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421. Sansha Faction Doomsday - in Player Features and Ideas Discussion [original thread]
It's Sunday morning forum o' clock! A 5th Doomsday device that can be used by any of the 4 titans.
This Doomsday Device does not deal damage or destroy targets!! Instead it creates a "wormhole" (just looks like one, not usable by players...
- by Swiftstrike1 - at 2014.02.23 11:01:00
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422. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Apply these change to the Guristas ship line: Worm Remove shield resistance bonus
Replace with "10% per level to drone damage and hitpoints"
Gila Remove Shield resistance bonus
Replace with "7.5% per level to sentry drone optim...
- by Swiftstrike1 - at 2014.02.22 20:36:00
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423. Wardec mechanics -- Well needed changes - in Player Features and Ideas Discussion [original thread]
Wardecs exist to allow people to attack static assets in hisec space e.g. POS or POCO without getting concorded. If you just want to shoot other spaceships, go to lowsec.
- by Swiftstrike1 - at 2014.02.22 20:25:00
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424. The Effects Bar - in Player Features and Ideas Discussion [original thread]
The effects bar is the bit that shows when you are being scrammed, webbed, neuted, etc... It does not show positive remote effects a.k.a. buffs. I propose an option to show buffs. That would make it obvious when you are receiving reps, remote s...
- by Swiftstrike1 - at 2014.02.22 19:26:00
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425. buff carriers (not supers) - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: no because it can only do one of those tasks good enough at a time, if you realy fit for something you can not or hardly do the other tasks, that is called balance. sure i can sacrifice one DCU to fit a RR but that doesn...
- by Swiftstrike1 - at 2014.02.22 15:32:00
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426. buff carriers (not supers) - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Capital drone boats are motherships. They do capital sized amounts of damage. But only to capitals. Normal carriers can carry "drones" as opposed to fighters and bombers. They have vastly superior damage application against su...
- by Swiftstrike1 - at 2014.02.21 20:35:00
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427. Medical clone cost in pod killmails - in Player Features and Ideas Discussion [original thread]
+1 I'd love it if all those empty pods counted as being worth more than 10 ISK.
- by Swiftstrike1 - at 2014.02.20 18:33:00
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428. Noctis Overhaul - in Player Features and Ideas Discussion [original thread]
The noctis is perfectly fine as is. Salvage drones and an MTU are terribad by comparison.
- by Swiftstrike1 - at 2014.02.20 18:29:00
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429. buff carriers (not supers) - in Player Features and Ideas Discussion [original thread]
Carriers can: Deal more damage than battleships
Tank more damage than marauders in Bastion mode
Rep more damage than multiple dedicated logistics cruisers
Carry more cargo and ships than an orca
Provide ship fitting capabilities in...
- by Swiftstrike1 - at 2014.02.20 18:02:00
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430. Overpriced buy order fullfilment - in Player Features and Ideas Discussion [original thread]
You think the game should be changed because you screwed up a market order? Sry, but its not going to happen. If it makes you feel any better, I know a guy who once accidentally spent over 4 bil on Cargohold Expanders so you're in good company :P
- by Swiftstrike1 - at 2014.02.18 01:38:00
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431. Two ships, One can - in Player Features and Ideas Discussion [original thread]
Quality of life feature. When Player A and Player B are both browsing the contents of the same jetcan, wreck, hangar, etc... it would be great if they could see which items the other player has selected much like in Google Docs where multiple peo...
- by Swiftstrike1 - at 2014.02.18 00:46:00
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432. Bubble bomb! - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Thank goodness Interdictors (and Interceptors) are now thankfully immune to the effects of bubbles (their own or those deployed by others). Thank goodness every post on these forums is 100% factually accurate
- by Swiftstrike1 - at 2014.02.17 23:20:00
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433. Current sov issues and my suggestion on how to fix it. - in Player Features and Ideas Discussion [original thread]
Here is my completely unjustified opinion on how to improve nullsec. Reduce structure grinding. Small steps. No major changes. Small change #1 Get rid of defensive SBUs. I mean come on... a defensive blockade!? There's no such thing.
M...
- by Swiftstrike1 - at 2014.02.17 23:10:00
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434. Bubble bomb! - in Player Features and Ideas Discussion [original thread]
Sounds very cool, but steps on the toes of bombers a lot. I'd prefer some sort of "bubble missile" that flies to a target and pops a bubble instead of dealing damage. Pros Always get targets in the middle of the bubble
Firing it counts as...
- by Swiftstrike1 - at 2014.02.17 22:18:00
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435. ASB (Ancillary Shield Booster) Mechanics - in Player Features and Ideas Discussion [original thread]
ASBs can use more than 1 size of cap booster charge, but at the moment there is no advantage in using the larger of the available charges.
In fact, there is a distinct disadvantage in using them because you can't fit as many in the module a...
- by Swiftstrike1 - at 2014.02.17 22:06:00
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436. Player on Player Standings - in Player Features and Ideas Discussion [original thread]
Noxisia Arkana wrote: Edit: I tried to take the high road and ignore any player on player puns. Dammit, why d'you think I went with that title? :P
- by Swiftstrike1 - at 2014.02.17 21:40:00
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437. Player on Player Standings - in Player Features and Ideas Discussion [original thread]
When a player sets standings towards another player or player controlled entity, there should be a "Reason Why?" field
When people affected by this standing see it in the standings tab of an info window, they should be able to see the reaso...
- by Swiftstrike1 - at 2014.02.17 21:02:00
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438. Sticky:[Rubicon 1.3] Corporation Member Cap Increase - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Is CCP secretly getting funds from Brave Newbies now? They call it "subscription fees".
- by Swiftstrike1 - at 2014.02.17 18:38:00
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439. Ship Fitting Editor - in Player Features and Ideas Discussion [original thread]
It would be great if I could edit my ship fittings in-game without having to fit an actual ship and save it from there. Here are some examples of when it might be useful. You imported a fitting from out of game and want to add some ammunition...
- by Swiftstrike1 - at 2014.02.16 11:49:00
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440. Stacking penalties on Neuts - in Player Features and Ideas Discussion [original thread]
Neuts are not e-war. Why should they be subject to e-war penalties?
- by Swiftstrike1 - at 2014.02.16 10:58:00
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