of anti-frigate bombers needs to have their head checked.
Wait for stats and changes before you bust a nut/keyboard.
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Terra Mikael
Private Nuisance
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Posted - 2008.12.25 08:05:00 -
[272]
still waiting, lol ________________________________
Originally by: Korovyov You WIN! And by win, I mean suck horse manure.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2008.12.25 18:48:00 -
[273]
Anti-frigate was the role bombers had when I grew to love them. Sure, it was a little crazy, but that was the role.
Now that role is broken, and bombers don't really have a role.
I want a role back.
However, I think it would be awesome if the role were DPS against very large ships. I'm not fussy, but that sounds like fun. ------------------ Ironfleet.com |

MotherMoon
Huang Yinglong
|
Posted - 2008.12.25 21:54:00 -
[274]
oh pleeease PLEASE let them launch bombs while cloaked !
and maybe even the 1st missile volley? or lock on? or something?
also let bombs still explode even if you warp off.
Then when bombs are overpowered you can increase the cost again :P
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Mica Swanhaven
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Posted - 2008.12.25 21:56:00 -
[275]
I just got a hella freaky idea.
make bombers cheap, small gang, pos buster weapons!
hides*
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maralt
Minmatar The seers of truth
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Posted - 2008.12.26 09:18:00 -
[276]
A bomb dropped should be a bomb dropped, warping jumping or docking should make no difference to if it explodes or not tbh.
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Polinus
Caldari State War Academy
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Posted - 2008.12.26 12:34:00 -
[277]
Originally by: Marlenus Anti-frigate was the role bombers had when I grew to love them. Sure, it was a little crazy, but that was the role.
Now that role is broken, and bombers don't really have a role.
I want a role back.
However, I think it would be awesome if the role were DPS against very large ships. I'm not fussy, but that sounds like fun.
therefore i restate my opinion. Torp launchers. Something like 25% damage per level. 100% explosion signature PENALTY.
Also increase dramaticaly damage on bomb and increase explosion radius (not area of effect). So it becomes a nuisiance to capital ships while keeping same effectiveness against others.
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.27 01:56:00 -
[278]
Originally by: Marlenus Anti-frigate was the role bombers had when I grew to love them. Sure, it was a little crazy, but that was the role.
Now that role is broken, and bombers don't really have a role.
I want a role back.
However, I think it would be awesome if the role were DPS against very large ships. I'm not fussy, but that sounds like fun.
No get over it, Learn to target cruisers and battle ship. There are fine. and ffs no torps Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Varituru
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Posted - 2008.12.27 08:45:00 -
[279]
Originally by: Straight Chillen
No get over it, There are fine.
No, they arent.
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.29 20:28:00 -
[280]
Originally by: Varituru
Originally by: Straight Chillen
No get over it, There are fine.
No, they arent.
Care to provide examples of how they are 'broken'? Or are you just here to ****post up the thread? Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Varituru
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Posted - 2008.12.30 00:07:00 -
[281]
Uncloak, target, and if you keep enough range to stay safe from fire then the enemy warps off before a kill. If you are close enough to keep them from warping, then you lose the ship since you dont have enough dmg to kill them before they can kill you, and you dont have enough tank to survive more than a couple volleys, and that is the best case scenario against cruisers. And for that to be the best case scenario against cruisers, then the cruisers in that case ARE NOT MOVING. As soon as then start going at any kind of speed, your damage is laughable. a single volley from a t1 frigate hits harder than a SB firing at a moving cruiser. So in otherwords:
No, bombers are not fine.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.30 11:34:00 -
[282]
bring back minefeilds and let stealth bombers deploy mines
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.30 16:14:00 -
[283]
Originally by: Varituru Uncloak, target, and if you keep enough range to stay safe from fire then the enemy warps off before a kill. If you are close enough to keep them from warping, then you lose the ship since you dont have enough dmg to kill them before they can kill you, and you dont have enough tank to survive more than a couple volleys, and that is the best case scenario against cruisers. And for that to be the best case scenario against cruisers, then the cruisers in that case ARE NOT MOVING. As soon as then start going at any kind of speed, your damage is laughable. a single volley from a t1 frigate hits harder than a SB firing at a moving cruiser. So in otherwords:
No, bombers are not fine.
So you try to pvp alone with a stealthbomber on a gate and are ****ed off you cant tackle things from 100km+? Your flying a long range DPS machine, You need other people in intys to pin down your targets, if you have a warp disrupter fitted on your bomber, well thats just plain stupid. This is an MMO afterall. I find it odd that you cant damage moving cruisers, just the otherday i was nailing a curse that was moving well near its top speed for 300dmg~ish per missile. Please show me your t1 frigate that does 900 damage volleys
It really just sounds like a case of operator error to me. If your getting spanked by cruisers from 100-150km away your either need to rexamine your tactics, or get some better tacklers. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Sedious Bloke
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Posted - 2009.01.09 07:38:00 -
[284]
Edited by: Sedious Bloke on 09/01/2009 07:40:08 Guys i Don't fly these things because they are totally ****ty right now but i do very much like the concept. I was trying to read through the entire thread but Murina Is such a ****ing idiot i never made it. I'd just like to remind you all not the feed the trolls. I hope you get your poor ship fixed gl out there
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AK Shaman
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Posted - 2009.02.05 18:43:00 -
[285]
we still waiting ... errr
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.02.05 19:14:00 -
[286]
Bomb base damage should be doubled.
That would make them powerful enough to be an edge weapon. Right now bombs are just novelty toys, with near-0 practical value. And any small boost such as 10-20% is not going to dent that. |
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