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Detaurus
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Posted - 2004.08.10 01:18:00 -
[1321]
I still do not understand why The moa is getting screwed so badly,shield boosting? I suppose the 2000 drone bay of the thorax is ultimately fair, given that one extra hardpoint on the Moa=8 Ogre drones, ok I will remember that.
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Detaurus
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Posted - 2004.08.10 01:18:00 -
[1322]
I still do not understand why The moa is getting screwed so badly,shield boosting? I suppose the 2000 drone bay of the thorax is ultimately fair, given that one extra hardpoint on the Moa=8 Ogre drones, ok I will remember that.
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Detaurus
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Posted - 2004.08.10 01:27:00 -
[1323]
Originally by: Selim Thorax IS the gallente drone ship. read its description.
I'd like to make a comment on the arbitrator. I think it needs a bonus to replace the 10% reduction in laser cap usage, as it only has 2 turrets. I'm thinking either the same bonus as the augoror, or the same bonus as the Maller. Its description labels it as an armored drone carrier, so it would fit the description, in addition to giving it some use. Its not doing alot of damage at all, giving it some defensive options would be a great idea, though. It sounds to me like its a poor offensive cruiser but can take alot of punishment. So I'm thinking either 5% boost to all armor resistances, or 10% boost to max armor. In addition to the +1 drone control.
The point is that specialization is the name of the game across the entire game, except with The Thorax. The Level 3 Maller has way less drones that the Arbitrator(Drone Ship), The Rupture has less drones than the Bellicos(Drone Ship), the Moa has less drones than the osprey and the Thorax is supposed to have less drones than the Vexor. I am still cruious why The Moa's Drone Capacity which is 12.5% of the Thoraxes and 42% of the size of the Ruptures is so low. Given that its only advantage is having one more hardpoint than the Thorax, the same amount as the Rupture. Perhaps that hardpoint works as the equivalent of 7 Extra Heavy Drones than the Moa(Wow!), what of the similarly equipped Rupture, the difference? The maller is sorely in need of help and I dont even have one. at only 5 weapons and NO drones, with supposed power problems, and slightly weaker than the Thoraxes armor+structure+Shields.
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Detaurus
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Posted - 2004.08.10 01:27:00 -
[1324]
Originally by: Selim Thorax IS the gallente drone ship. read its description.
I'd like to make a comment on the arbitrator. I think it needs a bonus to replace the 10% reduction in laser cap usage, as it only has 2 turrets. I'm thinking either the same bonus as the augoror, or the same bonus as the Maller. Its description labels it as an armored drone carrier, so it would fit the description, in addition to giving it some use. Its not doing alot of damage at all, giving it some defensive options would be a great idea, though. It sounds to me like its a poor offensive cruiser but can take alot of punishment. So I'm thinking either 5% boost to all armor resistances, or 10% boost to max armor. In addition to the +1 drone control.
The point is that specialization is the name of the game across the entire game, except with The Thorax. The Level 3 Maller has way less drones that the Arbitrator(Drone Ship), The Rupture has less drones than the Bellicos(Drone Ship), the Moa has less drones than the osprey and the Thorax is supposed to have less drones than the Vexor. I am still cruious why The Moa's Drone Capacity which is 12.5% of the Thoraxes and 42% of the size of the Ruptures is so low. Given that its only advantage is having one more hardpoint than the Thorax, the same amount as the Rupture. Perhaps that hardpoint works as the equivalent of 7 Extra Heavy Drones than the Moa(Wow!), what of the similarly equipped Rupture, the difference? The maller is sorely in need of help and I dont even have one. at only 5 weapons and NO drones, with supposed power problems, and slightly weaker than the Thoraxes armor+structure+Shields.
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Detaurus
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Posted - 2004.08.10 01:39:00 -
[1325]
57% of the Moas cpu must be utilized in order to take advantage of its second bonus, per Tomb's example.
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Detaurus
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Posted - 2004.08.10 01:39:00 -
[1326]
57% of the Moas cpu must be utilized in order to take advantage of its second bonus, per Tomb's example.
