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181. Hey CCP Rise a suggestion for T3s - in Player Features and Ideas Discussion [original thread]
Cost is a balancing factor, but it cant be the ONLY balancing factor which for T3s it is... they're overpowered in every other way. Allow me to illustrate... I propose putting in a new Jove frigate, its completely invulnerable and does 10,000...
- by Sigras - at 2014.12.19 20:10:19
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182. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Id Tamta wrote: baltec1 wrote: Id Tamta wrote: Hello this is a internet space ship game WHICH u play for fun ? So less travel time more fight time what is wrong with this ? The part where we dump a boot fleet on everything anywhere in t...
- by Sigras - at 2014.12.18 21:41:12
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183. Allow clone jump to same station - in Player Features and Ideas Discussion [original thread]
You can actually clone jump to the same station that you are currently in to change implants. The only problem is if you're sitting in a station with one of your jump clones and you try to jump somewhere else. If that is the case, it is kinda you...
- by Sigras - at 2014.12.18 20:02:39
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184. Concept - T4s, or maybe how T3s should have been. - in Player Features and Ideas Discussion [original thread]
And then anyone having anything remotely to do with balance slit their wrists...
- by Sigras - at 2014.12.18 00:38:36
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185. New Map on 2nd Monitor - in Player Features and Ideas Discussion [original thread]
You can kinda already do this because the Eve client allows you to adjust where your ship is positioned in your window, but yes, this would allow the game to be far more flexible.
- by Sigras - at 2014.12.16 21:03:38
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186. Long Term Modifications to Space Ships - in Player Features and Ideas Discussion [original thread]
This would be really cool from a lore standpoint but basically impossible to balance from a game design standpoint. Here are a few issues with the idea from a game design/balance standpoint: 1. This incentivizes risk averse PvP - if your ship ge...
- by Sigras - at 2014.12.15 10:26:22
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187. Every Capsuleer's Dream that EVE Destroys - in Player Features and Ideas Discussion [original thread]
Simon Victor wrote: Quote: ...and for game play reasons they should not be dockable. Why not? Is it really that game-breaking of an expectation? What's the difference between keeping your ship in a bubble or docking with the structure? It ...
- by Sigras - at 2014.12.15 10:15:05
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188. Supercapital Construction : no SOV requirement - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Supers should be harder to construct, or eliminated from the game entirely. Last thing that should happen is them becoming easier to make. So much this... What really needs to happen is the industry index needs to...
- by Sigras - at 2014.12.09 10:48:47
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189. Gas Harvesting Ship - in Player Features and Ideas Discussion [original thread]
Orcablasta wrote: Slow on the up take ? Prospect has 3 highs - (and no way to defend not even 1 drone) and a frig class 1 - Covert cloak 1 - Probe scanner 1 - Gas Turret so yeah 1 lazer I fail to understand why your so negative towards a ne...
- by Sigras - at 2014.12.09 00:19:52
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190. Drone Control Unit I changes - in Player Features and Ideas Discussion [original thread]
this is a terrible idea. Drone control units are basically never used as it is and you want to make them worse?
- by Sigras - at 2014.12.08 08:09:52
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191. Focused Void Bomb and Chance to Hit - in Player Features and Ideas Discussion [original thread]
If it works properly against supercaps and not against regular caps then what makes you think its intended use is against regular caps? perhaps you meant that you want its use to be against regular caps?
- by Sigras - at 2014.12.07 16:42:16
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192. Stacking Penalty on Cargo Expansion - or Making Armor Haulers Work - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Sigras wrote: Operating under the assumption that they wanted "tanky hauler" to remain a T2 ship specialization, please point out where the fleet hanger fix falls short. It offers no compromise between cargo space...
- by Sigras - at 2014.12.04 04:13:40
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193. Stacking Penalty on Cargo Expansion - or Making Armor Haulers Work - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Komi Toran wrote: Second, and most important, cargo expanders don't affect fleet hangers. Yeah, I forgot they had fleet hangars added. It's a lazy fix that ignores the real problem with cargo expander modules. "...
- by Sigras - at 2014.12.04 03:15:36
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194. Stacking Penalty on Cargo Expansion - or Making Armor Haulers Work - in Player Features and Ideas Discussion [original thread]
Haulers are incapable of fitting a tank... it doesnt matter how much you nerf cargo expanders. a three slot tank on a hauler is literally worse than useless... at least if you had left the slots empty you could have saved yourself the ISK and tro...
- by Sigras - at 2014.12.03 08:24:34
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195. Off Grid Boosting - NO MORE - CCP, one more look - in Player Features and Ideas Discussion [original thread]
neither does rushing a half baked solution out the door... CCP need to take as long as absolutely necessary to get it right and not make millions of SP potentially useless.
- by Sigras - at 2014.12.02 03:12:27
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196. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: baltec1 wrote: Brutix puts out more firepower than a diemost. i was expecting someone too point that out .. but i was generalising ofc. main point being why would you fly a bc when you can fly a cruiser that can do much...
- by Sigras - at 2014.12.01 17:30:53
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197. Missile proposal - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Zavand Crendraven wrote: Abrazzar wrote: Zavand Crendraven wrote: Abrazzar wrote: Personally, I'd make missiles slower but remove explosion velocity from the damage calculations and instead make it doubly de...
- by Sigras - at 2014.11.30 23:56:00
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198. One more thing - in Player Features and Ideas Discussion [original thread]
Tipa Riot wrote: Some comments. Why does functional implants give attribute boosts? There is no correlation and no apparent reason except ... CCP does not want players to choose whether to be better in some special profession or learning fast...
- by Sigras - at 2014.11.30 23:50:17
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199. Ships that need damage nerfs - in Player Features and Ideas Discussion [original thread]
wow, way to compare one statistic while ignoring all the others that are relevant to the ship... The only T1 cruiser you listed is the vexor, and while it is a great cruiser, it doesnt hold a candle to the myrmidon which does 100 more DPS and has...
- by Sigras - at 2014.11.30 23:31:06
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200. Features already available in other MMOs that EVE doesnt have. - in Player Features and Ideas Discussion [original thread]
Poje wrote: I see that many of you didnt even read my last post. Let me make it clearer, by listing something that is already in EVE that counter any opposition on a certain feature : - Name Change = Character transfer = Corp History How c...
- by Sigras - at 2014.11.29 11:27:52
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