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1181. Loss of Skill Points - in EVE General Discussion [original thread]
pajedas wrote: Lan Wang wrote: so you're bitter because it didnt benefit you like you would have preferred, or didnt you read before you reinjected? You're the perfect example of someone who doesn't bother to read a thread before making so...
- by SurrenderMonkey - at 2016.02.12 23:31:29
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1182. Can't make sell orders - in EVE General Discussion [original thread]
Aurelius Oshidashi wrote: SurrenderMonkey wrote: Don't suppose you're leaving the order duration on "Immediate", are you? I don't know. I placed the sell orders in 2014 and when I load my orders in the market tab it says there are none, ...
- by SurrenderMonkey - at 2016.02.12 23:22:41
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1183. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Alexis Nightwish wrote: Dev Blog wrote: Prevent some poor soul from having to stay forever locked inside a Citadel to provide skill-level related bonuses
(then literally in the next paragraph) We are still going to require a few skil...
- by SurrenderMonkey - at 2016.02.12 22:07:43
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1184. Can't make sell orders - in EVE General Discussion [original thread]
Don't suppose you're leaving the order duration on "Immediate", are you?
- by SurrenderMonkey - at 2016.02.12 20:54:25
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1185. New game feature (Industrial) request. - in Player Features and Ideas Discussion [original thread]
maxys Prime wrote: Still that requires you to login quite a few characters to do the very same stuff. But, by adding this feature we would have even more diversity into industry as a whole part of the game, isn't it? No. All it does is promo...
- by SurrenderMonkey - at 2016.02.12 20:46:53
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1186. Time to Learn how to Create - in Player Features and Ideas Discussion [original thread]
Melek D'Ivri wrote: Did not get as much attention on this as anticipated, I figured I would have more people interested in something like this! Industry guys, come give your love, mates! Industry guy here. No. Don't care. The skill requirem...
- by SurrenderMonkey - at 2016.02.12 19:38:05
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1187. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: another boost to nullsec? wow they really must dislike hisec then. On the other hand, it looks like they also nerfed the **** out of the relative difference between null and high refining bonuses to the point tha...
- by SurrenderMonkey - at 2016.02.12 19:25:13
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1188. Core probes that sort out probe signatures - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: Lol no. This would quadruple the amount of sites people could clear per hour. For instance, a DeD 4/10 probs take 10-15 minutes to clear but probably an hour to find. With this change, you can say goodbye to hours of scan...
- by SurrenderMonkey - at 2016.02.12 18:04:38
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1189. Computation of ship survivability - in Warfare & Tactics [original thread]
Estella Osoka wrote: No, it shouldn't. Stacking penalties only happen when you use the exact same module more than once. This is wrong . Stacking penalties are incurred by similar modules affecting the same stat . Adaptive and type-specif...
- by SurrenderMonkey - at 2016.02.12 17:36:01
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1190. Core probes that sort out probe signatures - in Player Features and Ideas Discussion [original thread]
Quote: I've noticed that when someone sets out to scan a system for PVE signatures, they sometimes have to go through a long list of sites which is a big headache and time sink, LOL. No. That time sink is very ******* intentional.
- by SurrenderMonkey - at 2016.02.12 17:12:45
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1191. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Altrue wrote: Good move. Will a 50% reduction from 400 to 200 units per block be enough though? That still triples the m3 required for fuel construction, which seems excessive. Napkin math, just based on the amount of fuel blocks and stront...
- by SurrenderMonkey - at 2016.02.12 16:43:02
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1192. Loss of Skill Points - in EVE General Discussion [original thread]
pajedas wrote: Loss of Skill Points Focus People!!! Loss of skillpoints on injection is necessary to prevent trivial intracharacter remapping, which would be bad for gameplay. You're more or less the only person in the thread who d...
- by SurrenderMonkey - at 2016.02.12 16:02:00
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1193. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Makkuro Tatsu wrote: Dom Arkaral wrote: You're buffing idiots when you shouldn't. They need education, death is that education. Ah, there is nothing quite like the arrogance of players with a parasitic gameplay style lashing out mindlessly...
- by SurrenderMonkey - at 2016.02.12 15:03:52
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1194. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Tippia wrote: Aiwha wrote: Highsec is getting a little less risky for freighter pilots, a little more risky for gankers. No. Highsec is getting a lot less risky for freigther pilots (and it's already close to zero risk), and a fair bit mo...
- by SurrenderMonkey - at 2016.02.12 03:00:28
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1195. CCP Finances - what does the future hold? - in EVE General Discussion [original thread]
Aiwha wrote: They issued public bonds in 2014, but retracted them by 2015. So they only had to publish financial details for a short while. But that's not nearly as provocative as claiming they've mysteriously "gone dark", now is it?
- by SurrenderMonkey - at 2016.02.11 23:55:37
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1196. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Indahmawar Fazmarai wrote: And anyway CCP will burn in hell over Incarna, so this change makes no difference... v-Šv This sounds like the opinion of a mature, emotionally stable individual with sound, nuanced opinions worthy of consideratio...
- by SurrenderMonkey - at 2016.02.11 21:54:59
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1197. Old camera will be removed within a month. - in EVE General Discussion [original thread]
Indahmawar Fazmarai wrote: Pix Severus wrote: Bumblefck wrote: Pix Severus wrote: Bumblefck wrote: With the new camera angles and settings, I get what I assume is pretty bad motion sickness - I really hope that they don't remove the...
- by SurrenderMonkey - at 2016.02.11 21:37:34
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1198. Frigates can they make good isk? - in EVE New Citizens Q&A [original thread]
Avvy wrote: Plus the insurance on a Dramiel isn't worth having. Don't fly expensive ships until you're not bad at the game anymore?
- by SurrenderMonkey - at 2016.02.11 21:18:56
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1199. Frigates can they make good isk? - in EVE New Citizens Q&A [original thread]
Avvy wrote: Well I don't really want to get into a situation where I have to keep throwing cash at the game. I don't get this. Unless you really love flying blingy ships, or you die at a phenomenal pace, common T2 fit, T1 ships have an ...
- by SurrenderMonkey - at 2016.02.11 20:35:42
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1200. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
John McCreedy wrote: To CCP I say this: Look at your competition in the MMO market. Where an equivalent applies to Citadels, for example Guild Halls in GW2, Stations in STO or Ships and apartments in SWTOR, none require their players to fuel ...
- by SurrenderMonkey - at 2016.02.11 20:26:46
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