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Qutsemnie
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Posted - 2004.08.10 04:24:00 -
[1327]
Edited by: Qutsemnie on 10/08/2004 04:57:00 The thorax started to pull me in. The mallers bonus is nice however the thorax's bonus is equivalent to free slots too in to the form of cap rechargers. It becomes the most efficient mwd platform in the cruiser game on top of great offensive potential. The shield penalty for an MWD can be negligable through armor tanking. The maller gets very little to offset the drones as the armor improvement is offset by the thoraxs new free capslots for an MWD.
The MWD bonus has subtle strength on an already efficient platform and ill be steering into it.
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Qutsemnie
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Posted - 2004.08.10 04:24:00 -
[1328]
Edited by: Qutsemnie on 10/08/2004 04:57:00 The thorax started to pull me in. The mallers bonus is nice however the thorax's bonus is equivalent to free slots too in to the form of cap rechargers. It becomes the most efficient mwd platform in the cruiser game on top of great offensive potential. The shield penalty for an MWD can be negligable through armor tanking. The maller gets very little to offset the drones as the armor improvement is offset by the thoraxs new free capslots for an MWD.
The MWD bonus has subtle strength on an already efficient platform and ill be steering into it.
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Darthbob
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Posted - 2004.08.10 05:41:00 -
[1329]
Quote: Updated: 3. Caracal RoF bonus changed to missile velocity
*insert every curse word known to man here*
Laaaame. I had tears of joy when i saw the 5% RoF bonus, now they're just tears...
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Darthbob
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Posted - 2004.08.10 05:41:00 -
[1330]
Quote: Updated: 3. Caracal RoF bonus changed to missile velocity
*insert every curse word known to man here*
Laaaame. I had tears of joy when i saw the 5% RoF bonus, now they're just tears...
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Zaqir
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Posted - 2004.08.10 15:44:00 -
[1331]
I was wondering if you guys actually tested the bonus's for the ships. For instance everyone thinks the Maller bonus is godly. For instance if you had 35 Kinetics Resistance and lvl 3 cruiser that it would be lifted to 50%... This is not the case.
In fact the bonus's are messed up as far as i can tell. My Em went from 60% to 66% My explosive from 20% to 32 my Kinetics from 25% to 36% My thermal from 35% to 44%... I don't get how that adds up at all.
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Zaqir
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Posted - 2004.08.10 15:44:00 -
[1332]
I was wondering if you guys actually tested the bonus's for the ships. For instance everyone thinks the Maller bonus is godly. For instance if you had 35 Kinetics Resistance and lvl 3 cruiser that it would be lifted to 50%... This is not the case.
In fact the bonus's are messed up as far as i can tell. My Em went from 60% to 66% My explosive from 20% to 32 my Kinetics from 25% to 36% My thermal from 35% to 44%... I don't get how that adds up at all.
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David Corbett
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Posted - 2004.08.10 16:25:00 -
[1333]
Excellent! I am overly happy about the improvements to the Osprey. I'm out munching roids in it right now.
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David Corbett
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Posted - 2004.08.10 16:25:00 -
[1334]
Excellent! I am overly happy about the improvements to the Osprey. I'm out munching roids in it right now.
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Zyrla Bladestorm
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Posted - 2004.08.10 16:26:00 -
[1335]
Edited by: Zyrla Bladestorm on 10/08/2004 16:34:14
Originally by: Zaqir I was wondering if you guys actually tested the bonus's for the ships. For instance everyone thinks the Maller bonus is godly. For instance if you had 35 Kinetics Resistance and lvl 3 cruiser that it would be lifted to 50%... This is not the case.
