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781. Caldari Incursion ship opinions... - in Ships and Modules [original thread]
Oh, vindicators are fantastic if there's anything for them to actually shoot at. Too bad that 2/3 of the sites have the targets warping in at 70km and a nightmare fleet has more than half of the targets dead before they close range...
- by Aamrr - at 2011.08.07 20:26:00
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782. Caldari Incursion ship opinions... - in Ships and Modules [original thread]
Originally by: Cambarus Looking to do vanguards with a caldari ship? Get a tengu. Looking to do assaults with a caldari ship? Get a tengu. Looking to do HQs with a caldari ship? Get a tengu. CNR also works for the latter 2, but tengu is b...
- by Aamrr - at 2011.08.07 19:18:00
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783. An interesting turret attribute - in Ships and Modules [original thread]
*Shrugs* I was simply attempting to see, in the absence of tackle or ewar, precisely how much margin for error the various turret types had at their proper operational range. As I anticipated, autocannons outperformed their laser counterparts if s...
- by Aamrr - at 2011.08.07 17:46:00
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784. An interesting turret attribute - in Ships and Modules [original thread]
Edited by: Aamrr on 07/08/2011 17:20:51 Originally by: Omara Otawan Is this the reason why the pulse lasers use one less TE than the other turrets? The standard shield Harbinger I fly has two TEs. Oh, and a shield gank Brutix does not ...
- by Aamrr - at 2011.08.07 17:19:00
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785. An interesting turret attribute - in Ships and Modules [original thread]
How sweet. That said, I made a few assumptions for the sake of a less complicated formula. Most of them are fairly reasonable -- the signature radius issue is probably the most conspicuous one, though. Perhaps the most interesting way to use it...
- by Aamrr - at 2011.08.07 15:30:00
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786. Faction Battlecruisers? - in Ships and Modules [original thread]
You know, I recently had an idea to name my ships after fonts. Rifters are standard can't-go-wrong ships, so it'd be Times New Roman, the Minmatar supercarrier would be Helvetica...you get the idea. I just wasn't sure what to name the Drake. Now ...
- by Aamrr - at 2011.08.07 15:25:00
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787. An interesting turret attribute - in Ships and Modules [original thread]
Beards and odor? Girls can't really grow beards, and unless you're referring to the chalk, I'm not sure what you're getting at...
- by Aamrr - at 2011.08.07 15:01:00
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788. Faction Battlecruisers? - in Ships and Modules [original thread]
Battlecruisers have two bonuses already. I don't see why one of them couldn't be dependent on the prerequisite cruiser skill. Drake Caldari Cruiser: 5% kinetic damage per level Battlecruiser: 5% shield resists per level And so on.
- by Aamrr - at 2011.08.07 13:32:00
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789. Arty Cynabal? - in Ships and Modules [original thread]
The cynabal is a falloff-bonused ship, and autocannons are almost entirely falloff. Artillery aren't really playing to your strengths. =\
- by Aamrr - at 2011.08.07 13:23:00
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790. An interesting turret attribute - in Ships and Modules [original thread]
In defense of projectiles, I don't know of anyone that uses the +tracking ammunition on autocannons. The damage is low enough compared to the short range variety that I'm not sure you'd make up the DPS difference even on very fast targets. But th...
- by Aamrr - at 2011.08.07 13:15:00
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791. An interesting turret attribute - in Ships and Modules [original thread]
Edited by: Aamrr on 07/08/2011 12:13:48 Honestly, I didn't know when I started. I had a few ideas that I wanted to confirm (pulses are pretty trash but scorch is amazing), but nothing specific. I just like math, and this seemed like a fun exe...
- by Aamrr - at 2011.08.07 12:12:00
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792. An interesting turret attribute - in Ships and Modules [original thread]
Let's plug in some values! (Post reserved, edit to come.)
- by Aamrr - at 2011.08.07 11:50:00
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793. An interesting turret attribute - in Ships and Modules [original thread]
Most of us are, at least in principle, familiar with the turret tracking formula. Here it is in case anyone's memory needs refreshing: Originally by: Formula Accuracy = 0.5 ^ ( (TransVel*SigRes/(Range*Tracking*SigRad))^2 + (max(0,Range-Op...
- by Aamrr - at 2011.08.07 11:47:00
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794. Faction Battlecruisers? - in Ships and Modules [original thread]
You're crying because a drake needs electronics and engineering 5. Those are rank one skills . Shield upgrades 4 is required to use T2 extenders. There is literally no excuse for a drake pilot not to have it. It takes less time than either of the...
- by Aamrr - at 2011.08.07 03:21:00
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795. Faction Battlecruisers? - in Ships and Modules [original thread]
Originally by: Diomidis Posted that before, so I won't elaborate, but... T1 Cruisers are not that cheaper than BCs...for similar fits require only a few less modules of similar cost. For spec fits, it's more likely you will use a meta 3/4 ...
- by Aamrr - at 2011.08.07 02:28:00
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796. Sleip or Varg - in Missions & Complexes [original thread]
Edited by: Aamrr on 07/08/2011 02:22:52 Well, you can't deny that it's easier to tank Angels than Sanshas. Edit: Particularly as Sanshas have long enough range that they don't need time to close distance...
- by Aamrr - at 2011.08.07 02:22:00
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797. Stacking penalty on damage mods? - in Ships and Modules [original thread]
Yeah. Instalock loki and hurricane fits have been abusing it for a while. There's not a huge benefit (who cares whether you lock in 0.1 seconds or 0.15), but it is inconsistent and really should be changed. For that matter, I'm still bothered by ...
- by Aamrr - at 2011.08.07 01:48:00
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798. Sleip or Varg - in Missions & Complexes [original thread]
Here's another thing to consider -- as a T2 ship, the Vargur gets a marginal boost to its EM and thermal resists. If you're fighting Sanshas and taking advantage of that nearly pure EM damage from EMP ammo, the Vargur's gonna have a LOT easier tim...
- by Aamrr - at 2011.08.07 01:08:00
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799. Faction Battlecruisers? - in Ships and Modules [original thread]
The problem with doing that is that it leaves the tech-1 cruisers literally in the dust. There would be no reason to ever fly them.
- by Aamrr - at 2011.08.06 23:18:00
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800. Battle ships meh? - in Ships and Modules [original thread]
Oh, c'mon. It's not THAT bad... I mean sure, he's missing a rig, using a nos instead of a neut, a scram instead of a warp disruptor, and doesn't have T2 guns, but... ...well, I've seen worse. (The X-ray is a little weird...)
- by Aamrr - at 2011.08.06 22:38:00
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