| Pages: 1 2 3 4 5 6 7 8 9 10 |
221. do we want to sell named modules on market? - in EVE General Discussion [original thread]
I think it would be a good idea to allow selling of named modules in the market interface. It's just much more efficient and like to be more subject to supply/demand laws. What do the rest of you think?
- by Imperishable - at 2004.02.22 12:00:00
|
222. CCP fail hopelessly IMO - in EVE General Discussion [original thread]
The main idea behind this rant is valid. When people discussed player owned stations, most of them agreed that there had to be at least a 24 hour limit before station can change hands. Some suggested more than that. This time limit would make sta...
- by Imperishable - at 2004.02.22 10:52:00
|
223. Save the ore thieves !! - in EVE General Discussion [original thread]
if stealing ore would become offense punishable by death from CONCORD, then who would bother buying secure cans?
- by Imperishable - at 2004.02.22 06:36:00
|
224. something for gate NPCs - in EVE General Discussion [original thread]
You know how there are pathetically weak NPCs camping gates in empire space, right? Don't you just ignore them as you fly by? Well, I have an idea, why not give them all Warp Scramblers! Sure, they'll still remain pathetically weak, but they'll b...
- by Imperishable - at 2004.02.22 06:22:00
|
225. idea for level 4 agent mission - in Player Features and Ideas Discussion [original thread]
We all know that pirates like to camp gates at choke points, right? Why not have faction navy level 4 agents give missions that request your corp to protect a gate for a certain period of time? Here's how it works. You ask for a mission from an ...
- by Imperishable - at 2004.02.19 09:21:00
|
226. 2 EVE Economy Suggestions [From an Economics PhD] - in Player Features and Ideas Discussion [original thread]
I think you can make categories #3 and #4 profitable by introducing NPC buyers. Each faction has massive navy fleets, but where do they get all their stuff? Why not have some NPC merchants, officials of faction navies and such buying shield harden...
- by Imperishable - at 2004.02.19 08:17:00
|
227. Formations - in Player Features and Ideas Discussion [original thread]
The way combat system is set up in this game makes formations totally useless.
- by Imperishable - at 2004.02.19 01:38:00
|
228. OMG, new nvidia drivers solved textures flickering COMPLETELY - in Test Server Feedback [original thread]
hmm, I only see the 53.04 driver on nvidia website That's the Feb 2nd release
- by Imperishable - at 2004.02.18 22:31:00
|
229. Eve : Pirate game ? - in Player Features and Ideas Discussion [original thread]
On the other hand, I have to agree that non-pirate activities are rather boring in this game. So I'm all for adding game features that make playing more interesting for carebears.
- by Imperishable - at 2004.02.17 23:30:00
|
230. Eve : Pirate game ? - in Player Features and Ideas Discussion [original thread]
You guys are forgetting that being a pirate is impossible in systems with 0.5+ security rating. Many 0.1-0.4 systems also have little risk, just avoid the common choke points. While such systems don't have the best ores, they have the most number ...
- by Imperishable - at 2004.02.17 23:28:00
|
231. more interesting agent missions - in EVE General Discussion [original thread]
I'm all for more challanging missions and introducing the concept of thinking into some of them. You guys should try come up with some specific missions, to give CCP the right direction.
- by Imperishable - at 2004.02.17 04:06:00
|
232. we need more uses for slaves/npcs - in Ships and Modules [original thread]
and if you use slaves to pilot drones, they would sometimes revolt and fire at your own ship. haha
- by Imperishable - at 2004.02.17 01:09:00
|
233. instajump gate bookmarks - in EVE General Discussion [original thread]
I'm pretty sure CCP didn't intend the game to be played like this, with insta-jump bookmarks. Therefore, such tactic can be considered exploit of game mechanics. I don't think people should stop using it. But I think CCP should make insta-jump b...
- by Imperishable - at 2004.02.15 22:56:00
|
234. New ship type: Gunboat - in Player Features and Ideas Discussion [original thread]
Gunboats are designed to have lots of turret firepower, maybe more than a cruiser, but with no med slots and little low slots. Maybe 1 med slot. This uneven distribution of slots will make the ship interesting to play. They have to be cheap, too, ...
- by Imperishable - at 2004.02.14 13:42:00
|
235. Corp Hangar Logs - in Player Features and Ideas Discussion [original thread]
I think it's a good idea to log all activities of corp members with corp hangar. It would track who takes what and when, and who puts in stuff. Some high corp official could review it to make sure members don't abuse their hangar access.
- by Imperishable - at 2004.02.14 13:37:00
|
236. New ship type: Gunboat - in Player Features and Ideas Discussion [original thread]
Gunboat ship will be somewhere between frigate and a cruiser. Slots: High - 5-7, with no missiles med - 0 low - 1 The high number of turrets and total lack of med slots will make this ship type interesting to play. It would have limited use, so...
- by Imperishable - at 2004.02.14 11:26:00
|
237. New ship type: Military Scout - in Player Features and Ideas Discussion [original thread]
Military Scout will be an average between Shuttle and Frigate. Shields, armor, hp, cargo space, cap - all average between shuttle and frigate. Speed = 400 Slots: High - 1 med - 1 low - 1 This ship will be a nice compromise between a shuttle and...
- by Imperishable - at 2004.02.14 11:19:00
|
238. Billboard blues.... - in Player Features and Ideas Discussion [original thread]
I suggest making billboards 20 times bigger. And make them holographic, so ships can fly thru. Just have 1 small collidable projector at the corner.
- by Imperishable - at 2004.02.13 22:30:00
|
239. Modules that get no love - in Ships and Modules [original thread]
inertial stabilizers - does anyone ever use those?
- by Imperishable - at 2004.02.12 08:33:00
|
240. Fix frigs please! - in EVE General Discussion [original thread]
I'm all for making frigates stronger, not weaker. Battleships got only 1 real disadvantage (after all modules applied) - they cost much more than a frigate. Money is not that hard to make these days, if you know what you are doing, so almost all v...
- by Imperishable - at 2004.02.12 08:00:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| First page | Previous page | Next page | Last page |