In fact the bonus's are messed up as far as i can tell. My Em went from 60% to 66% My explosive from 20% to 32 my Kinetics from 25% to 36% My thermal from 35% to 44%... I don't get how that adds up at all.
its applying them exactly as it would add any other resistance boost .. the % of the extra resistance is that % of the damage that gets through .. to use your example :
Em 40 * 0.15 = +6% Exp 80 * 0.15 = +12% Kin 75 * 0.15 = +11.25% Therm 65 * 0.15 = 9.75
Sounds like maybe its rounding down a little (though it might just be the display that rounds down)
training to level 5 would yield resists of (+1 50% hardener) {base} [+1 50%, without new bonus) : 70% Em (85%) {60%} [80%] 40% Exp (70%) {20%} [60%] 43% Kin (72%) {25%} [62%] 51% Therm (76%) {35%} [67%]
er anyway .. end result is your getting : Skill 3 : "Basic" 15% passive plating for each resist Skill 4 : "Tech I" 20% passive plating for each resist Skill 5 : "Tech II" 25% passive plating for each resist no slots, no cap used and no stacking penalty effecting any real hardeners you care to fit on top of it
. ----- Apologys for any rambling that may have just occurred.
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Zyrla Bladestorm
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Posted - 2004.08.10 16:26:00 -
[1336]
Edited by: Zyrla Bladestorm on 10/08/2004 16:34:14
Originally by: Zaqir I was wondering if you guys actually tested the bonus's for the ships. For instance everyone thinks the Maller bonus is godly. For instance if you had 35 Kinetics Resistance and lvl 3 cruiser that it would be lifted to 50%... This is not the case.
In fact the bonus's are messed up as far as i can tell. My Em went from 60% to 66% My explosive from 20% to 32 my Kinetics from 25% to 36% My thermal from 35% to 44%... I don't get how that adds up at all.
its applying them exactly as it would add any other resistance boost .. the % of the extra resistance is that % of the damage that gets through .. to use your example :
Em 40 * 0.15 = +6% Exp 80 * 0.15 = +12% Kin 75 * 0.15 = +11.25% Therm 65 * 0.15 = 9.75
Sounds like maybe its rounding down a little (though it might just be the display that rounds down)
training to level 5 would yield resists of (+1 50% hardener) {base} [+1 50%, without new bonus) : 70% Em (85%) {60%} [80%] 40% Exp (70%) {20%} [60%] 43% Kin (72%) {25%} [62%] 51% Therm (76%) {35%} [67%]
er anyway .. end result is your getting : Skill 3 : "Basic" 15% passive plating for each resist Skill 4 : "Tech I" 20% passive plating for each resist Skill 5 : "Tech II" 25% passive plating for each resist no slots, no cap used and no stacking penalty effecting any real hardeners you care to fit on top of it
. ----- Apologys for any rambling that may have just occurred.
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Arud
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Posted - 2004.08.10 17:19:00 -
[1337]
Tomb, dont know if you will read this but you forgot to boost the Guardian Vexor, could you maybe do that and perhaps give it something extra since before it wasnt that much better than the normal vexor :)
sorry for nagging so much
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Arud
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Posted - 2004.08.10 17:19:00 -
[1338]
Tomb, dont know if you will read this but you forgot to boost the Guardian Vexor, could you maybe do that and perhaps give it something extra since before it wasnt that much better than the normal vexor :)
sorry for nagging so much
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Zak Kingsman
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Posted - 2004.08.10 18:04:00 -
[1339]
Edited by: Zak Kingsman on 10/08/2004 18:07:42 My moa, ok, I LIKE being to boost for 140 points for 60 cap. what I don't like is having to call in buddys in frigs because the 3 interceptor npcs are outrunning my missiles and then taking only 18-30 points of damage per heavy missile when they do finally hit, and I can't leave cause I'm scrambled. At least the cruiser went down quick and I would have been able to tank the inty's forever, but I had to get to work, and after shooting like 50 heavy missiles to kill ONE npc frig I was a little annoyed.
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Zak Kingsman
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Posted - 2004.08.10 18:04:00 -
[1340]
Edited by: Zak Kingsman on 10/08/2004 18:07:42 My moa, ok, I LIKE being to boost for 140 points for 60 cap. what I don't like is having to call in buddys in frigs because the 3 interceptor npcs are outrunning my missiles and then taking only 18-30 points of damage per heavy missile when they do finally hit, and I can't leave cause I'm scrambled. At least the cruiser went down quick and I would have been able to tank the inty's forever, but I had to get to work, and after shooting like 50 heavy missiles to kill ONE npc frig I was a little annoyed.
