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1581. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: RealFlisker wrote: I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. But to be forced into a pvp confrontation that I didn't want is wrong ccp. Quoting for hilarity. Good larfs here, t...
- by SurrenderMonkey - at 2015.12.29 17:00:16
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1582. Changes to capacitor ratings? - in Ships and Modules [original thread]
Droidster wrote: In looking at some ship databases I am seeing different capacitor ratings. For example, in the Evelopedia it says the Navitas has a capacitor of 390 GJ and a recharge time of 195s In a spreadsheet database dated Rubicon it sa...
- by SurrenderMonkey - at 2015.12.29 15:56:37
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1583. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: SurrenderMonkey wrote: Waving your hands and rolling your face across the keyboard is not what it looks like when one shows their work. Lol, I guess that you don't understand how computers work then if you think that...
- by SurrenderMonkey - at 2015.12.28 21:36:46
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1584. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Niraia wrote: SurrenderMonkey wrote: The literacy rate around here is rock ******* bottom. At least some of us are capable of making a point without swearing and insulting everyone. SurrenderMonkey wrote: That said, given that they ca...
- by SurrenderMonkey - at 2015.12.28 18:14:30
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1585. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: SurrenderMonkey wrote: Bobman Smith wrote: What on grid links? I've never seen them before. But your right. Maybe that solution is a bit counterproductive. OGB should be scanable without perfect skills, and they shou...
- by SurrenderMonkey - at 2015.12.28 18:02:14
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1586. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: SurrenderMonkey wrote: You understand the range-limited AOE model they're planning on is subject to the same argument you're failing to make, yes? Probably involves significantly more operations, even. Quit muddying the ...
- by SurrenderMonkey - at 2015.12.28 17:58:11
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1587. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Does this qualify as a #firstworldbattleshipproblem ? More like a #friendlessbattleshipproblem.
- by SurrenderMonkey - at 2015.12.28 17:56:30
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1588. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: SurrenderMonkey wrote: Niraia wrote: Iain Cariaba wrote: Counter? Stay more than 6km from one. Seems simple enough to me. I trained for ships bigger than cruisers, and would like to use them in combat. So wh...
- by SurrenderMonkey - at 2015.12.28 17:51:33
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1589. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Niraia wrote: SurrenderMonkey wrote: Niraia wrote: Iain Cariaba wrote: Counter? Stay more than 6km from one. Seems simple enough to me. I trained for ships bigger than cruisers, and would like to use them in combat. So what you'...
- by SurrenderMonkey - at 2015.12.28 17:21:47
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1590. Command Destroyers - in Player Features and Ideas Discussion [original thread]
Niraia wrote: Iain Cariaba wrote: Counter? Stay more than 6km from one. Seems simple enough to me. I trained for ships bigger than cruisers, and would like to use them in combat. So what you're saying is that, while you acknowledge th...
- by SurrenderMonkey - at 2015.12.28 17:10:39
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1591. Eve Production Manager - Crius Edition deployed - in Science and Industry [original thread]
handige harrie wrote: It doesn't seem to work anymore, tried setting up a account, and the only thing I'm able to do is set up my API and go to the configuration screen (in which I can't enter the system I'm buying/selling and producing in. The...
- by SurrenderMonkey - at 2015.12.28 16:52:26
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1592. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: SurrenderMonkey wrote: Hopelesshobo wrote: Blah blah blah I don't understand basic logic. The argument you're trying/failing to make regarding burden of proof is a prime example of the kind of thinking that was fa...
- by SurrenderMonkey - at 2015.12.26 02:03:39
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1593. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Blah blah blah I don't understand basic logic. The argument you're trying/failing to make regarding burden of proof is a prime example of the kind of thinking that was famously eviscerated in, "There's a Dragon in My Ga...
- by SurrenderMonkey - at 2015.12.26 01:48:56
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1594. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Bobman Smith wrote: What on grid links? I've never seen them before. But your right. Maybe that solution is a bit counterproductive. OGB should be scanable without perfect skills, and they should get weapons/suspect timers and the likes to who...
- by SurrenderMonkey - at 2015.12.25 20:52:54
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1595. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Seriously, with 7,800 km of grid space there is absolutely no reason to keep/allow off grid boosting. The booster could still be on grid and..... 1.) still require probes 2.) a cloaky to get close for warp in 3.) a really fa...
- by SurrenderMonkey - at 2015.12.25 18:57:11
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1596. The negative reviews of EVE on steam - in EVE General Discussion [original thread]
Captain Tardbar wrote: Also I am only subbed because of free game time. I do this maybe one every six months and then leave. The train wreck of the forums is my sole entertainment. All this cognitive dissonance and groupthink. Well tha...
- by SurrenderMonkey - at 2015.12.24 00:09:15
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1597. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: SurrenderMonkey wrote: Rosal Milag wrote: Rosal Milag wrote: Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder. It's almost like t...
- by SurrenderMonkey - at 2015.12.23 22:31:33
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1598. PI improvement with citadels! - in Player Features and Ideas Discussion [original thread]
The numeric aspects of PI are fine, and all that would really do is shift the baseline. PI needs a UI refresh at a minimum, and a complete rework would be better. Just adding some new +numberz skills, though? No thank you.
- by SurrenderMonkey - at 2015.12.23 20:27:31
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1599. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: How big are grids now??? Big enough to put boosters on grid - that's how big. The current plan is to make them range-limited AOE effects, so the grid size is largely irrelevant. Pretty sure that's just to accommodate...
- by SurrenderMonkey - at 2015.12.23 17:25:18
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1600. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: Rosal Milag wrote: Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder. It's almost like they want link ships to be an actively piloted vess...
- by SurrenderMonkey - at 2015.12.23 16:56:44
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