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241. Missles hitting my ship - in EVE General Discussion [original thread]
Assume 10 kg missile traveling at 1000 m/s. Ke = 0.5*m*v^2 Missile Ke = 5 * 1000000 = 5,000,000 Joules Since you are talking about apoc turning around, the force we are interested in is torque. This force depends on where the energy is applied r...
- by Imperishable - at 2004.02.12 07:48:00
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242. A Suggested Cure for MWD in Combat - in Ships and Modules [original thread]
maybe get rid of MWD stacking effects and introduce better agility modules? 5% or 10% just doesn't cut it. Make a 50% agility module just for battleships (set req's too high for frigates)
- by Imperishable - at 2004.02.11 09:05:00
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243. Station capturing - take two - in Player Features and Ideas Discussion [original thread]
forcing minimum time requirement for successful station camputer to 1+ days is the key factor in creating balanced gameplay.
- by Imperishable - at 2004.02.11 09:00:00
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244. TIRED of bogus sell orders - in EVE General Discussion [original thread]
Edited by: Imperishable on 10/02/2004 21:48:41 those orders may be placed there to block larger quantity orders I have described a possible solution to this problem here: http://oldforums.eveonline.com/?a=topic&threadID=58895
- by Imperishable - at 2004.02.10 21:48:00
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245. The motion of the ocean - in Ships and Modules [original thread]
does that rocking motion impact turret tracking accuracy?
- by Imperishable - at 2004.02.10 21:33:00
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246. Ability to hire NPC Pilots - in Player Features and Ideas Discussion [original thread]
if this was implemented, then pretty much everyone would have at least a Kestrel flying with them at all times. The number of all active ships would double, causing more lag, and that's just if there is a limit of 1 wingman. Flying without a wing...
- by Imperishable - at 2004.02.10 18:39:00
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247. optional market notification - in Player Features and Ideas Discussion [original thread]
It would be nice if there was an option to recieve a notice by eve-mail when someone creates a sell/buy order which is a better deal than yours at that station. This would make competition more efficient.
- by Imperishable - at 2004.02.10 18:30:00
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248. simple fix to market problem - in Player Features and Ideas Discussion [original thread]
Problem: higher price buy order and lower price sell order always replaces all other market orders, no matter what the offered quantity is. There are many situations where people want to buy/sell stuff in bulk. Often the best offer deals with just...
- by Imperishable - at 2004.02.10 18:27:00
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249. Concord Announces!!!!!!! - in EVE General Discussion [original thread]
If stations are captures by blasting their shields. Then the ideal weapons for station capturing will be lasers. They don't use ammo and they got EM damage. All the other guns are at disadvantage
- by Imperishable - at 2004.02.08 22:52:00
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250. SOLUTION - Removing alts, Maintaining Espionage capability & economic security - in Player Features and Ideas Discussion [original thread]
I have presented an idea for extensive espionage system here: http://oldforums.eveonline.com/?a=topic&threadID=57420
- by Imperishable - at 2004.02.08 22:25:00
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251. Printable map of eve-verse - in EVE General Discussion [original thread]
link not working
- by Imperishable - at 2004.02.08 04:57:00
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252. small interface improvements - in Test Server Feedback [original thread]
Problem - too many nested pop up menues. Going to each subsequent pop up menue is not convenient for the user. I suggest removing the "warp to" menu and merging its contents with parent menu. It would extend the parent menu only by 5 lines, it's...
- by Imperishable - at 2004.02.08 04:35:00
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253. what if.. silly game ideas - in EVE General Discussion [original thread]
What if there were mining missiles? What if there were mining smart bombs? just get in the roid belt and start blasting, collecting from a dozen roids at same time. heh What if there were mining mines? Why wait till those strip mined belts rege...
- by Imperishable - at 2004.02.08 02:01:00
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254. Cap recharge - in Ships and Modules [original thread]
I think CCP used real world physics to calculate capacitor charge rates. The formula is somewhat complex and is best illustrated with a graph: http://hyperphysics.phy-astr.gsu.edu/hbase/electric/capchg.html
- by Imperishable - at 2004.02.07 23:42:00
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255. new way to fly - in Player Features and Ideas Discussion [original thread]
Edited by: Imperishable on 06/02/2004 06:03:40 If it was in Beta, then I think the devs cut it in hopes of reducing lag. With keyboard, you expect your ship to turn continuously as you hold arrow key. This continuous change in ship direction w...
- by Imperishable - at 2004.02.06 06:01:00
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256. new way to fly - in Player Features and Ideas Discussion [original thread]
I like this idea. I think it may be particularly useful for fast ships - frigates.
- by Imperishable - at 2004.02.06 04:45:00
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257. would this help EVE economy? - in EVE General Discussion [original thread]
There is always room for improvement in economy, don't need to list all the current flaws. Besides, if CCP did create a department that specializes in managing EVE economy with the right tools to do so, they would be able to identify all the probl...
- by Imperishable - at 2004.02.04 20:28:00
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258. would this help EVE economy? - in EVE General Discussion [original thread]
In my humble opinion, EVE economics system could be seriously improved Maybe what EVE needs is someone with degree in economics and real world experience to evaluate the state of economy and suggest CCP how to improve things? I'm sure CCP could...
- by Imperishable - at 2004.02.04 06:08:00
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259. Intelligence, Counterintelligence, and Sabotage - in Player Features and Ideas Discussion [original thread]
It is the goal of any mmorpg to strengthen player communities and provide a wide variety of tools for players to interact with each other. Ability to gather useful information about other players and the ability to protect themselves from informat...
- by Imperishable - at 2004.02.03 09:52:00
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260. Communication Jamming - in Player Features and Ideas Discussion [original thread]
that wouldn't work against people who are really organized, because those people use external chat programs and team speak
- by Imperishable - at 2004.02.03 06:51:00
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