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401. Matching Sets - in Player Features and Ideas Discussion [original thread]
This is only a vague idea, but I wanted to know if other people thought it was worth anything. What if faction modules performed better when equipped to the corresponding faction ships? Example Imperial Navy energized adaptive nano membrane ...
- by Swiftstrike1 - at 2014.02.27 18:20:00
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402. Serpentis Stasis Webifier Bonus - in Player Features and Ideas Discussion [original thread]
I have a suggestion I'd like to discuss with regards to the potential change to the Serpentis stasis webifier bonus. What would happen if we transferred some of the bonus away from Serpentis ship hulls and gave it to the Serpentis stasis webifie...
- by Swiftstrike1 - at 2014.02.27 18:15:00
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403. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
The only feedback I hear about mobile structures in-game is "why do ccp waste their time on this stuff instead of things the players want?" Mobile structures are cool and all, but everyone I know would prefer dev time to be spent on polishing exi...
- by Swiftstrike1 - at 2014.02.26 14:00:00
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404. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
Changing the SPT tracking bonus on the Rifter to Falloff bonus will make a lot of people very happy. +1 The new amarr sub theme is interesting. I'm not sure how successful it will be in the frigate department since most of those use local armor ...
- by Swiftstrike1 - at 2014.02.26 11:40:00
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405. D-Scan in AUs instead of km - in Player Features and Ideas Discussion [original thread]
The solution to this problem is simple. Consider these two simple truths: The maximum range of the Directional Scanner is just under 15 AU.
Anything that is less than 15 Km away from you and isn't cloaked will show up on your overview.
...
- by Swiftstrike1 - at 2014.02.25 20:38:00
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406. D-Scan in AUs instead of km - in Player Features and Ideas Discussion [original thread]
Approved. Again. Come on CCP, just do it already. How hard can it really be?
- by Swiftstrike1 - at 2014.02.25 20:26:00
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407. Easy Implementation: Introduce the 3rd T2 Ammo for each Turret type - in Player Features and Ideas Discussion [original thread]
No thanks, don't like this change. It would remove a huge amount of depth if every weapon type could deal almost any damage type.
- by Swiftstrike1 - at 2014.02.25 14:43:00
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408. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
I think these changes look good. My only reservation is the afterburner theme for Sansha ships. In my experience, nobody uses afterburners outside of PvE.
- by Swiftstrike1 - at 2014.02.25 14:32:00
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409. New Ship Type: the Horsebox - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Isn't what you're proposing basically a cargo net? Couldn't that be fitted onto anything that was powerful enough to accelerate and decelerate it? Tractor beam tech could be used to stabilise the payload maybe? ...
- by Swiftstrike1 - at 2014.02.24 18:25:00
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410. New Ship Type: the Horsebox - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Is this new ship cheaper on material costs? Compared to an Orca? Yeah ofc. Reduced functionality would translate to reduced cost.
- by Swiftstrike1 - at 2014.02.24 18:17:00
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411. Missile slots and RHML bonus for the Naga - in Player Features and Ideas Discussion [original thread]
Batelle wrote: I bet you want a torp rokh too. Silly caldari. Be careful what you say on the internet. A madman might take you seriously. [Rokh, TORP ROKH] Damage Control II Ballistic Control System II Ballistic Control System II Drone Damag...
- by Swiftstrike1 - at 2014.02.24 17:46:00
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412. Bump passive tank mods up a level - in Player Features and Ideas Discussion [original thread]
Power creep is a dangerous thing. Personally I'd be more in favour of reducing overall EHP and making speed/sig tanking more important. Long live the derptron!
- by Swiftstrike1 - at 2014.02.24 17:30:00
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413. New Ship Type: the Horsebox - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...Why would you not just fly an orca anyway if it's better than your proposed ship in every way? For the same reason you wouldn't fly a battleship to run a level 2 mission. It's more than capable (ignoring the fact that...
- by Swiftstrike1 - at 2014.02.24 17:22:00
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414. Missile slots and RHML bonus for the Naga - in Player Features and Ideas Discussion [original thread]
paritybit wrote: Attack Battle Cruisers are supposed to be for killing battleships. Rapid Heavy Missile Launchers are for killing cruisers. I don't think you're going to get any traction here. I don't know anyone who would willingly choose to...
- by Swiftstrike1 - at 2014.02.24 17:07:00
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415. Missile slots and RHML bonus for the Naga - in Player Features and Ideas Discussion [original thread]
unidenify wrote: never happen, CPP make it so ship bonus that affect damage application will not affect Heavy missile. but any ship bonus that increase damage/RoF will affect heavy. I'm not sure what you're saying. RHMLs wouldn't need a dama...
- by Swiftstrike1 - at 2014.02.24 17:04:00
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416. Missile slots and RHML bonus for the Naga - in Player Features and Ideas Discussion [original thread]
Before ABCs were introduced to Tranquility, I remember playing around in a torpedo Naga on the test server. Compared to the other ABCs, the torpedo Naga had terrible damage application. Cruise missile had slightly better application, but were unba...
- by Swiftstrike1 - at 2014.02.24 16:55:00
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417. Can we remove the hull based target cap - in Player Features and Ideas Discussion [original thread]
Should we also change the number of hardpoints on every ship to be entirely skill based? I'd certainly train "Advanced Turret Hardpoint Management" to 5 if it let me have 10 guns on my frigates.
- by Swiftstrike1 - at 2014.02.24 16:39:00
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418. New Ship Type: the Horsebox - in Player Features and Ideas Discussion [original thread]
Horseboxes are towed by cars and carry horses around... in a box, if the name didn't give it away. I propose an internet spaceship equivalent. This would basically be a stripped down Orca. It would have the same sized ship maintenance bay for ca...
- by Swiftstrike1 - at 2014.02.24 16:15:00
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419. Sansha Faction Doomsday - in Player Features and Ideas Discussion [original thread]
Yeah... a 15km radius bubble is pretty big. Might be a little bit too strong. 1 potential balance factor is "wormhole mass". It's a fundamental feature of usable wormholes that they have a mass limit and once e.g. 3 billion Kg has jumped through ...
- by Swiftstrike1 - at 2014.02.24 13:04:00
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420. Sansha Faction Doomsday - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Rowells wrote: i seems fitting since supposedly sansha already uses this tech in incursions. I think it would be hilarious to watch half a fleet just blop down in some poor wh residents backyard. Us wormhole ...
- by Swiftstrike1 - at 2014.02.23 22:34:00
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