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Bernard Normal
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Posted - 2004.08.10 18:27:00 -
[1341]
The Caracal 'bonus' is no bonus at all. Most ships they're attacking take several volleys to take down so missile velocity is basically immaterial. RoF would have been a sensible improvement to add to the specialisation of the cruiser class.
This downgrades the Caracal compared to the other cruiser improvements.
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Bernard Normal
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Posted - 2004.08.10 18:27:00 -
[1342]
The Caracal 'bonus' is no bonus at all. Most ships they're attacking take several volleys to take down so missile velocity is basically immaterial. RoF would have been a sensible improvement to add to the specialisation of the cruiser class.
This downgrades the Caracal compared to the other cruiser improvements.
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obscuroditus
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Posted - 2004.08.10 23:55:00 -
[1343]
For TomB : The caracal bonus is NOT working. There is no increase in missile speed at all (still 1200m/sec, 40 seconds, 45km). This was the case both before and after the hotfix.
For the others :
Missile speed is _essential_ to making the Caracal a more powerfull and versatile cruiser. With level 4 cruiser the effective range on the caracal is being extended to nearly 68km on the missiles. This means you can start firing A LOT EARLIER! (Warp in @ 60), and hence do more damage. (while staying longer out of enemy range).
this also means that a number of 0.0 cruisers and even some low end BS spawns are starting to become manageable by a single caracal - just use EM for the shields, explosive for their armors and you can take them down, while staying at a comfortable reach .
The missile velocity (Effectively missile range) is a godsend!
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obscuroditus
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Posted - 2004.08.10 23:55:00 -
[1344]
For TomB : The caracal bonus is NOT working. There is no increase in missile speed at all (still 1200m/sec, 40 seconds, 45km). This was the case both before and after the hotfix.
For the others :
Missile speed is _essential_ to making the Caracal a more powerfull and versatile cruiser. With level 4 cruiser the effective range on the caracal is being extended to nearly 68km on the missiles. This means you can start firing A LOT EARLIER! (Warp in @ 60), and hence do more damage. (while staying longer out of enemy range).
this also means that a number of 0.0 cruisers and even some low end BS spawns are starting to become manageable by a single caracal - just use EM for the shields, explosive for their armors and you can take them down, while staying at a comfortable reach .
The missile velocity (Effectively missile range) is a godsend!
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NINE BALL
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Posted - 2004.08.10 23:59:00 -
[1345]
Thanks Dev's you've made the game more interesting.  тттттттттттттттттттттттттт ROFLBURGERS тттттттттттттттттттттттттт
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NINE BALL
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Posted - 2004.08.10 23:59:00 -
[1346]
Thanks Dev's you've made the game more interesting.  тттттттттттттттттттттттттт ROFLBURGERS тттттттттттттттттттттттттт
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Boonaki
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Posted - 2004.08.11 11:08:00 -
[1347]
Moa is a pretty nice shield tank, blackbird can use multispec ECM's now effecively. Really dig the changes.
Fear the Ibis of doom. |

Boonaki
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Posted - 2004.08.11 11:08:00 -
[1348]
Moa is a pretty nice shield tank, blackbird can use multispec ECM's now effecively. Really dig the changes.
Fear the Ibis of doom. |

Coolie Wise
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Posted - 2004.08.11 16:38:00 -
[1349]
I think that some of you who are complaining about the advantages of ships like the Thorax VS ships like the Moa are ignoring an important factor, If you pay for a Chevy, you get a Chevy, if you pay for a Hummer, you get a Hummer. before you rant and rave about how awesome a thorax is and how much your Moa suxs, just think a bit about hwo much a Thorax costs (either in resources to make or ISK on the market)
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Coolie Wise
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Posted - 2004.08.11 16:38:00 -
[1350]
I think that some of you who are complaining about the advantages of ships like the Thorax VS ships like the Moa are ignoring an important factor, If you pay for a Chevy, you get a Chevy, if you pay for a Hummer, you get a Hummer. before you rant and rave about how awesome a thorax is and how much your Moa suxs, just think a bit about hwo much a Thorax costs (either in resources to make or ISK on the market)
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