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21. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ace Aideron wrote: Ideally, if CCP had a policy of no nerfs, they would have thought more deeply about the feature before they introduced it. Post introduction, here are a few ideas that wouldn't involve a nerf to the Titan: 1. Activating the...
- by SurrenderMonkey - at 2017.07.10 22:17:19
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22. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ace Aideron wrote: SurrenderMonkey wrote: Secondly, captain obvious, devaluing those items is the entire damn point. They're overpowered, and need to be brought back into line. If that hurts someone's feefees, that's just too damn bad. Nobod...
- by SurrenderMonkey - at 2017.07.10 14:04:13
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23. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Freeman Kurt wrote: SurrenderMonkey wrote: Freeman Kurt wrote: This nerf **** has turned from doing their right nerfs to their wrong nerfs. What are the right nerfs? Wait. Let me guess. The ones that don't affect you. Amirite? ...
- by SurrenderMonkey - at 2017.07.09 22:39:36
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24. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
IIDjangoII wrote: do u realise there are players multiboxing (if you can call afk ratting multiboxing) 10-20 vni/ishtars. Do you realize that despite this, the entire class of T1 cruisers - not just VNIs - generated less in bounties than e...
- by SurrenderMonkey - at 2017.07.09 21:51:01
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25. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Freeman Kurt wrote: This nerf **** has turned from doing their right nerfs to their wrong nerfs. What are the right nerfs? Wait. Let me guess. The ones that don't affect you. Amirite?
- by SurrenderMonkey - at 2017.07.09 21:47:09
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26. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ace Aideron wrote: I would like to suggest the following ideas with regard to addressing game balance issues: 1. Never nerf ships or modules or skills. It's hard to adequately express how laughably childish this notion is. When one thing is...
- by SurrenderMonkey - at 2017.07.09 17:43:56
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27. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Freeman Kurt wrote: CCP does and does not care about the economy in this game and the employees, players, and I don't know how to fix it. They know we as players want this economy to be fixed in game by being able to plex our accounts inside ...
- by SurrenderMonkey - at 2017.07.09 02:26:59
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28. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
FubukiYsera wrote: rorqual nerf carr-¦ers nerf s++pers nerf all sh-¦ps nerf all moduls nerf everyth-¦ng nerf result : eve onl-¦ne -¦s dead did u know s++per tra-¦n t-¦me ??? rorqual tra-¦n t-¦me -¦ spend real Money for my game t-¦me -¦ dont...
- by SurrenderMonkey - at 2017.07.08 22:35:22
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29. High level approach for research / invention as a side business? - in Science and Industry [original thread]
Uselesss Pig wrote: To achieve 1b month from research you will need to cough up cash for a very a expensive bpos(no less than 1b for multiple bpos or 10-15b if you're looking for less competion) and forget about wh raitaru those will not prov...
- by SurrenderMonkey - at 2017.07.08 01:07:43
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30. Punisher, OP ? - in Player Features and Ideas Discussion [original thread]
So you lost a meh-fit incursus to a pulse punisher and therefore the punisher is OP? You probably would have won that fight with an AB fit.
- by SurrenderMonkey - at 2017.07.07 23:13:50
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31. Isk Sinks - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: - According to the May MER, ratting accounted for 2.3 T isk That's uh.. that's per day. Bounties were close to 70T for the month.
- by SurrenderMonkey - at 2017.07.07 22:02:52
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32. Having trouble with D-scan configuration - in EVE New Citizens Q&A [original thread]
In addition to the above: -Cloaked ships do not show up on D-scan. -Combat Recons are D-scan immune. So there are some instances where faithfully mashing d-scan with proper filters will still leave you surprised when a Stratios suddenly decloak...
- by SurrenderMonkey - at 2017.07.07 21:02:37
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33. SAAR Prices - in EVE General Discussion [original thread]
This was addressed in the patch notes for next Tuesday.
- by SurrenderMonkey - at 2017.07.07 20:36:49
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34. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Yeah, the last time this came up I meant to fiddle about with it on Sisi (Although, I doubt I have the requisite latency), but at the time, Sisi was stuck in everyone-is-an-alpha-and-you-can't-login-two-accounts so. My suspicion is that the clo...
- by SurrenderMonkey - at 2017.07.07 19:14:58
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35. The massive stagnation in null - in EVE General Discussion [original thread]
Dinsdale Pirannha wrote: A simple (simple as a concept, not simple to implement) fix to the stagnation is to make system sec status dynamic. The more non-PVP activity in a system, the higher the sec status is driven. Low activity drives the sec...
- by SurrenderMonkey - at 2017.07.07 18:40:18
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36. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: So what you are saying above is that with 15 players, nearly 30 characters and all the precautions we took that freighter died because we f***ed up? I don't think so. I do. Sounds like you're confusing effort with result...
- by SurrenderMonkey - at 2017.07.07 18:25:06
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37. Random alpha thougts on the game - in Player Features and Ideas Discussion [original thread]
Rendo Schereauk wrote: What sense does it make to promote for example T2 vs T1 fights? None at all, it would only compell to cheaters and people seeing the T1 interfering with their business or the hatred part like for example territorial defe...
- by SurrenderMonkey - at 2017.07.07 18:07:19
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38. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Xzanos wrote: Gives them a whole server tick to lock you, actually. Also there would still be plenty of chance to decloak someone using bubbles in nullsec or drone spam on gates in low. Doesn't actually work in pra...
- by SurrenderMonkey - at 2017.07.07 17:22:20
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39. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Frostys Virpio wrote: Xzanos wrote: Frostys Virpio wrote: LOL I insta-locked your ship and on the next tick, prevented you from using a Cyno. GG WP, no reinforcement for you. That's what your module would create so yes, ...
- by SurrenderMonkey - at 2017.06.30 17:54:50
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40. Cyno Scrambler/ Disruptor - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Maybe it would be more helpful if you posted WHY you think they balanced the current mobile inhib to include anchor time, and what situations you see it as being useful. The "why" is pretty obvious: It's because they're not ...
- by SurrenderMonkey - at 2017.06.30 16:39:47
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